/* * Copyright 2010, 2012 Christian Costa * Copyright 2012 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include "wine/test.h" static HMODULE d3drm_handle = 0; static HRESULT (WINAPI * pDirect3DRMCreate)(LPDIRECT3DRM* ppDirect3DRM); #define CHECK_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = get_refcount( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define D3DRM_GET_PROC(func) \ p ## func = (void*)GetProcAddress(d3drm_handle, #func); \ if(!p ## func) { \ trace("GetProcAddress(%s) failed\n", #func); \ FreeLibrary(d3drm_handle); \ return FALSE; \ } static BOOL InitFunctionPtrs(void) { d3drm_handle = LoadLibraryA("d3drm.dll"); if(!d3drm_handle) { skip("Could not load d3drm.dll\n"); return FALSE; } D3DRM_GET_PROC(Direct3DRMCreate) return TRUE; } static int get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } static D3DRMMATRIX4D identity = { { 1.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 1.0f } }; static char data_bad_version[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 2; 3;\n" "}\n"; static char data_no_mesh[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n"; static char data_ok[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object\n" "{\n" "4;\n" "1.0; 0.0; 0.0;,\n" "0.0; 1.0; 0.0;,\n" "0.0; 0.0; 1.0;,\n" "1.0; 1.0; 1.0;;\n" "3;\n" "3; 0, 1, 2;,\n" "3; 1, 2, 3;,\n" "3; 3, 1, 2;;\n" "}\n"; static char data_full[] = "xof 0302txt 0064\n" "Header { 1; 0; 1; }\n" "Mesh {\n" " 3;\n" " 0.1; 0.2; 0.3;,\n" " 0.4; 0.5; 0.6;,\n" " 0.7; 0.8; 0.9;;\n" " 1;\n" " 3; 0, 1, 2;;\n" " MeshMaterialList {\n" " 1; 1; 0;\n" " Material {\n" " 0.0; 1.0; 0.0; 1.0;;\n" " 30.0;\n" " 1.0; 0.0; 0.0;;\n" " 0.5; 0.5; 0.5;;\n" " TextureFileName {\n" " \"Texture.bmp\";\n" " }\n" " }\n" " }\n" " MeshNormals {\n" " 3;\n" " 1.1; 1.2; 1.3;,\n" " 1.4; 1.5; 1.6;,\n" " 1.7; 1.8; 1.9;;\n" " 1;" " 3; 0, 1, 2;;\n" " }\n" " MeshTextureCoords {\n" " 3;\n" " 0.13; 0.17;,\n" " 0.23; 0.27;,\n" " 0.33; 0.37;;\n" " }\n" "}\n"; static char data_d3drm_load[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object1\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Mesh Object2\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Frame Scene\n" "{\n" " {Object1}\n" " {Object2}\n" "}\n"; static void test_MeshBuilder(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; LPDIRECT3DRMMESHBUILDER pMeshBuilder; D3DRMLOADMEMORY info; int val; DWORD val1, val2, val3; D3DVALUE valu, valv; D3DVECTOR v[3]; D3DVECTOR n[3]; DWORD f[8]; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2); ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder_Release(pMeshBuilder); hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); info.lpMemory = data_full; info.dSize = strlen(data_full); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 1, "Wrong number of faces %d (must be 1)\n", val); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1); ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2); ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3); ok(U1(v[0]).x == 0.1f, "Wrong component v[0].x = %f (expected 0.1)\n", U1(v[0]).x); ok(U2(v[0]).y == 0.2f, "Wrong component v[0].y = %f (expected 0.2)\n", U2(v[0]).y); ok(U3(v[0]).z == 0.3f, "Wrong component v[0].z = %f (expected 0.3)\n", U3(v[0]).z); ok(U1(v[1]).x == 0.4f, "Wrong component v[1].x = %f (expected 0.4)\n", U1(v[1]).x); ok(U2(v[1]).y == 0.5f, "Wrong component v[1].y = %f (expected 0.5)\n", U2(v[1]).y); ok(U3(v[1]).z == 0.6f, "Wrong component v[1].z = %f (expected 0.6)\n", U3(v[1]).z); ok(U1(v[2]).x == 0.7f, "Wrong component v[2].x = %f (expected 0.7)\n", U1(v[2]).x); ok(U2(v[2]).y == 0.8f, "Wrong component v[2].y = %f (expected 0.8)\n", U2(v[2]).y); ok(U3(v[2]).z == 0.9f, "Wrong component v[2].z = %f (expected 0.9)\n", U3(v[2]).z); ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected 1.1)\n", U1(n[0]).x); ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected 1.2)\n", U2(n[0]).y); ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected 1.3)\n", U3(n[0]).z); ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected 1.4)\n", U1(n[1]).x); ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected 1.5)\n", U2(n[1]).y); ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected 1.6)\n", U3(n[1]).z); ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected 1.7)\n", U1(n[2]).x); ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected 1.8)\n", U2(n[2]).y); ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected 1.9)\n", U3(n[2]).z); ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]); ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]); ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]); ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]); ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]); ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]); ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]); ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]); IDirect3DRMMeshBuilder_Release(pMeshBuilder); IDirect3DRM_Release(pD3DRM); } static void test_MeshBuilder3(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; LPDIRECT3DRM3 pD3DRM3; LPDIRECT3DRMMESHBUILDER3 pMeshBuilder3; D3DRMLOADMEMORY info; int val; DWORD val1; D3DVALUE valu, valv; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_QueryInterface(pD3DRM, &IID_IDirect3DRM3, (LPVOID*)&pD3DRM3); if (FAILED(hr)) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(pD3DRM); return; } hr = IDirect3DRM3_CreateMeshBuilder(pD3DRM3, &pMeshBuilder3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder3_Release(pMeshBuilder3); IDirect3DRM3_Release(pD3DRM3); IDirect3DRM_Release(pD3DRM); } static void test_Frame(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; LPDIRECT3DRMFRAME pFrameC; LPDIRECT3DRMFRAME pFrameP1; LPDIRECT3DRMFRAME pFrameP2; LPDIRECT3DRMFRAME pFrameTmp; LPDIRECT3DRMFRAMEARRAY pArray; LPDIRECT3DRMMESHBUILDER pMeshBuilder; LPDIRECT3DRMVISUAL pVisual1; LPDIRECT3DRMVISUAL pVisualTmp; LPDIRECT3DRMVISUALARRAY pVisualArray; LPDIRECT3DRMLIGHT pLight1; LPDIRECT3DRMLIGHT pLightTmp; LPDIRECT3DRMLIGHTARRAY pLightArray; DWORD count; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameC); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); hr = IDirect3DRMFrame_GetParent(pFrameC, NULL); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameC, 1); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameC, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); ok(pArray != NULL, "pArray = %p\n", pArray); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 0, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameP1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); /* GetParent with NULL pointer */ hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* [Add/Delete]Child with NULL pointer */ hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* Add child to first parent */ pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); CHECK_REFCOUNT(pFrameC, 2); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); /* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */ ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); \ if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3), "Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC)); \ IDirect3DRMFrame_Release(pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); \ IDirect3DRMFrameArray_Release(pArray); CHECK_REFCOUNT(pFrameC, 2); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP1, 2); /* Add child to second parent */ hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameP2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP2, 2); CHECK_REFCOUNT(pFrameC, 2); /* Add child again */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } /* Delete child */ hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); /* Add two children */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); pArray = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (pArray) { count = IDirect3DRMFrameArray_GetSize(pArray); ok(count == 2, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); hr = IDirect3DRMFrameArray_GetElement(pArray, 1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(pArray); } /* [Add/Delete]Visual with NULL pointer */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); /* Create Visual */ hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); pVisual1 = (LPDIRECT3DRMVISUAL)pMeshBuilder; /* Add Visual to first parent */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, pVisual1); ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pVisual1, 2); pVisualArray = NULL; hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &pVisualArray); todo_wine ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr); if (pVisualArray) { count = IDirect3DRMVisualArray_GetSize(pVisualArray); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMVisualArray_GetElement(pVisualArray, 