/* * Copyright 2008 David Adam * Copyright 2008 Philip Nilsson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" #define ARRAY_SIZE 5 #define admitted_error 0.0001f #define relative_error(exp, out) ((exp == out) ? 0.0f : (fabs(out - exp) / fabs(exp))) static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2) { int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { if (fabs(U(*m1).m[i][j] - U(*m2).m[i][j]) > admitted_error) return FALSE; } } return TRUE; } #define expect_mat(expectedmat, gotmat) \ do { \ const D3DXMATRIX *__m1 = (expectedmat); \ const D3DXMATRIX *__m2 = (gotmat); \ ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \ U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \ U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \ U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \ U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \ U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \ U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \ U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \ } while(0) #define compare_rotation(exp, got) \ ok(fabs(exp.w - got.w) < admitted_error && \ fabs(exp.x - got.x) < admitted_error && \ fabs(exp.y - got.y) < admitted_error && \ fabs(exp.z - got.z) < admitted_error, \ "Expected rotation = (%f, %f, %f, %f), \ got rotation = (%f, %f, %f, %f)\n", \ exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z) #define compare_scale(exp, got) \ ok(fabs(exp.x - got.x) < admitted_error && \ fabs(exp.y - got.y) < admitted_error && \ fabs(exp.z - got.z) < admitted_error, \ "Expected scale = (%f, %f, %f), \ got scale = (%f, %f, %f)\n", \ exp.x, exp.y, exp.z, got.x, got.y, got.z) #define compare_translation(exp, got) \ ok(fabs(exp.x - got.x) < admitted_error && \ fabs(exp.y - got.y) < admitted_error && \ fabs(exp.z - got.z) < admitted_error, \ "Expected translation = (%f, %f, %f), \ got translation = (%f, %f, %f)\n", \ exp.x, exp.y, exp.z, got.x, got.y, got.z) #define compare_vectors(exp, out) \ for (i = 0; i < ARRAY_SIZE + 2; ++i) { \ ok(relative_error(exp[i].x, out[i].x) < admitted_error && \ relative_error(exp[i].y, out[i].y) < admitted_error && \ relative_error(exp[i].z, out[i].z) < admitted_error && \ relative_error(exp[i].w, out[i].w) < admitted_error, \ "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \ out[i].x, out[i].y, out[i].z, out[i].w, \ exp[i].x, exp[i].y, exp[i].z, exp[i].w, \ i); \ } #define compare_planes(exp, out) \ for (i = 0; i < ARRAY_SIZE + 2; ++i) { \ ok(relative_error(exp[i].a, out[i].a) < admitted_error && \ relative_error(exp[i].b, out[i].b) < admitted_error && \ relative_error(exp[i].c, out[i].c) < admitted_error && \ relative_error(exp[i].d, out[i].d) < admitted_error, \ "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \ out[i].a, out[i].b, out[i].c, out[i].d, \ exp[i].a, exp[i].b, exp[i].c, exp[i].d, \ i); \ } /* The mathematical properties are checked in the d3dx8 testsuite. * * These tests check: * That the functions work. * That the stride functionality works. * That nothing is written where it should not be. * * These tests should check: * That inp_vec is not modified. * That the input and output arrays can be the same (MSDN * says they can, and some testing with a native DLL * says so too). */ static void test_Matrix_AffineTransformation2D(void) { D3DXMATRIX exp_mat, got_mat; D3DXVECTOR2 center, position; FLOAT angle, scale; center.x = 3.0f; center.y = 4.0f; position.x = -6.0f; position.y = 7.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = -1.035898f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 6.401924f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, &position); expect_mat(&exp_mat, &got_mat); /*______________*/ center.x = 3.0f; center.y = 4.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 4.964102f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = -0.598076f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, NULL); expect_mat(&exp_mat, &got_mat); /*______________*/ position.x = -6.0f; position.y = 7.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = -6.0f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 7.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position); expect_mat(&exp_mat, &got_mat); /*______________*/ angle = 5.0f * D3DX_PI/4.0f; scale = -20.0f; U(exp_mat).m[0][0] = 14.142133f; U(exp_mat).m[1][0] = -14.142133f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 0.0f; U(exp_mat).m[0][1] = 14.142133; U(exp_mat).m[1][1] = 14.142133f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 0.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL); expect_mat(&exp_mat, &got_mat); } static void test_Matrix_Decompose(void) { D3DXMATRIX pm; D3DXQUATERNION exp_rotation, got_rotation; D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation; HRESULT hr; /*___________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.2705984f; U(pm).m[2][0] = 0.2705984f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.03806049f; U(pm).m[2][1] = 0.9619395f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 0.9619395f; U(pm).m[2][2] = 0.03806049f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_________*/ U(pm).m[0][0] = -2.255813f; U(pm).m[1][0] = 1.302324f; U(pm).m[2][0] = 1.488373f; U(pm).m[3][0] = 1.0f; U(pm).m[0][1] = 1.302327f; U(pm).m[1][1] = -0.7209296f; U(pm).m[2][1] = 2.60465f; U(pm).m[3][1] = 2.0f; U(pm).m[0][2] = 1.488371f; U(pm).m[1][2] = 2.604651f; U(pm).m[2][2] = -0.02325551f; U(pm).m[3][2] = 3.