/* * Server-side window handling * * Copyright (C) 2001 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wine/port.h" #include #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "object.h" #include "request.h" #include "thread.h" #include "process.h" #include "user.h" #include "unicode.h" /* a window property */ struct property { unsigned short type; /* property type (see below) */ atom_t atom; /* property atom */ obj_handle_t handle; /* property handle (user-defined storage) */ }; enum property_type { PROP_TYPE_FREE, /* free entry */ PROP_TYPE_STRING, /* atom that was originally a string */ PROP_TYPE_ATOM /* plain atom */ }; struct window { struct window *parent; /* parent window */ user_handle_t owner; /* owner of this window */ struct list children; /* list of children in Z-order */ struct list unlinked; /* list of children not linked in the Z-order list */ struct list entry; /* entry in parent's children list */ user_handle_t handle; /* full handle for this window */ struct thread *thread; /* thread owning the window */ struct window_class *class; /* window class */ atom_t atom; /* class atom */ user_handle_t last_active; /* last active popup */ rectangle_t window_rect; /* window rectangle (relative to parent client area) */ rectangle_t visible_rect; /* visible part of window rect (relative to parent client area) */ rectangle_t client_rect; /* client rectangle (relative to parent client area) */ struct region *win_region; /* region for shaped windows (relative to window rect) */ struct region *update_region; /* update region (relative to window rect) */ unsigned int style; /* window style */ unsigned int ex_style; /* window extended style */ unsigned int id; /* window id */ void* instance; /* creator instance */ void* user_data; /* user-specific data */ WCHAR *text; /* window caption text */ unsigned int paint_flags; /* various painting flags */ int prop_inuse; /* number of in-use window properties */ int prop_alloc; /* number of allocated window properties */ struct property *properties; /* window properties array */ int nb_extra_bytes; /* number of extra bytes */ char extra_bytes[1]; /* extra bytes storage */ }; #define PAINT_INTERNAL 0x01 /* internal WM_PAINT pending */ #define PAINT_ERASE 0x02 /* needs WM_ERASEBKGND */ #define PAINT_NONCLIENT 0x04 /* needs WM_NCPAINT */ /* growable array of user handles */ struct user_handle_array { user_handle_t *handles; int count; int total; }; static struct window *top_window; /* top-level (desktop) window */ /* global window pointers */ static struct window *shell_window; static struct window *shell_listview; static struct window *progman_window; static struct window *taskman_window; /* retrieve a pointer to a window from its handle */ inline static struct window *get_window( user_handle_t handle ) { struct window *ret = get_user_object( handle, USER_WINDOW ); if (!ret) set_error( STATUS_INVALID_HANDLE ); return ret; } /* change the parent of a window (or unlink the window if the new parent is NULL) */ static int set_parent_window( struct window *win, struct window *parent ) { struct window *ptr; /* make sure parent is not a child of window */ for (ptr = parent; ptr; ptr = ptr->parent) { if (ptr == win) { set_error( STATUS_INVALID_PARAMETER ); return 0; } } list_remove( &win->entry ); /* unlink it from the previous location */ if (parent) { win->parent = parent; list_add_head( &parent->children, &win->entry ); /* if parent belongs to a different thread, attach the two threads */ if (parent->thread && parent->thread != win->thread) attach_thread_input( win->thread, parent->thread ); } else /* move it to parent unlinked list */ { list_add_head( &win->parent->unlinked, &win->entry ); } return 1; } /* get next window in Z-order list */ static inline struct window *get_next_window( struct window *win ) { struct list *ptr = list_next( &win->parent->children, &win->entry ); if (ptr == &win->parent->unlinked) ptr = NULL; return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL; } /* get previous window in Z-order list */ static inline struct window *get_prev_window( struct window *win ) { struct list *ptr = list_prev( &win->parent->children, &win->entry ); if (ptr == &win->parent->unlinked) ptr = NULL; return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL; } /* get first child in Z-order list */ static inline struct window *get_first_child( struct window *win ) { struct list *ptr = list_head( &win->children ); return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL; } /* get last child in Z-order list */ static inline struct window *get_last_child( struct window *win ) { struct list *ptr = list_tail( &win->children ); return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL; } /* append a user handle to a handle array */ static int add_handle_to_array( struct user_handle_array *array, user_handle_t handle ) { if (array->count >= array->total) { int new_total = max( array->total * 2, 32 ); user_handle_t *new_array = realloc( array->handles, new_total * sizeof(*new_array) ); if (!new_array) { free( array->handles ); set_error( STATUS_NO_MEMORY ); return 0; } array->handles = new_array; array->total = new_total; } array->handles[array->count++] = handle; return 1; } /* set a window property */ static void set_property( struct window *win, atom_t atom, obj_handle_t handle, enum property_type type ) { int i, free = -1; struct property *new_props; /* check if it exists already */ for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) { free = i; continue; } if (win->properties[i].atom == atom) { win->properties[i].type = type; win->properties[i].handle = handle; return; } } /* need to add an entry */ if (!grab_global_atom( atom )) return; if (free == -1) { /* no free entry */ if (win->prop_inuse >= win->prop_alloc) { /* need to grow the array */ if (!