/* * Copyright (C) 2005 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HMODULE d3d9_handle = 0; static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(void) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hres; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return NULL; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); return device_ptr; } static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) { HRESULT hret = 0; IDirect3DStateBlock9 *state_block_ptr = 0; /* Should succeed */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) return; /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); if (hret != D3DERR_INVALIDCALL) return; /* Should succeed */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " "Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); } static void test_missing_light_recording(IDirect3DDevice9 *device_ptr) { D3DLIGHT9 garbage_light = { 1, { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }; D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL, { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; D3DLIGHT9 result_light; BOOL result_light_enable; HRESULT hret = 0; IDirect3DStateBlock9 *state_block_ptr = 0; /* Before we make any changes, GetLightEnable should fail, and GetLight should fail */ hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); if (hret != D3DERR_INVALIDCALL) goto cleanup; hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); if (hret != D3DERR_INVALIDCALL) goto cleanup; /* Set states to record with garbage data (light, light_enable) */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light); ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE); ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; /* Now capture light data */ hret = IDirect3DStateBlock9_Capture(state_block_ptr); ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; /* Now apply the resultant stateblock */ hret = IDirect3DStateBlock9_Apply(state_block_ptr); ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; /* Now try to fetch the light set by the stateblock. * Light enable should have been set to 0, and a default light should have been * created as a side effect of that */ hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; ok(result_light_enable == 0, "Light enabled status was %u, instead of 0\n", result_light_enable); hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) goto cleanup; ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)), "Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, " "{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n", result_light.Type, result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a, result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a, result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a, result_light.Position.x, result_light.Position.y, result_light.Position.z, result_light.Direction.x, result_light.Direction.y, result_light.Direction.z, result_light.Range, result_light.Falloff, result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2, result_light.Theta, result_light.Phi); cleanup: if (state_block_ptr) IUnknown_Release( state_block_ptr ); } START_TEST(stateblock) { IDirect3DDevice9 *device_ptr; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { trace("Could not load d3d9.dll, skipping tests\n"); return; } device_ptr = init_d3d9(); if (!device_ptr) return; test_begin_end_state_block(device_ptr); test_missing_light_recording(device_ptr); }