/* * Copyright 2010 Christian Costa * Copyright 2011 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3dx9_private.h" #include "d3dcompiler.h" /* Constants for special INT/FLOAT conversation */ #define INT_FLOAT_MULTI 255.0f #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI) #define INITIAL_PARAM_TABLE_SIZE 16 WINE_DEFAULT_DEBUG_CHANNEL(d3dx); enum STATE_CLASS { SC_LIGHTENABLE, SC_FVF, SC_LIGHT, SC_MATERIAL, SC_NPATCHMODE, SC_PIXELSHADER, SC_RENDERSTATE, SC_SETSAMPLER, SC_SAMPLERSTATE, SC_TEXTURE, SC_TEXTURESTAGE, SC_TRANSFORM, SC_VERTEXSHADER, SC_SHADERCONST, SC_UNKNOWN, }; enum MATERIAL_TYPE { MT_DIFFUSE, MT_AMBIENT, MT_SPECULAR, MT_EMISSIVE, MT_POWER, }; enum LIGHT_TYPE { LT_TYPE, LT_DIFFUSE, LT_SPECULAR, LT_AMBIENT, LT_POSITION, LT_DIRECTION, LT_RANGE, LT_FALLOFF, LT_ATTENUATION0, LT_ATTENUATION1, LT_ATTENUATION2, LT_THETA, LT_PHI, }; enum SHADER_CONSTANT_TYPE { SCT_VSFLOAT, SCT_VSBOOL, SCT_VSINT, SCT_PSFLOAT, SCT_PSBOOL, SCT_PSINT, }; enum STATE_TYPE { ST_CONSTANT, ST_PARAMETER, ST_FXLC, ST_ARRAY_SELECTOR, }; struct d3dx_parameter { char *name; char *semantic; void *data; D3DXPARAMETER_CLASS class; D3DXPARAMETER_TYPE type; UINT rows; UINT columns; UINT element_count; UINT annotation_count; UINT member_count; DWORD flags; UINT bytes; DWORD object_id; D3DXHANDLE handle; struct d3dx_parameter *annotations; struct d3dx_parameter *members; struct d3dx_parameter *referenced_param; }; struct d3dx_object { UINT size; void *data; struct d3dx_parameter *param; }; struct d3dx_state { UINT operation; UINT index; enum STATE_TYPE type; struct d3dx_parameter parameter; }; struct d3dx_sampler { UINT state_count; struct d3dx_state *states; }; struct d3dx_pass { char *name; UINT state_count; UINT annotation_count; struct d3dx_state *states; struct d3dx_parameter *annotations; }; struct d3dx_technique { char *name; UINT pass_count; UINT annotation_count; struct d3dx_parameter *annotations; struct d3dx_pass *passes; struct IDirect3DStateBlock9 *saved_state; }; struct param_table { struct d3dx_parameter **table; unsigned int count, size; }; struct d3dx9_base_effect { struct ID3DXEffectImpl *effect; UINT parameter_count; UINT technique_count; UINT object_count; struct d3dx_parameter *parameters; struct d3dx_technique *techniques; struct d3dx_object *objects; struct param_table param_table; }; struct ID3DXEffectImpl { ID3DXEffect ID3DXEffect_iface; LONG ref; struct d3dx9_base_effect base_effect; struct ID3DXEffectStateManager *manager; struct IDirect3DDevice9 *device; struct ID3DXEffectPool *pool; struct d3dx_technique *active_technique; struct d3dx_pass *active_pass; BOOL started; DWORD flags; }; struct ID3DXEffectCompilerImpl { ID3DXEffectCompiler ID3DXEffectCompiler_iface; LONG ref; struct d3dx9_base_effect base_effect; }; static struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base, struct d3dx_parameter *parameter, const char *name); static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *parameters, const char *name); static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state, const char *data, const char **ptr, struct d3dx_object *objects); static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child); static const struct { enum STATE_CLASS class; UINT op; const char *name; } state_table[] = { /* Render sates */ {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */ {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"}, {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"}, {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"}, {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"}, {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"}, {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"}, {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"}, {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"}, {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"}, {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"}, {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"}, {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"}, {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */ {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"}, {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"}, {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"}, {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"}, {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"}, {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"}, {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"}, {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"}, {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"}, {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */ {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"}, {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"}, {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"}, {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"}, {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"}, {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"}, {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"}, {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"}, {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"}, {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"}, {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"}, {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"}, {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"}, {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"}, {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"}, {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */ {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"}, {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"}, {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"}, {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"}, {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"}, {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"}, {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"}, {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */ {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"}, {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"}, {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"}, {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"}, {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"}, {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"}, {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"}, {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"}, {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */ {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"}, {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"}, {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"}, {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */ {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"}, /* Texture stages */ {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"}, {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */ {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"}, {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"}, {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"}, {SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"}, /* NPatchMode */ {SC_NPATCHMODE, 0, "NPatchMode"}, /* FVF */ {SC_FVF, 0, "FVF"}, /* Transform */ {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"}, {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"}, {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"}, {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"}, /* Material */ {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"}, {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */ {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"}, {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"}, {SC_MATERIAL, MT_POWER, "MaterialPower"}, /* Light */ {SC_LIGHT, LT_TYPE, "LightType"}, {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"}, {SC_LIGHT, LT_SPECULAR, "LightSpecular"}, {SC_LIGHT, LT_AMBIENT, "LightAmbient"}, {SC_LIGHT, LT_POSITION, "LightPosition"}, {SC_LIGHT, LT_DIRECTION, "LightDirection"}, {SC_LIGHT, LT_RANGE, "LightRange"}, {SC_LIGHT, LT_FALLOFF, "LightFallOff"}, {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"}, {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"}, {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"}, {SC_LIGHT, LT_THETA, "LightTheta"}, {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */ /* Ligthenable */ {SC_LIGHTENABLE, 0, "LightEnable"}, /* Vertexshader */ {SC_VERTEXSHADER, 0, "Vertexshader"}, /* Pixelshader */ {SC_PIXELSHADER, 0, "Pixelshader"}, /* Shader constants */ {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"}, {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"}, {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"}, {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"}, {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */ {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"}, /* Texture */ {SC_TEXTURE, 0, "Texture"}, /* Sampler states */ {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"}, {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"}, {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"}, {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"}, {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"}, {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"}, {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */ {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"}, /* Set sampler */ {SC_SETSAMPLER, 0, "Sampler"}, }; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter) { return parameter ? parameter->handle : NULL; } static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique) { return (D3DXHANDLE) technique; } static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) { return (D3DXHANDLE) pass; } static struct d3dx_technique *get_technique_by_name(struct d3dx9_base_effect *base, const char *name) { UINT i; if (!name) return NULL; for (i = 0; i < base->technique_count; ++i) { if (!strcmp(base->techniques[i].name, name)) return &base->techniques[i]; } return NULL; } static struct d3dx_technique *get_valid_technique(struct d3dx9_base_effect *base, D3DXHANDLE technique) { unsigned int i; for (i = 0; i < base->technique_count; ++i) { if (get_technique_handle(&base->techniques[i]) == technique) return &base->techniques[i]; } return get_technique_by_name(base, technique); } static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass) { unsigned int i, k; for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *technique = &base->techniques[i]; for (k = 0; k < technique->pass_count; ++k) { if (get_pass_handle(&technique->passes[k]) == pass) return &technique->passes[k]; } } return NULL; } static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base, D3DXHANDLE parameter) { struct d3dx_parameter **handle_param = (struct d3dx_parameter **)parameter; if (handle_param >= base->param_table.table && handle_param < base->param_table.table + base->param_table.count) return *handle_param; return get_parameter_by_name(base, NULL, parameter); } static void free_state(struct d3dx_state *state) { free_parameter(&state->parameter, FALSE, FALSE); } static void free_object(struct d3dx_object *object) { HeapFree(GetProcessHeap(), 0, object->data); } static void free_sampler(struct d3dx_sampler *sampler) { UINT i; for (i = 0; i < sampler->state_count; ++i) { free_state(&sampler->states[i]); } HeapFree(GetProcessHeap(), 0, sampler->states); } static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child) { unsigned int i; TRACE("Free parameter %p, name %s, type %s, child %s\n", param, param->name, debug_d3dxparameter_type(param->type), child ? "yes" : "no"); if (param->annotations) { for (i = 0; i < param->annotation_count; ++i) free_parameter(¶m->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, param->annotations); param->annotations = NULL; } if (param->members) { unsigned int count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < count; ++i) free_parameter(¶m->members[i], param->element_count != 0, TRUE); HeapFree(GetProcessHeap(), 0, param->members); param->members = NULL; } if (param->class == D3DXPC_OBJECT && !param->element_count) { switch (param->type) { case D3DXPT_STRING: HeapFree(GetProcessHeap(), 0, *(char **)param->data); break; case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: free_sampler((struct d3dx_sampler *)param->data); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } } if (!child) { HeapFree(GetProcessHeap(), 0, param->data); } /* only the parent has to release name and semantic */ if (!element) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } } static void free_pass(struct d3dx_pass *pass) { unsigned int i; TRACE("Free pass %p\n", pass); if (!pass) return; if (pass->annotations) { for (i = 0; i < pass->annotation_count; ++i) free_parameter(&pass->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, pass->annotations); pass->annotations = NULL; } if (pass->states) { for (i = 0; i < pass->state_count; ++i) free_state(&pass->states[i]); HeapFree(GetProcessHeap(), 0, pass->states); pass->states = NULL; } HeapFree(GetProcessHeap(), 0, pass->name); pass->name = NULL; } static void free_technique(struct d3dx_technique *technique) { unsigned int i; TRACE("Free technique %p\n", technique); if (!technique) return; if (technique->saved_state) { IDirect3DStateBlock9_Release(technique->saved_state); technique->saved_state = NULL; } if (technique->annotations) { for (i = 0; i < technique->annotation_count; ++i) free_parameter(&technique->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, technique->annotations); technique->annotations = NULL; } if (technique->passes) { for (i = 0; i < technique->pass_count; ++i) free_pass(&technique->passes[i]); HeapFree(GetProcessHeap(), 0, technique->passes); technique->passes = NULL; } HeapFree(GetProcessHeap(), 0, technique->name); technique->name = NULL; } static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base) { unsigned int i; TRACE("base %p.