/* * IDirect3DStateBlock8 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* NOTE: DirectX8 doesn't export a IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as simila as possible */ /* IDirect3DStateBlock8 IUnknown parts follow: */ HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DStateBlock_Release(This->wineD3DStateBlock); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DStateBlock8 Interface follow: */ HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Capture(This->wineD3DStateBlock); } HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Apply(This->wineD3DStateBlock); } const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl = { /* IUnknown */ IDirect3DStateBlock8Impl_QueryInterface, IDirect3DStateBlock8Impl_AddRef, IDirect3DStateBlock8Impl_Release, /* IDirect3DStateBlock8 */ IDirect3DStateBlock8Impl_GetDevice, IDirect3DStateBlock8Impl_Capture, IDirect3DStateBlock8Impl_Apply };