#ifndef __WINE_WINDOWS_H #define __WINE_WINDOWS_H #ifdef __cplusplus extern "C" { #endif #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "windef.h" #include "shell.h" #include "winreg.h" #include "winnetwk.h" #include "winver.h" #include "winreg.h" #include "lzexpand.h" #include "shellapi.h" #include "ole2.h" #include "winnls.h" /* FIXME: remove the following includes which are not in SDK */ #include "ntdll.h" #include "wine/keyboard16.h" #include "wine/shell16.h" #include "wine/w32skrnl.h" #include "wine/winbase16.h" #include "wine/winesound.h" #include "wine/winestring.h" #include "wine/winuser16.h" #if 0 Where does this belong? Nobody uses this stuff anyway. typedef struct { BYTE i; /* much more .... */ } KANJISTRUCT; typedef KANJISTRUCT *LPKANJISTRUCT; typedef KANJISTRUCT *NPKANJISTRUCT; typedef KANJISTRUCT *PKANJISTRUCT; BOOL16 WINAPI CheckMenuRadioButton16(HMENU16,UINT16,UINT16,UINT16,BOOL16); BOOL32 WINAPI CheckMenuRadioButton32(HMENU32,UINT32,UINT32,UINT32,BOOL32); #define CheckMenuRadioButton WINELIB_NAME(CheckMenuRadioButton) WORD WINAPI WOWHandle16(HANDLE32,WOW_HANDLE_TYPE); BOOL16 WINAPI GetPrivateProfileStruct16(LPCSTR,LPCSTR,LPVOID,UINT16,LPCSTR); INT16 WINAPI GetPrivateProfileSection16(LPCSTR,LPSTR,UINT16,LPCSTR); #endif /* 0 */ #ifdef __cplusplus } #endif #endif /* __WINE_WINDOWS_H */