/* * Direct3D X 9 main file * * Copyright (C) 2007 David Adam * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "d3dx9.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /*********************************************************************** * DllMain. */ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) { switch(reason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(inst); break; case DLL_PROCESS_DETACH: break; } return TRUE; } /*********************************************************************** * D3DXCheckVersion * Checks wether we are compiling against the correct d3d and d3dx library. */ BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) { if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==31) return TRUE; else return FALSE; }