/* * Direct3D wine internal public interface file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_WINED3D_INTERFACE_H #define __WINE_WINED3D_INTERFACE_H #if !defined( __WINE_CONFIG_H ) # error You must include config.h to use this header #endif #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d8.h or d3d9.h header to use this header #endif /***************************************************************** * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES * PLEASE USE wine/wined3d_gl.h INSTEAD */ /***************************************************************** * Some defines */ /* Device caps */ #define MAX_PALETTES 256 #define MAX_STREAMS 16 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe #define D3D_VSHADER_MAX_CONSTANTS 96 #define D3D_PSHADER_MAX_CONSTANTS 32 /***************************************************************** * Some includes */ #include "wine/wined3d_gl.h" #include "wine/wined3d_types.h" #include #include #include /***************************************************************** * Some defines */ typedef struct IDirect3DImpl IDirect3DImpl; typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl; typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DTextureImpl IDirect3DTextureImpl; typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl; typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl; typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl; typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl; typedef struct IDirect3DResourceImpl IDirect3DResourceImpl; typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; /************************************************************* * d3dcore interfaces defs */ /** Vertex Shader API */ extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); #ifdef __cplusplus extern "C" { #endif /* defined(__cplusplus) */ /* Define the main entrypoint as well */ IDirect3DImpl* WINAPI WineDirect3DCreate(UINT SDKVersion); #ifdef __cplusplus } /* extern "C" */ #endif /* defined(__cplusplus) */ #endif