/* * Skin Info operations specific to D3DX9. * * Copyright (C) 2011 Dylan Smith * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct bone { char *name; D3DXMATRIX transform; DWORD num_influences; DWORD *vertices; FLOAT *weights; }; typedef struct ID3DXSkinInfoImpl { ID3DXSkinInfo ID3DXSkinInfo_iface; LONG ref; DWORD fvf; D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE]; DWORD num_vertices; DWORD num_bones; struct bone *bones; } ID3DXSkinInfoImpl; static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface) { return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface); } static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj) { TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo)) { IUnknown_AddRef(iface); *ppobj = iface; return D3D_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface) { struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u\n", This, ref); return ref; } static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface) { struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u\n", This, ref); if (ref == 0) { DWORD i; for (i = 0; i < This->num_bones; i++) { HeapFree(GetProcessHeap(), 0, This->bones[i].name); HeapFree(GetProcessHeap(), 0, This->bones[i].vertices); HeapFree(GetProcessHeap(), 0, This->bones[i].weights); } HeapFree(GetProcessHeap(), 0, This->bones); HeapFree(GetProcessHeap(), 0, This); } return ref; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct bone *bone; DWORD *new_vertices = NULL; FLOAT *new_weights = NULL; TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n", iface, bone_num, num_influences, vertices, weights); if (bone_num >= This->num_bones || !vertices || !weights) return D3DERR_INVALIDCALL; if (num_influences) { new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices)); if (!new_vertices) return E_OUTOFMEMORY; new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights)); if (!new_weights) { HeapFree(GetProcessHeap(), 0, new_vertices); return E_OUTOFMEMORY; } memcpy(new_vertices, vertices, num_influences * sizeof(*vertices)); memcpy(new_weights, weights, num_influences * sizeof(*weights)); } bone = &This->bones[bone_num]; bone->num_influences = num_influences; HeapFree(GetProcessHeap(), 0, bone->vertices); HeapFree(GetProcessHeap(), 0, bone->weights); bone->vertices = new_vertices; bone->weights = new_weights; return D3D_OK; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight); return E_NOTIMPL; } static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("(%p, %u)\n", This, bone_num); if (bone_num >= This->num_bones) return 0; return This->bones[bone_num].num_influences; } static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); struct bone *bone; TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights); if (bone_num >= This->num_bones || !vertices) return D3DERR_INVALIDCALL; bone = &This->bones[bone_num]; if (!bone->num_influences) return D3D_OK; memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices)); if (weights) memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights)); return D3D_OK; } static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %p): stub\n", This, max_vertex_influences); return E_NOTIMPL; } static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("(%p)\n", This); return This->num_bones; } static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num, DWORD vertex_num, DWORD *influence_index) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface, struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %g): stub\n", This, min_influence); return E_NOTIMPL; } static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p): stub\n", This); return 0.0f; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); char *new_name; size_t size; TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name)); if (bone_idx >= This->num_bones || !name) return D3DERR_INVALIDCALL; size = strlen(name) + 1; new_name = HeapAlloc(GetProcessHeap(), 0, size); if (!new_name) return E_OUTOFMEMORY; memcpy(new_name, name, size); HeapFree(GetProcessHeap(), 0, This->bones[bone_idx].name); This->bones[bone_idx].name = new_name; return D3D_OK; } static const char * WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("iface %p, bone_idx %u.\n", iface, bone_idx); if (bone_idx >= This->num_bones) return NULL; return This->bones[bone_idx].name; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, const D3DXMATRIX *bone_transform) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform); if (bone_num >= This->num_bones || !bone_transform) return D3DERR_INVALIDCALL; This->bones[bone_num].transform = *bone_transform; return D3D_OK; } static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("(%p, %u)\n", This, bone_num); if (bone_num >= This->num_bones) return NULL; return &This->bones[bone_num].transform; } static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %p): stub\n", This, skin_info); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); HRESULT hr; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; TRACE("(%p, %x)\n", This, fvf); hr = D3DXDeclaratorFromFVF(fvf, declaration); if (FAILED(hr)) return hr; return iface->lpVtbl->SetDeclaration(iface, declaration); } static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); HRESULT hr; int count; TRACE("iface %p, declaration %p.\n", iface, declaration); if (!declaration) return D3DERR_INVALIDCALL; for (count = 0; declaration[count].Stream != 0xff; count++) { if (declaration[count].Stream != 0) { WARN("Invalid vertex element %u; contains non-zero stream %u\n", count, declaration[count].Stream); return D3DERR_INVALIDCALL; } } count++; memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration)); hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf); if (FAILED(hr)) This->fvf = 0; return D3D_OK; } static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); TRACE("(%p)\n", This); return This->fvf; } static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); UINT count = 0; TRACE("(%p)\n", This); while (This->vertex_declaration[count++].Stream != 0xff); memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0])); return D3D_OK; } static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms, const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) { FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n", iface, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n", This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); return E_NOTIMPL; } static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) { ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n", This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); return E_NOTIMPL; } static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl = { /* IUnknown methods */ ID3DXSkinInfoImpl_QueryInterface, ID3DXSkinInfoImpl_AddRef, ID3DXSkinInfoImpl_Release, /* ID3DXSkinInfo */ ID3DXSkinInfoImpl_SetBoneInfluence, ID3DXSkinInfoImpl_SetBoneVertexInfluence, ID3DXSkinInfoImpl_GetNumBoneInfluences, ID3DXSkinInfoImpl_GetBoneInfluence, ID3DXSkinInfoImpl_GetBoneVertexInfluence, ID3DXSkinInfoImpl_GetMaxVertexInfluences, ID3DXSkinInfoImpl_GetNumBones, ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex, ID3DXSkinInfoImpl_GetMaxFaceInfluences, ID3DXSkinInfoImpl_SetMinBoneInfluence, ID3DXSkinInfoImpl_GetMinBoneInfluence, ID3DXSkinInfoImpl_SetBoneName, ID3DXSkinInfoImpl_GetBoneName, ID3DXSkinInfoImpl_SetBoneOffsetMatrix, ID3DXSkinInfoImpl_GetBoneOffsetMatrix, ID3DXSkinInfoImpl_Clone, ID3DXSkinInfoImpl_Remap, ID3DXSkinInfoImpl_SetFVF, ID3DXSkinInfoImpl_SetDeclaration, ID3DXSkinInfoImpl_GetFVF, ID3DXSkinInfoImpl_GetDeclaration, ID3DXSkinInfoImpl_UpdateSkinnedMesh, ID3DXSkinInfoImpl_ConvertToBlendedMesh, ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh }; HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration, DWORD num_bones, ID3DXSkinInfo **skin_info) { HRESULT hr; ID3DXSkinInfoImpl *object = NULL; static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END(); TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info); if (!skin_info || !declaration) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); if (!object) return E_OUTOFMEMORY; object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl; object->ref = 1; object->num_vertices = num_vertices; object->num_bones = num_bones; object->vertex_declaration[0] = empty_declaration; object->fvf = 0; object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones)); if (!object->bones) { hr = E_OUTOFMEMORY; goto error; } hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration); if (FAILED(hr)) goto error; *skin_info = &object->ID3DXSkinInfo_iface; return D3D_OK; error: HeapFree(GetProcessHeap(), 0, object->bones); HeapFree(GetProcessHeap(), 0, object); return hr; } HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info) { HRESULT hr; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info); hr = D3DXDeclaratorFromFVF(fvf, declaration); if (FAILED(hr)) return hr; return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info); }