\n", base); HeapFree(GetProcessHeap(), 0, base->param_table.table); if (base->parameters) { for (i = 0; i < base->parameter_count; ++i) free_parameter(&base->parameters[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, base->parameters); base->parameters = NULL; } if (base->techniques) { for (i = 0; i < base->technique_count; ++i) free_technique(&base->techniques[i]); HeapFree(GetProcessHeap(), 0, base->techniques); base->techniques = NULL; } if (base->objects) { for (i = 0; i < base->object_count; ++i) { free_object(&base->objects[i]); } HeapFree(GetProcessHeap(), 0, base->objects); base->objects = NULL; } } static void free_effect(struct ID3DXEffectImpl *effect) { TRACE("Free effect %p\n", effect); d3dx9_base_effect_cleanup(&effect->base_effect); if (effect->pool) { effect->pool->lpVtbl->Release(effect->pool); } if (effect->manager) { IUnknown_Release(effect->manager); } IDirect3DDevice9_Release(effect->device); } static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler) { TRACE("Free effect compiler %p\n", compiler); d3dx9_base_effect_cleanup(&compiler->base_effect); } static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) { UINT i; for (i = 0; i < 4; ++i) { if (i < param->columns) set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); else ((FLOAT *)vector)[i] = 0.0f; } } static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector) { UINT i; for (i = 0; i < param->columns; ++i) { set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT); } } static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose) { UINT i, k; for (i = 0; i < 4; ++i) { for (k = 0; k < 4; ++k) { FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k]; if ((i < param->rows) && (k < param->columns)) set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type); else *tmp = 0.0f; } } } static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix) { UINT i, k; if (param->type == D3DXPT_FLOAT) { if (param->columns == 4) memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float)); else for (i = 0; i < param->rows; ++i) memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float)); return; } for (i = 0; i < param->rows; ++i) { for (k = 0; k < param->columns; ++k) { set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT); } } } static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX *matrix) { UINT i, k; for (i = 0; i < param->rows; ++i) { for (k = 0; k < param->columns; ++k) { set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[k][i], D3DXPT_FLOAT); } } } static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, const char *name) { UINT element; struct d3dx_parameter *temp_parameter; const char *part; TRACE("parameter %p, name %s\n", parameter, debugstr_a(name)); if (!name || !*name) return NULL; element = atoi(name); part = strchr(name, ']') + 1; /* check for empty [] && element range */ if ((part - name) > 1 && parameter->element_count > element) { temp_parameter = ¶meter->members[element]; switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '@': return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotations, part); case '\0': TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } TRACE("Parameter not found\n"); return NULL; } static struct d3dx_parameter *get_annotation_by_name(UINT count, struct d3dx_parameter *annotations, const char *name) { UINT i, length; struct d3dx_parameter *temp_parameter; const char *part; TRACE("count %u, annotations %p, name %s\n", count, annotations, debugstr_a(name)); if (!name || !*name) return NULL; length = strcspn( name, "[.@" ); part = name + length; for (i = 0; i < count; ++i) { temp_parameter = &annotations[i]; if (!strcmp(temp_parameter->name, name)) { TRACE("Returning annotation %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '[': return get_parameter_element_by_name(temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Annotation not found\n"); return NULL; } static struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base, struct d3dx_parameter *parameter, const char *name) { UINT i, count, length; struct d3dx_parameter *temp_parameter; struct d3dx_parameter *parameters; const char *part; TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name)); if (!name || !*name) return NULL; if (!parameter) { count = base->parameter_count; parameters = base->parameters; } else { count = parameter->member_count; parameters = parameter->members; } length = strcspn( name, "[.@" ); part = name + length; for (i = 0; i < count; i++) { temp_parameter = ¶meters[i]; if (!strcmp(temp_parameter->name, name)) { TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(NULL, temp_parameter, part); case '@': return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotations, part); case '[': return get_parameter_element_by_name(temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Parameter not found\n"); return NULL; } static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor) { return (0xfeff0000 | ((major) << 8) | (minor)); } static HRESULT d3dx9_base_effect_get_desc(struct d3dx9_base_effect *base, D3DXEFFECT_DESC *desc) { if (!desc) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } FIXME("partial stub!\n"); /* TODO: add creator and function count. */ desc->Creator = NULL; desc->Functions = 0; desc->Parameters = base->parameter_count; desc->Techniques = base->technique_count; return D3D_OK; } static HRESULT d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!desc || !param) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = param->name; desc->Semantic = param->semantic; desc->Class = param->class; desc->Type = param->type; desc->Rows = param->rows; desc->Columns = param->columns; desc->Elements = param->element_count; desc->Annotations = param->annotation_count; desc->StructMembers = param->member_count; desc->Flags = param->flags; desc->Bytes = param->bytes; return D3D_OK; } static HRESULT d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect *base, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct d3dx_technique *tech = technique ? get_valid_technique(base, technique) : &base->techniques[0]; if (!desc || !tech) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = tech->name; desc->Passes = tech->pass_count; desc->Annotations = tech->annotation_count; return D3D_OK; } static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct d3dx_pass *p = get_valid_pass(base, pass); if (!desc || !p) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = p->name; desc->Annotations = p->annotation_count; FIXME("Pixel shader and vertex shader are not supported, yet.\n"); desc->pVertexShaderFunction = NULL; desc->pPixelShaderFunction = NULL; return D3D_OK; } static HRESULT d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect *base, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { FIXME("stub!\n"); return E_NOTIMPL; } static D3DXHANDLE d3dx9_base_effect_get_parameter(struct d3dx9_base_effect *base, D3DXHANDLE parameter, UINT index) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!parameter) { if (index < base->parameter_count) { TRACE("Returning parameter %p.\n", &base->parameters[index]); return get_parameter_handle(&base->parameters[index]); } } else { if (param && !param->element_count && index < param->member_count) { TRACE("Returning parameter %p.\n", ¶m->members[index]); return get_parameter_handle(¶m->members[index]); } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const char *name) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); D3DXHANDLE handle; if (!name) { handle = get_parameter_handle(param); TRACE("Returning parameter %p.\n", handle); return handle; } handle = get_parameter_handle(get_parameter_by_name(base, param, name)); TRACE("Returning parameter %p.\n", handle); return handle; } static D3DXHANDLE d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const char *semantic) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); struct d3dx_parameter *temp_param; UINT i; if (!parameter) { for (i = 0; i < base->parameter_count; ++i) { temp_param = &base->parameters[i]; if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } } } else if (param) { for (i = 0; i < param->member_count; ++i) { temp_param = ¶m->members[i]; if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect *base, D3DXHANDLE parameter, UINT index) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!param) { if (index < base->parameter_count) { TRACE("Returning parameter %p.\n", &base->parameters[index]); return get_parameter_handle(&base->parameters[index]); } } else { if (index < param->element_count) { TRACE("Returning parameter %p.\n", ¶m->members[index]); return get_parameter_handle(¶m->members[index]); } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_technique(struct d3dx9_base_effect *base, UINT index) { if (index >= base->technique_count) { WARN("Invalid argument specified.\n"); return NULL; } TRACE("Returning technique %p.\n", &base->techniques[index]); return get_technique_handle(&base->techniques[index]); } static D3DXHANDLE d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect *base, const char *name) { struct d3dx_technique *tech = get_technique_by_name(base, name); if (tech) { D3DXHANDLE t = get_technique_handle(tech); TRACE("Returning technique %p\n", t); return t; } WARN("Technique not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_pass(struct d3dx9_base_effect *base, D3DXHANDLE technique, UINT index) { struct d3dx_technique *tech = get_valid_technique(base, technique); if (tech && index < tech->pass_count) { TRACE("Returning pass %p\n", &tech->passes[index]); return get_pass_handle(&tech->passes[index]); } WARN("Pass not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base, D3DXHANDLE technique, const char *name) { struct d3dx_technique *tech = get_valid_technique(base, technique); if (tech && name) { unsigned int i; for (i = 0; i < tech->pass_count; ++i) { struct d3dx_pass *pass = &tech->passes[i]; if (!strcmp(pass->name, name)) { TRACE("Returning pass %p\n", pass); return get_pass_handle(pass); } } } WARN("Pass not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_function(struct d3dx9_base_effect *base, UINT index) { FIXME("stub!\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect *base, const char *name) { FIXME("stub!