/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "initguid.h" #include #include "wine/test.h" #include "d3dx9.h" /* helper functions */ static BOOL compare_float(FLOAT f, FLOAT g, UINT ulps) { INT x = *(INT *)&f; INT y = *(INT *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static inline INT get_int(D3DXPARAMETER_TYPE type, const void *data) { INT i; switch (type) { case D3DXPT_FLOAT: i = *(FLOAT *)data; break; case D3DXPT_INT: i = *(INT *)data; break; case D3DXPT_BOOL: i = *(BOOL *)data; break; default: i = 0; ok(0, "Unhandled type %x.\n", type); break; } return i; } static inline float get_float(D3DXPARAMETER_TYPE type, const void *data) { float f; switch (type) { case D3DXPT_FLOAT: f = *(FLOAT *)data; break; case D3DXPT_INT: f = *(INT *)data; break; case D3DXPT_BOOL: f = *(BOOL *)data; break; default: f = 0.0f; ok(0, "Unhandled type %x.\n", type); break; } return f; } static inline BOOL get_bool(const void *data) { return !!*(BOOL *)data; } static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype) { switch (outtype) { case D3DXPT_FLOAT: *(FLOAT *)outdata = get_float(intype, indata); break; case D3DXPT_BOOL: *(BOOL *)outdata = get_bool(indata); break; case D3DXPT_INT: *(INT *)outdata = get_int(intype, indata); break; case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: case D3DXPT_TEXTURE2D: case D3DXPT_STRING: *(INT *)outdata = 0x12345678; break; default: ok(0, "Unhandled type %x.\n", outtype); *(INT *)outdata = 0; break; } } static IDirect3DDevice9 *create_device(HWND *window) { D3DPRESENT_PARAMETERS present_parameters = { 0 }; IDirect3DDevice9 *device; IDirect3D9 *d3d; HRESULT hr; HWND wnd; *window = NULL; if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window.\n"); return NULL; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Couldn't create IDirect3D9 object.\n"); DestroyWindow(wnd); return NULL; } present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); IDirect3D9_Release(d3d); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x.\n", hr); DestroyWindow(wnd); return NULL; } *window = wnd; return device; } static char temp_path[MAX_PATH]; static BOOL create_file(const char *filename, const char *data, const unsigned int size, char *out_path) { DWORD written; HANDLE hfile; char path[MAX_PATH]; if (!*temp_path) GetTempPathA(sizeof(temp_path), temp_path); strcpy(path, temp_path); strcat(path, filename); hfile = CreateFileA(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); if (hfile == INVALID_HANDLE_VALUE) return FALSE; if (WriteFile(hfile, data, size, &written, NULL)) { CloseHandle(hfile); if (out_path) strcpy(out_path, path); return TRUE; } CloseHandle(hfile); return FALSE; } static void delete_file(const char *filename) { char path[MAX_PATH]; strcpy(path, temp_path); strcat(path, filename); DeleteFileA(path); } static BOOL create_directory(const char *name) { char path[MAX_PATH]; strcpy(path, temp_path); strcat(path, name); return CreateDirectoryA(path, NULL); } static void delete_directory(const char *name) { char path[MAX_PATH]; strcpy(path, temp_path); strcat(path, name); RemoveDirectoryA(path); } static const char effect_desc[] = "Technique\n" "{\n" "}\n"; static void test_create_effect_and_pool(IDirect3DDevice9 *device) { HRESULT hr; ID3DXEffect *effect; ID3DXBaseEffect *base; ULONG count; IDirect3DDevice9 *device2; ID3DXEffectStateManager *manager = (ID3DXEffectStateManager *)0xdeadbeef; ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2; hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL); ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL); hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL); todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (FAILED(hr)) { skip("Failed to compile effect, skipping test.\n"); return; } hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base); ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE); hr = effect->lpVtbl->GetStateManager(effect, NULL); ok(hr == D3DERR_INVALIDCALL, "GetStateManager failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetStateManager(effect, &manager); ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); ok(!manager, "GetStateManager failed, got %p\n", manager); /* this works, but it is not recommended! */ hr = effect->lpVtbl->SetStateManager(effect, (ID3DXEffectStateManager *)device); ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); hr = effect->lpVtbl->GetStateManager(effect, &manager); ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); ok(manager != NULL, "GetStateManager failed\n"); IDirect3DDevice9_AddRef(device); count = IDirect3DDevice9_Release(device); ok(count == 4, "Release failed, got %u, expected 4\n", count); count = IUnknown_Release(manager); ok(count == 3, "Release failed, got %u, expected 3\n", count); hr = effect->lpVtbl->SetStateManager(effect, NULL); ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); hr = effect->lpVtbl->GetPool(effect, &pool); ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr); ok(!pool, "GetPool failed, got %p\n", pool); hr = effect->lpVtbl->GetPool(effect, NULL); ok(hr == D3DERR_INVALIDCALL, "GetPool failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetDevice(effect, &device2); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = effect->lpVtbl->GetDevice(effect, NULL); ok(hr == D3DERR_INVALIDCALL, "GetDevice failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); count = IDirect3DDevice9_Release(device2); ok(count == 2, "Release failed, got %u, expected 2\n", count); count = effect->lpVtbl->Release(effect); ok(count == 0, "Release failed %u\n", count); hr = D3DXCreateEffectPool(NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectPool(&pool); ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr); count = pool->lpVtbl->Release(pool); ok(count == 0, "Release failed %u\n", count); hr = D3DXCreateEffectPool(&pool); ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr); hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(pool == pool2, "Got effect pool %p, expected %p.\n", pool2, pool); count = pool2->lpVtbl->Release(pool2); ok(count == 1, "Release failed, got %u, expected 1\n", count); hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); count = IDirect3DDevice9_Release(device2); ok(count == 1, "Release failed, got %u, expected 1\n", count); hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, &effect, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = effect->lpVtbl->GetPool(effect, &pool); ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr); ok(pool == pool2, "Got effect pool %p, expected %p.\n", pool2, pool); count = pool2->lpVtbl->Release(pool2); ok(count == 2, "Release failed, got %u, expected 2\n", count); count = effect->lpVtbl->Release(effect); ok(count == 0, "Release failed %u\n", count); count = pool->lpVtbl->Release(pool); ok(count == 0, "Release failed %u\n", count); } static void test_create_effect_compiler(void) { HRESULT hr; ID3DXEffectCompiler *compiler, *compiler2; ID3DXBaseEffect *base; IUnknown *unknown; ULONG count; hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, &compiler, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, &compiler, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) { skip("D3DXCreateEffectCompiler failed, skipping test.\n"); return; } count = compiler->lpVtbl->Release(compiler); ok(count == 0, "Release failed %u\n", count); hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXBaseEffect, (void **)&base); ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE); hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXEffectCompiler, (void **)&compiler2); ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = compiler->lpVtbl->QueryInterface(compiler, &IID_IUnknown, (void **)&unknown); ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK); count = unknown->lpVtbl->Release(unknown); ok(count == 2, "Release failed, got %u, expected %u\n", count, 2); count = compiler2->lpVtbl->Release(compiler2); ok(count == 1, "Release failed, got %u, expected %u\n", count, 1); count = compiler->lpVtbl->Release(compiler); ok(count == 0, "Release failed %u\n", count); } /* * Parameter value test */ struct test_effect_parameter_value_result { const char *full_name; D3DXPARAMETER_DESC desc; UINT value_offset; /* start position for the value in the blob */ }; /* * fxc.exe /Tfx_2_0 */ #if 0 float f = 0.1; float1 f1 = {1.1}; float2 f2 = {2.1, 2.2}; float3 f3 = {3.1, 3.2, 3.3}; float4 f4 = {4.1, 4.2, 4.3, 4.4}; float1x1 f11 = {11.1}; float1x2 f12 = {12.1, 12.2}; float1x3 f13 = {13.1, 13.2, 13.3}; float1x4 f14 = {14.1, 14.2, 14.3, 14.4}; float2x1 f21 = {{21.11, 21.21}}; float2x2 f22 = {{22.11, 22.21}, {22.12, 22.22}}; float2x3 f23 = {{23.11, 23.21}, {23.12, 23.22}, {23.13, 23.23}}; float2x4 f24 = {{24.11, 24.21}, {24.12, 24.22}, {24.13, 24.23}, {24.14, 24.24}}; float3x1 f31 = {{31.11, 31.21, 31.31}}; float3x2 f32 = {{32.11, 32.21, 32.31}, {32.12, 32.22, 32.32}}; float3x3 f33 = {{33.11, 33.21, 33.31}, {33.12, 33.22, 33.32}, {33.13, 33.23, 33.33}}; float3x4 f34 = {{34.11, 34.21, 34.31}, {34.12, 34.22, 34.32}, {34.13, 34.23, 34.33}, {34.14, 34.24, 34.34}}; float4x1 f41 = {{41.11, 41.21, 41.31, 41.41}}; float4x2 f42 = {{42.11, 42.21, 42.31, 42.41}, {42.12, 42.22, 42.32, 42.42}}; float4x3 f43 = {{43.11, 43.21, 43.31, 43.41}, {43.12, 43.22, 43.32, 43.42}, {43.13, 43.23, 43.33, 43.43}}; float4x4 f44 = {{44.11, 44.21, 44.31, 44.41}, {44.12, 44.22, 44.32, 44.42}, {44.13, 44.23, 44.33, 44.43}, {44.14, 44.24, 44.34, 44.44}}; float f_2[2] = {0.101, 0.102}; float1 f1_2[2] = {{1.101}, {1.102}}; float2 f2_2[2] = {{2.101, 2.201}, {2.102, 2.202}}; float3 f3_2[2] = {{3.101, 3.201, 3.301}, {3.102, 3.202, 3.302}}; float4 f4_2[2] = {{4.101, 4.201, 4.301, 4.401}, {4.102, 4.202, 4.302, 4.402}}; float1x1 f11_2[2] = {{11.101}, {11.102}}; float1x2 f12_2[2] = {{12.101, 12.201}, {12.102, 12.202}}; float1x3 f13_2[2] = {{13.101, 13.201, 13.301}, {13.102, 13.202, 13.302}}; float1x4 f14_2[2] = {{14.101, 14.201, 14.301, 14.401}, {14.102, 14.202, 14.302, 14.402}}; float2x1 f21_2[2] = {{{21.1101, 21.2101}}, {{21.1102, 21.2102}}}; float2x2 f22_2[2] = {{{22.1101, 22.2101}, {22.1201, 22.2201}}, {{22.1102, 22.2102}, {22.1202, 22.2202}}}; float2x3 f23_2[2] = {{{23.1101, 23.2101}, {23.1201, 23.2201}, {23.1301, 23.2301}}, {{23.1102, 23.2102}, {23.1202, 23.2202}, {23.1302, 23.2302}}}; float2x4 f24_2[2] = {{{24.1101, 24.2101}, {24.1201, 24.2201}, {24.1301, 24.2301}, {24.1401, 24.2401}}, {{24.1102, 24.2102}, {24.1202, 24.2202}, {24.1302, 24.2302}, {24.1402, 24.2402}}}; float3x1 f31_2[2] = {{{31.1101, 31.2101, 31.3101}}, {{31.1102, 31.2102, 31.3102}}}; float3x2 f32_2[2] = {{{32.1101, 32.2101, 32.3101}, {32.1201, 32.2201, 32.3201}}, {{32.1102, 32.2102, 32.3102}, {32.1202, 32.2202, 32.3202}}}; float3x3 f33_2[2] = {{{33.1101, 33.2101, 33.3101}, {33.1201, 33.2201, 33.3201}, {33.1301, 33.2301, 33.3301}}, {{33.1102, 33.2102, 33.3102}, {33.1202, 33.2202, 33.3202}, {33.1302, 33.2302, 33.3302}}}; float3x4 f34_2[2] = {{{34.1101, 34.2101, 34.3101}, {34.1201, 34.2201, 34.3201}, {34.1301, 34.2301, 34.3301}, {34.1401, 34.2401, 34.3401}}, {{34.1102, 34.2102, 34.3102}, {34.1202, 34.2202, 34.3202}, {34.1302, 34.2302, 34.3302}, {34.1402, 34.2402, 34.3402}}}; float4x1 f41_2[2] = {{{41.1101, 41.2101, 41.3101, 41.4101}}, {{41.1102, 41.2102, 41.3102, 41.4102}}}; float4x2 f42_2[2] = {{{42.1101, 42.2101, 42.3101, 42.4101}, {42.1201, 42.2201, 42.3201, 42.4201}}, {{42.1102, 42.2102, 42.3102, 42.4102}, {42.1202, 42.2202, 42.3202, 42.4202}}}; float4x3 f43_2[2] = {{{43.1101, 43.2101, 43.3101, 43.4101}, {43.1201, 43.2201, 43.3201, 43.4201}, {43.1301, 43.2301, 43.3301, 43.4301}}, {{43.1102, 43.2102, 43.3102, 43.4102}, {43.1202, 43.2202, 43.3202, 43.4202}, {43.1302, 43.2302, 43.3302, 43.4302}}}; float4x4 f44_2[2] = {{{44.1101, 44.2101, 44.3101, 44.4101}, {44.1201, 44.2201, 44.3201, 44.4201}, {44.1301, 44.2301, 44.3301, 44.4301}, {44.1401, 44.2401, 44.3401, 44.4401}}, {{44.1102, 44.2102, 44.3102, 44.4102}, {44.1202, 44.2202, 44.3202, 44.4202}, {44.1302, 44.2302, 44.3302, 44.4302}, {44.1402, 44.2402, 44.3402, 44.4402}}}; technique t { pass p { } } #endif static const DWORD test_effect_parameter_value_blob_float[] = { 0xfeff0901, 0x00000b80, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3dcccccd, 0x00000002, 0x00000066, 0x00000003, 0x00000001, 0x0000004c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3f8ccccd, 0x00000003, 0x00003166, 0x00000003, 0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x40066666, 0x400ccccd, 0x00000003, 0x00003266, 0x00000003, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x40466666, 0x404ccccd, 0x40533333, 0x00000003, 0x00003366, 0x00000003, 0x00000001, 0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x40833333, 0x40866666, 0x4089999a, 0x408ccccd, 0x00000003, 0x00003466, 0x00000003, 0x00000002, 0x00000104, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x4131999a, 0x00000004, 0x00313166, 0x00000003, 0x00000002, 0x00000130, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x4141999a, 0x41433333, 0x00000004, 0x00323166, 0x00000003, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x4151999a, 0x41533333, 0x4154cccd, 0x00000004, 0x00333166, 0x00000003, 0x00000002, 0x00000194, 0x00000000, 0x00000000, 0x00000001, 0x00000004, 0x4161999a, 0x41633333, 0x4164cccd, 0x41666666, 0x00000004, 0x00343166, 0x00000003, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x41a8e148, 0x41a9ae14, 0x00000004, 0x00313266, 0x00000003, 0x00000002, 0x000001f4, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x41b0e148, 0x41b1ae14, 0x41b0f5c3, 0x41b1c28f, 0x00000004, 0x00323266, 0x00000003, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003, 0x41b8e148, 0x41b9ae14, 0x41b8f5c3, 0x41b9c28f, 0x41b90a3d, 0x41b9d70a, 0x00000004, 0x00333266, 0x00000003, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x41c0e148, 0x41c1ae14, 0x41c0f5c3, 0x41c1c28f, 0x41c10a3d, 0x41c1d70a, 0x41c11eb8, 0x41c1eb85, 0x00000004, 0x00343266, 0x00000003, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x41f8e148, 0x41f9ae14, 0x41fa7ae1, 0x00000004, 0x00313366, 0x00000003, 0x00000002, 0x000002e0, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x420070a4, 0x4200d70a, 0x42013d71, 0x42007ae1, 0x4200e148, 0x420147ae, 0x00000004, 0x00323366, 0x00000003, 0x00000002, 0x00000328, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x420470a4, 0x4204d70a, 0x42053d71, 0x42047ae1, 0x4204e148, 0x420547ae, 0x4204851f, 0x4204eb85, 0x420551ec, 0x00000004, 0x00333366, 0x00000003, 0x00000002, 0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x420870a4, 0x4208d70a, 0x42093d71, 0x42087ae1, 0x4208e148, 0x420947ae, 0x4208851f, 0x4208eb85, 0x420951ec, 0x42088f5c, 0x4208f5c3, 0x42095c29, 0x00000004, 0x00343366, 0x00000003, 0x00000002, 0x000003b0, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x422470a4, 0x4224d70a, 0x42253d71, 0x4225a3d7, 0x00000004, 0x00313466, 0x00000003, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x422870a4, 0x4228d70a, 0x42293d71, 0x4229a3d7, 0x42287ae1, 0x4228e148, 0x422947ae, 0x4229ae14, 0x00000004, 0x00323466, 0x00000003, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003, 0x422c70a4, 0x422cd70a, 0x422d3d71, 0x422da3d7, 0x422c7ae1, 0x422ce148, 0x422d47ae, 0x422dae14, 0x422c851f, 0x422ceb85, 0x422d51ec, 0x422db852, 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0x00000032, 0x00000003, 0x00000002, 0x00000b64, 0x00000000, 0x00000002, 0x00000004, 0x00000004, 0x423070be, 0x4230d724, 0x42313d8b, 0x4231a3f1, 0x42307afb, 0x4230e162, 0x423147c8, 0x4231ae2f, 0x42308539, 0x4230eb9f, 0x42315206, 0x4231b86c, 0x42308f76, 0x4230f5dd, 0x42315c43, 0x4231c2aa, 0x423070d8, 0x4230d73f, 0x42313da5, 0x4231a40b, 0x42307b16, 0x4230e17c, 0x423147e3, 0x4231ae49, 0x42308553, 0x4230ebba, 0x42315220, 0x4231b886, 0x42308f91, 0x4230f5f7, 0x42315c5d, 0x4231c2c4, 0x00000006, 0x5f343466, 0x00000032, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, 0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, 0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 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0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, 0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, 0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, 0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, 0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, 0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, 0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, 0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; struct test_effect_parameter_value_result test_effect_parameter_value_result_float[] = { {"f", {"f", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 10}, {"f1", {"f1", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 20}, {"f2", {"f2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 30}, {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 41}, {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 53}, {"f11", {"f11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 66}, {"f12", {"f12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 76}, {"f13", {"f13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 87}, {"f14", {"f14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 99}, {"f21", {"f21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 0, 0, 0, 0, 8}, 112}, {"f22", {"f22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 0, 0, 0, 0, 16}, 123}, {"f23", {"f23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 0, 0, 0, 0, 24}, 136}, {"f24", {"f24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 0, 0, 0, 0, 32}, 151}, {"f31", {"f31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 0, 0, 0, 0, 12}, 168}, {"f32", {"f32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 0, 0, 0, 0, 24}, 180}, {"f33", {"f33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 0, 0, 0, 0, 36}, 195}, {"f34", {"f34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 0, 0, 0, 0, 48}, 213}, {"f41", {"f41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 0, 0, 0, 0, 16}, 234}, {"f42", {"f42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 0, 0, 0, 0, 32}, 247}, {"f43", {"f43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 0, 0, 0, 0, 48}, 264}, {"f44", {"f44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 0, 0, 0, 0, 64}, 285}, {"f_2", {"f_2", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 310}, {"f1_2", {"f1_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 321}, {"f2_2", {"f2_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 333}, {"f3_2", {"f3_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 347}, {"f4_2", {"f4_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 363}, {"f11_2", {"f11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 381}, {"f12_2", {"f12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 393}, {"f13_2", {"f13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 407}, {"f14_2", {"f14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 423}, {"f21_2", {"f21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 2, 0, 0, 0, 16}, 441}, {"f22_2", {"f22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 2, 0, 0, 0, 32}, 455}, {"f23_2", {"f23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 2, 0, 0, 0, 48}, 473}, {"f24_2", {"f24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 2, 0, 0, 0, 64}, 495}, {"f31_2", {"f31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 0, 0, 24}, 521}, {"f32_2", {"f32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 2, 0, 0, 0, 48}, 537}, {"f33_2", {"f33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 2, 0, 0, 0, 72}, 559}, {"f34_2", {"f34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 2, 0, 0, 0, 96}, 587}, {"f41_2", {"f41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 2, 0, 0, 0, 32}, 621}, {"f42_2", {"f42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 2, 0, 0, 0, 64}, 639}, {"f43_2", {"f43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 2, 0, 0, 0, 96}, 665}, {"f44_2", {"f44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 0, 0, 128}, 699}, }; /* * fxc.exe /Tfx_2_0 */ #if 0 int i = 1; int1 i1 = {11}; int2 i2 = {21, 22}; int3 i3 = {31, 32, 33}; int4 i4 = {41, 42, 43, 44}; int1x1 i11 = {111}; int1x2 i12 = {121, 122}; int1x3 i13 = {131, 132, 133}; int1x4 i14 = {141, 142, 143, 144}; int2x1 i21 = {{2111, 2121}}; int2x2 i22 = {{2211, 2221}, {2212, 2222}}; int2x3 i23 = {{2311, 2321}, {2312, 2322}, {2313, 2323}}; int2x4 i24 = {{2411, 2421}, {2412, 2422}, {2413, 2423}, {2414, 2424}}; int3x1 i31 = {{3111, 3121, 3131}}; int3x2 i32 = {{3211, 3221, 3231}, {3212, 3222, 3232}}; int3x3 i33 = {{3311, 3321, 3331}, {3312, 3322, 3332}, {3313, 3323, 3333}}; int3x4 i34 = {{3411, 3421, 3431}, {3412, 3422, 3432}, {3413, 3423, 3433}, {3414, 3424, 3434}}; int4x1 i41 = {{4111, 4121, 4131, 4141}}; int4x2 i42 = {{4211, 4221, 4231, 4241}, {4212, 4222, 4232, 4242}}; int4x3 i43 = {{4311, 4321, 4331, 4341}, {4312, 4322, 4332, 4342}, {4313, 4323, 4333, 4343}}; int4x4 i44 = {{4411, 4421, 4431, 4441}, {4412, 4422, 4432, 4442}, {4413, 4423, 4433, 4443}, {4414, 4424, 4434, 4444}}; int i_2[2] = {0101, 0102}; int1 i1_2[2] = {{1101}, {1102}}; int2 i2_2[2] = {{2101, 2201}, {2102, 2202}}; int3 i3_2[2] = {{3101, 3201, 3301}, {3102, 3202, 3302}}; int4 i4_2[2] = {{4101, 4201, 4301, 4401}, {4102, 4202, 4302, 4402}}; int1x1 i11_2[2] = {{11101}, {11102}}; int1x2 i12_2[2] = {{12101, 12201}, {12102, 12202}}; int1x3 i13_2[2] = {{13101, 13201, 13301}, {13102, 13202, 13302}}; int1x4 i14_2[2] = {{14101, 14201, 14301, 14401}, {14102, 14202, 14302, 14402}}; int2x1 i21_2[2] = {{{211101, 212101}}, {{211102, 212102}}}; int2x2 i22_2[2] = {{{221101, 222101}, {221201, 222201}}, {{221102, 222102}, {221202, 222202}}}; int2x3 i23_2[2] = {{{231101, 232101}, {231201, 232201}, {231301, 232301}}, {{231102, 232102}, {231202, 232202}, {231302, 232302}}}; int2x4 i24_2[2] = {{{241101, 242101}, {241201, 242201}, {241301, 242301}, {241401, 242401}}, {{241102, 242102}, {241202, 242202}, {241302, 242302}, {241402, 242402}}}; int3x1 i31_2[2] = {{{311101, 312101, 313101}}, {{311102, 312102, 313102}}}; int3x2 i32_2[2] = {{{321101, 322101, 323101}, {321201, 322201, 323201}}, {{321102, 322102, 323102}, {321202, 322202, 323202}}}; int3x3 i33_2[2] = {{{331101, 332101, 333101}, {331201, 332201, 333201}, {331301, 332301, 333301}}, {{331102, 332102, 333102}, {331202, 332202, 333202}, {331302, 332302, 333302}}}; int3x4 i34_2[2] = {{{341101, 342101, 343101}, {341201, 342201, 343201}, {341301, 342301, 343301}, {341401, 342401, 343401}}, {{341102, 342102, 343102}, {341202, 342202, 343202}, {341302, 342302, 343302}, {341402, 342402, 343402}}}; int4x1 i41_2[2] = {{{411101, 412101, 413101, 414101}}, {{411102, 412102, 413102, 414102}}}; int4x2 i42_2[2] = {{{421101, 422101, 423101, 424101}, {421201, 422201, 423201, 424201}}, {{421102, 422102, 423102, 424102}, {421202, 422202, 423202, 424202}}}; int4x3 i43_2[2] = {{{431101, 432101, 433101, 434101}, {431201, 432201, 433201, 434201}, {431301, 432301, 433301, 434301}}, {{431102, 432102, 433102, 434102}, {431202, 432202, 433202, 434202}, {431302, 432302, 433302, 434302}}}; int4x4 i44_2[2] = {{{441101, 442101, 443101, 444101}, {441201, 442201, 443201, 444201}, {441301, 442301, 443301, 444301}, {441401, 442401, 443401, 444401}}, {{441102, 442102, 443102, 444102}, {441202, 442202, 443202, 444202}, {441302, 442302, 443302, 444302}, {441402, 442402, 443402, 444402}}}; technique t { pass p { } } #endif static const DWORD test_effect_parameter_value_blob_int[] = { 0xfeff0901, 0x00000b80, 0x00000000, 0x00000002, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000069, 0x00000002, 0x00000001, 0x0000004c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x00000003, 0x00003169, 0x00000002, 0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000015, 0x00000016, 0x00000003, 0x00003269, 0x00000002, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000001f, 0x00000020, 0x00000021, 0x00000003, 0x00003369, 0x00000002, 0x00000001, 0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000029, 0x0000002a, 0x0000002b, 0x0000002c, 0x00000003, 0x00003469, 0x00000002, 0x00000002, 0x00000104, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0000006f, 0x00000004, 0x00313169, 0x00000002, 0x00000002, 0x00000130, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000079, 0x0000007a, 0x00000004, 0x00323169, 0x00000002, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000083, 0x00000084, 0x00000085, 0x00000004, 0x00333169, 0x00000002, 0x00000002, 0x00000194, 0x00000000, 0x00000000, 0x00000001, 0x00000004, 0x0000008d, 0x0000008e, 0x0000008f, 0x00000090, 0x00000004, 0x00343169, 0x00000002, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x0000083f, 0x00000849, 0x00000004, 0x00313269, 0x00000002, 0x00000002, 0x000001f4, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x000008a3, 0x000008ad, 0x000008a4, 0x000008ae, 0x00000004, 0x00323269, 0x00000002, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003, 0x00000907, 0x00000911, 0x00000908, 0x00000912, 0x00000909, 0x00000913, 0x00000004, 0x00333269, 0x00000002, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x0000096b, 0x00000975, 0x0000096c, 0x00000976, 0x0000096d, 0x00000977, 0x0000096e, 0x00000978, 0x00000004, 0x00343269, 0x00000002, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c27, 0x00000c31, 0x00000c3b, 0x00000004, 0x00313369, 0x00000002, 0x00000002, 0x000002e0, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c8b, 0x00000c95, 0x00000c9f, 0x00000c8c, 0x00000c96, 0x00000ca0, 0x00000004, 0x00323369, 0x00000002, 0x00000002, 0x00000328, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000cef, 0x00000cf9, 0x00000d03, 0x00000cf0, 0x00000cfa, 0x00000d04, 0x00000cf1, 0x00000cfb, 0x00000d05, 0x00000004, 0x00333369, 0x00000002, 0x00000002, 0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000d53, 0x00000d5d, 0x00000d67, 0x00000d54, 0x00000d5e, 0x00000d68, 0x00000d55, 0x00000d5f, 0x00000d69, 0x00000d56, 0x00000d60, 0x00000d6a, 0x00000004, 0x00343369, 0x00000002, 0x00000002, 0x000003b0, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x0000100f, 0x00001019, 0x00001023, 0x0000102d, 0x00000004, 0x00313469, 0x00000002, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x00001073, 0x0000107d, 0x00001087, 0x00001091, 0x00001074, 0x0000107e, 0x00001088, 0x00001092, 0x00000004, 0x00323469, 0x00000002, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003, 0x000010d7, 0x000010e1, 0x000010eb, 0x000010f5, 0x000010d8, 0x000010e2, 0x000010ec, 0x000010f6, 0x000010d9, 0x000010e3, 0x000010ed, 0x000010f7, 0x00000004, 0x00333469, 0x00000002, 0x00000002, 0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x0000113b, 0x00001145, 0x0000114f, 0x00001159, 0x0000113c, 0x00001146, 0x00001150, 0x0000115a, 0x0000113d, 0x00001147, 0x00001151, 0x0000115b, 0x0000113e, 0x00001148, 0x00001152, 0x0000115c, 0x00000004, 0x00343469, 0x00000002, 0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00000041, 0x00000042, 0x00000004, 0x00325f69, 0x00000002, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x0000044d, 0x0000044e, 0x00000005, 0x325f3169, 0x00000000, 0x00000002, 0x00000001, 0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x00000835, 0x00000899, 0x00000836, 0x0000089a, 0x00000005, 0x325f3269, 0x00000000, 0x00000002, 0x00000001, 0x0000057c, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000c1d, 0x00000c81, 0x00000ce5, 0x00000c1e, 0x00000c82, 0x00000ce6, 0x00000005, 0x325f3369, 0x00000000, 0x00000002, 0x00000001, 0x000005c4, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x00001005, 0x00001069, 0x000010cd, 0x00001131, 0x00001006, 0x0000106a, 0x000010ce, 0x00001132, 0x00000005, 0x325f3469, 0x00000000, 0x00000002, 0x00000002, 0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00002b5d, 