/* * IWineD3DSurface Implementation of management(non-rendering) functions * * Copyright 1998 Lionel Ulmer * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2006-2007 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2006-2007 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" #include WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */ /* ******************************************* IWineD3DSurface IUnknown parts follow ******************************************* */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; /* Warn ,but be nice about things */ TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DResource) || IsEqualGUID(riid, &IID_IWineD3DSurface)) { IUnknown_AddRef((IUnknown*)iface); *ppobj = This; return S_OK; } *ppobj = NULL; return E_NOINTERFACE; } ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; ULONG ref = InterlockedIncrement(&This->resource.ref); TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1); return ref; } /* **************************************************** IWineD3DSurface IWineD3DResource parts follow **************************************************** */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) { return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) { return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); } DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); } DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) { return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); } WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) { TRACE("(%p) : calling resourceimpl_GetType\n", iface); return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) { TRACE("(%p) : calling resourceimpl_GetParent\n", iface); return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); } /* ****************************************************** IWineD3DSurface IWineD3DSurface parts follow ****************************************************** */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DBase *container = 0; TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); if (!ppContainer) { ERR("Called without a valid ppContainer.\n"); } /** From MSDN: * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget, * or CreateDepthStencilSurface, the surface is considered stand alone. In this case, * GetContainer will return the Direct3D device used to create the surface. */ if (This->container) { container = This->container; } else { container = (IWineD3DBase *)This->resource.wineD3DDevice; } TRACE("Relaying to QueryInterface\n"); return IUnknown_QueryInterface(container, riid, ppContainer); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p) : copying into %p\n", This, pDesc); if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format; if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType; if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage; if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool; if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */ if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType; if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality; if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width; if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p)->(%x)\n", This, Flags); switch (Flags) { case WINEDDGBS_CANBLT: case WINEDDGBS_ISBLTDONE: return WINED3D_OK; default: return WINED3DERR_INVALIDCALL; } } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) { /* XXX: DDERR_INVALIDSURFACETYPE */ TRACE("(%p)->(%08x)\n",iface,Flags); switch (Flags) { case WINEDDGFS_CANFLIP: case WINEDDGFS_ISFLIPDONE: return WINED3D_OK; default: return WINED3DERR_INVALIDCALL; } } HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)\n", This); /* D3D8 and 9 loose full devices, ddraw only surfaces */ return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)\n", This); /* So far we don't lose anything :) */ This->Flags &= ~SFLAG_LOST; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal; TRACE("(%p)->(%p)\n", This, Pal); if(This->palette != NULL) if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE; if(PalImpl != NULL) { if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { /* Set the device's main palette if the palette * wasn't a primary palette before */ if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) { IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; unsigned int i; for(i=0; i < 256; i++) { device->palettes[device->currentPalette][i] = PalImpl->palents[i]; } } (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE; } } This->palette = PalImpl; return IWineD3DSurface_RealizePalette(iface); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey); if ((Flags & WINEDDCKEY_COLORSPACE) != 0) { FIXME(" colorkey value not supported (%08x) !