(new_props = realloc( win->properties, sizeof(*new_props) * (win->prop_alloc + 16) ))) { set_error( STATUS_NO_MEMORY ); release_global_atom( atom ); return; } win->prop_alloc += 16; win->properties = new_props; } free = win->prop_inuse++; } win->properties[free].atom = atom; win->properties[free].type = type; win->properties[free].handle = handle; } /* remove a window property */ static obj_handle_t remove_property( struct window *win, atom_t atom ) { int i; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; if (win->properties[i].atom == atom) { release_global_atom( atom ); win->properties[i].type = PROP_TYPE_FREE; return win->properties[i].handle; } } /* FIXME: last error? */ return 0; } /* find a window property */ static obj_handle_t get_property( struct window *win, atom_t atom ) { int i; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; if (win->properties[i].atom == atom) return win->properties[i].handle; } /* FIXME: last error? */ return 0; } /* destroy all properties of a window */ inline static void destroy_properties( struct window *win ) { int i; if (!win->properties) return; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; release_global_atom( win->properties[i].atom ); } free( win->properties ); } /* destroy a window */ static void destroy_window( struct window *win ) { assert( win != top_window ); /* destroy all children */ while (!list_empty(&win->children)) destroy_window( LIST_ENTRY( list_head(&win->children), struct window, entry )); while (!list_empty(&win->unlinked)) destroy_window( LIST_ENTRY( list_head(&win->unlinked), struct window, entry )); if (win->thread->queue) { if (win->update_region) inc_queue_paint_count( win->thread, -1 ); if (win->paint_flags & PAINT_INTERNAL) inc_queue_paint_count( win->thread, -1 ); queue_cleanup_window( win->thread, win->handle ); } /* reset global window pointers, if the corresponding window is destroyed */ if (win == shell_window) shell_window = NULL; if (win == shell_listview) shell_listview = NULL; if (win == progman_window) progman_window = NULL; if (win == taskman_window) taskman_window = NULL; free_user_handle( win->handle ); destroy_properties( win ); list_remove( &win->entry ); if (win->win_region) free_region( win->win_region ); if (win->update_region) free_region( win->update_region ); release_class( win->class ); if (win->text) free( win->text ); memset( win, 0x55, sizeof(*win) + win->nb_extra_bytes - 1 ); free( win ); } /* create a new window structure (note: the window is not linked in the window tree) */ static struct window *create_window( struct window *parent, struct window *owner, atom_t atom, void *instance ) { int extra_bytes; struct window *win; struct window_class *class = grab_class( current->process, atom, instance, &extra_bytes ); if (!class) return NULL; win = mem_alloc( sizeof(*win) + extra_bytes - 1 ); if (!win) { release_class( class ); return NULL; } if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) goto failed; win->parent = parent; win->owner = owner ? owner->handle : 0; win->thread = current; win->class = class; win->atom = atom; win->last_active = win->handle; win->win_region = NULL; win->update_region = NULL; win->style = 0; win->ex_style = 0; win->id = 0; win->instance = NULL; win->user_data = NULL; win->text = NULL; win->paint_flags = 0; win->prop_inuse = 0; win->prop_alloc = 0; win->properties = NULL; win->nb_extra_bytes = extra_bytes; memset( win->extra_bytes, 0, extra_bytes ); list_init( &win->children ); list_init( &win->unlinked ); /* if parent belongs to a different thread, attach the two threads */ if (parent && parent->thread && parent->thread != current) { if (!attach_thread_input( current, parent->thread )) goto failed; } else /* otherwise just make sure that the thread has a message queue */ { if (!current->queue && !init_thread_queue( current )) goto failed; } /* put it on parent unlinked list */ if (parent) list_add_head( &parent->unlinked, &win->entry ); return win; failed: if (win->handle) free_user_handle( win->handle ); release_class( class ); free( win ); return NULL; } /* destroy all windows belonging to a given thread */ void destroy_thread_windows( struct thread *thread ) { user_handle_t handle = 0; struct window *win; while ((win = next_user_handle( &handle, USER_WINDOW ))) { if (win->thread != thread) continue; destroy_window( win ); } } /* check whether child is a descendant of parent */ int is_child_window( user_handle_t parent, user_handle_t child ) { struct window *child_ptr = get_user_object( child, USER_WINDOW ); struct window *parent_ptr = get_user_object( parent, USER_WINDOW ); if (!child_ptr || !parent_ptr) return 0; while (child_ptr->parent) { if (child_ptr->parent == parent_ptr) return 1; child_ptr = child_ptr->parent; } return 0; } /* check whether window is a top-level window */ int is_top_level_window( user_handle_t window ) { struct window *win = get_user_object( window, USER_WINDOW ); return (win && win->parent == top_window); } /* make a window active if possible */ int make_window_active( user_handle_t window ) { struct window *owner, *win = get_window( window ); if (!win) return 0; /* set last active for window and its owner */ win->last_active = win->handle; if ((owner = get_user_object( win->owner, USER_WINDOW ))) owner->last_active = win->handle; return 1; } /* increment (or decrement) the window paint count */ static inline void inc_window_paint_count( struct window *win, int incr ) { if (win->thread) inc_queue_paint_count( win->thread, incr ); } /* check if window and all its ancestors are visible */ static int is_visible( const struct window *win ) { while (win && win != top_window) { if (!(win->style & WS_VISIBLE)) return 0; win = win->parent; /* if parent is minimized children are not visible */ if (win && (win->style & WS_MINIMIZE)) return 0; } return 1; } /* same as is_visible but takes a window handle */ int is_window_visible( user_handle_t window ) { struct window *win = get_user_object( window, USER_WINDOW ); if (!win) return 0; return is_visible( win ); } /* check if point is inside the window */ static inline int is_point_in_window( struct window *win, int x, int y ) { if (!(win->style & WS_VISIBLE)) return 0; /* not visible */ if ((win->style & (WS_POPUP|WS_CHILD|WS_DISABLED)) == (WS_CHILD|WS_DISABLED)) return 0; /* disabled child */ if ((win->ex_style & (WS_EX_LAYERED|WS_EX_TRANSPARENT)) == (WS_EX_LAYERED|WS_EX_TRANSPARENT)) return 0; /* transparent */ if (x < win->visible_rect.left || x >= win->visible_rect.right || y < win->visible_rect.top || y >= win->visible_rect.bottom) return 0; /* not in window */ if (win->win_region && !point_in_region( win->win_region, x - win->window_rect.left, y - win->window_rect.top )) return 0; /* not in window region */ return 1; } /* find child of 'parent' that contains the given point (in parent-relative coords) */ static struct window *child_window_from_point( struct window *parent, int x, int y ) { struct window *ptr; LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (!is_point_in_window( ptr, x, y )) continue; /* skip it */ /* if window is minimized or disabled, return at once */ if (ptr->style & (WS_MINIMIZE|WS_DISABLED)) return ptr; /* if point is not in client area, return at once */ if (x < ptr->client_rect.left || x >= ptr->client_rect.right || y < ptr->client_rect.top || y >= ptr->client_rect.bottom) return ptr; return child_window_from_point( ptr, x - ptr->client_rect.left, y - ptr->client_rect.top ); } return parent; /* not found any child */ } /* find all children of 'parent' that contain the given point */ static int get_window_children_from_point( struct window *parent, int x, int y, struct user_handle_array *array ) { struct window *ptr; LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (!is_point_in_window( ptr, x, y )) continue; /* skip it */ /* if point is in client area, and window is not minimized or disabled, check children */ if (!