Building WineLib DLLs
Introduction
For one reason or another you may find yourself with a Linux
library that you want to use as if it were a Windows Dll. There are
various reasons for this including the following:
You are porting a large application that uses several third-party
libraries. One is available on Linux but you are not yet ready
to link to it directly as a Linux shared library.
There is a well-defined interface available and there are several
Linux solutions that are available for it
(e.g. the ODBC interface in Wine).
You have a binary only Windows application that can be extended
through plugins, such as a text editor or IDE.
The process for dealing with these situations is actually quite simple.
You need to write a spec file that will describe the library's
interface in the same format as a Dll (primarily what functions it
exports). Also you will want to write a small wrapper around the
library. You combine these to form a Wine built-in Dll that links to the
Linux library. Then you modify the DllOverrides in the wine config
file to ensure that this new built-in DLL is called rather than any
windows version.
In this section we will look at two examples. The first example is
extremely simple and leads into the subject in "baby steps". The
second example is the ODBC interface proxy in Wine. The files to which
we will refer for the ODBC example are currently in the
dlls/odbc32 directory of the
Wine source.
The first example is based very closely on a real case (the names
of the functions etc. have been changed to protect the innocent).
A large Windows application includes a DLL that links to a third-party
DLL. For various reasons the third-party DLL does not work too well
under Wine. However the third-party DLL is also available for the
Linux environment. Conveniently the DLL and Linux shared library
export only a small number of functions and the application only uses
one of those.
Specifically, the application calls a function:
signed short WINAPI MyWinFunc (unsigned short a, void *b, void *c,
unsigned long *d, void *e, unsigned char f, char g,
unsigned char *h);
and the linux library exports a corresponding function:
signed short MyLinuxFunc (unsigned short a, void *b, void *c,
unsigned short *d, void *e, char g, unsigned char *h);
Writing the spec file
Start by writing the spec file. This file will describe the interface
as if it were a DLL. See elsewhere for the details of the format of
a spec file (e.g. man winebuild).
In the simple example we want a Wine built-in Dll that corresponds to
the MyWin Dll. The spec file is MyWin.dll.spec and
looks something like this (depending on changes to the way that the
specfile is formatted since this was written).
#
# File: MyWin.dll.spec
#
# some sort of copyright
#
# Wine spec file for the MyWin.dll built-in library (a minimal wrapper around the
# linux library libMyLinux)
#
# For further details of wine spec files see the Winelib documentation at
# www.winehq.com
2 stdcall MyWinFunc (long ptr ptr ptr ptr long long ptr) MyProxyWinFunc
# End of file
Notice that the arguments are flagged as long even though they are
smaller than that.
Notice also that we do not specify an initial function. With this
example we will link directly to the Linux shared library whereas
with the ODBC example we will load the Linux shared library dynamically.
In the case of the ODBC example you can see this in the file
odbc32.spec.
How to deal with C++ APIs
names are mangled, how to demangle them, how to call them
Writing the wrapper
Firstly we will look at the simple example. The main complication of
this case is the slightly different argument lists. The f parameter
does not have to be passed to the Linux function and the d parameter
(theoretically) has to be converted between unsigned long * and
unsigned short *. Doing this ensures that the "high" bits of the
returned value are set correctly. Also unlike with the ODBC example we
will link directly to the Linux Shared Library.
/*
* File: MyWin.c
*
* Copyright (c) The copyright holder.
*
* Basic Wine wrapper for the Linux <3rd party library> so that it can be
* used by <the application>
*
* Currently this file makes no attempt to be a full wrapper for the <3rd
* party library>; it only exports enough for our own use.
*
* Note that this is a Unix file; please don't go converting it to DOS format
* (e.g. converting line feeds to Carriage return/Line feed).