\n", Flags); return WINED3DERR_INVALIDCALL; } /* Dirtify the surface, but only if a key was changed */ if(CKey) { switch (Flags & ~WINEDDCKEY_COLORSPACE) { case WINEDDCKEY_DESTBLT: This->DestBltCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKDESTBLT; break; case WINEDDCKEY_DESTOVERLAY: This->DestOverlayCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY; break; case WINEDDCKEY_SRCOVERLAY: This->SrcOverlayCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY; break; case WINEDDCKEY_SRCBLT: This->SrcBltCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKSRCBLT; break; } } else { switch (Flags & ~WINEDDCKEY_COLORSPACE) { case WINEDDCKEY_DESTBLT: This->CKeyFlags &= ~WINEDDSD_CKDESTBLT; break; case WINEDDCKEY_DESTOVERLAY: This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY; break; case WINEDDCKEY_SRCOVERLAY: This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY; break; case WINEDDCKEY_SRCBLT: This->CKeyFlags &= ~WINEDDSD_CKSRCBLT; break; } } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, Pal); *Pal = (IWineD3DPalette *) This->palette; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; RGBQUAD col[256]; IWineD3DPaletteImpl *pal = This->palette; unsigned int n; TRACE("(%p)\n", This); if(This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) { if(!(This->Flags & SFLAG_INSYSMEM)) { TRACE("Palette changed with surface that does not have an up to date system memory copy\n"); IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL); } TRACE("Dirtifying surface\n"); IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE); } if(This->Flags & SFLAG_DIBSECTION) { TRACE("(%p): Updating the hdc's palette\n", This); for (n=0; n<256; n++) { if(pal) { col[n].rgbRed = pal->palents[n].peRed; col[n].rgbGreen = pal->palents[n].peGreen; col[n].rgbBlue = pal->palents[n].peBlue; } else { IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; /* Use the default device palette */ col[n].rgbRed = device->palettes[device->currentPalette][n].peRed; col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen; col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue; } col[n].rgbReserved = 0; } SetDIBColorTable(This->hDC, 0, 256, col); } return WINED3D_OK; } DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; DWORD ret; TRACE("(%p)\n", This); /* DXTn formats don't have exact pitches as they are to the new row of blocks, where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5) ie pitch = (width/4) * bytes per block */ if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */ ret = ((This->currentDesc.Width + 3) >> 2) << 3; else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */ ret = ((This->currentDesc.Width + 3) >> 2) << 4; else { unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */ ret = (ret + alignment - 1) & ~(alignment - 1); } TRACE("(%p) Returning %d\n", This, ret); return ret; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref; FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface; FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, clipper); This->clipper = clipper; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, clipper); *clipper = This->clipper; if(*clipper) { IWineD3DClipper_AddRef(*clipper); } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("This %p, container %p\n", This, container); /* We can't keep a reference to the container, since the container already keeps a reference to us. */ TRACE("Setting container to %p from %p\n", container, This->container); This->container = container; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL); if (This->resource.format != WINED3DFMT_UNKNOWN) { FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This); return WINED3DERR_INVALIDCALL; } TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format)); if (format == WINED3DFMT_UNKNOWN) { This->resource.size = 0; } else if (format == WINED3DFMT_DXT1) { /* DXT1 is half byte per pixel */ This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1; } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 || format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) { This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)); } else { unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1); This->resource.size *= This->pow2Height; } if (format != WINED3DFMT_UNKNOWN) { This->bytesPerPixel = formatEntry->bpp; } else { This->bytesPerPixel = 0; } This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0; This->resource.format = format; TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel); return WINED3D_OK; } HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; int extraline = 0; SYSTEM_INFO sysInfo; BITMAPINFO* b_info; HDC ddc; DWORD *masks; const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL); UINT usage; switch (This->bytesPerPixel) { case 2: case 4: /* Allocate extra space to store the RGB bit masks. */ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD)); break; case 3: b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER)); break; default: /* Allocate extra space for a palette. */ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (This->bytesPerPixel * 8))); break; } if (!b_info) return E_OUTOFMEMORY; /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size, * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise * add an extra line to the dib section */ GetSystemInfo(&sysInfo); if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) { extraline = 1; TRACE("Adding an extra line to the dib section\n"); } b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */ b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel; b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline; b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface); b_info->bmiHeader.biPlanes = 1; b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8; b_info->bmiHeader.biXPelsPerMeter = 0; b_info->bmiHeader.biYPelsPerMeter = 0; b_info->bmiHeader.biClrUsed = 0; b_info->bmiHeader.biClrImportant = 0; /* Get the bit masks */ masks = (DWORD *) &(b_info->bmiColors); switch (This->resource.format) { case WINED3DFMT_R8G8B8: usage = DIB_RGB_COLORS; b_info->bmiHeader.biCompression = BI_RGB; break; case WINED3DFMT_X1R5G5B5: case WINED3DFMT_A1R5G5B5: case WINED3DFMT_A4R4G4B4: case WINED3DFMT_X4R4G4B4: case WINED3DFMT_R3G3B2: case WINED3DFMT_A8R3G3B2: case WINED3DFMT_A2B10G10R10: case WINED3DFMT_A8B8G8R8: case WINED3DFMT_X8B8G8R8: case WINED3DFMT_A2R10G10B10: case WINED3DFMT_R5G6B5: case WINED3DFMT_A16B16G16R16: usage = 0; b_info->bmiHeader.biCompression = BI_BITFIELDS; masks[0] = formatEntry->redMask; masks[1] = formatEntry->greenMask; masks[2] = formatEntry->blueMask; break; default: /* Don't know palette */ b_info->bmiHeader.biCompression = BI_RGB; usage = 0; break; } ddc = GetDC(0); if (ddc == 0) { HeapFree(GetProcessHeap(), 0, b_info); return HRESULT_FROM_WIN32(GetLastError()); } TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage); This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */); ReleaseDC(0, ddc); if (!This->dib.DIBsection) { ERR("CreateDIBSection failed!\n"); HeapFree(GetProcessHeap(), 0, b_info); return HRESULT_FROM_WIN32(GetLastError()); } TRACE("DIBSection at : %p\n", This->dib.bitmap_data); /* copy the existing surface to the dib section */ if(This->resource.allocatedMemory) { memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage); } else { /* This is to make LockRect read the gl Texture although memory is allocated */ This->Flags &= ~SFLAG_INSYSMEM; } This->dib.bitmap_size = b_info->bmiHeader.biSizeImage; HeapFree(GetProcessHeap(), 0, b_info); /* Now allocate a HDC */ This->hDC = CreateCompatibleDC(0); This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection); TRACE("using wined3d palette %p\n", This->palette); SelectPalette(This->hDC, This->palette ? This->palette->hpal : 0, FALSE); This->Flags |= SFLAG_DIBSECTION; HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); This->resource.heapMemory = NULL; return WINED3D_OK; } /***************************************************************************** * _Blt_ColorFill * * Helper function that fills a memory area with a specific color * * Params: * buf: memory address to start filling at * width, height: Dimensions of the area to fill * bpp: Bit depth of the surface * lPitch: pitch of the surface * color: Color to fill with * *****************************************************************************/ static HRESULT _Blt_ColorFill(BYTE *buf, int width, int height, int bpp, LONG lPitch, DWORD color) { int x, y; LPBYTE first; /* Do first row */ #define COLORFILL_ROW(type) \ { \ type *d = (type *) buf; \ for (x = 0; x < width; x++) \ d[x] = (type) color; \ break; \ } switch(bpp) { case 1: COLORFILL_ROW(BYTE) case 2: COLORFILL_ROW(WORD) case 3: { BYTE *d = buf; for (x = 0; x < width; x++,d+=3) { d[0] = (color ) & 0xFF; d[1] = (color>> 8) & 0xFF; d[2] = (color>>16) & 0xFF; } break; } case 4: COLORFILL_ROW(DWORD) default: FIXME("Color fill not implemented for bpp %d!\n", bpp*8); return WINED3DERR_NOTAVAILABLE; } #undef COLORFILL_ROW /* Now copy first row */ first = buf; for (y = 1; y < height; y++) { buf += lPitch; memcpy(buf, first, width * bpp); } return WINED3D_OK; } /***************************************************************************** * IWineD3DSurface::Blt, SW emulation version * * Performs blits to a surface, eigher from a source of source-less blts * This is the main functionality of DirectDraw * * Params: * DestRect: Destination rectangle to write to * SrcSurface: Source surface, can be NULL * SrcRect: Source rectangle *****************************************************************************/ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; RECT xdst,xsrc; HRESULT ret = WINED3D_OK; WINED3DLOCKED_RECT dlock, slock; WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN; int bpp, srcheight, srcwidth, dstheight, dstwidth, width; int x, y; const