#!/usr/bin/perl -w use strict; # This script is called thus : # # make_opengl path_to_spec_file opengl_version # # - path_to_spec_file is the path to the directory where the OpenGL # spec files are located. These files are part of the OpenGL # sample implementation CVS tree and are located in # CVS_ROOT/projects/ogl-sample/main/doc/registry/specs. # You can find them on the web at the following URL : # http://oss.sgi.com/cgi-bin/cvsweb.cgi/projects/ogl-sample/main/doc/registry/specs/ # You will need gl.tm and gl.spec. # # - opengl_version is the OpenGL version emulated by the library # (can be 1.0 to 1.5). # # This script generates the three following files : # # - opengl32.spec : the spec file giving all the exported functions # of the OpenGL32.DLL library. These functions are the one an # application can directly link to (and are all the functions # defined in the OpenGL core for the version defined by # 'opengl_version'). # # - opengl_norm.c : this file contains the thunks for all OpenGL # functions that are defined in 'opengl32.spec'. The corresponding # functions NEED to be defined in Linux's libGL or the library # won't be able to be linked in. # # - opengl_ext.c : in this file are stored thunks for ALL possible # OpenGL extensions (at least, all the extensions that are defined # in the OpenGL extension registry). Contrary to 'opengl_norm.c', # you do not need to have these extensions in your libGL to have # OpenGL work (as they are resolved at run-time using # glXGetProcAddressARB). # # Copyright 2000 Lionel Ulmer # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA # # # Files to generate # my $spec_file = "opengl32.spec"; my $norm_file = "opengl_norm.c"; my $ext_file = "opengl_ext.c"; # Set to 0 for removing the ENTER / LEAVE GL calls my $gen_thread_safe = 1; # Prefix used for the local variables my $ext_prefix = "func_"; # If set to 1, generate TRACEs for each OpenGL function my $gen_traces = 1; # # List of categories to put in the 'opengl_norm.c' file # my %cat_1_0 = ( "display-list" => 1, "drawing" => 1, "drawing-control" => 1, "feedback" => 1, "framebuf" => 1, "misc" => 1, "modeling" => 1, "pixel-op" => 1, "pixel-rw" => 1, "state-req" => 1, "xform" => 1 ); my %cat_1_1 = ( %cat_1_0, "1_1" => 1 ); my %cat_1_2 = ( %cat_1_1, "VERSION_1_2" => 1 ); my %cat_1_3 = ( %cat_1_2, "VERSION_1_3" => 1 ); my %cat_1_4 = ( %cat_1_3, "VERSION_1_4" => 1 ); my %cat_1_5 = ( %cat_1_4, "VERSION_1_5" => 1 ); my %norm_categories = (); # # This hash table gives the conversion between OpenGL types and what # is used by the TRACE printfs # my %debug_conv = ("GLbitfield" => "%d", "GLboolean" => "%d", "GLbyte" => "%d", "GLclampd" => "%f", "GLclampf" => "%f", "GLdouble" => "%f", "GLenum" => "%d", "GLfloat" => "%f", "GLint" => "%d", "GLshort" => "%d", "GLsizei" => "%d", "GLstring" => "%s", "GLubyte" => "%d", "GLuint" => "%d", "GLushort" => "%d", "GLhalfNV" => "%d", "GLintptrARB" => "%d", "GLsizeiptrARB" => "%d", "GLintptr" => "%d", "GLsizeiptr" => "%d", "GLhandleARB" => "%d", "GLcharARB" => "%c", "GLvoid" => "(void)", "_GLfuncptr" => "%p"); # # This hash table gives the conversion between OpenGL types and what # is used in the .spec file # my %arg_conv = ("GLbitfield" => [ "long", 4 ], "GLboolean" => [ "long", 4 ], "GLbyte" => [ "long", 4 ], "GLclampd" => [ "double", 8 ], "GLclampf" => [ "long", 4 ], "GLdouble" => [ "double", 8 ], "GLenum" => [ "long", 4 ], "GLfloat" => [ "long", 4 ], "GLint" => [ "long", 4 ], "GLshort" => [ "long", 4 ], "GLsizei" => [ "long", 4 ], "GLstring" => [ "str", 4 ], "GLubyte" => [ "long", 4 ], "GLuint" => [ "long", 4 ], "GLushort" => [ "long", 4 ], "GLhalfNV" => [ "long", 4 ], "GLintptrARB" => [ "long", 4 ], "GLsizeiptrARB" => [ "long", 4 ], "GLhandleARB" => [ "long", 4 ], "GLcharARB" => [ "long", 4 ], "GLintptr" => [ "long", 4 ], "GLsizeiptr" => [ "long", 4 ], "GLvoid" => [ "void", 4 ], "_GLfuncptr" => [ "ptr", 4 ]); # # Used to convert some types # sub ConvertType($) { my ($type) = @_; my %hash = ( "GLstring" => "const GLubyte *", "GLintptrARB" => "ptrdiff_t", "GLsizeiptrARB" => "ptrdiff_t", "GLintptr" => "ptrdiff_t", "GLsizeiptr" => "ptrdiff_t", "GLhandleARB" => "unsigned int", "GLcharARB" => "char", "GLchar" => "char", "GLhalfNV" => "unsigned short" ); foreach my $org (reverse sort keys %hash) { if ($type =~ /$org/) { my ($before, $after) = ($type =~ /^(.*)$org(.*)$/); return "$before$hash{$org}$after"; } } return $type; } # # Used to convert some variable names # sub ConvertVarName($) { my ($type) = @_; my %hash = ( "near" => "nearParam", "far" => "farParam" ); foreach my $org (keys %hash) { if ($type =~ /$org/) { my ($before, $after) = ($type =~ /^(.*)$org(.*)$/); return "$before$hash{$org}$after"; } } return $type; } # # This functions generates the thunk for a given function. # sub GenerateThunk($$$$$) { my ($func_ref, $comment, $prefix, $thread_safe, $local_var) = @_; my $ret = ""; my $call_arg = ""; my $trace_arg = ""; return "" if $func_ref->[0] eq "glGetString"; return "" if $func_ref->[0] eq "glGetIntegerv"; return "" if $func_ref->[0] eq "glEnable"; return "" if $func_ref->[0] eq "glIsEnabled"; return "" if $func_ref->[0] eq "glDisable"; return "" if $func_ref->[0] eq "glScissor"; return "" if $func_ref->[0] eq "glViewport"; # If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-) # Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-) if ($comment eq 1) { $ret = "$ret/***********************************************************************\n"; $ret = "$ret * $func_ref->[0] (OPENGL32.\@)\n"; $ret = "$ret */\n"; } $ret = $ret . ConvertType($func_ref->[1]) . " WINAPI wine_$func_ref->[0]( "; for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) { ## Quick debug code :-) ## print $func_ref->[2]->[$i]->[1] . "\n"; my $type = $func_ref->[2]->[$i]->[0]; my $name = ConvertVarName($func_ref->[2]->[$i]->[1]); $ret = $ret . ConvertType($type) . " $name"; $call_arg = "$call_arg$name"; if ($type =~ /\*/) { $trace_arg = "$trace_arg\%p"; } else { $trace_arg = "$trace_arg$debug_conv{$type}"; } if ($i != $#{@{$func_ref->[2]}}) { $ret = "$ret, "; $call_arg = "$call_arg, "; $trace_arg = "$trace_arg, "; } else { $ret = "$ret "; $call_arg = "$call_arg "; } } $ret .= 'void ' if ($#{@{$func_ref->[2]}} < 0); $ret = "$ret) {\n"; if ($func_ref->[1] ne "void") { $ret = "$ret " . ConvertType($func_ref->[1]) . " ret_value;\n"; } $ret .= $local_var; if ($gen_traces) { $ret = "$ret TRACE(\"($trace_arg)\\n\""; if ($trace_arg ne "") { $ret = "$ret, $call_arg"; } $ret = "$ret);\n"; } if ($thread_safe) { $ret = "$ret ENTER_GL();\n"; } $ret = "$ret "; if ($func_ref->[1] ne "void") { $ret = $ret . "ret_value = "; } $ret = "$ret$prefix$func_ref->[0]( $call_arg);\n"; if ($thread_safe) { $ret = "$ret LEAVE_GL();\n"; } if ($func_ref->[1] ne "void") { $ret = "$ret return ret_value;\n" } $ret = "$ret}\n"; # Return this string.... return $ret; } # # Extract and checks the number of arguments # if (@ARGV != 2) { my $name0=$0; $name0=~s%^.*/%%; die "Usage: $name0 OpenGL_registry_location OpenGL_version\n"; } my $registry_path = shift @ARGV; my $version = shift @ARGV; if ($version eq "1.0") { %norm_categories = %cat_1_0; } elsif ($version eq "1.1") { %norm_categories = %cat_1_1; } elsif ($version eq "1.2") { %norm_categories = %cat_1_2; } elsif ($version eq "1.3") { %norm_categories = %cat_1_3; } elsif ($version eq "1.4") { %norm_categories = %cat_1_4; } elsif ($version eq "1.5") { %norm_categories = %cat_1_5; } else { die "Incorrect OpenGL version.