(ptr->style & (WS_MINIMIZE|WS_DISABLED)) && x >= ptr->client_rect.left && x < ptr->client_rect.right && y >= ptr->client_rect.top && y < ptr->client_rect.bottom) { if (!get_window_children_from_point( ptr, x - ptr->client_rect.left, y - ptr->client_rect.top, array )) return 0; } /* now add window to the array */ if (!add_handle_to_array( array, ptr->handle )) return 0; } return 1; } /* find window containing point (in absolute coords) */ user_handle_t window_from_point( int x, int y ) { struct window *ret; if (!top_window) return 0; ret = child_window_from_point( top_window, x, y ); return ret->handle; } /* return list of all windows containing point (in absolute coords) */ static int all_windows_from_point( struct window *top, int x, int y, struct user_handle_array *array ) { struct window *ptr; /* make point relative to top window */ for (ptr = top->parent; ptr && ptr != top_window; ptr = ptr->parent) { x -= ptr->client_rect.left; y -= ptr->client_rect.top; } if (!is_point_in_window( top, x, y )) return 1; /* if point is in client area, and window is not minimized or disabled, check children */ if (!(top->style & (WS_MINIMIZE|WS_DISABLED)) && x >= top->client_rect.left && x < top->client_rect.right && y >= top->client_rect.top && y < top->client_rect.bottom) { if (!get_window_children_from_point( top, x - top->client_rect.left, y - top->client_rect.top, array )) return 0; } /* now add window to the array */ if (!add_handle_to_array( array, top->handle )) return 0; return 1; } /* return the thread owning a window */ struct thread *get_window_thread( user_handle_t handle ) { struct window *win = get_user_object( handle, USER_WINDOW ); if (!win || !win->thread) return NULL; return (struct thread *)grab_object( win->thread ); } /* check if any area of a window needs repainting */ static inline int win_needs_repaint( struct window *win ) { return win->update_region || (win->paint_flags & PAINT_INTERNAL); } /* find a child of the specified window that needs repainting */ static struct window *find_child_to_repaint( struct window *parent, struct thread *thread ) { struct window *ptr, *ret = NULL; LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->thread == thread && win_needs_repaint( ptr )) ret = ptr; else if (!(ptr->style & WS_MINIMIZE)) /* explore its children */ ret = find_child_to_repaint( ptr, thread ); if (ret) break; } if (ret && (ret->ex_style & WS_EX_TRANSPARENT)) { /* transparent window, check for non-transparent sibling to paint first */ for (ptr = get_next_window(ret); ptr; ptr = get_next_window(ptr)) { if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->ex_style & WS_EX_TRANSPARENT) continue; if (ptr->thread != thread) continue; if (win_needs_repaint( ptr )) return ptr; } } return ret; } /* find a window that needs to receive a WM_PAINT; also clear its internal paint flag */ user_handle_t find_window_to_repaint( user_handle_t parent, struct thread *thread ) { struct window *ptr, *win = find_child_to_repaint( top_window, thread ); if (win && parent) { /* check that it is a child of the specified parent */ for (ptr = win; ptr; ptr = ptr->parent) if (ptr->handle == parent) break; /* otherwise don't return any window, we don't repaint a child before its parent */ if (!ptr) win = NULL; } if (!win) return 0; win->paint_flags &= ~PAINT_INTERNAL; return win->handle; } /* intersect the window region with the specified region, relative to the window parent */ static struct region *intersect_window_region( struct region *region, struct window *win ) { /* make region relative to window rect */ offset_region( region, -win->window_rect.left, -win->window_rect.top ); if (!intersect_region( region, region, win->win_region )) return NULL; /* make region relative to parent again */ offset_region( region, win->window_rect.left, win->window_rect.top ); return region; } /* convert coordinates from client to screen coords */ static inline void client_to_screen( struct window *win, int *x, int *y ) { for ( ; win; win = win->parent) { *x += win->client_rect.left; *y += win->client_rect.top; } } /* map the region from window to screen coordinates */ static inline void map_win_region_to_screen( struct window *win, struct region *region ) { int x = win->window_rect.left; int y = win->window_rect.top; client_to_screen( win->parent, &x, &y ); offset_region( region, x, y ); } /* clip all children of a given window out of the visible region */ static struct region *clip_children( struct window *parent, struct window *last, struct region *region, int offset_x, int offset_y ) { struct window *ptr; struct region *tmp = create_empty_region(); if (!tmp) return NULL; LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (ptr == last) break; if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->ex_style & WS_EX_TRANSPARENT) continue; set_region_rect( tmp, &ptr->visible_rect ); if (ptr->win_region && !intersect_window_region( tmp, ptr )) { free_region( tmp ); return NULL; } offset_region( tmp, offset_x, offset_y ); if (!