0x00002b5e, 0x00000006, 0x5f313169, 0x00000032, 0x00000002, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001, 0x00000002, 0x00002f45, 0x00002fa9, 0x00002f46, 0x00002faa, 0x00000006, 0x5f323169, 0x00000032, 0x00000002, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x0000332d, 0x00003391, 0x000033f5, 0x0000332e, 0x00003392, 0x000033f6, 0x00000006, 0x5f333169, 0x00000032, 0x00000002, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x00003715, 0x00003779, 0x000037dd, 0x00003841, 0x00003716, 0x0000377a, 0x000037de, 0x00003842, 0x00000006, 0x5f343169, 0x00000032, 0x00000002, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x0003389d, 0x00033c85, 0x0003389e, 0x00033c86, 0x00000006, 0x5f313269, 0x00000032, 0x00000002, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00035fad, 0x00036395, 0x00036011, 0x000363f9, 0x00035fae, 0x00036396, 0x00036012, 0x000363fa, 0x00000006, 0x5f323269, 0x00000032, 0x00000002, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002, 0x00000003, 0x000386bd, 0x00038aa5, 0x00038721, 0x00038b09, 0x00038785, 0x00038b6d, 0x000386be, 0x00038aa6, 0x00038722, 0x00038b0a, 0x00038786, 0x00038b6e, 0x00000006, 0x5f333269, 0x00000032, 0x00000002, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x0003adcd, 0x0003b1b5, 0x0003ae31, 0x0003b219, 0x0003ae95, 0x0003b27d, 0x0003aef9, 0x0003b2e1, 0x0003adce, 0x0003b1b6, 0x0003ae32, 0x0003b21a, 0x0003ae96, 0x0003b27e, 0x0003aefa, 0x0003b2e2, 0x00000006, 0x5f343269, 0x00000032, 0x00000002, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x0004bf3d, 0x0004c325, 0x0004c70d, 0x0004bf3e, 0x0004c326, 0x0004c70e, 0x00000006, 0x5f313369, 0x00000032, 0x00000002, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003, 0x00000002, 0x0004e64d, 0x0004ea35, 0x0004ee1d, 0x0004e6b1, 0x0004ea99, 0x0004ee81, 0x0004e64e, 0x0004ea36, 0x0004ee1e, 0x0004e6b2, 0x0004ea9a, 0x0004ee82, 0x00000006, 0x5f323369, 0x00000032, 0x00000002, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x00050d5d, 0x00051145, 0x0005152d, 0x00050dc1, 0x000511a9, 0x00051591, 0x00050e25, 0x0005120d, 0x000515f5, 0x00050d5e, 0x00051146, 0x0005152e, 0x00050dc2, 0x000511aa, 0x00051592, 0x00050e26, 0x0005120e, 0x000515f6, 0x00000006, 0x5f333369, 0x00000032, 0x00000002, 0x00000002, 0x00000984, 0x00000000, 0x00000002, 0x00000003, 0x00000004, 0x0005346d, 0x00053855, 0x00053c3d, 0x000534d1, 0x000538b9, 0x00053ca1, 0x00053535, 0x0005391d, 0x00053d05, 0x00053599, 0x00053981, 0x00053d69, 0x0005346e, 0x00053856, 0x00053c3e, 0x000534d2, 0x000538ba, 0x00053ca2, 0x00053536, 0x0005391e, 0x00053d06, 0x0005359a, 0x00053982, 0x00053d6a, 0x00000006, 0x5f343369, 0x00000032, 0x00000002, 0x00000002, 0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x000645dd, 0x000649c5, 0x00064dad, 0x00065195, 0x000645de, 0x000649c6, 0x00064dae, 0x00065196, 0x00000006, 0x5f313469, 0x00000032, 0x00000002, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x00066ced, 0x000670d5, 0x000674bd, 0x000678a5, 0x00066d51, 0x00067139, 0x00067521, 0x00067909, 0x00066cee, 0x000670d6, 0x000674be, 0x000678a6, 0x00066d52, 0x0006713a, 0x00067522, 0x0006790a, 0x00000006, 0x5f323469, 0x00000032, 0x00000002, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004, 0x00000003, 0x000693fd, 0x000697e5, 0x00069bcd, 0x00069fb5, 0x00069461, 0x00069849, 0x00069c31, 0x0006a019, 0x000694c5, 0x000698ad, 0x00069c95, 0x0006a07d, 0x000693fe, 0x000697e6, 0x00069bce, 0x00069fb6, 0x00069462, 0x0006984a, 0x00069c32, 0x0006a01a, 0x000694c6, 0x000698ae, 0x00069c96, 0x0006a07e, 0x00000006, 0x5f333469, 0x00000032, 0x00000002, 0x00000002, 0x00000b64, 0x00000000, 0x00000002, 0x00000004, 0x00000004, 0x0006bb0d, 0x0006bef5, 0x0006c2dd, 0x0006c6c5, 0x0006bb71, 0x0006bf59, 0x0006c341, 0x0006c729, 0x0006bbd5, 0x0006bfbd, 0x0006c3a5, 0x0006c78d, 0x0006bc39, 0x0006c021, 0x0006c409, 0x0006c7f1, 0x0006bb0e, 0x0006bef6, 0x0006c2de, 0x0006c6c6, 0x0006bb72, 0x0006bf5a, 0x0006c342, 0x0006c72a, 0x0006bbd6, 0x0006bfbe, 0x0006c3a6, 0x0006c78e, 0x0006bc3a, 0x0006c022, 0x0006c40a, 0x0006c7f2, 0x00000006, 0x5f343469, 0x00000032, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, 0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, 0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184, 0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4, 0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254, 0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8, 0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c, 0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4, 0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c, 0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc, 0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564, 0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec, 0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654, 0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, 0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, 0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, 0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, 0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, 0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, 0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, 0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; struct test_effect_parameter_value_result test_effect_parameter_value_result_int[] = { {"i", {"i", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 10}, {"i1", {"i1", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 20}, {"i2", {"i2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 30}, {"i3", {"i3", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 41}, {"i4", {"i4", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 53}, {"i11", {"i11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 66}, {"i12", {"i12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 76}, {"i13", {"i13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 87}, {"i14", {"i14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 99}, {"i21", {"i21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 0, 0, 0, 0, 8}, 112}, {"i22", {"i22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 0, 0, 0, 0, 16}, 123}, {"i23", {"i23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 0, 0, 0, 0, 24}, 136}, {"i24", {"i24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 0, 0, 0, 0, 32}, 151}, {"i31", {"i31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 0, 0, 0, 0, 12}, 168}, {"i32", {"i32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 0, 0, 0, 0, 24}, 180}, {"i33", {"i33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 0, 0, 0, 0, 36}, 195}, {"i34", {"i34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 0, 0, 0, 0, 48}, 213}, {"i41", {"i41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 0, 0, 0, 0, 16}, 234}, {"i42", {"i42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 0, 0, 0, 0, 32}, 247}, {"i43", {"i43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 0, 0, 0, 0, 48}, 264}, {"i44", {"i44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 0, 0, 0, 0, 64}, 285}, {"i_2", {"i_2", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 310}, {"i1_2", {"i1_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 321}, {"i2_2", {"i2_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 333}, {"i3_2", {"i3_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 347}, {"i4_2", {"i4_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 363}, {"i11_2", {"i11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 381}, {"i12_2", {"i12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 393}, {"i13_2", {"i13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 407}, {"i14_2", {"i14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 423}, {"i21_2", {"i21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 2, 0, 0, 0, 16}, 441}, {"i22_2", {"i22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 2, 0, 0, 0, 32}, 455}, {"i23_2", {"i23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 2, 0, 0, 0, 48}, 473}, {"i24_2", {"i24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 2, 0, 0, 0, 64}, 495}, {"i31_2", {"i31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 2, 0, 0, 0, 24}, 521}, {"i32_2", {"i32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 2, 0, 0, 0, 48}, 537}, {"i33_2", {"i33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 2, 0, 0, 0, 72}, 559}, {"i34_2", {"i34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 2, 0, 0, 0, 96}, 587}, {"i41_2", {"i41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 2, 0, 0, 0, 32}, 621}, {"i42_2", {"i42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 2, 0, 0, 0, 64}, 639}, {"i43_2", {"i43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 2, 0, 0, 0, 96}, 665}, {"i44_2", {"i44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 2, 0, 0, 0, 128}, 699}, }; /* * fxc.exe /Tfx_2_0 */ #if 0 string s = "test"; string s_2[2] = {"test1", "test2"}; texture2D tex; Vertexshader v; Vertexshader v_2[2]; Pixelshader p; Pixelshader p_2[2]; technique t { pass p { } } #endif static const DWORD test_effect_parameter_value_blob_object[] = { 0xfeff0901, 0x00000100, 0x00000000, 0x00000004, 0x00000004, 0x0000001c, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000073, 0x00000004, 0x00000004, 0x00000040, 0x00000000, 0x00000002, 0x00000002, 0x00000003, 0x00000004, 0x00325f73, 0x00000007, 0x00000004, 0x00000060, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x00786574, 0x00000010, 0x00000004, 0x00000080, 0x00000000, 0x00000000, 0x00000005, 0x00000002, 0x00000076, 0x00000010, 0x00000004, 0x000000a4, 0x00000000, 0x00000002, 0x00000006, 0x00000007, 0x00000004, 0x00325f76, 0x0000000f, 0x00000004, 0x000000c4, 0x00000000, 0x00000000, 0x00000008, 0x00000002, 0x00000070, 0x0000000f, 0x00000004, 0x000000e8, 0x00000000, 0x00000002, 0x00000009, 0x0000000a, 0x00000004, 0x00325f70, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000007, 0x00000001, 0x00000007, 0x0000000b, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x00000024, 0x00000038, 0x00000000, 0x00000000, 0x00000048, 0x0000005c, 0x00000000, 0x00000000, 0x00000068, 0x0000007c, 0x00000000, 0x00000000, 0x00000088, 0x0000009c, 0x00000000, 0x00000000, 0x000000ac, 0x000000c0, 0x00000000, 0x00000000, 0x000000cc, 0x000000e0, 0x00000000, 0x00000000, 0x000000f8, 0x00000000, 0x00000001, 0x000000f0, 0x00000000, 0x00000000, 0x0000000a, 0x00000000, 0x00000009, 0x00000000, 0x0000000a, 0x00000000, 0x00000008, 0x00000000, 0x00000006, 0x00000000, 0x00000007, 0x00000000, 0x00000005, 0x00000000, 0x00000004, 0x00000000, 0x00000002, 0x00000006, 0x74736574, 0x00000031, 0x00000003, 0x00000006, 0x74736574, 0x00000032, 0x00000001, 0x00000005, 0x74736574, 0x00000000, }; struct test_effect_parameter_value_result test_effect_parameter_value_result_object[] = { {"s", {"s", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, {"s_2", {"s_2", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, {"tex", {"tex", NULL, D3DXPC_OBJECT, D3DXPT_TEXTURE2D, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, {"v", {"v", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, {"v_2", {"v_2", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, {"p", {"p", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, {"p_2", {"p_2", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, }; /* * fxc.exe /Tfx_2_0 */ #if 0 float3 f3 = {-3.1, 153.2, 283.3}; float3 f3min = {-31.1, -31.2, -31.3}; float3 f3max = {320.1, 320.2, 320.3}; float4 f4 = {-4.1, 154.2, 284.3, 34.4}; float4 f4min = {-41.1, -41.2, -41.3, -41.4}; float4 f4max = {420.1, 42.20, 420.3, 420.4}; technique t { pass p { } } #endif static const DWORD test_effect_parameter_value_blob_special[] = { 0xfeff0901, 0x00000150, 0x00000000, 0x00000003, 0x00000001, 0x0000002c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0xc0466666, 0x43193333, 0x438da666, 0x00000003, 0x00003366, 0x00000003, 0x00000001, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0xc1f8cccd, 0xc1f9999a, 0xc1fa6666, 0x00000006, 0x696d3366, 0x0000006e, 0x00000003, 0x00000001, 0x00000090, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x43a00ccd, 0x43a0199a, 0x43a02666, 0x00000006, 0x616d3366, 0x00000078, 0x00000003, 0x00000001, 0x000000c8, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0xc0833333, 0x431a3333, 0x438e2666, 0x4209999a, 0x00000003, 0x00003466, 0x00000003, 0x00000001, 0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0xc2246666, 0xc224cccd, 0xc2253333, 0xc225999a, 0x00000006, 0x696d3466, 0x0000006e, 0x00000003, 0x00000001, 0x00000134, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x43d20ccd, 0x4228cccd, 0x43d22666, 0x43d23333, 0x00000006, 0x616d3466, 0x00000078, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x00000034, 0x00000050, 0x00000000, 0x00000000, 0x00000068, 0x00000084, 0x00000000, 0x00000000, 0x0000009c, 0x000000b8, 0x00000000, 0x00000000, 0x000000d0, 0x000000ec, 0x00000000, 0x00000000, 0x00000108, 0x00000124, 0x00000000, 0x00000000, 0x00000148, 0x00000000, 0x00000001, 0x00000140, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; struct test_effect_parameter_value_result test_effect_parameter_value_result_special[] = { {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 10}, {"f3min", {"f3min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 22}, {"f3max", {"f3max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 35}, {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 48}, {"f4min", {"f4min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 61}, {"f4max", {"f4max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 75}, }; #define ADD_PARAMETER_VALUE(x) {\ test_effect_parameter_value_blob_ ## x,\ sizeof(test_effect_parameter_value_blob_ ## x),\ test_effect_parameter_value_result_ ## x,\ ARRAY_SIZE(test_effect_parameter_value_result_ ## x),\ } static const struct { const DWORD *blob; UINT blob_size; const struct test_effect_parameter_value_result *res; UINT res_count; } test_effect_parameter_value_data[] = { ADD_PARAMETER_VALUE(float), ADD_PARAMETER_VALUE(int), ADD_PARAMETER_VALUE(object), ADD_PARAMETER_VALUE(special), }; #undef ADD_PARAMETER_VALUE /* Multiple of 16 to cover complete matrices */ #define EFFECT_PARAMETER_VALUE_ARRAY_SIZE 48 /* Constants for special INT/FLOAT conversation */ #define INT_FLOAT_MULTI 255.0f #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI) static void test_effect_parameter_value_GetValue(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; HRESULT hr; UINT l; memset(value, 0xab, sizeof(value)); hr = effect->lpVtbl->GetValue(effect, parameter, value, res_desc->Bytes); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < res_desc->Bytes / sizeof(*value); ++l) { ok(value[l] == res_value[l], "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", i, res_full_name, l, value[l], res_value[l]); } for (l = res_desc->Bytes / sizeof(*value); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", i, res_full_name, l, value[l], 0xabababab); } } else if (res_desc->Class == D3DXPC_OBJECT) { switch (res_desc->Type) { case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: case D3DXPT_TEXTURE2D: ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < (res_desc->Elements ? res_desc->Elements : 1); ++l) { IUnknown *unk = *((IUnknown **)value + l); if (unk) IUnknown_Release(unk); } break; case D3DXPT_STRING: ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); break; default: ok(0, "Type is %u, this should not happen!\n", res_desc->Type); break; } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", i, res_full_name, l, value[l], 0xabababab); } } } static void test_effect_parameter_value_GetBool(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; BOOL bvalue = 0xabababab; HRESULT hr; hr = effect->lpVtbl->GetBool(effect, parameter, &bvalue); if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) { ok(hr == D3D_OK, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); ok(bvalue == get_bool(res_value), "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", i, res_full_name, bvalue, get_bool(res_value)); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); ok(bvalue == 0xabababab, "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", i, res_full_name, bvalue, 0xabababab); } } static void test_effect_parameter_value_GetBoolArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; HRESULT hr; UINT l, err = 0; memset(bavalue, 0xab, sizeof(bavalue)); hr = effect->lpVtbl->GetBoolArray(effect, parameter, bavalue, res_desc->Bytes / sizeof(*bavalue)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < res_desc->Bytes / sizeof(*bavalue); ++l) { if (bavalue[l] != get_bool(&res_value[l])) ++err; } for (l = res_desc->Bytes / sizeof(*bavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { if (bavalue[l] != 0xabababab) ++err; } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (bavalue[l] != 0xabababab) ++err; } ok(!err, "%u - %s: GetBoolArray failed with %u errors\n", i, res_full_name, err); } static void test_effect_parameter_value_GetInt(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; INT ivalue = 0xabababab; HRESULT hr; hr = effect->lpVtbl->GetInt(effect, parameter, &ivalue); if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) { ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); ok(ivalue == get_int(res_desc->Type, res_value), "%u - %s: GetInt ivalue failed, got %i, expected %i\n", i, res_full_name, ivalue, get_int(res_desc->Type, res_value)); } else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) { INT tmp; ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); tmp = (INT)(min(max(0.0f, *((FLOAT *)res_value + 2)), 1.0f) * INT_FLOAT_MULTI); tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; if (res_desc->Columns * res_desc->Rows > 3) { tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; } ok(ivalue == tmp, "%u - %s: GetInt ivalue failed, got %x, expected %x\n", i, res_full_name, ivalue, tmp); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); ok(ivalue == 0xabababab, "%u - %s: GetInt ivalue failed, got %i, expected %i\n", i, res_full_name, ivalue, 0xabababab); } } static void test_effect_parameter_value_GetIntArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; HRESULT hr; UINT l, err = 0; memset(iavalue, 0xab, sizeof(iavalue)); hr = effect->lpVtbl->GetIntArray(effect, parameter, iavalue, res_desc->Bytes / sizeof(*iavalue)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < res_desc->Bytes / sizeof(*iavalue); ++l) { if (iavalue[l] != get_int(res_desc->Type, &res_value[l])) ++err; } for (l = res_desc->Bytes / sizeof(*iavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { if (iavalue[l] != 0xabababab) ++err; } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (iavalue[l] != 0xabababab) ++err; } ok(!err, "%u - %s: GetIntArray failed with %u errors\n", i, res_full_name, err); } static void test_effect_parameter_value_GetFloat(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue = *(FLOAT *)&cmp; hr = effect->lpVtbl->GetFloat(effect, parameter, &fvalue); if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) { ok(hr == D3D_OK, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); ok(compare_float(fvalue, get_float(res_desc->Type, res_value), 512), "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", i, res_full_name, fvalue, get_float(res_desc->Type, res_value)); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); ok(fvalue == *(FLOAT *)&cmp, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", i, res_full_name, fvalue, *(FLOAT *)&cmp); } } static void test_effect_parameter_value_GetFloatArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; HRESULT hr; UINT l, err = 0; DWORD cmp = 0xabababab; memset(favalue, 0xab, sizeof(favalue)); hr = effect->lpVtbl->GetFloatArray(effect, parameter, favalue, res_desc->Bytes / sizeof(*favalue)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < res_desc->Bytes / sizeof(*favalue); ++l) { if (!compare_float(favalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err; } for (l = res_desc->Bytes / sizeof(*favalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { if (favalue[l] != *(FLOAT *)&cmp) ++err; } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (favalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s: GetFloatArray failed with %u errors\n", i, res_full_name, err); } static void test_effect_parameter_value_GetVector(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[4]; UINT l, err = 0; memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetVector(effect, parameter, (D3DXVECTOR4 *)&fvalue); if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR) && res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) { DWORD tmp; ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); tmp = (DWORD)(*(fvalue + 2) * INT_FLOAT_MULTI); tmp += ((DWORD)(*(fvalue + 1) * INT_FLOAT_MULTI)) << 8; tmp += ((DWORD)(*fvalue * INT_FLOAT_MULTI)) << 16; tmp += ((DWORD)(*(fvalue + 3) * INT_FLOAT_MULTI)) << 24; if (*res_value != tmp) ++err; } else if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR)) { ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); for (l = 0; l < res_desc->Columns; ++l) { if (!compare_float(fvalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err; } for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l] != 0.0f) ++err; } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < 4; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s: GetVector failed with %u errors\n", i, res_full_name, err); } static void test_effect_parameter_value_GetVectorArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; UINT l, k, element, err = 0; for (element = 0; element <= res_desc->Elements + 1; ++element) { memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, element); if (!element) { ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_VECTOR) { ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (k = 0; k < element; ++k) { for (l = 0; l < res_desc->Columns; ++l) { if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type, &res_value[l + k * res_desc->Columns]), 512)) ++err; } for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l + k * 4] != 0.0f) ++err; } for (l = element * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s[%u]: GetVectorArray failed with %u errors\n", i, res_full_name, element, err); } } static void test_effect_parameter_value_GetMatrix(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; union { DWORD d; float f; } cmp; float fvalue[16]; UINT l, k, err = 0; cmp.d = 0xabababab; memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetMatrix(effect, parameter, (D3DXMATRIX *)&fvalue); if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[l * 4 + k] != 0.0f) ++err; } } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < ARRAY_SIZE(fvalue); ++l) if (fvalue[l] != cmp.f) ++err; } ok(!err, "%u - %s: GetMatrix failed with %u errors.\n", i, res_full_name, err); } static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; UINT l, k, m, element, err = 0; for (element = 0; element <= res_desc->Elements + 1; ++element) { memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, element); if (!element) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (m = 0; m < element; ++m) { for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err; } } } for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s[%u]: GetMatrixArray failed with %u errors\n", i, res_full_name, element, err); } } static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)]; UINT l, k, m, element, err = 0; for (element = 0; element <= res_desc->Elements + 1; ++element) { memset(fvalue, 0xab, sizeof(fvalue)); for (l = 0; l < element; ++l) { matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; } hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, matrix_pointer_array, element); if (!element) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (m = 0; m < element; ++m) { for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err; } } } for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else { for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3DERR_INVALIDCALL); } ok(!err, "%u - %s[%u]: GetMatrixPointerArray failed with %u errors\n", i, res_full_name, element, err); } } static void test_effect_parameter_value_GetMatrixTranspose(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; union { DWORD d; float f; } cmp; float fvalue[16]; UINT l, k, err = 0; cmp.d = 0xabababab; memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, (D3DXMATRIX *)&fvalue); if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[l + k * 4] != 0.0f) ++err; } } } else if (!res_desc->Elements && (res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_SCALAR)) { ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[l * 4 + k] != 0.0f) ++err; } } } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3DERR_INVALIDCALL); for (l = 0; l < ARRAY_SIZE(fvalue); ++l) if (fvalue[l] != cmp.f) ++err; } ok(!err, "%u - %s: GetMatrixTranspose failed with %u errors.\n", i, res_full_name, err); } static void test_effect_parameter_value_GetMatrixTransposeArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; UINT l, k, m, element, err = 0; for (element = 0; element <= res_desc->Elements + 1; ++element) { memset(fvalue, 0xab, sizeof(fvalue)); hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, element); if (!element) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (m = 0; m < element; ++m) { for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err; } } } for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s[%u]: GetMatrixTransposeArray failed with %u errors\n", i, res_full_name, element, err); } } static void test_effect_parameter_value_GetMatrixTransposePointerArray(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; DWORD cmp = 0xabababab; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)]; UINT l, k, m, element, err = 0; for (element = 0; element <= res_desc->Elements + 1; ++element) { memset(fvalue, 0xab, sizeof(fvalue)); for (l = 0; l < element; ++l) { matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; } hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element); if (!element) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); for (m = 0; m < element; ++m) { for (k = 0; k < 4; ++k) { for (l = 0; l < 4; ++l) { if (k < res_desc->Columns && l < res_desc->Rows) { if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) ++err; } else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err; } } } for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3DERR_INVALIDCALL); for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; } ok(!err, "%u - %s[%u]: GetMatrixTransposePointerArray failed with %u errors\n", i, res_full_name, element, err); } } static void test_effect_parameter_value_GetTestGroup(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { test_effect_parameter_value_GetValue(res, effect, res_value, parameter, i); test_effect_parameter_value_GetBool(res, effect, res_value, parameter, i); test_effect_parameter_value_GetBoolArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetInt(res, effect, res_value, parameter, i); test_effect_parameter_value_GetIntArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetFloat(res, effect, res_value, parameter, i); test_effect_parameter_value_GetFloatArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetVector(res, effect, res_value, parameter, i); test_effect_parameter_value_GetVectorArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrix(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrixArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrixPointerArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrixTranspose(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrixTransposeArray(res, effect, res_value, parameter, i); test_effect_parameter_value_GetMatrixTransposePointerArray(res, effect, res_value, parameter, i); } static void test_effect_parameter_value_ResetValue(const struct test_effect_parameter_value_result *res, ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) { const D3DXPARAMETER_DESC *res_desc = &res->desc; const char *res_full_name = res->full_name; HRESULT hr; if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { hr = effect->lpVtbl->SetValue(effect, parameter, res_value, res_desc->Bytes); ok(hr == D3D_OK, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { /* nothing to do */ switch (res_desc->Type) { case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: case D3DXPT_TEXTURE2D: case D3DXPT_STRING: break; default: ok(0, "Type is %u, this should not happen!