#ifndef __WINE_D3D_H #define __WINE_D3D_H #include "ddraw.h" /* This is needed for GL_LIGHT */ #include "wine_gl.h" /***************************************************************************** * Predeclare the interfaces */ DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ; typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2; typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT; typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE; typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2; typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT; typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2; typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2; typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER; /* ******************************************************************** Error Codes ******************************************************************** */ #define D3D_OK DD_OK #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) #define D3DERR_INITFAILED MAKE_DDHRESULT(706) #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) #define D3DERR_INBEGIN MAKE_DDHRESULT(770) #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) /* ******************************************************************** Enums ******************************************************************** */ #define D3DNEXT_NEXT 0x01l #define D3DNEXT_HEAD 0x02l #define D3DNEXT_TAIL 0x04l typedef enum { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_PARALLELPOINT = 4, D3DLIGHT_FORCE_DWORD = 0x7fffffff } D3DLIGHTTYPE; typedef enum { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff } D3DPRIMITIVETYPE; typedef enum { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0x7fffffff } D3DFILLMODE; typedef enum { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0x7fffffff } D3DSHADEMODE; typedef enum { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0x7fffffff } D3DCULL; typedef enum { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_FORCE_DWORD = 0x7fffffff } D3DBLEND; typedef enum { D3DTBLEND_DECAL = 1, D3DTBLEND_MODULATE = 2, D3DTBLEND_DECALALPHA = 3, D3DTBLEND_MODULATEALPHA = 4, D3DTBLEND_DECALMASK = 5, D3DTBLEND_MODULATEMASK = 6, D3DTBLEND_COPY = 7, D3DTBLEND_ADD = 8, D3DTBLEND_FORCE_DWORD = 0x7fffffff } D3DTEXTUREBLEND; typedef enum { D3DFILTER_NEAREST = 1, D3DFILTER_LINEAR = 2, D3DFILTER_MIPNEAREST = 3, D3DFILTER_MIPLINEAR = 4, D3DFILTER_LINEARMIPNEAREST = 5, D3DFILTER_LINEARMIPLINEAR = 6, D3DFILTER_FORCE_DWORD = 0x7fffffff } D3DTEXTUREFILTER; typedef enum { D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */ D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */ D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ D3DRENDERSTATE_STIPPLEPATTERN01 = 65, D3DRENDERSTATE_STIPPLEPATTERN02 = 66, D3DRENDERSTATE_STIPPLEPATTERN03 = 67, D3DRENDERSTATE_STIPPLEPATTERN04 = 68, D3DRENDERSTATE_STIPPLEPATTERN05 = 69, D3DRENDERSTATE_STIPPLEPATTERN06 = 70, D3DRENDERSTATE_STIPPLEPATTERN07 = 71, D3DRENDERSTATE_STIPPLEPATTERN08 = 72, D3DRENDERSTATE_STIPPLEPATTERN09 = 73, D3DRENDERSTATE_STIPPLEPATTERN10 = 74, D3DRENDERSTATE_STIPPLEPATTERN11 = 75, D3DRENDERSTATE_STIPPLEPATTERN12 = 76, D3DRENDERSTATE_STIPPLEPATTERN13 = 77, D3DRENDERSTATE_STIPPLEPATTERN14 = 78, D3DRENDERSTATE_STIPPLEPATTERN15 = 79, D3DRENDERSTATE_STIPPLEPATTERN16 = 80, D3DRENDERSTATE_STIPPLEPATTERN17 = 81, D3DRENDERSTATE_STIPPLEPATTERN18 = 82, D3DRENDERSTATE_STIPPLEPATTERN19 = 83, D3DRENDERSTATE_STIPPLEPATTERN20 = 84, D3DRENDERSTATE_STIPPLEPATTERN21 = 85, D3DRENDERSTATE_STIPPLEPATTERN22 = 86, D3DRENDERSTATE_STIPPLEPATTERN23 = 87, D3DRENDERSTATE_STIPPLEPATTERN24 = 88, D3DRENDERSTATE_STIPPLEPATTERN25 = 89, D3DRENDERSTATE_STIPPLEPATTERN26 = 90, D3DRENDERSTATE_STIPPLEPATTERN27 = 91, D3DRENDERSTATE_STIPPLEPATTERN28 = 92, D3DRENDERSTATE_STIPPLEPATTERN29 = 93, D3DRENDERSTATE_STIPPLEPATTERN30 = 94, D3DRENDERSTATE_STIPPLEPATTERN31 = 95, D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DRENDERSTATETYPE; typedef enum { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8, D3DCMP_FORCE_DWORD = 0x7fffffff } D3DCMPFUNC; typedef enum { D3DLIGHTSTATE_MATERIAL = 1, D3DLIGHTSTATE_AMBIENT = 2, D3DLIGHTSTATE_COLORMODEL = 3, D3DLIGHTSTATE_FOGMODE = 4, D3DLIGHTSTATE_FOGSTART = 5, D3DLIGHTSTATE_FOGEND = 6, D3DLIGHTSTATE_FOGDENSITY = 7, D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DLIGHTSTATETYPE; typedef enum { D3DVT_VERTEX = 1, D3DVT_LVERTEX = 2, D3DVT_TLVERTEX = 3, D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DVERTEXTYPE; typedef enum { D3DTRANSFORMSTATE_WORLD = 