(region = subtract_region( region, region, tmp ))) break; if (is_region_empty( region )) break; } free_region( tmp ); return region; } /* compute the intersection of two rectangles; return 0 if the result is empty */ static inline int intersect_rect( rectangle_t *dst, const rectangle_t *src1, const rectangle_t *src2 ) { dst->left = max( src1->left, src2->left ); dst->top = max( src1->top, src2->top ); dst->right = min( src1->right, src2->right ); dst->bottom = min( src1->bottom, src2->bottom ); return (dst->left < dst->right && dst->top < dst->bottom); } /* set the region to the client rect clipped by the window rect, in parent-relative coordinates */ static void set_region_client_rect( struct region *region, struct window *win ) { rectangle_t rect; intersect_rect( &rect, &win->window_rect, &win->client_rect ); set_region_rect( region, &rect ); } /* get the top-level window to clip against for a given window */ static inline struct window *get_top_clipping_window( struct window *win ) { while (win->parent && win->parent != top_window) win = win->parent; return win; } /* compute the visible region of a window, in window coordinates */ static struct region *get_visible_region( struct window *win, struct window *top, unsigned int flags ) { struct region *tmp = NULL, *region; int offset_x, offset_y; if (!(region = create_empty_region())) return NULL; /* first check if all ancestors are visible */ if (!is_visible( win )) return region; /* empty region */ /* create a region relative to the window itself */ if ((flags & DCX_PARENTCLIP) && win != top && win->parent) { set_region_client_rect( region, win->parent ); offset_region( region, -win->parent->client_rect.left, -win->parent->client_rect.top ); } else if (flags & DCX_WINDOW) { set_region_rect( region, &win->visible_rect ); if (win->win_region && !intersect_window_region( region, win )) goto error; } else { set_region_client_rect( region, win ); if (win->win_region && !intersect_window_region( region, win )) goto error; } offset_x = win->window_rect.left; offset_y = win->window_rect.top; /* clip children */ if (flags & DCX_CLIPCHILDREN) { if (!clip_children( win, NULL, region, win->client_rect.left, win->client_rect.top )) goto error; } /* clip siblings of ancestors */ if (top && top != win && (tmp = create_empty_region()) != NULL) { while (win != top && win->parent) { if (win->style & WS_CLIPSIBLINGS) { if (!clip_children( win->parent, win, region, 0, 0 )) goto error; if (is_region_empty( region )) break; } /* clip to parent client area */ win = win->parent; offset_x += win->client_rect.left; offset_y += win->client_rect.top; offset_region( region, win->client_rect.left, win->client_rect.top ); set_region_client_rect( tmp, win ); if (win->win_region && !intersect_window_region( tmp, win )) goto error; if (!intersect_region( region, region, tmp )) goto error; if (is_region_empty( region )) break; } free_region( tmp ); } offset_region( region, -offset_x, -offset_y ); /* make it relative to target window */ return region; error: if (tmp) free_region( tmp ); free_region( region ); return NULL; } /* get the window class of a window */ struct window_class* get_window_class( user_handle_t window ) { struct window *win; if (!(win = get_window( window ))) return NULL; return win->class; } /* return a copy of the specified region cropped to the window client or frame rectangle, */ /* and converted from client to window coordinates. Helper for (in)validate_window. */ static struct region *crop_region_to_win_rect( struct window *win, struct region *region, int frame ) { struct region *tmp = create_empty_region(); if (!tmp) return NULL; /* get bounding rect in client coords */ if (frame) set_region_rect( tmp, &win->window_rect ); else set_region_client_rect( tmp, win ); offset_region( tmp, -win->client_rect.left, -win->client_rect.top ); /* intersect specified region with bounding rect */ if (region && !intersect_region( tmp, region, tmp )) goto done; if (is_region_empty( tmp )) goto done; /* map it to window coords */ offset_region( tmp, win->client_rect.left - win->window_rect.left, win->client_rect.top - win->window_rect.top ); return tmp; done: free_region( tmp ); return NULL; } /* set a region as new update region for the window */ static void set_update_region( struct window *win, struct region *region ) { if (region && !is_region_empty( region )) { if (!win->update_region) inc_window_paint_count( win, 1 ); else free_region( win->update_region ); win->update_region = region; } else { if (win->update_region) { inc_window_paint_count( win, -1 ); free_region( win->update_region ); } win->paint_flags &= ~(PAINT_ERASE | PAINT_NONCLIENT); win->update_region = NULL; if (region) free_region( region ); } } /* add a region to the update region; the passed region is freed or reused */ static int add_update_region( struct window *win, struct region *region ) { if (win->update_region && !union_region( region, win->update_region, region )) { free_region( region ); return 0; } set_update_region( win, region ); return 1; } /* validate the non client area of a window */ static void validate_non_client( struct window *win ) { struct region *tmp; rectangle_t rect; if (!win->update_region) return; /* nothing to do */ /* get client rect in window coords */ rect.left = win->client_rect.left - win->window_rect.left; rect.top = win->client_rect.top - win->window_rect.top; rect.right = win->client_rect.right - win->window_rect.left; rect.bottom = win->client_rect.bottom - win->window_rect.top; if ((tmp = create_empty_region())) { set_region_rect( tmp, &rect ); if (intersect_region( tmp, win->update_region, tmp )) set_update_region( win, tmp ); else free_region( tmp ); } win->paint_flags &= ~PAINT_NONCLIENT; } /* validate a window completely so that we don't get any further paint messages for it */ static void validate_whole_window( struct window *win ) { set_update_region( win, NULL ); if (win->paint_flags & PAINT_INTERNAL) { win->paint_flags &= ~PAINT_INTERNAL; inc_window_paint_count( win, -1 ); } } /* validate the update region of a window on all parents; helper for redraw_window */ static void validate_parents( struct window *child ) { int offset_x = 0, offset_y = 0; struct window *win = child; struct region *tmp = NULL; if (!child->update_region) return; while (win->parent && win->parent != top_window) { /* map to parent client coords */ offset_x += win->window_rect.left; offset_y += win->window_rect.top; win = win->parent; /* and now map to window coords */ offset_x += win->client_rect.left - win->window_rect.left; offset_y += win->client_rect.top - win->window_rect.top; if (win->update_region && !(win->style & WS_CLIPCHILDREN)) { if (!tmp && !(tmp = create_empty_region())) return; offset_region( child->update_region, offset_x, offset_y ); if (subtract_region( tmp, win->update_region, child->update_region )) { set_update_region( win, tmp ); tmp = NULL; } /* restore child coords */ offset_region( child->update_region, -offset_x, -offset_y ); } } if (tmp) free_region( tmp ); } /* add/subtract a region (in client coordinates) to the update region of the window */ static void redraw_window( struct window *win, struct region *region, int frame, unsigned int flags ) { struct region *tmp; struct window *child; if (flags & RDW_INVALIDATE) { if (!