/* * IDirect3DStateBlock9 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DStateBlock9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DStateBlock_Release(This->wineD3DStateBlock); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DStateBlock9 Interface follow: */ HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Capture(This->wineD3DStateBlock); } HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Apply(This->wineD3DStateBlock); } const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl = { /* IUnknown */ IDirect3DStateBlock9Impl_QueryInterface, IDirect3DStateBlock9Impl_AddRef, IDirect3DStateBlock9Impl_Release, /* IDirect3DStateBlock9 */ IDirect3DStateBlock9Impl_GetDevice, IDirect3DStateBlock9Impl_Capture, IDirect3DStateBlock9Impl_Apply }; /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DStateBlock9Impl* object; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl)); if (NULL == object) { FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock9Impl)); *ppStateBlock = NULL; return E_OUTOFMEMORY; } object->lpVtbl = &Direct3DStateBlock9_Vtbl; object->ref = 1; hrc=IWineD3DDevice_CreateStateBlock(This->WineD3DDevice,Type,&object->wineD3DStateBlock,(IUnknown*)object); if(hrc != D3D_OK){ FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This); HeapFree(GetProcessHeap(), 0, object); *ppStateBlock = NULL; } else { *ppStateBlock = (IDirect3DStateBlock9*)object; } TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object); return hrc; } HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; IWineD3DStateBlock* wineD3DStateBlock; IDirect3DStateBlock9Impl* object; TRACE("(%p) Relay\n", This); /* Tell wineD3D to endstatablock before anything else (in case we run out * of memory later and cause locking problems) */ hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock); if(hr!= D3D_OK){ FIXME("IWineD3DDevice_EndStateBlock returned an error\n"); return hr; } /* allocate a new IDirectD3DStateBlock */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl)); object->ref = 1; object->lpVtbl = &Direct3DStateBlock9_Vtbl; object->wineD3DStateBlock=wineD3DStateBlock; *ppSB=(IDirect3DStateBlock9*)object; TRACE("(%p)Returning %p %p\n", This, *ppSB, wineD3DStateBlock); return D3D_OK; }