*
* This file should be built in a Wine environment as a WineLib library,
* linked to the Linux <3rd party> libraries (currently libxxxx.so and
* libyyyy.so)
*/
#include < <3rd party linux header> >
#include <windef.h> /* Part of the Wine header files */
signed short WINAPI MyProxyWinFunc (unsigned short a, void *b, void *c,
unsigned long *d, void *e, unsigned char f, char g,
unsigned char *h)
/* This declaration is as defined in the spec file. It is deliberately not
* specified in terms of <3rd party> types since we are messing about here
* between two operating systems (making it look like a Windows thing when
* actually it is a Linux thing). In this way the compiler will point out any
* inconsistencies.
* For example the fourth argument needs care
*/
{
unsigned short d1;
signed short ret;
d1 = (unsigned short) *d;
ret = <3rd party linux function> (a, b, c, &d1, e, g, h);
*d = d1;
return ret;
}
/* End of file */
For a more extensive case we can use the ODBC example. This is
implemented as a header file
() and the actual
C source file (proxyodbc.c). Although the file
is quite long it is extremely simple in structure.
DllMain the function is used to initialize the DLL.
On the process attach event the function dynamically links to the
desired Linux ODBC library (since there are several available) and
builds a list of function pointers. It unlinks on the process
detach event.
Then each of the functions simply calls the appropriate Linux function
through the function pointer that was set up during initialization.
Building
So how do we actually build the Wine built-in Dll? The easiest way is
to get Winemaker to do the hard work for us. For the simple example we
have two source files (the wrapper and the spec file). We also have
the 3rd party header and library files of course.
Put the two source files in a suitable directory and then use
winemaker to create the build framework, including configure script,
makefile etc. You will want to use the following options of
winemaker:
--nosource-fix and --nogenerate-specs (requires winemaker version
0.5.8 or later) to ensure that the two files are not modified.
(If using an older version of winemaker then make the two files
readonly and ignore the complaints about being unable to modify
them).
--dll --single-target MyWin --nomfc to specify the target
-DMightNeedSomething -I3rd_party_include -L3rd_party_lib -lxxxx
-lyyyy where these are the locations of the header files etc.
After running winemaker I like to edit the Makefile.in to add the line
CEXTRA = -Wall just before the DEFINES =.
Then simply run the configure and make as normal (described elsewhere).
Installing
So how do you install the proxy and ensure that everything connects up
correctly? You have quite a bit of flexibility in this area so what
follows are not the only options available.
Ensure that the actual Linux Shared Object is placed somewhere where
the Linux system will be able to find it. Typically this means it
should be in one of the directories mentioned in the /etc/ld.so.conf
file or somewhere in the path specified by LD_LIBRARY_PATH. If you
can link to it from a Linux program it should be OK.
Put the proxy shared object (MyWin.dll.so) in the same place as the
rest of the built-in DLLs. (If you used winemaker to set up your build
environment then running "make install" as root should do that for you)
Alternatively ensure that WINEDLLPATH includes the directory containing
the proxy shared object.
If you have both a Windows DLL and a Linux DLL/proxy pair then you will
have to ensure that the correct one gets called. The easiest way is
probably simply to rename the windows version so that it doesn't get
detected. Alternatively you could specify in the DllOverrides section
(or the AppDefaults\\myprog.exe\\DllOverrides section) of the config
file (in your .wine directory) that the built-in version be used. Note
that if the Windows version Dll is present and is in the same
directory as the executable (as opposed to being in the Windows
directory) then you will currently need to specify the whole path to
the dll, not merely its name.
Once you have done this you should be using the Linux Shared Object
successfully. If you have problems then use the --debugmsg +module
options to wine to see what is actually happening.
Advanced options
Here are a few more advanced options.
Converting filenames
Suppose you want to convert incoming DOS format filenames to their
Unix equivalent. Of course there is no suitable function in the true
Microsoft Windows API, but wine provides a function for just this
task and exports it from its copy of the kernel32 DLL. The function
is wine_get_unix_file_name (defined in winbase.h). Use the -ikernel32
option to winemaker to link to it.