/* * IGameStatisticsMgr tests * * Copyright (C) 2010 Mariusz PluciƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "shlwapi.h" #include "oleauto.h" #include "shlobj.h" #include "gameux.h" #include "wine/test.h" /******************************************************************************* * utilities */ static WCHAR sExeName[MAX_PATH] = {0}; static GUID gameInstanceId; /******************************************************************************* * Registers test suite executable as game in Games Explorer. Required to test * game statistics. */ static void test_register_game(IGameExplorer **explorer) { HRESULT hr; WCHAR pathW[MAX_PATH]; BSTR bstrExeName, bstrExePath; /* prepare path to binary */ GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName)); lstrcpyW(pathW, sExeName); PathRemoveFileSpecW(pathW); hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (void**)explorer); ok(hr == S_OK, "got 0x%08x\n", hr); gameInstanceId = GUID_NULL; bstrExeName = SysAllocString(sExeName); bstrExePath = SysAllocString(pathW); hr = IGameExplorer_AddGame(*explorer, bstrExeName, bstrExePath, GIS_CURRENT_USER, &gameInstanceId); ok(hr == S_OK, "got 0x%08x\n", hr); SysFreeString(bstrExeName); SysFreeString(bstrExePath); } /******************************************************************************* * Unregisters test suite from Games Explorer. */ static void test_unregister_game(IGameExplorer *ge) { HRESULT hr; if (!ge) return; hr = IGameExplorer_RemoveGame(ge, gameInstanceId); ok(hr == S_OK, "got 0x%08x\n", hr); IGameExplorer_Release(ge); } /******************************************************************************* * _buildStatisticsFilePath * Creates path to file containing statistics of game with given id. * * Parameters: * guidApplicationId [I] application id of game * lpStatisticsFile [O] pointer where address of * string with path will be * stored. Path must be deallocated * using CoTaskMemFree(...) */ static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile) { HRESULT hr; WCHAR sGuid[49], sPath[MAX_PATH]; hr = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath); if(SUCCEEDED(hr)) hr = (StringFromGUID2(guidApplicationId, sGuid, ARRAY_SIZE(sGuid)) != 0 ? S_OK : E_FAIL); if(SUCCEEDED(hr)) { lstrcatW(sPath, L"\\Microsoft\\Windows\\GameExplorer\\GameStatistics\\"); lstrcatW(sPath, sGuid); lstrcatW(sPath, L"\\"); lstrcatW(sPath, sGuid); lstrcatW(sPath, L".gamestats"); *lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR)); if(!*lpStatisticsFile) hr = E_OUTOFMEMORY; } if(SUCCEEDED(hr)) lstrcpyW(*lpStatisticsFile, sPath); return hr; } /******************************************************************************* * _isFileExist * Checks if given file exists * * Parameters: * lpFile [I] path to file * * Result: * TRUE file exists * FALSE file does not exist */ static BOOL _isFileExists(LPCWSTR lpFile) { HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); if(hFile == INVALID_HANDLE_VALUE) return FALSE; CloseHandle(hFile); return TRUE; } /******************************************************************************* * test routines */ static void test_gamestatisticsmgr( void ) { static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } }; HRESULT hr; DWORD dwOpenResult; LPWSTR lpStatisticsFile = NULL; LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL; UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0; WORD wMaxStatsPerCategory = 0, wMaxCategories = 0; IGameStatisticsMgr* gsm = NULL; IGameStatistics* gs; hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm); ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n"); /* test trying to create interface IGameStatistics using GetGameStatistics method */ /* this should fail, because statistics don't exist yet */ gs = (void *)0xdeadbeef; hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs); if (hr != HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)) { /* With win10 1803 game explorer functionality was removed and gameux became a stub */ win_skip("gameux is partially stubbed, skipping tests\n"); return; } ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr); ok(gs == NULL, "Expected output pointer to be NULL, got %s\n", (gs == (void *)0xdeadbeef ? "deadbeef" : "neither NULL nor deadbeef")); /* now, allow them to be created */ hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs); ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr); ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n"); if(gs) { /* test of limit values returned from interface */ hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength); ok(hr==S_OK, "getting maximum length of category failed\n"); ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength); hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength); ok(hr==S_OK, "getting maximum name length failed\n"); ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength); hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength); ok(hr==S_OK, "getting maximum value length failed\n"); ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength); hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories); ok(hr==S_OK, "getting maximum number of categories failed\n"); ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories); hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory); ok(hr==S_OK, "getting maximum number of statistics per category failed\n"); ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory); /* create name of statistics file */ hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile); ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr); trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile)); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile)); /* write sample statistics */ hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL); ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr); hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, L"Category0"); ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr); /* check what happen if string is too long */ sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1)); sTooLongString[uMaxCategoryLength+1]=0; /* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */ hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString); ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr); CoTaskMemFree(sTooLongString); ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0")==S_OK, "setting category title failed: Category0\n"); ok(IGameStatistics_SetCategoryTitle(gs, 1, L"Category1")==S_OK, "setting category title failed: Category1\n"); ok(IGameStatistics_SetCategoryTitle(gs, 2, L"Category2")==S_OK, "setting category title failed: Category2\n"); /* check what happen if any string is NULL */ hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, L"Value00"); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", NULL); ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr); /* check what happen if any string is too long */ sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1)); sTooLongString[uMaxNameLength+1]=0; hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, L"Value00"); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); CoTaskMemFree(sTooLongString); sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1)); sTooLongString[uMaxValueLength+1]=0; hr = IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", sTooLongString); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); CoTaskMemFree(sTooLongString); /* check what happen on too big index of category or statistic */ hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, L"Statistic00", L"Value00"); ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr); hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, L"Statistic00", L"Value00"); ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr); ok(IGameStatistics_SetStatistic(gs, 0, 0, L"Statistic00", L"Value00")==S_OK, "setting statistic failed: name=Statistic00, value=Value00\n"); ok(IGameStatistics_SetStatistic(gs, 0, 1, L"Statistic01", L"Value01")==S_OK, "setting statistic failed: name=Statistic01, value=Value01\n"); ok(IGameStatistics_SetStatistic(gs, 1, 0, L"Statistic10", L"Value10")==S_OK, "setting statistic failed: name=Statistic10, value=Value10\n"); ok(IGameStatistics_SetStatistic(gs, 1, 1, L"Statistic11", L"Value11")==S_OK, "setting statistic failed: name=Statistic11, value=Value11\n"); ok(IGameStatistics_SetStatistic(gs, 2, 0, L"Statistic20", L"Value20")==S_OK, "setting statistic failed: name=Statistic20, value=Value20\n"); ok(IGameStatistics_SetStatistic(gs, 2, 1, L"Statistic21", L"Value21")==S_OK, "setting statistic failed: name=Statistic21, value=Value21\n"); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile)); ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n"); ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile)); /* this value should not be stored in storage, we need it only to test is it not saved */ ok(IGameStatistics_SetCategoryTitle(gs, 0, L"Category0a")==S_OK, "setting category title failed: Category0a\n"); hr = IGameStatistics_Release(gs); ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr); /* try to read written statistics */ hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs); ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr); ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult); ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n"); /* verify values with these which we stored before*/ hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, L"Category0")==0, "getting category title returned invalid string %s\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, L"Category1")==0, "getting category title returned invalid string %s\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, L"Category2")==0, "getting category title returned invalid string %s\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); /* check result if category doesn't exists */ hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lpName == NULL, "getting category title failed\n"); CoTaskMemFree(lpName); hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic00")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value00")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic01")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value01")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic10")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value10")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic11")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value11")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic20")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value20")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, L"Statistic21")==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, L"Value21")==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_Release(gs); ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr); /* test of removing game statistics from underlying storage */ ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile)); hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName); ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile)); } hr = IGameStatisticsMgr_Release(gsm); ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr); CoTaskMemFree(lpStatisticsFile); } START_TEST(gamestatistics) { HRESULT hr; IGameStatisticsMgr* gsm; IGameExplorer *ge; hr = CoInitialize( NULL ); ok(hr == S_OK, "failed to init COM\n"); /* interface available up from Win7 */ hr = CoCreateInstance(&CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (void**)&gsm); if (FAILED(hr)) { win_skip("IGameStatisticsMgr is not supported.\n"); CoUninitialize(); return; } IGameStatisticsMgr_Release(gsm); test_register_game(&ge); test_gamestatisticsmgr(); test_unregister_game(ge); CoUninitialize(); }