/* * Copyright (C) 2016 Alistair Leslie-Hughes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx10.h" /* This guard is the same as D3DX9 to prevent double-inclusion */ #ifndef __D3DX9MATH_H__ #define __D3DX9MATH_H__ #include typedef enum _D3DX_CPU_OPTIMIZATION { D3DX_NOT_OPTIMIZED, D3DX_3DNOW_OPTIMIZED, D3DX_SSE2_OPTIMIZED, D3DX_SSE_OPTIMIZED } D3DX_CPU_OPTIMIZATION; typedef struct D3DXFLOAT16 { #ifdef __cplusplus D3DXFLOAT16(); D3DXFLOAT16(float f); D3DXFLOAT16(const D3DXFLOAT16 &f); operator float(); BOOL operator==(const D3DXFLOAT16 &f) const; BOOL operator!=(const D3DXFLOAT16 &f) const; #endif WORD value; } D3DXFLOAT16, *LPD3DXFLOAT16; typedef struct D3DXCOLOR { #ifdef __cplusplus public: D3DXCOLOR(){}; D3DXCOLOR(UINT color); D3DXCOLOR(const float *color); D3DXCOLOR(const D3DXFLOAT16 *color); D3DXCOLOR(float r, float g, float b, float a); operator UINT() const; operator float *(); operator const float *() const; D3DXCOLOR & operator+=(const D3DXCOLOR &color); D3DXCOLOR & operator-=(const D3DXCOLOR &color); D3DXCOLOR & operator*=(float n); D3DXCOLOR & operator/=(float n); D3DXCOLOR operator+() const; D3DXCOLOR operator-() const; D3DXCOLOR operator+(const D3DXCOLOR &color) const; D3DXCOLOR operator-(const D3DXCOLOR &color) const; D3DXCOLOR operator*(float n) const; D3DXCOLOR operator/(float n) const; friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color); BOOL operator==(const D3DXCOLOR &color) const; BOOL operator!=(const D3DXCOLOR &color) const; #endif float r, g, b, a; } D3DXCOLOR, *LPD3DXCOLOR; #ifdef __cplusplus extern "C" { #endif D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2); D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s); D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2); D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s); D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2); D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable); #ifdef __cplusplus } #endif #endif /* __D3DX9MATH_H__ */