(tmp = crop_region_to_win_rect( win, region, frame ))) return; if (!add_update_region( win, tmp )) return; if (flags & RDW_FRAME) win->paint_flags |= PAINT_NONCLIENT; if (flags & RDW_ERASE) win->paint_flags |= PAINT_ERASE; } else if (flags & RDW_VALIDATE) { if (!region && (flags & RDW_NOFRAME)) /* shortcut: validate everything */ { set_update_region( win, NULL ); } else if (win->update_region) { if ((tmp = crop_region_to_win_rect( win, region, frame ))) { if (!subtract_region( tmp, win->update_region, tmp )) { free_region( tmp ); return; } set_update_region( win, tmp ); } if (flags & RDW_NOFRAME) validate_non_client( win ); if (flags & RDW_NOERASE) win->paint_flags &= ~PAINT_ERASE; } } if ((flags & RDW_INTERNALPAINT) && !(win->paint_flags & PAINT_INTERNAL)) { win->paint_flags |= PAINT_INTERNAL; inc_window_paint_count( win, 1 ); } else if ((flags & RDW_NOINTERNALPAINT) && (win->paint_flags & PAINT_INTERNAL)) { win->paint_flags &= ~PAINT_INTERNAL; inc_window_paint_count( win, -1 ); } if (flags & RDW_UPDATENOW) { validate_parents( win ); flags &= ~RDW_UPDATENOW; } /* now process children recursively */ if (flags & RDW_NOCHILDREN) return; if (win->style & WS_MINIMIZE) return; if ((win->style & WS_CLIPCHILDREN) && !(flags & RDW_ALLCHILDREN)) return; if (!(tmp = crop_region_to_win_rect( win, region, 0 ))) return; /* map to client coordinates */ offset_region( tmp, win->window_rect.left - win->client_rect.left, win->window_rect.top - win->client_rect.top ); if (flags & RDW_INVALIDATE) flags |= RDW_FRAME | RDW_ERASE; LIST_FOR_EACH_ENTRY( child, &win->children, struct window, entry ) { if (!(child->style & WS_VISIBLE)) continue; if (!rect_in_region( tmp, &child->window_rect )) continue; offset_region( tmp, -child->client_rect.left, -child->client_rect.top ); redraw_window( child, tmp, 1, flags ); offset_region( tmp, child->client_rect.left, child->client_rect.top ); } free_region( tmp ); } /* retrieve the update flags for a window depending on the state of the update region */ static unsigned int get_update_flags( struct window *win, unsigned int flags ) { unsigned int ret = 0; if (flags & UPDATE_NONCLIENT) { if ((win->paint_flags & PAINT_NONCLIENT) && win->update_region) ret |= UPDATE_NONCLIENT; } if (flags & UPDATE_ERASE) { if ((win->paint_flags & PAINT_ERASE) && win->update_region) ret |= UPDATE_ERASE; } if (flags & UPDATE_PAINT) { if (win->update_region) ret |= UPDATE_PAINT; } if (flags & UPDATE_INTERNALPAINT) { if (win->paint_flags & PAINT_INTERNAL) ret |= UPDATE_INTERNALPAINT; } return ret; } /* iterate through the children of the given window until we find one with some update flags */ static unsigned int get_child_update_flags( struct window *win, unsigned int flags, struct window **child ) { struct window *ptr; unsigned int ret = 0; LIST_FOR_EACH_ENTRY( ptr, &win->children, struct window, entry ) { if (!(ptr->style & WS_VISIBLE)) continue; if ((ret = get_update_flags( ptr, flags )) != 0) { *child = ptr; break; } if (ptr->style & WS_MINIMIZE) continue; /* Note: the WS_CLIPCHILDREN test is the opposite of the invalidation case, * here we only want to repaint children of windows that clip them, others * need to wait for WM_PAINT to be done in the parent first. */ if (!(flags & UPDATE_NOCHILDREN) && ((flags & UPDATE_ALLCHILDREN) || (ptr->style & WS_CLIPCHILDREN))) { if ((ret = get_child_update_flags( ptr, flags, child ))) break; } } return ret; } /* expose a region of a window, looking for the top most parent that needs to be exposed */ /* the region is in window coordinates */ static void expose_window( struct window *win, struct window *top, struct region *region ) { struct window *parent, *ptr; int offset_x, offset_y; /* find the top most parent that doesn't clip either siblings or children */ for (parent = ptr = win; ptr != top; ptr = ptr->parent) { if (!(ptr->style & WS_CLIPCHILDREN)) parent = ptr; if (!(ptr->style & WS_CLIPSIBLINGS)) parent = ptr->parent; } if (parent == win && parent != top && win->parent) parent = win->parent; /* always go up at least one level if possible */ offset_x = win->window_rect.left - win->client_rect.left; offset_y = win->window_rect.top - win->client_rect.top; for (ptr = win; ptr != parent; ptr = ptr->parent) { offset_x += ptr->client_rect.left; offset_y += ptr->client_rect.top; } offset_region( region, offset_x, offset_y ); redraw_window( parent, region, 0, RDW_INVALIDATE | RDW_ERASE | RDW_ALLCHILDREN ); offset_region( region, -offset_x, -offset_y ); } /* set the window and client rectangles, updating the update region if necessary */ static void set_window_pos( struct window *win, struct window *previous, unsigned int swp_flags, const rectangle_t *window_rect, const rectangle_t *client_rect, const rectangle_t *visible_rect, const rectangle_t *valid_rects ) { struct region *old_vis_rgn = NULL, *new_vis_rgn; const rectangle_t old_window_rect = win->window_rect; const rectangle_t old_visible_rect = win->visible_rect; const rectangle_t old_client_rect = win->client_rect; struct window *top = get_top_clipping_window( win ); int visible = (win->style & WS_VISIBLE) || (swp_flags & SWP_SHOWWINDOW); if (win->parent && !is_visible( win->parent )) visible = 0; if (visible && !(old_vis_rgn = get_visible_region( win, top, DCX_WINDOW ))) return; /* set the new window info before invalidating anything */ win->window_rect = *window_rect; win->visible_rect = *visible_rect; win->client_rect = *client_rect; if (!(swp_flags & SWP_NOZORDER) && win->parent) { list_remove( &win->entry ); /* unlink it from the previous location */ if (previous) list_add_after( &previous->entry, &win->entry ); else list_add_head( &win->parent->children, &win->entry ); } if (swp_flags & SWP_SHOWWINDOW) win->style |= WS_VISIBLE; else if (swp_flags & SWP_HIDEWINDOW) win->style &= ~WS_VISIBLE; /* if the window is not visible, everything is easy */ if (!visible) return; if (!(new_vis_rgn = get_visible_region( win, top, DCX_WINDOW ))) { free_region( old_vis_rgn ); clear_error(); /* ignore error since the window info has been modified already */ return; } /* expose anything revealed by the change */ if (!