\n", res_desc->Type); break; } } } static void test_effect_parameter_value(IDirect3DDevice9 *device) { unsigned int effect_count = ARRAY_SIZE(test_effect_parameter_value_data), i; for (i = 0; i < effect_count; ++i) { const struct test_effect_parameter_value_result *res = test_effect_parameter_value_data[i].res; UINT res_count = test_effect_parameter_value_data[i].res_count; const DWORD *blob = test_effect_parameter_value_data[i].blob; UINT blob_size = test_effect_parameter_value_data[i].blob_size; HRESULT hr; ID3DXEffect *effect; D3DXEFFECT_DESC edesc; ULONG count; UINT k; hr = D3DXCreateEffect(device, blob, blob_size, NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "%u: D3DXCreateEffect failed, got %#x, expected %#x\n", i, hr, D3D_OK); hr = effect->lpVtbl->GetDesc(effect, &edesc); ok(hr == D3D_OK, "%u: GetDesc failed, got %#x, expected %#x\n", i, hr, D3D_OK); ok(edesc.Parameters == res_count, "%u: Parameters failed, got %u, expected %u\n", i, edesc.Parameters, res_count); for (k = 0; k < res_count; ++k) { const D3DXPARAMETER_DESC *res_desc = &res[k].desc; const char *res_full_name = res[k].full_name; UINT res_value_offset = res[k].value_offset; D3DXHANDLE parameter; D3DXPARAMETER_DESC pdesc; BOOL bvalue = TRUE; INT ivalue = 42; FLOAT fvalue = 2.71828f; DWORD input_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; DWORD expected_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; UINT l, n, m, element; const D3DXMATRIX *matrix_pointer_array[sizeof(input_value)/sizeof(D3DXMATRIX)]; parameter = effect->lpVtbl->GetParameterByName(effect, NULL, res_full_name); ok(parameter != NULL, "%u - %s: GetParameterByName failed\n", i, res_full_name); hr = effect->lpVtbl->GetParameterDesc(effect, parameter, &pdesc); ok(hr == D3D_OK, "%u - %s: GetParameterDesc failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); ok(res_desc->Name ? !strcmp(pdesc.Name, res_desc->Name) : !pdesc.Name, "%u - %s: GetParameterDesc Name failed, got \"%s\", expected \"%s\"\n", i, res_full_name, pdesc.Name, res_desc->Name); ok(res_desc->Semantic ? !strcmp(pdesc.Semantic, res_desc->Semantic) : !pdesc.Semantic, "%u - %s: GetParameterDesc Semantic failed, got \"%s\", expected \"%s\"\n", i, res_full_name, pdesc.Semantic, res_desc->Semantic); ok(res_desc->Class == pdesc.Class, "%u - %s: GetParameterDesc Class failed, got %#x, expected %#x\n", i, res_full_name, pdesc.Class, res_desc->Class); ok(res_desc->Type == pdesc.Type, "%u - %s: GetParameterDesc Type failed, got %#x, expected %#x\n", i, res_full_name, pdesc.Type, res_desc->Type); ok(res_desc->Rows == pdesc.Rows, "%u - %s: GetParameterDesc Rows failed, got %u, expected %u\n", i, res_full_name, pdesc.Rows, res_desc->Rows); ok(res_desc->Columns == pdesc.Columns, "%u - %s: GetParameterDesc Columns failed, got %u, expected %u\n", i, res_full_name, pdesc.Columns, res_desc->Columns); ok(res_desc->Elements == pdesc.Elements, "%u - %s: GetParameterDesc Elements failed, got %u, expected %u\n", i, res_full_name, pdesc.Elements, res_desc->Elements); ok(res_desc->Annotations == pdesc.Annotations, "%u - %s: GetParameterDesc Annotations failed, got %u, expected %u\n", i, res_full_name, pdesc.Annotations, res_desc->Annotations); ok(res_desc->StructMembers == pdesc.StructMembers, "%u - %s: GetParameterDesc StructMembers failed, got %u, expected %u\n", i, res_full_name, pdesc.StructMembers, res_desc->StructMembers); ok(res_desc->Flags == pdesc.Flags, "%u - %s: GetParameterDesc Flags failed, got %u, expected %u\n", i, res_full_name, pdesc.Flags, res_desc->Flags); ok(res_desc->Bytes == pdesc.Bytes, "%u - %s: GetParameterDesc Bytes, got %u, expected %u\n", i, res_full_name, pdesc.Bytes, res_desc->Bytes); /* check size */ ok(EFFECT_PARAMETER_VALUE_ARRAY_SIZE >= res_desc->Bytes / 4 + (res_desc->Elements ? res_desc->Bytes / 4 / res_desc->Elements : 0), "%u - %s: Warning: Array size too small\n", i, res_full_name); test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); /* * check invalid calls * These will crash: * effect->lpVtbl->SetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); * effect->lpVtbl->SetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); * effect->lpVtbl->SetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); * effect->lpVtbl->SetVector(effect, parameter, NULL); * effect->lpVtbl->SetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); * effect->lpVtbl->SetMatrix(effect, parameter, NULL); * effect->lpVtbl->GetMatrix(effect, parameter, NULL); * effect->lpVtbl->SetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); * effect->lpVtbl->SetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); * effect->lpVtbl->SetMatrixTranspose(effect, parameter, NULL); * effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); * effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); * effect->lpVtbl->GetValue(effect, parameter, NULL, res_desc->Bytes); * effect->lpVtbl->SetValue(effect, parameter, NULL, res_desc->Bytes); */ hr = effect->lpVtbl->SetBool(effect, NULL, bvalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetBool(effect, NULL, &bvalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetBool(effect, parameter, NULL); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetInt(effect, NULL, ivalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetInt(effect, NULL, &ivalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetInt(effect, parameter, NULL); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetFloat(effect, NULL, fvalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetFloat(effect, NULL, &fvalue); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetFloat(effect, parameter, NULL); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetVector(effect, NULL, (D3DXVECTOR4 *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetVector(effect, NULL, (D3DXVECTOR4 *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetVector(effect, parameter, NULL); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrix(effect, NULL, (D3DXMATRIX *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrix(effect, NULL, (D3DXMATRIX *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, 0); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, 0); ok(hr == D3D_OK, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, NULL); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, 0); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, 0); ok(hr == D3D_OK, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetValue(effect, NULL, input_value, res_desc->Bytes); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->SetValue(effect, parameter, input_value, res_desc->Bytes - 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetValue(effect, NULL, input_value, res_desc->Bytes); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); hr = effect->lpVtbl->GetValue(effect, parameter, input_value, res_desc->Bytes - 1); ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetBool */ bvalue = 5; memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetBool(effect, parameter, bvalue); if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) { bvalue = TRUE; set_number(expected_value, res_desc->Type, &bvalue, D3DXPT_BOOL); ok(hr == D3D_OK, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetBoolArray */ *input_value = 1; for (l = 1; l < res_desc->Bytes / sizeof(*input_value); ++l) { *(input_value + l) = *(input_value + l - 1) + 1; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetBoolArray(effect, parameter, (BOOL *)input_value, res_desc->Bytes / sizeof(*input_value)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) { set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_BOOL); } ok(hr == D3D_OK, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetInt */ ivalue = 0x1fbf02ff; memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetInt(effect, parameter, ivalue); if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) { set_number(expected_value, res_desc->Type, &ivalue, D3DXPT_INT); ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) { FLOAT tmp = ((ivalue & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT); tmp = ((ivalue & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT); tmp = (ivalue & 0xff) * INT_FLOAT_MULTI_INVERSE; set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT); tmp = ((ivalue & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; set_number(expected_value + 3, res_desc->Type, &tmp, D3DXPT_FLOAT); ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetIntArray */ *input_value = 123456; for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) { *(input_value + l) = *(input_value + l - 1) + 23; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetIntArray(effect, parameter, (INT *)input_value, res_desc->Bytes / sizeof(*input_value)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) { set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_INT); } ok(hr == D3D_OK, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetFloat */ fvalue = 1.33; memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetFloat(effect, parameter, fvalue); if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) { set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT); ok(hr == D3D_OK, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetFloatArray */ fvalue = 1.33; for (l = 0; l < res_desc->Bytes / sizeof(fvalue); ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetFloatArray(effect, parameter, (FLOAT *)input_value, res_desc->Bytes / sizeof(*input_value)); if (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_MATRIX_ROWS) { for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) { set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); } ok(hr == D3D_OK, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetVector */ fvalue = -1.33; for (l = 0; l < 4; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetVector(effect, parameter, (D3DXVECTOR4 *)input_value); if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR)) { /* only values between 0 and INT_FLOAT_MULTI are valid */ if (res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) { *expected_value = (DWORD)(max(min(*(FLOAT *)(input_value + 2), 1.0f), 0.0f) * INT_FLOAT_MULTI); *expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 1), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8; *expected_value += ((DWORD)(max(min(*(FLOAT *)input_value, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16; *expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 3), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24; } else { for (l = 0; l < 4; ++l) { set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); } } ok(hr == D3D_OK, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetVectorArray */ for (element = 0; element < res_desc->Elements + 1; ++element) { fvalue = 1.33; for (l = 0; l < element * 4; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetVectorArray(effect, parameter, (D3DXVECTOR4 *)input_value, element); if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR && element <= res_desc->Elements) { for (m = 0; m < element; ++m) { for (l = 0; l < res_desc->Columns; ++l) { set_number(expected_value + m * res_desc->Columns + l, res_desc->Type, input_value + m * 4 + l, D3DXPT_FLOAT); } } ok(hr == D3D_OK, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); } /* SetMatrix */ fvalue = 1.33; for (l = 0; l < 16; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetMatrix(effect, parameter, (D3DXMATRIX *)input_value); if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, input_value + l + m * 4, D3DXPT_FLOAT); } } ok(hr == D3D_OK, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetMatrixArray */ for (element = 0; element < res_desc->Elements + 1; ++element) { fvalue = 1.33; for (l = 0; l < element * 16; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetMatrixArray(effect, parameter, (D3DXMATRIX *)input_value, element); if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) { for (n = 0; n < element; ++n) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT); } } } ok(hr == D3D_OK, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); } /* SetMatrixPointerArray */ for (element = 0; element < res_desc->Elements + 1; ++element) { fvalue = 1.33; for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); for (l = 0; l < element; ++l) { matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; } hr = effect->lpVtbl->SetMatrixPointerArray(effect, parameter, matrix_pointer_array, element); if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element) { for (n = 0; n < element; ++n) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT); } } } ok(hr == D3D_OK, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); } /* SetMatrixTranspose */ fvalue = 1.33; for (l = 0; l < 16; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetMatrixTranspose(effect, parameter, (D3DXMATRIX *)input_value); if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, input_value + l * 4 + m, D3DXPT_FLOAT); } } ok(hr == D3D_OK, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); /* SetMatrixTransposeArray */ for (element = 0; element < res_desc->Elements + 1; ++element) { fvalue = 1.33; for (l = 0; l < element * 16; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); hr = effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)input_value, element); if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) { for (n = 0; n < element; ++n) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT); } } } ok(hr == D3D_OK, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); } /* SetMatrixTransposePointerArray */ for (element = 0; element < res_desc->Elements + 1; ++element) { fvalue = 1.33; for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) { *(input_value + l) = *(DWORD *)&fvalue; fvalue += 1.12; } memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); for (l = 0; l < element; ++l) { matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; } hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element); if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element) { for (n = 0; n < element; ++n) { for (l = 0; l < 4; ++l) { for (m = 0; m < 4; ++m) { if (m < res_desc->Rows && l < res_desc->Columns) set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT); } } } ok(hr == D3D_OK, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); } else { ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3DERR_INVALIDCALL); } test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); } } count = effect->lpVtbl->Release(effect); ok(!count, "Release failed %u\n", count); } } static void test_effect_setvalue_object(IDirect3DDevice9 *device) { static const char expected_string[] = "test_string_1"; static const char expected_string2[] = "test_longer_string_2"; static const char *expected_string_array[] = {expected_string, expected_string2}; const char *string_array[ARRAY_SIZE(expected_string_array)]; const char *string, *string2; IDirect3DTexture9 *texture_set; IDirect3DTexture9 *texture; D3DXHANDLE parameter; ID3DXEffect *effect; unsigned int i; ULONG count; HRESULT hr; hr = D3DXCreateEffect(device, test_effect_parameter_value_blob_object, sizeof(test_effect_parameter_value_blob_object), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "tex"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); texture = NULL; hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); hr = effect->lpVtbl->SetValue(effect, parameter, &texture, sizeof(texture)); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); texture_set = NULL; hr = effect->lpVtbl->GetValue(effect, parameter, &texture_set, sizeof(texture_set)); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); ok(texture == texture_set, "Texture does not match.\n"); count = IDirect3DTexture9_Release(texture_set); ok(count == 2, "Got reference count %u, expected 2.\n", count); texture_set = NULL; hr = effect->lpVtbl->SetValue(effect, parameter, &texture_set, sizeof(texture_set)); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); count = IDirect3DTexture9_Release(texture); ok(!count, "Got reference count %u, expected 0.\n", count); hr = effect->lpVtbl->SetString(effect, "s", expected_string); ok(hr == D3D_OK, "Got result %#x.\n", hr); string = NULL; hr = effect->lpVtbl->GetString(effect, "s", &string); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetString(effect, "s", &string2); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(string != expected_string, "String pointers are the same.\n"); ok(string == string2, "String pointers differ.\n"); ok(!strcmp(string, expected_string), "Unexpected string '%s'.\n", string); string = expected_string2; hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string) - 1); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string) * 2); ok(hr == D3D_OK, "Got result %#x.\n", hr); string = NULL; hr = effect->lpVtbl->GetValue(effect, "s", &string, sizeof(string)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(string != expected_string2, "String pointers are the same.\n"); ok(!strcmp(string, expected_string2), "Unexpected string '%s'.\n", string); hr = effect->lpVtbl->SetValue(effect, "s_2", expected_string_array, sizeof(expected_string_array)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetValue(effect, "s_2", string_array, sizeof(string_array)); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(expected_string_array); ++i) { ok(!strcmp(string_array[i], expected_string_array[i]), "Unexpected string '%s', i %u.\n", string_array[i], i); } effect->lpVtbl->Release(effect); } /* * fxc.exe /Tfx_2_0 */ #if 0 float a = 2.1; float b[1]; float c ; struct {float e;} f; float g ; struct s {float j;}; float i ; technique t { pass p { } } #endif static const DWORD test_effect_variable_names_blob[] = { 0xfeff0901, 0x0000024c, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40066666, 0x00000002, 0x00000061, 0x00000003, 0x00000000, 0x0000004c, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000062, 0x00000003, 0x00000000, 0x0000009c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000, 0x00000003, 0x00000000, 0x00000094, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x00000064, 0x00000002, 0x00000063, 0x00000000, 0x00000005, 0x000000dc, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x000000e4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000066, 0x00000002, 0x00000065, 0x00000003, 0x00000000, 0x00000134, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000, 0x00000003, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000068, 0x00000002, 0x00000067, 0x00000003, 0x00000000, 0x000001a4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40800000, 0x00000000, 0x00000005, 0x00000194, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x0000019c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006b, 0x00000002, 0x0000006a, 0x00000002, 0x00000069, 0x40a00000, 0x00000000, 0x00000005, 0x000001e4, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x000001ec, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006c, 0x00000002, 0x0000006a, 0x40c00000, 0x00000000, 0x00000005, 0x0000022c, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x00000234, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006d, 0x00000002, 0x0000006a, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000001, 0x00000078, 0x00000074, 0x000000a4, 0x000000d8, 0x00000000, 0x00000000, 0x000000ec, 0x00000108, 0x00000000, 0x00000001, 0x00000110, 0x0000010c, 0x0000013c, 0x00000158, 0x00000000, 0x00000001, 0x00000160, 0x0000015c, 0x00000244, 0x00000001, 0x00000001, 0x000001b0, 0x000001ac, 0x0000023c, 0x00000001, 0x00000000, 0x000001f8, 0x000001f4, 0x00000000, 0x00000000, }; static void test_effect_variable_names(IDirect3DDevice9 *device) { ID3DXEffect *effect; ULONG count; HRESULT hr; D3DXHANDLE parameter, p; hr = D3DXCreateEffect(device, test_effect_variable_names_blob, sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK); /* * check invalid calls * This will crash: * effect->lpVtbl->GetAnnotationByName(effect, "invalid1", "invalid2"); */ p = effect->lpVtbl->GetParameterByName(effect, NULL, NULL); ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL); p = effect->lpVtbl->GetParameterByName(effect, NULL, "invalid1"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "invalid1", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "invalid1", "invalid2"); ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL); /* float a; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "a"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "a", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); /* members */ p = effect->lpVtbl->GetParameterByName(effect, NULL, "a."); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a.", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a", "."); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "a.invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a.invalid", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a", ".invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a.", "invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a", "invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); /* elements */ p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a[]", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[0]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a[0]", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a", "[0]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterElement(effect, "a", 0); ok(p == NULL, "GetParameterElement failed, got %p\n", p); /* annotations */ p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a@", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a", "@invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a@", "invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "a@invalid", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetAnnotationByName(effect, "a", NULL); ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); p = effect->lpVtbl->GetAnnotationByName(effect, "a", "invalid"); ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); p = effect->lpVtbl->GetAnnotation(effect, "a", 0); ok(p == NULL, "GetAnnotation failed, got %p\n", p); /* float b[1]; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "b", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); /* elements */ p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b[0]"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "b[0]", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterElement(effect, "b", 0); ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterByName(effect, "b", "[0]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[1]"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterElement(effect, "b", 1); ok(p == NULL, "GetParameterElement failed, got %p\n", p); /* float c ; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "c", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); /* annotations */ p = effect->lpVtbl->GetParameterByName(effect, "c", "@d"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "c@", "d"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "c@invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "c@invalid", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetAnnotationByName(effect, "c", NULL); ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); p = effect->lpVtbl->GetAnnotationByName(effect, "c", "invalid"); ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c@d"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "c@d", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetAnnotationByName(effect, "c", "d"); ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetAnnotation(effect, "c", 0); ok(parameter == p, "GetAnnotation failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetAnnotation(effect, "c", 1); ok(p == NULL, "GetAnnotation failed, got %p\n", p); /* struct {float e;} f; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "f", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); /* members */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f.e"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetParameterByName(effect, "f.e", NULL); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterByName(effect, "f", "e"); ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterByName(effect, "f", ".e"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "f.", "e"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, "f.invalid", NULL); ok(p == NULL, "GetParameterByName failed, got %p\n", p); p = effect->lpVtbl->GetParameterByName(effect, NULL, "f.invalid"); ok(p == NULL, "GetParameterByName failed, got %p\n", p); /* float g ; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "g@h[0]"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetAnnotationByName(effect, "g", "h[0]"); ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterElement(effect, "g@h", 0); ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterElement(effect, effect->lpVtbl->GetAnnotation(effect, "g", 0), 0); ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); /* struct s {float j;}; float i ; */ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "i@k[0].j"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); p = effect->lpVtbl->GetAnnotationByName(effect, "i", "k[0].j"); ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); p = effect->lpVtbl->GetParameterByName(effect, effect->lpVtbl->GetParameterElement(effect, "i@k", 0), "j"); ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); /* technique t */ parameter = effect->lpVtbl->GetAnnotationByName(effect, "t", "l[0].j"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); /* pass p */ parameter = effect->lpVtbl->GetAnnotationByName(effect, effect->lpVtbl->GetPassByName(effect, "t", "p"), "m[0].j"); ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); count = effect->lpVtbl->Release(effect); ok(!count, "Release failed %u\n", count); } static void test_effect_compilation_errors(IDirect3DDevice9 *device) { ID3DXEffect *effect; ID3DXBuffer *compilation_errors; HRESULT hr; /* Test binary effect */ compilation_errors = (ID3DXBuffer*)0xdeadbeef; hr = D3DXCreateEffect(NULL, NULL, 0, NULL, NULL, 0, NULL, NULL, &compilation_errors); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ok(!compilation_errors, "Returned %p\n", compilation_errors); compilation_errors = (ID3DXBuffer*)0xdeadbeef; hr = D3DXCreateEffect(device, test_effect_variable_names_blob, sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, &compilation_errors); ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK); ok(!compilation_errors, "Returned %p\n", compilation_errors); effect->lpVtbl->Release(effect); } /* * fxc.exe /Tfx_2_0 */ #if 0 vertexshader vs_arr1[2] = { asm { vs_1_1 def c0, 1, 1, 1, 1 mov oPos, c0 }, asm { vs_2_0 def c0, 2, 2, 2, 2 mov oPos, c0 } }; sampler sampler1 = sampler_state { MipFilter = LINEAR; }; float4x4 camera : VIEW = {4.