\n"; } # # Open the registry files # open(TYPES, "$registry_path/gl.tm") || die "Could not open 'gl.tm'. Please check your path the the registry files.\n"; open(REGISTRY, "$registry_path/gl.spec") || die "Could not open 'gl.spec'. Please check your path the the registry files.\n"; # # First, create a mapping between the pseudo types used in the spec file # and OpenGL types using the 'gl.tm' file. # my %pseudo_to_opengl = (); while (my $line = ) { if ($line !~ /\w*\#/) { my ($pseudo, $opengl) = ($line =~ /(\w*),\*,\*,\s*(.*),\*,\*/); $pseudo_to_opengl{$pseudo} = $opengl; } } # This is to override the 'void' -> '*' bogus conversion $pseudo_to_opengl{"void"} = "void"; # This is a bug in the spec file... $pseudo_to_opengl{"FfdTargetSGIX"} = "GLint"; $pseudo_to_opengl{"FfdMaskSGIX"} = "GLint"; $pseudo_to_opengl{"IglooFunctionSelectSGIX"} = "GLint"; $pseudo_to_opengl{"IglooParameterSGIX"} = "GLint"; # # Then, create the list of all OpenGL functions using the 'gl.spec' # file. This will create two hash-tables, one with all the function # whose category matches the one listed in '@norm_categories', the other # with all other functions. # # An element of the hash table is a reference to an array with these # elements : # # - function name # # - return type # # - reference to an array giving the list of arguments (an empty array # for a 'void' function). # # The list of arguments is itself an array of reference to arrays. Each # of these arrays represents the argument type and the argument name. # # An example : # # void glBitmap( GLsizei width, GLsizei height, # GLfloat xorig, GLfloat yorig, # GLfloat xmove, GLfloat ymove, # const GLubyte *bitmap ); # # Would give something like that : # # [ "glBitmap", # "void", # [ [ "GLsizei", "width" ], # [ "GLsizei", "height" ], # [ "GLfloat", "xorig" ], # [ "GLfloat", "yorig" ], # [ "GLfloat", "xmove" ], # [ "GLfloat", "ymove" ], # [ "GLubyte *", "bitmap"] ] ]; # my %norm_functions = (); # # This stores various extensions NOT part of the GL extension registry but still # implemented by most OpenGL libraries out there... # my %ext_functions = ( "glDeleteBufferRegion" => [ "glDeleteBufferRegion", "void", [ [ "GLenum", "region" ] ], "glDeleteBufferRegion", "GL_KTX_buffer_region" ], "glReadBufferRegion" => [ "glReadBufferRegion", "void", [ [ "GLenum", "region" ], [ "GLint", "x" ], [ "GLint", "y" ], [ "GLsizei", "width" ], [ "GLsizei", "height" ] ], "glReadBufferRegion", "GL_KTX_buffer_region" ], "glDrawBufferRegion" => [ "glDrawBufferRegion", "void", [ [ "GLenum", "region" ], [ "GLint", "x" ], [ "GLint", "y" ], [ "GLsizei", "width" ], [ "GLsizei", "height" ], [ "GLint", "xDest" ], [ "GLint", "yDest" ] ], "glDrawBufferRegion", "GL_KTX_buffer_region" ], "glBufferRegionEnabled" => [ "glBufferRegionEnabled", "GLuint", [ ], "glBufferRegionEnabled", "GL_KTX_buffer_region" ], "glNewBufferRegion" => [ "glNewBufferRegion", "GLuint", [ [ "GLenum", "type" ] ], "glNewBufferRegion", "GL_KTX_buffer_region" ], "glMTexCoord2fSGIS" => [ "glMTexCoord2fSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ] ], "glMTexCoord2fSGIS", "GL_SGIS_multitexture" ], "glMTexCoord2fvSGIS" => [ "glMTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], "glMTexCoord2fvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1dSGIS" => [ "glMultiTexCoord1dSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ] ], "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1dvSGIS" => [ "glMultiTexCoord1dvSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1fSGIS" => [ "glMultiTexCoord1fSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ] ], "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1fvSGIS" => [ "glMultiTexCoord1fvSGIS", "void", [ [ "GLenum", "target" ], [ "const GLfloat *", "v" ] ], "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1iSGIS" => [ "glMultiTexCoord1iSGIS", "void", [ [ "GLenum", "target" ], [ "GLint", "s" ] ], "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1ivSGIS" => [ "glMultiTexCoord1ivSGIS", "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1sSGIS" => [ "glMultiTexCoord1sSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ] ], "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord1svSGIS" => [ "glMultiTexCoord1svSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2dSGIS" => [ "glMultiTexCoord2dSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble", "s"], [ "GLdouble", "t" ] ], "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2dvSGIS" => [ "glMultiTexCoord2dvSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2fSGIS" => [ "glMultiTexCoord2fSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ] ], "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2fvSGIS" => [ "glMultiTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2iSGIS" => [ "glMultiTexCoord2iSGIS", "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ] ], "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2ivSGIS" => [ "glMultiTexCoord2ivSGIS", "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2sSGIS" => [ "glMultiTexCoord2sSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ] ], "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord2svSGIS" => [ "glMultiTexCoord2svSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3dSGIS" => [ "glMultiTexCoord3dSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ], [ "GLdouble", "t" ], [ "GLdouble", "r" ] ], "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3dvSGIS" => [ "glMultiTexCoord3dvSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3fSGIS" => [ "glMultiTexCoord3fSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ], [ "GLfloat", "r" ] ], "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3fvSGIS" => [ "glMultiTexCoord3fvSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3iSGIS" => [ "glMultiTexCoord3iSGIS", "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ], [ "GLint", "r" ] ], "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3ivSGIS" => [ "glMultiTexCoord3ivSGIS", "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3sSGIS" => [ "glMultiTexCoord3sSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ], [ "GLshort", "r" ] ], "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord3svSGIS" => [ "glMultiTexCoord3svSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4dSGIS" => [ "glMultiTexCoord4dSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ], [ "GLdouble", "t" ], [ "GLdouble", "r" ], [ "GLdouble", "q" ] ], "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4dvSGIS" => [ "glMultiTexCoord4dvSGIS", "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4fSGIS" => [ "glMultiTexCoord4fSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ], [ "GLfloat", "r" ], [ "GLfloat", "q" ] ], "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4fvSGIS" => [ "glMultiTexCoord4fvSGIS", "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4iSGIS" => [ "glMultiTexCoord4iSGIS", "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ], [ "GLint", "r" ], [ "GLint", "q" ] ], "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4ivSGIS" => [ "glMultiTexCoord4ivSGIS", "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4sSGIS" => [ "glMultiTexCoord4sSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ], [ "GLshort", "r" ], [ "GLshort", "q" ] ], "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoord4svSGIS" => [ "glMultiTexCoord4svSGIS", "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture" ], "glMultiTexCoordPointerSGIS" => [ "glMultiTexCoordPointerSGIS", "void", [ [ "GLenum", "target" ], [ "GLint", "size" ], [ "GLenum", "type" ], [ "GLsizei", "stride" ], [ "GLvoid *", "pointer" ] ], "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture" ], "glSelectTextureSGIS" => [ "glSelectTextureSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureSGIS", "GL_SGIS_multitexture" ], "glSelectTextureCoordSetSGIS" => [ "glSelectTextureCoordSetSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture" ], "glDeleteObjectBufferATI" => [ "glDeleteObjectBufferATI", "void", [ [ "GLuint", "buffer" ] ], "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object" ] ); my @arg_names; my %arg_types; while (my $line = ) { if ($line =~ /^\w*\(.*\)/) { # Get the function name (NOTE: the 'gl' prefix needs to be added later) my ($funcname, $args) = ($line =~ /^(\w*)\((.*)\)/); # and the argument names @arg_names = split /\s*,\s*/, $args; # After get : # - the return type # - category (the extension the function is part of) # - the argument types # - the category the function belongs %arg_types = (); my $category = ""; my $ret_type = ""; while (1) { $line = ; unless (defined($line)) { last; } elsif ($line =~ /^\s*$/) { if (($category eq "") || ($ret_type eq "")) { die "Missing 'category' line in function $funcname.\n"; } last; } elsif ($line =~ /\t*return\t*(\w*)/) { ($ret_type) = ($line =~ /\t*return\s*(\w*)/); $ret_type = $pseudo_to_opengl{$ret_type}; unless (defined($ret_type)) { die "Unsupported return type in function $funcname\n"; } } elsif ($line =~ /^\t*category/) { ($category) = ($line =~ /^\t*category\s*([\w-]*)/); } elsif ($line =~ /^\t*param/) { my ($name, $base_type, $ext) = ($line =~ /\t*param\s*(\w*)\s*(\w*) (.*)/); my $ptr = 0; unless (defined($name)) { chomp $line; die "Broken spec file line $line in function $funcname\n"; } if ($ext =~ /array/) { # This is a pointer $ptr = 1; } elsif ($ext =~ /value/) { # And this a 'normal' value $ptr = 0; } else { chomp $line; die "Unsupported type : $line in function $funcname\n"; } # Get the 'real' type and append a '*' in case of a pointer my $type = $pseudo_to_opengl{$base_type}; unless (defined($type)) { chomp $line; die "Unsupported return type in function $funcname for type $base_type (line $line)\n"; } if ($ptr) { $type = "$type*"; } $arg_types{$name} = $type; } } # Now, build the argument reference my $arg_ref = [ ]; for (my $i = 0; $i <= $#arg_names; $i++) { unless (defined($arg_types{$arg_names[$i]})) { print "@arg_names\n"; foreach (sort keys %arg_types) { print "$_ => $arg_types{$_}\n"; } die "Undefined type for $arg_names[$i] in function $funcname\n"; } push @$arg_ref, [ $arg_types{$arg_names[$i]}, $arg_names[$i] ]; } my $func_ref = [ "gl$funcname", $ret_type, $arg_ref, "gl$funcname", "GL_$category" ]; # Now, put in one or the other hash table if ($norm_categories{$category}) { $norm_functions{"gl$funcname"} = $func_ref; } else { $ext_functions{"gl$funcname"} = $func_ref; } } } # # Clean up the input files # close(TYPES); close(REGISTRY); # # Now, generate the output files. First, the spec file. # open(SPEC, ">$spec_file"); foreach (sort keys %norm_functions) { my $func_name = $norm_functions{$_}->[0]; print SPEC "@ stdcall $func_name( "; for (my $i = 0; $i <= $#{@{$norm_functions{$_}->[2]}}; $i++) { my $type = $norm_functions{$_}->[2]->[$i]->[0]; if ($type =~ /\*/) { print SPEC "ptr "; } elsif (defined($arg_conv{$type})) { print SPEC "$@$arg_conv{$type}[0] "; } else { die "No conversion for GL type $type...