/* * Copyright 2002-2004 Jason Edmeades * Copyright 2002-2004 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2006, 2008 Henri Verbeet * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers * Copyright 2009-2020 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; VkMemoryRequirements memory_requirements; struct wined3d_adapter_vk *adapter_vk; VkMemoryAllocateInfo allocate_info; VkBufferCreateInfo create_info; unsigned int memory_type_idx; VkResult vr; adapter_vk = wined3d_adapter_vk(device_vk->d.adapter); create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; create_info.pNext = NULL; create_info.flags = 0; create_info.size = size; create_info.usage = usage; create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; create_info.queueFamilyIndexCount = 0; create_info.pQueueFamilyIndices = NULL; if ((vr = VK_CALL(vkCreateBuffer(device_vk->vk_device, &create_info, NULL, &bo->vk_buffer))) < 0) { ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr)); return FALSE; } VK_CALL(vkGetBufferMemoryRequirements(device_vk->vk_device, bo->vk_buffer, &memory_requirements)); allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocate_info.pNext = NULL; allocate_info.allocationSize = memory_requirements.size; memory_type_idx = wined3d_adapter_vk_get_memory_type_index(adapter_vk, memory_requirements.memoryTypeBits, memory_type); if (memory_type_idx == ~0u) { ERR("Failed to find suitable memory type.\n"); VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL)); return FALSE; } allocate_info.memoryTypeIndex = memory_type_idx; if ((vr = VK_CALL(vkAllocateMemory(device_vk->vk_device, &allocate_info, NULL, &bo->vk_memory))) < 0) { ERR("Failed to allocate buffer memory, vr %s.\n", wined3d_debug_vkresult(vr)); VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL)); return FALSE; } if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer, bo->vk_memory, 0))) < 0) { ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr)); VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL)); VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL)); return FALSE; } bo->memory_type = adapter_vk->memory_properties.memoryTypes[memory_type_idx].propertyFlags; return TRUE; } void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL)); VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL)); } static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; struct wined3d_command_buffer_vk *buffer; SIZE_T i = 0; while (i < context_vk->submitted.buffer_count) { buffer = &context_vk->submitted.buffers[i]; if (VK_CALL(vkGetFenceStatus(device_vk->vk_device, buffer->vk_fence)) == VK_NOT_READY) { ++i; continue; } TRACE("Command buffer %p with id 0x%s has finished.\n", buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id)); VK_CALL(vkDestroyFence(device_vk->vk_device, buffer->vk_fence, NULL)); VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool, 1, &buffer->vk_command_buffer)); if (buffer->id > context_vk->completed_command_buffer_id) context_vk->completed_command_buffer_id = buffer->id; *buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count]; } } void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) { struct wined3d_command_buffer_vk *buffer = &context_vk->current_command_buffer; struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; if (buffer->vk_command_buffer) { VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool, 1, &buffer->vk_command_buffer)); buffer->vk_command_buffer = VK_NULL_HANDLE; } VK_CALL(vkDestroyCommandPool(device_vk->vk_device, context_vk->vk_command_pool, NULL)); wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1); context_vk->completed_command_buffer_id = buffer->id; wined3d_context_vk_cleanup_resources(context_vk); heap_free(context_vk->submitted.buffers); wined3d_context_cleanup(&context_vk->c); } VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; VkCommandBufferAllocateInfo command_buffer_info; struct wined3d_command_buffer_vk *buffer; VkCommandBufferBeginInfo begin_info; VkResult vr; TRACE("context_vk %p.\n", context_vk); buffer = &context_vk->current_command_buffer; if (buffer->vk_command_buffer) { TRACE("Returning existing command buffer %p with id 0x%s.