/* * Copyright (C) 2008 Stefan Dösinger(for CodeWeavers) * Copyright (C) 2010 Louis Lenders * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like * how to obtain them. For testing rendering with extended functions use visual.c */ #define COBJMACROS #include "wine/test.h" #include "winuser.h" #include "wingdi.h" #include #include static HMODULE d3d9_handle = 0; static BOOL (WINAPI *pEnumDisplaySettingsExA)(LPCSTR, DWORD, DEVMODEA *, DWORD); static LONG (WINAPI *pChangeDisplaySettingsExA)(LPCSTR, LPDEVMODE, HWND, DWORD, LPVOID); static IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT SDKVersion); static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex); static HWND create_window(void) { WNDCLASS wc = {0}; HWND ret; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); ret = CreateWindow("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); return ret; } static IDirect3DDevice9Ex *create_device(HWND device_window, HWND focus_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9Ex *device; D3DDISPLAYMODEEX mode, *m; IDirect3D9Ex *d3d9; if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9))) return NULL; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; mode.Size = sizeof(mode); mode.Width = 640; mode.Height = 480; mode.RefreshRate = 0; mode.Format = D3DFMT_A8R8G8B8; mode.ScanLineOrdering = 0; m = windowed ? NULL : &mode; if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done; if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done; device = NULL; done: IDirect3D9Ex_Release(d3d9); return device; } static HRESULT reset_device(IDirect3DDevice9Ex *device, HWND device_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = 1024; present_parameters.BackBufferHeight = 768; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; return IDirect3DDevice9_Reset(device, &present_parameters); } static ULONG getref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); } static void test_qi_base_to_ex(void) { IDirect3D9 *d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef; IDirect3DDevice9 *device; IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; HRESULT hr; HWND window = create_window(); D3DPRESENT_PARAMETERS present_parameters; if (!d3d9) { skip("Direct3D9 is not available\n"); return; } hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex); ok(hr == E_NOINTERFACE, "IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n", hr); ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex); if(d3d9ex) IDirect3D9Ex_Release(d3d9ex); memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.EnableAutoDepthStencil = FALSE; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == E_NOINTERFACE, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n", hr); ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); IDirect3DDevice9_Release(device); out: IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_qi_ex_to_base(void) { IDirect3D9 *d3d9 = (void *) 0xdeadbeef; IDirect3D9Ex *d3d9ex; IDirect3DDevice9 *device; IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; HRESULT hr; HWND window = create_window(); D3DPRESENT_PARAMETERS present_parameters; ULONG ref; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr); if(FAILED(hr)) { skip("Direct3D9Ex is not available\n"); goto out; } hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); ok(hr == D3D_OK, "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", hr); ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); ref = getref((IUnknown *) d3d9ex); ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) d3d9); ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref); memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.EnableAutoDepthStencil = FALSE; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; /* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */ hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == D3D_OK, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", hr); ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); ref = getref((IUnknown *) device); ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) deviceEx); ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); IDirect3DDevice9_Release(device); /* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */ hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == D3D_OK, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", hr); ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); ref = getref((IUnknown *) device); ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) deviceEx); ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d9); IDirect3D9Ex_Release(d3d9ex); out: DestroyWindow(window); } static void test_get_adapter_luid(void) { HWND window = create_window(); IDirect3D9Ex *d3d9ex; UINT count; HRESULT hr; LUID luid; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available.\n"); DestroyWindow(window); return; } count = IDirect3D9Ex_GetAdapterCount(d3d9ex); if (!count) { skip("No adapters available.\n"); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); return; } hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid); ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr); trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart); IDirect3D9Ex_Release(d3d9ex); } static void test_get_adapter_displaymode_ex(void) { HWND window = create_window(); IDirect3D9 *d3d9 = (void *) 0xdeadbeef; IDirect3D9Ex *d3d9ex; UINT count; HRESULT hr; D3DDISPLAYMODE mode; D3DDISPLAYMODEEX mode_ex; D3DDISPLAYROTATION rotation; HANDLE hdll; DEVMODEA startmode; LONG retval; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available (%#x)\n", hr); DestroyWindow(window); return; } count = IDirect3D9Ex_GetAdapterCount(d3d9ex); if (!count) { skip("No adapters available.\n"); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); return; } hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); ok(hr == D3D_OK, "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", hr); ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); /* change displayorientation*/ hdll = GetModuleHandleA("user32.dll"); pEnumDisplaySettingsExA = (void*)GetProcAddress(hdll, "EnumDisplaySettingsExA"); pChangeDisplaySettingsExA = (void*)GetProcAddress(hdll, "ChangeDisplaySettingsExA"); if (!pEnumDisplaySettingsExA || !pChangeDisplaySettingsExA) goto out; memset(&startmode, 0, sizeof(startmode)); startmode.dmSize = sizeof(startmode); retval = pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0); ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval); if (!retval) goto out; startmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT; S2(U1(startmode)).dmDisplayOrientation = DMDO_180; retval = pChangeDisplaySettingsExA(NULL, &startmode, NULL, 0, NULL); if(retval == DISP_CHANGE_BADMODE) { trace(" Test skipped: graphics mode is not supported\n"); goto out; } ok(retval == DISP_CHANGE_SUCCESSFUL,"ChangeDisplaySettingsEx failed with %d\n", retval); /* try retrieve orientation info with EnumDisplaySettingsEx*/ startmode.dmFields = 0; S2(U1(startmode)).dmDisplayOrientation = 0; ok(pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, EDS_ROTATEDMODE), "EnumDisplaySettingsEx