(swp_flags & SWP_NOREDRAW)) { offset_region( old_vis_rgn, old_window_rect.left - window_rect->left, old_window_rect.top - window_rect->top ); if (xor_region( new_vis_rgn, old_vis_rgn, new_vis_rgn )) expose_window( win, top, new_vis_rgn ); } free_region( old_vis_rgn ); if (!(win->style & WS_VISIBLE)) { /* clear the update region since the window is no longer visible */ validate_whole_window( win ); goto done; } /* crop update region to the new window rect */ if (win->update_region && (window_rect->right - window_rect->left < old_window_rect.right - old_window_rect.left || window_rect->bottom - window_rect->top < old_window_rect.bottom - old_window_rect.top)) { struct region *tmp = create_empty_region(); if (tmp) { set_region_rect( tmp, window_rect ); offset_region( tmp, -window_rect->left, -window_rect->top ); if (intersect_region( tmp, win->update_region, tmp )) set_update_region( win, tmp ); else free_region( tmp ); } } if (swp_flags & SWP_NOREDRAW) goto done; /* do not repaint anything */ /* expose the whole non-client area if it changed in any way */ if ((swp_flags & SWP_FRAMECHANGED) || memcmp( window_rect, &old_window_rect, sizeof(old_window_rect) ) || memcmp( visible_rect, &old_visible_rect, sizeof(old_visible_rect) ) || memcmp( client_rect, &old_client_rect, sizeof(old_client_rect) )) { struct region *tmp = create_empty_region(); if (tmp) { /* subtract the valid portion of client rect from the total region */ if (!memcmp( client_rect, &old_client_rect, sizeof(old_client_rect) )) set_region_rect( tmp, client_rect ); else if (valid_rects) set_region_rect( tmp, &valid_rects[0] ); set_region_rect( new_vis_rgn, window_rect ); if (subtract_region( tmp, new_vis_rgn, tmp )) { offset_region( tmp, -client_rect->left, -client_rect->top ); redraw_window( win, tmp, 1, RDW_INVALIDATE | RDW_ERASE | RDW_FRAME | RDW_ALLCHILDREN ); } free_region( tmp ); } } done: free_region( new_vis_rgn ); clear_error(); /* we ignore out of memory errors once the new rects have been set */ } /* create a window */ DECL_HANDLER(create_window) { struct window *win; reply->handle = 0; if (!req->parent) /* return desktop window */ { if (!top_window) { if (!(top_window = create_window( NULL, NULL, req->atom, req->instance ))) return; top_window->thread = NULL; /* no thread owns the desktop */ top_window->style = WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; } win = top_window; } else { struct window *parent, *owner = NULL; if (!(parent = get_window( req->parent ))) return; if (req->owner && !(owner = get_window( req->owner ))) return; if (owner == top_window) owner = NULL; else if (owner && parent != top_window) { /* an owned window must be created as top-level */ set_error( STATUS_ACCESS_DENIED ); return; } if (!(win = create_window( parent, owner, req->atom, req->instance ))) return; } reply->handle = win->handle; reply->extra = win->nb_extra_bytes; reply->class_ptr = get_class_client_ptr( win->class ); } /* set the parent of a window */ DECL_HANDLER(set_parent) { struct window *win, *parent = NULL; if (!(win = get_window( req->handle ))) return; if (req->parent && !(parent = get_window( req->parent ))) return; if (win == top_window) { set_error( STATUS_INVALID_PARAMETER ); return; } reply->old_parent = win->parent->handle; reply->full_parent = parent ? parent->handle : 0; set_parent_window( win, parent ); } /* destroy a window */ DECL_HANDLER(destroy_window) { struct window *win = get_window( req->handle ); if (win) { if (win != top_window) destroy_window( win ); else set_error( STATUS_ACCESS_DENIED ); } } /* set a window owner */ DECL_HANDLER(set_window_owner) { struct window *win = get_window( req->handle ); struct window *owner = NULL; if (!win) return; if (req->owner && !(owner = get_window( req->owner ))) return; if (win == top_window) { set_error( STATUS_ACCESS_DENIED ); return; } reply->prev_owner = win->owner; reply->full_owner = win->owner = owner ? owner->handle : 0; } /* get information from a window handle */ DECL_HANDLER(get_window_info) { struct window *win = get_window( req->handle ); reply->full_handle = 0; reply->tid = reply->pid = 0; if (win) { reply->full_handle = win->handle; reply->last_active = win->handle; if (get_user_object( win->last_active, USER_WINDOW )) reply->last_active = win->last_active; if (win->thread) { reply->tid = get_thread_id( win->thread ); reply->pid = get_process_id( win->thread->process ); reply->atom = get_class_atom( win->class ); } } } /* set some information in a window */ DECL_HANDLER(set_window_info) { struct window *win = get_window( req->handle ); if (!win) return; if (req->flags && win == top_window) { set_error( STATUS_ACCESS_DENIED ); return; } if (req->extra_size > sizeof(req->extra_value) || req->extra_offset < -1 || req->extra_offset > win->nb_extra_bytes - (int)req->extra_size) { set_win32_error( ERROR_INVALID_INDEX ); return; } if (req->extra_offset != -1) { memcpy( &reply->old_extra_value, win->extra_bytes + req->extra_offset, req->extra_size ); } else if (req->flags & SET_WIN_EXTRA) { set_win32_error( ERROR_INVALID_INDEX ); return; } reply->old_style = win->style; reply->old_ex_style = win->ex_style; reply->old_id = win->id; reply->old_instance = win->instance; reply->old_user_data = win->user_data; if (req->flags & SET_WIN_STYLE) win->style = req->style; if (req->flags & SET_WIN_EXSTYLE) win->ex_style = req->ex_style; if (req->flags & SET_WIN_ID) win->id = req->id; if (req->flags & SET_WIN_INSTANCE) win->instance = req->instance; if (req->flags & SET_WIN_USERDATA) win->user_data = req->user_data; if (req->flags & SET_WIN_EXTRA) memcpy( win->extra_bytes + req->extra_offset, &req->extra_value, req->extra_size ); /* changing window style triggers a non-client paint */ if (req->flags & SET_WIN_STYLE) win->paint_flags |= PAINT_NONCLIENT; } /* get a list of the window parents, up to the root of the tree */ DECL_HANDLER(get_window_parents) { struct window *ptr, *win = get_window( req->handle ); int total = 0; user_handle_t *data; size_t len; if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++; reply->count = total; len = min( get_reply_max_size(), total * sizeof(user_handle_t) ); if (len && ((data = set_reply_data_size( len )))) { for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data)) *data++ = ptr->handle; } } /* get a list of the window children */ DECL_HANDLER(get_window_children) { struct window *ptr, *parent = get_window( req->parent ); int total = 0; user_handle_t *data; size_t len; if (parent) { LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (req->atom && get_class_atom(ptr->class) != req->atom) continue; if (req->tid && get_thread_id(ptr->thread) != req->tid) continue; total++; } } reply->count = total; len = min( get_reply_max_size(), total * sizeof(user_handle_t) ); if (len && ((data = set_reply_data_size( len )))) { LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry ) { if (len < sizeof(*data)) break; if (req->atom && get_class_atom(ptr->class) != req->atom) continue; if (req->tid && get_thread_id(ptr->thread) != req->tid) continue; *data++ = ptr->handle; len -= sizeof(*data); } } } /* get a list of the window children that contain a given point */ DECL_HANDLER(get_window_children_from_point) { struct user_handle_array array; struct window *parent = get_window( req->parent ); size_t len; if (!parent) return; array.handles = NULL; array.count = 0; array.total = 0; if (!all_windows_from_point( parent, req->x, req->y, &array )) return; reply->count = array.count; len = min( get_reply_max_size(), array.count * sizeof(user_handle_t) ); if (len) set_reply_data_ptr( array.handles, len ); else free( array.handles ); } /* get window tree information from a window handle */ DECL_HANDLER(get_window_tree) { struct window *ptr, *win = get_window( req->handle ); if (!win) return; reply->parent = 0; reply->owner = 0; reply->next_sibling = 0; reply->prev_sibling = 0; reply->first_sibling = 0; reply->last_sibling = 0; reply->first_child = 0; reply->last_child = 0; if (win->parent) { struct window *parent = win->parent; reply->parent = parent->handle; reply->owner = win->owner; if ((ptr = get_next_window( win ))) reply->next_sibling = ptr->handle; if ((ptr = get_prev_window( win ))) reply->prev_sibling = ptr->handle; if ((ptr = get_first_child( parent ))) reply->first_sibling = ptr->handle; if ((ptr = get_last_child( parent ))) reply->last_sibling = ptr->handle; } if ((ptr = get_first_child( win ))) reply->first_child = ptr->handle; if ((ptr = get_last_child( win ))) reply->last_child = ptr->handle; } /* set the position and Z order of a window */ DECL_HANDLER(set_window_pos) { const rectangle_t *visible_rect = NULL, *valid_rects = NULL; struct window *previous = NULL; struct window *win = get_window( req->handle ); unsigned int flags = req->flags; if (!win) return; if (!win->parent) flags |= SWP_NOZORDER; /* no Z order for the desktop */ if (!(flags & SWP_NOZORDER)) { if (!req->previous) /* special case: HWND_TOP */ { if (get_first_child(win->parent) == win) flags |= SWP_NOZORDER; } else if (req->previous == (user_handle_t)1) /* special case: HWND_BOTTOM */ { previous = get_last_child( win->parent ); } else { if (!(previous = get_window( req->previous ))) return; /* previous must be a sibling */ if (previous->parent != win->parent) { set_error( STATUS_INVALID_PARAMETER ); return; } } if (previous == win) flags |= SWP_NOZORDER; /* nothing to do */ } /* window rectangle must be ordered properly */ if (req->window.right < req->window.left || req->window.bottom < req->window.top) { set_error( STATUS_INVALID_PARAMETER ); return; } if (get_req_data_size() >= sizeof(rectangle_t)) visible_rect = get_req_data(); if (get_req_data_size() >= 3 * sizeof(rectangle_t)) valid_rects = visible_rect + 1; if (!visible_rect) visible_rect = &req->window; set_window_pos( win, previous, flags, &req->window, &req->client, visible_rect, valid_rects ); reply->new_style = win->style; } /* get the window and client rectangles of a window */ DECL_HANDLER(get_window_rectangles) { struct window *win = get_window( req->handle ); if (win) { reply->window = win->window_rect; reply->visible = win->visible_rect; reply->client = win->client_rect; } } /* get the window text */ DECL_HANDLER(get_window_text) { struct window *win = get_window( req->handle ); if (win && win->text) { size_t len = strlenW( win->text ) * sizeof(WCHAR); if (len > get_reply_max_size()) len = get_reply_max_size(); set_reply_data( win->text, len ); } } /* set the window text */ DECL_HANDLER(set_window_text) { struct window *win = get_window( req->handle ); if (win) { WCHAR *text = NULL; size_t len = get_req_data_size() / sizeof(WCHAR); if (len) { if (!(text = mem_alloc( (len+1) * sizeof(WCHAR) ))) return; memcpy( text, get_req_data(), len * sizeof(WCHAR) ); text[len] = 0; } if (win->text) free( win->text ); win->text = text; } } /* get the coordinates offset between two windows */ DECL_HANDLER(get_windows_offset) { struct window *win; reply->x = reply->y = 0; if (req->from) { if (!(win = get_window( req->from ))) return; while (win) { reply->x += win->client_rect.left; reply->y += win->client_rect.top; win = win->parent; } } if (req->to) { if (!(win = get_window( req->to ))) return; while (win) { reply->x -= win->client_rect.left; reply->y -= win->client_rect.top; win = win->parent; } } } /* get the visible region of a window */ DECL_HANDLER(get_visible_region) { struct region *region; struct window *top, *win = get_window( req->window ); if (!win) return; top = get_top_clipping_window( win ); if ((region = get_visible_region( win, top, req->flags ))) { rectangle_t *data; map_win_region_to_screen( win, region ); data = get_region_data_and_free( region, get_reply_max_size(), &reply->total_size ); if (data) set_reply_data_ptr( data, reply->total_size ); } reply->top_win = top->handle; reply->top_org_x = top->visible_rect.left; reply->top_org_y = top->visible_rect.top; reply->win_org_x = (req->flags & DCX_WINDOW) ? win->window_rect.left : win->client_rect.left; reply->win_org_y = (req->flags & DCX_WINDOW) ? win->window_rect.top : win->client_rect.top; client_to_screen( top->parent, &reply->top_org_x, &reply->top_org_y ); client_to_screen( win->parent, &reply->win_org_x, &reply->win_org_y ); } /* get the window region */ DECL_HANDLER(get_window_region) { struct window *win = get_window( req->window ); if (!win) return; if (win->win_region) { rectangle_t *data = get_region_data( win->win_region, get_reply_max_size(), &reply->total_size ); if (data) set_reply_data_ptr( data, reply->total_size ); } } /* set the window region */ DECL_HANDLER(set_window_region) { struct region *region = NULL; struct window *win = get_window( req->window ); if (!win) return; if (get_req_data_size()) /* no data means remove the region completely */ { if (!