0, &pVisualTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pVisualTmp == pVisual1, "pVisualTmp = %p\n", pVisualTmp); IDirect3DRMVisual_Release(pVisualTmp); IDirect3DRMVisualArray_Release(pVisualArray); } /* Delete Visual */ hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, pVisual1); ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMMeshBuilder_Release(pMeshBuilder); /* [Add/Delete]Light with NULL pointer */ hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); /* Create Light */ hr = IDirect3DRM_CreateLightRGB(pD3DRM, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &pLight1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); /* Add Light to first parent */ hr = IDirect3DRMFrame_AddLight(pFrameP1, pLight1); ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pLight1, 2); pLightArray = NULL; hr = IDirect3DRMFrame_GetLights(pFrameP1, &pLightArray); todo_wine ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr); if (pLightArray) { count = IDirect3DRMLightArray_GetSize(pLightArray); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMLightArray_GetElement(pLightArray, 0, &pLightTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pLightTmp == pLight1, "pLightTmp = %p\n", pLightTmp); IDirect3DRMLight_Release(pLightTmp); IDirect3DRMLightArray_Release(pLightArray); } /* Delete Light */ hr = IDirect3DRMFrame_DeleteLight(pFrameP1, pLight1); ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMLight_Release(pLight1); /* Cleanup */ IDirect3DRMFrame_Release(pFrameP2); CHECK_REFCOUNT(pFrameC, 2); CHECK_REFCOUNT(pFrameP1, 3); IDirect3DRMFrame_Release(pFrameC); IDirect3DRMFrame_Release(pFrameP1); IDirect3DRM_Release(pD3DRM); } static void test_Light(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; LPDIRECT3DRMLIGHT pLight; D3DRMLIGHTTYPE type; D3DCOLOR color; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateLightRGB(pD3DRM, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &pLight); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); type = IDirect3DRMLight_GetType(pLight); todo_wine ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type); color = IDirect3DRMLight_GetColor(pLight); todo_wine ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetType(pLight, D3DRMLIGHT_POINT); todo_wine ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr); type = IDirect3DRMLight_GetType(pLight); todo_wine ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type); hr = IDirect3DRMLight_SetColor(pLight, 0xff180587); todo_wine ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(pLight); todo_wine ok(color == 0xff180587, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetColorRGB(pLight, 0.5, 0.5, 0.5); todo_wine ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(pLight); todo_wine ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); IDirect3DRMLight_Release(pLight); IDirect3DRM_Release(pD3DRM); } static void test_frame_transform(void) { HRESULT hr; LPDIRECT3DRM d3drm; LPDIRECT3DRMFRAME frame; D3DRMMATRIX4D matrix; hr = pDirect3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_GetTransform(frame, matrix); ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr); ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n"); IDirect3DRM_Release(d3drm); } static int nb_objects = 0; static const GUID* refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame }; static void __cdecl object_load_callback(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg) { ok(object != NULL, "Arg 1 should not be null\n"); ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n"); ok(arg == (LPVOID)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg); nb_objects++; } static void test_d3drm_load(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; D3DRMLOADMEMORY info; const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame }; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); info.lpMemory = data_d3drm_load; info.dSize = strlen(data_d3drm_load); hr = IDirect3DRM_Load(pD3DRM, &info, NULL, (GUID**)req_refiids, 2, D3DRMLOAD_FROMMEMORY, object_load_callback, (LPVOID)0xdeadbeef, NULL, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr); ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects); IDirect3DRM_Release(pD3DRM); } START_TEST(d3drm) { if (!InitFunctionPtrs()) return; test_MeshBuilder(); test_MeshBuilder3(); test_Frame(); test_Light(); test_frame_transform(); test_d3drm_load(); FreeLibrary(d3drm_handle); }