/* * Server-side process management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include #include #include #include #include "winerror.h" #include "winbase.h" #include "winnt.h" #include "server.h" #include "server/process.h" #include "server/thread.h" /* reserved handle access rights */ #define RESERVED_SHIFT 25 #define RESERVED_INHERIT (HANDLE_FLAG_INHERIT << RESERVED_SHIFT) #define RESERVED_CLOSE_PROTECT (HANDLE_FLAG_PROTECT_FROM_CLOSE << RESERVED_SHIFT) #define RESERVED_ALL (RESERVED_INHERIT | RESERVED_CLOSE_PROTECT) /* global handle macros */ #define HANDLE_OBFUSCATOR 0x544a4def #define HANDLE_IS_GLOBAL(h) (((h) ^ HANDLE_OBFUSCATOR) < 0x10000) #define HANDLE_LOCAL_TO_GLOBAL(h) ((h) ^ HANDLE_OBFUSCATOR) #define HANDLE_GLOBAL_TO_LOCAL(h) ((h) ^ HANDLE_OBFUSCATOR) struct handle_entry { struct object *ptr; unsigned int access; }; /* process structure; not much for now... */ struct process { struct object obj; /* object header */ struct process *next; /* system-wide process list */ struct process *prev; struct thread *thread_list; /* head of the thread list */ struct handle_entry *entries; /* handle entry table */ int handle_count; /* nb of allocated handle entries */ int handle_last; /* last used handle entry */ int exit_code; /* process exit code */ int running_threads; /* number of threads running in this process */ struct timeval start_time; /* absolute time at process start */ struct timeval end_time; /* absolute time at process end */ int priority; /* priority class */ int affinity; /* process affinity mask */ struct object *console_in; /* console input */ struct object *console_out; /* console output */ }; static struct process *first_process; static struct process *initial_process; static int running_processes; #define MIN_HANDLE_ENTRIES 32 /* process operations */ static void process_dump( struct object *obj, int verbose ); static int process_signaled( struct object *obj, struct thread *thread ); static void process_destroy( struct object *obj ); static void free_handles( struct process *process ); static int copy_handle_table( struct process *process, struct process *parent ); static const struct object_ops process_ops = { process_dump, add_queue, remove_queue, process_signaled, no_satisfied, no_read_fd, no_write_fd, no_flush, no_get_file_info, process_destroy }; /* create a new process */ struct process *create_process(void) { struct process *process, *parent; if (!(process = mem_alloc( sizeof(*process) ))) return NULL; parent = current ? current->process : NULL; if (!copy_handle_table( process, parent )) { free( process ); return NULL; } init_object( &process->obj, &process_ops, NULL ); process->next = first_process; process->prev = NULL; process->thread_list = NULL; process->exit_code = 0x103; /* STILL_ACTIVE */ process->running_threads = 0; process->priority = NORMAL_PRIORITY_CLASS; process->affinity = 1; process->console_in = NULL; process->console_out = NULL; if (parent) { if (parent->console_in) process->console_in = grab_object( parent->console_in ); if (parent->console_out) process->console_out = grab_object( parent->console_out ); } if (first_process) first_process->prev = process; first_process = process; if (!initial_process) { initial_process = process; grab_object( initial_process ); /* so that we never free it */ } gettimeofday( &process->start_time, NULL ); /* alloc a handle for the process itself */ alloc_handle( process, process, PROCESS_ALL_ACCESS, 0 ); return process; } /* destroy a process when its refcount is 0 */ static void process_destroy( struct object *obj ) { struct process *process = (struct process *)obj; assert( obj->ops == &process_ops ); assert( process != initial_process ); /* we can't have a thread remaining */ assert( !process->thread_list ); if (process->next) process->next->prev = process->prev; if (process->prev) process->prev->next = process->next; else first_process = process->next; free_console( process ); free_handles( process ); if (debug_level) memset( process, 0xbb, sizeof(process) ); /* catch errors */ free( process ); } /* dump a process on stdout for debugging purposes */ static void process_dump( struct object *obj, int verbose ) { struct process *process = (struct process *)obj; assert( obj->ops == &process_ops ); printf( "Process next=%p prev=%p\n", process->next, process->prev ); } static int process_signaled( struct object *obj, struct thread *thread ) { struct process *process = (struct process *)obj; return !process->running_threads; } /* get a process from an id (and increment the refcount) */ struct process *get_process_from_id( void *id ) { struct process *p = first_process; while (p && (p != id)) p = p->next; if (p) grab_object( p ); else SET_ERROR( ERROR_INVALID_PARAMETER ); return p; } /* get a process from a handle (and increment the refcount) */ struct process *get_process_from_handle( int handle, unsigned int access ) { return (struct process *)get_handle_obj( current->process, handle, access, &process_ops ); } /* a process has been killed (i.e. its last thread died) */ static void process_killed( struct process *process, int exit_code ) { assert( !process->thread_list ); process->exit_code = exit_code; gettimeofday( &process->end_time, NULL ); wake_up( &process->obj, 0 ); free_handles( process ); } /* free the process handle entries */ static void free_handles( struct process *process ) { struct handle_entry *entry; int handle; if (!