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,6.0}; technique tech0 { pass p0 { vertexshader = vs_arr1[1]; VertexShaderConstant1[1] = 3.0f; VertexShaderConstant4[2] = 1; VertexShaderConstant1[3] = {2, 2, 2, 2}; VertexShaderConstant4[4] = {4, 4, 4, 4, 5, 5, 5, 5, 6}; BlendOp = 2; AlphaOp[3] = 4; ZEnable = true; WorldTransform[1]={2.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,4.0}; ViewTransform=(camera); LightEnable[2] = TRUE; LightType[2] = POINT; LightPosition[2] = {4.0f, 5.0f, 6.0f}; Sampler[1] = sampler1; } } #endif static const DWORD test_effect_states_effect_blob[] = { 0xfeff0901, 0x00000368, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, 0x00000001, 0x00000002, 0x00000008, 0x615f7376, 0x00317272, 0x0000000a, 0x00000004, 0x00000074, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x000000ab, 0x00000100, 0x00000044, 0x00000040, 0x00000009, 0x706d6173, 0x3172656c, 0x00000000, 0x00000003, 0x00000002, 0x000000e0, 0x000000ec, 0x00000000, 0x00000004, 0x00000004, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40c00000, 0x00000007, 0x656d6163, 0x00006172, 0x00000005, 0x57454956, 0x00000000, 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x40400000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3f800000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40000000, 0x40000000, 0x40000000, 0x40000000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x40800000, 0x40800000, 0x40800000, 0x40800000, 0x40a00000, 0x40a00000, 0x40a00000, 0x40a00000, 0x40c00000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000009, 0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000004, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40800000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40800000, 0x40a00000, 0x40c00000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x0000000a, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000005, 0x00000004, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000060, 0x00000000, 0x00000000, 0x00000084, 0x000000a0, 0x00000000, 0x00000000, 0x0000035c, 0x00000000, 0x00000001, 0x00000354, 0x00000000, 0x0000000e, 0x00000092, 0x00000000, 0x000000fc, 0x000000f8, 0x00000098, 0x00000001, 0x00000114, 0x00000110, 0x0000009b, 0x00000002, 0x00000134, 0x00000130, 0x00000098, 0x00000003, 0x00000160, 0x00000150, 0x0000009b, 0x00000004, 0x000001a0, 0x0000017c, 0x0000004b, 0x00000000, 0x000001c0, 0x000001bc, 0x0000006b, 0x00000003, 0x000001e0, 0x000001dc, 0x00000000, 0x00000000, 0x00000200, 0x000001fc, 0x0000007d, 0x00000001, 0x0000025c, 0x0000021c, 0x0000007c, 0x00000000, 0x000002b8, 0x00000278, 0x00000091, 0x00000002, 0x000002d8, 0x000002d4, 0x00000084, 0x00000002, 0x000002f8, 0x000002f4, 0x00000088, 0x00000002, 0x00000320, 0x00000314, 0x000000b2, 0x00000001, 0x00000340, 0x0000033c, 0x00000002, 0x00000003, 0x00000001, 0x0000002c, 0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, 0x0000002c, 0xfffe0200, 0x05000051, 0xa00f0000, 0x40000000, 0x40000000, 0x40000000, 0x40000000, 0x02000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x0000000d, 0x00000001, 0x00000009, 0x706d6173, 0x3172656c, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000009, 0x00000000, 0x0000016c, 0x46580200, 0x0030fffe, 0x42415443, 0x0000001c, 0x0000008b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000088, 0x00000030, 0x00000002, 0x00000004, 0x00000038, 0x00000048, 0x656d6163, 0xab006172, 0x00030003, 0x00040004, 0x00000001, 0x00000000, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40c00000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846, 0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000008, 0x00000000, 0x00000004, 0x00000008, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x0000000c, 0x00000000, 0x00000004, 0x0000000c, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000001, 0x0000000b, 0x615f7376, 0x5b317272, 0x00005d31, }; #define TEST_EFFECT_STATES_VSHADER_POS 315 static const D3DXVECTOR4 fvect_filler = {-9999.0f, -9999.0f, -9999.0f, -9999.0f}; static void test_effect_clear_vconsts(IDirect3DDevice9 *device) { unsigned int i; HRESULT hr; for (i = 0; i < 256; ++i) { hr = IDirect3DDevice9_SetVertexShaderConstantF(device, i, &fvect_filler.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); } } static void test_effect_states(IDirect3DDevice9 *device) { static const D3DMATRIX test_mat = {{{ -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }}}; static const D3DMATRIX test_mat_camera = {{{ 4.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f }}}; static const D3DMATRIX test_mat_world1 = {{{ 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 4.0f }}}; IDirect3DVertexShader9 *vshader; ID3DXEffect *effect; UINT byte_code_size; D3DXVECTOR4 fvect; void *byte_code; D3DLIGHT9 light; D3DMATRIX mat; UINT npasses; DWORD value; HRESULT hr; BOOL bval; hr = D3DXCreateEffect(device, test_effect_states_effect_blob, sizeof(test_effect_states_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); /* State affected in passes saved/restored even if no pass was performed. States not present in passes are not saved & restored */ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = effect->lpVtbl->Begin(effect, &npasses, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(npasses == 1, "Expected 1 pass, got %u\n", npasses); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, 2); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == 1, "Got result %u, expected %u.\n", value, 1); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ALPHAFUNC, &value); ok(value == 2, "Got result %u, expected %u.\n", value, 2); /* Test states application in BeginPass. No states are restored on EndPass. */ hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_MIPFILTER, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); if (hr == D3D_OK) ok(!bval, "Got result %u, expected 0.\n", bval); hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat); hr = effect->lpVtbl->Begin(effect, NULL, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n"); test_effect_clear_vconsts(device); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n"); hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!memcmp(mat.m, test_mat_camera.m, sizeof(mat)), "View matrix does not match.\n"); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == 2, "Got result %u, expected %u\n", value, 2); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(vshader != NULL, "Got NULL vshader.\n"); if (vshader) { hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size); hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(byte_code_size > 1, "Got unexpected byte code size %u.\n", byte_code_size); ok(!memcmp(byte_code, &test_effect_states_effect_blob[TEST_EFFECT_STATES_VSHADER_POS], byte_code_size), "Incorrect shader selected.\n"); HeapFree(GetProcessHeap(), 0, byte_code); IDirect3DVertexShader9_Release(vshader); } hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); if (hr == D3D_OK) ok(bval, "Got result %u, expected TRUE.\n", bval); hr = IDirect3DDevice9_GetLight(device, 2, &light); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); if (hr == D3D_OK) ok(light.Position.x == 4.0f && light.Position.y == 5.0f && light.Position.z == 6.0f, "Got unexpected light position (%f, %f, %f).\n", light.Position.x, light.Position.y, light.Position.z); /* Testing first value only for constants 1, 2 as the rest of the vector seem to * contain garbage data on native. */ hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 3.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 2, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 1.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 3, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 2.0f && fvect.y == 2.0f && fvect.z == 2.0f && fvect.w == 2.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 4, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 4.0f && fvect.y == 4.0f && fvect.z == 4.0f && fvect.w == 4.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 5, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 6, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 7, &fvect.x, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!memcmp(&fvect, &fvect_filler, sizeof(fvect_filler)), "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == 2, "Got result %u, expected %u\n", value, 2); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value, "Got result %u, expected TRUE.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == D3DTEXF_LINEAR, "Unexpected sampler 1 mipfilter %u.\n", value); hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n"); hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); if (hr == D3D_OK) ok(!bval, "Got result %u, expected 0.\n", bval); /* State is not restored if effect is released without End call */ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 1); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = effect->lpVtbl->Begin(effect, &npasses, 0); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); effect->lpVtbl->Release(effect); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(value == 3, "Got result %u, expected %u.\n", value, 1); } /* * fxc.exe /Tfx_2_0 */ #if 0 float4 g_Pos1; float4 g_Pos2; float4 g_Selector[3] = {{0, 0, 0, 0}, {10, 10, 10, 10}, {5001, 5002, 5003, 5004}}; float4 opvect1 = {0.0, -0.0, -2.2, 3.402823466e+38F}; float4 opvect2 = {1.0, 2.0, -3.0, 4.0}; float4 opvect3 = {0.0, -0.0, -2.2, 3.402823466e+38F}; float4 vect_sampler = {1, 2, 3, 4}; float3 vec3 = {1001, 1002, 1003}; int4 g_iVect = {4, 3, 2, 1}; vertexshader vs_arr[3] = { asm { vs_1_0 def c0, 1, 1, 1, 1 mov oPos, c0 }, asm { vs_1_1 def c0, 2, 2, 2, 2 mov oPos, c0 }, asm { vs_2_0 def c0, 3, 3, 3, 3 mov oPos, c0 } }; float4x4 m4x4 = {{11, 12, 13, 14}, {21, 22, 23, 24}, {31, 32, 33, 34}, {41, 42, 43, 44}}; row_major float4x3 m4x3row = {{11, 12, 13}, {21, 22, 23}, {31, 32, 33}, {41, 42, 43}}; row_major float3x4 m3x4row = {{11, 12, 13, 14}, {21, 22, 23, 24}, {31, 32, 33, 34}}; column_major float4x3 m4x3column = {{11, 12, 13},{21, 22, 23},{31, 32, 33},{41, 42, 43}}; column_major float3x4 m3x4column = {{11, 12, 13, 14}, {21, 22, 23, 24}, {31, 32, 33, 34}}; row_major float2x2 m2x2row = {{11, 12}, {21, 22}}; column_major float2x2 m2x2column = {{11, 12}, {21, 22}}; row_major float2x3 m2x3row = {{11, 12, 13}, {21, 22, 23}}; column_major float2x3 m2x3column = {{11, 12, 13}, {21, 22, 23}}; row_major float3x2 m3x2row = {{11, 12}, {21, 22}, {31, 32}}; column_major float3x2 m3x2column = {{11, 12}, {21, 22}, {31, 32}}; row_major bool2x3 mb2x3row = {{true, false, true}, {false, true, true}}; column_major bool2x3 mb2x3column = {{true, false, true}, {false, true, true}}; struct test_struct { float3 v1; float fv; float4 v2; }; struct struct_array { test_struct ts[2]; }; test_struct ts1[1] = {{{9, 10, 11}, 12, {13, 14, 15, 16}}}; shared test_struct ts2[2] = {{{0, 0, 0}, 0, {0, 0, 0, 0}}, {{1, 2, 3}, 4, {5, 6, 7, 8}}}; struct_array ts3 = {{{1, 2, 3}, 4, {5, 6, 7, 8}}, {{9, 10, 11}, 12, {13, 14, 15, 16}}}; float arr1[1] = {91}; shared float arr2[2] = {92, 93}; Texture2D tex1; Texture2D tex2; sampler sampler1 = sampler_state { Texture = tex1; MinFilter = g_iVect.y; MagFilter = vect_sampler.x + vect_sampler.y; }; sampler samplers_array[2] = { sampler_state { MinFilter = 1; MagFilter = vect_sampler.x; }, sampler_state { MinFilter = 2; MagFilter = vect_sampler.y; } }; struct VS_OUTPUT { float4 Position : POSITION; float2 TextureUV : TEXCOORD0; float4 Diffuse : COLOR0; }; VS_OUTPUT RenderSceneVS(float4 vPos : POSITION, float3 vNormal : NORMAL, float2 vTexCoord0 : TEXCOORD0, uniform int nNumLights, uniform bool bTexture) { VS_OUTPUT Output; if (g_Selector[1].y > float4(0.5, 0.5, 0.5, 0.5).y) Output.Position = -g_Pos1 * 2 - float4(-4, -5, -6, -7); else Output.Position = -g_Pos2 * 3 - float4(-4, -5, -6, -7); Output.TextureUV = float2(0, 0); Output.Diffuse = 0; Output.Diffuse.xyz = mul(vPos, m4x3column); Output.Diffuse += mul(vPos, m3x4column); Output.Diffuse += mul(vPos, m3x4row); Output.Diffuse.xyz += mul(vPos, m4x3row); Output.Diffuse += mul(vPos, ts1[0].fv); Output.Diffuse += mul(vPos, ts1[0].v2); Output.Diffuse += mul(vPos, ts2[1].fv); Output.Diffuse += mul(vPos, ts2[1].v2); Output.Diffuse += mul(vPos, arr1[0]); Output.Diffuse += mul(vPos, arr2[1]); Output.Diffuse += mul(vPos, ts3.ts[1].fv); Output.Diffuse += mul(vPos, ts3.ts[1].v2); Output.Diffuse += tex2Dlod(sampler1, g_Pos1); Output.Diffuse += tex2Dlod(samplers_array[1], g_Pos1); return Output; } VS_OUTPUT RenderSceneVS2(float4 vPos : POSITION) { VS_OUTPUT Output; Output.Position = g_Pos1; Output.TextureUV = float2(0, 0); Output.Diffuse = 0; return Output; } struct PS_OUTPUT { float4 RGBColor : COLOR0; /* Pixel color */ }; PS_OUTPUT RenderScenePS( VS_OUTPUT In, uniform bool2x3 mb) { PS_OUTPUT Output; int i; Output.RGBColor = In.Diffuse; Output.RGBColor.xy += mul(In.Diffuse, m2x2row); Output.RGBColor.xy += mul(In.Diffuse, m2x2column); Output.RGBColor.xy += mul(In.Diffuse, m3x2row); Output.RGBColor.xy += mul(In.Diffuse, m3x2column); Output.RGBColor.xyz += mul(In.Diffuse, m2x3row); Output.RGBColor.xyz += mul(In.Diffuse, m2x3column); for (i = 0; i < g_iVect.x; ++i) Output.RGBColor.xyz += mul(In.Diffuse, m2x3column); if (mb[1][1]) { Output.RGBColor += sin(Output.RGBColor); Output.RGBColor += cos(Output.RGBColor); Output.RGBColor.xyz += mul(Output.RGBColor, m2x3column); Output.RGBColor.xyz += mul(Output.RGBColor, m2x3row); Output.RGBColor.xy += mul(Output.RGBColor, m3x2column); Output.RGBColor.xy += mul(Output.RGBColor, m3x2row); } if (mb2x3column[0][0]) { Output.RGBColor += sin(Output.RGBColor); Output.RGBColor += cos(Output.RGBColor); Output.RGBColor.xyz += mul(Output.RGBColor, m2x3column); Output.RGBColor.xyz += mul(Output.RGBColor, m2x3row); Output.RGBColor.xy += mul(Output.RGBColor, m3x2column); Output.RGBColor.xy += mul(Output.RGBColor, m3x2row); } Output.RGBColor += tex2D(sampler1, In.TextureUV); Output.RGBColor += tex2D(samplers_array[0], In.TextureUV); return Output; } shared vertexshader vs_arr2[2] = {compile vs_3_0 RenderSceneVS(1, true), compile vs_3_0 RenderSceneVS2()}; pixelshader ps_arr[1] = {compile ps_3_0 RenderScenePS(mb2x3row)}; technique tech0 { pass p0 { VertexShader = vs_arr2[g_iVect.w - 1]; PixelShader = ps_arr[g_iVect.w - 1]; LightEnable[0] = TRUE; LightEnable[1] = TRUE; LightEnable[2] = TRUE; LightEnable[3] = TRUE; LightEnable[4] = TRUE; LightEnable[5] = TRUE; LightEnable[6] = TRUE; LightEnable[7] = TRUE; LightType[0] = POINT; LightType[1] = POINT; LightType[2] = POINT; LightType[3] = POINT; LightType[4] = POINT; LightType[5] = POINT; LightType[6] = POINT; LightType[7] = POINT; LightDiffuse[0] = 1 / opvect1; LightDiffuse[1] = rsqrt(opvect1); LightDiffuse[2] = opvect1 * opvect2; LightDiffuse[3] = opvect1 + opvect2; LightDiffuse[4] = float4(opvect1 < opvect2); LightDiffuse[5] = float4(opvect1 >= opvect2); LightDiffuse[6] = -opvect1; LightDiffuse[7] = rcp(opvect1); LightAmbient[0] = frac(opvect1); LightAmbient[1] = min(opvect1, opvect2); LightAmbient[2] = max(opvect1, opvect2); LightAmbient[3] = sin(opvect1); LightAmbient[4] = cos(opvect1); LightAmbient[5] = 1e-2 / opvect1; LightAmbient[6] = float4(0, dot(opvect1, opvect2), dot(opvect2, opvect2), 0); LightAmbient[7] = opvect1 + 1e-12 * opvect2 - opvect3; LightSpecular[0] = float4(dot(opvect1.zx, opvect2.xy), dot(opvect1.zzx, opvect2.xyz), dot(opvect1.zzzx, opvect2.xxyy), 0); LightSpecular[1] = float4(opvect1[g_iVect.z], g_iVect[opvect2.y + 1], g_Selector[4 + g_iVect.w].x + g_Selector[7 + g_iVect.w].y, g_Selector[g_iVect.w].x + g_Selector[g_iVect.x].y); LightSpecular[2] = float4(dot(m4x4[3 + g_iVect.z], m4x4[g_iVect.w * 2]), ts3.ts[g_iVect.x].fv, vec3[g_iVect.z], float3(1, 2, 3)[g_iVect.w]); FogEnable = TRUE; FogDensity = ts2[0].fv; FogStart = ts2[1].fv; PointScale_A = ts3.ts[0].fv; PointScale_B = ts3.ts[1].fv; } pass p1 { VertexShader = vs_arr[g_iVect.z]; } } #endif static const DWORD test_effect_preshader_effect_blob[] = { 0xfeff0901, 0x00001160, 0x00000000, 0x00000003, 0x00000001, 0x00000030, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000007, 0x6f505f67, 0x00003173, 0x00000003, 0x00000001, 0x00000068, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000007, 0x6f505f67, 0x00003273, 0x00000003, 0x00000001, 0x000000c0, 0x00000000, 0x00000003, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x41200000, 0x41200000, 0x41200000, 0x41200000, 0x459c4800, 0x459c5000, 0x459c5800, 0x459c6000, 0x0000000b, 0x65535f67, 0x7463656c, 0x0000726f, 0x00000003, 0x00000001, 0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x80000000, 0xc00ccccd, 0x7f7fffff, 0x00000008, 0x6576706f, 0x00317463, 0x00000003, 0x00000001, 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0x00000001, 0x0000001c, 0x00000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x56695f67, 0x00746365, 0x00020001, 0x00040001, 0x00000001, 0x00000000, 0x40800000, 0x40400000, 0x40000000, 0x3f800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0012fffe, 0x54494c43, 0x00000008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xbff00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000ffffe, 0x434c5846, 0x00000001, 0xa0400001, 0x00000002, 0x00000000, 0x00000002, 0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000002, 0x00000134, 0x00000008, 0x615f7376, 0x00327272, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x00000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x56695f67, 0x00746365, 0x00020001, 0x00040001, 0x00000001, 0x00000000, 0x40800000, 0x40400000, 0x40000000, 0x3f800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0012fffe, 0x54494c43, 0x00000008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xbff00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000ffffe, 0x434c5846, 0x00000001, 0xa0400001, 0x00000002, 0x00000000, 0x00000002, 0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0xffffffff, 0x0000001f, 0x00000001, 0x00000001, 0x00000000, 0x000000e4, 0x46580200, 0x0026fffe, 0x42415443, 0x0000001c, 0x00000063, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000060, 0x00000030, 0x00000002, 0x00000001, 0x00000040, 0x00000050, 0x74636576, 0x6d61735f, 0x72656c70, 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0xffffffff, 0x0000001f, 0x00000000, 0x00000001, 0x00000000, 0x000000e4, 0x46580200, 0x0026fffe, 0x42415443, 0x0000001c, 0x00000063, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000060, 0x00000030, 0x00000002, 0x00000001, 0x00000040, 0x00000050, 0x74636576, 0x6d61735f, 0x72656c70, 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0xffffffff, 0x0000001e, 0x00000000, 0x00000002, 0x00000000, 0x000000f0, 0x46580200, 0x0026fffe, 0x42415443, 0x0000001c, 0x00000063, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000060, 0x00000030, 0x00000002, 0x00000001, 0x00000040, 0x00000050, 0x74636576, 0x6d61735f, 0x72656c70, 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000ffffe, 0x434c5846, 0x00000001, 0xa0400001, 0x00000002, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0xffffffff, 0x0000001e, 0x00000000, 0x00000001, 0x00000000, 0x000000dc, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x56695f67, 0x00746365, 0x00020001, 0x00040001, 0x00000001, 0x00000000, 0x40800000, 0x40400000, 0x40000000, 0x3f800000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0xffffffff, 0x0000001e, 0x00000000, 0x00000000, 0x00000001, 0x00000005, 0x31786574, 0x00000000, }; #define TEST_EFFECT_PRESHADER_VSHADER_POS 2991 #define TEST_EFFECT_PRESHADER_VSHADER_LEN 13 #define test_effect_preshader_compare_shader_bytecode(a, b, c, d) \ test_effect_preshader_compare_shader_bytecode_(__LINE__, a, b, c, d) static void test_effect_preshader_compare_shader_bytecode_(unsigned int line, const DWORD *bytecode, unsigned int bytecode_size, int expected_shader_index, BOOL todo) { unsigned int i = 0; todo_wine_if(todo) ok_(__FILE__, line)(!!bytecode, "NULL shader bytecode.\n"); if (!bytecode) return; while (bytecode[i++] != 0x0000ffff) ; if (!bytecode_size) bytecode_size = i * sizeof(*bytecode); else ok(i * sizeof(*bytecode) == bytecode_size, "Unexpected byte code size %u.\n", bytecode_size); todo_wine_if(todo) ok_(__FILE__, line)(!memcmp(bytecode, &test_effect_preshader_effect_blob[TEST_EFFECT_PRESHADER_VSHADER_POS + expected_shader_index * TEST_EFFECT_PRESHADER_VSHADER_LEN], bytecode_size), "Incorrect shader selected.\n"); } #define test_effect_preshader_compare_shader(a, b, c) \ test_effect_preshader_compare_shader_(__LINE__, a, b, c) static void test_effect_preshader_compare_shader_(unsigned int line, IDirect3DDevice9 *device, int expected_shader_index, BOOL todo) { IDirect3DVertexShader9 *vshader; void *byte_code; unsigned int byte_code_size; HRESULT hr; hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok_(__FILE__, line)(hr == D3D_OK, "IDirect3DDevice9_GetVertexShader result %#x.\n", hr); todo_wine_if(todo) ok_(__FILE__, line)(!!vshader, "Got NULL vshader.\n"); if (!vshader) return; hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size); ok_(__FILE__, line)(hr == D3D_OK, "IDirect3DVertexShader9_GetFunction %#x.\n", hr); ok_(__FILE__, line)(byte_code_size > 1, "Got unexpected byte code size %u.\n", byte_code_size); byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size); hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader_bytecode_(line, byte_code, byte_code_size, expected_shader_index, todo); HeapFree(GetProcessHeap(), 0, byte_code); IDirect3DVertexShader9_Release(vshader); } static const struct { const char *comment; BOOL todo[4]; unsigned int result[4]; unsigned int ulps; } test_effect_preshader_op_expected[] = { {"1 / op", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}}, {"rsq", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0x7f800000, 0x3f2c985c, 0x1f800001}, 1}, {"mul", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0x40d33334, 0x7f800000}}, {"add", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x40000000, 0xc0a66666, 0x7f7fffff}}, {"lt", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x3f800000, 0x00000000, 0x00000000}}, {"ge", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x00000000, 0x3f800000, 0x3f800000}}, {"neg", {FALSE, FALSE, FALSE, FALSE}, {0x80000000, 0x00000000, 0x400ccccd, 0xff7fffff}}, {"rcp", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}}, {"frac", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x00000000, 0x3f4ccccc, 0x00000000}}, {"min", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0xc0400000, 0x40800000}}, {"max", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x40000000, 0xc00ccccd, 0x7f7fffff}}, #if __x86_64__ {"sin", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0xbf0599b3}}, {"cos", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0x3f5a5f96}}, #else {"sin", {FALSE, FALSE, FALSE, TRUE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0x3f792dc4}}, {"cos", {FALSE, FALSE, FALSE, TRUE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0xbe6acefc}}, #endif {"den mul",{FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbb94f209, 0x000051ec}}, {"dot", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x7f800000, 0x41f00000, 0x00000000}}, {"prec", {FALSE, FALSE, TRUE, FALSE}, {0x2b8cbccc, 0x2c0cbccc, 0xac531800, 0x00000000}}, {"dotswiz", {FALSE, FALSE, FALSE, FALSE}, {0xc00ccccd, 0xc0d33334, 0xc10ccccd, 0}}, {"reladdr", {FALSE, FALSE, FALSE, FALSE}, {0xc00ccccd, 0x3f800000, 0, 0x41200000}}, {"reladdr2", {FALSE, FALSE, FALSE, FALSE}, {0, 0, 0x447ac000, 0x40000000}}, }; enum expected_state_update { EXPECTED_STATE_ZERO, EXPECTED_STATE_UPDATED, EXPECTED_STATE_ANYTHING }; #define test_effect_preshader_op_results(a, b, c) test_effect_preshader_op_results_(__LINE__, a, b, c) static void test_effect_preshader_op_results_(unsigned int line, IDirect3DDevice9 *device, const enum expected_state_update *expected_state, const char *updated_param) { static const D3DCOLORVALUE black = {0.0f}; unsigned int i, j; D3DLIGHT9 light; const float *v; HRESULT hr; for (i = 0; i < ARRAY_SIZE(test_effect_preshader_op_expected); ++i) { hr = IDirect3DDevice9_GetLight(device, i % 8, &light); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); v = i < 8 ? &light.Diffuse.r : (i < 16 ? &light.Ambient.r : &light.Specular.r); if (!expected_state || expected_state[i] == EXPECTED_STATE_UPDATED) { for (j = 0; j < 4; ++j) { todo_wine_if(test_effect_preshader_op_expected[i].todo[j]) ok_(__FILE__, line)(compare_float(v[j], ((const float *)test_effect_preshader_op_expected[i].result)[j], test_effect_preshader_op_expected[i].ulps), "Operation %s, component %u, expected %#x, got %#x (%g).\n", test_effect_preshader_op_expected[i].comment, j, test_effect_preshader_op_expected[i].result[j], ((const unsigned int *)v)[j], v[j]); } } else if (expected_state[i] == EXPECTED_STATE_ZERO) { ok_(__FILE__, line)(!memcmp(v, &black, sizeof(black)), "Parameter %s, test %d, operation %s, state updated unexpectedly.\n", updated_param, i, test_effect_preshader_op_expected[i].comment); } } } static const D3DXVECTOR4 test_effect_preshader_fvect_v[] = { {0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 2.0f, 3.0f, 0.0f}, {4.0f, 0.0f, 0.0f, 0.0f}, {5.0f, 6.0f, 7.0f, 8.0f}, {1.0f, 2.0f, 3.0f, 0.0f}, {4.0f, 0.0f, 0.0f, 0.0f}, {5.0f, 6.0f, 7.0f, 8.0f}, {9.0f, 10.0f, 11.0f, 0.0f}, {12.0f, 0.0f, 0.0f, 0.0f}, {13.0f, 14.0f, 15.0f, 16.0f}, {11.0f, 12.0f, 13.0f, 0.0f}, {21.0f, 22.0f, 23.0f, 0.0f}, {31.0f, 32.0f, 33.0f, 0.0f}, {41.0f, 42.0f, 43.0f, 0.0f}, {11.0f, 21.0f, 31.0f, 0.0f}, {12.0f, 22.0f, 32.0f, 0.0f}, {13.0f, 23.0f, 33.0f, 0.0f}, {14.0f, 24.0f, 34.0f, 0.0f}, {11.0f, 12.0f, 13.0f, 14.0f}, {21.0f, 22.0f, 23.0f, 24.0f}, {31.0f, 32.0f, 33.0f, 34.0f}, {11.0f, 21.0f, 31.0f, 41.0f}, {12.0f, 22.0f, 32.0f, 42.0f}, {13.0f, 23.0f, 33.0f, 43.0f}, {9.0f, 10.0f, 11.0f, 0.0f}, {12.0f, 0.0f, 0.0f, 0.0f}, {13.0f, 14.0f, 15.0f, 16.0f}, {92.0f, 0.0f, 0.0f, 0.0f}, {93.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {91.0f, 0.0f, 0.0f, 0.0f}, {4.0f, 5.0f, 6.0f, 7.0f}, }; #define TEST_EFFECT_BITMASK_BLOCK_SIZE (sizeof(unsigned int) * 8) #define test_effect_preshader_compare_vconsts(a, b, c) \ test_effect_preshader_compare_vconsts_(__LINE__, a, b, c) static void test_effect_preshader_compare_vconsts_(unsigned int line, IDirect3DDevice9 *device, const unsigned int *const_updated_mask, const char *updated_param) { HRESULT hr; unsigned int i; D3DXVECTOR4 fdata[ARRAY_SIZE(test_effect_preshader_fvect_v)]; hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x, ARRAY_SIZE(test_effect_preshader_fvect_v)); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); if (!const_updated_mask) { ok_(__FILE__, line)(!memcmp(fdata, test_effect_preshader_fvect_v, sizeof(test_effect_preshader_fvect_v)), "Vertex shader float constants do not match.\n"); } else { for (i = 0; i < ARRAY_SIZE(test_effect_preshader_fvect_v); ++i) { if (const_updated_mask[i / TEST_EFFECT_BITMASK_BLOCK_SIZE] & (1u << (i % TEST_EFFECT_BITMASK_BLOCK_SIZE))) { ok_(__FILE__, line)(!memcmp(&fdata[i], &test_effect_preshader_fvect_v[i], sizeof(fdata[i])), "Vertex shader float constants do not match, expected (%g, %g, %g, %g), " "got (%g, %g, %g, %g), parameter %s.\n", test_effect_preshader_fvect_v[i].x, test_effect_preshader_fvect_v[i].y, test_effect_preshader_fvect_v[i].z, test_effect_preshader_fvect_v[i].w, fdata[i].x, fdata[i].y, fdata[i].z, fdata[i].w, updated_param); } else { ok_(__FILE__, line)(!memcmp(&fdata[i], &fvect_filler, sizeof(fdata[i])), "Vertex shader float constants updated unexpectedly, parameter %s.\n", updated_param); } } } for (i = ARRAY_SIZE(test_effect_preshader_fvect_v); i < 256; ++i) { hr = IDirect3DDevice9_GetVertexShaderConstantF(device, i, &fdata[0].x, 1); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); ok_(__FILE__, line)(!memcmp(fdata, &fvect_filler, sizeof(fvect_filler)), "Vertex shader float constants do not match.