/* * Copyright 2009 Tony Wasserka * Copyright 2010 Christian Costa * Copyright 2010 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/unicode.h" #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */ static BOOL is_pow2(UINT num) { return !(num & (num - 1)); } /* Returns the smallest power of 2 which is greater than or equal to num */ static UINT make_pow2(UINT num) { UINT result = 1; /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ if (num >= 0x80000000) return 0x80000000; while (result < num) result <<= 1; return result; } HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture, CONST PALETTEENTRY *palette, UINT srclevel, DWORD filter) { UINT level = srclevel + 1; HRESULT hr; TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter); if (!texture) return D3DERR_INVALIDCALL; if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT) return D3DERR_INVALIDCALL; if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture)) return D3DERR_INVALIDCALL; switch (IDirect3DBaseTexture9_GetType(texture)) { case D3DRTYPE_TEXTURE: { IDirect3DSurface9 *topsurf, *mipsurf; D3DSURFACE_DESC desc; if (filter == D3DX_DEFAULT) { IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc); if (is_pow2(desc.Width) && is_pow2(desc.Height)) filter = D3DX_FILTER_BOX; else filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER; } hr = IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, srclevel, &topsurf); if (FAILED(hr)) return D3DERR_INVALIDCALL; while (IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, level, &mipsurf) == D3D_OK) { hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0); IDirect3DSurface9_Release(mipsurf); if (FAILED(hr)) break; level++; } IDirect3DSurface9_Release(topsurf); return D3D_OK; } default: FIXME("Implement volume and cube texture filtering\n"); return E_NOTIMPL; } } HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, UINT* width, UINT* height, UINT* miplevels, DWORD usage, D3DFORMAT* format, D3DPOOL pool) { UINT w = (width && *width) ? *width : 1; UINT h = (height && *height) ? *height : 1; D3DCAPS9 caps; D3DDEVICE_CREATION_PARAMETERS params; IDirect3D9 *d3d = NULL; D3DDISPLAYMODE mode; HRESULT hr; D3DFORMAT usedformat = D3DFMT_UNKNOWN; TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool); if (!device) return D3DERR_INVALIDCALL; /* usage */ if (usage == D3DX_DEFAULT) usage = 0; if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)) return D3DERR_INVALIDCALL; /* pool */ if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH)) return D3DERR_INVALIDCALL; /* width and height */ if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; /* 256 x 256 default width/height */ if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT)) w = h = 256; else if (w == D3DX_DEFAULT) w = (height ? h : 256); else if (h == D3DX_DEFAULT) h = (width ? w : 256); /* ensure width/height is power of 2 */ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w))) w = make_pow2(w); if (w > caps.MaxTextureWidth) w = caps.MaxTextureWidth; if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h))) h = make_pow2(h); if (h > caps.MaxTextureHeight) h = caps.MaxTextureHeight; /* texture must be square? */ if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) { if (w > h) h = w; else w = h; } if (width) *width = w; if (height) *height = h; /* miplevels */ if (miplevels) { UINT max_mipmaps = 1; if (!width && !height) max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */ else { UINT max_dimen = max(w, h); while (max_dimen > 1) { max_dimen >>= 1; max_mipmaps++; } } if (*miplevels == 0 || *miplevels > max_mipmaps) *miplevels = max_mipmaps; } /* format */ if (format) { TRACE("Requested format %x\n", *format); usedformat = *format; } hr = IDirect3DDevice9_GetDirect3D(device, &d3d); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if (FAILED(hr)) goto cleanup; if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT)) usedformat = D3DFMT_A8R8G8B8; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage, D3DRTYPE_TEXTURE, usedformat); if (FAILED(hr)) { /* Heuristic to choose the fallback format */ const PixelFormatDesc *fmt = get_format_info(usedformat); BOOL allow_24bits; int bestscore = INT_MIN, i = 0, j; unsigned int channels; const PixelFormatDesc *curfmt; if (!fmt) { FIXME("Pixel format %x not handled\n", usedformat); goto cleanup; } allow_24bits = fmt->bytes_per_pixel == 3; channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0) + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0); usedformat = D3DFMT_UNKNOWN; while ((curfmt = get_format_info_idx(i))) { unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0) + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0); int score; i++; if (curchannels < channels) continue; if (curfmt->bytes_per_pixel == 3 && !allow_24bits) continue; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format); if (FAILED(hr)) continue; /* This format can be used, let's evaluate it. Weights chosen quite arbitrarily... */ score = 16 - 4 * (curchannels - channels); for (j = 0; j < 4; j++) { int diff = curfmt->bits[j] - fmt->bits[j]; score += 16 - (diff < 0 ? -diff * 4 : diff); } if (score > bestscore) { bestscore = score; usedformat = curfmt->format; } } hr = D3D_OK; } cleanup: if (d3d) IDirect3D9_Release(d3d); if (FAILED(hr)) return hr; if (usedformat == D3DFMT_UNKNOWN) { WARN("Couldn't find a suitable pixel format\n"); return D3DERR_NOTAVAILABLE; } TRACE("Format chosen: %x\n", usedformat); if (format) *format = usedformat; return D3D_OK; } HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DTEXTURE9 *ppTexture) { HRESULT hr; TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format, pool, ppTexture); if (!pDevice || !ppTexture) return D3DERR_INVALIDCALL; hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool); if (FAILED(hr)) return hr; return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL); } HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO* srcinfo, PALETTEENTRY* palette, LPDIRECT3DTEXTURE9* texture) { IDirect3DTexture9 **texptr; IDirect3DTexture9 *buftex; IDirect3DSurface9 *surface; BOOL file_width = FALSE, file_height = FALSE; BOOL file_format = FALSE, file_miplevels = FALSE; D3DXIMAGE_INFO imginfo; D3DCAPS9 caps; HRESULT hr; TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); /* check for invalid parameters */ if (!device || !texture || !srcdata || !srcdatasize) return D3DERR_INVALIDCALL; hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo); if (FAILED(hr)) { *texture = NULL; return hr; } /* handle default values */ if (width == 0 || width == D3DX_DEFAULT_NONPOW2) width = imginfo.Width; if (height == 0 || height == D3DX_DEFAULT_NONPOW2) height = imginfo.Height; if (width == D3DX_DEFAULT) width = make_pow2(imginfo.Width); if (height == D3DX_DEFAULT) height = make_pow2(imginfo.Height); if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT) format = imginfo.Format; if (width == D3DX_FROM_FILE) { file_width = TRUE; width = imginfo.Width; } if (height == D3DX_FROM_FILE) { file_height = TRUE; height = imginfo.Height; } if (format == D3DFMT_FROM_FILE) { file_format = TRUE; format = imginfo.Format; } if (miplevels == D3DX_FROM_FILE) { file_miplevels = TRUE; miplevels = imginfo.MipLevels; } /* fix texture creation parameters */ hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool); if (FAILED(hr)) { *texture = NULL; return hr; } if (((file_width) && (width != imginfo.Width)) || ((file_height) && (height != imginfo.Height)) || ((file_format) && (format != imginfo.Format)) || ((file_miplevels) && (miplevels != imginfo.MipLevels))) { return D3DERR_NOTAVAILABLE; } if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; /* Create the to-be-filled texture */ if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool != D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC)) { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); texptr = texture; } else { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); texptr = &buftex; } if (FAILED(hr)) { *texture = NULL; return hr; } /* Load the file */ IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface); hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL); IDirect3DSurface9_Release(surface); if (FAILED(hr)) { IDirect3DTexture9_Release(*texptr); *texture = NULL; return hr; } hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, 0, mipfilter); if (FAILED(hr)) { IDirect3DTexture9_Release(*texptr); *texture = NULL; return hr; } /* Move the data to the actual texture if necessary */ if (texptr == &buftex) { hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); if (FAILED(hr)) { IDirect3DTexture9_Release(buftex); *texture = NULL; return hr; } IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture)); IDirect3DTexture9_Release(buftex); } if (srcinfo) *srcinfo = imginfo; return D3D_OK; } HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture); return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRESULT hr; DWORD size; LPVOID buffer; TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!srcfile) return D3DERR_INVALIDCALL; hr = map_view_of_file(srcfile, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { LPWSTR widename; HRESULT hr; DWORD len; TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_a(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!device || !srcfile || !texture) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len); hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); HeapFree(GetProcessHeap(), 0, widename); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture); return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture); return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, LPDIRECT3DTEXTURE9 *texture) { TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); } HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); if (!device || !texture) return D3DERR_INVALIDCALL; resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); } /* Try loading the resource as bitmap data */ resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP); if (resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); if (!device || !texture) return D3DERR_INVALIDCALL; resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); } /* Try loading the resource as bitmap data */ resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP); if (resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; }