StaticPixelFormatDesc *sEntry, *dEntry; LPBYTE dbuf, sbuf; TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); if (TRACE_ON(d3d_surface)) { if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); #if 0 TRACE("\tflags: "); DDRAW_dump_DDBLT(Flags); if (Flags & WINEDDBLT_DDFX) { TRACE("\tblitfx: "); DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); } #endif } if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return WINEDDERR_SURFACEBUSY; } if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) { /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */ FIXME("Filters not supported in software blit\n"); } if (Src == This) { IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); dfmt = This->resource.format; slock = dlock; sfmt = dfmt; sEntry = getFormatDescEntry(sfmt, NULL, NULL); dEntry = sEntry; } else { if (Src) { IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY); sfmt = Src->resource.format; } sEntry = getFormatDescEntry(sfmt, NULL, NULL); dfmt = This->resource.format; dEntry = getFormatDescEntry(dfmt, NULL, NULL); IWineD3DSurface_LockRect(iface, &dlock,NULL,0); } if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX; if (sEntry->isFourcc && dEntry->isFourcc) { if (sfmt != dfmt) { FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); ret = WINED3DERR_WRONGTEXTUREFORMAT; goto release; } memcpy(dlock.pBits, slock.pBits, This->resource.size); goto release; } if (sEntry->isFourcc && !dEntry->isFourcc) { FIXME("DXTC decompression not supported right now\n"); goto release; } if (DestRect) { memcpy(&xdst,DestRect,sizeof(xdst)); } else { xdst.top = 0; xdst.bottom = This->currentDesc.Height; xdst.left = 0; xdst.right = This->currentDesc.Width; } if (SrcRect) { memcpy(&xsrc,SrcRect,sizeof(xsrc)); } else { if (Src) { xsrc.top = 0; xsrc.bottom = Src->currentDesc.Height; xsrc.left = 0; xsrc.right = Src->currentDesc.Width; } else { memset(&xsrc,0,sizeof(xsrc)); } } /* First check for the validity of source / destination rectangles. This was * verified using a test application + by MSDN. */ if ((Src != NULL) && ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) || (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) || (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) || (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) || (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top))) { WARN("Application gave us bad source rectangle for Blt.\n"); ret = WINEDDERR_INVALIDRECT; goto release; } /* For the Destination rect, it can be out of bounds on the condition that a clipper * is set for the given surface. */ if ((/*This->clipper == NULL*/ TRUE) && ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) || (xdst.top > This->currentDesc.Height) || (xdst.top < 0) || (xdst.left > This->currentDesc.Width) || (xdst.left < 0) || (xdst.right > This->currentDesc.Width) || (xdst.right < 0) || (xdst.right < xdst.left) || (xdst.bottom < xdst.top))) { WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); ret = WINEDDERR_INVALIDRECT; goto release; } /* Now handle negative values in the rectangles. Warning: only supported for now in the 'simple' cases (ie not in any stretching / rotation cases). First, the case where nothing is to be done. */ if (((xdst.bottom <= 0) || (xdst.right <= 0) || (xdst.top >= (int) This->currentDesc.Height) || (xdst.left >= (int) This->currentDesc.Width)) || ((Src != NULL) && ((xsrc.bottom <= 0) || (xsrc.right <= 0) || (xsrc.top >= (int) Src->currentDesc.Height) || (xsrc.left >= (int) Src->currentDesc.Width)) )) { TRACE("Nothing to be done !\n"); goto release; } /* The easy case : the source-less blits.... */ if (Src == NULL) { RECT full_rect; RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ full_rect.left = 0; full_rect.top = 0; full_rect.right = This->currentDesc.Width; full_rect.bottom = This->currentDesc.Height; IntersectRect(&temp_rect, &full_rect, &xdst); xdst = temp_rect; } else { /* Only handle clipping on the destination rectangle */ int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width ); int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height); if (clip_vert || clip_horiz) { /* Now check if this is a special case or not... */ if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) || (Flags & WINEDDBLT_DDFX)) { WARN("Out of screen rectangle in special case. Not handled right now.\n"); goto release; } if (clip_horiz) { if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; } if (xdst.right > This->currentDesc.Width) { xsrc.right -= (xdst.right - (int) This->currentDesc.Width); xdst.right = (int) This->currentDesc.Width; } } if (clip_vert) { if (xdst.top < 0) { xsrc.top -= xdst.top; xdst.top = 0; } if (xdst.bottom > This->currentDesc.Height) { xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height); xdst.bottom = (int) This->currentDesc.Height; } } /* And check if after clipping something is still to be done... */ if ((xdst.bottom <= 0) || (xdst.right <= 0) || (xdst.top >= (int) This->currentDesc.Height) || (xdst.left >= (int) This->currentDesc.Width) || (xsrc.bottom <= 0) || (xsrc.right <= 0) || (xsrc.top >= (int) Src->currentDesc.Height) || (xsrc.left >= (int) Src->currentDesc.Width)) { TRACE("Nothing to be done after clipping !