1, D3DTRANSFORMSTATE_VIEW = 2, D3DTRANSFORMSTATE_PROJECTION = 3, D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTRANSFORMSTATETYPE; /* ******************************************************************** Types and structures ******************************************************************** */ typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; typedef DWORD D3DCOLOR, *LPD3DCOLOR; typedef struct { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS; #define D3DTRANSFORMCAPS_CLIP 0x00000001 typedef struct { DWORD dwSize; DWORD dwCaps; DWORD dwLightingModel; DWORD dwNumLights; } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; #define D3DLIGHTINGMODEL_RGB 0x00000001 #define D3DLIGHTINGMODEL_MONO 0x00000002 #define D3DLIGHTCAPS_POINT 0x00000001 #define D3DLIGHTCAPS_SPOT 0x00000002 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 #define D3DCOLOR_MONO 1 #define D3DCOLOR_RGB 2 typedef DWORD D3DCOLORMODEL; typedef struct { DWORD dwSize; DWORD dwMiscCaps; /* Capability flags */ DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; /* maximum width and height of */ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ } D3DPRIMCAPS, *LPD3DPRIMCAPS; /* D3DPRIMCAPS.dwMiscCaps */ #define D3DPMISCCAPS_MASKPLANES 0x00000001 #define D3DPMISCCAPS_MASKZ 0x00000002 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 #define D3DPMISCCAPS_CONFORMANT 0x00000008 #define D3DPMISCCAPS_CULLNONE 0x00000010 #define D3DPMISCCAPS_CULLCW 0x00000020 #define D3DPMISCCAPS_CULLCCW 0x00000040 /* D3DPRIMCAPS.dwRasterCaps */ #define D3DPRASTERCAPS_DITHER 0x00000001 #define D3DPRASTERCAPS_ROP2 0x00000002 #define D3DPRASTERCAPS_XOR 0x00000004 #define D3DPRASTERCAPS_PAT 0x00000008 #define D3DPRASTERCAPS_ZTEST 0x00000010 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 #define D3DPRASTERCAPS_FOGTABLE 0x00000100 #define D3DPRASTERCAPS_STIPPLE 0x00000200 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 #define D3DPRASTERCAPS_ZBIAS 0x00004000 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define D3DPRASTERCAPS_FOGRANGE 0x00010000 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */ #define D3DPCMPCAPS_NEVER 0x00000001 #define D3DPCMPCAPS_LESS 0x00000002 #define D3DPCMPCAPS_EQUAL 0x00000004 #define D3DPCMPCAPS_LESSEQUAL 0x00000008 #define D3DPCMPCAPS_GREATER 0x00000010 #define D3DPCMPCAPS_NOTEQUAL 0x00000020 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040 #define D3DPCMPCAPS_ALWAYS 0x00000080 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */ #define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ONE 0x00000002 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 #define D3DPBLENDCAPS_SRCALPHA 0x00000010 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 #define D3DPBLENDCAPS_DESTALPHA 0x00000040 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 /* D3DPRIMCAPS.dwShadeCaps */ #define D3DPSHADECAPS_COLORFLATMONO 0x00000001 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 #define D3DPSHADECAPS_FOGFLAT 0x00040000 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000 #define D3DPSHADECAPS_FOGPHONG 0x00100000 /* D3DPRIMCAPS.dwTextureCaps */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 #define D3DPTEXTURECAPS_POW2 0x00000002 #define D3DPTEXTURECAPS_ALPHA 0x00000004 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 #define D3DPTEXTURECAPS_BORDER 0x00000010 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 /* D3DPRIMCAPS.dwTextureFilterCaps */ #define D3DPTFILTERCAPS_NEAREST 0x00000001 #define D3DPTFILTERCAPS_LINEAR 0x00000002 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 /* D3DPRIMCAPS.dwTextureBlendCaps */ #define D3DPTBLENDCAPS_DECAL 0x00000001 #define D3DPTBLENDCAPS_MODULATE 0x00000002 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 #define D3DPTBLENDCAPS_DECALMASK 0x00000010 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 #define D3DPTBLENDCAPS_COPY 0x00000040 #define D3DPTBLENDCAPS_ADD 0x00000080 /* D3DPRIMCAPS.dwTextureAddressCaps */ #define D3DPTADDRESSCAPS_WRAP 0x00000001 #define D3DPTADDRESSCAPS_MIRROR 0x00000002 #define D3DPTADDRESSCAPS_CLAMP 0x00000004 #define D3DPTADDRESSCAPS_BORDER 0x00000008 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 /* D3DDEVICEDESC.dwFlags */ #define D3DDD_COLORMODEL 0x00000001 #define D3DDD_DEVCAPS 0x00000002 #define D3DDD_TRANSFORMCAPS 0x00000004 #define D3DDD_LIGHTINGCAPS 0x00000008 #define D3DDD_BCLIPPING 0x00000010 #define D3DDD_LINECAPS 0x00000020 #define D3DDD_TRICAPS 0x00000040 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 #define