/* * IDirect3DDevice8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3D IUnknown parts follow: */ HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); IWineD3DDevice_Uninit3D(This->WineD3DDevice); IWineD3DDevice_Release(This->WineD3DDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DDevice Interface follow: */ HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); } UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes); return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3D* pWineD3D; TRACE("(%p) Relay\n", This); if (NULL == ppD3D8) { return D3DERR_INVALIDCALL; } hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); if (hr == D3D_OK && pWineD3D != NULL) { IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8); IWineD3DResource_Release((IWineD3DResource *)pWineD3D); } else { FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); *ppD3D8 = NULL; } TRACE("(%p) returning %p\b",This , *ppD3D8); return hr; } HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("(%p) : Relay pCaps %p\n", This, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } D3D8CAPSTOWINECAPS(pCaps, pWineCaps) hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); HeapFree(GetProcessHeap(), 0, pWineCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); } HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); } HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface); } void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); } BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); } HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSwapChain8Impl* object; HRESULT hrc = D3D_OK; WINED3DPRESENT_PARAMETERS localParameters; TRACE("(%p) Relay\n", This); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *pSwapChain = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->ref = 1; object->lpVtbl = &Direct3DSwapChain8_Vtbl; /* Allocate an associated WineD3DDevice object */ localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = NULL; /* d3d9 only */ localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; localParameters.Windowed = &pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = &pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface); if (hrc != D3D_OK) { FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This); HeapFree(GetProcessHeap(), 0 , object); *pSwapChain = NULL; }else{ IUnknown_AddRef(iface); object->parentDevice = iface; *pSwapChain = (IDirect3DSwapChain8 *)object; } TRACE("(%p) returning %p\n", This, *pSwapChain); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); /* FINDME: FIXME: */ localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = NULL; /* D3d9 only */ localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; localParameters.Windowed = &pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = &pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); } HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); } HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n", This); rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface); if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(retSurface); } return rc; } HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); } void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp); } void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); } HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) { IDirect3DTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); /* *ppTexture = NULL; */ return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DTexture8_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage, (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface); if (FAILED(hrc)) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); /* *ppTexture = NULL; */ } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppTexture = (LPDIRECT3DTEXTURE8) object; } TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) { IDirect3DVolumeTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl)); if (NULL == object) { FIXME("(%p) allocation of memory failed\n", This); *ppVolumeTexture = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVolumeTexture8_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage, (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL, (IUnknown *)object, D3D8CB_CreateVolume); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppVolumeTexture = NULL; } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object; } TRACE("(%p) returning %p\n", This , *ppVolumeTexture); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) { IDirect3DCubeTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("(%p) allocation of CubeTexture failed\n", This); *ppCubeTexture = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DCubeTexture8_Vtbl; object->ref = 1; hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object, D3D8CB_CreateSurface); if (hr != D3D_OK){ /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppCubeTexture = NULL; } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object; } TRACE("(%p) returning %p\n",This, *ppCubeTexture); return hr; } HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) { IDirect3DVertexBuffer8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppVertexBuffer = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVertexBuffer8_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object); if (D3D_OK != hrc) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppVertexBuffer = NULL; } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object; } return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) { IDirect3DIndexBuffer8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppIndexBuffer = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DIndexBuffer8_Vtbl; object->ref = 1; TRACE("Calling wined3d create index buffer\n"); hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object); if (D3D_OK != hrc) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppIndexBuffer = NULL; } else { IUnknown_AddRef(iface); object->parentDevice = iface; *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object; } return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { HRESULT hrc; IDirect3DSurface8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); if(MultisampleQuality < 0) { FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality); /*FIXME: Find out what windows does with a MultisampleQuality < 0 */ MultisampleQuality=0; } if(MultisampleQuality > 0){ FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality); /* MultisampleQuality [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. */ MultisampleQuality=0; } /*FIXME: Check MAX bounds of MultisampleQuality*/ /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppSurface = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DSurface8_Vtbl; object->ref = 1; TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object); if (hrc != D3D_OK || NULL == object->wineD3DSurface) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppSurface = NULL; } else { *ppSurface = (LPDIRECT3DSURFACE8) object; } return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); } HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); /* TODO: Verify that Discard is false */ return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */ ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); } HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); } HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface, pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints); } HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); } HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; TRACE("(%p) Relay\n" , This); if (pDestSurface == NULL) { WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); return D3DERR_INVALIDCALL; } return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); } HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; TRACE("(%p) Relay\n" , This); IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface); return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface); } HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pRenderTarget; TRACE("(%p) Relay\n" , This); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); if (hr == D3D_OK && pRenderTarget != NULL) { IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget); IWineD3DResource_Release((IWineD3DResource *)pRenderTarget); } else { FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppRenderTarget = NULL; } return hr; } HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pZStencilSurface; TRACE("(%p) Relay\n" , This); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if(hr == D3D_OK && pZStencilSurface != NULL){ IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface); IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface); }else{ FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppZStencilSurface = NULL; } return D3D_OK; } HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; return IWineD3DDevice_BeginScene(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_EndScene(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil); } HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix); } HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix); } HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix); } HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); } HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); } HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */ return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); } HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */ return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); } HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */ return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); } HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */ return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); } HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); } HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); } HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); } HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); } HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); } HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); } HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p)\n", This); return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; IWineD3DStateBlock* wineD3DStateBlock; IDirect3DStateBlock8Impl* object; TRACE("(%p) Relay\n", This); /* Tell wineD3D to endstatablock before anything else (in case we run out * of memory later and cause locking problems) */ hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock); if (hr != D3D_OK) { FIXME("IWineD3DDevice_EndStateBlock returned an error\n"); return hr; } /* allocate a new IDirectD3DStateBlock */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl)); object->ref = 1; object->lpVtbl = &Direct3DStateBlock8_Vtbl; object->wineD3DStateBlock = wineD3DStateBlock; *pToken = (DWORD)object; TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock); return hr; } HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) %p Relay\n", This, pSB); return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); } HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) %p Relay\n", This, pSB); return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock); } HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); while(IUnknown_Release((IUnknown *)pSB)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *object; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl)); if (NULL == object) { FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock8Impl)); *pToken = 0; return E_OUTOFMEMORY; } object->lpVtbl = &Direct3DStateBlock8_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object); if(D3D_OK != hrc){ FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This); HeapFree(GetProcessHeap(), 0, object); *pToken = 0; } else { *pToken = (DWORD)object; } TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); } HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); } HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DBaseTexture *retTexture = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture); if (rc == D3D_OK && NULL != retTexture) { IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); IWineD3DBaseTexture_Release(retTexture); } else { FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture); *ppTexture = NULL; } return rc; } HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture); return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); } HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); switch(Type) { case D3DTSS_ADDRESSU: Type = WINED3DSAMP_ADDRESSU; break; case D3DTSS_ADDRESSV: Type = WINED3DSAMP_ADDRESSV; break; case D3DTSS_ADDRESSW: Type = WINED3DSAMP_ADDRESSW; break; case D3DTSS_BORDERCOLOR: Type = WINED3DSAMP_BORDERCOLOR; break; case D3DTSS_MAGFILTER: Type = WINED3DSAMP_MAGFILTER; break; case D3DTSS_MAXANISOTROPY: Type = WINED3DSAMP_MAXANISOTROPY; break; case D3DTSS_MAXMIPLEVEL: Type = WINED3DSAMP_MAXMIPLEVEL; break; case D3DTSS_MINFILTER: Type = WINED3DSAMP_MINFILTER; break; case D3DTSS_MIPFILTER: Type = WINED3DSAMP_MIPFILTER; break; case D3DTSS_MIPMAPLODBIAS: Type = WINED3DSAMP_MIPMAPLODBIAS; break; default: return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); } return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue); } HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); switch(Type) { case D3DTSS_ADDRESSU: Type = WINED3DSAMP_ADDRESSU; break; case D3DTSS_ADDRESSV: Type = WINED3DSAMP_ADDRESSV; break; case D3DTSS_ADDRESSW: Type = WINED3DSAMP_ADDRESSW; break; case D3DTSS_BORDERCOLOR: Type = WINED3DSAMP_BORDERCOLOR; break; case D3DTSS_MAGFILTER: Type = WINED3DSAMP_MAGFILTER; break; case D3DTSS_MAXANISOTROPY: Type = WINED3DSAMP_MAXANISOTROPY; break; case D3DTSS_MAXMIPLEVEL: Type = WINED3DSAMP_MAXMIPLEVEL; break; case D3DTSS_MINFILTER: Type = WINED3DSAMP_MINFILTER; break; case D3DTSS_MIPFILTER: Type = WINED3DSAMP_MIPFILTER; break; case D3DTSS_MIPMAPLODBIAS: Type = WINED3DSAMP_MIPMAPLODBIAS; break; default: return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); } return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value); } HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); } HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); } HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags); } HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; IDirect3DVertexShader8Impl *object; /* Setup a stub object for now */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppShader = 0; return D3DERR_OUTOFVIDEOMEMORY; } object->ref = 1; object->lpVtbl = &Direct3DVertexShader8_Vtbl; /* Usage is missing ..*/ hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object); if (FAILED(hrc)) { /* free up object */ FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n"); HeapFree(GetProcessHeap(), 0, object); *ppShader = 0; } else { /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */ DWORD i = 0; while(This->vShaders[i] != NULL && i < MAX_SHADERS) ++i; if (MAX_SHADERS == i) { FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); hrc = E_OUTOFMEMORY; } else { This->vShaders[i] = object; *ppShader = i + VS_HIGHESTFIXEDFXF + 1; } } TRACE("(%p) : returning %p\n", This, object); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) : Relay\n", This); if (VS_HIGHESTFIXEDFXF >= pShader) { TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader); IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader); /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */ IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); } else { TRACE("Setting shader\n"); if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); hrc = D3DERR_INVALIDCALL; } else { IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)]; hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); } } TRACE("(%p) : returning hr(%lu)\n", This, hrc); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DVertexShader *pShader; HRESULT hrc = D3D_OK; TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice); hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader); if (D3D_OK == hrc) { if(0 != pShader) { DWORD i = 0; hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader); IWineD3DVertexShader_Release(pShader); while(This->vShaders[i] != (IDirect3DVertexShader8Impl *)ppShader && i < MAX_SHADERS) ++i; if (i < MAX_SHADERS) { *ppShader = i + VS_HIGHESTFIXEDFXF + 1; } else { WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This, (IDirect3DVertexShader8Impl *)ppShader); *ppShader = 0; } } else { WARN("(%p) : The shader has been set to NULL\n", This); /* TODO: Find out what should be returned, e.g. the FVF */ *ppShader = 0; hrc = D3DERR_INVALIDCALL; } } else { WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice); } TRACE("(%p) : returning %p\n", This, (IDirect3DVertexShader8 *)*ppShader); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); if (pShader <= VS_HIGHESTFIXEDFXF) { WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This); hrc = D3DERR_INVALIDCALL; } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This); hrc = D3DERR_INVALIDCALL; } else { IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)]; while(IUnknown_Release((IUnknown *)shader)); This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)] = NULL; hrc = D3D_OK; } return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); } HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); } HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; TRACE("(%p) : Relay\n", This); /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */ return D3DERR_INVALIDCALL; } HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; TRACE("(%p) : Relay\n", This); return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); } HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); /* FIXME: store base vertex index properly */ This->baseVertexIndex = baseVertexIndex; return IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer, 0); } HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DIndexBuffer *retIndexData = NULL; HRESULT rc = D3D_OK; UINT tmp; TRACE("(%p) Relay\n", This); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp); if (D3D_OK == rc && NULL != retIndexData) { IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); IWineD3DVertexBuffer_Release(retIndexData); } else { if(rc != D3D_OK) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } /* FIXME: store base vertex index properly */ *pBaseVertexIndex = This->baseVertexIndex; return rc; } HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *object; HRESULT