\n"); return NULL; } static UINT get_annotation_from_object(struct d3dx9_base_effect *base, D3DXHANDLE object, struct d3dx_parameter **annotations) { struct d3dx_parameter *param = get_valid_parameter(base, object); struct d3dx_pass *pass = get_valid_pass(base, object); struct d3dx_technique *technique = get_valid_technique(base, object); if (pass) { *annotations = pass->annotations; return pass->annotation_count; } else if (technique) { *annotations = technique->annotations; return technique->annotation_count; } else if (param) { *annotations = param->annotations; return param->annotation_count; } else { FIXME("Functions are not handled, yet!\n"); return 0; } } static D3DXHANDLE d3dx9_base_effect_get_annotation(struct d3dx9_base_effect *base, D3DXHANDLE object, UINT index) { struct d3dx_parameter *annotations = NULL; UINT annotation_count = 0; annotation_count = get_annotation_from_object(base, object, &annotations); if (index < annotation_count) { TRACE("Returning parameter %p\n", &annotations[index]); return get_parameter_handle(&annotations[index]); } WARN("Annotation not found.\n"); return NULL; } static D3DXHANDLE d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect *base, D3DXHANDLE object, const char *name) { struct d3dx_parameter *annotation = NULL; struct d3dx_parameter *annotations = NULL; UINT annotation_count = 0; if (!name) { WARN("Invalid argument specified\n"); return NULL; } annotation_count = get_annotation_from_object(base, object, &annotations); annotation = get_annotation_by_name(annotation_count, annotations, name); if (annotation) { TRACE("Returning parameter %p\n", annotation); return get_parameter_handle(annotation); } WARN("Annotation not found.\n"); return NULL; } static HRESULT d3dx9_base_effect_set_value(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const void *data, UINT bytes) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!param) { WARN("Invalid parameter %p specified\n", parameter); return D3DERR_INVALIDCALL; } /* samplers don't touch data */ if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE)) { TRACE("Sampler: returning E_FAIL\n"); return E_FAIL; } if (data && param->bytes <= bytes) { switch (param->type) { case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: { unsigned int i; for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) { IUnknown *unk = ((IUnknown **)data)[i]; if (unk) IUnknown_AddRef(unk); unk = ((IUnknown **)param->data)[i]; if (unk) IUnknown_Release(unk); } } /* fallthrough */ case D3DXPT_VOID: case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: TRACE("Copy %u bytes\n", param->bytes); memcpy(param->data, data, param->bytes); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } return D3D_OK; } WARN("Invalid argument specified\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_value(struct d3dx9_base_effect *base, D3DXHANDLE parameter, void *data, UINT bytes) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!param) { WARN("Invalid parameter %p specified\n", parameter); return D3DERR_INVALIDCALL; } /* samplers don't touch data */ if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE)) { TRACE("Sampler: returning E_FAIL\n"); return E_FAIL; } if (data && param->bytes <= bytes) { TRACE("Type %s\n", debug_d3dxparameter_type(param->type)); switch (param->type) { case D3DXPT_VOID: case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: break; case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: { UINT i; for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) { IUnknown *unk = ((IUnknown **)param->data)[i]; if (unk) IUnknown_AddRef(unk); } break; } default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } TRACE("Copy %u bytes\n", param->bytes); memcpy(data, param->data, param->bytes); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL b) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count && param->rows == 1 && param->columns == 1) { set_number(param->data, param->type, &b, D3DXPT_BOOL); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_bool(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL *b) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (b && param && !param->element_count && param->rows == 1 && param->columns == 1) { set_number(b, D3DXPT_BOOL, param->data, param->type); TRACE("Returning %s\n", *b ? "TRUE" : "FALSE"); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const BOOL *b, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) { /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */ set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT); } return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, BOOL *b, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (b && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type); } return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT n) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count) { if (param->rows == 1 && param->columns == 1) { set_number(param->data, param->type, &n, D3DXPT_INT); return D3D_OK; } /* * Split the value, if parameter is a vector with dimension 3 or 4. */ if (param->type == D3DXPT_FLOAT && ((param->class == D3DXPC_VECTOR && param->columns != 2) || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) { TRACE("Vector fixup\n"); *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE; if (param->rows * param->columns > 3) { ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; } return D3D_OK; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT *n) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (n && param && !param->element_count) { if (param->columns == 1 && param->rows == 1) { set_number(n, D3DXPT_INT, param->data, param->type); TRACE("Returning %i\n", *n); return D3D_OK; } if (param->type == D3DXPT_FLOAT && ((param->class == D3DXPC_VECTOR && param->columns != 2) || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) { TRACE("Vector fixup\n"); /* all components (3,4) are clamped (0,255) and put in the INT */ *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI); *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; if (param->columns * param->rows > 3) { *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; } TRACE("Returning %i\n", *n); return D3D_OK; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_int_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const INT *n, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) { set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT); } return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_int_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT *n, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (n && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type); } return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float f) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count && param->rows == 1 && param->columns == 1) { set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_float(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float *f) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (f && param && !param->element_count && param->columns == 1 && param->rows == 1) { set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type); TRACE("Returning %f\n", *f); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const float *f, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) { set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT); } return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_float_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, float *f, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (f && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { UINT i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); } return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: if (param->type == D3DXPT_INT && param->bytes == 4) { DWORD tmp; TRACE("INT fixup\n"); tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI); tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8; tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16; tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24; *(INT *)param->data = tmp; return D3D_OK; } if (param->type == D3DXPT_FLOAT) { memcpy(param->data, vector, param->columns * sizeof(float)); return D3D_OK; } set_vector(param, vector); return D3D_OK; case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_vector(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (vector && param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: if (param->type == D3DXPT_INT && param->bytes == 4) { TRACE("INT fixup\n"); vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE; vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; return D3D_OK; } get_vector(param, vector); return D3D_OK; case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && param->element_count && param->element_count >= count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_VECTOR: if (param->type == D3DXPT_FLOAT) { if (param->columns == 4) memcpy(param->data, vector, count * 4 * sizeof(float)); else for (i = 0; i < count; ++i) memcpy((float *)param->data + param->columns * i, vector + i, param->columns * sizeof(float)); return D3D_OK; } for (i = 0; i < count; ++i) { set_vector(¶m->members[i], &vector[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!count) return D3D_OK; if (vector && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_VECTOR: for (i = 0; i < count; ++i) { get_vector(¶m->members[i], &vector[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_matrix(param, matrix); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (matrix && param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: get_matrix(param, matrix, FALSE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && param->element_count >= count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { set_matrix(¶m->members[i], &matrix[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { get_matrix(¶m->members[i], &matrix[i], FALSE); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && count <= param->element_count) { UINT i; switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { set_matrix(¶m->members[i], matrix[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!count) return D3D_OK; if (param && matrix && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { get_matrix(¶m->members[i], matrix[i], FALSE); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_matrix_transpose(param, matrix); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (matrix && param && !param->element_count) { TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: get_matrix(param, matrix, FALSE); return D3D_OK; case D3DXPC_MATRIX_ROWS: get_matrix(param, matrix, TRUE); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && param->element_count >= count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { set_matrix_transpose(¶m->members[i], &matrix[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { get_matrix(¶m->members[i], &matrix[i], TRUE); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && count <= param->element_count) { UINT i; switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { set_matrix_transpose(¶m->members[i], matrix[i]); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { UINT i; TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) { get_matrix(¶m->members[i], matrix[i], TRUE); } return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_string(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const char *string) { FIXME("stub!\n"); return E_NOTIMPL; } static HRESULT d3dx9_base_effect_get_string(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const char **string) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (string && param && !param->element_count && param->type == D3DXPT_STRING) { *string = *(const char **)param->data; TRACE("Returning %s.\n", debugstr_a(*string)); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data; if (texture == oltexture) return D3D_OK; if (texture) IDirect3DBaseTexture9_AddRef(texture); if (oltexture) IDirect3DBaseTexture9_Release(oltexture); *(struct IDirect3DBaseTexture9 **)param->data = texture; return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (texture && param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { *texture = *(struct IDirect3DBaseTexture9 **)param->data; if (*texture) IDirect3DBaseTexture9_AddRef(*texture); TRACE("Returning %p\n", *texture); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) { if ((*shader = *(struct IDirect3DPixelShader9 **)param->data)) IDirect3DPixelShader9_AddRef(*shader); TRACE("Returning %p.