/* Auto-generated file... Do not edit ! */ #include "config.h" #include #include "opengl_ext.h" #include "winternl.h" #include "wine/wgl_driver.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(opengl); /*********************************************************************** * glAccum (OPENGL32.@) */ void WINAPI wine_glAccum( GLenum op, GLfloat value ) { TRACE("(%d, %f)\n", op, value ); glAccum( op, value ); } /*********************************************************************** * glAlphaFunc (OPENGL32.@) */ void WINAPI wine_glAlphaFunc( GLenum func, GLfloat ref ) { TRACE("(%d, %f)\n", func, ref ); glAlphaFunc( func, ref ); } /*********************************************************************** * glAreTexturesResident (OPENGL32.@) */ GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) { TRACE("(%d, %p, %p)\n", n, textures, residences ); return glAreTexturesResident( n, textures, residences ); } /*********************************************************************** * glArrayElement (OPENGL32.@) */ void WINAPI wine_glArrayElement( GLint i ) { TRACE("(%d)\n", i ); glArrayElement( i ); } /*********************************************************************** * glBegin (OPENGL32.@) */ void WINAPI wine_glBegin( GLenum mode ) { TRACE("(%d)\n", mode ); glBegin( mode ); } /*********************************************************************** * glBindTexture (OPENGL32.@) */ void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) { TRACE("(%d, %d)\n", target, texture ); glBindTexture( target, texture ); } /*********************************************************************** * glBitmap (OPENGL32.@) */ void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) { TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap ); glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); } /*********************************************************************** * glBlendFunc (OPENGL32.@) */ void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) { TRACE("(%d, %d)\n", sfactor, dfactor ); glBlendFunc( sfactor, dfactor ); } /*********************************************************************** * glCallList (OPENGL32.@) */ void WINAPI wine_glCallList( GLuint list ) { TRACE("(%d)\n", list ); glCallList( list ); } /*********************************************************************** * glCallLists (OPENGL32.@) */ void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) { TRACE("(%d, %d, %p)\n", n, type, lists ); glCallLists( n, type, lists ); } /*********************************************************************** * glClear (OPENGL32.@) */ void WINAPI wine_glClear( GLbitfield mask ) { TRACE("(%d)\n", mask ); glClear( mask ); } /*********************************************************************** * glClearAccum (OPENGL32.@) */ void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); glClearAccum( red, green, blue, alpha ); } /*********************************************************************** * glClearColor (OPENGL32.@) */ void WINAPI wine_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); glClearColor( red, green, blue, alpha ); } /*********************************************************************** * glClearDepth (OPENGL32.@) */ void WINAPI wine_glClearDepth( GLdouble depth ) { TRACE("(%f)\n", depth ); glClearDepth( depth ); } /*********************************************************************** * glClearIndex (OPENGL32.@) */ void WINAPI wine_glClearIndex( GLfloat c ) { TRACE("(%f)\n", c ); glClearIndex( c ); } /*********************************************************************** * glClearStencil (OPENGL32.@) */ void WINAPI wine_glClearStencil( GLint s ) { TRACE("(%d)\n", s ); glClearStencil( s ); } /*********************************************************************** * glClipPlane (OPENGL32.@) */ void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) { TRACE("(%d, %p)\n", plane, equation ); glClipPlane( plane, equation ); } /*********************************************************************** * glColor3b (OPENGL32.@) */ void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3b( red, green, blue ); } /*********************************************************************** * glColor3bv (OPENGL32.@) */ void WINAPI wine_glColor3bv( GLbyte* v ) { TRACE("(%p)\n", v ); glColor3bv( v ); } /*********************************************************************** * glColor3d (OPENGL32.@) */ void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); glColor3d( red, green, blue ); } /*********************************************************************** * glColor3dv (OPENGL32.@) */ void WINAPI wine_glColor3dv( GLdouble* v ) { TRACE("(%p)\n", v ); glColor3dv( v ); } /*********************************************************************** * glColor3f (OPENGL32.@) */ void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); glColor3f( red, green, blue ); } /*********************************************************************** * glColor3fv (OPENGL32.@) */ void WINAPI wine_glColor3fv( GLfloat* v ) { TRACE("(%p)\n", v ); glColor3fv( v ); } /*********************************************************************** * glColor3i (OPENGL32.@) */ void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3i( red, green, blue ); } /*********************************************************************** * glColor3iv (OPENGL32.@) */ void WINAPI wine_glColor3iv( GLint* v ) { TRACE("(%p)\n", v ); glColor3iv( v ); } /*********************************************************************** * glColor3s (OPENGL32.@) */ void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3s( red, green, blue ); } /*********************************************************************** * glColor3sv (OPENGL32.@) */ void WINAPI wine_glColor3sv( GLshort* v ) { TRACE("(%p)\n", v ); glColor3sv( v ); } /*********************************************************************** * glColor3ub (OPENGL32.@) */ void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3ub( red, green, blue ); } /*********************************************************************** * glColor3ubv (OPENGL32.@) */ void WINAPI wine_glColor3ubv( GLubyte* v ) { TRACE("(%p)\n", v ); glColor3ubv( v ); } /*********************************************************************** * glColor3ui (OPENGL32.@) */ void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3ui( red, green, blue ); } /*********************************************************************** * glColor3uiv (OPENGL32.@) */ void WINAPI wine_glColor3uiv( GLuint* v ) { TRACE("(%p)\n", v ); glColor3uiv( v ); } /*********************************************************************** * glColor3us (OPENGL32.@) */ void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); glColor3us( red, green, blue ); } /*********************************************************************** * glColor3usv (OPENGL32.@) */ void WINAPI wine_glColor3usv( GLushort* v ) { TRACE("(%p)\n", v ); glColor3usv( v ); } /*********************************************************************** * glColor4b (OPENGL32.@) */ void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4b( red, green, blue, alpha ); } /*********************************************************************** * glColor4bv (OPENGL32.@) */ void WINAPI wine_glColor4bv( GLbyte* v ) { TRACE("(%p)\n", v ); glColor4bv( v ); } /*********************************************************************** * glColor4d (OPENGL32.@) */ void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); glColor4d( red, green, blue, alpha ); } /*********************************************************************** * glColor4dv (OPENGL32.@) */ void WINAPI wine_glColor4dv( GLdouble* v ) { TRACE("(%p)\n", v ); glColor4dv( v ); } /*********************************************************************** * glColor4f (OPENGL32.@) */ void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); glColor4f( red, green, blue, alpha ); } /*********************************************************************** * glColor4fv (OPENGL32.@) */ void WINAPI wine_glColor4fv( GLfloat* v ) { TRACE("(%p)\n", v ); glColor4fv( v ); } /*********************************************************************** * glColor4i (OPENGL32.@) */ void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4i( red, green, blue, alpha ); } /*********************************************************************** * glColor4iv (OPENGL32.@) */ void WINAPI wine_glColor4iv( GLint* v ) { TRACE("(%p)\n", v ); glColor4iv( v ); } /*********************************************************************** * glColor4s (OPENGL32.@) */ void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4s( red, green, blue, alpha ); } /*********************************************************************** * glColor4sv (OPENGL32.@) */ void WINAPI wine_glColor4sv( GLshort* v ) { TRACE("(%p)\n", v ); glColor4sv( v ); } /*********************************************************************** * glColor4ub (OPENGL32.@) */ void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4ub( red, green, blue, alpha ); } /*********************************************************************** * glColor4ubv (OPENGL32.@) */ void WINAPI wine_glColor4ubv( GLubyte* v ) { TRACE("(%p)\n", v ); glColor4ubv( v ); } /*********************************************************************** * glColor4ui (OPENGL32.@) */ void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4ui( red, green, blue, alpha ); } /*********************************************************************** * glColor4uiv (OPENGL32.@) */ void WINAPI wine_glColor4uiv( GLuint* v ) { TRACE("(%p)\n", v ); glColor4uiv( v ); } /*********************************************************************** * glColor4us (OPENGL32.@) */ void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColor4us( red, green, blue, alpha ); } /*********************************************************************** * glColor4usv (OPENGL32.@) */ void WINAPI wine_glColor4usv( GLushort* v ) { TRACE("(%p)\n", v ); glColor4usv( v ); } /*********************************************************************** * glColorMask (OPENGL32.@) */ void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); glColorMask( red, green, blue, alpha ); } /*********************************************************************** * glColorMaterial (OPENGL32.@) */ void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); glColorMaterial( face, mode ); } /*********************************************************************** * glColorPointer (OPENGL32.@) */ void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); glColorPointer( size, type, stride, pointer ); } /*********************************************************************** * glCopyPixels (OPENGL32.@) */ void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type ); glCopyPixels( x, y, width, height, type ); } /*********************************************************************** * glCopyTexImage1D (OPENGL32.@) */ void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); glCopyTexImage1D( target, level, internalformat, x, y, width, border ); } /*********************************************************************** * glCopyTexImage2D (OPENGL32.