/* * IDirect3DVolumeTexture9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #define NONAMELESSUNION #define NONAMELESSSTRUCT #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DVolumeTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { IDirect3DVolumeTexture9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); ULONG ref = --This->ref; UINT i; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { for (i = 0; i < This->levels; i++) { if (This->volumes[i] != NULL) { TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]); IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]); } } HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); } void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); } /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); } void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } /* IDirect3DVolumeTexture9 Interface follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); if (Level < This->levels) { TRACE("(%p) Level (%d)\n", This, Level); return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); if (Level < This->levels) { *ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level]; IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel); TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); } else { FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { HRESULT hr; ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); if (Level < This->levels) { /** * Not dirtified while Surfaces don't notify dirtification * This->Dirty = TRUE; */ hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags); TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { HRESULT hr; ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); if (Level < This->levels) { hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]); TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); FIXME("(%p) : stub\n", This); This->Dirty = TRUE; return D3D_OK; } IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = { IDirect3DVolumeTexture9Impl_QueryInterface, IDirect3DVolumeTexture9Impl_AddRef, IDirect3DVolumeTexture9Impl_Release, IDirect3DVolumeTexture9Impl_GetDevice, IDirect3DVolumeTexture9Impl_SetPrivateData, IDirect3DVolumeTexture9Impl_GetPrivateData, IDirect3DVolumeTexture9Impl_FreePrivateData, IDirect3DVolumeTexture9Impl_SetPriority, IDirect3DVolumeTexture9Impl_GetPriority, IDirect3DVolumeTexture9Impl_PreLoad, IDirect3DVolumeTexture9Impl_GetType, IDirect3DVolumeTexture9Impl_SetLOD, IDirect3DVolumeTexture9Impl_GetLOD, IDirect3DVolumeTexture9Impl_GetLevelCount, IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, IDirect3DVolumeTexture9Impl_GetLevelDesc, IDirect3DVolumeTexture9Impl_GetVolumeLevel, IDirect3DVolumeTexture9Impl_LockBox, IDirect3DVolumeTexture9Impl_UnlockBox, IDirect3DVolumeTexture9Impl_AddDirtyBox }; /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; }