/* * Direct3D 8 private include file * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_D3DX8_PRIVATE_H #define __WINE_D3DX8_PRIVATE_H /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ #include "config.h" #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ #include #include #ifdef HAVE_GL_GLEXT_H # include #endif #undef XMD_H #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI /* X11 locking */ extern void (*wine_tsx11_lock_ptr)(void); extern void (*wine_tsx11_unlock_ptr)(void); /* As GLX relies on X, this is needed */ #define ENTER_GL() wine_tsx11_lock_ptr() #define LEAVE_GL() wine_tsx11_unlock_ptr() #include "d3d8.h" /* Device caps */ #define MAX_STREAMS 1 #define MAX_ACTIVE_LIGHTS 8 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe /* Direct38 Interfaces: */ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; typedef struct IDirect3D8Impl IDirect3D8Impl; typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; /* State Block for Begin/End/Capture/Create/Apply State Block */ /* Note: Very long winded but I do not believe gl Lists will */ /* resolve everything we need, so doing it manually for now */ typedef struct SAVEDSTATES { BOOL lightEnable[MAX_ACTIVE_LIGHTS]; BOOL Indices; BOOL lights[MAX_ACTIVE_LIGHTS]; BOOL material; BOOL stream_source[MAX_STREAMS]; BOOL textures[8]; BOOL transform[HIGHEST_TRANSFORMSTATE]; BOOL viewport; BOOL vertexShader; BOOL pixelShader; BOOL renderstate[HIGHEST_RENDER_STATE]; BOOL texture_state[8][HIGHEST_TEXTURE_STATE]; BOOL clipplane[MAX_CLIPPLANES]; } SAVEDSTATES; typedef struct STATEBLOCK { D3DSTATEBLOCKTYPE blockType; SAVEDSTATES Changed; SAVEDSTATES Set; /* Light Enable */ BOOL lightEnable[MAX_ACTIVE_LIGHTS]; /* ClipPlane */ double clipplane[MAX_CLIPPLANES][4]; /* Indices */ IDirect3DIndexBuffer8* pIndexData; UINT baseVertexIndex; /* Lights */ D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS]; /* Material */ D3DMATERIAL8 material; /* Pixel Shader */ DWORD PixelShader; /* TODO: Pixel Shader Constant */ /* RenderState */ DWORD renderstate[HIGHEST_RENDER_STATE]; /* Stream Source */ UINT stream_stride[MAX_STREAMS]; IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS]; /* Texture */ IDirect3DBaseTexture8 *textures[8]; int textureDimensions[8]; /* Texture State Stage */ DWORD texture_state[8][HIGHEST_TEXTURE_STATE]; /* Transform */ D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; /* ViewPort */ D3DVIEWPORT8 viewport; /* Vertex Shader */ DWORD VertexShader; /* TODO: Vertex Shader Constant */ } STATEBLOCK; typedef struct SHADER8Vector { float x; float y; float z; float w; } SHADER8Vector; typedef struct SHADER8Scalar { float x; } SHADER8Scalar; #define SHADER_MAX_CONSTANTS 96 #define VSHADER_MAX_CONSTANTS 96 #define PSHADER_MAX_CONSTANTS 96 typedef SHADER8Vector SHADER8Constants[SHADER_MAX_CONSTANTS]; typedef struct SHADER8Data { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ SHADER8Constants C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } SHADER8Data; typedef struct VERTEXSHADER8 { /* TODO: Vertex Shader */ CONST DWORD* decl; CONST DWORD* function; DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */ UINT declLength; UINT functionLength; DWORD fvf; /* run time datas */ SHADER8Data* data; } VERTEXSHADER8; typedef struct PIXELSHADER8 { /* TODO: Pixel Shader */ CONST DWORD* function; UINT functionLength; /* run time datas */ SHADER8Data* data; } PIXELSHADER8; /* * External prototypes */ /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */ void CreateStateBlock(LPDIRECT3DDEVICE8 iface); /* * Macros */ #define checkGLcall(A) \ { \ GLint err = glGetError(); \ if (err != GL_NO_ERROR) { \ FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ } else { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ } \ } /* =========================================================================== The interfactes themselves =========================================================================== */ /* ---------- */ /* IDirect3D8 */ /* ---------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl; extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt; /***************************************************************************** * IDirect3D implementation structure */ struct IDirect3D8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3D8); DWORD ref; /* IDirect3D8 fields */ }; /* IUnknown: */ extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface); extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface); /* IDirect3d8: */ extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction); extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface); extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier); extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter); extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType); extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps); extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter); extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface); /* ---------------- */ /* IDirect3DDevice8 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl; /***************************************************************************** * IDirect3DDevice8 implementation structure */ struct IDirect3DDevice8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DDevice8); DWORD ref; /* IDirect3DDevice8 fields */ IDirect3D8Impl *direct3d8; IDirect3DSurface8Impl *backBuffer; D3DPRESENT_PARAMETERS PresentParms; D3DDEVICE_CREATION_PARAMETERS CreateParms; UINT adapterNo; D3DDEVTYPE devType; UINT srcBlend; UINT dstBlend; /* State block related */ BOOL isRecordingState; STATEBLOCK StateBlock; STATEBLOCK *UpdateStateBlock; /* Other required values */ float lightPosn[MAX_ACTIVE_LIGHTS][4]; float lightDirn[MAX_ACTIVE_LIGHTS][4]; /* OpenGL related */ GLXContext glCtx; XVisualInfo *visInfo; Display *display; Window win; UINT dummyTextureName[8]; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface); extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface); /* IDirect3DDevice8: */ extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface); extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap); extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags); extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain); extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus); extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp); extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray); extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport); extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport); extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial); extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial); extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight); extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight); extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable); extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable); extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane); extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane); extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue); extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken); extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken); extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus); extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value); extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses); extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries); extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber); extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride); extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage); extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride); extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride); extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex); extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex); extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo); extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle); /* ---------------- */ /* IDirect3DVolume8 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl; /***************************************************************************** * IDirect3DVolume8 