/* * IDirect3DSwapChain9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DSwapChain IUnknown parts follow: */ HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DSwapChain_Release(This->wineD3DSwapChain); IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DSwapChain9 parts follow: */ HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); } HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface); } HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface); if (hrc == D3D_OK && NULL != mySurface) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(mySurface); } /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */ return hrc; } HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus); } HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode); } HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DDevice *device = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device); if (hrc == D3D_OK && NULL != device) { IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice); IWineD3DDevice_Release(device); } return hrc; } HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; WINED3DPRESENT_PARAMETERS winePresentParameters; TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters); winePresentParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; winePresentParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; winePresentParameters.BackBufferFormat = (WINED3DFORMAT *) &pPresentationParameters->BackBufferFormat; winePresentParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; winePresentParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; winePresentParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; winePresentParameters.SwapEffect = (WINED3DSWAPEFFECT *)&pPresentationParameters->SwapEffect; winePresentParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; winePresentParameters.Windowed = &pPresentationParameters->Windowed; winePresentParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; winePresentParameters.Flags = &pPresentationParameters->Flags; winePresentParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; winePresentParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; return IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters); } const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl = { IDirect3DSwapChain9Impl_QueryInterface, IDirect3DSwapChain9Impl_AddRef, IDirect3DSwapChain9Impl_Release, IDirect3DSwapChain9Impl_Present, IDirect3DSwapChain9Impl_GetFrontBufferData, IDirect3DSwapChain9Impl_GetBackBuffer, IDirect3DSwapChain9Impl_GetRasterStatus, IDirect3DSwapChain9Impl_GetDisplayMode, IDirect3DSwapChain9Impl_GetDevice, IDirect3DSwapChain9Impl_GetPresentParameters }; /* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSwapChain9Impl* object; HRESULT hrc = D3D_OK; WINED3DPRESENT_PARAMETERS localParameters; TRACE("(%p) Relay\n", This); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } object->ref = 1; object->lpVtbl = &Direct3DSwapChain9_Vtbl; /* The back buffer count is set to one if it's 0 */ if(pPresentationParameters->BackBufferCount == 0) { pPresentationParameters->BackBufferCount = 1; } /* Allocate an associated WineD3DDevice object */ localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = (WINED3DSWAPEFFECT *)&pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; localParameters.Windowed = &pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = &pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface); if (hrc != D3D_OK) { FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This); HeapFree(GetProcessHeap(), 0 , object); } else { IUnknown_AddRef(iface); object->parentDevice = iface; *pSwapChain = (IDirect3DSwapChain9 *)object; TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain); } TRACE("(%p) returning %p\n", This, *pSwapChain); return hrc; } HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSwapChain *swapchain = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain); if (hrc == D3D_OK && NULL != swapchain) { IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain); IWineD3DSwapChain_Release(swapchain); } else { *pSwapChain = NULL; } return hrc; } UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice); }