/* * IDirect3DVolumeTexture9 implementation * * Copyright 2002-2005 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DVolumeTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { IDirect3DVolumeTexture9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return InterlockedIncrement(&This->ref); } ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid); } DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); } void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); } D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); } DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); } void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture9 Interface follow: */ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = &pDesc->Format; wined3ddesc.Type = &pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DVolume *myVolume = NULL; hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); if (hrc == D3D_OK && NULL != ppVolumeLevel) { IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); IWineD3DVolumeTexture_Release(myVolume); } return hrc; } HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); } HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox); } IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = { IDirect3DVolumeTexture9Impl_QueryInterface, IDirect3DVolumeTexture9Impl_AddRef, IDirect3DVolumeTexture9Impl_Release, IDirect3DVolumeTexture9Impl_GetDevice, IDirect3DVolumeTexture9Impl_SetPrivateData, IDirect3DVolumeTexture9Impl_GetPrivateData, IDirect3DVolumeTexture9Impl_FreePrivateData, IDirect3DVolumeTexture9Impl_SetPriority, IDirect3DVolumeTexture9Impl_GetPriority, IDirect3DVolumeTexture9Impl_PreLoad, IDirect3DVolumeTexture9Impl_GetType, IDirect3DVolumeTexture9Impl_SetLOD, IDirect3DVolumeTexture9Impl_GetLOD, IDirect3DVolumeTexture9Impl_GetLevelCount, IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, IDirect3DVolumeTexture9Impl_GetLevelDesc, IDirect3DVolumeTexture9Impl_GetVolumeLevel, IDirect3DVolumeTexture9Impl_LockBox, IDirect3DVolumeTexture9Impl_UnlockBox, IDirect3DVolumeTexture9Impl_AddDirtyBox }; /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { IDirect3DVolumeTexture9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl)); if (NULL == object) { FIXME("(%p) allocation of memory failed\n", This); *ppVolumeTexture = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVolumeTexture9_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage, Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateVolume); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppVolumeTexture = NULL; } else { *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object; } return hrc; }