/* * GDI definitions * * Copyright 1993 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_GDI_H #define __WINE_GDI_H #include #include #include #include #include #include /* GDI objects magic numbers */ #define FIRST_MAGIC 0x4f47 #define PEN_MAGIC 0x4f47 #define BRUSH_MAGIC 0x4f48 #define FONT_MAGIC 0x4f49 #define PALETTE_MAGIC 0x4f4a #define BITMAP_MAGIC 0x4f4b #define REGION_MAGIC 0x4f4c #define DC_MAGIC 0x4f4d #define DISABLED_DC_MAGIC 0x4f4e #define META_DC_MAGIC 0x4f4f #define METAFILE_MAGIC 0x4f50 #define METAFILE_DC_MAGIC 0x4f51 #define ENHMETAFILE_MAGIC 0x4f52 #define ENHMETAFILE_DC_MAGIC 0x4f53 #define MEMORY_DC_MAGIC 0x4f54 #define LAST_MAGIC 0x4f54 #define MAGIC_DONTCARE 0xffff /* GDI constants for making objects private/system (naming undoc. !) */ #define OBJECT_PRIVATE 0x2000 #define OBJECT_NOSYSTEM 0x8000 #define GDIMAGIC(magic) ((magic) & ~(OBJECT_PRIVATE|OBJECT_NOSYSTEM)) struct gdi_obj_funcs; struct hdc_list; typedef struct tagGDIOBJHDR { HANDLE16 hNext; WORD wMagic; DWORD dwCount; const struct gdi_obj_funcs *funcs; struct hdc_list *hdcs; } GDIOBJHDR; /* It should not be necessary to access the contents of the GdiPath * structure directly; if you find that the exported functions don't * allow you to do what you want, then please place a new exported * function that does this job in path.c. */ typedef enum tagGdiPathState { PATH_Null, PATH_Open, PATH_Closed } GdiPathState; typedef struct tagGdiPath { GdiPathState state; POINT *pPoints; BYTE *pFlags; int numEntriesUsed, numEntriesAllocated; BOOL newStroke; } GdiPath; typedef struct tagGdiFont *GdiFont; typedef struct { int opaque; } *PHYSDEV; /* PHYSDEV is an opaque pointer */ typedef struct tagDC { GDIOBJHDR header; HDC hSelf; /* Handle to this DC */ const struct tagDC_FUNCS *funcs; /* DC function table */ PHYSDEV physDev; /* Physical device (driver-specific) */ INT saveLevel; DWORD dwHookData; FARPROC16 hookProc; /* the original SEGPTR ... */ DCHOOKPROC hookThunk; /* ... and the thunk to call it */ INT wndOrgX; /* Window origin */ INT wndOrgY; INT wndExtX; /* Window extent */ INT wndExtY; INT vportOrgX; /* Viewport origin */ INT vportOrgY; INT vportExtX; /* Viewport extent */ INT vportExtY; int flags; HRGN hClipRgn; /* Clip region (may be 0) */ HRGN hVisRgn; /* Visible region (must never be 0) */ HPEN hPen; HBRUSH hBrush; HFONT hFont; HBITMAP hBitmap; HANDLE hDevice; HPALETTE hPalette; GdiFont gdiFont; GdiPath path; WORD ROPmode; WORD polyFillMode; WORD stretchBltMode; WORD relAbsMode; WORD backgroundMode; COLORREF backgroundColor; COLORREF textColor; COLORREF dcBrushColor; COLORREF dcPenColor; short brushOrgX; short brushOrgY; WORD textAlign; /* Text alignment from SetTextAlign() */ INT charExtra; /* Spacing from SetTextCharacterExtra() */ INT breakCount; /* Break char. count */ INT breakExtra; /* breakTotalExtra / breakCount */ INT breakRem; /* breakTotalExtra % breakCount */ INT MapMode; INT GraphicsMode; /* Graphics mode */ ABORTPROC pAbortProc; /* AbortProc for Printing */ ABORTPROC16 pAbortProc16; INT CursPosX; /* Current position */ INT CursPosY; INT ArcDirection; XFORM xformWorld2Wnd; /* World-to-window transformation */ XFORM xformWorld2Vport; /* World-to-viewport transformation */ XFORM xformVport2World; /* Inverse of the above transformation */ BOOL vport2WorldValid; /* Is xformVport2World valid? */ RECT BoundsRect; /* Current bounding rect */ } DC; /* extra stock object: default 1x1 bitmap for memory DCs */ #define DEFAULT_BITMAP (STOCK_LAST+1) /* Rounds a floating point number to integer. The world-to-viewport * transformation process is done in floating point internally. This function * is then used to round these coordinates to integer values. */ static inline INT WINE_UNUSED GDI_ROUND(FLOAT val) { return (int)floor(val + 0.5); } /* GDI local heap */ extern void *GDI_GetObjPtr( HGDIOBJ, WORD ); extern void GDI_ReleaseObj( HGDIOBJ ); #define WINE_GGO_GRAY16_BITMAP 0x7f #endif /* __WINE_GDI_H */