\n", *shader); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { struct d3dx_parameter *param = get_valid_parameter(base, parameter); if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER) { if ((*shader = *(struct IDirect3DVertexShader9 **)param->data)) IDirect3DVertexShader9_AddRef(*shader); TRACE("Returning %p.\n", *shader); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base, D3DXHANDLE parameter, UINT start, UINT end) { FIXME("stub!\n"); return E_NOTIMPL; } static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param) { struct d3dx_parameter *param; param = state->parameter.referenced_param ? state->parameter.referenced_param : &state->parameter; switch (state->type) { case ST_CONSTANT: case ST_PARAMETER: *param_value = param->data; *out_param = param; return D3D_OK; case ST_ARRAY_SELECTOR: FIXME("Array selector.\n"); break; case ST_FXLC: FIXME("FXLC not supported yet.\n"); break; } *param_value = NULL; *out_param = NULL; return E_NOTIMPL; } static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value) { static const struct { unsigned int offset; const char *name; } light_tbl[] = { {FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"}, {FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"}, {FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"}, {FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"}, {FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"}, {FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"}, {FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"}, {FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"}, {FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"}, {FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"} }; switch (op) { case LT_TYPE: TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE *)value); light->Type = *(D3DLIGHTTYPE *)value; break; case LT_DIFFUSE: case LT_SPECULAR: case LT_AMBIENT: { D3DCOLORVALUE c = *(D3DCOLORVALUE *)value; TRACE("%s (%f %f %f %f).\n", light_tbl[op].name, c.r, c.g, c.b, c.a); *(D3DCOLORVALUE *)((char *)light + light_tbl[op].offset) = c; break; } case LT_POSITION: case LT_DIRECTION: { D3DVECTOR v = *(D3DVECTOR *)value; TRACE("%s (%f %f %f).\n", light_tbl[op].name, v.x, v.y, v.z); *(D3DVECTOR *)((char *)light + light_tbl[op].offset) = v; break; } case LT_RANGE: case LT_FALLOFF: case LT_ATTENUATION0: case LT_ATTENUATION1: case LT_ATTENUATION2: case LT_THETA: case LT_PHI: { float v = *(float *)value; TRACE("%s %f.\n", light_tbl[op].name, v); *(float *)((char *)light + light_tbl[op].offset) = v; break; } default: WARN("Unknown light parameter %u.\n", op); break; } } static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *material, void *value) { static const struct { unsigned int offset; const char *name; } material_tbl[] = { {FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"}, {FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"}, {FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"}, {FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"}, {FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"} }; switch (op) { case MT_POWER: { float v = *(float *)value; TRACE("%s %f.\n", material_tbl[op].name, v); material->Power = v; break; } case MT_DIFFUSE: case MT_AMBIENT: case MT_SPECULAR: case MT_EMISSIVE: { D3DCOLORVALUE c = *(D3DCOLORVALUE *)value; TRACE("%s, value (%f %f %f %f).\n", material_tbl[op].name, c.r, c.g, c.b, c.a); *(D3DCOLORVALUE *)((char *)material + material_tbl[op].offset) = c; break; } default: WARN("Unknown material parameter %u.\n", op); break; } } static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index, struct d3dx_parameter *param, void *value_ptr) { static const struct { D3DXPARAMETER_TYPE type; UINT elem_size; const char *name; } const_tbl[] = { {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"}, {D3DXPT_BOOL, sizeof(BOOL), "SCT_VSBOOL"}, {D3DXPT_INT, sizeof(int) * 4, "SCT_VSINT"}, {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_PSFLOAT"}, {D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"}, {D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"}, }; UINT nelem; if (op < 0 || op > SCT_PSINT) { FIXME("Unknown op %u.\n", op); return D3DERR_INVALIDCALL; } nelem = param->bytes / const_tbl[op].elem_size; TRACE("%s, index %u, %u elements.\n", const_tbl[op].name, index, nelem); if (param->type != const_tbl[op].type) { FIXME("Unexpected param type %u.\n", param->type); return D3DERR_INVALIDCALL; } if (param->bytes % const_tbl[op].elem_size != 0) { FIXME("Unexpected param size %u, rows %u, cols %u.\n", param->bytes, param->rows, param->columns); return D3DERR_INVALIDCALL; } switch (op) { case SCT_VSFLOAT: return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, nelem); case SCT_VSBOOL: return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, nelem); case SCT_VSINT: return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, nelem); case SCT_PSFLOAT: return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, nelem); case SCT_PSBOOL: return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, nelem); case SCT_PSINT: return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, nelem); } return D3D_OK; } static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state, int parent_index) { IDirect3DDevice9 *device = effect->device; struct d3dx_parameter *param; void *param_value; HRESULT hr; TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type); hr = d3dx9_get_param_value_ptr(effect, pass, state, ¶m_value, ¶m); if (FAILED(hr)) return hr; switch (state_table[state->operation].class) { case SC_RENDERSTATE: TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name, state_table[state->operation].op, *(DWORD *)param_value); return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value); case SC_FVF: TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value); return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value); case SC_TEXTURE: { UINT unit; unit = parent_index == -1 ? state->index : parent_index; TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit, *(IDirect3DBaseTexture9 **)param_value); return IDirect3DDevice9_SetTexture(device, unit, *(IDirect3DBaseTexture9 **)param_value); } case SC_TEXTURESTAGE: TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value); return IDirect3DDevice9_SetTextureStageState(device, state->index, state_table[state->operation].op, *(DWORD *)param_value); case SC_SETSAMPLER: { struct d3dx_sampler *sampler; HRESULT ret, hr; unsigned int i; sampler = (struct d3dx_sampler *)param_value; TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index, sampler->state_count); ret = D3D_OK; for (i = 0; i < sampler->state_count; i++) { hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index); if (FAILED(hr)) ret = hr; } return ret; } case SC_SAMPLERSTATE: { UINT sampler; sampler = parent_index == -1 ? state->index : parent_index; TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value); return IDirect3DDevice9_SetSamplerState(device, sampler, state_table[state->operation].op, *(DWORD *)param_value); } case SC_VERTEXSHADER: TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value); hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value); if (FAILED(hr)) ERR("Could not set vertex shader, hr %#x.\n", hr); FIXME("Not executing preshader and not setting constants.\n"); return hr; case SC_PIXELSHADER: TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value); hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value); if (FAILED(hr)) ERR("Could not set pixel shader, hr %#x.\n", hr); FIXME("Not executing preshader and not setting constants.\n"); return hr; case SC_TRANSFORM: TRACE("%s, state %u.\n", state_table[state->operation].name, state->index); return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index, (D3DMATRIX *)param_value); case SC_LIGHTENABLE: TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value); return IDirect3DDevice9_LightEnable(device, state->index, *(BOOL *)param_value); case SC_LIGHT: { D3DLIGHT9 light; TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); hr = IDirect3DDevice9_GetLight(device, state->index, &light); if (FAILED(hr)) { WARN("Could not get light, hr %#x.\n", hr); memset(&light, 0, sizeof(light)); } d3dx9_set_light_parameter(state_table[state->operation].op, &light, param_value); return IDirect3DDevice9_SetLight(device, state->index, &light); } case SC_MATERIAL: { D3DMATERIAL9 material; TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); hr = IDirect3DDevice9_GetMaterial(device, &material); if (FAILED(hr)) { WARN("Could not get material, hr %#x.\n", hr); memset(&material, 0, sizeof(material)); } d3dx9_set_material_parameter(state_table[state->operation].op, &material, param_value); return IDirect3DDevice9_SetMaterial(device, &material); } case SC_NPATCHMODE: TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value); return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value); case SC_SHADERCONST: TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); return d3dx_set_shader_const_state(device, state_table[state->operation].op, state->index, param, param_value); default: FIXME("%s not handled.\n", state_table[state->operation].name); break; } return D3D_OK; } static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass) { unsigned int i; HRESULT ret; TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count); ret = D3D_OK; for (i = 0; i < pass->state_count; i++) { HRESULT hr; hr = d3dx9_apply_state(effect, pass, &pass->states[i], -1); if (FAILED(hr)) { WARN("Error applying state, hr %#x.\n", hr); ret = hr; } } return ret; } static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object) { TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffect)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) { free_effect(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, desc %p.\n", iface, desc); return d3dx9_base_effect_get_desc(&effect->base_effect, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc); return d3dx9_base_effect_get_parameter_desc(&effect->base_effect, parameter, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc); return d3dx9_base_effect_get_technique_desc(&effect->base_effect, technique, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc); return d3dx9_base_effect_get_pass_desc(&effect->base_effect, pass, desc); } static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc); return d3dx9_base_effect_get_function_desc(&effect->base_effect, shader, desc); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); return d3dx9_base_effect_get_parameter(&effect->base_effect, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, const char *name) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name)); return d3dx9_base_effect_get_parameter_by_name(&effect->base_effect, parameter, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, const char *semantic) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic)); return d3dx9_base_effect_get_parameter_by_semantic(&effect->base_effect, parameter, semantic); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); return d3dx9_base_effect_get_parameter_element(&effect->base_effect, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, index %u.\n", iface, index); return d3dx9_base_effect_get_technique(&effect->base_effect, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, const char *name) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3dx9_base_effect_get_technique_by_name(&effect->base_effect, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, technique %p, index %u.\n", iface, technique, index); return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name)); return d3dx9_base_effect_get_pass_by_name(&effect->base_effect, technique, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, index %u.\n", iface, index); return d3dx9_base_effect_get_function(&effect->base_effect, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, const char *name) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3dx9_base_effect_get_function_by_name(&effect->base_effect, name); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, object %p, index %u.