/* * Copyright 2009 Tony Wasserka * Copyright 2010 Christian Costa * Copyright 2010 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */ BOOL is_pow2(UINT num) { return !(num & (num - 1)); } /* Returns the smallest power of 2 which is greater than or equal to num */ UINT make_pow2(UINT num) { UINT result = 1; /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ if (num >= 0x80000000) return 0x80000000; while (result < num) result <<= 1; return result; } HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, UINT* width, UINT* height, UINT* miplevels, DWORD usage, D3DFORMAT* format, D3DPOOL pool) { UINT w = (width && *width) ? *width : 1; UINT h = (height && *height) ? *height : 1; D3DCAPS9 caps; TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool); if (!device) return D3DERR_INVALIDCALL; /* usage */ if ((usage != D3DX_DEFAULT) && (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))) return D3DERR_INVALIDCALL; /* pool */ if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH)) return D3DERR_INVALIDCALL; /* width and height */ if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) return D3DERR_INVALIDCALL; /* 256 x 256 default width/height */ if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT)) w = h = 256; else if (w == D3DX_DEFAULT) w = (height ? h : 256); else if (h == D3DX_DEFAULT) h = (width ? w : 256); /* ensure width/height is power of 2 */ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w))) w = make_pow2(w); if (w > caps.MaxTextureWidth) w = caps.MaxTextureWidth; if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h))) h = make_pow2(h); if (h > caps.MaxTextureHeight) h = caps.MaxTextureHeight; /* texture must be square? */ if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) { if (w > h) h = w; else w = h; } if (width) *width = w; if (height) *height = h; /* miplevels */ if (miplevels) { UINT max_mipmaps = 1; if (!width && !height) max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */ else { UINT max_dimen = max(w, h); while (max_dimen > 1) { max_dimen >>= 1; max_mipmaps++; } } if (*miplevels == 0 || *miplevels > max_mipmaps) *miplevels = max_mipmaps; } /* format */ if (format) { D3DDEVICE_CREATION_PARAMETERS params; IDirect3D9 *d3d = NULL; D3DDISPLAYMODE mode; HRESULT hr; hr = IDirect3DDevice9_GetDirect3D(device, &d3d); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if (FAILED(hr)) goto cleanup; if ((*format == D3DFMT_UNKNOWN) || (*format == D3DX_DEFAULT)) *format = D3DFMT_A8R8G8B8; hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage, D3DRTYPE_TEXTURE, *format); if (FAILED(hr)) FIXME("Pixel format adjustment not implemented yet\n"); cleanup: if (d3d) IDirect3D9_Release(d3d); if (FAILED(hr)) return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DTEXTURE9 *ppTexture) { HRESULT hr; TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format, pool, ppTexture); if (!pDevice || !ppTexture) return D3DERR_INVALIDCALL; hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool); if (FAILED(hr)) return hr; return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL); } HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO* srcinfo, PALETTEENTRY* palette, LPDIRECT3DTEXTURE9* texture) { FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); return E_NOTIMPL; } HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRESULT hr; DWORD size; LPVOID buffer; TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!srcfile) return D3DERR_INVALIDCALL; hr = map_view_of_file(srcfile, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { FIXME("(%p, %s, %p): stub\n", device, debugstr_a(srcfile), texture); return E_NOTIMPL; }