(entry = process->entries)) return; for (handle = 0; handle <= process->handle_last; handle++, entry++) { struct object *obj = entry->ptr; entry->ptr = NULL; if (obj) release_object( obj ); } free( process->entries ); process->handle_count = 0; process->handle_last = -1; process->entries = NULL; } /* add a thread to a process running threads list */ void add_process_thread( struct process *process, struct thread *thread ) { thread->proc_next = process->thread_list; thread->proc_prev = NULL; if (thread->proc_next) thread->proc_next->proc_prev = thread; process->thread_list = thread; if (!process->running_threads++) running_processes++; grab_object( thread ); } /* remove a thread from a process running threads list */ void remove_process_thread( struct process *process, struct thread *thread ) { assert( process->running_threads > 0 ); assert( process->thread_list ); if (thread->proc_next) thread->proc_next->proc_prev = thread->proc_prev; if (thread->proc_prev) thread->proc_prev->proc_next = thread->proc_next; else process->thread_list = thread->proc_next; if (!--process->running_threads) { /* we have removed the last running thread, exit the process */ running_processes--; process_killed( process, thread->exit_code ); } release_object( thread ); } /* grow a handle table */ /* return 1 if OK, 0 on error */ static int grow_handle_table( struct process *process ) { struct handle_entry *new_entries; int count = process->handle_count; if (count >= INT_MAX / 2) return 0; count *= 2; if (!(new_entries = realloc( process->entries, count * sizeof(struct handle_entry) ))) { SET_ERROR( ERROR_OUTOFMEMORY ); return 0; } process->handle_count = count; process->entries = new_entries; return 1; } /* allocate a handle for an object, incrementing its refcount */ /* return the handle, or -1 on error */ int alloc_handle( struct process *process, void *obj, unsigned int access, int inherit ) { struct handle_entry *entry; int handle; assert( !(access & RESERVED_ALL) ); if (inherit) access |= RESERVED_INHERIT; /* find the first free entry */ if (!(entry = process->entries)) return -1; for (handle = 0; handle <= process->handle_last; handle++, entry++) if (!entry->ptr) goto found; if (handle >= process->handle_count) { if (!grow_handle_table( process )) return -1; entry = process->entries + handle; /* the table may have moved */ } process->handle_last = handle; found: entry->ptr = grab_object( obj ); entry->access = access; return handle + 1; /* avoid handle 0 */ } /* return an handle entry, or NULL if the handle is invalid */ static struct handle_entry *get_handle( struct process *process, int handle ) { struct handle_entry *entry; if (HANDLE_IS_GLOBAL(handle)) { handle = HANDLE_GLOBAL_TO_LOCAL(handle); process = initial_process; } handle--; /* handles start at 1 */ if ((handle < 0) || (handle > process->handle_last)) goto error; entry = process->entries + handle; if (!entry->ptr) goto error; return entry; error: SET_ERROR( ERROR_INVALID_HANDLE ); return NULL; } /* attempt to shrink a table */ /* return 1 if OK, 0 on error */ static int shrink_handle_table( struct process *process ) { struct handle_entry *new_entries; struct handle_entry *entry = process->entries + process->handle_last; int count = process->handle_count; while (process->handle_last >= 0) { if (entry->ptr) break; process->handle_last--; entry--; } if (process->handle_last >= count / 4) return 1; /* no need to shrink */ if (count < MIN_HANDLE_ENTRIES * 2) return 1; /* too small to shrink */ count /= 2; if (!(new_entries = realloc( process->entries, count * sizeof(struct handle_entry) ))) return 0; process->handle_count = count; process->entries = new_entries; return 1; } /* copy the handle table of the parent process */ /* return 1 if OK, 0 on error */ static int copy_handle_table( struct process *process, struct process *parent ) { struct handle_entry *ptr; int i, count, last; if (!parent) /* first process */ { count = MIN_HANDLE_ENTRIES; last = -1; } else { assert( parent->entries ); count = parent->handle_count; last = parent->handle_last; } if (!(ptr = mem_alloc( count * sizeof(struct handle_entry)))) return 0; process->entries = ptr; process->handle_count = count; process->handle_last = last; if (last >= 0) { memcpy( ptr, parent->entries, (last + 1) * sizeof(struct handle_entry) ); for (i = 0; i <= last; i++, ptr++) { if (!ptr->ptr) continue; if (ptr->access & RESERVED_INHERIT) grab_object( ptr->ptr ); else ptr->ptr = NULL; /* don't inherit this entry */ } } /* attempt to shrink the table */ shrink_handle_table( process ); return 1; } /* close a handle and decrement the refcount of the associated object */ /* return 1 if OK, 0 on error */ int close_handle( struct process *process, int handle ) { struct handle_entry *entry; struct object *obj; if (HANDLE_IS_GLOBAL(handle)) { handle = HANDLE_GLOBAL_TO_LOCAL(handle); process = initial_process; } if (!