\n"); } } static const BOOL test_effect_preshader_bconsts[] = { TRUE, FALSE, TRUE, FALSE, TRUE, TRUE }; static void test_effect_preshader_clear_pbool_consts(IDirect3DDevice9 *device) { BOOL bval; unsigned int i; HRESULT hr; for (i = 0; i < 16; ++i) { bval = i < ARRAY_SIZE(test_effect_preshader_bconsts) ? !test_effect_preshader_bconsts[i] : FALSE; hr = IDirect3DDevice9_SetPixelShaderConstantB(device, i, &bval, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); } } #define test_effect_preshader_compare_pbool_consts(a, b, c) \ test_effect_preshader_compare_pbool_consts_(__LINE__, a, b, c) static void test_effect_preshader_compare_pbool_consts_(unsigned int line, IDirect3DDevice9 *device, const unsigned int *const_updated_mask, const char *updated_param) { unsigned int i; BOOL bdata[16]; HRESULT hr; hr = IDirect3DDevice9_GetPixelShaderConstantB(device, 0, bdata, ARRAY_SIZE(bdata)); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); if (!const_updated_mask) { for (i = 0; i < ARRAY_SIZE(test_effect_preshader_bconsts); ++i) { /* The negation on both sides is actually needed, sometimes you * get 0xffffffff instead of 1 on native. */ ok_(__FILE__, line)(!bdata[i] == !test_effect_preshader_bconsts[i], "Pixel shader boolean constants do not match, expected %#x, got %#x, i %u.\n", test_effect_preshader_bconsts[i], bdata[i], i); } } else { for (i = 0; i < ARRAY_SIZE(test_effect_preshader_bconsts); ++i) { if (const_updated_mask[i / TEST_EFFECT_BITMASK_BLOCK_SIZE] & (1u << (i % TEST_EFFECT_BITMASK_BLOCK_SIZE))) { /* The negation on both sides is actually needed, sometimes * you get 0xffffffff instead of 1 on native. */ ok_(__FILE__, line)(!bdata[i] == !test_effect_preshader_bconsts[i], "Pixel shader boolean constants do not match, expected %#x, got %#x, i %u, parameter %s.\n", test_effect_preshader_bconsts[i], bdata[i], i, updated_param); } else { ok_(__FILE__, line)(bdata[i] == !test_effect_preshader_bconsts[i], "Pixel shader boolean constants updated unexpectedly, parameter %s.\n", updated_param); } } } for (; i < 16; ++i) { ok_(__FILE__, line)(!bdata[i], "Got result %#x, boolean register value %u.\n", hr, bdata[i]); } } static void test_effect_preshader(IDirect3DDevice9 *device) { static const D3DXVECTOR4 test_effect_preshader_fvect_p[] = { {11.0f, 21.0f, 0.0f, 0.0f}, {12.0f, 22.0f, 0.0f, 0.0f}, {13.0f, 23.0f, 0.0f, 0.0f}, {11.0f, 12.0f, 0.0f, 0.0f}, {21.0f, 22.0f, 0.0f, 0.0f}, {31.0f, 32.0f, 0.0f, 0.0f}, {11.0f, 12.0f, 0.0f, 0.0f}, {21.0f, 22.0f, 0.0f, 0.0f}, {11.0f, 21.0f, 0.0f, 0.0f}, {12.0f, 22.0f, 0.0f, 0.0f}, {11.0f, 12.0f, 13.0f, 0.0f}, {21.0f, 22.0f, 23.0f, 0.0f}, {11.0f, 21.0f, 31.0f, 0.0f}, {12.0f, 22.0f, 32.0f, 0.0f} }; static const int test_effect_preshader_iconsts[][4] = { {4, 3, 2, 1} }; static const D3DXVECTOR4 fvect1 = {28.0f, 29.0f, 30.0f, 31.0f}; static const D3DXVECTOR4 fvect2 = {0.0f, 0.0f, 1.0f, 0.0f}; static const int ivect_empty[4] = {-1, -1, -1, -1}; HRESULT hr; ID3DXEffect *effect; D3DXHANDLE par; unsigned int npasses; DWORD value; D3DXVECTOR4 fdata[ARRAY_SIZE(test_effect_preshader_fvect_p)]; int idata[ARRAY_SIZE(test_effect_preshader_iconsts)][4]; IDirect3DVertexShader9 *vshader; unsigned int i; D3DCAPS9 caps; hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0) || caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) { skip("Test requires VS >= 3 and PS >= 3, skipping.\n"); return; } hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); for (i = 0; i < 224; ++i) { hr = IDirect3DDevice9_SetPixelShaderConstantF(device, i, &fvect_filler.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); } test_effect_preshader_clear_pbool_consts(device); for (i = 0; i < 16; ++i) { hr = IDirect3DDevice9_SetPixelShaderConstantI(device, i, ivect_empty, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); } hr = effect->lpVtbl->Begin(effect, &npasses, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); par = effect->lpVtbl->GetParameterByName(effect, NULL, "g_Pos2"); ok(par != NULL, "GetParameterByName failed.\n"); hr = effect->lpVtbl->SetVector(effect, par, &fvect1); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, NULL, NULL); hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, &fdata[0].x, ARRAY_SIZE(test_effect_preshader_fvect_p)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(fdata, test_effect_preshader_fvect_p, sizeof(test_effect_preshader_fvect_p)), "Pixel shader float constants do not match.\n"); for (i = ARRAY_SIZE(test_effect_preshader_fvect_p); i < 224; ++i) { hr = IDirect3DDevice9_GetPixelShaderConstantF(device, i, &fdata[0].x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(fdata, &fvect_filler, sizeof(fvect_filler)), "Pixel shader float constants do not match.\n"); } hr = IDirect3DDevice9_GetPixelShaderConstantI(device, 0, idata[0], ARRAY_SIZE(test_effect_preshader_iconsts)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(idata, test_effect_preshader_iconsts, sizeof(test_effect_preshader_iconsts)), "Pixel shader integer constants do not match.\n"); for (i = ARRAY_SIZE(test_effect_preshader_iconsts); i < 16; ++i) { hr = IDirect3DDevice9_GetPixelShaderConstantI(device, i, idata[0], 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(idata[0], ivect_empty, sizeof(ivect_empty)), "Pixel shader integer constants do not match.\n"); } test_effect_preshader_compare_pbool_consts(device, NULL, NULL); test_effect_preshader_op_results(device, NULL, NULL); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 3, "Unexpected sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 3, "Unexpected sampler 0 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 1, "Unexpected sampler 1 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected vertex sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 1, "Unexpected vertex sampler 0 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 0, "Unexpected vertex sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 0, "Unexpected vertex sampler 1 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 3, "Unexpected vertex sampler 2 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 3, "Unexpected vertex sampler 2 magfilter %u.\n", value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGDENSITY, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected fog density %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGSTART, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 4.0f, "Unexpected fog start %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_A, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 4.0f, "Unexpected point scale A %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_B, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 12.0f, "Unexpected point scale B %g.\n", *(float *)&value); hr = effect->lpVtbl->EndPass(effect); par = effect->lpVtbl->GetParameterByName(effect, NULL, "g_iVect"); ok(par != NULL, "GetParameterByName failed.\n"); hr = effect->lpVtbl->SetVector(effect, par, &fvect2); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetVector(effect, par, &fvect1); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Incorrect shader selected.\n"); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &npasses, D3DXFX_DONOTSAVESTATE); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 3, "Unexpected sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 3, "Unexpected sampler 0 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 1, "Unexpected sampler 1 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected vertex sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 1, "Unexpected vertex sampler 0 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 2, "Unexpected vertex sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 2, "Unexpected vertex sampler 1 magfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 3, "Unexpected vertex sampler 2 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 3, "Unexpected vertex sampler 2 magfilter %u.\n", value); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } /* * fxc.exe /Tfx_2_0 */ #if 0 float4 opvect1; float4 opvect2; float4 opvect3; technique tech0 { pass p0 { LightEnable[0] = TRUE; LightEnable[1] = TRUE; LightEnable[2] = TRUE; LightEnable[3] = TRUE; LightEnable[4] = TRUE; LightEnable[5] = TRUE; LightEnable[6] = TRUE; LightEnable[7] = TRUE; LightType[0] = POINT; LightType[1] = POINT; LightType[2] = POINT; LightType[3] = POINT; LightType[4] = POINT; LightType[5] = POINT; LightType[6] = POINT; LightType[7] = POINT; LightDiffuse[0] = exp(opvect1); LightDiffuse[1] = log(opvect1); LightDiffuse[2] = asin(opvect1); LightDiffuse[3] = acos(opvect1); LightDiffuse[4] = atan(opvect1); LightDiffuse[5] = atan2(opvect1, opvect2); LightDiffuse[6] = opvect1 * opvect2; /* Placeholder for 'div' instruction manually edited in binary blob. */ LightDiffuse[7] = opvect1 * opvect2; /* Placeholder for 'cmp' instruction manually edited in binary blob. */ LightAmbient[0] = opvect1 + opvect2 + opvect3; } } #endif static const DWORD test_effect_preshader_ops_blob[] = { 0xfeff0901, 0x0000044c, 0x00000000, 0x00000003, 0x00000001, 0x00000030, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x6576706f, 0x00317463, 0x00000003, 0x00000001, 0x00000068, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x6576706f, 0x00327463, 0x00000003, 0x00000001, 0x000000a0, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x6576706f, 0x00337463, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 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0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000003c, 0x00000058, 0x00000000, 0x00000000, 0x00000074, 0x00000090, 0x00000000, 0x00000000, 0x00000440, 0x00000000, 0x00000001, 0x00000438, 0x00000000, 0x00000019, 0x00000091, 0x00000000, 0x000000b0, 0x000000ac, 0x00000091, 0x00000001, 0x000000d0, 0x000000cc, 0x00000091, 0x00000002, 0x000000f0, 0x000000ec, 0x00000091, 0x00000003, 0x00000110, 0x0000010c, 0x00000091, 0x00000004, 0x00000130, 0x0000012c, 0x00000091, 0x00000005, 0x00000150, 0x0000014c, 0x00000091, 0x00000006, 0x00000170, 0x0000016c, 0x00000091, 0x00000007, 0x00000190, 0x0000018c, 0x00000084, 0x00000000, 0x000001b0, 0x000001ac, 0x00000084, 0x00000001, 0x000001d0, 0x000001cc, 0x00000084, 0x00000002, 0x000001f0, 0x000001ec, 0x00000084, 0x00000003, 0x00000210, 0x0000020c, 0x00000084, 0x00000004, 0x00000230, 0x0000022c, 0x00000084, 0x00000005, 0x00000250, 0x0000024c, 0x00000084, 0x00000006, 0x00000270, 0x0000026c, 0x00000084, 0x00000007, 0x00000290, 0x0000028c, 0x00000085, 0x00000000, 0x000002bc, 0x000002ac, 0x00000085, 0x00000001, 0x000002e8, 0x000002d8, 0x00000085, 0x00000002, 0x00000314, 0x00000304, 0x00000085, 0x00000003, 0x00000340, 0x00000330, 0x00000085, 0x00000004, 0x0000036c, 0x0000035c, 0x00000085, 0x00000005, 0x00000398, 0x00000388, 0x00000085, 0x00000006, 0x000003c4, 0x000003b4, 0x00000085, 0x00000007, 0x000003f0, 0x000003e0, 0x00000087, 0x00000000, 0x0000041c, 0x0000040c, 0x00000000, 0x00000009, 0x00000000, 0x00000000, 0xffffffff, 0x00000018, 0x00000000, 0x0000016c, 0x46580200, 0x003afffe, 0x42415443, 0x0000001c, 0x000000b3, 0x46580200, 0x00000003, 0x0000001c, 0x20000100, 0x000000b0, 0x00000058, 0x00000002, 0x00000001, 0x00000060, 0x00000070, 0x00000080, 0x00010002, 0x00000001, 0x00000088, 0x00000070, 0x00000098, 0x00020002, 0x00000001, 0x000000a0, 0x00000070, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6576706f, 0x00327463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x6576706f, 0x00337463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, /* FXLC for LightAmbient[0] start. */ 0x001afffe, 0x434c5846, 0x00000001, /* Instruction count, set to 1. */ 0x30000004, /* Operation code (bits 20-30) set to 'cmp' opcode 0x300. */ 0x00000003, /* Input arguments count set to 3. */ /* Argument 1. */ 0x00000000, /* Relative addressing flag. */ 0x00000002, /* Register table ("c", float constants). */ 0x00000000, /* Register offset. */ /* Argument 2. */ 0x00000000, 0x00000002, 0x00000004, /* Argument 3. */ 0x00000000, 0x00000002, 0x00000008, /* Output register. */ 0x00000000, 0x00000004, 0x00000000, /* End mark. */ 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, /* Padding to match placeholder length. */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* FXLC for LightAmbient[0] end. */ 0x00000000, 0x00000000, 0xffffffff, 0x00000017, 0x00000000, 0x00000114, 0x46580200, 0x002ffffe, 0x42415443, 0x0000001c, 0x00000087, 0x46580200, 0x00000002, 0x0000001c, 0x20000100, 0x00000084, 0x00000044, 0x00000002, 0x00000001, 0x0000004c, 0x0000005c, 0x0000006c, 0x00010002, 0x00000001, 0x00000074, 0x0000005c, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6576706f, 0x00327463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, /* FXLC for LightDiffuse[7] start. */ 0x000ffffe, 0x434c5846, 0x00000001, /* Instruction count. */ 0x20800004, /* Operation code (bits 20-30) set to 'div' opcode 0x208. */ 0x00000002, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, /* FXLC for LightDiffuse[7] end. */ 0x00000000, 0x00000000, 0xffffffff, 0x00000016, 0x00000000, 0x00000114, 0x46580200, 0x002ffffe, 0x42415443, 0x0000001c, 0x00000087, 0x46580200, 0x00000002, 0x0000001c, 0x20000100, 0x00000084, 0x00000044, 0x00000002, 0x00000001, 0x0000004c, 0x0000005c, 0x0000006c, 0x00010002, 0x00000001, 0x00000074, 0x0000005c, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6576706f, 0x00327463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000ffffe, 0x434c5846, 0x00000001, 0x20500004, 0x00000002, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000015, 0x00000000, 0x00000114, 0x46580200, 0x002ffffe, 0x42415443, 0x0000001c, 0x00000087, 0x46580200, 0x00000002, 0x0000001c, 0x20000100, 0x00000084, 0x00000044, 0x00000002, 0x00000001, 0x0000004c, 0x0000005c, 0x0000006c, 0x00010002, 0x00000001, 0x00000074, 0x0000005c, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6576706f, 0x00327463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000ffffe, 0x434c5846, 0x00000001, 0x20600004, 0x00000002, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000014, 0x00000000, 0x000000dc, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10c00004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000013, 0x00000000, 0x000000dc, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10b00004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000012, 0x00000000, 0x000000dc, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10a00004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000011, 0x00000000, 0x0000013c, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846, 0x00000004, 0x10600001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10600001, 0x00000001, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000004, 0x00000001, 0x10600001, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000004, 0x00000002, 0x10600001, 0x00000001, 0x00000000, 0x00000002, 0x00000003, 0x00000000, 0x00000004, 0x00000003, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000010, 0x00000000, 0x0000013c, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x6576706f, 0x00317463, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846, 0x00000004, 0x10500001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10500001, 0x00000001, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000004, 0x00000001, 0x10500001, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000004, 0x00000002, 0x10500001, 0x00000001, 0x00000000, 0x00000002, 0x00000003, 0x00000000, 0x00000004, 0x00000003, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, }; static void test_effect_preshader_ops(IDirect3DDevice9 *device) { static D3DLIGHT9 light; const struct { const char *mnem; unsigned int expected_result[4]; unsigned int result_index; float *result; D3DXVECTOR4 opvect1, opvect2, opvect3; unsigned int ulps; BOOL todo[4]; } op_tests[] = { {"exp", {0x3f800000, 0x3f800000, 0x3e5edc66, 0x7f800000}, 0, &light.Diffuse.r, {0.0f, -0.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}}, {"log", {0, 0x40000000, 0x3f9199b7, 0x43000000}, 1, &light.Diffuse.r, {0.0f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}}, {"asin", {0xbe9c00ad, 0xffc00000, 0xffc00000, 0xffc00000}, 2, &light.Diffuse.r, {-0.3f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}}, {"acos", {0x3ff01006, 0xffc00000, 0xffc00000, 0xffc00000}, 3, &light.Diffuse.r, {-0.3f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}}, {"atan", {0xbe9539d4, 0x3fa9b465, 0xbf927420, 0x3fc90fdb}, 4, &light.Diffuse.r, {-0.3f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}}, {"atan2 test #1", {0xbfc90fdb, 0x40490fdb, 0x80000000, 0x7fc00000}, 5, &light.Diffuse.r, {-0.3f, 0.0f, -0.0f, NAN}, {0.0f, -0.0f, 0.0f, 1.0f}}, {"atan2 test #2", {0xbfc90fdb, 0, 0xc0490fdb, 0}, 5, &light.Diffuse.r, {-0.3f, 0.0f, -0.0f, -0.0f}, {-0.0f, 0.0f, -0.0f, 1.0f}}, {"div", {0, 0, 0, 0}, 7, &light.Diffuse.r, {-0.3f, 0.0f, -2.2f, NAN}, {0.0f, -0.0f, -3.0f, 1.0f}}, {"cmp", {0x40a00000, 0x40000000, 0x40400000, 0x41000000}, 0, &light.Ambient.r, {-0.3f, 0.0f, 2.2f, NAN}, {1.0f, 2.0f, 3.0f, 4.0f}, {5.0f, 6.0f, 7.0f, 8.0f}}, {"0 * INF", {0xffc00000, 0xffc00000, 0xc0d33334, 0x7f800000}, 6, &light.Diffuse.r, {0.0f, -0.0f, -2.2f, 3.402823466e+38f}, {INFINITY, INFINITY, 3.0f, 4.0f}}, }; unsigned int i, j, passes_count; ID3DXEffect *effect; HRESULT hr; hr = D3DXCreateEffect(device, test_effect_preshader_ops_blob, sizeof(test_effect_preshader_ops_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(op_tests); ++i) { const float *result = op_tests[i].result; const float *expected_float = (float *)op_tests[i].expected_result; hr = effect->lpVtbl->SetVector(effect, "opvect1", &op_tests[i].opvect1); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->SetVector(effect, "opvect2", &op_tests[i].opvect2); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->SetVector(effect, "opvect3", &op_tests[i].opvect3); ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetLight(device, op_tests[i].result_index, &light); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (j = 0; j < 4; ++j) { todo_wine_if(op_tests[i].todo[j]) ok(compare_float(result[j], expected_float[j], op_tests[i].ulps), "Operation %s, component %u, expected %#x (%.8e), got %#x (%.8e).\n", op_tests[i].mnem, j, op_tests[i].expected_result[j], expected_float[j], ((unsigned int *)result)[j], result[j]); } } hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } static void test_isparameterused_children(unsigned int line, ID3DXEffect *effect, D3DXHANDLE tech, D3DXHANDLE param) { D3DXPARAMETER_DESC desc; D3DXHANDLE param_child; unsigned int i, child_count; HRESULT hr; hr = effect->lpVtbl->GetParameterDesc(effect, param, &desc); ok_(__FILE__, line)(hr == D3D_OK, "GetParameterDesc failed, result %#x.\n", hr); child_count = desc.Elements ? desc.Elements : desc.StructMembers; for (i = 0; i < child_count; ++i) { param_child = desc.Elements ? effect->lpVtbl->GetParameterElement(effect, param, i) : effect->lpVtbl->GetParameter(effect, param, i); ok_(__FILE__, line)(!!param_child, "Failed getting child parameter %s[%u].\n", desc.Name, i); ok_(__FILE__, line)(!effect->lpVtbl->IsParameterUsed(effect, param_child, tech), "Unexpected IsParameterUsed() result for %s[%u].\n", desc.Name, i); test_isparameterused_children(line, effect, tech, param_child); } } #define test_isparameterused_param_with_children(args...) \ test_isparameterused_param_with_children_(__LINE__, args) static void test_isparameterused_param_with_children_(unsigned int line, ID3DXEffect *effect, ID3DXEffect *effect2, D3DXHANDLE tech, const char *name, BOOL expected_result) { D3DXHANDLE param; ok_(__FILE__, line)(effect->lpVtbl->IsParameterUsed(effect, (D3DXHANDLE)name, tech) == expected_result, "Unexpected IsParameterUsed() result for %s (referenced by name).\n", name); if (effect2) param = effect2->lpVtbl->GetParameterByName(effect2, NULL, name); else param = effect->lpVtbl->GetParameterByName(effect, NULL, name); ok_(__FILE__, line)(!!param, "GetParameterByName failed for %s.\n", name); ok_(__FILE__, line)(effect->lpVtbl->IsParameterUsed(effect, param, tech) == expected_result, "Unexpected IsParameterUsed() result for %s (referenced by handle).\n", name); test_isparameterused_children(line, effect, tech, param); } static void test_effect_isparameterused(IDirect3DDevice9 *device) { static const struct { const char *name; BOOL expected_result; } check_parameters[] = { {"g_Pos1", TRUE}, {"g_Pos2", TRUE}, {"g_Selector", TRUE}, {"opvect1", TRUE}, {"opvect2", TRUE}, {"opvect3", TRUE}, {"arr2", TRUE}, {"vs_arr", TRUE}, {"g_iVect", TRUE}, {"vect_sampler", TRUE}, {"tex1", TRUE}, {"tex2", FALSE}, {"sampler1", TRUE}, {"ts1", TRUE}, {"ts2", TRUE}, {"ts3", TRUE}, }; ID3DXEffect *effect, *effect2; HRESULT hr; D3DXHANDLE tech; unsigned int i; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); tech = effect->lpVtbl->GetTechniqueByName(effect, "tech0"); ok(!!tech, "GetTechniqueByName failed.\n"); for (i = 0; i < ARRAY_SIZE(check_parameters); ++i) test_isparameterused_param_with_children(effect, NULL, tech, check_parameters[i].name, check_parameters[i].expected_result); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect2, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(check_parameters); ++i) test_isparameterused_param_with_children(effect, effect2, tech, check_parameters[i].name, check_parameters[i].expected_result); effect2->lpVtbl->Release(effect2); hr = D3DXCreateEffect(device, test_effect_states_effect_blob, sizeof(test_effect_states_effect_blob), NULL, NULL, 0, NULL, &effect2, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_isparameterused_param_with_children(effect, effect2, tech, "sampler1", TRUE); effect2->lpVtbl->Release(effect2); effect->lpVtbl->Release(effect); } static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device) { ID3DXEffect *effect; HRESULT hr; D3DXHANDLE param; int ivect[4]; unsigned int passes_count; IDirect3DVertexShader9 *vshader; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[0] = ivect[1] = ivect[3] = 1; param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_iVect"); ok(!!param, "GetParameterByName failed.\n"); ivect[2] = 3; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == E_FAIL, "Got result %#x.\n", hr); /* Second try reports success and selects array element used previously. * Probably array index is not recomputed and previous index value is used. */ hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 2, FALSE); /* Confirm that array element selected is the previous good one and does not depend * on computed (out of bound) index value. */ ivect[2] = 1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[2] = 3; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == E_FAIL, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); /* End and begin effect again to ensure it will not trigger array * index recompute and error return from BeginPass. */ hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[2] = -2; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == E_FAIL, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[2] = -1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 0, FALSE); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[2] = 3; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); ivect[2] = -1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); ivect[2] = 1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader(device, 1, FALSE); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } static void test_effect_commitchanges(IDirect3DDevice9 *device) { static const struct { const char *param_name; enum expected_state_update state_updated[ARRAY_SIZE(test_effect_preshader_op_expected)]; } check_op_parameters[] = { {"opvect1", {EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_ANYTHING, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED}}, {"opvect2", {EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_ANYTHING, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED, EXPECTED_STATE_UPDATED}}, {"opvect3", {EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_UPDATED, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ANYTHING, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO, EXPECTED_STATE_ZERO}}, }; static const struct { const char *param_name; const unsigned int const_updated_mask[(ARRAY_SIZE(test_effect_preshader_fvect_v) + TEST_EFFECT_BITMASK_BLOCK_SIZE - 1) / TEST_EFFECT_BITMASK_BLOCK_SIZE]; } check_vconsts_parameters[] = { {"g_Selector", {0x00000000, 0x00000002}}, {"g_Pos1", {0x80000000, 0x00000002}}, {"g_Pos2", {0x00000000, 0x00000002}}, {"m4x3column", {0x03800000, 0x00000000}}, {"m3x4column", {0x000f0000, 0x00000000}}, {"m4x3row", {0x0000f000, 0x00000000}}, {"m3x4row", {0x00700000, 0x00000000}}, {"ts1", {0x1c000000, 0x00000000}}, {"ts2", {0x0000003f, 0x00000000}}, {"arr1", {0x00000000, 0x00000001}}, {"arr2", {0x60000000, 0x00000000}}, {"ts3", {0x00000fc0, 0x00000000}}, }; static const struct { const char *param_name; const unsigned int const_updated_mask[(ARRAY_SIZE(test_effect_preshader_bconsts) + TEST_EFFECT_BITMASK_BLOCK_SIZE - 1) / TEST_EFFECT_BITMASK_BLOCK_SIZE]; } check_bconsts_parameters[] = { {"mb2x3row", {0x0000001f}}, {"mb2x3column", {0x00000060}}, }; static const unsigned int const_no_update_mask[(ARRAY_SIZE(test_effect_preshader_fvect_v) + TEST_EFFECT_BITMASK_BLOCK_SIZE - 1) / TEST_EFFECT_BITMASK_BLOCK_SIZE]; static const D3DLIGHT9 light_filler = {D3DLIGHT_POINT}; ID3DXEffect *effect; HRESULT hr; D3DXHANDLE param; unsigned int i, passes_count, value; int ivect[4]; D3DXVECTOR4 fvect; IDirect3DVertexShader9 *vshader; unsigned char buffer[256]; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_iVect"); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(check_op_parameters); ++i) { unsigned int j; for (j = 0; j < 8; ++j) { hr = IDirect3DDevice9_SetLight(device, j, &light_filler); ok(hr == D3D_OK, "Got result %#x, i %u, j %u.\n", hr, i, j); } param = effect->lpVtbl->GetParameterByName(effect, NULL, check_op_parameters[i].param_name); ok(!!param, "Failed to get parameter (test %u).\n", i); hr = effect->lpVtbl->GetValue(effect, param, &fvect, sizeof(fvect)); ok(hr == D3D_OK, "Failed to get parameter value, hr %#x (test %u).\n", hr, i); hr = effect->lpVtbl->SetValue(effect, param, &fvect, sizeof(fvect)); ok(hr == D3D_OK, "Failed to set parameter value, hr %#x (test %u).\n", hr, i); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Failed to commit changes, hr %#x (test %u).\n", hr, i); test_effect_preshader_op_results(device, check_op_parameters[i].state_updated, check_op_parameters[i].param_name); } for (i = 0; i < ARRAY_SIZE(check_vconsts_parameters); ++i) { test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, check_vconsts_parameters[i].param_name); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->GetValue(effect, param, buffer, sizeof(buffer)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, param, buffer, sizeof(buffer)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[i].const_updated_mask, check_vconsts_parameters[i].param_name); } for (i = 0; i < ARRAY_SIZE(check_bconsts_parameters); ++i) { test_effect_preshader_clear_pbool_consts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, check_bconsts_parameters[i].param_name); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->GetValue(effect, param, buffer, sizeof(buffer)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, param, buffer, sizeof(buffer)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_pbool_consts(device, check_bconsts_parameters[i].const_updated_mask, check_bconsts_parameters[i].param_name); } test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_Selector"); ok(!!param, "GetParameterByName failed.