(region = create_region_from_req_data( get_req_data(), get_req_data_size() ))) return; } if (win->win_region) free_region( win->win_region ); win->win_region = region; } /* get a window update region */ DECL_HANDLER(get_update_region) { rectangle_t *data; unsigned int flags = req->flags; struct window *win = get_window( req->window ); reply->flags = 0; if (!win || !is_visible( win )) return; if ((flags & UPDATE_NONCLIENT) && !(flags & (UPDATE_PAINT|UPDATE_INTERNALPAINT))) { /* non-client painting must be delayed if one of the parents is going to * be repainted and doesn't clip children */ struct window *ptr; for (ptr = win->parent; ptr && ptr != top_window; ptr = ptr->parent) { if (!(ptr->style & WS_CLIPCHILDREN) && win_needs_repaint( ptr )) return; } } if (!(reply->flags = get_update_flags( win, flags ))) { /* if window doesn't need any repaint, check the children */ if (!(flags & UPDATE_NOCHILDREN) && ((flags & UPDATE_ALLCHILDREN) || (win->style & WS_CLIPCHILDREN)) && !(win->style & WS_MINIMIZE)) { reply->flags = get_child_update_flags( win, flags, &win ); } } reply->child = win->handle; if (flags & UPDATE_NOREGION) return; if (win->update_region) { /* convert update region to screen coordinates */ struct region *region = create_empty_region(); if (!region) return; if (!copy_region( region, win->update_region )) { free_region( region ); return; } map_win_region_to_screen( win, region ); if (!(data = get_region_data_and_free( region, get_reply_max_size(), &reply->total_size ))) return; set_reply_data_ptr( data, reply->total_size ); } if (reply->flags & (UPDATE_PAINT|UPDATE_INTERNALPAINT)) /* validate everything */ { validate_whole_window( win ); } else { if (reply->flags & UPDATE_NONCLIENT) validate_non_client( win ); if (reply->flags & UPDATE_ERASE) { win->paint_flags &= ~PAINT_ERASE; /* desktop window only gets erased, not repainted */ if (win == top_window) validate_whole_window( win ); } } } /* update the z order of a window so that a given rectangle is fully visible */ DECL_HANDLER(update_window_zorder) { rectangle_t tmp; struct window *ptr, *win = get_window( req->window ); if (!win || !win->parent || !is_visible( win )) return; /* nothing to do */ LIST_FOR_EACH_ENTRY( ptr, &win->parent->children, struct window, entry ) { if (ptr == win) break; if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->ex_style & WS_EX_TRANSPARENT) continue; if (!intersect_rect( &tmp, &ptr->visible_rect, &req->rect )) continue; if (ptr->win_region && !rect_in_region( ptr->win_region, &req->rect )) continue; /* found a window obscuring the rectangle, now move win above this one */ list_remove( &win->entry ); list_add_before( &ptr->entry, &win->entry ); break; } } /* mark parts of a window as needing a redraw */ DECL_HANDLER(redraw_window) { struct region *region = NULL; struct window *win = get_window( req->window ); if (!win) return; if (!is_visible( win )) return; /* nothing to do */ if (req->flags & (RDW_VALIDATE|RDW_INVALIDATE)) { if (get_req_data_size()) /* no data means whole rectangle */ { if (!(region = create_region_from_req_data( get_req_data(), get_req_data_size() ))) return; } } redraw_window( win, region, (req->flags & RDW_INVALIDATE) && (req->flags & RDW_FRAME), req->flags ); if (region) free_region( region ); } /* set a window property */ DECL_HANDLER(set_window_property) { struct window *win = get_window( req->window ); if (!win) return; if (get_req_data_size()) { atom_t atom = add_global_atom( get_req_data(), get_req_data_size() / sizeof(WCHAR) ); if (atom) { set_property( win, atom, req->handle, PROP_TYPE_STRING ); release_global_atom( atom ); } } else set_property( win, req->atom, req->handle, PROP_TYPE_ATOM ); } /* remove a window property */ DECL_HANDLER(remove_window_property) { struct window *win = get_window( req->window ); reply->handle = 0; if (win) { atom_t atom = req->atom; if (get_req_data_size()) atom = find_global_atom( get_req_data(), get_req_data_size() / sizeof(WCHAR) ); if (atom) reply->handle = remove_property( win, atom ); } } /* get a window property */ DECL_HANDLER(get_window_property) { struct window *win = get_window( req->window ); reply->handle = 0; if (win) { atom_t atom = req->atom; if (get_req_data_size()) atom = find_global_atom( get_req_data(), get_req_data_size() / sizeof(WCHAR) ); if (atom) reply->handle = get_property( win, atom ); } } /* get the list of properties of a window */ DECL_HANDLER(get_window_properties) { property_data_t *data; int i, count, max = get_reply_max_size() / sizeof(*data); struct window *win = get_window( req->window ); reply->total = 0; if (!win) return; for (i = count = 0; i < win->prop_inuse; i++) if (win->properties[i].type != PROP_TYPE_FREE) count++; reply->total = count; if (count > max) count = max; if (!count || !(data = set_reply_data_size( count * sizeof(*data) ))) return; for (i = 0; i < win->prop_inuse && count; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; data->atom = win->properties[i].atom; data->string = (win->properties[i].type == PROP_TYPE_STRING); data->handle = win->properties[i].handle; data++; count--; } } /* get the new window pointer for a global window, checking permissions */ /* helper for set_global_windows request */ static int get_new_global_window( struct window **win, user_handle_t handle ) { if (!handle) { *win = NULL; return 1; } else if (*win) { set_error( STATUS_ACCESS_DENIED ); return 0; } *win = get_window( handle ); return (*win != NULL); } /* Set/get the global windows */ DECL_HANDLER(set_global_windows) { struct window *new_shell_window = shell_window; struct window *new_shell_listview = shell_listview; struct window *new_progman_window = progman_window; struct window *new_taskman_window = taskman_window; reply->old_shell_window = shell_window ? shell_window->handle : 0; reply->old_shell_listview = shell_listview ? shell_listview->handle : 0; reply->old_progman_window = progman_window ? progman_window->handle : 0; reply->old_taskman_window = taskman_window ? taskman_window->handle : 0; if (req->flags & SET_GLOBAL_SHELL_WINDOWS) { if (!get_new_global_window( &new_shell_window, req->shell_window )) return; if (!get_new_global_window( &new_shell_listview, req->shell_listview )) return; } if (req->flags & SET_GLOBAL_PROGMAN_WINDOW) { if (!get_new_global_window( &new_progman_window, req->progman_window )) return; } if (req->flags & SET_GLOBAL_TASKMAN_WINDOW) { if (!get_new_global_window( &new_taskman_window, req->taskman_window )) return; } shell_window = new_shell_window; shell_listview = new_shell_listview; progman_window = new_progman_window; taskman_window = new_taskman_window; }