/* * Direct Sound Audio Renderer * * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "quartz_private.h" #include "control_private.h" #include "pin.h" #include "uuids.h" #include "vfwmsgs.h" #include "windef.h" #include "winbase.h" #include "dshow.h" #include "evcode.h" #include "strmif.h" #include "dsound.h" #include "amaudio.h" #include "wine/unicode.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(quartz); static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0}; static const IBaseFilterVtbl DSoundRender_Vtbl; static const IPinVtbl DSoundRender_InputPin_Vtbl; static const IBasicAudioVtbl IBasicAudio_Vtbl; static const IReferenceClockVtbl IReferenceClock_Vtbl; static const IMediaSeekingVtbl IMediaSeeking_Vtbl; static const IAMDirectSoundVtbl IAMDirectSound_Vtbl; typedef struct DSoundRenderImpl { BaseFilter filter; const IBasicAudioVtbl *IBasicAudio_vtbl; const IReferenceClockVtbl *IReferenceClock_vtbl; const IAMDirectSoundVtbl *IAMDirectSound_vtbl; IUnknown *seekthru_unk; REFERENCE_TIME rtLastStop; BaseInputPin * pInputPin; IDirectSound8 *dsound; LPDIRECTSOUNDBUFFER dsbuffer; DWORD buf_size; DWORD write_pos; DWORD write_loops; DWORD last_play_pos; DWORD play_loops; DWORD in_loop; REFERENCE_TIME play_time; HANDLE state_change, blocked; LONG volume; LONG pan; } DSoundRenderImpl; static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, REFERENCE_TIME *pRefTime) { HRESULT hr; EnterCriticalSection(&This->filter.csFilter); { DWORD state; DWORD write_pos; hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state); if (SUCCEEDED(hr) && !(state & DSBSTATUS_PLAYING) && This->filter.state == State_Running) { TRACE("Not playing, kickstarting the engine\n"); hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); if (FAILED(hr)) ERR("Can't play sound buffer (%x)\n", hr); } if (SUCCEEDED(hr)) hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, &write_pos); if (hr == S_OK) { DWORD play_pos = *pPlayPos; if (play_pos < This->last_play_pos) This->play_loops++; This->last_play_pos = play_pos; /* If we really fell behind, start at the next possible position * Also happens when just starting playback for the first time, * or when flushing */ if ((This->play_loops*This->buf_size)+play_pos >= (This->write_loops*This->buf_size)+This->write_pos) This->write_pos = write_pos; if (pRefTime) { REFERENCE_TIME play_time; play_time = ((REFERENCE_TIME)This->play_loops*10000000) + ((REFERENCE_TIME)play_pos*10000000/This->buf_size); /* Don't let time run backwards */ if(play_time-This->play_time > 0) This->play_time = play_time; else hr = S_FALSE; *pRefTime = This->play_time; } } } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size) { HRESULT hr = S_OK; LPBYTE lpbuf1 = NULL; LPBYTE lpbuf2 = NULL; DWORD dwsize1 = 0; DWORD dwsize2 = 0; DWORD size2; DWORD play_pos,buf_free; do { hr = DSoundRender_GetPos(This, &play_pos, NULL); if (hr != DS_OK) { ERR("GetPos returned error: %x\n", hr); break; } if (This->write_pos <= play_pos) buf_free = play_pos-This->write_pos; else buf_free = This->buf_size - This->write_pos + play_pos; /* Wait for enough of the buffer to empty before filling it */ if(buf_free < This->buf_size/20) { DWORD ret; This->in_loop = 1; LeaveCriticalSection(&This->filter.csFilter); ret = WaitForSingleObject(This->blocked, 50); if (ret != WAIT_TIMEOUT) ERR("%x\n", ret); EnterCriticalSection(&This->filter.csFilter); This->in_loop = 0; if (This->pInputPin->flushing) return VFW_E_WRONG_STATE; if (This->filter.state == State_Stopped) return VFW_E_WRONG_STATE; continue; } size2 = min(buf_free, size); hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0); if (hr != DS_OK) { ERR("Unable to lock sound buffer! (%x)\n", hr); break; } /* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */ memcpy(lpbuf1, data, dwsize1); if (dwsize2) memcpy(lpbuf2, data + dwsize1, dwsize2); hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2); if (hr != DS_OK) ERR("Unable to unlock sound buffer! (%x)\n", hr); size -= dwsize1 + dwsize2; data += dwsize1 + dwsize2; This->write_pos += dwsize1 + dwsize2; if (This->write_pos >= This->buf_size) { This->write_pos -= This->buf_size; This->write_loops++; } } while (size && This->filter.state == State_Running); return hr; } static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSample) { DSoundRenderImpl *This = (DSoundRenderImpl*)pin->pin.pinInfo.pFilter; LPBYTE pbSrcStream = NULL; LONG cbSrcStream = 0; REFERENCE_TIME tStart, tStop; HRESULT hr; AM_MEDIA_TYPE *amt; TRACE("%p %p\n", pin, pSample); /* Slightly incorrect, Pause completes when a frame is received so we should signal * pause completion here, but for sound playing a single frame doesn't make sense */ EnterCriticalSection(&This->filter.csFilter); if (This->pInputPin->end_of_stream || This->pInputPin->flushing) { LeaveCriticalSection(&This->filter.csFilter); return S_FALSE; } if (This->filter.state == State_Stopped) { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_WRONG_STATE; } if (IMediaSample_GetMediaType(pSample, &amt) == S_OK) { AM_MEDIA_TYPE *orig = &This->pInputPin->pin.mtCurrent; WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat; WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat; if (origfmt->wFormatTag == newfmt->wFormatTag && origfmt->nChannels == newfmt->nChannels && origfmt->nBlockAlign == newfmt->nBlockAlign && origfmt->wBitsPerSample == newfmt->wBitsPerSample && origfmt->cbSize == newfmt->cbSize) { if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec) { hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer, newfmt->nSamplesPerSec); if (FAILED(hr)) { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_TYPE_NOT_ACCEPTED; } FreeMediaType(orig); CopyMediaType(orig, amt); IMediaSample_SetMediaType(pSample, NULL); } } else { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_TYPE_NOT_ACCEPTED; } } hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) { ERR("Cannot get pointer to sample data (%x)\n", hr); LeaveCriticalSection(&This->filter.csFilter); return hr; } hr = IMediaSample_GetTime(pSample, &tStart, &tStop); if (FAILED(hr)) ERR("Cannot get sample time (%x)\n", hr); else MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart); if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE)) WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n", (DWORD)(This->rtLastStop / 10000000), (DWORD)((This->rtLastStop / 10000)%1000), (DWORD)(tStart / 10000000), (DWORD)((tStart / 10000)%1000)); This->rtLastStop = tStop; if (IMediaSample_IsPreroll(pSample) == S_OK) { TRACE("Preroll!\n"); LeaveCriticalSection(&This->filter.csFilter); return S_OK; } if (This->filter.state == State_Paused) { SetEvent(This->state_change); LeaveCriticalSection(&This->filter.csFilter); WaitForSingleObject(This->blocked, INFINITE); EnterCriticalSection(&This->filter.csFilter); if (This->filter.state == State_Stopped) { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_WRONG_STATE; } if (This->filter.state == State_Paused) { /* Assuming we return because of flushing */ TRACE("Flushing\n"); LeaveCriticalSection(&This->filter.csFilter); return S_OK; } SetEvent(This->state_change); } cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream); #if 0 /* For debugging purpose */ { int i; for(i = 0; i < cbSrcStream; i++) { if ((i!=0) && !(i%16)) TRACE("\n"); TRACE("%02x ", pbSrcStream[i]); } TRACE("\n"); } #endif hr = DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream); SetEvent(This->state_change); LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_CheckMediaType(BasePin *iface, const AM_MEDIA_TYPE * pmt) { WAVEFORMATEX* format; if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio)) return S_FALSE; format = (WAVEFORMATEX*)pmt->pbFormat; TRACE("Format = %p\n", format); TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM); TRACE("nChannels = %d\n", format->nChannels); TRACE("nSamplesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nBlockAlign = %d\n", format->nBlockAlign); TRACE("wBitsPerSample = %d\n", format->wBitsPerSample); if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM)) return S_FALSE; return S_OK; } static IPin* WINAPI DSoundRender_GetPin(BaseFilter *iface, int pos) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; if (pos >= 1 || pos < 0) return NULL; IPin_AddRef((IPin*)This->pInputPin); return (IPin*)This->pInputPin; } static LONG WINAPI DSoundRender_GetPinCount(BaseFilter *iface) { /* Our pins are static */ return 1; } static const BaseFilterFuncTable BaseFuncTable = { DSoundRender_GetPin, DSoundRender_GetPinCount }; static const BasePinFuncTable input_BaseFuncTable = { DSoundRender_CheckMediaType, NULL, BasePinImpl_GetMediaTypeVersion, BasePinImpl_GetMediaType }; static const BaseInputPinFuncTable input_BaseInputFuncTable = { DSoundRender_Receive }; HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) { HRESULT hr; PIN_INFO piInput; DSoundRenderImpl * pDSoundRender; TRACE("(%p, %p)\n", pUnkOuter, ppv); *ppv = NULL; if (pUnkOuter) return CLASS_E_NOAGGREGATION; pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl)); if (!pDSoundRender) return E_OUTOFMEMORY; ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl)); BaseFilter_Init(&pDSoundRender->filter, &DSoundRender_Vtbl, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable); pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl; pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl; pDSoundRender->IAMDirectSound_vtbl = &IAMDirectSound_Vtbl; /* construct input pin */ piInput.dir = PINDIR_INPUT; piInput.pFilter = (IBaseFilter *)pDSoundRender; lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0])); hr = BaseInputPin_Construct(&DSoundRender_InputPin_Vtbl, &piInput, &input_BaseFuncTable, &input_BaseInputFuncTable, &pDSoundRender->filter.csFilter, NULL, (IPin **)&pDSoundRender->pInputPin); if (SUCCEEDED(hr)) { hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL); if (FAILED(hr)) ERR("Cannot create Direct Sound object (%x)\n", hr); else IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY); } if (SUCCEEDED(hr)) { ISeekingPassThru *passthru; pDSoundRender->state_change = CreateEventW(NULL, TRUE, TRUE, NULL); pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL); hr = CoCreateInstance(&CLSID_SeekingPassThru, (IUnknown*)pDSoundRender, CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)&pDSoundRender->seekthru_unk); if (!pDSoundRender->state_change || !pDSoundRender->blocked || FAILED(hr)) { IUnknown_Release((IUnknown *)pDSoundRender); return HRESULT_FROM_WIN32(GetLastError()); } IUnknown_QueryInterface(pDSoundRender->seekthru_unk, &IID_ISeekingPassThru, (void**)&passthru); ISeekingPassThru_Init(passthru, TRUE, (IPin*)pDSoundRender->pInputPin); ISeekingPassThru_Release(passthru); *ppv = pDSoundRender; } else { if (pDSoundRender->pInputPin) IPin_Release((IPin*)pDSoundRender->pInputPin); BaseFilterImpl_Release((IBaseFilter*)pDSoundRender); CoTaskMemFree(pDSoundRender); } return hr; } static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv); *ppv = NULL; if (IsEqualIID(riid, &IID_IUnknown)) *ppv = This; else if (IsEqualIID(riid, &IID_IPersist)) *ppv = This; else if (IsEqualIID(riid, &IID_IMediaFilter)) *ppv = This; else if (IsEqualIID(riid, &IID_IBaseFilter)) *ppv = This; else if (IsEqualIID(riid, &IID_IBasicAudio)) *ppv = &This->IBasicAudio_vtbl; else if (IsEqualIID(riid, &IID_IReferenceClock)) *ppv = &This->IReferenceClock_vtbl; else if (IsEqualIID(riid, &IID_IMediaSeeking)) return IUnknown_QueryInterface(This->seekthru_unk, riid, ppv); else if (IsEqualIID(riid, &IID_IAMDirectSound)) *ppv = &This->IAMDirectSound_vtbl; if (*ppv) { IUnknown_AddRef((IUnknown *)(*ppv)); return S_OK; } if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow)) FIXME("No interface for %s!