/* * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_DXGI_PRIVATE_H #define __WINE_DXGI_PRIVATE_H #include "wine/debug.h" #include "wine/heap.h" #include #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "objbase.h" #include "winnls.h" #include "dxgi1_6.h" #include "d3d10_1.h" #include "d3d12.h" #ifdef DXGI_INIT_GUID #include "initguid.h" #endif #include "wine/wined3d.h" #include "wine/winedxgi.h" enum dxgi_frame_latency { DXGI_FRAME_LATENCY_MAX = 16, }; /* Layered device */ enum dxgi_device_layer_id { DXGI_DEVICE_LAYER_DEBUG1 = 0x8, DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10, DXGI_DEVICE_LAYER_DEBUG2 = 0x20, DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30, DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff, }; struct layer_get_size_args { DWORD unknown0; DWORD unknown1; DWORD *unknown2; DWORD *unknown3; IDXGIAdapter *adapter; WORD interface_major; WORD interface_minor; WORD version_build; WORD version_revision; }; struct dxgi_device_layer { enum dxgi_device_layer_id id; HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values); UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0); HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer); }; /* TRACE helper functions */ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; const char *debug_dxgi_mode(const DXGI_MODE_DESC *desc) DECLSPEC_HIDDEN; const char *debug_dxgi_mode1(const DXGI_MODE_DESC1 *desc) DECLSPEC_HIDDEN; void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; void dxgi_sample_desc_from_wined3d(DXGI_SAMPLE_DESC *desc, enum wined3d_multisample_type wined3d_type, unsigned int wined3d_quality) DECLSPEC_HIDDEN; void wined3d_sample_desc_from_dxgi(enum wined3d_multisample_type *wined3d_type, unsigned int *wined3d_quality, const DXGI_SAMPLE_DESC *dxgi_desc) DECLSPEC_HIDDEN; void wined3d_display_mode_from_dxgi(struct wined3d_display_mode *wined3d_mode, const DXGI_MODE_DESC *mode) DECLSPEC_HIDDEN; void wined3d_display_mode_from_dxgi1(struct wined3d_display_mode *wined3d_mode, const DXGI_MODE_DESC1 *mode) DECLSPEC_HIDDEN; DXGI_USAGE dxgi_usage_from_wined3d_bind_flags(unsigned int wined3d_bind_flags) DECLSPEC_HIDDEN; unsigned int wined3d_bind_flags_from_dxgi_usage(DXGI_USAGE usage) DECLSPEC_HIDDEN; unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags) DECLSPEC_HIDDEN; HRESULT dxgi_get_output_from_window(IDXGIFactory *factory, HWND window, IDXGIOutput **dxgi_output) DECLSPEC_HIDDEN; HRESULT wined3d_swapchain_desc_from_dxgi(struct wined3d_swapchain_desc *wined3d_desc, IDXGIOutput *dxgi_containing_output, HWND window, const DXGI_SWAP_CHAIN_DESC1 *dxgi_desc, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *dxgi_fullscreen_desc) DECLSPEC_HIDDEN; HRESULT dxgi_get_private_data(struct wined3d_private_store *store, REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN; HRESULT dxgi_set_private_data(struct wined3d_private_store *store, REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN; HRESULT dxgi_set_private_data_interface(struct wined3d_private_store *store, REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN; /* IDXGIFactory */ struct dxgi_factory { IWineDXGIFactory IWineDXGIFactory_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d *wined3d; BOOL extended; HWND device_window; }; HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended) DECLSPEC_HIDDEN; HWND dxgi_factory_get_device_window(struct dxgi_factory *factory) DECLSPEC_HIDDEN; struct dxgi_factory *unsafe_impl_from_IDXGIFactory(IDXGIFactory *iface) DECLSPEC_HIDDEN; /* IDXGIDevice */ struct dxgi_device { IWineDXGIDevice IWineDXGIDevice_iface; IWineDXGISwapChainFactory IWineDXGISwapChainFactory_iface; IUnknown *child_layer; LONG refcount; struct wined3d_private_store private_store; struct wined3d_device *wined3d_device; struct wined3d_swapchain *implicit_swapchain; IWineDXGIAdapter *adapter; }; HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN; /* IDXGIOutput */ struct dxgi_output { IDXGIOutput6 IDXGIOutput6_iface; LONG refcount; struct wined3d_output *wined3d_output; struct wined3d_private_store private_store; struct dxgi_adapter *adapter; }; HRESULT dxgi_output_create(struct dxgi_adapter *adapter, unsigned int output_idx, struct dxgi_output **output) DECLSPEC_HIDDEN; struct dxgi_output *unsafe_impl_from_IDXGIOutput(IDXGIOutput *iface) DECLSPEC_HIDDEN; /* IDXGIAdapter */ struct dxgi_adapter { IWineDXGIAdapter IWineDXGIAdapter_iface; LONG refcount; struct wined3d_adapter *wined3d_adapter; struct wined3d_private_store private_store; UINT ordinal; struct dxgi_factory *factory; }; HRESULT dxgi_adapter_create(struct dxgi_factory *factory, UINT ordinal, struct dxgi_adapter **adapter) DECLSPEC_HIDDEN; struct dxgi_adapter *unsafe_impl_from_IDXGIAdapter(IDXGIAdapter *iface) DECLSPEC_HIDDEN; /* IDXGISwapChain */ struct d3d11_swapchain { IDXGISwapChain1 IDXGISwapChain1_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_swapchain *wined3d_swapchain; struct wined3d_swapchain_state_parent state_parent; IWineDXGIDevice *device; IDXGIFactory *factory; IDXGIOutput *target; LONG present_count; }; HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_device *device, struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN; HRESULT d3d12_swapchain_create(IWineDXGIFactory *factory, ID3D12CommandQueue *queue, HWND window, const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc, IDXGISwapChain1 **swapchain) DECLSPEC_HIDDEN; BOOL dxgi_validate_swapchain_desc(const DXGI_SWAP_CHAIN_DESC1 *desc) DECLSPEC_HIDDEN; /* IDXGISurface */ struct dxgi_surface { IDXGISurface1 IDXGISurface1_iface; IUnknown IUnknown_iface; IUnknown *outer_unknown; LONG refcount; struct wined3d_private_store private_store; IDXGIDevice *device; struct wined3d_texture *wined3d_texture; HDC dc; }; HRESULT dxgi_surface_init(struct dxgi_surface *surface, IDXGIDevice *device, IUnknown *outer, struct wined3d_texture *wined3d_texture) DECLSPEC_HIDDEN; #endif /* __WINE_DXGI_PRIVATE_H */