D3DDD_MAXBUFFERSIZE 0x00000200 #define D3DDD_MAXVERTEXCOUNT 0x00000400 /* D3DDEVICEDESC.dwDevCaps */ #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 #define D3DDEVCAPS_SORTEXACT 0x00000008 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 typedef struct _D3DDeviceDesc { DWORD dwSize; DWORD dwFlags; D3DCOLORMODEL dcmColorModel; DWORD dwDevCaps; D3DTRANSFORMCAPS dtcTransformCaps; BOOL bClipping; D3DLIGHTINGCAPS dlcLightingCaps; D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; DWORD dwDeviceZBufferBitDepth; DWORD dwMaxBufferSize; DWORD dwMaxVertexCount; /* *** New fields for DX5 *** */ DWORD dwMinTextureWidth,dwMinTextureHeight; DWORD dwMaxTextureWidth,dwMaxTextureHeight; DWORD dwMinStippleWidth,dwMaxStippleWidth; DWORD dwMinStippleHeight,dwMaxStippleHeight; } D3DDEVICEDESC,*LPD3DDEVICEDESC; typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); /* dwflags for FindDevice */ #define D3DFDS_COLORMODEL 0x00000001 #define D3DFDS_GUID 0x00000002 #define D3DFDS_HARDWARE 0x00000004 #define D3DFDS_TRIANGLES 0x00000008 #define D3DFDS_LINES 0x00000010 #define D3DFDS_MISCCAPS 0x00000020 #define D3DFDS_RASTERCAPS 0x00000040 #define D3DFDS_ZCMPCAPS 0x00000080 #define D3DFDS_ALPHACMPCAPS 0x00000100 #define D3DFDS_DSTBLENDCAPS 0x00000400 #define D3DFDS_SHADECAPS 0x00000800 #define D3DFDS_TEXTURECAPS 0x00001000 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 typedef struct { DWORD dwSize; DWORD dwFlags; BOOL bHardware; D3DCOLORMODEL dcmColorModel; GUID guid; DWORD dwCaps; D3DPRIMCAPS dpcPrimCaps; } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; typedef struct { DWORD dwSize; GUID guid; D3DDEVICEDESC ddHwDesc; D3DDEVICEDESC ddSwDesc; } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; #define D3DVALP(val, prec) ((float)(val)) #define D3DVAL(val) ((float)(val)) typedef float D3DVALUE,*LPD3DVALUE; #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b)) typedef struct { DWORD dwFlags; /* Homogeneous clipping flags */ union { D3DVALUE hx; D3DVALUE dvHX; } x; union { D3DVALUE hy; D3DVALUE dvHY; } y; union { D3DVALUE hz; D3DVALUE dvHZ; } z; } D3DHVERTEX, *LPD3DHVERTEX; /* * Transformed/lit vertices */ typedef struct { union { D3DVALUE sx; /* Screen coordinates */ D3DVALUE dvSX; } x; union { D3DVALUE sy; D3DVALUE dvSY; } y; union { D3DVALUE sz; D3DVALUE dvSZ; } z; union { D3DVALUE rhw; /* Reciprocal of homogeneous w */ D3DVALUE dvRHW; } r; union { D3DCOLOR color; /* Vertex color */ D3DCOLOR dcColor; } c; union { D3DCOLOR specular; /* Specular component of vertex */ D3DCOLOR dcSpecular; } s; union { D3DVALUE tu; /* Texture coordinates */ D3DVALUE dvTU; } u; union { D3DVALUE tv; D3DVALUE dvTV; } v; } D3DTLVERTEX, *LPD3DTLVERTEX; typedef struct { union { D3DVALUE x; /* Homogeneous coordinates */ D3DVALUE dvX; } x; union { D3DVALUE y; D3DVALUE dvY; } y; union { D3DVALUE z; D3DVALUE dvZ; } z; DWORD dwReserved; union { D3DCOLOR color; /* Vertex color */ D3DCOLOR dcColor; } c; union { D3DCOLOR specular; /* Specular component of vertex */ D3DCOLOR dcSpecular; } s; union { D3DVALUE tu; /* Texture coordinates */ D3DVALUE dvTU; } u; union { D3DVALUE tv; D3DVALUE dvTV; } v; } D3DLVERTEX, *LPD3DLVERTEX; typedef struct { union { D3DVALUE x; /* Homogeneous coordinates */ D3DVALUE dvX; } x; union { D3DVALUE y; D3DVALUE dvY; } y; union { D3DVALUE z; D3DVALUE dvZ; } z; union { D3DVALUE nx; /* Normal */ D3DVALUE dvNX; } nx; union { D3DVALUE ny; D3DVALUE dvNY; } ny; union { D3DVALUE nz; D3DVALUE dvNZ; } nz; union { D3DVALUE tu; /* Texture coordinates */ D3DVALUE dvTU; } u; union { D3DVALUE tv; D3DVALUE dvTV; } v; } D3DVERTEX, *LPD3DVERTEX; typedef struct { union { LONG x1; LONG lX1; } x1; union { LONG y1; LONG lY1; } y1; union { LONG x2; LONG lX2; } x2; union { LONG y2; LONG lY2; } y2; } D3DRECT, *LPD3DRECT; typedef struct { union { D3DVALUE x; D3DVALUE dvX; } x; union { D3DVALUE y; D3DVALUE dvY; } y; union { D3DVALUE z; D3DVALUE dvZ; } z; /* the c++ variant has operator overloads etc. too */ } D3DVECTOR,*LPD3DVECTOR; typedef struct { D3DVALUE _11, _12, _13, _14; D3DVALUE _21, _22, _23, _24; D3DVALUE _31, _32, _33, _34; D3DVALUE _41, _42, _43, _44; } D3DMATRIX, *LPD3DMATRIX; typedef struct _D3DCOLORVALUE { union { D3DVALUE r; D3DVALUE dvR; } r; union { D3DVALUE g; D3DVALUE dvG; } g; union { D3DVALUE b; D3DVALUE dvB; } b; union { D3DVALUE a; D3DVALUE dvA; } a; } D3DCOLORVALUE,*LPD3DCOLORVALUE; typedef struct { DWORD dwSize; D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvColor; D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ } D3DLIGHT,*LPD3DLIGHT; /* flags