@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stub DebugSetMute @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stub D3DCompressShaders @ stdcall D3DCreateBlob(long ptr) @ stub D3DDecompressShaders @ stub D3DDisassemble10Effect @ stub D3DDisassemble @ stub D3DGetBlobPart @ stub D3DGetDebugInfo @ stub D3DGetInputAndOutputSignatureBlob @ stub D3DGetInputSignatureBlob @ stub D3DGetOutputSignatureBlob @ stub D3DPreprocess @ stub D3DReflect @ stub D3DReturnFailure1 @ stub D3DStripShader