\n", iface, object, index); return d3dx9_base_effect_get_annotation(&effect->base_effect, object, index); } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, const char *name) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name)); return d3dx9_base_effect_get_annotation_by_name(&effect->base_effect, object, name); } static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT bytes) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); return d3dx9_base_effect_set_value(&effect->base_effect, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, void *data, UINT bytes) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); return d3dx9_base_effect_get_value(&effect->base_effect, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b); return d3dx9_base_effect_set_bool(&effect->base_effect, parameter, b); } static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b); return d3dx9_base_effect_get_bool(&effect->base_effect, parameter, b); } static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, const BOOL *b, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); return d3dx9_base_effect_set_bool_array(&effect->base_effect, parameter, b, count); } static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); return d3dx9_base_effect_get_bool_array(&effect->base_effect, parameter, b, count); } static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n); return d3dx9_base_effect_set_int(&effect->base_effect, parameter, n); } static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n); return d3dx9_base_effect_get_int(&effect->base_effect, parameter, n); } static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, const INT *n, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); return d3dx9_base_effect_set_int_array(&effect->base_effect, parameter, n, count); } static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); return d3dx9_base_effect_get_int_array(&effect->base_effect, parameter, n, count); } static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f); return d3dx9_base_effect_set_float(&effect->base_effect, parameter, f); } static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f); return d3dx9_base_effect_get_float(&effect->base_effect, parameter, f); } static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, const float *f, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); return d3dx9_base_effect_set_float_array(&effect->base_effect, parameter, f, count); } static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count); } static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); return d3dx9_base_effect_set_vector(&effect->base_effect, parameter, vector); } static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector); } static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_set_matrix(&effect->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_get_matrix(&effect->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_pointer_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_pointer_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_set_matrix_transpose(&effect->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_get_matrix_transpose(&effect->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_transpose_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_transpose_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string)); return d3dx9_base_effect_set_string(&effect->base_effect, parameter, string); } static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string); return d3dx9_base_effect_get_string(&effect->base_effect, parameter, string); } static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture); } static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture); } static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader); } static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); return d3dx9_base_effect_get_vertex_shader(&effect->base_effect, parameter, shader); } static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end); return d3dx9_base_effect_set_array_range(&effect->base_effect, parameter, start, end); } /*** ID3DXEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, pool %p\n", This, pool); if (!pool) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->pool) { This->pool->lpVtbl->AddRef(This->pool); } *pool = This->pool; TRACE("Returning pool %p\n", *pool); return S_OK; } static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); struct d3dx9_base_effect *base = &This->base_effect; struct d3dx_technique *tech = get_valid_technique(base, technique); TRACE("iface %p, technique %p\n", This, technique); if (tech) { This->active_technique = tech; TRACE("Technique %p\n", tech); return D3D_OK; } WARN("Technique not found.\n"); return D3DERR_INVALIDCALL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); return get_technique_handle(This->active_technique); } static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, technique); return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique); return E_NOTIMPL; } static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique); TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : ""); return TRUE; } static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags); if (passes && technique) { if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE)) WARN("Invalid flags (%#x) specified.\n", flags); if (effect->manager || flags & D3DXFX_DONOTSAVESTATE) { TRACE("State capturing disabled.\n"); } else { HRESULT hr; unsigned int i; if (!technique->saved_state) { hr = IDirect3DDevice9_BeginStateBlock(effect->device); if (FAILED(hr)) ERR("BeginStateBlock failed, hr %#x.\n", hr); for (i = 0; i < technique->pass_count; i++) d3dx9_apply_pass_states(effect, &technique->passes[i]); hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state); if (FAILED(hr)) ERR("EndStateBlock failed, hr %#x.\n", hr); } hr = IDirect3DStateBlock9_Capture(technique->saved_state); if (FAILED(hr)) ERR("StateBlock Capture failed, hr %#x.\n", hr); } *passes = technique->pass_count; effect->started = TRUE; effect->flags = flags; return D3D_OK; } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p, pass %u\n", effect, pass); if (technique && pass < technique->pass_count && !effect->active_pass) { effect->active_pass = &technique->passes[pass]; return d3dx9_apply_pass_states(effect, effect->active_pass); } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect *iface) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p.\n", iface); if (!effect->active_pass) { WARN("Called without an active pass.\n"); return D3D_OK; } /* TODO: apply only changed states */ return d3dx9_apply_pass_states(effect, effect->active_pass); } static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); if (This->active_pass) { This->active_pass = NULL; return D3D_OK; } WARN("Invalid call.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p.\n", iface); if (!effect->started) return D3D_OK; if (effect->manager || effect->flags & D3DXFX_DONOTSAVESTATE) { TRACE("State restoring disabled.\n"); } else { HRESULT hr; if (technique && technique->saved_state) { hr = IDirect3DStateBlock9_Apply(technique->saved_state); if (FAILED(hr)) ERR("State block apply failed, hr %#x.\n", hr); } else ERR("No saved state.\n"); } effect->started = FALSE; return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, device %p\n", This, device); if (!device) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } IDirect3DDevice9_AddRef(This->device); *device = This->device; TRACE("Returning device %p\n", *device); return S_OK; } static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (manager) IUnknown_AddRef(manager); if (This->manager) IUnknown_Release(This->manager); This->manager = manager; return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (!manager) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->manager) IUnknown_AddRef(This->manager); *manager = This->manager; return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return NULL; } static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface, struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, device, effect); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) { FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n", iface, parameter, data, byte_offset, bytes); return E_NOTIMPL; } static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectImpl_QueryInterface, ID3DXEffectImpl_AddRef, ID3DXEffectImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectImpl_GetDesc, ID3DXEffectImpl_GetParameterDesc, ID3DXEffectImpl_GetTechniqueDesc, ID3DXEffectImpl_GetPassDesc, ID3DXEffectImpl_GetFunctionDesc, ID3DXEffectImpl_GetParameter, ID3DXEffectImpl_GetParameterByName, ID3DXEffectImpl_GetParameterBySemantic, ID3DXEffectImpl_GetParameterElement, ID3DXEffectImpl_GetTechnique, ID3DXEffectImpl_GetTechniqueByName, ID3DXEffectImpl_GetPass, ID3DXEffectImpl_GetPassByName, ID3DXEffectImpl_GetFunction, ID3DXEffectImpl_GetFunctionByName, ID3DXEffectImpl_GetAnnotation, ID3DXEffectImpl_GetAnnotationByName, ID3DXEffectImpl_SetValue, ID3DXEffectImpl_GetValue, ID3DXEffectImpl_SetBool, ID3DXEffectImpl_GetBool, ID3DXEffectImpl_SetBoolArray, ID3DXEffectImpl_GetBoolArray, ID3DXEffectImpl_SetInt, ID3DXEffectImpl_GetInt, ID3DXEffectImpl_SetIntArray, ID3DXEffectImpl_GetIntArray, ID3DXEffectImpl_SetFloat, ID3DXEffectImpl_GetFloat, ID3DXEffectImpl_SetFloatArray, ID3DXEffectImpl_GetFloatArray, ID3DXEffectImpl_SetVector, ID3DXEffectImpl_GetVector, ID3DXEffectImpl_SetVectorArray, ID3DXEffectImpl_GetVectorArray, ID3DXEffectImpl_SetMatrix, ID3DXEffectImpl_GetMatrix, ID3DXEffectImpl_SetMatrixArray, ID3DXEffectImpl_GetMatrixArray, ID3DXEffectImpl_SetMatrixPointerArray, ID3DXEffectImpl_GetMatrixPointerArray, ID3DXEffectImpl_SetMatrixTranspose, ID3DXEffectImpl_GetMatrixTranspose, ID3DXEffectImpl_SetMatrixTransposeArray, ID3DXEffectImpl_GetMatrixTransposeArray, ID3DXEffectImpl_SetMatrixTransposePointerArray, ID3DXEffectImpl_GetMatrixTransposePointerArray, ID3DXEffectImpl_SetString, ID3DXEffectImpl_GetString, ID3DXEffectImpl_SetTexture, ID3DXEffectImpl_GetTexture, ID3DXEffectImpl_GetPixelShader, ID3DXEffectImpl_GetVertexShader, ID3DXEffectImpl_SetArrayRange, /*** ID3DXEffect methods ***/ ID3DXEffectImpl_GetPool, ID3DXEffectImpl_SetTechnique, ID3DXEffectImpl_GetCurrentTechnique, ID3DXEffectImpl_ValidateTechnique, ID3DXEffectImpl_FindNextValidTechnique, ID3DXEffectImpl_IsParameterUsed, ID3DXEffectImpl_Begin, ID3DXEffectImpl_BeginPass, ID3DXEffectImpl_CommitChanges, ID3DXEffectImpl_EndPass, ID3DXEffectImpl_End, ID3DXEffectImpl_GetDevice, ID3DXEffectImpl_OnLostDevice, ID3DXEffectImpl_OnResetDevice, ID3DXEffectImpl_SetStateManager, ID3DXEffectImpl_GetStateManager, ID3DXEffectImpl_BeginParameterBlock, ID3DXEffectImpl_EndParameterBlock, ID3DXEffectImpl_ApplyParameterBlock, ID3DXEffectImpl_DeleteParameterBlock, ID3DXEffectImpl_CloneEffect, ID3DXEffectImpl_SetRawValue }; static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectCompiler)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p: AddRef from %u\n", iface, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("iface %p: Release from %u\n", iface, ref + 1); if (!ref) { free_effect_compiler(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, desc %p.\n", iface, desc); return d3dx9_base_effect_get_desc(&compiler->base_effect, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc); return d3dx9_base_effect_get_parameter_desc(&compiler->base_effect, parameter, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc); return d3dx9_base_effect_get_technique_desc(&compiler->base_effect, technique, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc); return d3dx9_base_effect_get_pass_desc(&compiler->base_effect, pass, desc); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, shader %p, desc %p.\n", iface, shader, desc); return d3dx9_base_effect_get_function_desc(&compiler->base_effect, shader, desc); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); return d3dx9_base_effect_get_parameter(&compiler->base_effect, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *name) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name)); return d3dx9_base_effect_get_parameter_by_name(&compiler->base_effect, parameter, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *semantic) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic)); return d3dx9_base_effect_get_parameter_by_semantic(&compiler->base_effect, parameter, semantic); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); return d3dx9_base_effect_get_parameter_element(&compiler->base_effect, parameter, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, index %u.