bits */ #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 /* Textures */ typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); /* Statistics structure */ typedef struct { DWORD dwSize; DWORD dwTrianglesDrawn; DWORD dwLinesDrawn; DWORD dwPointsDrawn; DWORD dwSpansDrawn; DWORD dwVerticesProcessed; } D3DSTATS, *LPD3DSTATS; /* Clipping */ typedef struct _D3DCLIPSTATUS { DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ DWORD dwStatus; /* Clip status */ float minx, maxx; /* X extents */ float miny, maxy; /* Y extents */ float minz, maxz; /* Z extents */ } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; typedef struct { DWORD dwSize; union { D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ D3DCOLORVALUE dcvDiffuse; } a; union { D3DCOLORVALUE ambient; /* Ambient color RGB */ D3DCOLORVALUE dcvAmbient; } b; union { D3DCOLORVALUE specular; /* Specular 'shininess' */ D3DCOLORVALUE dcvSpecular; } c; union { D3DCOLORVALUE emissive; /* Emissive color RGB */ D3DCOLORVALUE dcvEmissive; } d; union { D3DVALUE power; /* Sharpness if specular highlight */ D3DVALUE dvPower; } e; D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ DWORD dwRampSize; } D3DMATERIAL, *LPD3DMATERIAL; typedef struct { D3DVECTOR dvPosition; /* Lightable point in model space */ D3DVECTOR dvNormal; /* Normalised unit vector */ } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; typedef struct { DWORD dwSize; DWORD dwX; DWORD dwY; /* Top left */ DWORD dwWidth; DWORD dwHeight; /* Dimensions */ D3DVALUE dvScaleX; /* Scale homogeneous to screen */ D3DVALUE dvScaleY; /* Scale homogeneous to screen */ D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ D3DVALUE dvMinZ; D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ } D3DVIEWPORT, *LPD3DVIEWPORT; typedef struct { DWORD dwSize; DWORD dwX; DWORD dwY; /* Viewport Top left */ DWORD dwWidth; DWORD dwHeight; /* Viewport Dimensions */ D3DVALUE dvClipX; /* Top left of clip volume */ D3DVALUE dvClipY; D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ D3DVALUE dvClipHeight; D3DVALUE dvMinZ; /* Min/max of clip Volume */ D3DVALUE dvMaxZ; } D3DVIEWPORT2, *LPD3DVIEWPORT2; #define D3DTRANSFORM_CLIPPED 0x00000001l #define D3DTRANSFORM_UNCLIPPED 0x00000002l typedef struct { DWORD dwSize; LPVOID lpIn; /* Input vertices */ DWORD dwInSize; /* Stride of input vertices */ LPVOID lpOut; /* Output vertices */ DWORD dwOutSize; /* Stride of output vertices */ LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ DWORD dwClip; /* Clipping hint */ DWORD dwClipIntersection; DWORD dwClipUnion; /* Union of all clip flags */ D3DRECT drExtent; /* Extent of transformed vertices */ } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; /* flags bits */ #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 /* maximum valid light range */ #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) typedef struct _D3DLIGHT2 { DWORD dwSize; D3DLIGHTTYPE dltType; /* Type of light source */ D3DCOLORVALUE dcvColor; /* Color of light */ D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ DWORD dwFlags; } D3DLIGHT2, *LPD3DLIGHT2; typedef struct _D3DLIGHTDATA { DWORD dwSize; LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ DWORD dwInSize; /* Stride of input elements */ LPD3DTLVERTEX lpOut; /* Output colors */ DWORD dwOutSize; /* Stride of output colors */ } D3DLIGHTDATA, *LPD3DLIGHTDATA; typedef struct _D3DPICKRECORD { BYTE bOpcode; BYTE bPad; DWORD dwOffset; D3DVALUE dvZ; } D3DPICKRECORD, *LPD3DPICKRECORD; typedef struct _D3DExecuteBufferDesc { DWORD dwSize; DWORD dwFlags; DWORD dwCaps; DWORD dwBufferSize; LPVOID lpData; } D3DEXECUTEBUFFERDESC; typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ #define D3DDEB_CAPS 0x00000002l /* caps valid */ #define D3DDEB_LPDATA 0x00000004l /* lpData valid */ #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* * Values for d3d status. */ #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L #define D3DSTATUS_ZNOTVISIBLE 0x01000000L #define D3DSTATUS_CLIPUNIONALL ( \ D3DSTATUS_CLIPUNIONLEFT | \ D3DSTATUS_CLIPUNIONRIGHT | \ D3DSTATUS_CLIPUNIONTOP | \ D3DSTATUS_CLIPUNIONBOTTOM | \ D3DSTATUS_CLIPUNIONFRONT | \ D3DSTATUS_CLIPUNIONBACK | \ D3DSTATUS_CLIPUNIONGEN0 | \ D3DSTATUS_CLIPUNIONGEN1 | \ D3DSTATUS_CLIPUNIONGEN2 | \ D3DSTATUS_CLIPUNIONGEN3 | \ D3DSTATUS_CLIPUNIONGEN4 | \ D3DSTATUS_CLIPUNIONGEN5 \ ) #define D3DSTATUS_CLIPINTERSECTIONALL ( \ D3DSTATUS_CLIPINTERSECTIONLEFT | \ D3DSTATUS_CLIPINTERSECTIONRIGHT | \ D3DSTATUS_CLIPINTERSECTIONTOP | \ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ D3DSTATUS_CLIPINTERSECTIONFRONT | \ D3DSTATUS_CLIPINTERSECTIONBACK | \ D3DSTATUS_CLIPINTERSECTIONGEN0 | \ D3DSTATUS_CLIPINTERSECTIONGEN1 | \ D3DSTATUS_CLIPINTERSECTIONGEN2 | \ D3DSTATUS_CLIPINTERSECTIONGEN3 | \ D3DSTATUS_CLIPINTERSECTIONGEN4 | \ D3DSTATUS_CLIPINTERSECTIONGEN5 \ ) #define D3DSTATUS_DEFAULT ( \ D3DSTATUS_CLIPINTERSECTIONALL | \ D3DSTATUS_ZNOTVISIBLE) typedef struct _D3DSTATUS { DWORD dwFlags; DWORD dwStatus; D3DRECT drExtent; } D3DSTATUS, *LPD3DSTATUS; typedef struct _D3DEXECUTEDATA { DWORD dwSize; DWORD dwVertexOffset; DWORD dwVertexCount; DWORD dwInstructionOffset; DWORD dwInstructionLength; DWORD dwHVertexOffset; D3DSTATUS dsStatus; } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; typedef enum _D3DOPCODE { D3DOP_POINT = 1, D3DOP_LINE = 2, D3DOP_TRIANGLE = 3, D3DOP_MATRIXLOAD = 4, D3DOP_MATRIXMULTIPLY = 5, D3DOP_STATETRANSFORM = 6, D3DOP_STATELIGHT = 7, D3DOP_STATERENDER = 8, D3DOP_PROCESSVERTICES = 9, D3DOP_TEXTURELOAD = 10, D3DOP_EXIT = 11, D3DOP_BRANCHFORWARD = 12, D3DOP_SPAN = 13, D3DOP_SETSTATUS = 14, D3DOP_FORCE_DWORD = 0x7fffffff, } D3DOPCODE; typedef struct _D3DPOINT { WORD wCount; WORD wFirst; } D3DPOINT, *LPD3DPOINT; typedef struct _D3DLINE { union { WORD v1; WORD wV1; } v1; union { WORD v2; WORD wV2; } v2; } D3DLINE, *LPD3DLINE; #define D3DTRIFLAG_START 0x00000000L #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ #define D3DTRIFLAG_ODD 0x0000001eL #define D3DTRIFLAG_EVEN 0x0000001fL #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ #define D3DTRIFLAG_EDGEENABLETRIANGLE \ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) typedef struct _D3DTRIANGLE { union { WORD v1; WORD wV1; } v1; union { WORD v2; WORD wV2; } v2; union { WORD v3; WORD wV3; } v3; WORD wFlags; } D3DTRIANGLE, *LPD3DTRIANGLE; typedef struct _D3DMATRIXLOAD { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix; } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; typedef struct _D3DMATRIXMULTIPLY { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix1; D3DMATRIXHANDLE hSrcMatrix2; } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; typedef struct _D3DSTATE { union { D3DTRANSFORMSTATETYPE dtstTransformStateType; D3DLIGHTSTATETYPE dlstLightStateType; D3DRENDERSTATETYPE drstRenderStateType; } t; union { DWORD dwArg[1]; D3DVALUE dvArg[1]; } v; } D3DSTATE, *LPD3DSTATE; #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L #define D3DPROCESSVERTICES_COPY 0x00000002L #define D3DPROCESSVERTICES_OPMASK 0x00000007L #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L typedef struct _D3DPROCESSVERTICES { DWORD dwFlags; WORD wStart; WORD wDest; DWORD dwCount; DWORD dwReserved; } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; typedef struct _D3DTEXTURELOAD { D3DTEXTUREHANDLE hDestTexture; D3DTEXTUREHANDLE hSrcTexture; } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; typedef struct _D3DBRANCH { DWORD dwMask; DWORD dwValue; BOOL bNegate; DWORD dwOffset; } D3DBRANCH, *LPD3DBRANCH; typedef struct _D3DSPAN { WORD wCount; WORD wFirst; } D3DSPAN, *LPD3DSPAN; typedef struct _D3DINSTRUCTION { BYTE bOpcode; BYTE bSize; WORD wCount; } D3DINSTRUCTION, *LPD3DINSTRUCTION; /***************************************************************************** * IDirect3D interface */ #define ICOM_INTERFACE IDirect3D #define IDirect3D_METHODS \ ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \ ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \ ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice) #define IDirect3D_IMETHODS \ IUnknown_IMETHODS \ IDirect3D_METHODS ICOM_DEFINE(IDirect3D,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3D_Release(p) ICOM_CALL (Release,p) /*** IDirect3D methods ***/ #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a) #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) #endif /***************************************************************************** * IDirect3D2 interface */ #define ICOM_INTERFACE IDirect3D2 #define IDirect3D2_METHODS \ ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \ ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \ ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \ ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2) #define IDirect3D2_IMETHODS \ IUnknown_IMETHODS \ IDirect3D2_METHODS ICOM_DEFINE(IDirect3D2,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3D2_Release(p) ICOM_CALL (Release,p) /*** IDirect3D2 methods ***/ #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c) #endif /***************************************************************************** * IDirect3DLight