failed\n"); /*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/ memset(&mode_ex, 0, sizeof(mode_ex)); hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); /* invalid count*/ hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation); ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); /*valid count and valid Size*/ hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); /* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/ hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode); ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetAdapterDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); /* Check that orientation is returned correctly by GetAdapterDisplayModeEx * and EnumDisplaySettingsEx(). */ todo_wine ok(S2(U1(startmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180, "rotation is %d instead of %d\n", rotation, S2(U1(startmode)).dmDisplayOrientation); trace("GetAdapterDisplayModeEx returned Width = %d,Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n", mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation); /* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */ memset(&mode_ex, 0, sizeof(mode_ex)); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL); ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetAdapterDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); /* return to the default mode */ pChangeDisplaySettingsExA(NULL, NULL, NULL, 0, NULL); out: IDirect3D9_Release(d3d9); IDirect3D9Ex_Release(d3d9ex); } static void test_texture_sysmem_create(void) { IDirect3DDevice9Ex *device; IDirect3DTexture9 *texture; D3DLOCKED_RECT locked_rect; UINT refcount; HWND window; HRESULT hr; void *mem; window = create_window(); if (!(device = create_device(window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); HeapFree(GetProcessHeap(), 0, mem); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: DestroyWindow(window); } static void test_reset(void) { static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff, /* end */ }; DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); IDirect3DVertexShader9 *shader; IDirect3DSwapChain9 *swapchain; D3DDISPLAYMODE d3ddm, d3ddm2; D3DPRESENT_PARAMETERS d3dpp; IDirect3DDevice9Ex *device; IDirect3DSurface9 *surface; UINT i, adapter_mode_count; IDirect3D9 *d3d9; D3DVIEWPORT9 vp; D3DCAPS9 caps; UINT refcount; DWORD value; HWND window; HRESULT hr; RECT rect; struct { UINT w; UINT h; } *modes = NULL; UINT mode_count = 0; window = create_window(); if (!(device = create_device(window, window, TRUE))) { skip("Failed to create a D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9); ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format); modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); for (i = 0; i < adapter_mode_count; ++i) { UINT j; hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); for (j = 0; j < mode_count; ++j) { if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) break; } if (j == mode_count) { modes[j].w = d3ddm2.Width; modes[j].h = d3ddm2.Height; ++mode_count; } /* We use them as invalid modes. */ if ((d3ddm2.Width == 801 && d3ddm2.Height == 600) || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { skip("This system supports a screen resolution of %dx%d, not running mode tests.\n", d3ddm2.Width, d3ddm2.Height); goto cleanup; } } if (mode_count < 2) { skip("Less than 2 modes supported, skipping mode tests.\n"); goto cleanup; } i = 0; if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ); i = 1; vp.X = 10; vp.Y = 20; vp.MinZ = 2.0f; vp.MaxZ = 3.0f; hr = IDirect3DDevice9Ex_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); SetRect(&rect, 10, 20, 30, 40); hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); /* Render states are preserved in d3d9ex. */ hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n", d3dpp.BackBufferWidth, modes[i].w); ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n", d3dpp.BackBufferHeight, modes[i].h); IDirect3DSwapChain9_Release(swapchain); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); SetRect(&rect, 0, 0, 200, 150); ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n"); ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n"); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); todo_wine ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); todo_wine ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width); todo_wine ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); todo_wine ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); todo_wine ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; /* Reset with resources in the default pool succeeds in d3d9ex. */ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) { IDirect3DVolumeTexture9 *volume_texture; hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DVolumeTexture9_Release(volume_texture); } else { skip("Volume textures not supported.\n"); } /* Scratch and sysmem pools are fine too. */ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); /* The depth stencil should get reset to the auto depth stencil when present. */ hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr); ok(!!surface, "Depth/stencil surface should not be NULL.\n"); IDirect3DSurface9_Release(surface); d3dpp.EnableAutoDepthStencil = FALSE; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!surface, "Depth/stencil surface should be NULL.\n"); /* References to implicit surfaces are allowed in d3d9ex. */ hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); /* Shaders are fine. */ hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); IDirect3DVertexShader9_Release(shader); /* Try setting invalid modes. */ memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 32; d3dpp.BackBufferHeight = 32; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 801; d3dpp.BackBufferHeight = 600; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; cleanup: HeapFree(GetProcessHeap(), 0, modes); IDirect3D9_Release(d3d9); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_reset_resources(void) { IDirect3DSurface9 *surface, *rt; IDirect3DTexture9 *texture; IDirect3DDevice9Ex *device; unsigned int i; D3DCAPS9 caps; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); for (i = 0; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); IDirect3DSurface9_Release(surface); } hr = reset_device(device, window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device.\n"); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); IDirect3DSurface9_Release(surface); IDirect3DSurface9_Release(rt); for (i = 1; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: DestroyWindow(window); } START_TEST(d3d9ex) { d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } pDirect3DCreate9 = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); if(!pDirect3DCreate9) { return; } pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex"); if (!pDirect3DCreate9Ex) { win_skip("Failed to get address of Direct3DCreate9Ex\n"); return; } test_qi_base_to_ex(); test_qi_ex_to_base(); test_get_adapter_luid(); test_get_adapter_displaymode_ex(); test_texture_sysmem_create(); test_reset(); test_reset_resources(); }