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 3.0f; exp_scale.y = 3.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.0; exp_rotation.x = 0.352180f; exp_rotation.y = 0.616316f; exp_rotation.z = 0.704361f; exp_translation.x = 1.0f; exp_translation.y = 2.0f; exp_translation.z = 3.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = 2.427051f; U(pm).m[1][0] = 0.0f; U(pm).m[2][0] = 1.763355f; U(pm).m[3][0] = 5.0f; U(pm).m[0][1] = 0.0f; U(pm).m[1][1] = 3.0f; U(pm).m[2][1] = 0.0f; U(pm).m[3][1] = 5.0f; U(pm).m[0][2] = -1.763355f; U(pm).m[1][2] = 0.0f; U(pm).m[2][2] = 2.427051f; U(pm).m[3][2] = 5.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 3.0f; exp_scale.y = 3.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.951057f; exp_rotation.x = 0.0f; exp_rotation.y = 0.309017f; exp_rotation.z = 0.0f; exp_translation.x = 5.0f; exp_translation.y = 5.0f; exp_translation.z = 5.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.2705984f; U(pm).m[2][0] = 0.2705984f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.03806049f; U(pm).m[2][1] = 0.9619395f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 0.9619395f; U(pm).m[2][2] = 0.03806049f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.5411968f; U(pm).m[2][0] = 0.8117952f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.07612098f; U(pm).m[2][1] = 2.8858185f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 1.9238790f; U(pm).m[2][2] = 0.11418147f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 2.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = 0.7156004f; U(pm).m[1][0] = -0.5098283f; U(pm).m[2][0] = -0.4774843f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = -0.6612288f; U(pm).m[1][1] = -0.7147621f; U(pm).m[2][1] = -0.2277977f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2251499f; U(pm).m[1][2] = 0.4787385f; U(pm).m[2][2] = -0.8485972f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.905395f; exp_rotation.y = -0.323355f; exp_rotation.z = -0.194013f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = 0.06554436f; U(pm).m[1][0] = -0.6873012f; U(pm).m[2][0] = 0.7234092f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = -0.9617381f; U(pm).m[1][1] = -0.2367795f; U(pm).m[2][1] = -0.1378230f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = 0.2660144f; U(pm).m[1][2] = -0.6866967f; U(pm).m[2][2] = -0.6765233f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = -0.195091f; exp_rotation.x = 0.703358f; exp_rotation.y = -0.586131f; exp_rotation.z = 0.351679f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_________*/ U(pm).m[0][0] = 7.121047f; U(pm).m[1][0] = -5.883487f; U(pm).m[2][0] = 11.81843f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 5.883487f; U(pm).m[1][1] = -10.60660f; U(pm).m[2][1] = -8.825232f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = 11.81843f; U(pm).m[1][2] = 8.8252320f; U(pm).m[2][2] = -2.727645f; U(pm).m[3][2] = 2.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 15.0f; exp_scale.y = 15.0f; exp_scale.z = 15.0f; exp_rotation.w = 0.382684f; exp_rotation.x = 0.768714f; exp_rotation.y = 0.0f; exp_rotation.z = 0.512476f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 2.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = 0.0f; U(pm).m[1][0] = 4.0f; U(pm).m[2][0] = 5.0f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.0f; U(pm).m[1][1] = -10.60660f; U(pm).m[2][1] = -8.825232f; U(pm).m[3][1] = 6.0f; U(pm).m[0][2] = 0.0f; U(pm).m[1][2] = 8.8252320f; U(pm).m[2][2] = 2.727645; U(pm).m[3][2] = 3.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr); } static void test_Matrix_Transformation2D(void) { D3DXMATRIX exp_mat, got_mat; D3DXVECTOR2 rot_center, sca, sca_center, trans; FLOAT rot, sca_rot; rot_center.x = 3.0f; rot_center.y = 4.0f; sca.x = 12.0f; sca.y = -3.0f; sca_center.x = 9.0f; sca_center.y = -5.0f; trans.x = -6.0f; trans.y = 7.0f; rot = D3DX_PI/3.0f; sca_rot = 5.0f*D3DX_PI/4.0f; U(exp_mat).m[0][0] = -4.245192f; U(exp_mat).m[1][0] = -0.147116f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 45.265373f; U(exp_mat).m[0][1] = 7.647113f; U(exp_mat).m[1][1] = 8.745192f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = -13.401899f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 0.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans); expect_mat(&exp_mat, &got_mat); /*_________*/ sca_center.x = 9.0f; sca_center.y = -5.0f; trans.x = -6.0f; trans.y = 7.0f; rot = D3DX_PI/3.0f; sca_rot = 5.0f*D3DX_PI/4.0f; U(exp_mat).m[0][0] = 0.0f; U(exp_mat).m[1][0] = 0.0f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 2.830127f; U(exp_mat).m[0][1] = 0.0f; U(exp_mat).m[1][1] = 0.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 12.294229f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 0.