\n"); goto release; } } } bpp = This->bytesPerPixel; srcheight = xsrc.bottom - xsrc.top; srcwidth = xsrc.right - xsrc.left; dstheight = xdst.bottom - xdst.top; dstwidth = xdst.right - xdst.left; width = (xdst.right - xdst.left) * bpp; assert(width <= dlock.Pitch); dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); if (Flags & WINEDDBLT_WAIT) { Flags &= ~WINEDDBLT_WAIT; } if (Flags & WINEDDBLT_ASYNC) { static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n"); displayed = TRUE; Flags &= ~WINEDDBLT_ASYNC; } if (Flags & WINEDDBLT_DONOTWAIT) { /* WINEDDBLT_DONOTWAIT appeared in DX7 */ static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n"); displayed = TRUE; Flags &= ~WINEDDBLT_DONOTWAIT; } /* First, all the 'source-less' blits */ if (Flags & WINEDDBLT_COLORFILL) { ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dlock.Pitch, DDBltFx->u5.dwFillColor); Flags &= ~WINEDDBLT_COLORFILL; } if (Flags & WINEDDBLT_DEPTHFILL) { FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); } if (Flags & WINEDDBLT_ROP) { /* Catch some degenerate cases here */ switch(DDBltFx->dwROP) { case BLACKNESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); break; case 0xAA0029: /* No-op */ break; case WHITENESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); break; case SRCCOPY: /* well, we do that below ? */ break; default: FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); goto error; } Flags &= ~WINEDDBLT_ROP; } if (Flags & WINEDDBLT_DDROPS) { FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); } /* Now the 'with source' blits */ if (Src) { LPBYTE sbase; int sx, xinc, sy, yinc; if (!dstwidth || !dstheight) /* hmm... stupid program ? */ goto release; sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; xinc = (srcwidth << 16) / dstwidth; yinc = (srcheight << 16) / dstheight; if (!Flags) { /* No effects, we can cheat here */ if (dstwidth == srcwidth) { if (dstheight == srcheight) { /* No stretching in either direction. This needs to be as * fast as possible */ sbuf = sbase; /* check for overlapping surfaces */ if (SrcSurface != iface || xdst.top < xsrc.top || xdst.right <= xsrc.left || xsrc.right <= xdst.left) { /* no overlap, or dst above src, so copy from top downwards */ for (y = 0; y < dstheight; y++) { memcpy(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } else if (xdst.top > xsrc.top) /* copy from bottom upwards */ { sbuf += (slock.Pitch*dstheight); dbuf += (dlock.Pitch*dstheight); for (y = 0; y < dstheight; y++) { sbuf -= slock.Pitch; dbuf -= dlock.Pitch; memcpy(dbuf, sbuf, width); } } else /* src and dst overlapping on the same line, use memmove */ { for (y = 0; y < dstheight; y++) { memmove(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } } else { /* Stretching in Y direction only */ for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; memcpy(dbuf, sbuf, width); dbuf += dlock.Pitch; } } } else { /* Stretching in X direction */ int last_sy = -1; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; if ((sy >> 16) == (last_sy >> 16)) { /* this sourcerow is the same as last sourcerow - * copy already stretched row */ memcpy(dbuf, dbuf - dlock.Pitch, width); } else { #define STRETCH_ROW(type) { \ type *s = (type *) sbuf, *d = (type *) dbuf; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ d[x] = s[sx >> 16]; \ break; } switch(bpp) { case 1: STRETCH_ROW(BYTE) case 2: STRETCH_ROW(WORD) case 4: STRETCH_ROW(DWORD) case 3: { LPBYTE s,d = dbuf; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); d[0] = (pixel )&0xff; d[1] = (pixel>> 8)&0xff; d[2] = (pixel>>16)&0xff; d+=3; } break; } default: FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; } #undef STRETCH_ROW } dbuf += dlock.Pitch; last_sy = sy; } } } else { LONG dstyinc = dlock.Pitch, dstxinc = bpp; DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) { /* The color keying flags are checked for correctness in ddraw */ if (Flags & WINEDDBLT_KEYSRC) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else if (Flags & WINEDDBLT_KEYSRCOVERRIDE) { keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; } if (Flags & WINEDDBLT_KEYDEST) { /* Destination color keys are taken from the source surface ! */ destkeylow = Src->DestBltCKey.dwColorSpaceLowValue; destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue; } else if (Flags & WINEDDBLT_KEYDESTOVERRIDE) { destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; } if(bpp == 1) { keymask = 0xff; } else { keymask = sEntry->redMask | sEntry->greenMask | sEntry->blueMask; } Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE); } if (Flags & WINEDDBLT_DDFX) { LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf+((dstwidth-1)*bpp); dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); dBottomRight = dBottomLeft+((dstwidth-1)*bpp); if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n"); } if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT) { tmp = dTopRight; dTopRight = dTopLeft; dTopLeft = tmp; tmp = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; dstxinc = dstxinc *-1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = tmp; tmp = dTopRight; dTopRight = dBottomRight; dBottomRight = tmp; dstyinc = dstyinc *-1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n"); } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180) { tmp = dBottomRight; dBottomRight = dTopLeft; dTopLeft = tmp; tmp = dBottomLeft; dBottomLeft = dTopRight; dTopRight = tmp; dstxinc = dstxinc * -1; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = dBottomRight; dBottomRight = dTopRight; dTopRight = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstxinc = dstxinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90) { tmp = dTopLeft; dTopLeft = dTopRight; dTopRight = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST) { /* I don't think we need to do anything about this flag */ WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n"); } dbuf = dTopLeft; Flags &= ~(WINEDDBLT_DDFX); } #define COPY_COLORKEY_FX(type) { \ type *s, *d = (type *) dbuf, *dx, tmp; \ for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ s = (type*)(sbase + (sy >> 16) * slock.Pitch); \ dx = d; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ tmp = s[sx >> 16]; \ if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \ ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \ dx[0] = tmp; \ } \ dx = (type*)(((LPBYTE)dx)+dstxinc); \ } \ d = (type*)(((LPBYTE)d)+dstyinc); \ } \ break; } switch (bpp) { case 1: COPY_COLORKEY_FX(BYTE) case 2: COPY_COLORKEY_FX(WORD) case 4: COPY_COLORKEY_FX(DWORD) case 3: { LPBYTE s,d = dbuf, dx; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; dx = d; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel, dpixel = 0; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16); if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) && ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh)) { dx[0] = (pixel )&0xff; dx[1] = (pixel>> 8)&0xff; dx[2] = (pixel>>16)&0xff; } dx+= dstxinc; } d += dstyinc; } break; } default: FIXME("%s color-keyed blit not implemented for bpp %d!\n", (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; #undef COPY_COLORKEY_FX } } } error: if (Flags && FIXME_ON(d3d_surface)) { FIXME("\tUnsupported flags: %08x\n", Flags); } release: IWineD3DSurface_UnlockRect(iface); if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface); return ret; } /***************************************************************************** * IWineD3DSurface::BltFast, SW emulation version * * This is the software implementation of BltFast, as used by GDI surfaces * and as a fallback for OpenGL surfaces. This code is taken from the old * DirectDraw code, and was originally written by TransGaming. * * Params: * dstx: * dsty: * Source: Source surface to copy from * rsrc: Source rectangle * trans: Some Flags * * Returns: * WINED3D_OK on success * *****************************************************************************/ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; int bpp, w, h, x, y; WINED3DLOCKED_RECT dlock,slock; HRESULT ret = WINED3D_OK; RECT rsrc2; RECT lock_src, lock_dst, lock_union; BYTE *sbuf, *dbuf; const StaticPixelFormatDesc *sEntry, *dEntry; if (TRACE_ON(d3d_surface)) { TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); if (rsrc) { TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, rsrc->right,rsrc->bottom); } else { TRACE(" srcrect: NULL\n"); } } if ((This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return WINEDDERR_SURFACEBUSY; } if (!rsrc) { WARN("rsrc is NULL!\n"); rsrc = &rsrc2; rsrc->left = 0; rsrc->top = 0; rsrc->right = Src->currentDesc.Width; rsrc->bottom = Src->currentDesc.Height; } /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) { WARN("Application gave us bad source rectangle for BltFast.