\n", iface, index); return d3dx9_base_effect_get_technique(&compiler->base_effect, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, const char *name) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3dx9_base_effect_get_technique_by_name(&compiler->base_effect, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, technique %p, index %u.\n", iface, technique, index); return d3dx9_base_effect_get_pass(&compiler->base_effect, technique, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, const char *name) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name)); return d3dx9_base_effect_get_pass_by_name(&compiler->base_effect, technique, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, index %u.\n", iface, index); return d3dx9_base_effect_get_function(&compiler->base_effect, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, const char *name) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3dx9_base_effect_get_function_by_name(&compiler->base_effect, name); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, object %p, index %u.\n", iface, object, index); return d3dx9_base_effect_get_annotation(&compiler->base_effect, object, index); } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, const char *name) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name)); return d3dx9_base_effect_get_annotation_by_name(&compiler->base_effect, object, name); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const void *data, UINT bytes) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); return d3dx9_base_effect_set_value(&compiler->base_effect, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, void *data, UINT bytes) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); return d3dx9_base_effect_get_value(&compiler->base_effect, parameter, data, bytes); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b); return d3dx9_base_effect_set_bool(&compiler->base_effect, parameter, b); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b); return d3dx9_base_effect_get_bool(&compiler->base_effect, parameter, b); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const BOOL *b, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); return d3dx9_base_effect_set_bool_array(&compiler->base_effect, parameter, b, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); return d3dx9_base_effect_get_bool_array(&compiler->base_effect, parameter, b, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n); return d3dx9_base_effect_set_int(&compiler->base_effect, parameter, n); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n); return d3dx9_base_effect_get_int(&compiler->base_effect, parameter, n); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const INT *n, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); return d3dx9_base_effect_set_int_array(&compiler->base_effect, parameter, n, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); return d3dx9_base_effect_get_int_array(&compiler->base_effect, parameter, n, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float f) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f); return d3dx9_base_effect_set_float(&compiler->base_effect, parameter, f); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f); return d3dx9_base_effect_get_float(&compiler->base_effect, parameter, f); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const float *f, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); return d3dx9_base_effect_set_float_array(&compiler->base_effect, parameter, f, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); return d3dx9_base_effect_get_float_array(&compiler->base_effect, parameter, f, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); return d3dx9_base_effect_set_vector(&compiler->base_effect, parameter, vector); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); return d3dx9_base_effect_get_vector(&compiler->base_effect, parameter, vector); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); return d3dx9_base_effect_set_vector_array(&compiler->base_effect, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); return d3dx9_base_effect_get_vector_array(&compiler->base_effect, parameter, vector, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_set_matrix(&compiler->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_get_matrix(&compiler->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_pointer_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_set_matrix_transpose(&compiler->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); return d3dx9_base_effect_get_matrix_transpose(&compiler->base_effect, parameter, matrix); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_transpose_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler->base_effect, parameter, matrix, count); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *string) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string)); return d3dx9_base_effect_set_string(&compiler->base_effect, parameter, string); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char **string) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string); return d3dx9_base_effect_get_string(&compiler->base_effect, parameter, string); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); return d3dx9_base_effect_set_texture(&compiler->base_effect, parameter, texture); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); return d3dx9_base_effect_get_texture(&compiler->base_effect, parameter, texture); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); return d3dx9_base_effect_get_pixel_shader(&compiler->base_effect, parameter, shader); } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); return d3dx9_base_effect_get_vertex_shader(&compiler->base_effect, parameter, shader); } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end) { struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p, parameter %p, start %u, end %u.\n", iface, parameter, start, end); return d3dx9_base_effect_set_array_range(&compiler->base_effect, parameter, start, end); } /*** ID3DXEffectCompiler methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function, const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n", This, function, target, flags, shader, error_msgs, constant_table); return E_NOTIMPL; } static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectCompilerImpl_QueryInterface, ID3DXEffectCompilerImpl_AddRef, ID3DXEffectCompilerImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectCompilerImpl_GetDesc, ID3DXEffectCompilerImpl_GetParameterDesc, ID3DXEffectCompilerImpl_GetTechniqueDesc, ID3DXEffectCompilerImpl_GetPassDesc, ID3DXEffectCompilerImpl_GetFunctionDesc, ID3DXEffectCompilerImpl_GetParameter, ID3DXEffectCompilerImpl_GetParameterByName, ID3DXEffectCompilerImpl_GetParameterBySemantic, ID3DXEffectCompilerImpl_GetParameterElement, ID3DXEffectCompilerImpl_GetTechnique, ID3DXEffectCompilerImpl_GetTechniqueByName, ID3DXEffectCompilerImpl_GetPass, ID3DXEffectCompilerImpl_GetPassByName, ID3DXEffectCompilerImpl_GetFunction, ID3DXEffectCompilerImpl_GetFunctionByName, ID3DXEffectCompilerImpl_GetAnnotation, ID3DXEffectCompilerImpl_GetAnnotationByName, ID3DXEffectCompilerImpl_SetValue, ID3DXEffectCompilerImpl_GetValue, ID3DXEffectCompilerImpl_SetBool, ID3DXEffectCompilerImpl_GetBool, ID3DXEffectCompilerImpl_SetBoolArray, ID3DXEffectCompilerImpl_GetBoolArray, ID3DXEffectCompilerImpl_SetInt, ID3DXEffectCompilerImpl_GetInt, ID3DXEffectCompilerImpl_SetIntArray, ID3DXEffectCompilerImpl_GetIntArray, ID3DXEffectCompilerImpl_SetFloat, ID3DXEffectCompilerImpl_GetFloat, ID3DXEffectCompilerImpl_SetFloatArray, ID3DXEffectCompilerImpl_GetFloatArray, ID3DXEffectCompilerImpl_SetVector, ID3DXEffectCompilerImpl_GetVector, ID3DXEffectCompilerImpl_SetVectorArray, ID3DXEffectCompilerImpl_GetVectorArray, ID3DXEffectCompilerImpl_SetMatrix, ID3DXEffectCompilerImpl_GetMatrix, ID3DXEffectCompilerImpl_SetMatrixArray, ID3DXEffectCompilerImpl_GetMatrixArray, ID3DXEffectCompilerImpl_SetMatrixPointerArray, ID3DXEffectCompilerImpl_GetMatrixPointerArray, ID3DXEffectCompilerImpl_SetMatrixTranspose, ID3DXEffectCompilerImpl_GetMatrixTranspose, ID3DXEffectCompilerImpl_SetMatrixTransposeArray, ID3DXEffectCompilerImpl_GetMatrixTransposeArray, ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_SetString, ID3DXEffectCompilerImpl_GetString, ID3DXEffectCompilerImpl_SetTexture, ID3DXEffectCompilerImpl_GetTexture, ID3DXEffectCompilerImpl_GetPixelShader, ID3DXEffectCompilerImpl_GetVertexShader, ID3DXEffectCompilerImpl_SetArrayRange, /*** ID3DXEffectCompiler methods ***/ ID3DXEffectCompilerImpl_SetLiteral, ID3DXEffectCompilerImpl_GetLiteral, ID3DXEffectCompilerImpl_CompileEffect, ID3DXEffectCompilerImpl_CompileShader, }; static HRESULT d3dx9_parse_sampler(struct d3dx9_base_effect *base, struct d3dx_sampler *sampler, const char *data, const char **ptr, struct d3dx_object *objects) { HRESULT hr; UINT i; read_dword(ptr, &sampler->state_count); TRACE("Count: %u\n", sampler->state_count); sampler->states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler->states) * sampler->state_count); if (!sampler->states) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < sampler->state_count; ++i) { hr = d3dx9_parse_state(base, &sampler->states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse state %u\n", i); goto err_out; } } return D3D_OK; err_out: for (i = 0; i < sampler->state_count; ++i) { free_state(&sampler->states[i]); } HeapFree(GetProcessHeap(), 0, sampler->states); sampler->states = NULL; return hr; } static HRESULT d3dx9_parse_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param, void *value, const char *data, const char **ptr, struct d3dx_object *objects) { unsigned int i; HRESULT hr; UINT old_size = 0; if (param->element_count) { param->data = value; for (i = 0; i < param->element_count; ++i) { struct d3dx_parameter *member = ¶m->members[i]; hr = d3dx9_parse_value(base, member, value ? (char *)value + old_size : NULL, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value %u\n", i); return hr; } old_size += member->bytes; } return D3D_OK; } switch(param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: param->data = value; break; case D3DXPC_STRUCT: param->data = value; for (i = 0; i < param->member_count; ++i) { struct d3dx_parameter *member = ¶m->members[i]; hr = d3dx9_parse_value(base, member, (char *)value + old_size, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value %u\n", i); return hr; } old_size += member->bytes; } break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: read_dword(ptr, ¶m->object_id); TRACE("Id: %u\n", param->object_id); objects[param->object_id].param = param; param->data = value; break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: { struct d3dx_sampler *sampler; sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler)); if (!sampler) return E_OUTOFMEMORY; hr = d3dx9_parse_sampler(base, sampler, data, ptr, objects); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, sampler); WARN("Failed to parse sampler\n"); return hr; } param->data = sampler; break; } default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } return D3D_OK; } static HRESULT d3dx9_parse_init_value(struct d3dx9_base_effect *base, struct d3dx_parameter *param, const char *data, const char *ptr, struct d3dx_object *objects) { UINT size = param->bytes; HRESULT hr; void *value = NULL; TRACE("param size: %u\n", size); if (size) { value = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); if (!value) { ERR("Failed to allocate data memory.\n"); return E_OUTOFMEMORY; } switch(param->class) { case D3DXPC_OBJECT: break; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: case D3DXPC_STRUCT: TRACE("Data: %s.