\n", buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id)); return buffer->vk_command_buffer; } command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; command_buffer_info.pNext = NULL; command_buffer_info.commandPool = context_vk->vk_command_pool; command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; command_buffer_info.commandBufferCount = 1; if ((vr = VK_CALL(vkAllocateCommandBuffers(device_vk->vk_device, &command_buffer_info, &buffer->vk_command_buffer))) < 0) { WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr)); return VK_NULL_HANDLE; } begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.pNext = NULL; begin_info.flags = 0; begin_info.pInheritanceInfo = NULL; if ((vr = VK_CALL(vkBeginCommandBuffer(buffer->vk_command_buffer, &begin_info))) < 0) { WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr)); VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool, 1, &buffer->vk_command_buffer)); return buffer->vk_command_buffer = VK_NULL_HANDLE; } TRACE("Created new command buffer %p with id 0x%s.\n", buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id)); return buffer->vk_command_buffer; } void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; struct wined3d_command_buffer_vk *buffer; VkFenceCreateInfo fence_desc; VkSubmitInfo submit_info; VkResult vr; TRACE("context_vk %p.\n", context_vk); buffer = &context_vk->current_command_buffer; if (!buffer->vk_command_buffer) return; TRACE("Submitting command buffer %p with id 0x%s.\n", buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id)); VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer)); fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_desc.pNext = NULL; fence_desc.flags = 0; if ((vr = VK_CALL(vkCreateFence(device_vk->vk_device, &fence_desc, NULL, &buffer->vk_fence))) < 0) ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr)); submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.pNext = NULL; submit_info.waitSemaphoreCount = 0; submit_info.pWaitSemaphores = NULL; submit_info.pWaitDstStageMask = NULL; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &buffer->vk_command_buffer; submit_info.signalSemaphoreCount = 0; submit_info.pSignalSemaphores = NULL; if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0) ERR("Failed to submit command buffer %p, vr %s.\n", buffer->vk_command_buffer, wined3d_debug_vkresult(vr)); if (!wined3d_array_reserve((void **)&context_vk->submitted.buffers, &context_vk->submitted.buffers_size, context_vk->submitted.buffer_count + 1, sizeof(*context_vk->submitted.buffers))) ERR("Failed to grow submitted command buffer array.\n"); context_vk->submitted.buffers[context_vk->submitted.buffer_count++] = *buffer; buffer->vk_command_buffer = VK_NULL_HANDLE; /* We don't expect this to ever happen, but handle it anyway. */ if (!++buffer->id) { wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1); context_vk->completed_command_buffer_id = 0; buffer->id = 1; } wined3d_context_vk_cleanup_resources(context_vk); } void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) { struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); const struct wined3d_vk_info *vk_info = context_vk->vk_info; SIZE_T i; if (id <= context_vk->completed_command_buffer_id) return; for (i = 0; i < context_vk->submitted.buffer_count; ++i) { if (context_vk->submitted.buffers[i].id != id) continue; VK_CALL(vkWaitForFences(device_vk->vk_device, 1, &context_vk->submitted.buffers[i].vk_fence, VK_TRUE, UINT64_MAX)); wined3d_context_vk_cleanup_resources(context_vk); return; } ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id)); } HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain) { VkCommandPoolCreateInfo command_pool_info; const struct wined3d_vk_info *vk_info; struct wined3d_adapter_vk *adapter_vk; struct wined3d_device_vk *device_vk; VkResult vr; TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain); wined3d_context_init(&context_vk->c, swapchain); device_vk = wined3d_device_vk(swapchain->device); adapter_vk = wined3d_adapter_vk(device_vk->d.adapter); context_vk->vk_info = vk_info = &adapter_vk->vk_info; command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; command_pool_info.pNext = NULL; command_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; command_pool_info.queueFamilyIndex = device_vk->vk_queue_family_index; if ((vr = VK_CALL(vkCreateCommandPool(device_vk->vk_device, &command_pool_info, NULL, &context_vk->vk_command_pool))) < 0) { ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr)); wined3d_context_cleanup(&context_vk->c); return E_FAIL; } context_vk->current_command_buffer.id = 1; return WINED3D_OK; }