/* * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* * Nearly all compiler functions need the shader blob and the size. The size * is always located at DWORD #6 in the shader blob (blob[6]). * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect */ #define COBJMACROS #include "d3dcompiler.h" #include "wine/test.h" /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c static void test_create_blob(void) { ID3D10Blob *blob; HRESULT hr; ULONG refcount; hr = D3DCreateBlob(1, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr); hr = D3DCreateBlob(0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr); hr = D3DCreateBlob(0, &blob); ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr); refcount = blob->lpVtbl->Release(blob); ok(!refcount, "ID3DBlob has %u references left\n", refcount); } START_TEST(blob) { test_create_blob(); }