\n", qzdebugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; ULONG refCount = BaseFilterImpl_Release(iface); TRACE("(%p)->() Release from %d\n", This, refCount + 1); if (!refCount) { IPin *pConnectedTo; if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; if (This->dsound) IDirectSound_Release(This->dsound); This->dsound = NULL; if (SUCCEEDED(IPin_ConnectedTo((IPin *)This->pInputPin, &pConnectedTo))) { IPin_Disconnect(pConnectedTo); IPin_Release(pConnectedTo); } IPin_Disconnect((IPin *)This->pInputPin); IPin_Release((IPin *)This->pInputPin); This->IBasicAudio_vtbl = NULL; if (This->seekthru_unk) IUnknown_Release(This->seekthru_unk); CloseHandle(This->state_change); CloseHandle(This->blocked); TRACE("Destroying Audio Renderer\n"); CoTaskMemFree(This); return 0; } else return refCount; } /** IMediaFilter methods **/ static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->filter.csFilter); { DWORD state = 0; if (This->dsbuffer) { hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state); if (SUCCEEDED(hr)) { if (state & DSBSTATUS_PLAYING) hr = IDirectSoundBuffer_Stop(This->dsbuffer); } } if (SUCCEEDED(hr)) This->filter.state = State_Stopped; /* Complete our transition */ SetEvent(This->state_change); SetEvent(This->blocked); MediaSeekingPassThru_ResetMediaTime(This->seekthru_unk); } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->filter.csFilter); if (This->filter.state != State_Paused) { DWORD state = 0; if (This->filter.state == State_Stopped) { This->pInputPin->end_of_stream = 0; } if (This->dsbuffer) { hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state); if (SUCCEEDED(hr)) { if (state & DSBSTATUS_PLAYING) hr = IDirectSoundBuffer_Stop(This->dsbuffer); } } if (SUCCEEDED(hr)) This->filter.state = State_Paused; ResetEvent(This->blocked); ResetEvent(This->state_change); } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart)); EnterCriticalSection(&This->filter.csFilter); { This->filter.rtStreamStart = tStart; if (This->filter.state == State_Paused) { /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */ SetEvent(This->blocked); } else if (This->filter.state == State_Stopped) { ResetEvent(This->state_change); This->pInputPin->end_of_stream = 0; } ResetEvent(This->blocked); This->filter.state = State_Running; } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState) { HRESULT hr; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState); if (WaitForSingleObject(This->state_change, dwMilliSecsTimeout) == WAIT_TIMEOUT) hr = VFW_S_STATE_INTERMEDIATE; else hr = S_OK; BaseFilterImpl_GetState(iface, dwMilliSecsTimeout, pState); return hr; } /** IBaseFilter implementation **/ static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin); FIXME("DSoundRender::FindPin(...)\n"); /* FIXME: critical section */ return E_NOTIMPL; } static const IBaseFilterVtbl DSoundRender_Vtbl = { DSoundRender_QueryInterface, BaseFilterImpl_AddRef, DSoundRender_Release, BaseFilterImpl_GetClassID, DSoundRender_Stop, DSoundRender_Pause, DSoundRender_Run, DSoundRender_GetState, BaseFilterImpl_SetSyncSource, BaseFilterImpl_GetSyncSource, BaseFilterImpl_EnumPins, DSoundRender_FindPin, BaseFilterImpl_QueryFilterInfo, BaseFilterImpl_JoinFilterGraph, BaseFilterImpl_QueryVendorInfo }; static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt) { BaseInputPin *This = (BaseInputPin *)iface; PIN_DIRECTION pindirReceive; DSoundRenderImpl *DSImpl; HRESULT hr = S_OK; TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt); dump_AM_MEDIA_TYPE(pmt); EnterCriticalSection(This->pin.pCritSec); { DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter; DSImpl->rtLastStop = -1; if (This->pin.pConnectedTo) hr = VFW_E_ALREADY_CONNECTED; if (SUCCEEDED(hr) && This->pin.pFuncsTable->pfnCheckMediaType((BasePin*)This, pmt) != S_OK) hr = VFW_E_TYPE_NOT_ACCEPTED; if (SUCCEEDED(hr)) { IPin_QueryDirection(pReceivePin, &pindirReceive); if (pindirReceive != PINDIR_OUTPUT) { ERR("Can't connect from non-output pin\n"); hr = VFW_E_INVALID_DIRECTION; } } if (SUCCEEDED(hr)) { WAVEFORMATEX *format; DSBUFFERDESC buf_desc; TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype)); TRACE("SubType %s\n", debugstr_guid(&pmt->subtype)); TRACE("Format %s\n", debugstr_guid(&pmt->formattype)); TRACE("Size %d\n", pmt->cbFormat); format = (WAVEFORMATEX*)pmt->pbFormat; DSImpl->buf_size = format->nAvgBytesPerSec; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GETCURRENTPOSITION2; buf_desc.dwBufferBytes = DSImpl->buf_size; buf_desc.lpwfxFormat = format; hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL); if (FAILED(hr)) ERR("Can't create sound buffer (%x)\n", hr); } if (SUCCEEDED(hr)) { hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume); if (FAILED(hr)) ERR("Can't set volume to %d (%x)\n", DSImpl->volume, hr); hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan); if (FAILED(hr)) ERR("Can't set pan to %d (%x)\n", DSImpl->pan, hr); DSImpl->write_pos = 0; hr = S_OK; } if (SUCCEEDED(hr)) { CopyMediaType(&This->pin.mtCurrent, pmt); This->pin.pConnectedTo = pReceivePin; IPin_AddRef(pReceivePin); } else if (hr != VFW_E_ALREADY_CONNECTED) { if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; } } LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface) { BasePin *This = (BasePin*)iface; DSoundRenderImpl *DSImpl; TRACE("(%p)->()\n", iface); DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter; if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; return BasePinImpl_Disconnect(iface); } static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface) { BaseInputPin* This = (BaseInputPin*)iface; DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter; IMediaEventSink* pEventSink; HRESULT hr; EnterCriticalSection(This->pin.pCritSec); TRACE("(%p/%p)->()\n", This, iface); hr = BaseInputPinImpl_EndOfStream(iface); if (hr != S_OK) { ERR("%08x\n", hr); LeaveCriticalSection(This->pin.pCritSec); return hr; } hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink); if (SUCCEEDED(hr)) { BYTE * silence; silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size); if (silence) { memset(silence, 0, me->buf_size); DSoundRender_SendSampleData((DSoundRenderImpl*)This->pin.pinInfo.pFilter, silence, me->buf_size); HeapFree(GetProcessHeap(), 0, silence); } hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0); IMediaEventSink_Release(pEventSink); } MediaSeekingPassThru_EOS(me->seekthru_unk); LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface) { BaseInputPin *This = (BaseInputPin *)iface; DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter; HRESULT hr; TRACE("\n"); EnterCriticalSection(This->pin.pCritSec); hr = BaseInputPinImpl_BeginFlush(iface); SetEvent(pFilter->blocked); LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface) { BaseInputPin *This = (BaseInputPin *)iface; DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter; HRESULT hr; TRACE("\n"); EnterCriticalSection(This->pin.pCritSec); if (pFilter->in_loop) { ResetEvent(pFilter->state_change); LeaveCriticalSection(This->pin.pCritSec); WaitForSingleObject(pFilter->state_change, -1); EnterCriticalSection(This->pin.pCritSec); } if (pFilter->filter.state != State_Stopped) ResetEvent(pFilter->blocked); if (pFilter->dsbuffer) { LPBYTE buffer; DWORD size; IDirectSoundBuffer_Stop(pFilter->dsbuffer); /* Force a reset */ IDirectSoundBuffer_SetCurrentPosition(pFilter->dsbuffer, 0); pFilter->write_pos = pFilter->last_play_pos = 0; ++pFilter->play_loops; pFilter->write_loops = pFilter->play_loops; IDirectSoundBuffer_Lock(pFilter->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); memset(buffer, 0, size); IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0); } hr = BaseInputPinImpl_EndFlush(iface); LeaveCriticalSection(This->pin.pCritSec); MediaSeekingPassThru_ResetMediaTime(pFilter->seekthru_unk); return hr; } static const IPinVtbl DSoundRender_InputPin_Vtbl = { BaseInputPinImpl_QueryInterface, BasePinImpl_AddRef, BaseInputPinImpl_Release, BaseInputPinImpl_Connect, DSoundRender_InputPin_ReceiveConnection, DSoundRender_InputPin_Disconnect, BasePinImpl_ConnectedTo, BasePinImpl_ConnectionMediaType, BasePinImpl_QueryPinInfo, BasePinImpl_QueryDirection, BasePinImpl_QueryId, BaseInputPinImpl_QueryAccept, BasePinImpl_EnumMediaTypes, BasePinImpl_QueryInternalConnections, DSoundRender_InputPin_EndOfStream, DSoundRender_InputPin_BeginFlush, DSoundRender_InputPin_EndFlush, BaseInputPinImpl_NewSegment }; /*** IUnknown methods ***/ static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IDispatch methods ***/ static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface, UINT*pctinfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface, UINT