@) */ void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); glCopyTexImage2D( target, level, internalformat, x, y, width, height, border ); } /*********************************************************************** * glCopyTexSubImage1D (OPENGL32.@) */ void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); glCopyTexSubImage1D( target, level, xoffset, x, y, width ); } /*********************************************************************** * glCopyTexSubImage2D (OPENGL32.@) */ void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); } /*********************************************************************** * glCullFace (OPENGL32.@) */ void WINAPI wine_glCullFace( GLenum mode ) { TRACE("(%d)\n", mode ); glCullFace( mode ); } /*********************************************************************** * glDeleteLists (OPENGL32.@) */ void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) { TRACE("(%d, %d)\n", list, range ); glDeleteLists( list, range ); } /*********************************************************************** * glDeleteTextures (OPENGL32.@) */ void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); glDeleteTextures( n, textures ); } /*********************************************************************** * glDepthFunc (OPENGL32.@) */ void WINAPI wine_glDepthFunc( GLenum func ) { TRACE("(%d)\n", func ); glDepthFunc( func ); } /*********************************************************************** * glDepthMask (OPENGL32.@) */ void WINAPI wine_glDepthMask( GLboolean flag ) { TRACE("(%d)\n", flag ); glDepthMask( flag ); } /*********************************************************************** * glDepthRange (OPENGL32.@) */ void WINAPI wine_glDepthRange( GLdouble nearParam, GLdouble farParam ) { TRACE("(%f, %f)\n", nearParam, farParam ); glDepthRange( nearParam, farParam ); } /*********************************************************************** * glDisable (OPENGL32.@) */ void WINAPI wine_glDisable( GLenum cap ) { TRACE("(%d)\n", cap ); glDisable( cap ); } /*********************************************************************** * glDisableClientState (OPENGL32.@) */ void WINAPI wine_glDisableClientState( GLenum array ) { TRACE("(%d)\n", array ); glDisableClientState( array ); } /*********************************************************************** * glDrawArrays (OPENGL32.@) */ void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) { TRACE("(%d, %d, %d)\n", mode, first, count ); glDrawArrays( mode, first, count ); } /*********************************************************************** * glDrawBuffer (OPENGL32.@) */ void WINAPI wine_glDrawBuffer( GLenum mode ) { TRACE("(%d)\n", mode ); glDrawBuffer( mode ); } /*********************************************************************** * glDrawElements (OPENGL32.@) */ void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) { TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices ); glDrawElements( mode, count, type, indices ); } /*********************************************************************** * glDrawPixels (OPENGL32.@) */ void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels ); glDrawPixels( width, height, format, type, pixels ); } /*********************************************************************** * glEdgeFlag (OPENGL32.@) */ void WINAPI wine_glEdgeFlag( GLboolean flag ) { TRACE("(%d)\n", flag ); glEdgeFlag( flag ); } /*********************************************************************** * glEdgeFlagPointer (OPENGL32.@) */ void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %p)\n", stride, pointer ); glEdgeFlagPointer( stride, pointer ); } /*********************************************************************** * glEdgeFlagv (OPENGL32.@) */ void WINAPI wine_glEdgeFlagv( GLboolean* flag ) { TRACE("(%p)\n", flag ); glEdgeFlagv( flag ); } /*********************************************************************** * glEnable (OPENGL32.@) */ void WINAPI wine_glEnable( GLenum cap ) { TRACE("(%d)\n", cap ); glEnable( cap ); } /*********************************************************************** * glEnableClientState (OPENGL32.@) */ void WINAPI wine_glEnableClientState( GLenum array ) { TRACE("(%d)\n", array ); glEnableClientState( array ); } /*********************************************************************** * glEnd (OPENGL32.@) */ void WINAPI wine_glEnd( void ) { TRACE("()\n"); glEnd( ); } /*********************************************************************** * glEndList (OPENGL32.@) */ void WINAPI wine_glEndList( void ) { TRACE("()\n"); glEndList( ); } /*********************************************************************** * glEvalCoord1d (OPENGL32.@) */ void WINAPI wine_glEvalCoord1d( GLdouble u ) { TRACE("(%f)\n", u ); glEvalCoord1d( u ); } /*********************************************************************** * glEvalCoord1dv (OPENGL32.@) */ void WINAPI wine_glEvalCoord1dv( GLdouble* u ) { TRACE("(%p)\n", u ); glEvalCoord1dv( u ); } /*********************************************************************** * glEvalCoord1f (OPENGL32.@) */ void WINAPI wine_glEvalCoord1f( GLfloat u ) { TRACE("(%f)\n", u ); glEvalCoord1f( u ); } /*********************************************************************** * glEvalCoord1fv (OPENGL32.@) */ void WINAPI wine_glEvalCoord1fv( GLfloat* u ) { TRACE("(%p)\n", u ); glEvalCoord1fv( u ); } /*********************************************************************** * glEvalCoord2d (OPENGL32.@) */ void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) { TRACE("(%f, %f)\n", u, v ); glEvalCoord2d( u, v ); } /*********************************************************************** * glEvalCoord2dv (OPENGL32.@) */ void WINAPI wine_glEvalCoord2dv( GLdouble* u ) { TRACE("(%p)\n", u ); glEvalCoord2dv( u ); } /*********************************************************************** * glEvalCoord2f (OPENGL32.@) */ void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) { TRACE("(%f, %f)\n", u, v ); glEvalCoord2f( u, v ); } /*********************************************************************** * glEvalCoord2fv (OPENGL32.@) */ void WINAPI wine_glEvalCoord2fv( GLfloat* u ) { TRACE("(%p)\n", u ); glEvalCoord2fv( u ); } /*********************************************************************** * glEvalMesh1 (OPENGL32.@) */ void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { TRACE("(%d, %d, %d)\n", mode, i1, i2 ); glEvalMesh1( mode, i1, i2 ); } /*********************************************************************** * glEvalMesh2 (OPENGL32.@) */ void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 ); glEvalMesh2( mode, i1, i2, j1, j2 ); } /*********************************************************************** * glEvalPoint1 (OPENGL32.@) */ void WINAPI wine_glEvalPoint1( GLint i ) { TRACE("(%d)\n", i ); glEvalPoint1( i ); } /*********************************************************************** * glEvalPoint2 (OPENGL32.@) */ void WINAPI wine_glEvalPoint2( GLint i, GLint j ) { TRACE("(%d, %d)\n", i, j ); glEvalPoint2( i, j ); } /*********************************************************************** * glFeedbackBuffer (OPENGL32.@) */ void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) { TRACE("(%d, %d, %p)\n", size, type, buffer ); glFeedbackBuffer( size, type, buffer ); } /*********************************************************************** * glFogf (OPENGL32.@) */ void WINAPI wine_glFogf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); glFogf( pname, param ); } /*********************************************************************** * glFogfv (OPENGL32.@) */ void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); glFogfv( pname, params ); } /*********************************************************************** * glFogi (OPENGL32.@) */ void WINAPI wine_glFogi( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); glFogi( pname, param ); } /*********************************************************************** * glFogiv (OPENGL32.@) */ void WINAPI wine_glFogiv( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); glFogiv( pname, params ); } /*********************************************************************** * glFrontFace (OPENGL32.@) */ void WINAPI wine_glFrontFace( GLenum mode ) { TRACE("(%d)\n", mode ); glFrontFace( mode ); } /*********************************************************************** * glFrustum (OPENGL32.@) */ void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar ); glFrustum( left, right, bottom, top, zNear, zFar ); } /*********************************************************************** * glGenLists (OPENGL32.@) */ GLuint WINAPI wine_glGenLists( GLsizei range ) { TRACE("(%d)\n", range ); return glGenLists( range ); } /*********************************************************************** * glGenTextures (OPENGL32.@) */ void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); glGenTextures( n, textures ); } /*********************************************************************** * glGetBooleanv (OPENGL32.@) */ void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) { TRACE("(%d, %p)\n", pname, params ); glGetBooleanv( pname, params ); } /*********************************************************************** * glGetClipPlane (OPENGL32.@) */ void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) { TRACE("(%d, %p)\n", plane, equation ); glGetClipPlane( plane, equation ); } /*********************************************************************** * glGetDoublev (OPENGL32.@) */ void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) { TRACE("(%d, %p)\n", pname, params ); glGetDoublev( pname, params ); } /*********************************************************************** * glGetError (OPENGL32.@) */ GLenum WINAPI wine_glGetError( void ) { TRACE("()\n"); return glGetError( ); } /*********************************************************************** * glGetFloatv (OPENGL32.@) */ void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); glGetFloatv( pname, params ); } /*********************************************************************** * glGetLightfv (OPENGL32.@) */ void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); glGetLightfv( light, pname, params ); } /*********************************************************************** * glGetLightiv (OPENGL32.@) */ void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); glGetLightiv( light, pname, params ); } /*********************************************************************** * glGetMapdv (OPENGL32.@) */ void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); glGetMapdv( target, query, v ); } /*********************************************************************** * glGetMapfv (OPENGL32.@) */ void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); glGetMapfv( target, query, v ); } /*********************************************************************** * glGetMapiv (OPENGL32.@) */ void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); glGetMapiv( target, query, v ); } /*********************************************************************** * glGetMaterialfv (OPENGL32.