/* * Copyright (C) 2005 Henri Verbeet * Copyright (C) 2006 Ivan Gyurdiev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HMODULE d3d9_handle = 0; #define VDECL_CHECK(fcall) \ if(fcall != S_OK) \ trace(" Test failed on line #%d\n", __LINE__); static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(void) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hres; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return NULL; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); return device_ptr; } static int get_refcount(IUnknown *object) { IUnknown_AddRef(object); return IUnknown_Release(object); } static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl) { IDirect3DVertexDeclaration9 *decl_ptr = 0; HRESULT hret = 0; hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr); ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%lx, decl_ptr %p. " "Expected hret 0x%lx, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL); return decl_ptr; } static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr) { IDirect3DVertexDeclaration9 *current_decl_ptr = 0; HRESULT hret = 0; int decl_refcount = 0; int i = 0; /* SetVertexDeclaration should not touch the declaration's refcount. */ i = get_refcount((IUnknown *)decl_ptr); hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr); decl_refcount = get_refcount((IUnknown *)decl_ptr); ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%lx, refcount %d. " "Expected hret 0x%lx, refcount %d.\n", hret, decl_refcount, D3D_OK, i); /* GetVertexDeclaration should increase the declaration's refcount by one. */ i = decl_refcount+1; hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr); decl_refcount = get_refcount((IUnknown *)decl_ptr); ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, "GetVertexDeclaration returned: hret 0x%lx, current_decl_ptr %p refcount %d. " "Expected hret 0x%lx, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i); } static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements) { int i; UINT num_elements = 0; D3DVERTEXELEMENT9 *decl = 0; HRESULT hret = 0; /* First test only getting the number of elements */ num_elements = 0x1337c0de; hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); ok(hret == D3D_OK && num_elements == expected_num_elements, "GetDeclaration returned: hret 0x%lx, num_elements %d. " "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); num_elements = 0; hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); ok(hret == D3D_OK && num_elements == expected_num_elements, "GetDeclaration returned: hret 0x%lx, num_elements %d. " "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); /* Also test the returned data */ decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); num_elements = 0x1337c0de; hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); ok(hret == D3D_OK && num_elements == expected_num_elements, "GetDeclaration returned: hret 0x%lx, num_elements %d. " "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); i = memcmp(decl, vertex_decl, sizeof(vertex_decl)); ok (!i, "Original and returned vertexdeclarations are not the same\n"); ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); num_elements = 0; hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); ok(hret == D3D_OK && num_elements == expected_num_elements, "GetDeclaration returned: hret 0x%lx, num_elements %d. " "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); i = memcmp(decl, vertex_decl, sizeof(vertex_decl)); ok (!i, "Original and returned vertexdeclarations are not the same\n"); HeapFree(GetProcessHeap(), 0, decl); } /* FIXME: also write a test, which shows that attempting to set * an invalid vertex declaration returns E_FAIL */ static HRESULT test_fvf_to_decl( IDirect3DDevice9* device, IDirect3DVertexDeclaration9* default_decl, DWORD test_fvf, CONST D3DVERTEXELEMENT9 expected_elements[], D3DVERTEXELEMENT9* result_elements_ptr, UINT expected_size, char object_should_change) { HRESULT hr; IDirect3DVertexDeclaration9 *result_decl = NULL; UINT result_size = 12345; /* Set a default declaration to make sure it is changed */ hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl ); ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; /* Set an FVF */ hr = IDirect3DDevice9_SetFVF( device, test_fvf); ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; /* Check if the declaration object changed underneath */ hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl); ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; if (object_should_change) { ok(result_decl != default_decl, "result declaration matches original\n"); if (result_decl == default_decl) goto fail; } else { ok(result_decl == default_decl, "result declaration does not match original\n"); if (result_decl != default_decl) goto fail; } /* Declaration content/size test */ ok(result_decl != NULL, "result declaration was null\n"); if (result_decl == NULL) goto fail; else { int status; /* Check if the size changed, and abort if it did */ hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, NULL, &result_size ); ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; ok(result_size == expected_size, "result declaration size: %d, " "expected: %d\n", result_size, expected_size); if (result_size != expected_size) goto fail; /* Check the actual elements. Write it them in a caller-allocated array of the correct size * That's fine, since we aborted above if the size didn't match the caller's expectations */ hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, result_elements_ptr, &result_size ); ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; ok(result_size == expected_size, "result declaration size: %d, " "expected: %d\n", result_size, expected_size); if (result_size != expected_size) goto fail; status = memcmp(expected_elements, result_elements_ptr, expected_size * sizeof(D3DVERTEXELEMENT9)); ok(!status, "result declaration differs from expected\n"); if (status) { unsigned int i; for (i = 0; i < expected_size; i++) { trace( "Stream = %d, Offset = %d, Type = %d, " "Method = %d, Usage = %d, UsageIndex = %d\n", result_elements_ptr[i].Stream, result_elements_ptr[i].Offset, result_elements_ptr[i].Type, result_elements_ptr[i].Method, result_elements_ptr[i].Usage, result_elements_ptr[i].UsageIndex); } goto fail; } } if (result_decl) IUnknown_Release( result_decl ); return S_OK; fail: if (result_decl) IUnknown_Release( result_decl ); return E_FAIL; } static HRESULT test_decl_to_fvf( IDirect3DDevice9* device, DWORD default_fvf, CONST D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf) { HRESULT hr; IDirect3DVertexDeclaration9 *vdecl = NULL; DWORD result_fvf = 0xdeadbeef; /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */ hr = IDirect3DDevice9_SetFVF( device, default_fvf); ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; /* Create a testing declaration */ hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl ); ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; /* Set the declaration */ hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl ); ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; /* Check the FVF */ hr = IDirect3DDevice9_GetFVF( device, &result_fvf); ok(SUCCEEDED(hr), "GetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto fail; todo_wine { ok(test_fvf == result_fvf, "result FVF was: %#lx, expected: %#lx\n", result_fvf, test_fvf); } if (test_fvf != result_fvf) goto fail; IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); if (vdecl) IUnknown_Release( vdecl ); return S_OK; fail: IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); if (vdecl) IUnknown_Release( vdecl ); return E_FAIL; } static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) { HRESULT hr; D3DVERTEXELEMENT9 result_buffer[MAXD3DDECLLENGTH]; unsigned int i; IDirect3DVertexDeclaration9* default_decl = NULL; DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE; D3DVERTEXELEMENT9 default_elements[] = { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; /* Create a default declaration and FVF that does not match any of the tests */ hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl ); ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); if (FAILED(hr)) goto cleanup; /* Test conversions from vertex declaration to an FVF. * For some reason those seem to occur only for POSITION/POSITIONT, * Otherwise the FVF is forced to 0 - maybe this is configuration specific */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW)); } for (i = 0; i < 4; i++) { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* Make sure textures of different sizes work */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* Make sure the TEXCOORD index works correctly - try several textures */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* No FVF mapping available */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* Try empty declaration */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* Now try a combination test */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); } /* Test conversions from FVF to a vertex declaration * These seem to always occur internally. A new declaration object is created if necessary */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, result_buffer, 3, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, result_buffer, 4, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, result_buffer, 2, 1)); } /* Make sure textures of different sizes work */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, result_buffer, 2, 1)); } { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, result_buffer, 2, 1)); } /* Make sure the TEXCOORD index works correctly - try several textures */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, result_buffer, 5, 1)); } /* Now try a combination test */ { CONST D3DVERTEXELEMENT9 test_buffer[] = { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, result_buffer, 7, 1)); } /* Setting the FVF to 0 should result in no change to the default decl */ VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, result_buffer, 3, 0)); cleanup: IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL ); if ( default_decl ) IUnknown_Release (default_decl); } START_TEST(vertexdeclaration) { static D3DVERTEXELEMENT9 simple_decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END()}; UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl); IDirect3DDevice9 *device_ptr = 0; IDirect3DVertexDeclaration9 *decl_ptr = 0; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { trace("Could not load d3d9.dll, skipping tests\n"); return; } device_ptr = init_d3d9(); if (!device_ptr) { trace("Failed to initialise d3d9, aborting test.\n"); return; } decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl); if (!decl_ptr) { trace("Failed to create a vertex declaration, aborting test.\n"); return; } test_get_set_vertex_declaration(device_ptr, decl_ptr); test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements); test_fvf_decl_conversion(device_ptr); }