/* * IWineD3DVertexBuffer Implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info /* ******************************************* IWineD3DVertexBuffer IUnknown parts follow ******************************************* */ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); IUnknown_AddRef(This->resource.parent); return InterlockedIncrement(&This->resource.ref); } ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); ref = InterlockedDecrement(&This->resource.ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->allocatedMemory); IWineD3DDevice_Release(This->resource.wineD3DDevice); HeapFree(GetProcessHeap(), 0, This); } else { IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ } return ref; } /* **************************************************** IWineD3DVertexBuffer IWineD3DResource parts follow **************************************************** */ HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) { return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice); } HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); } HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) { return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid); } DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) { return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew); } DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) { return IWineD3DResource_GetPriority((IWineD3DResource *)iface); } void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) { return IWineD3DResource_PreLoad((IWineD3DResource *)iface); } D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) { return IWineD3DResource_GetType((IWineD3DResource *)iface); } HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) { return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent); } /* ****************************************************** IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow ****************************************************** */ HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock); /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ *ppbData = This->allocatedMemory + OffsetToLock; return D3D_OK; } HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) { IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; TRACE("(%p)\n", This); pDesc->Format = This->currentDesc.Format; pDesc->Type = This->resource.resourceType; pDesc->Usage = This->currentDesc.Usage; pDesc->Pool = This->currentDesc.Pool; pDesc->Size = This->currentDesc.Size; pDesc->FVF = This->currentDesc.FVF; return D3D_OK; } IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl = { IWineD3DVertexBufferImpl_QueryInterface, IWineD3DVertexBufferImpl_AddRef, IWineD3DVertexBufferImpl_Release, IWineD3DVertexBufferImpl_GetParent, IWineD3DVertexBufferImpl_GetDevice, IWineD3DVertexBufferImpl_SetPrivateData, IWineD3DVertexBufferImpl_GetPrivateData, IWineD3DVertexBufferImpl_FreePrivateData, IWineD3DVertexBufferImpl_SetPriority, IWineD3DVertexBufferImpl_GetPriority, IWineD3DVertexBufferImpl_PreLoad, IWineD3DVertexBufferImpl_GetType, IWineD3DVertexBufferImpl_Lock, IWineD3DVertexBufferImpl_Unlock, IWineD3DVertexBufferImpl_GetDesc };