@) */ void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); glGetMaterialfv( face, pname, params ); } /*********************************************************************** * glGetMaterialiv (OPENGL32.@) */ void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); glGetMaterialiv( face, pname, params ); } /*********************************************************************** * glGetPixelMapfv (OPENGL32.@) */ void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) { TRACE("(%d, %p)\n", map, values ); glGetPixelMapfv( map, values ); } /*********************************************************************** * glGetPixelMapuiv (OPENGL32.@) */ void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) { TRACE("(%d, %p)\n", map, values ); glGetPixelMapuiv( map, values ); } /*********************************************************************** * glGetPixelMapusv (OPENGL32.@) */ void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) { TRACE("(%d, %p)\n", map, values ); glGetPixelMapusv( map, values ); } /*********************************************************************** * glGetPointerv (OPENGL32.@) */ void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) { TRACE("(%d, %p)\n", pname, params ); glGetPointerv( pname, params ); } /*********************************************************************** * glGetPolygonStipple (OPENGL32.@) */ void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) { TRACE("(%p)\n", mask ); glGetPolygonStipple( mask ); } /*********************************************************************** * glGetTexEnvfv (OPENGL32.@) */ void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glGetTexEnvfv( target, pname, params ); } /*********************************************************************** * glGetTexEnviv (OPENGL32.@) */ void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glGetTexEnviv( target, pname, params ); } /*********************************************************************** * glGetTexGendv (OPENGL32.@) */ void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glGetTexGendv( coord, pname, params ); } /*********************************************************************** * glGetTexGenfv (OPENGL32.@) */ void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glGetTexGenfv( coord, pname, params ); } /*********************************************************************** * glGetTexGeniv (OPENGL32.@) */ void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glGetTexGeniv( coord, pname, params ); } /*********************************************************************** * glGetTexImage (OPENGL32.@) */ void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels ); glGetTexImage( target, level, format, type, pixels ); } /*********************************************************************** * glGetTexLevelParameterfv (OPENGL32.@) */ void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %d, %p)\n", target, level, pname, params ); glGetTexLevelParameterfv( target, level, pname, params ); } /*********************************************************************** * glGetTexLevelParameteriv (OPENGL32.@) */ void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) { TRACE("(%d, %d, %d, %p)\n", target, level, pname, params ); glGetTexLevelParameteriv( target, level, pname, params ); } /*********************************************************************** * glGetTexParameterfv (OPENGL32.@) */ void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glGetTexParameterfv( target, pname, params ); } /*********************************************************************** * glGetTexParameteriv (OPENGL32.@) */ void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glGetTexParameteriv( target, pname, params ); } /*********************************************************************** * glHint (OPENGL32.@) */ void WINAPI wine_glHint( GLenum target, GLenum mode ) { TRACE("(%d, %d)\n", target, mode ); glHint( target, mode ); } /*********************************************************************** * glIndexMask (OPENGL32.@) */ void WINAPI wine_glIndexMask( GLuint mask ) { TRACE("(%d)\n", mask ); glIndexMask( mask ); } /*********************************************************************** * glIndexPointer (OPENGL32.@) */ void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); glIndexPointer( type, stride, pointer ); } /*********************************************************************** * glIndexd (OPENGL32.@) */ void WINAPI wine_glIndexd( GLdouble c ) { TRACE("(%f)\n", c ); glIndexd( c ); } /*********************************************************************** * glIndexdv (OPENGL32.@) */ void WINAPI wine_glIndexdv( GLdouble* c ) { TRACE("(%p)\n", c ); glIndexdv( c ); } /*********************************************************************** * glIndexf (OPENGL32.@) */ void WINAPI wine_glIndexf( GLfloat c ) { TRACE("(%f)\n", c ); glIndexf( c ); } /*********************************************************************** * glIndexfv (OPENGL32.@) */ void WINAPI wine_glIndexfv( GLfloat* c ) { TRACE("(%p)\n", c ); glIndexfv( c ); } /*********************************************************************** * glIndexi (OPENGL32.@) */ void WINAPI wine_glIndexi( GLint c ) { TRACE("(%d)\n", c ); glIndexi( c ); } /*********************************************************************** * glIndexiv (OPENGL32.@) */ void WINAPI wine_glIndexiv( GLint* c ) { TRACE("(%p)\n", c ); glIndexiv( c ); } /*********************************************************************** * glIndexs (OPENGL32.@) */ void WINAPI wine_glIndexs( GLshort c ) { TRACE("(%d)\n", c ); glIndexs( c ); } /*********************************************************************** * glIndexsv (OPENGL32.@) */ void WINAPI wine_glIndexsv( GLshort* c ) { TRACE("(%p)\n", c ); glIndexsv( c ); } /*********************************************************************** * glIndexub (OPENGL32.@) */ void WINAPI wine_glIndexub( GLubyte c ) { TRACE("(%d)\n", c ); glIndexub( c ); } /*********************************************************************** * glIndexubv (OPENGL32.@) */ void WINAPI wine_glIndexubv( GLubyte* c ) { TRACE("(%p)\n", c ); glIndexubv( c ); } /*********************************************************************** * glInitNames (OPENGL32.@) */ void WINAPI wine_glInitNames( void ) { TRACE("()\n"); glInitNames( ); } /*********************************************************************** * glInterleavedArrays (OPENGL32.@) */ void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", format, stride, pointer ); glInterleavedArrays( format, stride, pointer ); } /*********************************************************************** * glIsEnabled (OPENGL32.@) */ GLboolean WINAPI wine_glIsEnabled( GLenum cap ) { TRACE("(%d)\n", cap ); return glIsEnabled( cap ); } /*********************************************************************** * glIsList (OPENGL32.@) */ GLboolean WINAPI wine_glIsList( GLuint list ) { TRACE("(%d)\n", list ); return glIsList( list ); } /*********************************************************************** * glIsTexture (OPENGL32.@) */ GLboolean WINAPI wine_glIsTexture( GLuint texture ) { TRACE("(%d)\n", texture ); return glIsTexture( texture ); } /*********************************************************************** * glLightModelf (OPENGL32.@) */ void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); glLightModelf( pname, param ); } /*********************************************************************** * glLightModelfv (OPENGL32.@) */ void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); glLightModelfv( pname, params ); } /*********************************************************************** * glLightModeli (OPENGL32.@) */ void WINAPI wine_glLightModeli( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); glLightModeli( pname, param ); } /*********************************************************************** * glLightModeliv (OPENGL32.@) */ void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); glLightModeliv( pname, params ); } /*********************************************************************** * glLightf (OPENGL32.@) */ void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", light, pname, param ); glLightf( light, pname, param ); } /*********************************************************************** * glLightfv (OPENGL32.@) */ void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); glLightfv( light, pname, params ); } /*********************************************************************** * glLighti (OPENGL32.@) */ void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", light, pname, param ); glLighti( light, pname, param ); } /*********************************************************************** * glLightiv (OPENGL32.@) */ void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); glLightiv( light, pname, params ); } /*********************************************************************** * glLineStipple (OPENGL32.@) */ void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) { TRACE("(%d, %d)\n", factor, pattern ); glLineStipple( factor, pattern ); } /*********************************************************************** * glLineWidth (OPENGL32.@) */ void WINAPI wine_glLineWidth( GLfloat width ) { TRACE("(%f)\n", width ); glLineWidth( width ); } /*********************************************************************** * glListBase (OPENGL32.@) */ void WINAPI wine_glListBase( GLuint base ) { TRACE("(%d)\n", base ); glListBase( base ); } /*********************************************************************** * glLoadIdentity (OPENGL32.@) */ void WINAPI wine_glLoadIdentity( void ) { TRACE("()\n"); glLoadIdentity( ); } /*********************************************************************** * glLoadMatrixd (OPENGL32.@) */ void WINAPI wine_glLoadMatrixd( GLdouble* m ) { TRACE("(%p)\n", m ); glLoadMatrixd( m ); } /*********************************************************************** * glLoadMatrixf (OPENGL32.@) */ void WINAPI wine_glLoadMatrixf( GLfloat* m ) { TRACE("(%p)\n", m ); glLoadMatrixf( m ); } /*********************************************************************** * glLoadName (OPENGL32.@) */ void WINAPI wine_glLoadName( GLuint name ) { TRACE("(%d)\n", name ); glLoadName( name ); } /*********************************************************************** * glLogicOp (OPENGL32.@) */ void WINAPI wine_glLogicOp( GLenum opcode ) { TRACE("(%d)\n", opcode ); glLogicOp( opcode ); } /*********************************************************************** * glMap1d (OPENGL32.@) */ void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) { TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points ); glMap1d( target, u1, u2, stride, order, points ); } /*********************************************************************** * glMap1f (OPENGL32.@) */ void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) { TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points ); glMap1f( target, u1, u2, stride, order, points ); } /*********************************************************************** * glMap2d (OPENGL32.