/* * IWineD3DQuery implementation * * Copyright 2005 Oliver Stieber * * * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" /* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/Queries.asp */ WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* ******************************************* IWineD3DQuery IUnknown parts follow ******************************************* */ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DQuery)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } return E_NOINTERFACE; } ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); return InterlockedIncrement(&This->ref); } ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %ld\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (ref == 0) { if(This->extendedData != NULL){ HeapFree(GetProcessHeap(), 0, This->extendedData); } HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ******************************************* IWineD3DQuery IWineD3DQuery parts follow ******************************************* */ HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; *parent= (IUnknown*) parent; IUnknown_AddRef(*parent); TRACE("(%p) : returning %p\n", This, *parent); return D3D_OK; } HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); *pDevice = (IWineD3DDevice *)This->wineD3DDevice; TRACE("(%p) returning %p\n", This, *pDevice); return D3D_OK; } HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; if(dwSize == 0){ /*you can use this method to poll the resource for the query status*/ /*We return success(S_OK) if we support a feature, and faikure(S_FALSE) if we don't, just return success and fluff it for now*/ return S_OK; }else{ } switch (This->type){ case WINED3DQUERYTYPE_VCACHE: { WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData; data->Pattern = MAKEFOURCC('C','A','C','H'); data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/ data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/ data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/ } break; case WINED3DQUERYTYPE_RESOURCEMANAGER: { WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData; int i; for(i = 0; i < D3DRTYPECOUNT; i++){ /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/ /* isTextureResident could be used to get some of this infomration */ data->stats[i].bThrashing = FALSE; data->stats[i].ApproxBytesDownloaded = 1; data->stats[i].NumEvicts = 1; data->stats[i].NumVidCreates = 1; data->stats[i].LastPri = 1; data->stats[i].NumUsed = 1; data->stats[i].NumUsedInVidMem = 1; data->stats[i].WorkingSet = 1; data->stats[i].WorkingSetBytes = 1; data->stats[i].TotalManaged = 1; data->stats[i].TotalBytes = 1; } } break; case WINED3DQUERYTYPE_VERTEXSTATS: { WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData; data->NumRenderedTriangles = 1; data->NumExtraClippingTriangles = 1; } break; case WINED3DQUERYTYPE_EVENT: { BOOL* data = pData; *data = TRUE; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_OCCLUSION: { DWORD* data = pData; *data = 1; /* TODO: opengl occlusion queries http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt */ } break; case WINED3DQUERYTYPE_TIMESTAMP: { UINT64* data = pData; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: { BOOL* data = pData; *data = FALSE; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: { UINT64* data = pData; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_PIPELINETIMINGS: { WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData; data->VertexProcessingTimePercent = 1.0f; data->PixelProcessingTimePercent = 1.0f; data->OtherGPUProcessingTimePercent = 97.0f; data->GPUIdleTimePercent = 1.0f; } break; case WINED3DQUERYTYPE_INTERFACETIMINGS: { WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData; data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f; data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f; data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f; data->WaitingForGPUExclusiveResourceTimePercent = 1.0f; data->WaitingForGPUOtherTimePercent = 96.0f; } break; case WINED3DQUERYTYPE_VERTEXTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_PIXELTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: { WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData; data->MaxBandwidthUtilized = 1.0f; data->FrontEndUploadMemoryUtilizedPercent = 1.0f; data->VertexRateUtilizedPercent = 1.0f; data->TriangleSetupRateUtilizedPercent = 1.0f; data->FillRateUtilizedPercent = 97.0f; } break; case WINED3DQUERYTYPE_CACHEUTILIZATION: { WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData; data->TextureCacheHitRate = 1.0f; data->PostTransformVertexCacheHitRate = 1.0f; } break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); }; /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH D3DGETDATA_FLUSH may return D3DERR_DEVICELOST if the device is lost */ FIXME("(%p) : stub \n", This); return S_OK; /* S_OK if the query data is available*/ } DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; int dataSize = 0; FIXME("(%p) : stub \n", This); switch(This->type){ case WINED3DQUERYTYPE_VCACHE: dataSize = sizeof(WINED3DDEVINFO_VCACHE); break; case WINED3DQUERYTYPE_RESOURCEMANAGER: dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER); break; case WINED3DQUERYTYPE_VERTEXSTATS: dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS); break; case WINED3DQUERYTYPE_EVENT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_OCCLUSION: dataSize = sizeof(DWORD); /* http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt */ break; case WINED3DQUERYTYPE_TIMESTAMP: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_PIPELINETIMINGS: dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS); break; case WINED3DQUERYTYPE_INTERFACETIMINGS: dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS); break; case WINED3DQUERYTYPE_VERTEXTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_PIXELTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS); break; case WINED3DQUERYTYPE_CACHEUTILIZATION: dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION); break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); dataSize = 0; } return dataSize; } WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; return This->type; } HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; FIXME("(%p) : stub \n", This); return D3D_OK; /* can be D3DERR_INVALIDCALL. */ } /********************************************************** * IWineD3DQuery VTbl follows **********************************************************/ const IWineD3DQueryVtbl IWineD3DQuery_Vtbl = { /*** IUnknown methods ***/ IWineD3DQueryImpl_QueryInterface, IWineD3DQueryImpl_AddRef, IWineD3DQueryImpl_Release, /*** IWineD3Dquery methods ***/ IWineD3DQueryImpl_GetParent, IWineD3DQueryImpl_GetDevice, IWineD3DQueryImpl_GetData, IWineD3DQueryImpl_GetDataSize, IWineD3DQueryImpl_GetType, IWineD3DQueryImpl_Issue };