/* * IDirect3DTexture9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #define NONAMELESSUNION #define NONAMELESSSTRUCT #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { ICOM_THIS(IDirect3DTexture9Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { IDirect3DTexture9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); ULONG ref = --This->ref; int i; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { for (i = 0; i < This->levels; i++) { if (NULL != This->surfaces[i]) { TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]); IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]); } } HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); } DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); } void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); } /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); } DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); } DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); } HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); } void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } /* IDirect3DTexture9 Interface follow: */ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { ICOM_THIS(IDirect3DTexture9Impl,iface); if (Level < This->levels) { TRACE("(%p) Level (%d)\n", This, Level); return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return D3D_OK; } HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { ICOM_THIS(IDirect3DTexture9Impl,iface); *ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level]; IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]); TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); return D3D_OK; } HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { HRESULT hr; ICOM_THIS(IDirect3DTexture9Impl,iface); if (Level < This->levels) { /** * Not dirtified while Surfaces don't notify dirtification * This->impl.parent.Dirty = TRUE; */ hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags); TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { HRESULT hr; ICOM_THIS(IDirect3DTexture9Impl,iface); if (Level < This->levels) { hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]); TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); } else { FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); return D3DERR_INVALIDCALL; } return hr; } HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { ICOM_THIS(IDirect3DTexture9Impl,iface); FIXME("(%p) : stub\n", This); This->Dirty = TRUE; return D3D_OK; } IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3DTexture9Impl_QueryInterface, IDirect3DTexture9Impl_AddRef, IDirect3DTexture9Impl_Release, IDirect3DTexture9Impl_GetDevice, IDirect3DTexture9Impl_SetPrivateData, IDirect3DTexture9Impl_GetPrivateData, IDirect3DTexture9Impl_FreePrivateData, IDirect3DTexture9Impl_SetPriority, IDirect3DTexture9Impl_GetPriority, IDirect3DTexture9Impl_PreLoad, IDirect3DTexture9Impl_GetType, IDirect3DTexture9Impl_SetLOD, IDirect3DTexture9Impl_GetLOD, IDirect3DTexture9Impl_GetLevelCount, IDirect3DTexture9Impl_SetAutoGenFilterType, IDirect3DTexture9Impl_GetAutoGenFilterType, IDirect3DTexture9Impl_GenerateMipSubLevels, IDirect3DTexture9Impl_GetLevelDesc, IDirect3DTexture9Impl_GetSurfaceLevel, IDirect3DTexture9Impl_LockRect, IDirect3DTexture9Impl_UnlockRect, IDirect3DTexture9Impl_AddDirtyRect }; /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; }