@) */ void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } /*********************************************************************** * glMap2f (OPENGL32.@) */ void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } /*********************************************************************** * glMapGrid1d (OPENGL32.@) */ void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { TRACE("(%d, %f, %f)\n", un, u1, u2 ); glMapGrid1d( un, u1, u2 ); } /*********************************************************************** * glMapGrid1f (OPENGL32.@) */ void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { TRACE("(%d, %f, %f)\n", un, u1, u2 ); glMapGrid1f( un, u1, u2 ); } /*********************************************************************** * glMapGrid2d (OPENGL32.@) */ void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 ); glMapGrid2d( un, u1, u2, vn, v1, v2 ); } /*********************************************************************** * glMapGrid2f (OPENGL32.@) */ void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 ); glMapGrid2f( un, u1, u2, vn, v1, v2 ); } /*********************************************************************** * glMaterialf (OPENGL32.@) */ void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", face, pname, param ); glMaterialf( face, pname, param ); } /*********************************************************************** * glMaterialfv (OPENGL32.@) */ void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); glMaterialfv( face, pname, params ); } /*********************************************************************** * glMateriali (OPENGL32.@) */ void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", face, pname, param ); glMateriali( face, pname, param ); } /*********************************************************************** * glMaterialiv (OPENGL32.@) */ void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); glMaterialiv( face, pname, params ); } /*********************************************************************** * glMatrixMode (OPENGL32.@) */ void WINAPI wine_glMatrixMode( GLenum mode ) { TRACE("(%d)\n", mode ); glMatrixMode( mode ); } /*********************************************************************** * glMultMatrixd (OPENGL32.@) */ void WINAPI wine_glMultMatrixd( GLdouble* m ) { TRACE("(%p)\n", m ); glMultMatrixd( m ); } /*********************************************************************** * glMultMatrixf (OPENGL32.@) */ void WINAPI wine_glMultMatrixf( GLfloat* m ) { TRACE("(%p)\n", m ); glMultMatrixf( m ); } /*********************************************************************** * glNewList (OPENGL32.@) */ void WINAPI wine_glNewList( GLuint list, GLenum mode ) { TRACE("(%d, %d)\n", list, mode ); glNewList( list, mode ); } /*********************************************************************** * glNormal3b (OPENGL32.@) */ void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); glNormal3b( nx, ny, nz ); } /*********************************************************************** * glNormal3bv (OPENGL32.@) */ void WINAPI wine_glNormal3bv( GLbyte* v ) { TRACE("(%p)\n", v ); glNormal3bv( v ); } /*********************************************************************** * glNormal3d (OPENGL32.@) */ void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { TRACE("(%f, %f, %f)\n", nx, ny, nz ); glNormal3d( nx, ny, nz ); } /*********************************************************************** * glNormal3dv (OPENGL32.@) */ void WINAPI wine_glNormal3dv( GLdouble* v ) { TRACE("(%p)\n", v ); glNormal3dv( v ); } /*********************************************************************** * glNormal3f (OPENGL32.@) */ void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { TRACE("(%f, %f, %f)\n", nx, ny, nz ); glNormal3f( nx, ny, nz ); } /*********************************************************************** * glNormal3fv (OPENGL32.@) */ void WINAPI wine_glNormal3fv( GLfloat* v ) { TRACE("(%p)\n", v ); glNormal3fv( v ); } /*********************************************************************** * glNormal3i (OPENGL32.@) */ void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); glNormal3i( nx, ny, nz ); } /*********************************************************************** * glNormal3iv (OPENGL32.@) */ void WINAPI wine_glNormal3iv( GLint* v ) { TRACE("(%p)\n", v ); glNormal3iv( v ); } /*********************************************************************** * glNormal3s (OPENGL32.@) */ void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); glNormal3s( nx, ny, nz ); } /*********************************************************************** * glNormal3sv (OPENGL32.@) */ void WINAPI wine_glNormal3sv( GLshort* v ) { TRACE("(%p)\n", v ); glNormal3sv( v ); } /*********************************************************************** * glNormalPointer (OPENGL32.@) */ void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); glNormalPointer( type, stride, pointer ); } /*********************************************************************** * glOrtho (OPENGL32.@) */ void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar ); glOrtho( left, right, bottom, top, zNear, zFar ); } /*********************************************************************** * glPassThrough (OPENGL32.@) */ void WINAPI wine_glPassThrough( GLfloat token ) { TRACE("(%f)\n", token ); glPassThrough( token ); } /*********************************************************************** * glPixelMapfv (OPENGL32.@) */ void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); glPixelMapfv( map, mapsize, values ); } /*********************************************************************** * glPixelMapuiv (OPENGL32.@) */ void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); glPixelMapuiv( map, mapsize, values ); } /*********************************************************************** * glPixelMapusv (OPENGL32.@) */ void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); glPixelMapusv( map, mapsize, values ); } /*********************************************************************** * glPixelStoref (OPENGL32.@) */ void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); glPixelStoref( pname, param ); } /*********************************************************************** * glPixelStorei (OPENGL32.@) */ void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); glPixelStorei( pname, param ); } /*********************************************************************** * glPixelTransferf (OPENGL32.@) */ void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); glPixelTransferf( pname, param ); } /*********************************************************************** * glPixelTransferi (OPENGL32.@) */ void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); glPixelTransferi( pname, param ); } /*********************************************************************** * glPixelZoom (OPENGL32.@) */ void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) { TRACE("(%f, %f)\n", xfactor, yfactor ); glPixelZoom( xfactor, yfactor ); } /*********************************************************************** * glPointSize (OPENGL32.@) */ void WINAPI wine_glPointSize( GLfloat size ) { TRACE("(%f)\n", size ); glPointSize( size ); } /*********************************************************************** * glPolygonMode (OPENGL32.@) */ void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); glPolygonMode( face, mode ); } /*********************************************************************** * glPolygonOffset (OPENGL32.@) */ void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) { TRACE("(%f, %f)\n", factor, units ); glPolygonOffset( factor, units ); } /*********************************************************************** * glPolygonStipple (OPENGL32.@) */ void WINAPI wine_glPolygonStipple( GLubyte* mask ) { TRACE("(%p)\n", mask ); glPolygonStipple( mask ); } /*********************************************************************** * glPopAttrib (OPENGL32.@) */ void WINAPI wine_glPopAttrib( void ) { TRACE("()\n"); glPopAttrib( ); } /*********************************************************************** * glPopClientAttrib (OPENGL32.@) */ void WINAPI wine_glPopClientAttrib( void ) { TRACE("()\n"); glPopClientAttrib( ); } /*********************************************************************** * glPopMatrix (OPENGL32.@) */ void WINAPI wine_glPopMatrix( void ) { TRACE("()\n"); glPopMatrix( ); } /*********************************************************************** * glPopName (OPENGL32.@) */ void WINAPI wine_glPopName( void ) { TRACE("()\n"); glPopName( ); } /*********************************************************************** * glPrioritizeTextures (OPENGL32.@) */ void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLfloat* priorities ) { TRACE("(%d, %p, %p)\n", n, textures, priorities ); glPrioritizeTextures( n, textures, priorities ); } /*********************************************************************** * glPushAttrib (OPENGL32.@) */ void WINAPI wine_glPushAttrib( GLbitfield mask ) { TRACE("(%d)\n", mask ); glPushAttrib( mask ); } /*********************************************************************** * glPushClientAttrib (OPENGL32.@) */ void WINAPI wine_glPushClientAttrib( GLbitfield mask ) { TRACE("(%d)\n", mask ); glPushClientAttrib( mask ); } /*********************************************************************** * glPushMatrix (OPENGL32.@) */ void WINAPI wine_glPushMatrix( void ) { TRACE("()\n"); glPushMatrix( ); } /*********************************************************************** * glPushName (OPENGL32.@) */ void WINAPI wine_glPushName( GLuint name ) { TRACE("(%d)\n", name ); glPushName( name ); } /*********************************************************************** * glRasterPos2d (OPENGL32.@) */ void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) { TRACE("(%f, %f)\n", x, y ); glRasterPos2d( x, y ); } /*********************************************************************** * glRasterPos2dv (OPENGL32.@) */ void WINAPI wine_glRasterPos2dv( GLdouble* v ) { TRACE("(%p)\n", v ); glRasterPos2dv( v ); } /*********************************************************************** * glRasterPos2f (OPENGL32.@) */ void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) { TRACE("(%f, %f)\n", x, y ); glRasterPos2f( x, y ); } /*********************************************************************** * glRasterPos2fv (OPENGL32.@) */ void WINAPI wine_glRasterPos2fv( GLfloat* v ) { TRACE("(%p)\n", v ); glRasterPos2fv( v ); } /*********************************************************************** * glRasterPos2i (OPENGL32.@) */ void WINAPI wine_glRasterPos2i( GLint x, GLint y ) { TRACE("(%d, %d)\n", x, y ); glRasterPos2i( x, y ); } /*********************************************************************** * glRasterPos2iv (OPENGL32.@) */ void WINAPI wine_glRasterPos2iv( GLint* v ) { TRACE("(%p)\n", v ); glRasterPos2iv( v ); } /*********************************************************************** * glRasterPos2s (OPENGL32.