/* * IDirect3DSwapChain8 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DSwapChain IUnknown parts follow: */ HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID riid,LPVOID *ppobj) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) { IDirect3DSwapChain8Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DSwapChain parts follow: */ HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; *ppBackBuffer = (LPDIRECT3DSURFACE8) This->backBuffer; TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer); if (BackBuffer > This->PresentParms.BackBufferCount - 1) { FIXME("Only one backBuffer currently supported\n"); return D3DERR_INVALIDCALL; } /* Note inc ref on returned surface */ IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppBackBuffer); return D3D_OK; } IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl = { IDirect3DSwapChain8Impl_QueryInterface, IDirect3DSwapChain8Impl_AddRef, IDirect3DSwapChain8Impl_Release, IDirect3DSwapChain8Impl_Present, IDirect3DSwapChain8Impl_GetBackBuffer };