interface */ #define ICOM_INTERFACE IDirect3DLight #define IDirect3DLight_METHODS \ ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \ ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight) #define IDirect3DLight_IMETHODS \ IUnknown_IMETHODS \ IDirect3DLight_METHODS ICOM_DEFINE(IDirect3DLight,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DLight_Release(p) ICOM_CALL (Release,p) /*** IDirect3DLight methods ***/ #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a) #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a) #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a) #endif /***************************************************************************** * IDirect3DMaterial interface */ #define ICOM_INTERFACE IDirect3DMaterial #define IDirect3DMaterial_METHODS \ ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \ ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \ ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \ ICOM_METHOD (HRESULT,Reserve) \ ICOM_METHOD (HRESULT,Unreserve) #define IDirect3DMaterial_IMETHODS \ IUnknown_IMETHODS \ IDirect3DMaterial_METHODS ICOM_DEFINE(IDirect3DMaterial,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p) /*** IDirect3DMaterial methods ***/ #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a) #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p) #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p) #endif /***************************************************************************** * IDirect3DMaterial2 interface */ #define ICOM_INTERFACE IDirect3DMaterial2 #define IDirect3DMaterial2_METHODS \ ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \ ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \ ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) #define IDirect3DMaterial2_IMETHODS \ IUnknown_IMETHODS \ IDirect3DMaterial2_METHODS ICOM_DEFINE(IDirect3DMaterial2,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p) /*** IDirect3DMaterial2 methods ***/ #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) #endif /***************************************************************************** * IDirect3DTexture interface */ #define ICOM_INTERFACE IDirect3DTexture #define IDirect3DTexture_METHODS \ ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \ ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \ ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \ ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \ ICOM_METHOD (HRESULT,Unload) #define IDirect3DTexture_IMETHODS \ IUnknown_IMETHODS \ IDirect3DTexture_METHODS ICOM_DEFINE(IDirect3DTexture,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p) /*** IDirect3DTexture methods ***/ #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c) #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c) #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c) #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c) #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c) #endif /***************************************************************************** * IDirect3DTexture2 interface */ #define ICOM_INTERFACE IDirect3DTexture2 #define IDirect3DTexture2_METHODS \ ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \ ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \ ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2) #define IDirect3DTexture2_IMETHODS \ IUnknown_IMETHODS \ IDirect3DTexture2_METHODS ICOM_DEFINE(IDirect3DTexture2,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p) /*** IDirect3DTexture2 methods ***/ #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b) #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a) #endif /***************************************************************************** * IDirect3DViewport interface */ #define ICOM_INTERFACE IDirect3DViewport #define IDirect3DViewport_METHODS \ ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \ ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \ ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \ ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \ ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \ ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \ ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \ ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \ ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \ ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \ ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \ ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags) #define