@) */ void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) { TRACE("(%d, %d)\n", x, y ); glRasterPos2s( x, y ); } /*********************************************************************** * glRasterPos2sv (OPENGL32.@) */ void WINAPI wine_glRasterPos2sv( GLshort* v ) { TRACE("(%p)\n", v ); glRasterPos2sv( v ); } /*********************************************************************** * glRasterPos3d (OPENGL32.@) */ void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glRasterPos3d( x, y, z ); } /*********************************************************************** * glRasterPos3dv (OPENGL32.@) */ void WINAPI wine_glRasterPos3dv( GLdouble* v ) { TRACE("(%p)\n", v ); glRasterPos3dv( v ); } /*********************************************************************** * glRasterPos3f (OPENGL32.@) */ void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glRasterPos3f( x, y, z ); } /*********************************************************************** * glRasterPos3fv (OPENGL32.@) */ void WINAPI wine_glRasterPos3fv( GLfloat* v ) { TRACE("(%p)\n", v ); glRasterPos3fv( v ); } /*********************************************************************** * glRasterPos3i (OPENGL32.@) */ void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) { TRACE("(%d, %d, %d)\n", x, y, z ); glRasterPos3i( x, y, z ); } /*********************************************************************** * glRasterPos3iv (OPENGL32.@) */ void WINAPI wine_glRasterPos3iv( GLint* v ) { TRACE("(%p)\n", v ); glRasterPos3iv( v ); } /*********************************************************************** * glRasterPos3s (OPENGL32.@) */ void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) { TRACE("(%d, %d, %d)\n", x, y, z ); glRasterPos3s( x, y, z ); } /*********************************************************************** * glRasterPos3sv (OPENGL32.@) */ void WINAPI wine_glRasterPos3sv( GLshort* v ) { TRACE("(%p)\n", v ); glRasterPos3sv( v ); } /*********************************************************************** * glRasterPos4d (OPENGL32.@) */ void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); glRasterPos4d( x, y, z, w ); } /*********************************************************************** * glRasterPos4dv (OPENGL32.@) */ void WINAPI wine_glRasterPos4dv( GLdouble* v ) { TRACE("(%p)\n", v ); glRasterPos4dv( v ); } /*********************************************************************** * glRasterPos4f (OPENGL32.@) */ void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); glRasterPos4f( x, y, z, w ); } /*********************************************************************** * glRasterPos4fv (OPENGL32.@) */ void WINAPI wine_glRasterPos4fv( GLfloat* v ) { TRACE("(%p)\n", v ); glRasterPos4fv( v ); } /*********************************************************************** * glRasterPos4i (OPENGL32.@) */ void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); glRasterPos4i( x, y, z, w ); } /*********************************************************************** * glRasterPos4iv (OPENGL32.@) */ void WINAPI wine_glRasterPos4iv( GLint* v ) { TRACE("(%p)\n", v ); glRasterPos4iv( v ); } /*********************************************************************** * glRasterPos4s (OPENGL32.@) */ void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); glRasterPos4s( x, y, z, w ); } /*********************************************************************** * glRasterPos4sv (OPENGL32.@) */ void WINAPI wine_glRasterPos4sv( GLshort* v ) { TRACE("(%p)\n", v ); glRasterPos4sv( v ); } /*********************************************************************** * glReadBuffer (OPENGL32.@) */ void WINAPI wine_glReadBuffer( GLenum mode ) { TRACE("(%d)\n", mode ); glReadBuffer( mode ); } /*********************************************************************** * glReadPixels (OPENGL32.@) */ void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels ); glReadPixels( x, y, width, height, format, type, pixels ); } /*********************************************************************** * glRectd (OPENGL32.@) */ void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 ); glRectd( x1, y1, x2, y2 ); } /*********************************************************************** * glRectdv (OPENGL32.@) */ void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); glRectdv( v1, v2 ); } /*********************************************************************** * glRectf (OPENGL32.@) */ void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 ); glRectf( x1, y1, x2, y2 ); } /*********************************************************************** * glRectfv (OPENGL32.@) */ void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); glRectfv( v1, v2 ); } /*********************************************************************** * glRecti (OPENGL32.@) */ void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 ); glRecti( x1, y1, x2, y2 ); } /*********************************************************************** * glRectiv (OPENGL32.@) */ void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); glRectiv( v1, v2 ); } /*********************************************************************** * glRects (OPENGL32.@) */ void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 ); glRects( x1, y1, x2, y2 ); } /*********************************************************************** * glRectsv (OPENGL32.@) */ void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); glRectsv( v1, v2 ); } /*********************************************************************** * glRenderMode (OPENGL32.@) */ GLint WINAPI wine_glRenderMode( GLenum mode ) { TRACE("(%d)\n", mode ); return glRenderMode( mode ); } /*********************************************************************** * glRotated (OPENGL32.@) */ void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f, %f)\n", angle, x, y, z ); glRotated( angle, x, y, z ); } /*********************************************************************** * glRotatef (OPENGL32.@) */ void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f)\n", angle, x, y, z ); glRotatef( angle, x, y, z ); } /*********************************************************************** * glScaled (OPENGL32.@) */ void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glScaled( x, y, z ); } /*********************************************************************** * glScalef (OPENGL32.@) */ void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glScalef( x, y, z ); } /*********************************************************************** * glScissor (OPENGL32.@) */ void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d)\n", x, y, width, height ); glScissor( x, y, width, height ); } /*********************************************************************** * glSelectBuffer (OPENGL32.@) */ void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) { TRACE("(%d, %p)\n", size, buffer ); glSelectBuffer( size, buffer ); } /*********************************************************************** * glShadeModel (OPENGL32.@) */ void WINAPI wine_glShadeModel( GLenum mode ) { TRACE("(%d)\n", mode ); glShadeModel( mode ); } /*********************************************************************** * glStencilFunc (OPENGL32.@) */ void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) { TRACE("(%d, %d, %d)\n", func, ref, mask ); glStencilFunc( func, ref, mask ); } /*********************************************************************** * glStencilMask (OPENGL32.@) */ void WINAPI wine_glStencilMask( GLuint mask ) { TRACE("(%d)\n", mask ); glStencilMask( mask ); } /*********************************************************************** * glStencilOp (OPENGL32.@) */ void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { TRACE("(%d, %d, %d)\n", fail, zfail, zpass ); glStencilOp( fail, zfail, zpass ); } /*********************************************************************** * glTexCoord1d (OPENGL32.@) */ void WINAPI wine_glTexCoord1d( GLdouble s ) { TRACE("(%f)\n", s ); glTexCoord1d( s ); } /*********************************************************************** * glTexCoord1dv (OPENGL32.@) */ void WINAPI wine_glTexCoord1dv( GLdouble* v ) { TRACE("(%p)\n", v ); glTexCoord1dv( v ); } /*********************************************************************** * glTexCoord1f (OPENGL32.@) */ void WINAPI wine_glTexCoord1f( GLfloat s ) { TRACE("(%f)\n", s ); glTexCoord1f( s ); } /*********************************************************************** * glTexCoord1fv (OPENGL32.@) */ void WINAPI wine_glTexCoord1fv( GLfloat* v ) { TRACE("(%p)\n", v ); glTexCoord1fv( v ); } /*********************************************************************** * glTexCoord1i (OPENGL32.@) */ void WINAPI wine_glTexCoord1i( GLint s ) { TRACE("(%d)\n", s ); glTexCoord1i( s ); } /*********************************************************************** * glTexCoord1iv (OPENGL32.@) */ void WINAPI wine_glTexCoord1iv( GLint* v ) { TRACE("(%p)\n", v ); glTexCoord1iv( v ); } /*********************************************************************** * glTexCoord1s (OPENGL32.@) */ void WINAPI wine_glTexCoord1s( GLshort s ) { TRACE("(%d)\n", s ); glTexCoord1s( s ); } /*********************************************************************** * glTexCoord1sv (OPENGL32.@) */ void WINAPI wine_glTexCoord1sv( GLshort* v ) { TRACE("(%p)\n", v ); glTexCoord1sv( v ); } /*********************************************************************** * glTexCoord2d (OPENGL32.@) */ void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) { TRACE("(%f, %f)\n", s, t ); glTexCoord2d( s, t ); } /*********************************************************************** * glTexCoord2dv (OPENGL32.@) */ void WINAPI wine_glTexCoord2dv( GLdouble* v ) { TRACE("(%p)\n", v ); glTexCoord2dv( v ); } /*********************************************************************** * glTexCoord2f (OPENGL32.@) */ void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) { TRACE("(%f, %f)\n", s, t ); glTexCoord2f( s, t ); } /*********************************************************************** * glTexCoord2fv (OPENGL32.@) */ void WINAPI wine_glTexCoord2fv( GLfloat* v ) { TRACE("(%p)\n", v ); glTexCoord2fv( v ); } /*********************************************************************** * glTexCoord2i (OPENGL32.@) */ void WINAPI wine_glTexCoord2i( GLint s, GLint t ) { TRACE("(%d, %d)\n", s, t ); glTexCoord2i( s, t ); } /*********************************************************************** * glTexCoord2iv (OPENGL32.@) */ void WINAPI wine_glTexCoord2iv( GLint* v ) { TRACE("(%p)\n", v ); glTexCoord2iv( v ); } /*********************************************************************** * glTexCoord2s (OPENGL32.@) */ void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) { TRACE("(%d, %d)\n", s, t ); glTexCoord2s( s, t ); } /*********************************************************************** * glTexCoord2sv (OPENGL32.@) */ void WINAPI wine_glTexCoord2sv( GLshort* v ) { TRACE("(%p)\n", v ); glTexCoord2sv( v ); } /*********************************************************************** * glTexCoord3d (OPENGL32.