/* WinRT Windows.Gaming.Input implementation * * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "winstring.h" #include "objbase.h" #include "activation.h" #define WIDL_using_Windows_Foundation #define WIDL_using_Windows_Foundation_Collections #include "windows.foundation.h" #define WIDL_using_Windows_Devices_Power #define WIDL_using_Windows_Gaming_Input #define WIDL_using_Windows_Gaming_Input_Custom #include "windows.gaming.input.custom.h" extern HINSTANCE windows_gaming_input; extern ICustomGameControllerFactory *controller_factory; extern ICustomGameControllerFactory *gamepad_factory; extern IGameControllerFactoryManagerStatics2 *manager_factory; extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out ); extern void provider_create( const WCHAR *device_path ); extern void provider_remove( const WCHAR *device_path ); extern void manager_on_provider_created( IGameControllerProvider *provider ); extern void manager_on_provider_removed( IGameControllerProvider *provider ); #define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \ static inline impl_type *impl_from_##iface_type( iface_type *iface ) \ { \ return CONTAINING_RECORD( iface, impl_type, iface_type##_iface ); \ } \ static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_QueryInterface( (IInspectable *)&impl->base_iface, iid, out ); \ } \ static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_AddRef( (IInspectable *)&impl->base_iface ); \ } \ static ULONG WINAPI pfx##_Release( iface_type *iface ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_Release( (IInspectable *)&impl->base_iface ); \ } \ static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_GetIids( (IInspectable *)&impl->base_iface, iid_count, iids ); \ } \ static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_GetRuntimeClassName( (IInspectable *)&impl->base_iface, class_name ); \ } \ static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \ { \ impl_type *impl = impl_from_##iface_type( iface ); \ return IInspectable_GetTrustLevel( (IInspectable *)&impl->base_iface, trust_level ); \ }