iTInfo, LCID lcid, ITypeInfo**ppTInfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface, REFIID riid, LPOLESTR*rgszNames, UINT cNames, LCID lcid, DISPID*rgDispId) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId); return S_OK; } static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface, DISPID dispIdMember, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS*pDispParams, VARIANT*pVarResult, EXCEPINFO*pExepInfo, UINT*puArgErr) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr); return S_OK; } /*** IBasicAudio methods ***/ static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, LONG lVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d)\n", This, iface, lVolume); if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) return E_FAIL; } This->volume = lVolume; return S_OK; } static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, LONG *plVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); if (!plVolume) return E_POINTER; *plVolume = This->volume; return S_OK; } static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, LONG lBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d)\n", This, iface, lBalance); if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) return E_FAIL; } This->pan = lBalance; return S_OK; } static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, LONG *plBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); if (!plBalance) return E_POINTER; *plBalance = This->pan; return S_OK; } static const IBasicAudioVtbl IBasicAudio_Vtbl = { Basicaudio_QueryInterface, Basicaudio_AddRef, Basicaudio_Release, Basicaudio_GetTypeInfoCount, Basicaudio_GetTypeInfo, Basicaudio_GetIDsOfNames, Basicaudio_Invoke, Basicaudio_put_Volume, Basicaudio_get_Volume, Basicaudio_put_Balance, Basicaudio_get_Balance }; /*** IUnknown methods ***/ static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IReferenceClock methods ***/ static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface, REFERENCE_TIME *pTime) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); HRESULT hr = E_FAIL; DWORD play_pos; TRACE("(%p/%p)->(%p)\n", This, iface, pTime); if (This->dsbuffer) hr = DSoundRender_GetPos(This, &play_pos, pTime); if (FAILED(hr)) ERR("Could not get reference time (%x)!\n", hr); return hr; } static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface, REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime, HEVENT hEvent, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie); return E_NOTIMPL; } static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface, REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime, HSEMAPHORE hSemaphore, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hSemaphore, pdwAdviseCookie); return E_NOTIMPL; } static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface, DWORD_PTR dwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%p): stub!\n", This, iface, (void*)dwAdviseCookie); return S_FALSE; } static const IReferenceClockVtbl IReferenceClock_Vtbl = { ReferenceClock_QueryInterface, ReferenceClock_AddRef, ReferenceClock_Release, ReferenceClock_GetTime, ReferenceClock_AdviseTime, ReferenceClock_AdvisePeriodic, ReferenceClock_Unadvise }; /*** IUnknown methods ***/ static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IAMDirectSound methods ***/ static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgsilent) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgsilent); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND hwnd) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, hwnd); return E_NOTIMPL; } static const IAMDirectSoundVtbl IAMDirectSound_Vtbl = { AMDirectSound_QueryInterface, AMDirectSound_AddRef, AMDirectSound_Release, AMDirectSound_GetDirectSoundInterface, AMDirectSound_GetPrimaryBufferInterface, AMDirectSound_GetSecondaryBufferInterface, AMDirectSound_ReleaseDirectSoundInterface, AMDirectSound_ReleasePrimaryBufferInterface, AMDirectSound_ReleaseSecondaryBufferInterface, AMDirectSound_SetFocusWindow, AMDirectSound_GetFocusWindow };