IDirect3DViewport_IMETHODS \ IUnknown_IMETHODS \ IDirect3DViewport_METHODS ICOM_DEFINE(IDirect3DViewport,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p) /*** IDirect3DViewport methods ***/ #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a) #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d) #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b) #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a) #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b) #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a) #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b) #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c) #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a) #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a) #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c) #endif /***************************************************************************** * IDirect3DViewport2 interface */ #define ICOM_INTERFACE IDirect3DViewport2 #define IDirect3DViewport2_METHODS \ ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \ ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData) #define IDirect3DViewport2_IMETHODS \ IDirect3DViewport_IMETHODS \ IDirect3DViewport2_METHODS ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p) /*** IDirect3Viewport methods ***/ #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a) #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d) #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b) #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a) #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b) #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a) #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b) #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c) #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a) #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a) #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c) /*** IDirect3DViewport2 methods ***/ #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a) #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a) #endif /***************************************************************************** * IDirect3DExecuteBuffer interface */ #define ICOM_INTERFACE IDirect3DExecuteBuffer #define IDirect3DExecuteBuffer_METHODS \ ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \ ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \ ICOM_METHOD (HRESULT,Unlock) \ ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \ ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \ ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \ ICOM_METHOD1(HRESULT,Optimize, DWORD,) #define IDirect3DExecuteBuffer_IMETHODS \ IUnknown_IMETHODS \ IDirect3DExecuteBuffer_METHODS ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p) /*** IDirect3DExecuteBuffer methods ***/ #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b) #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a) #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p) #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a) #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a) #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d) #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a) #endif /***************************************************************************** * IDirect3DDevice interface */ #define ICOM_INTERFACE IDirect3DDevice #define IDirect3DDevice_METHODS \ ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \ ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \ ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \ ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \ ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \ ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \ ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \ ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \ ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \ ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \ ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \ ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \ ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \ ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \ ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \ ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \ ICOM_METHOD (HRESULT,BeginScene) \ ICOM_METHOD (HRESULT,EndScene) \ ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D) #define IDirect3DDevice_IMETHODS \ IUnknown_IMETHODS \ IDirect3DDevice_METHODS