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans); expect_mat(&exp_mat, &got_mat); } static void test_D3DXVec_Array(void) { unsigned int i; D3DVIEWPORT9 viewport; D3DXMATRIX mat, projection, view, world; D3DXVECTOR4 inp_vec[ARRAY_SIZE]; D3DXVECTOR4 out_vec[ARRAY_SIZE + 2]; D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2]; D3DXPLANE inp_plane[ARRAY_SIZE]; D3DXPLANE out_plane[ARRAY_SIZE + 2]; D3DXPLANE exp_plane[ARRAY_SIZE + 2]; viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10; viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5; for (i = 0; i < ARRAY_SIZE + 2; ++i) { out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f; exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f; out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f; exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f; } for (i = 0; i < ARRAY_SIZE; ++i) { inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i; inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i; } U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f; U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f; U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f; U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f; D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f; U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f; U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f; U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f; U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f; U(view).m[3][3] = -40.0f; U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0; U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f; U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f; U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f; /* D3DXVec2TransformCoordArray */ exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f; exp_vec[3].x = 0.625f; exp_vec[3].y = 0.75f; exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f; exp_vec[5].x = 0.55f; exp_vec[5].y = 0.7f; D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec2TransformNormalArray */ exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f; exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f; exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f; exp_vec[5].x = 9.0f; exp_vec[5].y = 14.0f; D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformCoordArray */ exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[1].z = 0.892857f; exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f; exp_vec[2].z = 0.890625f; exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f; exp_vec[3].z = 8.0f/9.0f; exp_vec[4].x = 0.6625f; exp_vec[4].y = 0.775f; exp_vec[4].z = 0.8875f; exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f; exp_vec[5].z = 0.886364f; D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformNormalArray */ exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f; exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f; exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f; exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f; exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f; D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3ProjectArray */ exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f; exp_vec[2].x = 1068.903320f; exp_vec[2].y = 103.085129f; exp_vec[2].z = 0.183050f; exp_vec[3].x = 1051.778931f; exp_vec[3].y = 376.462250f; exp_vec[3].z = 0.156329f; exp_vec[4].x = 1037.348877f; exp_vec[4].y = 606.827393f; exp_vec[4].z = 0.133813f; exp_vec[5].x = 1025.023560f; exp_vec[5].y = 803.591248f; exp_vec[5].z = 0.114581f; D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3UnprojectArray */ exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f; exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f; exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f; exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f; exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f; D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec2TransformArray */ exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f; exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f; exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f; exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f; exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f; D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformArray */ exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f; exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f; exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f; exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f; exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f; D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec4TransformArray */ exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f; exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f; exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f; exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f; exp_vec[3].z = 94.0f; exp_vec[3].w = 104.0f; exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f; exp_vec[4].z = 86.0f; exp_vec[4].w = 96.0f; exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f; D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXPlaneTransformArray */ exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f; exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f; exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f; exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f; exp_plane[3].c = 94.0f; exp_plane[3].d = 104.0f; exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f; exp_plane[4].c = 86.0f; exp_plane[4].d = 96.0f; exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f; exp_plane[5].c = 78.0f; exp_plane[5].d = 88.0f; D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE); compare_planes(exp_plane, out_plane); } START_TEST(math) { test_Matrix_AffineTransformation2D(); test_Matrix_Decompose(); test_Matrix_Transformation2D(); test_D3DXVec_Array(); }