\n"); fvect.x = fvect.y = fvect.z = fvect.w = 0.0f; hr = effect->lpVtbl->SetVectorArray(effect, param, &fvect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[0].const_updated_mask, check_vconsts_parameters[0].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 0); ok(!!param, "GetParameterElement failed.\n"); hr = effect->lpVtbl->SetFloat(effect, param, 92.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, const_no_update_mask, check_vconsts_parameters[10].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 1); ok(!!param, "GetParameterElement failed.\n"); fvect.x = 93.0f; hr = effect->lpVtbl->SetValue(effect, param, &fvect.x, sizeof(fvect.x)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[10].const_updated_mask, check_vconsts_parameters[10].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); fvect.x = 92.0f; hr = effect->lpVtbl->SetFloatArray(effect, param, &fvect.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[10].const_updated_mask, check_vconsts_parameters[10].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 1); ok(!!param, "GetParameterElement failed.\n"); hr = effect->lpVtbl->SetInt(effect, param, 93); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, const_no_update_mask, check_vconsts_parameters[10].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_Pos1"); ok(!!param, "GetParameterByName failed.\n"); fvect.x = fvect.y = fvect.z = fvect.w = 0.0f; hr = effect->lpVtbl->SetVector(effect, param, &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[1].const_updated_mask, check_vconsts_parameters[1].param_name); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "ts1"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 0); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterByName(effect, param, "fv"); ok(!!param, "GetParameterByName failed.\n"); fvect.x = 12; hr = effect->lpVtbl->SetValue(effect, param, &fvect.x, sizeof(float)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[7].const_updated_mask, check_vconsts_parameters[7].param_name); *(float *)&value = 9999.0f; hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSCALE_A, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSCALE_B, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "ts2"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 0); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterByName(effect, param, "v1"); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->GetValue(effect, param, &fvect, sizeof(float) * 3); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, param, &fvect, sizeof(float) * 3); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGDENSITY, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected fog density %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGSTART, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 4.0f, "Unexpected fog start %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_A, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 9999.0f, "Unexpected point scale A %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_B, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 9999.0f, "Unexpected point scale B %g.\n", *(float *)&value); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[8].const_updated_mask, check_vconsts_parameters[8].param_name); *(float *)&value = 9999.0f; hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSCALE_A, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSCALE_B, value); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); param = effect->lpVtbl->GetParameterByName(effect, NULL, "ts3"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterByName(effect, param, "ts"); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterElement(effect, param, 1); ok(!!param, "GetParameterByName failed.\n"); param = effect->lpVtbl->GetParameterByName(effect, param, "fv"); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->GetValue(effect, param, &fvect.x, sizeof(float)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetValue(effect, param, &fvect.x, sizeof(float)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGDENSITY, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 9999.0f, "Unexpected fog density %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_FOGSTART, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 9999.0f, "Unexpected fog start %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_A, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 4.0f, "Unexpected point scale A %g.\n", *(float *)&value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSCALE_B, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(*(float *)&value == 12.0f, "Unexpected point scale B %g.\n", *(float *)&value); test_effect_preshader_compare_vconsts(device, check_vconsts_parameters[11].const_updated_mask, check_vconsts_parameters[11].param_name); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(value == 0, "Unexpected sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 3, "Unexpected sampler 2 minfilter %u.\n", value); param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_iVect"); ok(!!param, "GetParameterByName failed.\n"); ivect[0] = ivect[1] = ivect[2] = ivect[3] = 1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < 3; ++i) { hr = IDirect3DDevice9_SetSamplerState(device, D3DVERTEXTEXTURESAMPLER0 + i, D3DSAMP_MINFILTER, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, D3DVERTEXTEXTURESAMPLER0 + i, D3DSAMP_MAGFILTER, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); } hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); test_effect_preshader_compare_vconsts(device, const_no_update_mask, "selector g_iVect"); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER1, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected sampler 1 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected sampler 2 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER2, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected sampler 2 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MINFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 1, "Unexpected sampler 0 minfilter %u.\n", value); hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value); ivect[3] = 2; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ivect[3] = 1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); test_effect_preshader_compare_vconsts(device, const_no_update_mask, "selector g_iVect"); ivect[3] = 2; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!!vshader, "Got NULL vshader.\n"); IDirect3DVertexShader9_Release(vshader); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fvect.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f, "Vertex shader float constants do not match.\n"); hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, &fvect_filler.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, const_no_update_mask, "selector g_iVect"); ivect[3] = 1; hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_vconsts(device, NULL, NULL); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } static void test_effect_preshader_relative_addressing(IDirect3DDevice9 *device) { static const struct { D3DXVECTOR4 opvect2; D3DXVECTOR4 g_ivect; unsigned int expected[4]; } test_out_of_bounds_index[] = { {{1.0f, 2.0f, 3.0f, 4.0f}, {101.0f, 101.0f, 101.0f, 101.0f}, {0, 0x42ca0000, 0x3f800000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {3333.0f, 1094.0f, 2222.0f, 3333.0f}, {0x447ac000, 0x45505000, 0x3f800000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {3333.0f, 1094.0f, 2222.0f, 1.0f}, {0x447ac000, 0x3f800000, 0x447a8000, 0x453b9000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {1.0f, 1094.0f, 2222.0f, 3333.0f}, {0x447ac000, 0x45505000, 0x3f800000, 0x453ba000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {1111.0f, 1094.0f, 2222.0f, 1111.0f}, {0x447ac000, 0x448ae000, 0, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {1111.0f, 1094.0f, 2222.0f, 3333.0f}, {0x447ac000, 0x45505000, 0x3f800000, 0}}, {{-1111.0f, 1094.0f, -2222.0f, -3333.0f}, {4.0f, 3.0f, 2.0f, 1.0f}, {0x447ac000, 0x40800000, 0x447a8000, 0x453b9000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-1.0f, -1.0f, -1.0f, -1.0f}, {0, 0xbf800000, 0, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-2.0f, -2.0f, -2.0f, -2.0f}, {0, 0xc0000000, 0x459c4800, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-3.0f, -3.0f, -3.0f, -3.0f}, {0, 0xc0400000, 0x453b9000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-4.0f, -4.0f, -4.0f, -4.0f}, {0, 0xc0800000, 0x44fa2000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-5.0f, -5.0f, -5.0f, -5.0f}, {0, 0xc0a00000, 0x459c5000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-6.0f, -6.0f, -6.0f, -6.0f}, {0, 0xc0c00000, 0x453ba000, 0xc1400000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-7.0f, -7.0f, -7.0f, -7.0f}, {0, 0xc0e00000, 0x44fa4000, 0x40400000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-8.0f, -8.0f, -8.0f, -8.0f}, {0, 0xc1000000, 0, 0x44fa6000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-9.0f, -9.0f, -9.0f, -9.0f}, {0, 0xc1100000, 0, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-10.0f, -10.0f, -10.0f, -10.0f}, {0, 0xc1200000, 0xc1200000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-11.0f, -11.0f, -11.0f, -11.0f}, {0, 0xc1300000, 0x3f800000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-12.0f, -12.0f, -12.0f, -12.0f}, {0, 0xc1400000, 0x447a4000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {5.0f, 5.0f, 5.0f, 5.0f}, {0, 0x40a00000, 0x3f800000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-1111.0f, 1094.0f, -2222.0f, -3333.0f}, {0x447ac000, 0xc5505000, 0x459c5000, 0x40000000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-3333.0f, 1094.0f, -2222.0f, -1111.0f}, {0x447ac000, 0xc48ae000, 0x44fa4000, 0x3f800000}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-3333.0f, 1094.0f, -2222.0f, -3333.0f}, {0x447ac000, 0xc5505000, 0x459c5000, 0}}, {{1.0f, 2.0f, 3.0f, 4.0f}, {-1111.0f, 1094.0f, -2222.0f, -1111.0f}, {0x447ac000, 0xc48ae000, 0x44fa4000, 0x40400000}}, }; static const struct { unsigned int zw[2]; } expected_light_specular[] = { {{0, 0x44fa2000}}, {{0x447a8000, 0x453b9000}}, {{0x40000000, 0x459c4800}}, {{0xbf800000, 0}}, {{0x447a4000, 0}}, {{0x3f800000, 0}}, {{0xbf800000, 0}}, {{0, 0}}, {{0, 0x447a4000}}, {{0x44fa4000, 0x3f800000}}, {{0x453ba000, 0xbf800000}}, {{0x459c5000, 0}}, {{0x44fa2000, 0}}, {{0x453b9000, 0}}, {{0x459c4800, 0}}, {{0, 0}}, }; static const struct { int index_value; unsigned int expected[4]; } test_index_to_immediate_table[] = { {-1000000, {0, 0x40800000, 0x45bbd800, 0x41300000}}, {-1001, {0x448d4000, 0x41300000, 0, 0}}, {-32, {0x448d4000, 0x40800000, 0, 0}}, {-31, {0x45843000, 0x41400000, 0, 0}}, {-30, {0x46a64000, 0x41400000, 0x447a4000, 0x3f800000}}, {-29, {0, 0x447a4000, 0x447a8000, 0x40000000}}, {-28, {0, 0, 0x447ac000, 0x40400000}}, {-27, {0, 0x3f800000, 0, 0}}, {-26, {0, 0x41100000, 0x45bbd800, 0x41300000}}, {-25, {0, 0x41300000, 0, 0}}, {-24, {0, 0x41600000, 0, 0}}, {-23, {0, 0, 0, 0}}, {-22, {0, 0, 0, 0}}, {-21, {0, 0x40a00000, 0, 0}}, {-20, {0, 0x41500000, 0, 0}}, {-19, {0, 0x41500000, 0, 0}}, {-18, {0, 0xc1900000, 0, 0}}, {-17, {0, 0, 0, 0}}, {-16, {0, 0x40800000, 0, 0}}, {-15, {0, 0x41400000, 0, 0}}, {-14, {0, 0x41400000, 0, 0}}, {-13, {0, 0x447a4000, 0x447a4000, 0x3f800000}}, {-12, {0, 0, 0, 0}}, {-11, {0, 0x3f800000, 0, 0}}, {-10, {0, 0x41100000, 0, 0}}, {-9, {0, 0x41300000, 0, 0}}, {-8, {0, 0x41600000, 0, 0}}, {-7, {0, 0, 0, 0}}, {-6, {0, 0, 0, 0}}, {-5, {0, 0x40a00000, 0, 0}}, {-4, {0, 0x41500000, 0, 0}}, {-3, {0, 0x41500000, 0, 0}}, {-2, {0, 0xc0000000, 0, 0}}, {-1, {0, 0, 0, 0}}, {0, {0x45052000, 0x40800000, 0x447a4000, 0x3f800000}}, {1, {0x467e6000, 0x41400000, 0x447a8000, 0x40000000}}, {2, {0, 0x41400000, 0x447ac000, 0x40400000}}, {3, {0, 0x447a4000, 0, 0}}, {4, {0, 0, 0x45bbd800, 0x41300000}}, {5, {0, 0x3f800000, 0, 0}}, {6, {0, 0x41100000, 0, 0}}, {7, {0, 0x41300000, 0, 0}}, {8, {0, 0x41600000, 0, 0}}, {9, {0, 0, 0, 0}}, {10, {0, 0, 0, 0}}, {11, {0, 0x40a00000, 0, 0}}, {12, {0, 0x41500000, 0, 0}}, {13, {0, 0x41500000, 0, 0}}, {14, {0, 0x41600000, 0, 0}}, {15, {0, 0, 0, 0}}, {16, {0, 0x40800000, 0, 0}}, {17, {0x45052000, 0x41400000, 0x447a4000, 0x3f800000}}, {18, {0x467e6000, 0x41400000, 0x447a8000, 0x40000000}}, {19, {0, 0x447a4000, 0x447ac000, 0x40400000}}, {20, {0, 0, 0, 0}}, {21, {0, 0x3f800000, 0x45bbd800, 0x41300000}}, {22, {0, 0x41100000, 0, 0}}, {23, {0, 0x41300000, 0, 0}}, {24, {0, 0x41600000, 0, 0}}, {25, {0, 0, 0, 0}}, {26, {0, 0, 0, 0}}, {27, {0, 0x40a00000, 0, 0}}, {28, {0, 0x41500000, 0, 0}}, {29, {0, 0x41500000, 0, 0}}, {30, {0, 0x41f00000, 0, 0}}, {31, {0, 0, 0, 0}}, {1001, {0, 0, 0, 0}}, {1000000, {0, 0x40800000, 0, 0}}, }; static const D3DLIGHT9 light_filler = {D3DLIGHT_POINT, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}; unsigned int j, passes_count; const unsigned int *expected; const float *expected_float; ID3DXEffect *effect; D3DXVECTOR4 fvect; D3DLIGHT9 light; const float *v; HRESULT hr; int i; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 1001.0f; fvect.y = 1002.0f; fvect.z = 1003.0f; fvect.w = 1004.0f; hr = effect->lpVtbl->SetVector(effect, "opvect1", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 2001.0f; fvect.y = 2002.0f; fvect.z = 2003.0f; fvect.w = 2004.0f; hr = effect->lpVtbl->SetVector(effect, "g_Selector[0]", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 3001.0f; fvect.y = 3002.0f; fvect.z = 3003.0f; fvect.w = 3004.0f; hr = effect->lpVtbl->SetVector(effect, "g_Selector[1]", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); v = &light.Specular.r; for (i = 0; i < ARRAY_SIZE(test_out_of_bounds_index); ++i) { hr = effect->lpVtbl->SetVector(effect, "opvect2", &test_out_of_bounds_index[i].opvect2); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetVector(effect, "g_iVect", &test_out_of_bounds_index[i].g_ivect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetLight(device, 1, &light_filler); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetLight(device, 1, &light); ok(hr == D3D_OK, "Got result %#x.\n", hr); expected = test_out_of_bounds_index[i].expected; expected_float = (const float *)expected; for (j = 0; j < 4; ++j) { ok(compare_float(v[j], expected_float[j], 0), "Test %d, component %u, expected %#x (%g), got %#x (%g).\n", i, j, expected[j], expected_float[j], ((const unsigned int *)v)[j], v[j]); } } hr = effect->lpVtbl->SetVector(effect, "opvect2", &test_out_of_bounds_index[7].opvect2); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetVector(effect, "g_iVect", &test_out_of_bounds_index[7].g_ivect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_SetLight(device, 1, &light_filler); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect = test_out_of_bounds_index[7].g_ivect; v = &light.Specular.b; for (i = -100; i < 100; ++i) { fvect.w = i; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetLight(device, 1, &light); ok(hr == D3D_OK, "Got result %#x.\n", hr); expected = expected_light_specular[(unsigned int)i % ARRAY_SIZE(expected_light_specular)].zw; expected_float = (const float *)expected; for (j = 0; j < 2; ++j) { ok(compare_float(v[j], expected_float[j], 0), "i %d, component %u, expected %#x (%g), got %#x (%g).\n", i, j + 2, expected[j], expected_float[j], ((const unsigned int *)v)[j], v[j]); } } v = &light.Specular.r; for (i = 0; i < ARRAY_SIZE(test_index_to_immediate_table); ++i) { fvect.x = fvect.y = fvect.z = fvect.w = test_index_to_immediate_table[i].index_value; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetLight(device, 2, &light); ok(hr == D3D_OK, "Got result %#x.\n", hr); expected = test_index_to_immediate_table[i].expected; expected_float = (const float *)expected; for (j = 0; j < 4; ++j) { ok(compare_float(v[j], expected_float[j], 0), "Test %d, component %u, expected %#x (%g), got %#x (%g).\n", i, j, expected[j], expected_float[j], ((const unsigned int *)v)[j], v[j]); } } hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } struct test_state_manager_update { unsigned int state_op; DWORD param1; DWORD param2; }; struct test_manager { ID3DXEffectStateManager ID3DXEffectStateManager_iface; LONG ref; IDirect3DDevice9 *device; struct test_state_manager_update *update_record; unsigned int update_record_count; unsigned int update_record_size; }; #define INITIAL_UPDATE_RECORD_SIZE 64 static struct test_manager *impl_from_ID3DXEffectStateManager(ID3DXEffectStateManager *iface) { return CONTAINING_RECORD(iface, struct test_manager, ID3DXEffectStateManager_iface); } static void free_test_effect_state_manager(struct test_manager *state_manager) { HeapFree(GetProcessHeap(), 0, state_manager->update_record); state_manager->update_record = NULL; IDirect3DDevice9_Release(state_manager->device); } static ULONG WINAPI test_manager_AddRef(ID3DXEffectStateManager *iface) { struct test_manager *state_manager = impl_from_ID3DXEffectStateManager(iface); return InterlockedIncrement(&state_manager->ref); } static ULONG WINAPI test_manager_Release(ID3DXEffectStateManager *iface) { struct test_manager *state_manager = impl_from_ID3DXEffectStateManager(iface); ULONG ref = InterlockedDecrement(&state_manager->ref); if (!ref) { free_test_effect_state_manager(state_manager); HeapFree(GetProcessHeap(), 0, state_manager); } return ref; } static HRESULT test_process_set_state(ID3DXEffectStateManager *iface, unsigned int state_op, DWORD param1, DWORD param2) { struct test_manager *state_manager = impl_from_ID3DXEffectStateManager(iface); if (state_manager->update_record_count == state_manager->update_record_size) { if (!state_manager->update_record_size) { state_manager->update_record_size = INITIAL_UPDATE_RECORD_SIZE; state_manager->update_record = HeapAlloc(GetProcessHeap(), 0, sizeof(*state_manager->update_record) * state_manager->update_record_size); } else { state_manager->update_record_size *= 2; state_manager->update_record = HeapReAlloc(GetProcessHeap(), 0, state_manager->update_record, sizeof(*state_manager->update_record) * state_manager->update_record_size); } } state_manager->update_record[state_manager->update_record_count].state_op = state_op; state_manager->update_record[state_manager->update_record_count].param1 = param1; state_manager->update_record[state_manager->update_record_count].param2 = param2; ++state_manager->update_record_count; return D3D_OK; } static HRESULT WINAPI test_manager_SetTransform(ID3DXEffectStateManager *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { return test_process_set_state(iface, 0, state, 0); } static HRESULT WINAPI test_manager_SetMaterial(ID3DXEffectStateManager *iface, const D3DMATERIAL9 *material) { return test_process_set_state(iface, 1, 0, 0); } static HRESULT WINAPI test_manager_SetLight(ID3DXEffectStateManager *iface, DWORD index, const D3DLIGHT9 *light) { struct test_manager *state_manager = impl_from_ID3DXEffectStateManager(iface); IDirect3DDevice9_SetLight(state_manager->device, index, light); return test_process_set_state(iface, 2, index, 0); } static HRESULT WINAPI test_manager_LightEnable(ID3DXEffectStateManager *iface, DWORD index, BOOL enable) { struct test_manager *state_manager = impl_from_ID3DXEffectStateManager(iface); IDirect3DDevice9_LightEnable(state_manager->device, index, enable); return test_process_set_state(iface, 3, index, 0); } static HRESULT WINAPI test_manager_SetRenderState(ID3DXEffectStateManager *iface, D3DRENDERSTATETYPE state, DWORD value) { return test_process_set_state(iface, 4, state, 0); } static HRESULT WINAPI test_manager_SetTexture(ID3DXEffectStateManager *iface, DWORD stage, struct IDirect3DBaseTexture9 *texture) { return test_process_set_state(iface, 5, stage, 0); } static HRESULT WINAPI test_manager_SetTextureStageState(ID3DXEffectStateManager *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) { return test_process_set_state(iface, 6, stage, type); } static HRESULT WINAPI test_manager_SetSamplerState(ID3DXEffectStateManager *iface, DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) { return test_process_set_state(iface, 7, sampler, type); } static HRESULT WINAPI test_manager_SetNPatchMode(ID3DXEffectStateManager *iface, FLOAT num_segments) { return test_process_set_state(iface, 8, 0, 0); } static HRESULT WINAPI test_manager_SetFVF(ID3DXEffectStateManager *iface, DWORD format) { return test_process_set_state(iface, 9, 0, 0); } static HRESULT WINAPI test_manager_SetVertexShader(ID3DXEffectStateManager *iface, struct IDirect3DVertexShader9 *shader) { return test_process_set_state(iface, 10, 0, 0); } static HRESULT WINAPI test_manager_SetVertexShaderConstantF(ID3DXEffectStateManager *iface, UINT register_index, const FLOAT *constant_data, UINT register_count) { return test_process_set_state(iface, 11, register_index, register_count); } static HRESULT WINAPI test_manager_SetVertexShaderConstantI(ID3DXEffectStateManager *iface, UINT register_index, const INT *constant_data, UINT register_count) { return test_process_set_state(iface, 12, register_index, register_count); } static HRESULT WINAPI test_manager_SetVertexShaderConstantB(ID3DXEffectStateManager *iface, UINT register_index, const BOOL *constant_data, UINT register_count) { return test_process_set_state(iface, 13, register_index, register_count); } static HRESULT WINAPI test_manager_SetPixelShader(ID3DXEffectStateManager *iface, struct IDirect3DPixelShader9 *shader) { return test_process_set_state(iface, 14, 0, 0); } static HRESULT WINAPI test_manager_SetPixelShaderConstantF(ID3DXEffectStateManager *iface, UINT register_index, const FLOAT *constant_data, UINT register_count) { return test_process_set_state(iface, 15, register_index, register_count); } static HRESULT WINAPI test_manager_SetPixelShaderConstantI(ID3DXEffectStateManager *iface, UINT register_index, const INT *constant_data, UINT register_count) { return test_process_set_state(iface, 16, register_index, register_count); } static HRESULT WINAPI test_manager_SetPixelShaderConstantB(ID3DXEffectStateManager *iface, UINT register_index, const BOOL *constant_data, UINT register_count) { return test_process_set_state(iface, 17, register_index, register_count); } static void test_effect_state_manager_init(struct test_manager *state_manager, IDirect3DDevice9 *device) { static const struct ID3DXEffectStateManagerVtbl test_ID3DXEffectStateManager_Vtbl = { /*** IUnknown methods ***/ NULL, test_manager_AddRef, test_manager_Release, /*** ID3DXEffectStateManager methods ***/ test_manager_SetTransform, test_manager_SetMaterial, test_manager_SetLight, test_manager_LightEnable, test_manager_SetRenderState, test_manager_SetTexture, test_manager_SetTextureStageState, test_manager_SetSamplerState, test_manager_SetNPatchMode, test_manager_SetFVF, test_manager_SetVertexShader, test_manager_SetVertexShaderConstantF, test_manager_SetVertexShaderConstantI, test_manager_SetVertexShaderConstantB, test_manager_SetPixelShader, test_manager_SetPixelShaderConstantF, test_manager_SetPixelShaderConstantI, test_manager_SetPixelShaderConstantB, }; state_manager->ID3DXEffectStateManager_iface.lpVtbl = &test_ID3DXEffectStateManager_Vtbl; state_manager->ref = 1; IDirect3DDevice9_AddRef(device); state_manager->device = device; } static const char *test_effect_state_manager_state_names[] = { "SetTransform", "SetMaterial", "SetLight", "LightEnable", "SetRenderState", "SetTexture", "SetTextureStageState", "SetSamplerState", "SetNPatchMode", "SetFVF", "SetVertexShader", "SetVertexShaderConstantF", "SetVertexShaderConstantI", "SetVertexShaderConstantB", "SetPixelShader", "SetPixelShaderConstantF", "SetPixelShaderConstantI", "SetPixelShaderConstantB", }; static int compare_update_record(const void *a, const void *b) { const struct test_state_manager_update *r1 = (const struct test_state_manager_update *)a; const struct test_state_manager_update *r2 = (const struct test_state_manager_update *)b; if (r1->state_op != r2->state_op) return r1->state_op - r2->state_op; if (r1->param1 != r2->param1) return r1->param1 - r2->param1; return r1->param2 - r2->param2; } static void test_effect_state_manager(IDirect3DDevice9 *device) { static const struct test_state_manager_update expected_updates[] = { {2, 0, 0}, {2, 1, 0}, {2, 2, 0}, {2, 3, 0}, {2, 4, 0}, {2, 5, 0}, {2, 6, 0}, {2, 7, 0}, {3, 0, 0}, {3, 1, 0}, {3, 2, 0}, {3, 3, 0}, {3, 4, 0}, {3, 5, 0}, {3, 6, 0}, {3, 7, 0}, {4, 28, 0}, {4, 36, 0}, {4, 38, 0}, {4, 158, 0}, {4, 159, 0}, {5, 0, 0}, {5, 259, 0}, {7, 0, 5}, {7, 0, 6}, {7, 1, 5}, {7, 1, 6}, {7, 257, 5}, {7, 257, 6}, {7, 258, 5}, {7, 258, 6}, {7, 259, 5}, {7, 259, 6}, {10, 0, 0}, {11, 0, 34}, {14, 0, 0}, {15, 0, 14}, {16, 0, 1}, {17, 0, 6}, }; static D3DLIGHT9 light_filler = {D3DLIGHT_DIRECTIONAL, {0.5f, 0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f, 0.5f}}; struct test_manager *state_manager; unsigned int passes_count, i, n; ID3DXEffect *effect; ULONG refcount; HRESULT hr; state_manager = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*state_manager)); test_effect_state_manager_init(state_manager, device); for (i = 0; i < 8; ++i) { hr = IDirect3DDevice9_SetLight(device, i, &light_filler); ok(hr == D3D_OK, "Got result %#x.\n", hr); } hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetStateManager(effect, &state_manager->ID3DXEffectStateManager_iface); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); qsort(state_manager->update_record, state_manager->update_record_count, sizeof(*state_manager->update_record), compare_update_record); ok(ARRAY_SIZE(expected_updates) == state_manager->update_record_count, "Got %u update records.\n", state_manager->update_record_count); n = min(ARRAY_SIZE(expected_updates), state_manager->update_record_count); for (i = 0; i < n; ++i) { ok(!memcmp(&expected_updates[i], &state_manager->update_record[i], sizeof(expected_updates[i])), "Update record mismatch, expected %s, %u, %u, got %s, %u, %u.\n", test_effect_state_manager_state_names[expected_updates[i].state_op], expected_updates[i].param1, expected_updates[i].param2, test_effect_state_manager_state_names[state_manager->update_record[i].state_op], state_manager->update_record[i].param1, state_manager->update_record[i].param2); } for (i = 0; i < 8; ++i) { D3DLIGHT9 light; hr = IDirect3DDevice9_GetLight(device, i, &light); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(&light, &light_filler, sizeof(light)), "Light %u mismatch.\n", i); } refcount = state_manager->ID3DXEffectStateManager_iface.lpVtbl->Release( &state_manager->ID3DXEffectStateManager_iface); ok(!refcount, "State manager was not properly freed, refcount %u.\n", refcount); } static void test_cross_effect_handle(IDirect3DDevice9 *device) { ID3DXEffect *effect1, *effect2; D3DXHANDLE param1, param2; static int expected_ivect[4] = {28, 29, 30, 31}; int ivect[4]; HRESULT hr; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect1, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect2, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(effect1 != effect2, "Got same effect unexpectedly.\n"); param1 = effect1->lpVtbl->GetParameterByName(effect1, NULL, "g_iVect"); ok(!!param1, "GetParameterByName failed.\n"); param2 = effect2->lpVtbl->GetParameterByName(effect2, NULL, "g_iVect"); ok(!!param2, "GetParameterByName failed.\n"); ok(param1 != param2, "Got same parameter handle unexpectedly.\n"); hr = effect2->lpVtbl->SetValue(effect2, param1, expected_ivect, sizeof(expected_ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect1->lpVtbl->GetValue(effect1, param1, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(ivect, expected_ivect, sizeof(expected_ivect)), "Vector value mismatch.