/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "d3dx9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct d3dx9_line { ID3DXLine ID3DXLine_iface; LONG ref; IDirect3DDevice9 *device; IDirect3DStateBlock9 *state; float width; }; static inline struct d3dx9_line *impl_from_ID3DXLine(ID3DXLine *iface) { return CONTAINING_RECORD(iface, struct d3dx9_line, ID3DXLine_iface); } static HRESULT WINAPI d3dx9_line_QueryInterface(ID3DXLine *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3DXLine) || IsEqualGUID(riid, &IID_IUnknown)) { ID3DXLine_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3dx9_line_AddRef(ID3DXLine *iface) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); ULONG refcount = InterlockedIncrement(&line->ref); TRACE("%p increasing refcount to %lu.\n", line, refcount); return refcount; } static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); ULONG refcount = InterlockedDecrement(&line->ref); TRACE("%p decreasing refcount to %lu.\n", line, refcount); if (!refcount) { IDirect3DDevice9_Release(line->device); HeapFree(GetProcessHeap(), 0, line); } return refcount; } static HRESULT WINAPI d3dx9_line_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); TRACE("iface %p, device %p.\n", iface, line); if (!device) return D3DERR_INVALIDCALL; *device = line->device; IDirect3DDevice9_AddRef(line->device); return D3D_OK; } static HRESULT WINAPI d3dx9_line_Begin(ID3DXLine *iface) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); D3DXMATRIX identity, projection; D3DVIEWPORT9 vp; TRACE("iface %p.\n", iface); if (line->state) return D3DERR_INVALIDCALL; if (FAILED(IDirect3DDevice9_CreateStateBlock(line->device, D3DSBT_ALL, &line->state))) return D3DXERR_INVALIDDATA; if (FAILED(IDirect3DDevice9_GetViewport(line->device, &vp))) goto failed; D3DXMatrixIdentity(&identity); D3DXMatrixOrthoOffCenterLH(&projection, 0.0, (FLOAT)vp.Width, (FLOAT)vp.Height, 0.0, 0.0, 1.0); if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_WORLD, &identity))) goto failed; if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_VIEW, &identity))) goto failed; if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_PROJECTION, &projection))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_LIGHTING, FALSE))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_FOGENABLE, FALSE))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SHADEMODE, D3DSHADE_FLAT))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_ALPHABLENDENABLE, TRUE))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA))) goto failed; if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA))) goto failed; return D3D_OK; failed: IDirect3DStateBlock9_Apply(line->state); IDirect3DStateBlock9_Release(line->state); line->state = NULL; return D3DXERR_INVALIDDATA; } static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *vertex_list, DWORD vertex_list_count, D3DCOLOR color) { FIXME("iface %p, vertex_list %p, vertex_list_count %lu, color 0x%08lx stub!\n", iface, vertex_list, vertex_list_count, color); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTOR3 *vertex_list, DWORD vertex_list_count, const D3DXMATRIX *transform, D3DCOLOR color) { FIXME("iface %p, vertex_list %p, vertex_list_count %lu, transform %p, color 0x%08lx stub!\n", iface, vertex_list, vertex_list_count, transform, color); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_line_SetPattern(ID3DXLine *iface, DWORD pattern) { FIXME("iface %p, pattern 0x%08lx stub!\n", iface, pattern); return E_NOTIMPL; } static DWORD WINAPI d3dx9_line_GetPattern(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return 0xffffffff; } static HRESULT WINAPI d3dx9_line_SetPatternScale(ID3DXLine *iface, float scale) { FIXME("iface %p, scale %.8e stub!\n", iface, scale); return E_NOTIMPL; } static float WINAPI d3dx9_line_GetPatternScale(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return 1.0f; } static HRESULT WINAPI d3dx9_line_SetWidth(ID3DXLine *iface, float width) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); TRACE("iface %p, width %.8e.\n", iface, width); if (width <= 0.0f) return D3DERR_INVALIDCALL; line->width = width; return D3D_OK; } static float WINAPI d3dx9_line_GetWidth(ID3DXLine *iface) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); TRACE("iface %p.\n", iface); return line->width; } static HRESULT WINAPI d3dx9_line_SetAntialias(ID3DXLine *iface, BOOL antialias) { FIXME("iface %p, antialias %#x stub!\n", iface, antialias); return E_NOTIMPL; } static BOOL WINAPI d3dx9_line_GetAntialias(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT WINAPI d3dx9_line_SetGLLines(ID3DXLine *iface, BOOL gl_lines) { FIXME("iface %p, gl_lines %#x stub!\n", iface, gl_lines); return E_NOTIMPL; } static BOOL WINAPI d3dx9_line_GetGLLines(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT WINAPI d3dx9_line_End(ID3DXLine *iface) { struct d3dx9_line *line = impl_from_ID3DXLine(iface); HRESULT hr; TRACE("iface %p.\n", iface); if (!line->state) return D3DERR_INVALIDCALL; hr = IDirect3DStateBlock9_Apply(line->state); IDirect3DStateBlock9_Release(line->state); line->state = NULL; if (FAILED(hr)) return D3DXERR_INVALIDDATA; return D3D_OK; } static HRESULT WINAPI d3dx9_line_OnLostDevice(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_line_OnResetDevice(ID3DXLine *iface) { FIXME("iface %p stub!\n", iface); return S_OK; } static const struct ID3DXLineVtbl d3dx9_line_vtbl = { d3dx9_line_QueryInterface, d3dx9_line_AddRef, d3dx9_line_Release, d3dx9_line_GetDevice, d3dx9_line_Begin, d3dx9_line_Draw, d3dx9_line_DrawTransform, d3dx9_line_SetPattern, d3dx9_line_GetPattern, d3dx9_line_SetPatternScale, d3dx9_line_GetPatternScale, d3dx9_line_SetWidth, d3dx9_line_GetWidth, d3dx9_line_SetAntialias, d3dx9_line_GetAntialias, d3dx9_line_SetGLLines, d3dx9_line_GetGLLines, d3dx9_line_End, d3dx9_line_OnLostDevice, d3dx9_line_OnResetDevice, }; HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line) { struct d3dx9_line *object; TRACE("device %p, line %p.\n", device, line); if (!device || !line) return D3DERR_INVALIDCALL; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->ID3DXLine_iface.lpVtbl = &d3dx9_line_vtbl; object->ref = 1; object->device = device; IDirect3DDevice9_AddRef(device); object->width = 1.0f; *line = &object->ID3DXLine_iface; return D3D_OK; }