/* * Copyright 2008-2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D10CORE_PRIVATE_H #define __WINE_D3D10CORE_PRIVATE_H #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "objbase.h" #include "d3d10.h" #ifdef D3D10CORE_INIT_GUID #include "initguid.h" #endif #include "wine/wined3d.h" #include "wine/winedxgi.h" #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') /* TRACE helper functions */ const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology); const char *debug_dxgi_format(DXGI_FORMAT format); DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format); WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format); static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } void skip_dword_unknown(const char **ptr, unsigned int count); static inline void read_tag(const char **ptr, DWORD *t, char t_str[5]) { read_dword(ptr, t); memcpy(t_str, t, 4); t_str[4] = '\0'; } HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx); /* IDirect3D10Device */ extern const struct ID3D10DeviceVtbl d3d10_device_vtbl; extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl; extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl; struct d3d10_device { const struct ID3D10DeviceVtbl *vtbl; const struct IUnknownVtbl *inner_unknown_vtbl; const struct IWineD3DDeviceParentVtbl *device_parent_vtbl; IUnknown *outer_unknown; LONG refcount; IWineD3DDevice *wined3d_device; }; /* ID3D10Texture2D */ extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl; struct d3d10_texture2d { const struct ID3D10Texture2DVtbl *vtbl; LONG refcount; IUnknown *dxgi_surface; IWineD3DSurface *wined3d_surface; D3D10_TEXTURE2D_DESC desc; }; /* ID3D10Buffer */ extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl; struct d3d10_buffer { const struct ID3D10BufferVtbl *vtbl; LONG refcount; IWineD3DBuffer *wined3d_buffer; }; /* ID3D10RenderTargetView */ extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl; struct d3d10_rendertarget_view { const struct ID3D10RenderTargetViewVtbl *vtbl; LONG refcount; IWineD3DRendertargetView *wined3d_view; D3D10_RENDER_TARGET_VIEW_DESC desc; }; /* ID3D10InputLayout */ extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl; struct d3d10_input_layout { const struct ID3D10InputLayoutVtbl *vtbl; LONG refcount; IWineD3DVertexDeclaration *wined3d_decl; }; HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count); /* ID3D10VertexShader */ extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl; struct d3d10_vertex_shader { const struct ID3D10VertexShaderVtbl *vtbl; LONG refcount; }; /* ID3D10GeometryShader */ extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl; struct d3d10_geometry_shader { const struct ID3D10GeometryShaderVtbl *vtbl; LONG refcount; }; /* ID3D10PixelShader */ extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl; struct d3d10_pixel_shader { const struct ID3D10PixelShaderVtbl *vtbl; LONG refcount; }; /* Layered device */ enum dxgi_device_layer_id { DXGI_DEVICE_LAYER_DEBUG1 = 0x8, DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10, DXGI_DEVICE_LAYER_DEBUG2 = 0x20, DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30, DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff, }; struct layer_get_size_args { DWORD unknown0; DWORD unknown1; DWORD *unknown2; DWORD *unknown3; IDXGIAdapter *adapter; WORD interface_major; WORD interface_minor; WORD version_build; WORD version_revision; }; struct dxgi_device_layer { enum dxgi_device_layer_id id; HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values); UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0); HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer); }; HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, DWORD unknown0, void **device); HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count); #endif /* __WINE_D3D10CORE_PRIVATE_H */