\n"); effect2->lpVtbl->Release(effect2); effect1->lpVtbl->Release(effect1); } #if 0 struct test_struct { float3 v1_2; float fv_2; float4 v2_2; }; shared float arr2[1]; shared test_struct ts2[2] = {{{0, 0, 0}, 0, {0, 0, 0, 0}}, {{1, 2, 3}, 4, {5, 6, 7, 8}}}; struct VS_OUTPUT { float4 Position : POSITION; }; VS_OUTPUT RenderSceneVS(float4 vPos : POSITION) { VS_OUTPUT Output; Output.Position = arr2[0] * vPos; return Output; } shared vertexshader vs_arr2[2] = {compile vs_3_0 RenderSceneVS(), NULL}; technique tech0 { pass p0 { FogEnable = TRUE; FogDensity = arr2[0]; PointScale_A = ts2[0].fv_2; VertexShader = vs_arr2[0]; } pass p1 { VertexShader = vs_arr2[1]; } } #endif static const DWORD test_effect_shared_parameters_blob[] = { 0xfeff0901, 0x000001dc, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000005, 0x32727261, 0x00000000, 0x00000000, 0x00000005, 0x000000dc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x00000001, 0x000000e4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000003, 0x00000000, 0x000000f0, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000001, 0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x40a00000, 0x40c00000, 0x40e00000, 0x41000000, 0x00000004, 0x00327374, 0x00000005, 0x325f3176, 0x00000000, 0x00000005, 0x325f7666, 0x00000000, 0x00000005, 0x325f3276, 0x00000000, 0x00000010, 0x00000004, 0x00000124, 0x00000000, 0x00000002, 0x00000001, 0x00000002, 0x00000008, 0x615f7376, 0x00327272, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000004, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003170, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000006, 0x00000005, 0x00000004, 0x00000020, 0x00000001, 0x00000000, 0x00000030, 0x0000009c, 0x00000001, 0x00000000, 0x00000108, 0x0000011c, 0x00000001, 0x00000000, 0x000001d0, 0x00000000, 0x00000002, 0x000001a8, 0x00000000, 0x00000004, 0x0000000e, 0x00000000, 0x00000134, 0x00000130, 0x00000014, 0x00000000, 0x00000154, 0x00000150, 0x00000041, 0x00000000, 0x00000174, 0x00000170, 0x00000092, 0x00000000, 0x00000194, 0x00000190, 0x000001c8, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x000001b4, 0x000001b0, 0x00000002, 0x00000004, 0x00000001, 0x000000c8, 0xfffe0300, 0x0025fffe, 0x42415443, 0x0000001c, 0x0000005f, 0xfffe0300, 0x00000001, 0x0000001c, 0x00000000, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x32727261, 0xababab00, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x03000005, 0xe00f0000, 0xa0000000, 0x90e40000, 0x0000ffff, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0xffffffff, 0x00000000, 0x00000001, 0x0000000b, 0x615f7376, 0x5b327272, 0x00005d31, 0x00000000, 0x00000000, 0xffffffff, 0x00000003, 0x00000001, 0x0000000b, 0x615f7376, 0x5b327272, 0x00005d30, 0x00000000, 0x00000000, 0xffffffff, 0x00000002, 0x00000000, 0x00000188, 0x46580200, 0x004ffffe, 0x42415443, 0x0000001c, 0x00000107, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000104, 0x00000030, 0x00000002, 0x00000002, 0x00000094, 0x000000a4, 0x00327374, 0x325f3176, 0xababab00, 0x00030001, 0x00030001, 0x00000001, 0x00000000, 0x325f7666, 0xababab00, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x325f3276, 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x00000034, 0x0000003c, 0x0000004c, 0x00000054, 0x00000064, 0x0000006c, 0x00000005, 0x00080001, 0x00030002, 0x0000007c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x40000000, 0x40400000, 0x00000000, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x40a00000, 0x40c00000, 0x40e00000, 0x41000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000001, 0x00000000, 0x000000dc, 0x46580200, 0x0024fffe, 0x42415443, 0x0000001c, 0x0000005b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000058, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000048, 0x32727261, 0xababab00, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, }; #define test_effect_shared_vs_arr_compare_helper(args...) \ test_effect_shared_vs_arr_compare_helper_(__LINE__, args) static void test_effect_shared_vs_arr_compare_helper_(unsigned int line, ID3DXEffect *effect, D3DXHANDLE param_child, struct IDirect3DVertexShader9 *vshader1, unsigned int element, BOOL todo) { struct IDirect3DVertexShader9 *vshader2; D3DXHANDLE param_child2; HRESULT hr; param_child2 = effect->lpVtbl->GetParameterElement(effect, "vs_arr2", element); ok_(__FILE__, line)(!!param_child2, "GetParameterElement failed.\n"); ok_(__FILE__, line)(param_child != param_child2, "Got same parameter handle unexpectedly.\n"); hr = effect->lpVtbl->GetVertexShader(effect, param_child2, &vshader2); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine_if(todo) ok_(__FILE__, line)(vshader1 == vshader2, "Shared shader interface pointers differ.\n"); if (vshader2) IDirect3DVertexShader9_Release(vshader2); } #define test_effect_shared_parameters_compare_vconst(args...) \ test_effect_shared_parameters_compare_vconst_(__LINE__, args) static void test_effect_shared_parameters_compare_vconst_(unsigned int line, IDirect3DDevice9 *device, unsigned int index, const D3DXVECTOR4 *expected_fvect, BOOL todo) { D3DXVECTOR4 fvect; HRESULT hr; hr = IDirect3DDevice9_GetVertexShaderConstantF(device, index, &fvect.x, 1); ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine_if(todo) ok_(__FILE__, line)(!memcmp(&fvect, expected_fvect, sizeof(fvect)), "Unexpected constant value %g, %g, %g, %g.\n", fvect.x, fvect.y, fvect.z, fvect.w); } static void test_effect_shared_parameters(IDirect3DDevice9 *device) { ID3DXEffect *effect1, *effect2, *effect3, *effect4; ID3DXEffectPool *pool; HRESULT hr; D3DXHANDLE param, param_child, param2, param_child2; unsigned int i, passes_count; ULONG refcount; D3DXVECTOR4 fvect; float fval[2]; hr = D3DXCreateEffectPool(&pool); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, pool, &effect2, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect2->lpVtbl->SetFloat(effect2, "arr2[0]", 28.0f); effect2->lpVtbl->Release(effect2); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, pool, &effect2, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect2->lpVtbl->GetFloat(effect2, "arr2[0]", &fvect.x); ok(fvect.x == 92.0f, "Unexpected parameter value %g.\n", fvect.x); effect2->lpVtbl->SetFloat(effect2, "arr2[0]", 28.0f); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, pool, &effect1, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect1->lpVtbl->GetFloat(effect1, "arr2[0]", &fvect.x); ok(fvect.x == 28.0f, "Unexpected parameter value %g.\n", fvect.x); hr = D3DXCreateEffect(device, test_effect_shared_parameters_blob, sizeof(test_effect_shared_parameters_blob), NULL, NULL, 0, pool, &effect3, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_shared_parameters_blob, sizeof(test_effect_shared_parameters_blob), NULL, NULL, 0, pool, &effect4, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect2->lpVtbl->SetFloat(effect2, "arr2[0]", 3.0f); effect2->lpVtbl->SetFloat(effect2, "ts2[0].fv", 3.0f); effect3->lpVtbl->GetFloat(effect3, "arr2[0]", &fvect.x); ok(fvect.x == 0.0f, "Unexpected parameter value %g.\n", fvect.x); effect4->lpVtbl->SetFloat(effect4, "arr2[0]", 28.0f); effect3->lpVtbl->GetFloat(effect3, "arr2[0]", &fvect.x); ok(fvect.x == 28.0f, "Unexpected parameter value %g.\n", fvect.x); effect1->lpVtbl->GetFloat(effect1, "arr2[0]", &fvect.x); ok(fvect.x == 3.0f, "Unexpected parameter value %g.\n", fvect.x); param = effect3->lpVtbl->GetParameterByName(effect3, NULL, "ts2[0].fv_2"); ok(!!param, "GetParameterByName failed.\n"); effect3->lpVtbl->GetFloat(effect3, param, &fvect.x); ok(fvect.x == 0.0f, "Unexpected parameter value %g.\n", fvect.x); param = effect1->lpVtbl->GetParameterByName(effect1, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); ok(!effect3->lpVtbl->IsParameterUsed(effect3, param, "tech0"), "Unexpected IsParameterUsed result.\n"); param = effect3->lpVtbl->GetParameterByName(effect3, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); ok(effect3->lpVtbl->IsParameterUsed(effect3, param, "tech0"), "Unexpected IsParameterUsed result.\n"); param = effect1->lpVtbl->GetParameterByName(effect1, NULL, "vs_arr2"); ok(!!param, "GetParameterByName failed.\n"); todo_wine ok(!effect3->lpVtbl->IsParameterUsed(effect3, param, "tech0"), "Unexpected IsParameterUsed result.\n"); ok(effect3->lpVtbl->IsParameterUsed(effect3, "vs_arr2", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(!effect3->lpVtbl->IsParameterUsed(effect3, "vs_arr2[0]", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(!effect3->lpVtbl->IsParameterUsed(effect3, "vs_arr2[1]", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(effect1->lpVtbl->IsParameterUsed(effect1, param, "tech0"), "Unexpected IsParameterUsed result.\n"); hr = effect3->lpVtbl->Begin(effect3, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); if (0) { /* Native d3dx crashes in BeginPass(). This is the case of shader array declared shared * but initialized with different shaders using different parameters. */ hr = effect3->lpVtbl->BeginPass(effect3, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect3->lpVtbl->EndPass(effect3); ok(hr == D3D_OK, "Got result %#x.\n", hr); } test_effect_clear_vconsts(device); fvect.x = fvect.y = fvect.z = fvect.w = 28.0f; hr = effect2->lpVtbl->SetVector(effect2, "g_Pos1", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect1->lpVtbl->SetVector(effect1, "g_Pos1", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect3->lpVtbl->BeginPass(effect3, 1); todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fvect.x, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); todo_wine ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f, "Unexpected vector %g, %g, %g, %g.\n", fvect.x, fvect.y, fvect.z, fvect.w); hr = effect3->lpVtbl->EndPass(effect3); todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect3->lpVtbl->End(effect3); ok(hr == D3D_OK, "Got result %#x.\n", hr); for (i = 0; i < 2; ++i) { struct IDirect3DVertexShader9 *vshader1; param_child = effect1->lpVtbl->GetParameterElement(effect1, "vs_arr2", i); ok(!!param_child, "GetParameterElement failed.\n"); hr = effect1->lpVtbl->GetVertexShader(effect1, param_child, &vshader1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_shared_vs_arr_compare_helper(effect2, param_child, vshader1, i, FALSE); test_effect_shared_vs_arr_compare_helper(effect3, param_child, vshader1, i, FALSE); test_effect_shared_vs_arr_compare_helper(effect4, param_child, vshader1, i, FALSE); IDirect3DVertexShader9_Release(vshader1); } effect3->lpVtbl->Release(effect3); effect4->lpVtbl->Release(effect4); fval[0] = 1.0f; hr = effect1->lpVtbl->SetFloatArray(effect1, "arr1", fval, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); fval[0] = 0.0f; hr = effect2->lpVtbl->GetFloatArray(effect2, "arr1", fval, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(fval[0] == 91.0f, "Unexpected value %g.\n", fval[0]); param = effect1->lpVtbl->GetParameterByName(effect1, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); param2 = effect2->lpVtbl->GetParameterByName(effect2, NULL, "arr2"); ok(!!param, "GetParameterByName failed.\n"); ok(param != param2, "Got same parameter handle unexpectedly.\n"); param_child = effect1->lpVtbl->GetParameterElement(effect1, param, 0); ok(!!param_child, "GetParameterElement failed.\n"); param_child2 = effect1->lpVtbl->GetParameterElement(effect2, param2, 0); ok(!!param_child2, "GetParameterElement failed.\n"); ok(param_child != param_child2, "Got same parameter handle unexpectedly.\n"); fval[0] = 33.0f; hr = effect1->lpVtbl->SetFloatArray(effect1, "arr2", fval, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); fval[0] = 0.0f; hr = effect1->lpVtbl->GetFloatArray(effect1, "arr2", fval, 2); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(fval[0] == 33.0f && fval[1] == 93.0f, "Unexpected values %g, %g.\n", fval[0], fval[1]); fval[0] = 0.0f; hr = effect2->lpVtbl->GetFloatArray(effect2, "arr2", fval, 2); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(fval[0] == 33.0f && fval[1] == 93.0f, "Unexpected values %g, %g.\n", fval[0], fval[1]); hr = effect1->lpVtbl->Begin(effect1, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect2->lpVtbl->Begin(effect2, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect1->lpVtbl->BeginPass(effect1, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 1.0f; fvect.y = fvect.z = fvect.w = 0.0f; test_effect_shared_parameters_compare_vconst(device, 32, &fvect, FALSE); hr = effect1->lpVtbl->BeginPass(effect2, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 91.0f; test_effect_shared_parameters_compare_vconst(device, 32, &fvect, FALSE); fvect.x = 33.0f; test_effect_shared_parameters_compare_vconst(device, 29, &fvect, FALSE); fval[0] = 28.0f; fval[1] = -1.0f; hr = effect1->lpVtbl->SetFloatArray(effect1, "arr2", fval, 2); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); hr = effect1->lpVtbl->CommitChanges(effect1); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 28.0f; test_effect_shared_parameters_compare_vconst(device, 29, &fvect, FALSE); fvect.x = -1.0f; test_effect_shared_parameters_compare_vconst(device, 30, &fvect, FALSE); test_effect_clear_vconsts(device); hr = effect1->lpVtbl->CommitChanges(effect1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_shared_parameters_compare_vconst(device, 29, &fvect_filler, FALSE); test_effect_shared_parameters_compare_vconst(device, 30, &fvect_filler, FALSE); hr = effect2->lpVtbl->CommitChanges(effect2); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = 28.0f; test_effect_shared_parameters_compare_vconst(device, 29, &fvect, FALSE); fvect.x = -1.0f; test_effect_shared_parameters_compare_vconst(device, 30, &fvect, FALSE); fval[0] = -2.0f; hr = effect2->lpVtbl->SetFloat(effect2, "arr2[0]", fval[0]); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect1->lpVtbl->CommitChanges(effect1); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.x = -2.0f; test_effect_shared_parameters_compare_vconst(device, 29, &fvect, FALSE); fvect.x = -1.0f; test_effect_shared_parameters_compare_vconst(device, 30, &fvect, FALSE); fvect.x = fvect.y = fvect.z = fvect.w = 1111.0f; hr = effect2->lpVtbl->SetVector(effect2, "g_Pos1", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect1->lpVtbl->CommitChanges(effect1); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_shared_parameters_compare_vconst(device, 31, &fvect_filler, FALSE); hr = effect1->lpVtbl->CommitChanges(effect2); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_shared_parameters_compare_vconst(device, 31, &fvect, FALSE); hr = effect1->lpVtbl->End(effect1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect2->lpVtbl->End(effect2); ok(hr == D3D_OK, "Got result %#x.\n", hr); if (0) { refcount = pool->lpVtbl->Release(pool); ok(refcount == 2, "Unexpected refcount %u.\n", refcount); refcount = pool->lpVtbl->Release(pool); ok(refcount == 1, "Unexpected refcount %u.\n", refcount); refcount = pool->lpVtbl->Release(pool); ok(!refcount, "Unexpected refcount %u.\n", refcount); /* Native d3dx crashes in GetFloat(). */ effect2->lpVtbl->GetFloat(effect2, "arr2[0]", &fvect.x); } effect1->lpVtbl->Release(effect1); effect2->lpVtbl->Release(effect2); refcount = pool->lpVtbl->Release(pool); ok(!refcount, "Effect pool was not properly freed, refcount %u.\n", refcount); } static void test_effect_large_address_aware_flag(IDirect3DDevice9 *device) { ID3DXEffect *effect; D3DXHANDLE param; static int expected_ivect[4] = {28, 29, 30, 31}; int ivect[4]; HRESULT hr; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, D3DXFX_LARGEADDRESSAWARE, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); param = effect->lpVtbl->GetParameterByName(effect, NULL, "g_iVect"); ok(!!param, "GetParameterByName failed.\n"); hr = effect->lpVtbl->SetValue(effect, param, expected_ivect, sizeof(expected_ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetValue(effect, param, ivect, sizeof(ivect)); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!memcmp(ivect, expected_ivect, sizeof(expected_ivect)), "Vector value mismatch.\n"); if (0) { /* Native d3dx crashes in GetValue(). */ hr = effect->lpVtbl->GetValue(effect, "g_iVect", ivect, sizeof(ivect)); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); } effect->lpVtbl->Release(effect); } static void test_effect_get_pass_desc(IDirect3DDevice9 *device) { unsigned int passes_count; ID3DXEffect *effect; D3DXPASS_DESC desc; D3DXVECTOR4 fvect; D3DXHANDLE pass; HRESULT hr; hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); pass = effect->lpVtbl->GetPass(effect, "tech0", 1); ok(!!pass, "GetPass() failed.\n"); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 2, FALSE); fvect.x = fvect.y = fvect.w = 0.0f; fvect.z = 0.0f; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!desc.pPixelShaderFunction, "Unexpected non null desc.pPixelShaderFunction.\n"); test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE); fvect.z = 3.0f; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == E_FAIL, "Got result %#x.\n", hr); ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n"); /* Repeating call to confirm GetPassDesc() returns same error on the second call, * as it is not the case sometimes for BeginPass() with out of bound access. */ hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == E_FAIL, "Got result %#x.\n", hr); ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n"); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE); fvect.z = 2.0f; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 2, FALSE); effect->lpVtbl->Release(effect); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); pass = effect->lpVtbl->GetPass(effect, "tech0", 1); ok(!!pass, "GetPass() failed.\n"); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!desc.pVertexShaderFunction, "Unexpected non null desc.pVertexShaderFunction.\n"); ok(!desc.pPixelShaderFunction, "Unexpected non null desc.pPixelShaderFunction.\n"); effect->lpVtbl->Release(effect); } #if 0 float v1 : register(c2); float v2 : register(c3); float v3; float v4 : register(c4); float v5; float v6[2] : register(c5) = {11, 22}; struct VS_OUTPUT { float4 Position : POSITION; }; VS_OUTPUT RenderSceneVS(float4 vPos : POSITION) { VS_OUTPUT Output; Output.Position = v1 * v2 * vPos + v2 + v3 + v4; Output.Position += v6[0] + v6[1]; return Output; } technique tech0 { pass p0 { PointScale_A = v4; VertexShader = compile vs_3_0 RenderSceneVS(); } } #endif static const DWORD test_effect_skip_constants_blob[] = { 0xfeff0901, 0x00000144, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00003176, 0x00000003, 0x00000000, 0x0000004c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00003276, 0x00000003, 0x00000000, 0x00000074, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00003376, 0x00000003, 0x00000000, 0x0000009c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00003476, 0x00000003, 0x00000000, 0x000000c4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000003, 0x00003576, 0x00000003, 0x00000000, 0x000000f0, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x41300000, 0x41b00000, 0x00000003, 0x00003676, 0x00000000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000006, 0x00000001, 0x00000002, 0x00000002, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000000, 0x0000007c, 0x00000098, 0x00000000, 0x00000000, 0x000000a4, 0x000000c0, 0x00000000, 0x00000000, 0x000000cc, 0x000000e8, 0x00000000, 0x00000000, 0x00000138, 0x00000000, 0x00000001, 0x00000130, 0x00000000, 0x00000002, 0x00000041, 0x00000000, 0x000000fc, 0x000000f8, 0x00000092, 0x00000000, 0x0000011c, 0x00000118, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0xffffffff, 0x00000001, 0x00000000, 0x000001bc, 0xfffe0300, 0x0047fffe, 0x42415443, 0x0000001c, 0x000000e7, 0xfffe0300, 0x00000005, 0x0000001c, 0x20000000, 0x000000e0, 0x00000080, 0x00020002, 0x000a0001, 0x00000084, 0x00000094, 0x000000a4, 0x00030002, 0x000e0001, 0x00000084, 0x00000094, 0x000000a7, 0x00000002, 0x00000001, 0x00000084, 0x00000094, 0x000000aa, 0x00040002, 0x00120001, 0x00000084, 0x00000094, 0x000000ad, 0x00050002, 0x00160002, 0x000000b0, 0x000000c0, 0xab003176, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x76003276, 0x34760033, 0x00367600, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0x41300000, 0x00000000, 0x00000000, 0x00000000, 0x41b00000, 0x00000000, 0x00000000, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0x80010000, 0xa0000003, 0x03000005, 0x80010000, 0x80000000, 0xa0000002, 0x04000004, 0x800f0000, 0x80000000, 0x90e40000, 0xa0000003, 0x03000002, 0x800f0000, 0x80e40000, 0xa0000000, 0x03000002, 0x800f0000, 0x80e40000, 0xa0000004, 0x02000001, 0x80010001, 0xa0000005, 0x03000002, 0x80010001, 0x80000001, 0xa0000006, 0x03000002, 0xe00f0000, 0x80e40000, 0x80000001, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x000000d8, 0x46580200, 0x0023fffe, 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000054, 0x00000030, 0x00040002, 0x00120001, 0x00000034, 0x00000044, 0xab003476, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000010, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, }; static void test_effect_skip_constants(IDirect3DDevice9 *device) { HRESULT hr; ID3DXEffect *effect; unsigned int passes_count; D3DXVECTOR4 fvect; unsigned int i; hr = D3DXCreateEffectEx(device, test_effect_skip_constants_blob, sizeof(test_effect_skip_constants_blob), NULL, NULL, "v3", 0, NULL, &effect, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = D3DXCreateEffectEx(device, test_effect_skip_constants_blob, sizeof(test_effect_skip_constants_blob), NULL, NULL, "v4", 0, NULL, &effect, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = D3DXCreateEffectEx(device, test_effect_skip_constants_blob, sizeof(test_effect_skip_constants_blob), NULL, NULL, "v1;v5;v4", 0, NULL, &effect, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = D3DXCreateEffectEx(device, test_effect_skip_constants_blob, sizeof(test_effect_skip_constants_blob), NULL, NULL, " v1#,.+-= &\t\nv2*/!\"'v5 v6[1]", 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!effect->lpVtbl->IsParameterUsed(effect, "v1", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(!effect->lpVtbl->IsParameterUsed(effect, "v2", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(effect->lpVtbl->IsParameterUsed(effect, "v3", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(effect->lpVtbl->IsParameterUsed(effect, "v4", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(!effect->lpVtbl->IsParameterUsed(effect, "v5", "tech0"), "Unexpected IsParameterUsed result.\n"); ok(!effect->lpVtbl->IsParameterUsed(effect, "v6", "tech0"), "Unexpected IsParameterUsed result.\n"); hr = effect->lpVtbl->SetFloat(effect, "v1", 28.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "v2", 29.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "v3", 30.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "v4", 31.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "v5", 32.0f); ok(hr == D3D_OK, "Got result %#x.\n", hr); test_effect_clear_vconsts(device); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); fvect.y = fvect.z = fvect.w = 0.0f; fvect.x = 30.0f; test_effect_shared_parameters_compare_vconst(device, 0, &fvect, FALSE); for (i = 1; i < 4; ++i) test_effect_shared_parameters_compare_vconst(device, i, &fvect_filler, FALSE); fvect.x = 31.0f; test_effect_shared_parameters_compare_vconst(device, 4, &fvect, FALSE); for (i = 5; i < 256; ++i) test_effect_shared_parameters_compare_vconst(device, i, &fvect_filler, FALSE); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); } #if 0 vertexshader vs_arr[2] = { asm { vs_3_0 def c0, 1, 1, 1, 1 dcl_position o0 mov o0, c0 }, asm { vs_3_sw def c256, 1, 1, 1, 1 dcl_position o0 mov o0, c256 }, }; int i; technique tech0 { pass p0 { VertexShader = vs_arr[1]; } } technique tech1 { pass p0 { VertexShader = vs_arr[i]; } } #endif static const DWORD test_effect_unsupported_shader_blob[] = { 0xfeff0901, 0x000000ac, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, 0x00000001, 0x00000002, 0x00000007, 0x615f7376, 0x00007272, 0x00000002, 0x00000000, 0x0000004c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000069, 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000004, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000002, 0x00000002, 0x00000006, 0x00000005, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000074, 0x00000000, 0x00000001, 0x0000006c, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x00000058, 0x00000054, 0x000000a0, 0x00000000, 0x00000001, 0x00000098, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x00000084, 0x00000080, 0x00000002, 0x00000002, 0x00000001, 0x00000038, 0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, 0x00000038, 0xfffe03ff, 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40100, 0x0000ffff, 0x00000001, 0x00000000, 0xffffffff, 0x00000000, 0x00000002, 0x000000e4, 0x00000008, 0x615f7376, 0x00007272, 0x46580200, 0x0023fffe, 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c, 0x00000100, 0x00000054, 0x00000030, 0x00000002, 0x00000001, 0x00000034, 0x00000044, 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000001, 0x0000000a, 0x615f7376, 0x315b7272, 0x0000005d, }; #define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS 81 #define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN 14 static void test_effect_unsupported_shader(void) { IDirect3DVertexShader9 *vshader; unsigned int passes_count; IDirect3DDevice9 *device; UINT byte_code_size; ID3DXEffect *effect; void *byte_code; ULONG refcount; HWND window; HRESULT hr; if (!(device = create_device(&window))) return; hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique"); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech0"); ok(hr == E_FAIL, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == E_FAIL, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetTechnique(effect, "tech0"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!vshader, "Got non NULL vshader.\n"); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetTechnique(effect, "tech1"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(!!vshader, "Got NULL vshader.\n"); hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size); ok(hr == D3D_OK, "Got result %x.\n", hr); byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size); hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size); ok(hr == D3D_OK, "Got result %x.\n", hr); ok(byte_code_size == TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN * sizeof(DWORD), "Got unexpected byte code size %u.\n", byte_code_size); ok(!memcmp(byte_code, &test_effect_unsupported_shader_blob[TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS], byte_code_size), "Incorrect shader selected.\n"); HeapFree(GetProcessHeap(), 0, byte_code); IDirect3DVertexShader9_Release(vshader); hr = effect->lpVtbl->SetInt(effect, "i", 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CommitChanges(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %x.\n", hr); ok(!vshader, "Got non NULL vshader.