MODULE    = d3d11.dll
IMPORTLIB = d3d11
IMPORTS   = dxguid uuid dxgi wined3d

C_SRCS = \
	async.c \
	buffer.c \
	d3d11_main.c \
	device.c \
	inputlayout.c \
	shader.c \
	state.c \
	texture.c \
	utils.c \
	view.c

RC_SRCS = version.rc