implementation structure */ struct IDirect3DVolume8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DVolume8); DWORD ref; /* IDirect3DVolume8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; void *Container; D3DVOLUME_DESC myDesc; BYTE *allocatedMemory; UINT textureName; UINT bytesPerPixel; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface); extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface); /* IDirect3DVolume8: */ extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid); extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer); extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc); extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags); extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface); /* ------------------- */ /* IDirect3DSwapChain8 */ /* ------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl; /***************************************************************************** * IDirect3DSwapChain8 implementation structure */ struct IDirect3DSwapChain8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DSwapChain8); DWORD ref; /* IDirect3DSwapChain8 fields */ }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface); extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface); /* IDirect3DSwapChain8: */ extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); /* ----------------- */ /* IDirect3DSurface8 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl; /***************************************************************************** * IDirect3DSurface8 implementation structure */ struct IDirect3DSurface8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DSurface8); DWORD ref; /* IDirect3DSurface8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; void *Container; D3DSURFACE_DESC myDesc; BYTE *allocatedMemory; UINT textureName; UINT bytesPerPixel; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface); extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface); /* IDirect3DSurface8: */ extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid); extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer); extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc); extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags); extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface); /* ------------------ */ /* IDirect3DResource8 */ /* ------------------ */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl; /***************************************************************************** * IDirect3DResource8 implementation structure */ struct IDirect3DResource8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DResource8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface); extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface); /* IDirect3DResource8: */ extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface); extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface); /* ---------------------- */ /* IDirect3DVertexBuffer8 */ /* ---------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl; /***************************************************************************** * IDirect3DVertexBuffer8 implementation structure */ struct IDirect3DVertexBuffer8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DVertexBuffer8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DVertexBuffer8 fields */ BYTE *allocatedMemory; D3DVERTEXBUFFER_DESC currentDesc; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface); extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface); /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface); extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface); /* IDirect3DVertexBuffer8: */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc); /* --------------------- */ /* IDirect3DIndexBuffer8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl; /***************************************************************************** * IDirect3DIndexBuffer8 implementation structure */ struct IDirect3DIndexBuffer8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DIndexBuffer8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DIndexBuffer8 fields */ void *allocatedMemory; D3DINDEXBUFFER_DESC currentDesc; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface); extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface); /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface); extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface); /* IDirect3DIndexBuffer8: */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc); /* --------------------- */ /* IDirect3DBaseTexture8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl; /***************************************************************************** * IDirect3DBaseTexture8 implementation structure */ struct IDirect3DBaseTexture8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DBaseTexture8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ /* *BOOL isManaged; *DWORD lod; */ }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface); extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface); /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface); extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface); /* IDirect3DBaseTexture8: */ extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface); /* --------------------- */ /* IDirect3DCubeTexture8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl; /***************************************************************************** * IDirect3DCubeTexture8 implementation structure */ struct IDirect3DCubeTexture8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DCubeTexture8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ /* IDirect3DCubeTexture8 fields */ UINT edgeLength; DWORD usage; UINT levels; D3DFORMAT format; IDirect3DDevice8Impl *device; IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS]; BOOL Dirty; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface); extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface); extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8 */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect); /* ----------------- */ /* IDirect3DTexture8 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl; /***************************************************************************** * IDirect3DTexture8 implementation structure */ struct IDirect3DTexture8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DTexture8); DWORD ref; /* IDirect3DResourc8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ /* IDirect3DTexture8 fields */ UINT width; UINT height; UINT levels; DWORD usage; D3DFORMAT format; IDirect3DDevice8Impl *device; IDirect3DSurface8Impl *surfaces[MAX_LEVELS]; BOOL Dirty; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface); extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface); extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface); extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: */ extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc); extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel); extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags); extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level); extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect); /* ----------------------- */ /* IDirect3DVolumeTexture8 */ /* ----------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl; /***************************************************************************** * IDirect3DVolumeTexture8 implementation structure */ struct IDirect3DVolumeTexture8Impl { /* IUnknown fields */ ICOM_VFIELD(IDirect3DVolumeTexture8); DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ /* IDirect3DVolumeTexture8 fields */ UINT width; UINT height; UINT depth; UINT levels; DWORD usage; D3DFORMAT format; IDirect3DDevice8Impl *device; IDirect3DVolume8Impl *volumes[MAX_LEVELS]; BOOL Dirty; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface); extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface); extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox); /******************* * private functions */ DWORD vshader_decl_parse(VERTEXSHADER8* vshader); DWORD vshader_program_parse(VERTEXSHADER8* vshader); #endif /* __WINE_D3DX8_PRIVATE_H */