@) */ void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TRACE("(%f, %f, %f)\n", s, t, r ); glTexCoord3d( s, t, r ); } /*********************************************************************** * glTexCoord3dv (OPENGL32.@) */ void WINAPI wine_glTexCoord3dv( GLdouble* v ) { TRACE("(%p)\n", v ); glTexCoord3dv( v ); } /*********************************************************************** * glTexCoord3f (OPENGL32.@) */ void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { TRACE("(%f, %f, %f)\n", s, t, r ); glTexCoord3f( s, t, r ); } /*********************************************************************** * glTexCoord3fv (OPENGL32.@) */ void WINAPI wine_glTexCoord3fv( GLfloat* v ) { TRACE("(%p)\n", v ); glTexCoord3fv( v ); } /*********************************************************************** * glTexCoord3i (OPENGL32.@) */ void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) { TRACE("(%d, %d, %d)\n", s, t, r ); glTexCoord3i( s, t, r ); } /*********************************************************************** * glTexCoord3iv (OPENGL32.@) */ void WINAPI wine_glTexCoord3iv( GLint* v ) { TRACE("(%p)\n", v ); glTexCoord3iv( v ); } /*********************************************************************** * glTexCoord3s (OPENGL32.@) */ void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) { TRACE("(%d, %d, %d)\n", s, t, r ); glTexCoord3s( s, t, r ); } /*********************************************************************** * glTexCoord3sv (OPENGL32.@) */ void WINAPI wine_glTexCoord3sv( GLshort* v ) { TRACE("(%p)\n", v ); glTexCoord3sv( v ); } /*********************************************************************** * glTexCoord4d (OPENGL32.@) */ void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TRACE("(%f, %f, %f, %f)\n", s, t, r, q ); glTexCoord4d( s, t, r, q ); } /*********************************************************************** * glTexCoord4dv (OPENGL32.@) */ void WINAPI wine_glTexCoord4dv( GLdouble* v ) { TRACE("(%p)\n", v ); glTexCoord4dv( v ); } /*********************************************************************** * glTexCoord4f (OPENGL32.@) */ void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { TRACE("(%f, %f, %f, %f)\n", s, t, r, q ); glTexCoord4f( s, t, r, q ); } /*********************************************************************** * glTexCoord4fv (OPENGL32.@) */ void WINAPI wine_glTexCoord4fv( GLfloat* v ) { TRACE("(%p)\n", v ); glTexCoord4fv( v ); } /*********************************************************************** * glTexCoord4i (OPENGL32.@) */ void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); glTexCoord4i( s, t, r, q ); } /*********************************************************************** * glTexCoord4iv (OPENGL32.@) */ void WINAPI wine_glTexCoord4iv( GLint* v ) { TRACE("(%p)\n", v ); glTexCoord4iv( v ); } /*********************************************************************** * glTexCoord4s (OPENGL32.@) */ void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); glTexCoord4s( s, t, r, q ); } /*********************************************************************** * glTexCoord4sv (OPENGL32.@) */ void WINAPI wine_glTexCoord4sv( GLshort* v ) { TRACE("(%p)\n", v ); glTexCoord4sv( v ); } /*********************************************************************** * glTexCoordPointer (OPENGL32.@) */ void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); glTexCoordPointer( size, type, stride, pointer ); } /*********************************************************************** * glTexEnvf (OPENGL32.@) */ void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); glTexEnvf( target, pname, param ); } /*********************************************************************** * glTexEnvfv (OPENGL32.@) */ void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glTexEnvfv( target, pname, params ); } /*********************************************************************** * glTexEnvi (OPENGL32.@) */ void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); glTexEnvi( target, pname, param ); } /*********************************************************************** * glTexEnviv (OPENGL32.@) */ void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glTexEnviv( target, pname, params ); } /*********************************************************************** * glTexGend (OPENGL32.@) */ void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) { TRACE("(%d, %d, %f)\n", coord, pname, param ); glTexGend( coord, pname, param ); } /*********************************************************************** * glTexGendv (OPENGL32.@) */ void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glTexGendv( coord, pname, params ); } /*********************************************************************** * glTexGenf (OPENGL32.@) */ void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", coord, pname, param ); glTexGenf( coord, pname, param ); } /*********************************************************************** * glTexGenfv (OPENGL32.@) */ void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glTexGenfv( coord, pname, params ); } /*********************************************************************** * glTexGeni (OPENGL32.@) */ void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", coord, pname, param ); glTexGeni( coord, pname, param ); } /*********************************************************************** * glTexGeniv (OPENGL32.@) */ void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); glTexGeniv( coord, pname, params ); } /*********************************************************************** * glTexImage1D (OPENGL32.@) */ void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels ); glTexImage1D( target, level, internalformat, width, border, format, type, pixels ); } /*********************************************************************** * glTexImage2D (OPENGL32.@) */ void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels ); glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); } /*********************************************************************** * glTexParameterf (OPENGL32.@) */ void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); glTexParameterf( target, pname, param ); } /*********************************************************************** * glTexParameterfv (OPENGL32.@) */ void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glTexParameterfv( target, pname, params ); } /*********************************************************************** * glTexParameteri (OPENGL32.@) */ void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); glTexParameteri( target, pname, param ); } /*********************************************************************** * glTexParameteriv (OPENGL32.@) */ void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); glTexParameteriv( target, pname, params ); } /*********************************************************************** * glTexSubImage1D (OPENGL32.@) */ void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); glTexSubImage1D( target, level, xoffset, width, format, type, pixels ); } /*********************************************************************** * glTexSubImage2D (OPENGL32.@) */ void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); } /*********************************************************************** * glTranslated (OPENGL32.@) */ void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glTranslated( x, y, z ); } /*********************************************************************** * glTranslatef (OPENGL32.@) */ void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glTranslatef( x, y, z ); } /*********************************************************************** * glVertex2d (OPENGL32.@) */ void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) { TRACE("(%f, %f)\n", x, y ); glVertex2d( x, y ); } /*********************************************************************** * glVertex2dv (OPENGL32.@) */ void WINAPI wine_glVertex2dv( GLdouble* v ) { TRACE("(%p)\n", v ); glVertex2dv( v ); } /*********************************************************************** * glVertex2f (OPENGL32.@) */ void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) { TRACE("(%f, %f)\n", x, y ); glVertex2f( x, y ); } /*********************************************************************** * glVertex2fv (OPENGL32.@) */ void WINAPI wine_glVertex2fv( GLfloat* v ) { TRACE("(%p)\n", v ); glVertex2fv( v ); } /*********************************************************************** * glVertex2i (OPENGL32.@) */ void WINAPI wine_glVertex2i( GLint x, GLint y ) { TRACE("(%d, %d)\n", x, y ); glVertex2i( x, y ); } /*********************************************************************** * glVertex2iv (OPENGL32.@) */ void WINAPI wine_glVertex2iv( GLint* v ) { TRACE("(%p)\n", v ); glVertex2iv( v ); } /*********************************************************************** * glVertex2s (OPENGL32.@) */ void WINAPI wine_glVertex2s( GLshort x, GLshort y ) { TRACE("(%d, %d)\n", x, y ); glVertex2s( x, y ); } /*********************************************************************** * glVertex2sv (OPENGL32.@) */ void WINAPI wine_glVertex2sv( GLshort* v ) { TRACE("(%p)\n", v ); glVertex2sv( v ); } /*********************************************************************** * glVertex3d (OPENGL32.@) */ void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glVertex3d( x, y, z ); } /*********************************************************************** * glVertex3dv (OPENGL32.@) */ void WINAPI wine_glVertex3dv( GLdouble* v ) { TRACE("(%p)\n", v ); glVertex3dv( v ); } /*********************************************************************** * glVertex3f (OPENGL32.@) */ void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); glVertex3f( x, y, z ); } /*********************************************************************** * glVertex3fv (OPENGL32.@) */ void WINAPI wine_glVertex3fv( GLfloat* v ) { TRACE("(%p)\n", v ); glVertex3fv( v ); } /*********************************************************************** * glVertex3i (OPENGL32.@) */ void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) { TRACE("(%d, %d, %d)\n", x, y, z ); glVertex3i( x, y, z ); } /*********************************************************************** * glVertex3iv (OPENGL32.@) */ void WINAPI wine_glVertex3iv( GLint* v ) { TRACE("(%p)\n", v ); glVertex3iv( v ); } /*********************************************************************** * glVertex3s (OPENGL32.@) */ void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) { TRACE("(%d, %d, %d)\n", x, y, z ); glVertex3s( x, y, z ); } /*********************************************************************** * glVertex3sv (OPENGL32.@) */ void WINAPI wine_glVertex3sv( GLshort* v ) { TRACE("(%p)\n", v ); glVertex3sv( v ); } /*********************************************************************** * glVertex4d (OPENGL32.@) */ void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); glVertex4d( x, y, z, w ); } /*********************************************************************** * glVertex4dv (OPENGL32.