\n", debugstr_an(ptr, size)); memcpy(value, ptr, size); break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } hr = d3dx9_parse_value(base, param, value, data, &ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); HeapFree(GetProcessHeap(), 0, value); return hr; } return D3D_OK; } static HRESULT d3dx9_parse_name(char **name, const char *ptr) { DWORD size; read_dword(&ptr, &size); TRACE("Name size: %#x\n", size); if (!size) { return D3D_OK; } *name = HeapAlloc(GetProcessHeap(), 0, size); if (!*name) { ERR("Failed to allocate name memory.\n"); return E_OUTOFMEMORY; } TRACE("Name: %s.\n", debugstr_an(ptr, size)); memcpy(*name, ptr, size); return D3D_OK; } static HRESULT d3dx9_copy_data(struct d3dx_object *object, const char **ptr) { if (object->size || object->data) FIXME("Object already initialized!\n"); read_dword(ptr, &object->size); TRACE("Data size: %#x\n", object->size); if (!object->size) return D3D_OK; object->data = HeapAlloc(GetProcessHeap(), 0, object->size); if (!object->data) { ERR("Failed to allocate object memory.\n"); return E_OUTOFMEMORY; } TRACE("Data: %s.\n", debugstr_an(*ptr, object->size)); memcpy(object->data, *ptr, object->size); *ptr += ((object->size + 3) & ~3); return D3D_OK; } static void add_param_to_table(struct d3dx9_base_effect *base, struct d3dx_parameter *param) { struct param_table *table = &base->param_table; if (table->count >= table->size) { unsigned int new_size; struct d3dx_parameter **new_alloc; if (!table->size) { new_size = INITIAL_PARAM_TABLE_SIZE; new_alloc = HeapAlloc(GetProcessHeap(), 0, sizeof(*table->table) * new_size); if (!new_alloc) { ERR("Out of memory.\n"); return; } } else { new_size = table->size * 2; new_alloc = HeapReAlloc(GetProcessHeap(), 0, table->table, sizeof(*table->table) * new_size); if (!new_alloc) { ERR("Out of memory.\n"); return; } } table->table = new_alloc; table->size = new_size; } table->table[table->count++] = param; } static void sync_param_handles(struct d3dx9_base_effect *base) { struct param_table *table = &base->param_table; struct d3dx_parameter **new_alloc; unsigned int i; if (table->count) { new_alloc = HeapReAlloc(GetProcessHeap(), 0, table->table, sizeof(*table->table) * table->count); if (new_alloc) table->table = new_alloc; else ERR("Out of memory.\n"); } for (i = 0; i < table->count; ++i) table->table[i]->handle = (D3DXHANDLE)&table->table[i]; } static HRESULT d3dx9_parse_effect_typedef(struct d3dx9_base_effect *base, struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags) { DWORD offset; HRESULT hr; UINT i; param->flags = flags; if (!parent) { read_dword(ptr, (DWORD *)¶m->type); TRACE("Type: %s\n", debug_d3dxparameter_type(param->type)); read_dword(ptr, (DWORD *)¶m->class); TRACE("Class: %s\n", debug_d3dxparameter_class(param->class)); read_dword(ptr, &offset); TRACE("Type name offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Type semantic offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->semantic, data + offset); if (hr != D3D_OK) { WARN("Failed to parse semantic\n"); goto err_out; } read_dword(ptr, ¶m->element_count); TRACE("Elements: %u\n", param->element_count); switch (param->class) { case D3DXPC_VECTOR: read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_STRUCT: read_dword(ptr, ¶m->member_count); TRACE("Members: %u\n", param->member_count); break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: param->bytes = sizeof(void *); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: param->bytes = 0; break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } else { /* elements */ param->type = parent->type; param->class = parent->class; param->name = parent->name; param->semantic = parent->semantic; param->element_count = 0; param->annotation_count = 0; param->member_count = parent->member_count; param->bytes = parent->bytes; param->rows = parent->rows; param->columns = parent->columns; } if (param->element_count) { unsigned int param_bytes = 0; const char *save_ptr = *ptr; param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->element_count); if (!param->members) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->element_count; ++i) { *ptr = save_ptr; add_param_to_table(base, ¶m->members[i]); hr = d3dx9_parse_effect_typedef(base, ¶m->members[i], data, ptr, param, flags); if (hr != D3D_OK) { WARN("Failed to parse member %u\n", i); goto err_out; } param_bytes += param->members[i].bytes; } param->bytes = param_bytes; } else if (param->member_count) { param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->member_count); if (!param->members) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->member_count; ++i) { add_param_to_table(base, ¶m->members[i]); hr = d3dx9_parse_effect_typedef(base, ¶m->members[i], data, ptr, NULL, flags); if (hr != D3D_OK) { WARN("Failed to parse member %u\n", i); goto err_out; } param->bytes += param->members[i].bytes; } } return D3D_OK; err_out: if (param->members) { unsigned int count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < count; ++i) free_parameter(¶m->members[i], param->element_count != 0, TRUE); HeapFree(GetProcessHeap(), 0, param->members); param->members = NULL; } if (!parent) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } param->name = NULL; param->semantic = NULL; return hr; } static HRESULT d3dx9_parse_effect_annotation(struct d3dx9_base_effect *base, struct d3dx_parameter *anno, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; const char *ptr2; HRESULT hr; anno->flags = D3DX_PARAMETER_ANNOTATION; read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx9_parse_effect_typedef(base, anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); return hr; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx9_parse_init_value(base, anno, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } return D3D_OK; } static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_state *state, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; const char *ptr2; HRESULT hr; state->type = ST_CONSTANT; read_dword(ptr, &state->operation); TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name); read_dword(ptr, &state->index); TRACE("Index: %#x\n", state->index); read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx9_parse_effect_typedef(base, &state->parameter, data, &ptr2, NULL, 0); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx9_parse_init_value(base, &state->parameter, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); goto err_out; } return D3D_OK; err_out: free_parameter(&state->parameter, FALSE, FALSE); return hr; } static HRESULT d3dx9_parse_effect_parameter(struct d3dx9_base_effect *base, struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; const char *ptr2; read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); read_dword(ptr, ¶m->flags); TRACE("Flags: %#x\n", param->flags); read_dword(ptr, ¶m->annotation_count); TRACE("Annotation count: %u\n", param->annotation_count); hr = d3dx9_parse_effect_typedef(base, param, data, &ptr2, NULL, param->flags); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); return hr; } hr = d3dx9_parse_init_value(base, param, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } if (param->annotation_count) { param->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->annotations) * param->annotation_count); if (!param->annotations) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->annotation_count; ++i) { add_param_to_table(base, ¶m->annotations[i]); hr = d3dx9_parse_effect_annotation(base, ¶m->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation\n"); goto err_out; } } } return D3D_OK; err_out: if (param->annotations) { for (i = 0; i < param->annotation_count; ++i) free_parameter(¶m->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, param->annotations); param->annotations = NULL; } return hr; } static HRESULT d3dx9_parse_effect_pass(struct d3dx9_base_effect *base, struct d3dx_pass *pass, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; struct d3dx_state *states = NULL; char *name = NULL; read_dword(ptr, &offset); TRACE("Pass name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &pass->annotation_count); TRACE("Annotation count: %u\n", pass->annotation_count); read_dword(ptr, &pass->state_count); TRACE("State count: %u\n", pass->state_count); if (pass->annotation_count) { pass->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass->annotations) * pass->annotation_count); if (!pass->annotations) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->annotation_count; ++i) { add_param_to_table(base, &pass->annotations[i]); hr = d3dx9_parse_effect_annotation(base, &pass->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } if (pass->state_count) { states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count); if (!states) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->state_count; ++i) { hr = d3dx9_parse_state(base, &states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } pass->name = name; pass->states = states; return D3D_OK; err_out: if (pass->annotations) { for (i = 0; i < pass->annotation_count; ++i) free_parameter(&pass->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, pass->annotations); pass->annotations = NULL; } if (states) { for (i = 0; i < pass->state_count; ++i) { free_state(&states[i]); } HeapFree(GetProcessHeap(), 0, states); } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx9_parse_effect_technique(struct d3dx9_base_effect *base, struct d3dx_technique *technique, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; char *name = NULL; read_dword(ptr, &offset); TRACE("Technique name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &technique->annotation_count); TRACE("Annotation count: %u\n", technique->annotation_count); read_dword(ptr, &technique->pass_count); TRACE("Pass count: %u\n", technique->pass_count); if (technique->annotation_count) { technique->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique->annotations) * technique->annotation_count); if (!technique->annotations) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->annotation_count; ++i) { add_param_to_table(base, &technique->annotations[i]); hr = d3dx9_parse_effect_annotation(base, &technique->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } if (technique->pass_count) { technique->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique->passes) * technique->pass_count); if (!technique->passes) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->pass_count; ++i) { hr = d3dx9_parse_effect_pass(base, &technique->passes[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse pass %u\n", i); goto err_out; } } } technique->name = name; return D3D_OK; err_out: if (technique->passes) { for (i = 0; i < technique->pass_count; ++i) free_pass(&technique->passes[i]); HeapFree(GetProcessHeap(), 0, technique->passes); technique->passes = NULL; } if (technique->annotations) { for (i = 0; i < technique->annotation_count; ++i) free_parameter(&technique->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, technique->annotations); technique->annotations = NULL; } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_object *object) { struct d3dx_parameter *param = object->param; struct IDirect3DDevice9 *device = base->effect->device; HRESULT hr; if (*(char **)param->data) ERR("Parameter data already allocated.\n"); switch (param->type) { case D3DXPT_STRING: *(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size); if (!*(char **)param->data) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } memcpy(*(char **)param->data, object->data, object->size); break; case D3DXPT_VERTEXSHADER: if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data, (IDirect3DVertexShader9 **)param->data))) { WARN("Failed to create vertex shader.\n"); return hr; } break; case D3DXPT_PIXELSHADER: if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data, (IDirect3DPixelShader9 **)param->data))) { WARN("Failed to create pixel shader.\n"); return hr; } break; default: break; } return D3D_OK; } static HRESULT d3dx9_parse_array_selector(struct d3dx9_base_effect *base, struct d3dx_parameter *param) { DWORD string_size; struct d3dx_object *object = &base->objects[param->object_id]; char *ptr = object->data; TRACE("Parsing array entry selection state for parameter %p.\n", param); string_size = *(DWORD *)ptr; param->referenced_param = get_parameter_by_name(base, NULL, ptr + 4); if (param->referenced_param) { TRACE("Mapping to parameter %s.