/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3D10SHADER_H #define __WINE_D3D10SHADER_H #include "d3d10.h" typedef enum _D3D10_SHADER_VARIABLE_CLASS { D3D10_SVC_SCALAR, D3D10_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS, D3D10_SVC_OBJECT, D3D10_SVC_STRUCT, D3D10_SVC_FORCE_DWORD = 0x7fffffff } D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS; typedef enum _D3D10_SHADER_VARIABLE_TYPE { D3D10_SVT_VOID = 0, D3D10_SVT_BOOL = 1, D3D10_SVT_INT = 2, D3D10_SVT_FLOAT = 3, D3D10_SVT_STRING = 4, D3D10_SVT_TEXTURE = 5, D3D10_SVT_TEXTURE1D = 6, D3D10_SVT_TEXTURE2D = 7, D3D10_SVT_TEXTURE3D = 8, D3D10_SVT_TEXTURECUBE = 9, D3D10_SVT_SAMPLER = 10, D3D10_SVT_PIXELSHADER = 15, D3D10_SVT_VERTEXSHADER = 16, D3D10_SVT_UINT = 19, D3D10_SVT_UINT8 = 20, D3D10_SVT_GEOMETRYSHADER = 21, D3D10_SVT_RASTERIZER = 22, D3D10_SVT_DEPTHSTENCIL = 23, D3D10_SVT_BLEND = 24, D3D10_SVT_BUFFER = 25, D3D10_SVT_CBUFFER = 26, D3D10_SVT_TBUFFER = 27, D3D10_SVT_TEXTURE1DARRAY = 28, D3D10_SVT_TEXTURE2DARRAY = 29, D3D10_SVT_RENDERTARGETVIEW = 30, D3D10_SVT_DEPTHSTENCILVIEW = 31, D3D10_SVT_TEXTURE2DMS = 32, D3D10_SVT_TEXTURE2DMSARRAY = 33, D3D10_SVT_TEXTURECUBEARRAY = 34, D3D10_SVT_FORCE_DWORD = 0x7fffffff } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; #endif /* __WINE_D3D10SHADER_H */