/* * IDirect3DStateBlock9 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DStateBlock9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) { IDirect3DStateBlock9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { wined3d_mutex_lock(); IWineD3DStateBlock_Release(This->wineD3DStateBlock); wined3d_mutex_unlock(); IDirect3DDevice9Ex_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DStateBlock9 Interface follow: */ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; IWineD3DDevice *wined3d_device; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device); if (SUCCEEDED(hr)) { IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); IWineD3DDevice_Release(wined3d_device); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock); wined3d_mutex_unlock(); return hr; } static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl = { /* IUnknown */ IDirect3DStateBlock9Impl_QueryInterface, IDirect3DStateBlock9Impl_AddRef, IDirect3DStateBlock9Impl_Release, /* IDirect3DStateBlock9 */ IDirect3DStateBlock9Impl_GetDevice, IDirect3DStateBlock9Impl_Capture, IDirect3DStateBlock9Impl_Apply }; /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DStateBlock9Impl* object; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE && Type != D3DSBT_VERTEXSTATE ) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl)); if (NULL == object) return E_OUTOFMEMORY; object->lpVtbl = &Direct3DStateBlock9_Vtbl; object->ref = 1; wined3d_mutex_lock(); hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object); wined3d_mutex_unlock(); if(hrc != D3D_OK){ FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); object->parentDevice = iface; *ppStateBlock = (IDirect3DStateBlock9*)object; TRACE("(%p) : Created stateblock %p\n", This, object); } TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object); return hrc; } HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; IWineD3DStateBlock* wineD3DStateBlock; IDirect3DStateBlock9Impl* object; TRACE("(%p) Relay\n", This); /* Tell wineD3D to endstateblock before anything else (in case we run out * of memory later and cause locking problems) */ wined3d_mutex_lock(); hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock); wined3d_mutex_unlock(); if (hr!= D3D_OK) { WARN("IWineD3DDevice_EndStateBlock returned an error\n"); return hr; } /* allocate a new IDirectD3DStateBlock */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl)); if (!object) return E_OUTOFMEMORY; object->ref = 1; object->lpVtbl = &Direct3DStateBlock9_Vtbl; object->wineD3DStateBlock = wineD3DStateBlock; IDirect3DDevice9Ex_AddRef(iface); object->parentDevice = iface; *ppSB=(IDirect3DStateBlock9*)object; TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock); return D3D_OK; }