\n", debugstr_a(param->referenced_param->name)); } else { FIXME("Referenced parameter %s not found.\n", ptr + 4); return D3DXERR_INVALIDDATA; } TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size)); FIXME("Parse preshader.\n"); return D3D_OK; } static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *data, const char **ptr) { DWORD technique_index; DWORD index, state_index, usage, element_index; struct d3dx_state *state; struct d3dx_parameter *param; struct d3dx_object *object; HRESULT hr = E_FAIL; read_dword(ptr, &technique_index); TRACE("technique_index: %u\n", technique_index); read_dword(ptr, &index); TRACE("index: %u\n", index); read_dword(ptr, &element_index); TRACE("element_index: %u\n", element_index); read_dword(ptr, &state_index); TRACE("state_index: %u\n", state_index); read_dword(ptr, &usage); TRACE("usage: %u\n", usage); if (technique_index == 0xffffffff) { struct d3dx_parameter *parameter; struct d3dx_sampler *sampler; if (index >= base->parameter_count) { FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count); return E_FAIL; } parameter = &base->parameters[index]; if (element_index != 0xffffffff) { if (element_index >= parameter->element_count && parameter->element_count != 0) { FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count); return E_FAIL; } if (parameter->element_count != 0) parameter = ¶meter->members[element_index]; } sampler = parameter->data; if (state_index >= sampler->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count); return E_FAIL; } state = &sampler->states[state_index]; } else { struct d3dx_technique *technique; struct d3dx_pass *pass; if (technique_index >= base->technique_count) { FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count); return E_FAIL; } technique = &base->techniques[technique_index]; if (index >= technique->pass_count) { FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count); return E_FAIL; } pass = &technique->passes[index]; if (state_index >= pass->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count); return E_FAIL; } state = &pass->states[state_index]; } TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name); param = &state->parameter; TRACE("Using object id %u.\n", param->object_id); object = &base->objects[param->object_id]; TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class), debug_d3dxparameter_type(param->type)); switch (usage) { case 0: switch (param->type) { case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: state->type = ST_CONSTANT; if (FAILED(hr = d3dx9_copy_data(&base->objects[param->object_id], ptr))) return hr; if (object->data) hr = d3dx9_create_object(base, object); break; case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: state->type = ST_FXLC; hr = d3dx9_copy_data(&base->objects[param->object_id], ptr); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; case 1: state->type = ST_PARAMETER; if (FAILED(hr = d3dx9_copy_data(&base->objects[param->object_id], ptr))) return hr; TRACE("Looking for parameter %s.\n", debugstr_a(object->data)); param->referenced_param = get_parameter_by_name(base, NULL, object->data); if (param->referenced_param) { TRACE("Mapping to parameter %p.\n", param->referenced_param); } else { FIXME("Referenced parameter %s not found.\n", (char *)object->data); return D3DXERR_INVALIDDATA; } break; case 2: state->type = ST_ARRAY_SELECTOR; if (FAILED(hr = d3dx9_copy_data(object, ptr))) return hr; hr = d3dx9_parse_array_selector(base, param); break; default: FIXME("Unknown usage %x\n", usage); break; } return hr; } static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *data, UINT data_size, DWORD start) { const char *ptr = data + start; UINT stringcount, resourcecount; HRESULT hr; UINT i; read_dword(&ptr, &base->parameter_count); TRACE("Parameter count: %u\n", base->parameter_count); read_dword(&ptr, &base->technique_count); TRACE("Technique count: %u\n", base->technique_count); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &base->object_count); TRACE("Object count: %u\n", base->object_count); base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * base->object_count); if (!base->objects) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } if (base->parameter_count) { base->parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->parameters) * base->parameter_count); if (!base->parameters) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < base->parameter_count; ++i) { add_param_to_table(base, &base->parameters[i]); hr = d3dx9_parse_effect_parameter(base, &base->parameters[i], data, &ptr, base->objects); if (hr != D3D_OK) { WARN("Failed to parse parameter %u\n", i); goto err_out; } } } if (base->technique_count) { base->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->techniques) * base->technique_count); if (!base->techniques) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < base->technique_count; ++i) { TRACE("Parsing technique %u.\n", i); hr = d3dx9_parse_effect_technique(base, &base->techniques[i], data, &ptr, base->objects); if (hr != D3D_OK) { WARN("Failed to parse technique %u\n", i); goto err_out; } } } sync_param_handles(base); read_dword(&ptr, &stringcount); TRACE("String count: %u\n", stringcount); read_dword(&ptr, &resourcecount); TRACE("Resource count: %u\n", resourcecount); for (i = 0; i < stringcount; ++i) { DWORD id; read_dword(&ptr, &id); TRACE("Id: %u\n", id); if (FAILED(hr = d3dx9_copy_data(&base->objects[id], &ptr))) goto err_out; if (base->objects[id].data) { if (FAILED(hr = d3dx9_create_object(base, &base->objects[id]))) goto err_out; } } for (i = 0; i < resourcecount; ++i) { TRACE("parse resource %u\n", i); hr = d3dx9_parse_resource(base, data, &ptr); if (hr != D3D_OK) { WARN("Failed to parse resource %u\n", i); goto err_out; } } return D3D_OK; err_out: if (base->techniques) { for (i = 0; i < base->technique_count; ++i) free_technique(&base->techniques[i]); HeapFree(GetProcessHeap(), 0, base->techniques); base->techniques = NULL; } if (base->parameters) { for (i = 0; i < base->parameter_count; ++i) { free_parameter(&base->parameters[i], FALSE, FALSE); } HeapFree(GetProcessHeap(), 0, base->parameters); base->parameters = NULL; } if (base->objects) { for (i = 0; i < base->object_count; ++i) { free_object(&base->objects[i]); } HeapFree(GetProcessHeap(), 0, base->objects); base->objects = NULL; } return hr; } static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect) { DWORD tag, offset; const char *ptr = data; HRESULT hr; ID3DBlob *bytecode = NULL, *temp_errors = NULL; TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect); base->effect = effect; read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); if (tag != d3dx9_effect_version(9, 1)) { TRACE("HLSL ASCII effect, trying to compile it.\n"); hr = D3DCompile(data, data_size, NULL, defines, include, "main", "fx_2_0", 0, eflags, &bytecode, &temp_errors); if (FAILED(hr)) { WARN("Failed to compile ASCII effect.\n"); if (bytecode) ID3D10Blob_Release(bytecode); if (temp_errors) TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors)); if (errors) *errors = temp_errors; else if (temp_errors) ID3D10Blob_Release(temp_errors); return hr; } if (!bytecode) { FIXME("No output from effect compilation.\n"); return D3DERR_INVALIDCALL; } if (errors) *errors = temp_errors; else if (temp_errors) ID3D10Blob_Release(temp_errors); ptr = ID3D10Blob_GetBufferPointer(bytecode); read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); } read_dword(&ptr, &offset); TRACE("Offset: %x\n", offset); hr = d3dx9_parse_effect(base, ptr, data_size, offset); if (bytecode) ID3D10Blob_Release(bytecode); if (hr != D3D_OK) { FIXME("Failed to parse effect.\n"); return hr; } return D3D_OK; } static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool) { HRESULT hr; TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool); effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; effect->ref = 1; if (pool) pool->lpVtbl->AddRef(pool); effect->pool = pool; IDirect3DDevice9_AddRef(device); effect->device = device; if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include, eflags, error_messages, effect))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect(effect); return hr; } /* initialize defaults - check because of unsupported ascii effects */ if (effect->base_effect.techniques) { effect->active_technique = &effect->base_effect.techniques[0]; effect->active_pass = NULL; } return D3D_OK; } HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { struct ID3DXEffectImpl *object; HRESULT hr; TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p," " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n", device, srcdata, srcdatalen, defines, include, skip_constants, flags, pool, effect, compilation_errors); if (compilation_errors) *compilation_errors = NULL; if (!device || !srcdata) return D3DERR_INVALIDCALL; if (!srcdatalen) return E_FAIL; /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */ if (!effect) return D3D_OK; if (skip_constants) FIXME("skip_constants is not NULL, not supported yet.\n"); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool); if (FAILED(hr)) { WARN("Failed to create effect object.\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *effect = &object->ID3DXEffect_iface; TRACE("Created ID3DXEffect %p\n", object); return D3D_OK; } HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, include, flags, pool, effect, compilation_errors); return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors); } static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **error_messages) { HRESULT hr; TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size); compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl; compiler->ref = 1; if (FAILED(hr = d3dx9_base_effect_init(&compiler->base_effect, data, data_size, defines, include, eflags, error_messages, NULL))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect_compiler(compiler); return hr; } return D3D_OK; } HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors) { struct ID3DXEffectCompilerImpl *object; HRESULT hr; TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors); if (!srcdata || !compiler) { WARN("Invalid arguments supplied\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, flags, (ID3DBlob **)parse_errors); if (FAILED(hr)) { WARN("Failed to initialize effect compiler\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *compiler = &object->ID3DXEffectCompiler_iface; TRACE("Created ID3DXEffectCompiler %p\n", object); return D3D_OK; } struct ID3DXEffectPoolImpl { ID3DXEffectPool ID3DXEffectPool_iface; LONG ref; }; static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) { TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectPool)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } WARN("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface) { struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface) { struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectPoolImpl_QueryInterface, ID3DXEffectPoolImpl_AddRef, ID3DXEffectPoolImpl_Release }; HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool) { struct ID3DXEffectPoolImpl *object; TRACE("(%p)\n", pool); if (!pool) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl; object->ref = 1; *pool = &object->ID3DXEffectPool_iface; return S_OK; } HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { void *buffer; HRESULT ret; DWORD size; TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device || !srcfile) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { WCHAR *srcfileW; HRESULT ret; DWORD len; TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device) return D3DERR_INVALIDCALL; if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device) return D3DERR_INVALIDCALL; if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { void *buffer; HRESULT ret; DWORD size; TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors); if (!srcfile) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { WCHAR *srcfileW; HRESULT ret; DWORD len; TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors); if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors); if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly) { FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly); return D3DXERR_INVALIDDATA; }