\n"); return WINEDDERR_INVALIDRECT; } h = rsrc->bottom - rsrc->top; if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; if (h <= 0) return WINEDDERR_INVALIDRECT; w = rsrc->right - rsrc->left; if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; if (w <= 0) return WINEDDERR_INVALIDRECT; /* Now compute the locking rectangle... */ lock_src.left = rsrc->left; lock_src.top = rsrc->top; lock_src.right = lock_src.left + w; lock_src.bottom = lock_src.top + h; lock_dst.left = dstx; lock_dst.top = dsty; lock_dst.right = dstx + w; lock_dst.bottom = dsty + h; bpp = This->bytesPerPixel; /* We need to lock the surfaces, or we won't get refreshes when done. */ if (Src == This) { int pitch; UnionRect(&lock_union, &lock_src, &lock_dst); /* Lock the union of the two rectangles */ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); if(ret != WINED3D_OK) goto error; pitch = dlock.Pitch; slock.Pitch = dlock.Pitch; /* Since slock was originally copied from this surface's description, we can just reuse it */ assert(This->resource.allocatedMemory != NULL); sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); dEntry = sEntry; } else { ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); if(ret != WINED3D_OK) goto error; ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); if(ret != WINED3D_OK) goto error; sbuf = slock.pBits; dbuf = dlock.pBits; TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); dEntry = getFormatDescEntry(This->resource.format, NULL, NULL); } /* Handle first the FOURCC surfaces... */ if (sEntry->isFourcc && dEntry->isFourcc) { TRACE("Fourcc -> Fourcc copy\n"); if (trans) FIXME("trans arg not supported when a FOURCC surface is involved\n"); if (dstx || dsty) FIXME("offset for destination surface is not supported\n"); if (Src->resource.format != This->resource.format) { FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); ret = WINED3DERR_WRONGTEXTUREFORMAT; goto error; } /* FIXME: Watch out that the size is correct for FOURCC surfaces */ memcpy(dbuf, sbuf, This->resource.size); goto error; } if (sEntry->isFourcc && !dEntry->isFourcc) { /* TODO: Use the libtxc_dxtn.so shared library to do * software decompression */ ERR("DXTC decompression not supported by now\n"); goto error; } if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY)) { DWORD keylow, keyhigh; TRACE("Color keyed copy\n"); if (trans & WINEDDBLTFAST_SRCCOLORKEY) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else { /* I'm not sure if this is correct */ FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); keylow = This->DestBltCKey.dwColorSpaceLowValue; keyhigh = This->DestBltCKey.dwColorSpaceHighValue; } #define COPYBOX_COLORKEY(type) { \ type *d, *s, tmp; \ s = (type *) sbuf; \ d = (type *) dbuf; \ for (y = 0; y < h; y++) { \ for (x = 0; x < w; x++) { \ tmp = s[x]; \ if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ } \ s = (type *)((BYTE *)s + slock.Pitch); \ d = (type *)((BYTE *)d + dlock.Pitch); \ } \ break; \ } switch (bpp) { case 1: COPYBOX_COLORKEY(BYTE) case 2: COPYBOX_COLORKEY(WORD) case 4: COPYBOX_COLORKEY(DWORD) case 3: { BYTE *d, *s; DWORD tmp; s = sbuf; d = dbuf; for (y = 0; y < h; y++) { for (x = 0; x < w * 3; x += 3) { tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); if (tmp < keylow || tmp > keyhigh) { d[x + 0] = s[x + 0]; d[x + 1] = s[x + 1]; d[x + 2] = s[x + 2]; } } s += slock.Pitch; d += dlock.Pitch; } break; } default: FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; } #undef COPYBOX_COLORKEY TRACE("Copy Done\n"); } else { int width = w * bpp; TRACE("NO color key copy\n"); for (y = 0; y < h; y++) { /* This is pretty easy, a line for line memcpy */ memcpy(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } TRACE("Copy done\n"); } error: if (Src == This) { IWineD3DSurface_UnlockRect(iface); } else { IWineD3DSurface_UnlockRect(iface); IWineD3DSurface_UnlockRect(Source); } return ret; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); if (NULL == pRect) { pLockedRect->pBits = This->resource.allocatedMemory; This->lockedRect.left = 0; This->lockedRect.top = 0; This->lockedRect.right = This->currentDesc.Width; This->lockedRect.bottom = This->currentDesc.Height; TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", &This->lockedRect, This->lockedRect.left, This->lockedRect.top, This->lockedRect.right, This->lockedRect.bottom); } else { TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); /* DXTn textures are based on compressed blocks of 4x4 pixels, each * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has * slightly different meaning compared to regular textures. For DXTn * textures Pitch is the size of a row of blocks, 4 high and "width" * long. The x offset is calculated differently as well, since moving 4 * pixels to the right actually moves an entire 4x4 block to right, ie * 16 bytes (8 in case of DXT1). */ if (This->resource.format == WINED3DFMT_DXT1) { pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2); } else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) { pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4); } else { pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel); } This->lockedRect.left = pRect->left; This->lockedRect.top = pRect->top; This->lockedRect.right = pRect->right; This->lockedRect.bottom = pRect->bottom; } /* No dirtifying is needed for this surface implementation */ TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); return WINED3D_OK; } void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) { ERR("Should not be called on base texture\n"); return; }