/* * vertex declaration implementation * * Copyright 2002-2005 Raphael Junqueira * Copyright 2004 Jason Edmeades * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) { TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format); TRACE(" input_slot: %u\n", element->input_slot); TRACE(" offset: %u\n", element->offset); TRACE("output_slot: %u\n", element->output_slot); TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method); TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage); TRACE(" usage_idx: %u\n", element->usage_idx); } /* ******************************************* IWineD3DVertexDeclaration IUnknown parts follow ******************************************* */ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj) { IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){ IUnknown_AddRef(iface); *ppobj = This; return S_OK; } *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) { IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) { IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %d\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (!ref) { HeapFree(GetProcessHeap(), 0, This->elements); This->parent_ops->wined3d_object_destroyed(This->parent); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ******************************************* IWineD3DVertexDeclaration parts follow ******************************************* */ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; *parent= This->parent; IUnknown_AddRef(*parent); TRACE("(%p) : returning %p\n", This, *parent); return WINED3D_OK; } static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element) { switch(element->usage) { case WINED3DDECLUSAGE_POSITION: case WINED3DDECLUSAGE_POSITIONT: switch(element->format) { case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3DDECLUSAGE_BLENDWEIGHT: switch(element->format) { case WINED3DFMT_R32_FLOAT: case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_B8G8R8A8_UNORM: case WINED3DFMT_R8G8B8A8_UINT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3DDECLUSAGE_NORMAL: switch(element->format) { case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3DDECLUSAGE_TEXCOORD: switch(element->format) { case WINED3DFMT_R32_FLOAT: case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3DDECLUSAGE_COLOR: switch(element->format) { case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_B8G8R8A8_UNORM: case WINED3DFMT_R8G8B8A8_UINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R8G8B8A8_UNORM: case WINED3DFMT_R16G16B16A16_SNORM: case WINED3DFMT_R16G16B16A16_UNORM: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } default: return FALSE; } } static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl = { /* IUnknown */ IWineD3DVertexDeclarationImpl_QueryInterface, IWineD3DVertexDeclarationImpl_AddRef, IWineD3DVertexDeclarationImpl_Release, /* IWineD3DVertexDeclaration */ IWineD3DVertexDeclarationImpl_GetParent, }; HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; WORD preloaded = 0; /* MAX_STREAMS, 16 */ unsigned int i; if (TRACE_ON(d3d_decl)) { for (i = 0; i < element_count; ++i) { dump_wined3dvertexelement(elements + i); } } declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl; declaration->ref = 1; declaration->parent = parent; declaration->parent_ops = parent_ops; declaration->device = device; declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); if (!declaration->elements) { ERR("Failed to allocate elements memory.\n"); return E_OUTOFMEMORY; } declaration->element_count = element_count; /* Do some static analysis on the elements to make reading the * declaration more comfortable for the drawing code. */ for (i = 0; i < element_count; ++i) { struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; e->format_desc = getFormatDescEntry(elements[i].format, gl_info); e->ffp_valid = declaration_element_valid_ffp(&elements[i]); e->input_slot = elements[i].input_slot; e->offset = elements[i].offset; e->output_slot = elements[i].output_slot; e->method = elements[i].method; e->usage = elements[i].usage; e->usage_idx = elements[i].usage_idx; if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE; /* Find the streams used in the declaration. The vertex buffers have * to be loaded when drawing, but filter tesselation pseudo streams. */ if (e->input_slot >= MAX_STREAMS) continue; if (!e->format_desc->gl_vtx_format) { FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n", debug_d3dformat(elements[i].format)); HeapFree(GetProcessHeap(), 0, declaration->elements); return E_FAIL; } if (e->offset & 0x3) { WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset); HeapFree(GetProcessHeap(), 0, declaration->elements); return E_FAIL; } if (!(preloaded & (1 << e->input_slot))) { declaration->streams[declaration->num_streams] = e->input_slot; ++declaration->num_streams; preloaded |= 1 << e->input_slot; } if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT) { if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE; } } return WINED3D_OK; }