\n"; } } print SPEC ") wine_$func_name\n"; } print SPEC "@ stub glGetLevelParameterfv @ stub glGetLevelParameteriv @ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat @ stdcall wglCopyContext(long long long) @ stdcall wglCreateContext(long) gdi32.wglCreateContext @ stdcall wglCreateLayerContext(long long) @ stdcall wglDeleteContext(long) gdi32.wglDeleteContext @ stdcall wglDescribeLayerPlane(long long long long ptr) @ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat @ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext @ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC @ stub wglGetDefaultProcAddress @ stdcall wglGetLayerPaletteEntries(long long long long ptr) @ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat @ stdcall wglGetProcAddress(str) @ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent @ stdcall wglRealizeLayerPalette(long long long) @ stdcall wglSetLayerPaletteEntries(long long long long ptr) @ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat @ stdcall wglShareLists(long long) gdi32.wglShareLists @ stdcall wglSwapBuffers(long) gdi32.SwapBuffers @ stdcall wglSwapLayerBuffers(long long) @ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA @ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) @ stdcall wglUseFontOutlinesW(long long long long long long long ptr) "; close(SPEC); # # After the spec file, the opengl_norm.c file # open(NORM, ">$norm_file"); print NORM " /* Auto-generated file... Do not edit ! */ #include \"config.h\" #include \"opengl_ext.h\" #include \"wine/debug.h\" WINE_DEFAULT_DEBUG_CHANNEL(opengl); "; foreach (sort keys %norm_functions) { my $string = GenerateThunk($norm_functions{$_}, 1, "", $gen_thread_safe, ""); print NORM "\n$string" if $string; } close(NORM); # # Finally, more complex, the opengl_ext.c file # open(EXT, ">$ext_file"); print EXT " /* Auto-generated file... Do not edit ! */ #include \"config.h\" #include \"opengl_ext.h\" #include \"wine/debug.h\" WINE_DEFAULT_DEBUG_CHANNEL(opengl); "; # The thunks themselves.... my $count = keys %ext_functions; print EXT "const int extension_registry_size = $count;\n"; print EXT "void *extension_funcs[$count];\n"; print EXT "\n/* The thunks themselves....*/"; my $pos = 0; foreach (sort keys %ext_functions) { my $func_ref = $ext_functions{$_}; my $local_var = " " . ConvertType($func_ref->[1]) . " (*$ext_prefix$func_ref->[0])( "; for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) { my $type = ConvertType($func_ref->[2]->[$i]->[0]); $local_var .= "$type"; if ($i != $#{@{$func_ref->[2]}}) { $local_var .= ", "; } else { $local_var .= " "; } } $local_var .= 'void ' if ($#{@{$func_ref->[2]}} < 0); $local_var .= ") = extension_funcs[$pos];\n"; $pos++; print EXT "\nstatic ", GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe, $local_var); } # Then the table giving the string <-> function correspondance */ print EXT "\n\n/* The table giving the correspondance between names and functions */\n"; print EXT "const OpenGL_extension extension_registry[$count] = {\n"; my $i = 0; foreach (sort keys %ext_functions) { my $func_ref = $ext_functions{$_}; if ($func_ref->[0] eq $func_ref->[3]) { print EXT " { \"$func_ref->[0]\", \"$func_ref->[4]\", (void *) wine_$func_ref->[0] }"; } if ($i != $count-1) { print EXT ","; } $i++; print EXT "\n"; } print EXT "};\n"; close(EXT);