ICOM_DEFINE(IDirect3DDevice,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p) /*** IDirect3DDevice methods ***/ #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c) #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b) #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b) #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c) #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a) #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c) #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a) #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a) #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c) #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d) #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b) #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a) #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b) #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b) #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a) #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p) #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p) #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) #endif /***************************************************************************** * IDirect3DDevice2 interface */ #define ICOM_INTERFACE IDirect3DDevice2 #define IDirect3DDevice2_METHODS \ ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \ ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \ ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \ ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \ ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \ ICOM_METHOD (HRESULT,BeginScene) \ ICOM_METHOD (HRESULT,EndScene) \ ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \ /*** DrawPrimitive API ***/ \ ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \ ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \ ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \ ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \ ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \ ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \ ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \ ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \ ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \ ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \ ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \ ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \ ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \ ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \ ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) #define IDirect3DDevice2_IMETHODS \ IUnknown_IMETHODS \ IDirect3DDevice2_METHODS ICOM_DEFINE(IDirect3DDevice2,IUnknown) #undef ICOM_INTERFACE #ifdef ICOM_CINTERFACE /*** IUnknown methods ***/ #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p) #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p) /*** IDirect3DDevice2 methods ***/ #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b) #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b) #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a) #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a) #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a) #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c) #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p) #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p) #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a) #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a) #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b) #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a) #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c) #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e) #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a) #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a) #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a) #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b) #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b) #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b) #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b) #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b) #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b) #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b) #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e) #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g) #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a) #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a) #endif #endif /* __WINE_D3D_H */