(entry = get_handle( process, handle ))) return 0; if (entry->access & RESERVED_CLOSE_PROTECT) return 0; /* FIXME: error code */ obj = entry->ptr; entry->ptr = NULL; if (handle-1 == process->handle_last) shrink_handle_table( process ); release_object( obj ); return 1; } /* retrieve the object corresponding to a handle, incrementing its refcount */ struct object *get_handle_obj( struct process *process, int handle, unsigned int access, const struct object_ops *ops ) { struct handle_entry *entry; struct object *obj; switch( handle ) { case 0xfffffffe: /* current thread pseudo-handle */ obj = ¤t->obj; break; case 0x7fffffff: /* current process pseudo-handle */ obj = (struct object *)current->process; break; default: if (!(entry = get_handle( process, handle ))) return NULL; if ((entry->access & access) != access) { SET_ERROR( ERROR_ACCESS_DENIED ); return NULL; } obj = entry->ptr; break; } if (ops && (obj->ops != ops)) { SET_ERROR( ERROR_INVALID_HANDLE ); /* not the right type */ return NULL; } return grab_object( obj ); } /* get/set the handle reserved flags */ /* return the new flags (or -1 on error) */ int set_handle_info( struct process *process, int handle, int mask, int flags ) { struct handle_entry *entry; if (!(entry = get_handle( process, handle ))) return -1; mask = (mask << RESERVED_SHIFT) & RESERVED_ALL; flags = (flags << RESERVED_SHIFT) & mask; entry->access = (entry->access & ~mask) | flags; return (entry->access & RESERVED_ALL) >> RESERVED_SHIFT; } /* duplicate a handle */ int duplicate_handle( struct process *src, int src_handle, struct process *dst, unsigned int access, int inherit, int options ) { int res; struct handle_entry *entry = get_handle( src, src_handle ); if (!entry) return -1; if (options & DUP_HANDLE_SAME_ACCESS) access = entry->access; if (options & DUP_HANDLE_MAKE_GLOBAL) dst = initial_process; access &= ~RESERVED_ALL; res = alloc_handle( dst, entry->ptr, access, inherit ); if (options & DUP_HANDLE_MAKE_GLOBAL) res = HANDLE_LOCAL_TO_GLOBAL(res); return res; } /* open a new handle to an existing object */ int open_object( const char *name, const struct object_ops *ops, unsigned int access, int inherit ) { struct object *obj = find_object( name ); if (!obj) { SET_ERROR( ERROR_FILE_NOT_FOUND ); return -1; } if (ops && obj->ops != ops) { release_object( obj ); SET_ERROR( ERROR_INVALID_HANDLE ); /* FIXME: not the right type */ return -1; } return alloc_handle( current->process, obj, access, inherit ); } /* dump a handle table on stdout */ void dump_handles( struct process *process ) { struct handle_entry *entry; int i; if (!process->entries) return; entry = process->entries; for (i = 0; i <= process->handle_last; i++, entry++) { if (!entry->ptr) continue; printf( "%5d: %p %08x ", i + 1, entry->ptr, entry->access ); entry->ptr->ops->dump( entry->ptr, 0 ); } } /* kill a process on the spot */ void kill_process( struct process *process, int exit_code ) { while (process->thread_list) kill_thread( process->thread_list, exit_code ); } /* get all information about a process */ void get_process_info( struct process *process, struct get_process_info_reply *reply ) { reply->pid = process; reply->exit_code = process->exit_code; reply->priority = process->priority; reply->process_affinity = process->affinity; reply->system_affinity = 1; } /* set all information about a process */ void set_process_info( struct process *process, struct set_process_info_request *req ) { if (req->mask & SET_PROCESS_INFO_PRIORITY) process->priority = req->priority; if (req->mask & SET_PROCESS_INFO_AFFINITY) { if (req->affinity != 1) SET_ERROR( ERROR_INVALID_PARAMETER ); else process->affinity = req->affinity; } } /* allocate a console for this process */ int alloc_console( struct process *process ) { struct object *obj[2]; if (process->console_in || process->console_out) { SET_ERROR( ERROR_ACCESS_DENIED ); return 0; } if (!create_console( -1, obj )) return 0; process->console_in = obj[0]; process->console_out = obj[1]; return 1; } /* free the console for this process */ int free_console( struct process *process ) { if (process->console_in) release_object( process->console_in ); if (process->console_out) release_object( process->console_out ); process->console_in = process->console_out = NULL; return 1; } /* get the process console */ struct object *get_console( struct process *process, int output ) { struct object *obj; if (!(obj = output ? process->console_out : process->console_in)) return NULL; return grab_object( obj ); } /* take a snapshot of currently running processes */ struct process_snapshot *process_snap( int *count ) { struct process_snapshot *snapshot, *ptr; struct process *process; if (!running_processes) return NULL; if (!(snapshot = mem_alloc( sizeof(*snapshot) * running_processes ))) return NULL; ptr = snapshot; for (process = first_process; process; process = process->next) { if (!process->running_threads) continue; ptr->process = process; ptr->threads = process->running_threads; ptr->priority = process->priority; grab_object( process ); ptr++; } *count = running_processes; return snapshot; }