/* * IWineD3DResource Implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format, WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) { struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource; resource->device = device; resource->resourceType = resource_type; resource->ref = 1; resource->pool = pool; resource->format = format; resource->usage = usage; resource->size = size; resource->priority = 0; resource->parent = parent; resource->parent_ops = parent_ops; list_init(&resource->privateData); if (size) { resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); if (!resource->heapMemory) { ERR("Out of memory!\n"); return WINED3DERR_OUTOFVIDEOMEMORY; } } else { resource->heapMemory = NULL; } resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); /* Check that we have enough video ram left */ if (pool == WINED3DPOOL_DEFAULT) { if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device)) { ERR("Out of adapter memory\n"); HeapFree(GetProcessHeap(), 0, resource->heapMemory); return WINED3DERR_OUTOFVIDEOMEMORY; } WineD3DAdapterChangeGLRam(device, size); } device_resource_add(device, iface); return WINED3D_OK; } void resource_cleanup(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; struct list *e1, *e2; PrivateData *data; HRESULT hr; TRACE("(%p) Cleaning up resource\n", This); if (This->resource.pool == WINED3DPOOL_DEFAULT) { TRACE("Decrementing device memory pool by %u\n", This->resource.size); WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size); } LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) { data = LIST_ENTRY(e1, PrivateData, entry); hr = resource_free_private_data(iface, &data->tag); if(hr != WINED3D_OK) { ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr); } } HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); This->resource.allocatedMemory = 0; This->resource.heapMemory = 0; if (This->resource.device) device_resource_released(This->resource.device, iface); } void resource_unload(IWineD3DResourceImpl *resource) { context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource, resource->resource.resourceType); } static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag) { PrivateData *data; struct list *entry; TRACE("Searching for private data %s\n", debugstr_guid(tag)); LIST_FOR_EACH(entry, &This->resource.privateData) { data = LIST_ENTRY(entry, PrivateData, entry); if (IsEqualGUID(&data->tag, tag)) { TRACE("Found %p\n", data); return data; } } TRACE("Not found\n"); return NULL; } HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags); resource_free_private_data(iface, refguid); data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data)); if (!data) return E_OUTOFMEMORY; data->tag = *refguid; data->flags = Flags; if (Flags & WINED3DSPD_IUNKNOWN) { if(SizeOfData != sizeof(IUnknown *)) { WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData); HeapFree(GetProcessHeap(), 0, data); return WINED3DERR_INVALIDCALL; } data->ptr.object = (LPUNKNOWN)pData; data->size = sizeof(LPUNKNOWN); IUnknown_AddRef(data->ptr.object); } else { data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData); if (!data->ptr.data) { HeapFree(GetProcessHeap(), 0, data); return E_OUTOFMEMORY; } data->size = SizeOfData; memcpy(data->ptr.data, pData, SizeOfData); } list_add_tail(&This->resource.privateData, &data->entry); return WINED3D_OK; } HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData); data = resource_find_private_data(This, refguid); if (!data) return WINED3DERR_NOTFOUND; if (*pSizeOfData < data->size) { *pSizeOfData = data->size; return WINED3DERR_MOREDATA; } if (data->flags & WINED3DSPD_IUNKNOWN) { *(LPUNKNOWN *)pData = data->ptr.object; if (((IWineD3DImpl *)This->resource.device->wined3d)->dxVersion != 7) { /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a * Blob */ IUnknown_AddRef(data->ptr.object); } } else { memcpy(pData, data->ptr.data, data->size); } return WINED3D_OK; } HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %s\n", This, debugstr_guid(refguid)); data = resource_find_private_data(This, refguid); if (!data) return WINED3DERR_NOTFOUND; if (data->flags & WINED3DSPD_IUNKNOWN) { if (data->ptr.object) IUnknown_Release(data->ptr.object); } else { HeapFree(GetProcessHeap(), 0, data->ptr.data); } list_remove(&data->entry); HeapFree(GetProcessHeap(), 0, data); return WINED3D_OK; } DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; DWORD PriorityOld = This->resource.priority; This->resource.priority = PriorityNew; TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld ); return PriorityOld; } DWORD resource_get_priority(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %d\n", This, This->resource.priority ); return This->resource.priority; } WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %d\n", This, This->resource.resourceType); return This->resource.resourceType; }