hrc = D3D_OK; if (NULL == ppShader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { return E_OUTOFMEMORY; } else { object->ref = 1; object->lpVtbl = &Direct3DPixelShader8_Vtbl; hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object); if (D3D_OK != hrc) { FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This); HeapFree(GetProcessHeap(), 0 , object); *ppShader = 0; } else { *ppShader = (DWORD)object; } } TRACE("(%p) : returning %p\n", This, (void *)*ppShader); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); } HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DPixelShader *object; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); if (NULL == ppShader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); if (D3D_OK == hrc && NULL != object) { hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); IWineD3DPixelShader_Release(object); } else { *ppShader = (DWORD)NULL; } TRACE("(%p) : returning %p\n", This, (void *)*ppShader); return hrc; } HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader; TRACE("(%p) Relay\n", This); if (NULL != shader) { while(IUnknown_Release((IUnknown *)shader)); } return D3D_OK; } HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); } HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); } HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader; TRACE("(%p) : Relay\n", This); return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData); } HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo); } HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo); } HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); } HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, 0/* Offset in bytes */, Stride); } HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DVertexBuffer *retStream = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(pStream == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride); if (rc == D3D_OK && NULL != retStream) { IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); IWineD3DVertexBuffer_Release(retStream); }else{ FIXME("Call to GetStreamSource failed %p\n", pStride); *pStream = NULL; } return rc; } const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = { IDirect3DDevice8Impl_QueryInterface, IDirect3DDevice8Impl_AddRef, IDirect3DDevice8Impl_Release, IDirect3DDevice8Impl_TestCooperativeLevel, IDirect3DDevice8Impl_GetAvailableTextureMem, IDirect3DDevice8Impl_ResourceManagerDiscardBytes, IDirect3DDevice8Impl_GetDirect3D, IDirect3DDevice8Impl_GetDeviceCaps, IDirect3DDevice8Impl_GetDisplayMode, IDirect3DDevice8Impl_GetCreationParameters, IDirect3DDevice8Impl_SetCursorProperties, IDirect3DDevice8Impl_SetCursorPosition, IDirect3DDevice8Impl_ShowCursor, IDirect3DDevice8Impl_CreateAdditionalSwapChain, IDirect3DDevice8Impl_Reset, IDirect3DDevice8Impl_Present, IDirect3DDevice8Impl_GetBackBuffer, IDirect3DDevice8Impl_GetRasterStatus, IDirect3DDevice8Impl_SetGammaRamp, IDirect3DDevice8Impl_GetGammaRamp, IDirect3DDevice8Impl_CreateTexture, IDirect3DDevice8Impl_CreateVolumeTexture, IDirect3DDevice8Impl_CreateCubeTexture, IDirect3DDevice8Impl_CreateVertexBuffer, IDirect3DDevice8Impl_CreateIndexBuffer, IDirect3DDevice8Impl_CreateRenderTarget, IDirect3DDevice8Impl_CreateDepthStencilSurface, IDirect3DDevice8Impl_CreateImageSurface, IDirect3DDevice8Impl_CopyRects, IDirect3DDevice8Impl_UpdateTexture, IDirect3DDevice8Impl_GetFrontBuffer, IDirect3DDevice8Impl_SetRenderTarget, IDirect3DDevice8Impl_GetRenderTarget, IDirect3DDevice8Impl_GetDepthStencilSurface, IDirect3DDevice8Impl_BeginScene, IDirect3DDevice8Impl_EndScene, IDirect3DDevice8Impl_Clear, IDirect3DDevice8Impl_SetTransform, IDirect3DDevice8Impl_GetTransform, IDirect3DDevice8Impl_MultiplyTransform, IDirect3DDevice8Impl_SetViewport, IDirect3DDevice8Impl_GetViewport, IDirect3DDevice8Impl_SetMaterial, IDirect3DDevice8Impl_GetMaterial, IDirect3DDevice8Impl_SetLight, IDirect3DDevice8Impl_GetLight, IDirect3DDevice8Impl_LightEnable, IDirect3DDevice8Impl_GetLightEnable, IDirect3DDevice8Impl_SetClipPlane, IDirect3DDevice8Impl_GetClipPlane, IDirect3DDevice8Impl_SetRenderState, IDirect3DDevice8Impl_GetRenderState, IDirect3DDevice8Impl_BeginStateBlock, IDirect3DDevice8Impl_EndStateBlock, IDirect3DDevice8Impl_ApplyStateBlock, IDirect3DDevice8Impl_CaptureStateBlock, IDirect3DDevice8Impl_DeleteStateBlock, IDirect3DDevice8Impl_CreateStateBlock, IDirect3DDevice8Impl_SetClipStatus, IDirect3DDevice8Impl_GetClipStatus, IDirect3DDevice8Impl_GetTexture, IDirect3DDevice8Impl_SetTexture, IDirect3DDevice8Impl_GetTextureStageState, IDirect3DDevice8Impl_SetTextureStageState, IDirect3DDevice8Impl_ValidateDevice, IDirect3DDevice8Impl_GetInfo, IDirect3DDevice8Impl_SetPaletteEntries, IDirect3DDevice8Impl_GetPaletteEntries, IDirect3DDevice8Impl_SetCurrentTexturePalette, IDirect3DDevice8Impl_GetCurrentTexturePalette, IDirect3DDevice8Impl_DrawPrimitive, IDirect3DDevice8Impl_DrawIndexedPrimitive, IDirect3DDevice8Impl_DrawPrimitiveUP, IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, IDirect3DDevice8Impl_ProcessVertices, IDirect3DDevice8Impl_CreateVertexShader, IDirect3DDevice8Impl_SetVertexShader, IDirect3DDevice8Impl_GetVertexShader, IDirect3DDevice8Impl_DeleteVertexShader, IDirect3DDevice8Impl_SetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderDeclaration, IDirect3DDevice8Impl_GetVertexShaderFunction, IDirect3DDevice8Impl_SetStreamSource, IDirect3DDevice8Impl_GetStreamSource, IDirect3DDevice8Impl_SetIndices, IDirect3DDevice8Impl_GetIndices, IDirect3DDevice8Impl_CreatePixelShader, IDirect3DDevice8Impl_SetPixelShader, IDirect3DDevice8Impl_GetPixelShader, IDirect3DDevice8Impl_DeletePixelShader, IDirect3DDevice8Impl_SetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderFunction, IDirect3DDevice8Impl_DrawRectPatch, IDirect3DDevice8Impl_DrawTriPatch, IDirect3DDevice8Impl_DeletePatch }; /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface8Impl *d3dSurface = NULL; BOOL Lockable = TRUE; if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage)) Lockable = FALSE; TRACE("relay\n"); res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (res == D3D_OK) { *ppSurface = d3dSurface->wineD3DSurface; } else { FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device); } return res; }