\n"); effect->lpVtbl->Release(effect); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } #if 0 vertexshader vs_arr[2]; int i; technique tech0 { pass p0 { VertexShader = null; } } technique tech1 { pass p0 { VertexShader = vs_arr[i]; } } #endif static const DWORD test_effect_null_shader_blob[] = { 0xfeff0901, 0x000000b4, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, 0x00000001, 0x00000002, 0x00000007, 0x615f7376, 0x00007272, 0x00000002, 0x00000000, 0x0000004c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000069, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000002, 0x00000002, 0x00000005, 0x00000004, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x0000007c, 0x00000000, 0x00000001, 0x00000074, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x00000058, 0x00000054, 0x000000a8, 0x00000000, 0x00000001, 0x000000a0, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x0000008c, 0x00000088, 0x00000002, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0xffffffff, 0x00000000, 0x00000002, 0x000000e4, 0x00000008, 0x615f7376, 0x00007272, 0x46580200, 0x0023fffe, 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c, 0x00000100, 0x00000054, 0x00000030, 0x00000002, 0x00000001, 0x00000034, 0x00000044, 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, }; static void test_effect_null_shader(void) { IDirect3DDevice9 *device; ID3DXEffect *effect; D3DXPASS_DESC desc; D3DXHANDLE pass; ULONG refcount; HWND window; HRESULT hr; /* Creating a fresh device because the existing device can have invalid * render states from previous tests. If IDirect3DDevice9_ValidateDevice() * returns certain error codes, native ValidateTechnique() fails. */ if (!(device = create_device(&window))) return; hr = D3DXCreateEffectEx(device, test_effect_null_shader_blob, sizeof(test_effect_null_shader_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Failed to create effect, hr %#x.\n", hr); pass = effect->lpVtbl->GetPass(effect, "tech0", 0); ok(!!pass, "GetPass() failed.\n"); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!desc.pVertexShaderFunction, "Got non NULL vertex function.\n"); pass = effect->lpVtbl->GetPass(effect, "tech1", 0); ok(!!pass, "GetPass() failed.\n"); hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!desc.pVertexShaderFunction, "Got non NULL vertex function.\n"); hr = effect->lpVtbl->ValidateTechnique(effect, "tech0"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 0); ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 1); ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 2); ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); ok(hr == E_FAIL, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_effect_clone(void) { IDirect3DDevice9 *device, *device2, *device3; ID3DXEffect *effect, *cloned; HWND window, window2; ULONG refcount; HRESULT hr; if (!(device = create_device(&window))) return; /* D3DXFX_NOT_CLONEABLE */ hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); cloned = (void *)0xdeadbeef; hr = effect->lpVtbl->CloneEffect(effect, NULL, &cloned); ok(hr == E_FAIL, "Got result %#x.\n", hr); ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n"); hr = effect->lpVtbl->CloneEffect(effect, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); cloned = (void *)0xdeadbeef; hr = effect->lpVtbl->CloneEffect(effect, device, &cloned); ok(hr == E_FAIL, "Got result %#x.\n", hr); ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n"); effect->lpVtbl->Release(effect); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); cloned = (void *)0xdeadbeef; hr = effect->lpVtbl->CloneEffect(effect, NULL, &cloned); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n"); hr = effect->lpVtbl->CloneEffect(effect, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->CloneEffect(effect, device, &cloned); todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); if (hr == D3D_OK) { ok(cloned != effect, "Expected new effect instance.\n"); cloned->lpVtbl->Release(cloned); } /* Try with different device. */ device2 = create_device(&window2); hr = effect->lpVtbl->CloneEffect(effect, device2, &cloned); todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); if (hr == D3D_OK) { ok(cloned != effect, "Expected new effect instance.\n"); hr = cloned->lpVtbl->GetDevice(cloned, &device3); ok(hr == S_OK, "Failed to get effect device.\n"); ok(device3 == device2, "Unexpected device instance.\n"); IDirect3DDevice9_Release(device3); cloned->lpVtbl->Release(cloned); } IDirect3DDevice9_Release(device2); DestroyWindow(window2); effect->lpVtbl->Release(effect); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static unsigned int get_texture_refcount(IDirect3DTexture9 *iface) { IDirect3DTexture9_AddRef(iface); return IDirect3DTexture9_Release(iface); } static void test_refcount(void) { IDirect3DTexture9 *texture, *cur_texture, *managed_texture, *sysmem_texture; unsigned int passes_count; IDirect3DDevice9 *device; ID3DXEffect *effect; ULONG refcount; HWND window; HRESULT hr; if (!(device = create_device(&window))) return; hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, D3DXFX_DONOTSAVESTATE, NULL, &effect, NULL); ok(hr == D3D_OK, "Failed to create effect, hr %#x.\n", hr); hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Failed to set texture parameter, hr %#x.\n", hr); hr = effect->lpVtbl->Begin(effect, &passes_count, D3DXFX_DONOTSAVESTATE); ok(hr == D3D_OK, "Begin() failed, hr %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr); IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture); ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture); IDirect3DTexture9_Release(cur_texture); IDirect3DDevice9_SetTexture(device, 0, NULL); effect->lpVtbl->CommitChanges(effect); IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture); ok(cur_texture == NULL, "Unexpected current texture %p.\n", cur_texture); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr); hr = effect->lpVtbl->BeginPass(effect, 0); ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr); IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture); ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture); IDirect3DTexture9_Release(cur_texture); hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr); hr = effect->lpVtbl->End(effect); ok(hr == D3D_OK, "End() failed, hr %#x.\n", hr); IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture); ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture); IDirect3DTexture9_Release(cur_texture); refcount = get_texture_refcount(texture); ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount); hr = effect->lpVtbl->OnLostDevice(effect); ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr); refcount = get_texture_refcount(texture); ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount); hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &managed_texture, NULL); ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr); effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)managed_texture); refcount = get_texture_refcount(managed_texture); ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount); hr = effect->lpVtbl->OnLostDevice(effect); ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr); refcount = get_texture_refcount(managed_texture); ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount); hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &sysmem_texture, NULL); ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr); effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)sysmem_texture); refcount = get_texture_refcount(managed_texture); ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount); IDirect3DTexture9_Release(managed_texture); refcount = get_texture_refcount(sysmem_texture); ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount); hr = effect->lpVtbl->OnLostDevice(effect); ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr); refcount = get_texture_refcount(sysmem_texture); ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount); effect->lpVtbl->Release(effect); refcount = get_texture_refcount(sysmem_texture); ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount); IDirect3DTexture9_Release(sysmem_texture); IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture); ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture); IDirect3DTexture9_Release(cur_texture); refcount = get_texture_refcount(texture); ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static HRESULT WINAPI d3dxinclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes) { static const char include1[] = "float4 light;\n" "float4x4 mat;\n" "float4 color;\n" "\n" "struct vs_input\n" "{\n" " float4 position : POSITION;\n" " float3 normal : NORMAL;\n" "};\n" "\n" "struct vs_output\n" "{\n" " float4 position : POSITION;\n" " float4 diffuse : COLOR;\n" "};\n"; static const char include2[] = "#include \"include1.h\"\n" "\n" "vs_output vs_main(const vs_input v)\n" "{\n" " vs_output o;\n" " const float4 scaled_color = 0.5 * color;\n" "\n" " o.position = mul(v.position, mat);\n" " o.diffuse = dot((float3)light, v.normal) * scaled_color;\n" "\n" " return o;\n" "}\n"; static const char effect2[] = "#include \"include\\include2.h\"\n" "\n" "technique t\n" "{\n" " pass p\n" " {\n" " VertexShader = compile vs_2_0 vs_main();\n" " }\n" "}\n"; char *buffer; trace("filename %s.\n", filename); trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)"); if (!strcmp(filename, "effect2.fx")) { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(effect2)); memcpy(buffer, effect2, sizeof(effect2)); *bytes = sizeof(effect2); ok(!parent_data, "Unexpected parent_data value.\n"); } else if (!strcmp(filename, "include1.h")) { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include1)); memcpy(buffer, include1, sizeof(include1)); *bytes = sizeof(include1); ok(!strncmp(parent_data, include2, strlen(include2)), "Unexpected parent_data value.\n"); } else if (!strcmp(filename, "include\\include2.h")) { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2)); memcpy(buffer, include2, sizeof(include2)); *bytes = sizeof(include2); todo_wine ok(parent_data && !strncmp(parent_data, effect2, strlen(effect2)), "unexpected parent_data value.\n"); } else { ok(0, "Unexpected #include for file %s.\n", filename); return D3DERR_INVALIDCALL; } *data = buffer; return S_OK; } static HRESULT WINAPI d3dxinclude_close(ID3DXInclude *iface, const void *data) { HeapFree(GetProcessHeap(), 0, (void *)data); return S_OK; } static const struct ID3DXIncludeVtbl d3dxinclude_vtbl = { d3dxinclude_open, d3dxinclude_close }; struct d3dxinclude { ID3DXInclude ID3DXInclude_iface; }; static void test_create_effect_from_file(void) { static const char effect1[] = "float4 light;\n" "float4x4 mat;\n" "float4 color;\n" "\n" "struct vs_input\n" "{\n" " float4 position : POSITION;\n" " float3 normal : NORMAL;\n" "};\n" "\n" "struct vs_output\n" "{\n" " float4 position : POSITION;\n" " float4 diffuse : COLOR;\n" "};\n" "\n" "vs_output vs_main(const vs_input v)\n" "{\n" " vs_output o;\n" " const float4 scaled_color = 0.5 * color;\n" "\n" " o.position = mul(v.position, mat);\n" " o.diffuse = dot((float3)light, v.normal) * scaled_color;\n" "\n" " return o;\n" "}\n" "\n" "technique t\n" "{\n" " pass p\n" " {\n" " VertexShader = compile vs_2_0 vs_main();\n" " }\n" "}\n"; static const char include1[] = "float4 light;\n" "float4x4 mat;\n" "float4 color;\n" "\n" "struct vs_input\n" "{\n" " float4 position : POSITION;\n" " float3 normal : NORMAL;\n" "};\n" "\n" "struct vs_output\n" "{\n" " float4 position : POSITION;\n" " float4 diffuse : COLOR;\n" "};\n"; static const char include1_wrong[] = "#error \"wrong include\"\n"; static const char include2[] = "#include \"include1.h\"\n" "\n" "vs_output vs_main(const vs_input v)\n" "{\n" " vs_output o;\n" " const float4 scaled_color = 0.5 * color;\n" "\n" " o.position = mul(v.position, mat);\n" " o.diffuse = dot((float3)light, v.normal) * scaled_color;\n" "\n" " return o;\n" "}\n"; static const char effect2[] = "#include \"include\\include2.h\"\n" "\n" "technique t\n" "{\n" " pass p\n" " {\n" " VertexShader = compile vs_2_0 vs_main();\n" " }\n" "}\n"; WCHAR effect_path_w[MAX_PATH], filename_w[MAX_PATH]; char effect_path[MAX_PATH], filename[MAX_PATH]; D3DPRESENT_PARAMETERS present_parameters = {0}; unsigned int filename_size; struct d3dxinclude include; IDirect3DDevice9 *device; ID3DXBuffer *messages; ID3DXEffect *effect; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Failed to create window.\n"); return; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object.\n"); DestroyWindow(window); return; } present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); IDirect3D9_Release(d3d); DestroyWindow(window); return; } if (!create_file("effect1.fx", effect1, sizeof(effect1) - 1, filename)) { skip("Couldn't create temporary file, skipping test.\n"); return; } filename_size = strlen(filename); filename_size -= sizeof("effect1.fx") - 1; memcpy(effect_path, filename, filename_size); effect_path[filename_size] = 0; MultiByteToWideChar(CP_ACP, 0, effect_path, -1, effect_path_w, ARRAY_SIZE(effect_path_w)); create_directory("include"); create_file("effect2.fx", effect2, sizeof(effect2) - 1, NULL); create_file("include\\include1.h", include1, sizeof(include1) - 1, NULL); create_file("include\\include2.h", include2, sizeof(include2) - 1, NULL); create_file("include1.h", include1_wrong, sizeof(include1_wrong) - 1, NULL); lstrcpyW(filename_w, effect_path_w); lstrcatW(filename_w, L"effect1.fx"); effect = NULL; messages = NULL; hr = D3DXCreateEffectFromFileExW(device, filename_w, NULL, NULL, NULL, 0, NULL, &effect, &messages); todo_wine ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr); if (messages) { trace("D3DXCreateEffectFromFileExW messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if (effect) effect->lpVtbl->Release(effect); lstrcpyW(filename_w, effect_path_w); lstrcatW(filename_w, L"effect2.fx"); effect = NULL; messages = NULL; /* This is apparently broken on native, it ends up using the wrong include. */ hr = D3DXCreateEffectFromFileExW(device, filename_w, NULL, NULL, NULL, 0, NULL, &effect, &messages); todo_wine ok(hr == E_FAIL, "Unexpected error, hr %#x.\n", hr); if (messages) { trace("D3DXCreateEffectFromFileExW messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if (effect) effect->lpVtbl->Release(effect); delete_file("effect1.fx"); delete_file("effect2.fx"); delete_file("include\\include1.h"); delete_file("include\\include2.h"); delete_file("include2.h"); delete_directory("include"); lstrcpyW(filename_w, L"effect2.fx"); effect = NULL; messages = NULL; include.ID3DXInclude_iface.lpVtbl = &d3dxinclude_vtbl; /* This is actually broken in native d3dx9 (manually tried multiple * versions, all are affected). For reference, the message printed below * is "ID3DXEffectCompiler: There were no techniques" */ hr = D3DXCreateEffectFromFileExW(device, filename_w, NULL, &include.ID3DXInclude_iface, NULL, 0, NULL, &effect, &messages); todo_wine ok(hr == E_FAIL, "D3DXInclude test failed with error %#x.\n", hr); if (messages) { trace("D3DXCreateEffectFromFileExW messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } #if 0 technique tech0 { pass p0 { LightEnable[0] = FALSE; FogEnable = FALSE; } } technique tech1 { pass p0 { LightEnable[0] = TRUE; FogEnable = TRUE; } } #endif static const DWORD test_two_techniques_blob[] = { 0xfeff0901, 0x000000ac, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x0000004c, 0x00000000, 0x00000001, 0x00000044, 0x00000000, 0x00000002, 0x00000091, 0x00000000, 0x00000008, 0x00000004, 0x0000000e, 0x00000000, 0x00000028, 0x00000024, 0x000000a0, 0x00000000, 0x00000001, 0x00000098, 0x00000000, 0x00000002, 0x00000091, 0x00000000, 0x0000005c, 0x00000058, 0x0000000e, 0x00000000, 0x0000007c, 0x00000078, 0x00000000, 0x00000000, }; static void test_effect_find_next_valid_technique(void) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9 *device; D3DXTECHNIQUE_DESC desc; D3DXHANDLE tech, tech2; ID3DXEffect *effect; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Failed to create window.\n"); return; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object.\n"); DestroyWindow(window); return; } present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = D3DXCreateEffectEx(device, test_two_techniques_blob, sizeof(test_two_techniques_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->FindNextValidTechnique(effect, NULL, &tech); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); tech2 = tech; hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2); ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(!tech2, "Unexpected technique handle %p.\n", tech2); /* Test GetTechniqueDesc() with a NULL handle. */ hr = effect->lpVtbl->GetTechniqueDesc(effect, tech2, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); effect->lpVtbl->Release(effect); hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->FindNextValidTechnique(effect, NULL, &tech); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2); ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(!tech2, "Unexpected technique handle %p.\n", tech2); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech2, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); hr = effect->lpVtbl->SetInt(effect, "i", 1); ok(hr == D3D_OK, "Got result %#x.\n", hr); tech = (D3DXHANDLE)0xdeadbeef; hr = effect->lpVtbl->FindNextValidTechnique(effect, NULL, &tech); ok(hr == S_FALSE, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); ok(hr == S_FALSE, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetInt(effect, "i", 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2); ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(!tech2, "Unexpected technique handle %p.\n", tech2); hr = effect->lpVtbl->FindNextValidTechnique(effect, "nope", &tech); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); effect->lpVtbl->Release(effect); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_effect_parameter_block(void) { static const D3DXMATRIX test_mat = {{{ -11.0f, -12.0f, 0.0f, 0.0f, -21.0f, -22.0f, 0.0f, 0.0f, -31.0f, -32.0f, 0.0f, 0.0f, }}}; static const D3DXMATRIX effect_orig_mat = {{{ 11.0f, 12.0f, 0.0f, 0.0f, 21.0f, 22.0f, 0.0f, 0.0f, 31.0f, 32.0f, 0.0f, 0.0f, }}}; D3DPRESENT_PARAMETERS present_parameters = {0}; static const float float_array_zero[4]; IDirect3DTexture9 *texture, *tex_test; D3DXHANDLE block, block2, handle; ID3DXEffect *effect, *effect2; D3DXMATRIX mat, mat_arr[2]; IDirect3DDevice9 *device; ID3DXEffectPool *pool; float float_array[4]; float float_value; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Failed to create window.\n"); return; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object.\n"); DestroyWindow(window); return; } present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = D3DXCreateEffectPool(&pool); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, pool, &effect, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), NULL, NULL, 0, pool, &effect2, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); block = effect->lpVtbl->EndParameterBlock(effect); ok(!!block, "Got unexpected block %p.\n", block); handle = effect->lpVtbl->EndParameterBlock(effect); ok(!handle, "Got unexpected handle %p.\n", handle); /* Block doesn't hold effect reference. */ effect->lpVtbl->AddRef(effect); refcount = effect->lpVtbl->Release(effect); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = effect->lpVtbl->ApplyParameterBlock(effect, block); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->DeleteParameterBlock(effect, block); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "vec3[0]", 1001.0f); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "arr1[0]", 91.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); block = effect->lpVtbl->EndParameterBlock(effect); ok(!!block, "Got unexpected block %p.\n", block); hr = effect->lpVtbl->ApplyParameterBlock(effect, block); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->DeleteParameterBlock(effect2, block); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); hr = effect->lpVtbl->DeleteParameterBlock(effect, block); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->ApplyParameterBlock(effect, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->ApplyParameterBlock(effect, "parameter_block"); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); /* Effect parameters are not updated during recording. */ hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetTexture(effect, "tex1", (IDirect3DBaseTexture9 **)&tex_test); ok(hr == D3D_OK && !tex_test, "Got unexpected hr %#x, tex_test %p.\n", hr, tex_test); /* Child parameters and array members are recorded separately (the whole * parameter is not updated when parameter block is applied). */ hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 92.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 28.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); ok(hr == D3D_OK && float_value == 12.0, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); float_array[0] = -29.0f; hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array, 1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 1); ok(hr == D3D_OK && float_array[0] == 13.0, "Got unexpected hr %#x, float_array[0] %g.\n", hr, float_array[0]); memset(&mat, 0, sizeof(mat)); hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &test_mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &test_mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); /* Setting shared parameter through effect2 is not recorded to effect * parameter block. */ hr = effect2->lpVtbl->SetFloat(effect2, "arr2[1]", -1.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); ok(float_value == -1.0f, "Unexpected value %g.\n", float_value); IDirect3DTexture9_AddRef(texture); refcount = IDirect3DTexture9_Release(texture); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); block = effect->lpVtbl->EndParameterBlock(effect); ok(!!block, "Got unexpected block %p.\n", block); IDirect3DTexture9_AddRef(texture); refcount = IDirect3DTexture9_Release(texture); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = effect->lpVtbl->DeleteParameterBlock(effect2, block); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); IDirect3DTexture9_AddRef(texture); refcount = IDirect3DTexture9_Release(texture); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "arr2[1]", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v1", float_array_zero, 3); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array_zero, 4); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&mat, 0, sizeof(mat)); hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->ApplyParameterBlock(effect, block); ok(hr == D3D_OK, "Got result %#x.\n", hr); IDirect3DTexture9_AddRef(texture); refcount = IDirect3DTexture9_Release(texture); ok(refcount == 3, "Got unexpected refcount %u.\n", refcount); hr = effect->lpVtbl->GetFloat(effect, "arr2[0]", &float_value); ok(hr == D3D_OK && float_value == 92.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v1", float_array, 3); ok(hr == D3D_OK && !memcmp(float_array, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v1 (%g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2]); hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); ok(hr == D3D_OK && float_value == 28.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 4); ok(hr == D3D_OK && float_array[0] == -29.0f && !memcmp(float_array + 1, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v2 (%g, %g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2], float_array[3]); /* Test applying a parameter block while recording a new one. */ hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "arr2[1]", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v1", float_array_zero, 3); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 0.0f); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array_zero, 4); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&mat, 0, sizeof(mat)); hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &effect_orig_mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &effect_orig_mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->ApplyParameterBlock(effect, block); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetFloat(effect, "arr2[0]", &float_value); ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v1", float_array, 3); ok(hr == D3D_OK && !memcmp(float_array, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v1 (%g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2]); hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 4); ok(hr == D3D_OK && float_array[0] == 0.0f && !memcmp(float_array + 1, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v2 (%g, %g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2], float_array[3]); block2 = effect->lpVtbl->EndParameterBlock(effect); ok(!!block2, "Got unexpected block %p.\n", block2); hr = effect->lpVtbl->ApplyParameterBlock(effect, block2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->GetFloat(effect, "arr2[0]", &float_value); ok(hr == D3D_OK && float_value == 92.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v1", float_array, 3); ok(hr == D3D_OK && !memcmp(float_array, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v1 (%g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2]); hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); ok(hr == D3D_OK && float_value == 28.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 4); ok(hr == D3D_OK && float_array[0] == -29.0f && !memcmp(float_array + 1, float_array_zero, 3 * sizeof(*float_array)), "Got unexpected hr %#x, ts1[0].v2 (%g, %g, %g, %g).\n", hr, float_array[0], float_array[1], float_array[2], float_array[3]); hr = effect->lpVtbl->DeleteParameterBlock(effect, block); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->DeleteParameterBlock(effect, block2); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->SetTexture(effect, "tex1", NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DTexture9_Release(texture); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = effect->lpVtbl->Release(effect); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = effect2->lpVtbl->Release(effect2); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = pool->lpVtbl->Release(pool); ok(!refcount, "Got unexpected refcount %u.\n", refcount); hr = D3DXCreateEffect(device, test_effect_parameter_value_blob_float, sizeof(test_effect_parameter_value_blob_float), NULL, NULL, 0, NULL, &effect, NULL); hr = effect->lpVtbl->BeginParameterBlock(effect); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); mat_arr[0] = mat_arr[1] = test_mat; hr = effect->lpVtbl->SetMatrixArray(effect, "f33_2", mat_arr, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); block = effect->lpVtbl->EndParameterBlock(effect); ok(!!block, "Got unexpected block %p.\n", block); memset(mat_arr, 0, sizeof(mat_arr)); hr = effect->lpVtbl->SetMatrixArray(effect, "f33_2", mat_arr, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = effect->lpVtbl->ApplyParameterBlock(effect, block); ok(hr == D3D_OK, "Got result %#x.\n", hr); hr = effect->lpVtbl->GetMatrixArray(effect, "f33_2", mat_arr, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!memcmp(&mat_arr[0], &test_mat, sizeof(test_mat)) && !memcmp(&mat_arr[1], &test_mat, sizeof(test_mat)), "Got unexpected matrix array.\n"); refcount = effect->lpVtbl->Release(effect); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } START_TEST(effect) { IDirect3DDevice9 *device; ULONG refcount; HWND wnd; if (!(device = create_device(&wnd))) return; test_create_effect_and_pool(device); test_create_effect_compiler(); test_effect_parameter_value(device); test_effect_setvalue_object(device); test_effect_variable_names(device); test_effect_compilation_errors(device); test_effect_states(device); test_effect_preshader(device); test_effect_preshader_ops(device); test_effect_isparameterused(device); test_effect_out_of_bounds_selector(device); test_effect_commitchanges(device); test_effect_preshader_relative_addressing(device); test_effect_state_manager(device); test_cross_effect_handle(device); test_effect_shared_parameters(device); test_effect_large_address_aware_flag(device); test_effect_get_pass_desc(device); test_effect_skip_constants(device); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(wnd); test_effect_unsupported_shader(); test_effect_null_shader(); test_effect_clone(); test_refcount(); test_create_effect_from_file(); test_effect_find_next_valid_technique(); test_effect_parameter_block(); }