@) */ void WINAPI wine_glVertex4dv( GLdouble* v ) { TRACE("(%p)\n", v ); glVertex4dv( v ); } /*********************************************************************** * glVertex4f (OPENGL32.@) */ void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); glVertex4f( x, y, z, w ); } /*********************************************************************** * glVertex4fv (OPENGL32.@) */ void WINAPI wine_glVertex4fv( GLfloat* v ) { TRACE("(%p)\n", v ); glVertex4fv( v ); } /*********************************************************************** * glVertex4i (OPENGL32.@) */ void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); glVertex4i( x, y, z, w ); } /*********************************************************************** * glVertex4iv (OPENGL32.@) */ void WINAPI wine_glVertex4iv( GLint* v ) { TRACE("(%p)\n", v ); glVertex4iv( v ); } /*********************************************************************** * glVertex4s (OPENGL32.@) */ void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); glVertex4s( x, y, z, w ); } /*********************************************************************** * glVertex4sv (OPENGL32.@) */ void WINAPI wine_glVertex4sv( GLshort* v ) { TRACE("(%p)\n", v ); glVertex4sv( v ); } /*********************************************************************** * glVertexPointer (OPENGL32.@) */ void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); glVertexPointer( size, type, stride, pointer ); } /*********************************************************************** * glViewport (OPENGL32.@) */ void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d)\n", x, y, width, height ); glViewport( x, y, width, height ); } static void null_glAccum( GLenum op, GLfloat value ) { } static void null_glAlphaFunc( GLenum func, GLfloat ref ) { } static GLboolean null_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) { return 0; } static void null_glArrayElement( GLint i ) { } static void null_glBegin( GLenum mode ) { } static void null_glBindTexture( GLenum target, GLuint texture ) { } static void null_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) { } static void null_glBlendFunc( GLenum sfactor, GLenum dfactor ) { } static void null_glCallList( GLuint list ) { } static void null_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) { } static void null_glClear( GLbitfield mask ) { } static void null_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { } static void null_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { } static void null_glClearDepth( GLdouble depth ) { } static void null_glClearIndex( GLfloat c ) { } static void null_glClearStencil( GLint s ) { } static void null_glClipPlane( GLenum plane, GLdouble* equation ) { } static void null_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) { } static void null_glColor3bv( GLbyte* v ) { } static void null_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) { } static void null_glColor3dv( GLdouble* v ) { } static void null_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) { } static void null_glColor3fv( GLfloat* v ) { } static void null_glColor3i( GLint red, GLint green, GLint blue ) { } static void null_glColor3iv( GLint* v ) { } static void null_glColor3s( GLshort red, GLshort green, GLshort blue ) { } static void null_glColor3sv( GLshort* v ) { } static void null_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { } static void null_glColor3ubv( GLubyte* v ) { } static void null_glColor3ui( GLuint red, GLuint green, GLuint blue ) { } static void null_glColor3uiv( GLuint* v ) { } static void null_glColor3us( GLushort red, GLushort green, GLushort blue ) { } static void null_glColor3usv( GLushort* v ) { } static void null_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { } static void null_glColor4bv( GLbyte* v ) { } static void null_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { } static void null_glColor4dv( GLdouble* v ) { } static void null_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { } static void null_glColor4fv( GLfloat* v ) { } static void null_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { } static void null_glColor4iv( GLint* v ) { } static void null_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { } static void null_glColor4sv( GLshort* v ) { } static void null_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { } static void null_glColor4ubv( GLubyte* v ) { } static void null_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { } static void null_glColor4uiv( GLuint* v ) { } static void null_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { } static void null_glColor4usv( GLushort* v ) { } static void null_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { } static void null_glColorMaterial( GLenum face, GLenum mode ) { } static void null_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { } static void null_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { } static void null_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { } static void null_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { } static void null_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { } static void null_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { } static void null_glCullFace( GLenum mode ) { } static void null_glDeleteLists( GLuint list, GLsizei range ) { } static void null_glDeleteTextures( GLsizei n, GLuint* textures ) { } static void null_glDepthFunc( GLenum func ) { } static void null_glDepthMask( GLboolean flag ) { } static void null_glDepthRange( GLdouble nearParam, GLdouble farParam ) { } static void null_glDisable( GLenum cap ) { } static void null_glDisableClientState( GLenum array ) { } static void null_glDrawArrays( GLenum mode, GLint first, GLsizei count ) { } static void null_glDrawBuffer( GLenum mode ) { } static void null_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) { } static void null_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glEdgeFlag( GLboolean flag ) { } static void null_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) { } static void null_glEdgeFlagv( GLboolean* flag ) { } static void null_glEnable( GLenum cap ) { } static void null_glEnableClientState( GLenum array ) { } static void null_glEnd( void ) { } static void null_glEndList( void ) { } static void null_glEvalCoord1d( GLdouble u ) { } static void null_glEvalCoord1dv( GLdouble* u ) { } static void null_glEvalCoord1f( GLfloat u ) { } static void null_glEvalCoord1fv( GLfloat* u ) { } static void null_glEvalCoord2d( GLdouble u, GLdouble v ) { } static void null_glEvalCoord2dv( GLdouble* u ) { } static void null_glEvalCoord2f( GLfloat u, GLfloat v ) { } static void null_glEvalCoord2fv( GLfloat* u ) { } static void null_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { } static void null_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { } static void null_glEvalPoint1( GLint i ) { } static void null_glEvalPoint2( GLint i, GLint j ) { } static void null_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) { } static void null_glFinish( void ) { } static void null_glFlush( void ) { } static void null_glFogf( GLenum pname, GLfloat param ) { } static void null_glFogfv( GLenum pname, GLfloat* params ) { } static void null_glFogi( GLenum pname, GLint param ) { } static void null_glFogiv( GLenum pname, GLint* params ) { } static void null_glFrontFace( GLenum mode ) { } static void null_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { } static GLuint null_glGenLists( GLsizei range ) { return 0; } static void null_glGenTextures( GLsizei n, GLuint* textures ) { } static void null_glGetBooleanv( GLenum pname, GLboolean* params ) { } static void null_glGetClipPlane( GLenum plane, GLdouble* equation ) { } static void null_glGetDoublev( GLenum pname, GLdouble* params ) { } static GLenum null_glGetError( void ) { return GL_INVALID_OPERATION; } static void null_glGetFloatv( GLenum pname, GLfloat* params ) { } static void null_glGetIntegerv( GLenum pname, GLint* params ) { } static void null_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) { } static void null_glGetLightiv( GLenum light, GLenum pname, GLint* params ) { } static void null_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) { } static void null_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) { } static void null_glGetMapiv( GLenum target, GLenum query, GLint* v ) { } static void null_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { } static void null_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) { } static void null_glGetPixelMapfv( GLenum map, GLfloat* values ) { } static void null_glGetPixelMapuiv( GLenum map, GLuint* values ) { } static void null_glGetPixelMapusv( GLenum map, GLushort* values ) { } static void null_glGetPointerv( GLenum pname, GLvoid** params ) { } static void null_glGetPolygonStipple( GLubyte* mask ) { } static const GLubyte * null_glGetString( GLenum name ) { return 0; } static void null_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { } static void null_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) { } static void null_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { } static void null_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { } static void null_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) { } static void null_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) { } static void null_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) { } static void null_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { } static void null_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) { } static void null_glHint( GLenum target, GLenum mode ) { } static void null_glIndexMask( GLuint mask ) { } static void null_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { } static void null_glIndexd( GLdouble c ) { } static void null_glIndexdv( GLdouble* c ) { } static void null_glIndexf( GLfloat c ) { } static void null_glIndexfv( GLfloat* c ) { } static void null_glIndexi( GLint c ) { } static void null_glIndexiv( GLint* c ) { } static void null_glIndexs( GLshort c ) { } static void null_glIndexsv( GLshort* c ) { } static void null_glIndexub( GLubyte c ) { } static void null_glIndexubv( GLubyte* c ) { } static void null_glInitNames( void ) { } static void null_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) { } static GLboolean null_glIsEnabled( GLenum cap ) { return 0; } static GLboolean null_glIsList( GLuint list ) { return 0; } static GLboolean null_glIsTexture( GLuint texture ) { return 0; } static void null_glLightModelf( GLenum pname, GLfloat param ) { } static void null_glLightModelfv( GLenum pname, GLfloat* params ) { } static void null_glLightModeli( GLenum pname, GLint param ) { } static void null_glLightModeliv( GLenum pname, GLint* params ) { } static void null_glLightf( GLenum light, GLenum pname, GLfloat param ) { } static void null_glLightfv( GLenum light, GLenum pname, GLfloat* params ) { } static void null_glLighti( GLenum light, GLenum pname, GLint param ) { } static void null_glLightiv( GLenum light, GLenum pname, GLint* params ) { } static void null_glLineStipple( GLint factor, GLushort pattern ) { } static void null_glLineWidth( GLfloat width ) { } static void null_glListBase( GLuint base ) { } static void null_glLoadIdentity( void ) { } static void null_glLoadMatrixd( GLdouble* m ) { } static void null_glLoadMatrixf( GLfloat* m ) { } static void null_glLoadName( GLuint name ) { } static void null_glLogicOp( GLenum opcode ) { } static void null_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) { } static void null_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) { } static void null_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) { } static void null_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) { } static void null_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { } static void null_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { } static void null_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { } static void null_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { } static void null_glMaterialf( GLenum face, GLenum pname, GLfloat param ) { } static void null_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { } static void null_glMateriali( GLenum face, GLenum pname, GLint param ) { } static void null_glMaterialiv( GLenum face, GLenum pname, GLint* params ) { } static void null_glMatrixMode( GLenum mode ) { } static void null_glMultMatrixd( GLdouble* m ) { } static void null_glMultMatrixf( GLfloat* m ) { } static void null_glNewList( GLuint list, GLenum mode ) { } static void null_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { } static void null_glNormal3bv( GLbyte* v ) { } static void null_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { } static void null_glNormal3dv( GLdouble* v ) { } static void null_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { } static void null_glNormal3fv( GLfloat* v ) { } static void null_glNormal3i( GLint nx, GLint ny, GLint nz ) { } static void null_glNormal3iv( GLint* v ) { } static void null_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) { } static void null_glNormal3sv( GLshort* v ) { } static void null_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { } static void null_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { } static void null_glPassThrough( GLfloat token ) { } static void null_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) { } static void null_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) { } static void null_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) { } static void null_glPixelStoref( GLenum pname, GLfloat param ) { } static void null_glPixelStorei( GLenum pname, GLint param ) { } static void null_glPixelTransferf( GLenum pname, GLfloat param ) { } static void null_glPixelTransferi( GLenum pname, GLint param ) { } static void null_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) { } static void null_glPointSize( GLfloat size ) { } static void null_glPolygonMode( GLenum face, GLenum mode ) { } static void null_glPolygonOffset( GLfloat factor, GLfloat units ) { } static void null_glPolygonStipple( GLubyte* mask ) { } static void null_glPopAttrib( void ) { } static void null_glPopClientAttrib( void ) { } static void null_glPopMatrix( void ) { } static void null_glPopName( void ) { } static void null_glPrioritizeTextures( GLsizei n, GLuint* textures, GLfloat* priorities ) { } static void null_glPushAttrib( GLbitfield mask ) { } static void null_glPushClientAttrib( GLbitfield mask ) { } static void null_glPushMatrix( void ) { } static void null_glPushName( GLuint name ) { } static void null_glRasterPos2d( GLdouble x, GLdouble y ) { } static void null_glRasterPos2dv( GLdouble* v ) { } static void null_glRasterPos2f( GLfloat x, GLfloat y ) { } static void null_glRasterPos2fv( GLfloat* v ) { } static void null_glRasterPos2i( GLint x, GLint y ) { } static void null_glRasterPos2iv( GLint* v ) { } static void null_glRasterPos2s( GLshort x, GLshort y ) { } static void null_glRasterPos2sv( GLshort* v ) { } static void null_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { } static void null_glRasterPos3dv( GLdouble* v ) { } static void null_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { } static void null_glRasterPos3fv( GLfloat* v ) { } static void null_glRasterPos3i( GLint x, GLint y, GLint z ) { } static void null_glRasterPos3iv( GLint* v ) { } static void null_glRasterPos3s( GLshort x, GLshort y, GLshort z ) { } static void null_glRasterPos3sv( GLshort* v ) { } static void null_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { } static void null_glRasterPos4dv( GLdouble* v ) { } static void null_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { } static void null_glRasterPos4fv( GLfloat* v ) { } static void null_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { } static void null_glRasterPos4iv( GLint* v ) { } static void null_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { } static void null_glRasterPos4sv( GLshort* v ) { } static void null_glReadBuffer( GLenum mode ) { } static void null_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { } static void null_glRectdv( GLdouble* v1, GLdouble* v2 ) { } static void null_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { } static void null_glRectfv( GLfloat* v1, GLfloat* v2 ) { } static void null_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { } static void null_glRectiv( GLint* v1, GLint* v2 ) { } static void null_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { } static void null_glRectsv( GLshort* v1, GLshort* v2 ) { } static GLint null_glRenderMode( GLenum mode ) { return 0; } static void null_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { } static void null_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { } static void null_glScaled( GLdouble x, GLdouble y, GLdouble z ) { } static void null_glScalef( GLfloat x, GLfloat y, GLfloat z ) { } static void null_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { } static void null_glSelectBuffer( GLsizei size, GLuint* buffer ) { } static void null_glShadeModel( GLenum mode ) { } static void null_glStencilFunc( GLenum func, GLint ref, GLuint mask ) { } static void null_glStencilMask( GLuint mask ) { } static void null_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { } static void null_glTexCoord1d( GLdouble s ) { } static void null_glTexCoord1dv( GLdouble* v ) { } static void null_glTexCoord1f( GLfloat s ) { } static void null_glTexCoord1fv( GLfloat* v ) { } static void null_glTexCoord1i( GLint s ) { } static void null_glTexCoord1iv( GLint* v ) { } static void null_glTexCoord1s( GLshort s ) { } static void null_glTexCoord1sv( GLshort* v ) { } static void null_glTexCoord2d( GLdouble s, GLdouble t ) { } static void null_glTexCoord2dv( GLdouble* v ) { } static void null_glTexCoord2f( GLfloat s, GLfloat t ) { } static void null_glTexCoord2fv( GLfloat* v ) { } static void null_glTexCoord2i( GLint s, GLint t ) { } static void null_glTexCoord2iv( GLint* v ) { } static void null_glTexCoord2s( GLshort s, GLshort t ) { } static void null_glTexCoord2sv( GLshort* v ) { } static void null_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { } static void null_glTexCoord3dv( GLdouble* v ) { } static void null_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { } static void null_glTexCoord3fv( GLfloat* v ) { } static void null_glTexCoord3i( GLint s, GLint t, GLint r ) { } static void null_glTexCoord3iv( GLint* v ) { } static void null_glTexCoord3s( GLshort s, GLshort t, GLshort r ) { } static void null_glTexCoord3sv( GLshort* v ) { } static void null_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { } static void null_glTexCoord4dv( GLdouble* v ) { } static void null_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { } static void null_glTexCoord4fv( GLfloat* v ) { } static void null_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { } static void null_glTexCoord4iv( GLint* v ) { } static void null_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { } static void null_glTexCoord4sv( GLshort* v ) { } static void null_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { } static void null_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { } static void null_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { } static void null_glTexEnvi( GLenum target, GLenum pname, GLint param ) { } static void null_glTexEnviv( GLenum target, GLenum pname, GLint* params ) { } static void null_glTexGend( GLenum coord, GLenum pname, GLdouble param ) { } static void null_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { } static void null_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) { } static void null_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { } static void null_glTexGeni( GLenum coord, GLenum pname, GLint param ) { } static void null_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) { } static void null_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) { } static void null_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { } static void null_glTexParameteri( GLenum target, GLenum pname, GLint param ) { } static void null_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) { } static void null_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { } static void null_glTranslated( GLdouble x, GLdouble y, GLdouble z ) { } static void null_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) { } static void null_glVertex2d( GLdouble x, GLdouble y ) { } static void null_glVertex2dv( GLdouble* v ) { } static void null_glVertex2f( GLfloat x, GLfloat y ) { } static void null_glVertex2fv( GLfloat* v ) { } static void null_glVertex2i( GLint x, GLint y ) { } static void null_glVertex2iv( GLint* v ) { } static void null_glVertex2s( GLshort x, GLshort y ) { } static void null_glVertex2sv( GLshort* v ) { } static void null_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) { } static void null_glVertex3dv( GLdouble* v ) { } static void null_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) { } static void null_glVertex3fv( GLfloat* v ) { } static void null_glVertex3i( GLint x, GLint y, GLint z ) { } static void null_glVertex3iv( GLint* v ) { } static void null_glVertex3s( GLshort x, GLshort y, GLshort z ) { } static void null_glVertex3sv( GLshort* v ) { } static void null_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { } static void null_glVertex4dv( GLdouble* v ) { } static void null_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { } static void null_glVertex4fv( GLfloat* v ) { } static void null_glVertex4i( GLint x, GLint y, GLint z, GLint w ) { } static void null_glVertex4iv( GLint* v ) { } static void null_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { } static void null_glVertex4sv( GLshort* v ) { } static void null_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { } static void null_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { } #define USE_GL_FUNC(name) null_##name, struct opengl_funcs null_opengl_funcs = { { ALL_WGL_FUNCS } }; #undef USE_GL_FUNC