/* * Copyright 2005 Antoine Chavasse (a.chavasse@gmail.com) * Copyright 2008, 2011, 2012-2014 Stefan Dösinger for CodeWeavers * Copyright 2011-2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include "wine/heap.h" #include #include #include "ddrawi.h" #include "d3dhal.h" HRESULT WINAPI GetSurfaceFromDC(HDC dc, struct IDirectDrawSurface **surface, HDC *device_dc); static BOOL is_ddraw64 = sizeof(DWORD) != sizeof(DWORD *); static DEVMODEW registry_mode; static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *); struct vec2 { float x, y; }; struct vec3 { float x, y, z; }; struct vec4 { float x, y, z, w; }; struct create_window_thread_param { HWND window; HANDLE window_created; HANDLE destroy_window; HANDLE thread; }; static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps) && compare_float(vec->w, w, ulps); } static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; return TRUE; } static BOOL ddraw_get_identifier(IDirectDraw4 *ddraw, DDDEVICEIDENTIFIER *identifier) { HRESULT hr; hr = IDirectDraw4_GetDeviceIdentifier(ddraw, identifier, 0); ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr); return SUCCEEDED(hr); } static BOOL ddraw_is_warp(IDirectDraw4 *ddraw) { DDDEVICEIDENTIFIER identifier; return strcmp(winetest_platform, "wine") && ddraw_get_identifier(ddraw, &identifier) && strstr(identifier.szDriver, "warp"); } static BOOL ddraw_is_vendor(IDirectDraw4 *ddraw, DWORD vendor) { DDDEVICEIDENTIFIER identifier; return strcmp(winetest_platform, "wine") && ddraw_get_identifier(ddraw, &identifier) && identifier.dwVendorId == vendor; } static BOOL ddraw_is_intel(IDirectDraw4 *ddraw) { return ddraw_is_vendor(ddraw, 0x8086); } static BOOL ddraw_is_nvidia(IDirectDraw4 *ddraw) { return ddraw_is_vendor(ddraw, 0x10de); } static BOOL ddraw_is_vmware(IDirectDraw4 *ddraw) { return ddraw_is_vendor(ddraw, 0x15ad); } static IDirectDrawSurface4 *create_overlay(IDirectDraw4 *ddraw, unsigned int width, unsigned int height, DWORD format) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 desc; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; desc.dwWidth = width; desc.dwHeight = height; desc.ddsCaps.dwCaps = DDSCAPS_OVERLAY; U4(desc).ddpfPixelFormat.dwSize = sizeof(U4(desc).ddpfPixelFormat); U4(desc).ddpfPixelFormat.dwFlags = DDPF_FOURCC; U4(desc).ddpfPixelFormat.dwFourCC = format; if (FAILED(IDirectDraw4_CreateSurface(ddraw, &desc, &surface, NULL))) return NULL; return surface; } static HWND create_window(void) { RECT r = {0, 0, 640, 480}; AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE); return CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL); } static DWORD WINAPI create_window_thread_proc(void *param) { struct create_window_thread_param *p = param; DWORD res; BOOL ret; p->window = create_window(); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); res = WaitForSingleObject(p->destroy_window, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->window); return 0; } static void create_window_thread(struct create_window_thread_param *p) { DWORD res, tid; p->window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); p->destroy_window = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError()); p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid); ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(p->window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); } static void destroy_window_thread(struct create_window_thread_param *p) { SetEvent(p->destroy_window); WaitForSingleObject(p->thread, INFINITE); CloseHandle(p->destroy_window); CloseHandle(p->window_created); CloseHandle(p->thread); } static IDirectDrawSurface4 *get_depth_stencil(IDirect3DDevice3 *device) { IDirectDrawSurface4 *rt, *ret; DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, {0}}; HRESULT hr; hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(rt, &caps, &ret); ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(rt); return ret; } static HRESULT set_display_mode(IDirectDraw4 *ddraw, DWORD width, DWORD height) { if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 32, 0, 0))) return DD_OK; return IDirectDraw4_SetDisplayMode(ddraw, width, height, 24, 0, 0); } static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y) { RECT rect = {x, y, x + 1, y + 1}; DDSURFACEDESC2 surface_desc; D3DCOLOR color; HRESULT hr; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); if (FAILED(hr)) return 0xdeadbeef; color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff; hr = IDirectDrawSurface4_Unlock(surface, &rect); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); return color; } static void check_rect(IDirectDrawSurface4 *surface, RECT r, const char *message) { LONG x_coords[2][2] = { {r.left - 1, r.left + 1}, {r.right + 1, r.right - 1}, }; LONG y_coords[2][2] = { {r.top - 1, r.top + 1}, {r.bottom + 1, r.bottom - 1} }; unsigned int i, j, x_side, y_side; DWORD color; LONG x, y; for (i = 0; i < 2; ++i) { for (j = 0; j < 2; ++j) { for (x_side = 0; x_side < 2; ++x_side) { for (y_side = 0; y_side < 2; ++y_side) { DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000; x = x_coords[i][x_side]; y = y_coords[j][y_side]; if (x < 0 || x >= 640 || y < 0 || y >= 480) continue; color = get_surface_color(surface, x, y); ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n", message, x, y, color, expected); } } } } } static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx) { DDPIXELFORMAT *z_fmt = ctx; if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth) *z_fmt = *format; return DDENUMRET_OK; } static IDirectDraw4 *create_ddraw(void) { IDirectDraw4 *ddraw4; IDirectDraw *ddraw1; HRESULT hr; if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL))) return NULL; hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw4, (void **)&ddraw4); IDirectDraw_Release(ddraw1); if (FAILED(hr)) return NULL; return ddraw4; } static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level) { IDirectDrawSurface4 *surface, *ds; IDirect3DDevice3 *device = NULL; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw4; DDPIXELFORMAT z_fmt; IDirect3D3 *d3d3; HRESULT hr; if (!(ddraw4 = create_ddraw())) return NULL; hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (coop_level & DDSCL_NORMAL) { IDirectDrawClipper *clipper; hr = IDirectDraw4_CreateClipper(ddraw4, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); } hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirect3D3, (void **)&d3d3); IDirectDraw4_Release(ddraw4); if (FAILED(hr)) { IDirectDrawSurface4_Release(surface); return NULL; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } hr = IDirectDrawSurface4_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); if (FAILED(hr)) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL); IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); if (FAILED(hr)) return NULL; return device; } static IDirect3DViewport3 *create_viewport(IDirect3DDevice3 *device, UINT x, UINT y, UINT w, UINT h) { IDirect3DViewport3 *viewport; D3DVIEWPORT2 vp; IDirect3D3 *d3d; HRESULT hr; hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwSize = sizeof(vp); vp.dwX = x; vp.dwY = y; vp.dwWidth = w; vp.dwHeight = h; vp.dvClipX = -1.0f; vp.dvClipY = 1.0f; vp.dvClipWidth = 2.0f; vp.dvClipHeight = 2.0f; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); IDirect3D3_Release(d3d); return viewport; } static void destroy_viewport(IDirect3DDevice3 *device, IDirect3DViewport3 *viewport) { HRESULT hr; hr = IDirect3DDevice3_DeleteViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); IDirect3DViewport3_Release(viewport); } static IDirect3DMaterial3 *create_material(IDirect3DDevice3 *device, D3DMATERIAL *mat) { IDirect3DMaterial3 *material; IDirect3D3 *d3d; HRESULT hr; hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_CreateMaterial(d3d, &material, NULL); ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr); hr = IDirect3DMaterial3_SetMaterial(material, mat); ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr); IDirect3D3_Release(d3d); return material; } static IDirect3DMaterial3 *create_diffuse_material(IDirect3DDevice3 *device, float r, float g, float b, float a) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U(mat).diffuse).r = r; U2(U(mat).diffuse).g = g; U3(U(mat).diffuse).b = b; U4(U(mat).diffuse).a = a; return create_material(device, &mat); } static IDirect3DMaterial3 *create_diffuse_and_ambient_material(IDirect3DDevice3 *device, float r, float g, float b, float a) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U(mat).diffuse).r = r; U2(U(mat).diffuse).g = g; U3(U(mat).diffuse).b = b; U4(U(mat).diffuse).a = a; U1(U(mat).ambient).r = r; U2(U(mat).ambient).g = g; U3(U(mat).ambient).b = b; U4(U(mat).ambient).a = a; return create_material(device, &mat); } static IDirect3DMaterial3 *create_specular_material(IDirect3DDevice3 *device, float r, float g, float b, float a, float power) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U2(mat).specular).r = r; U2(U2(mat).specular).g = g; U3(U2(mat).specular).b = b; U4(U2(mat).specular).a = a; U4(mat).power = power; return create_material(device, &mat); } static IDirect3DMaterial3 *create_emissive_material(IDirect3DDevice3 *device, float r, float g, float b, float a) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U3(mat).emissive).r = r; U2(U3(mat).emissive).g = g; U3(U3(mat).emissive).b = b; U4(U3(mat).emissive).a = a; return create_material(device, &mat); } static void destroy_material(IDirect3DMaterial3 *material) { IDirect3DMaterial3_Release(material); } struct message { UINT message; BOOL check_wparam; WPARAM expect_wparam; HRESULT ddraw_state; }; static const struct message *expect_messages; static IDirectDraw4 *focus_test_ddraw; static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { HRESULT hr; if (expect_messages && message == expect_messages->message) { if (expect_messages->check_wparam) ok (wparam == expect_messages->expect_wparam, "Got unexpected wparam %lx for message %x, expected %lx.\n", wparam, message, expect_messages->expect_wparam); if (focus_test_ddraw) { hr = IDirectDraw4_TestCooperativeLevel(focus_test_ddraw); ok(hr == expect_messages->ddraw_state, "Got ddraw state %#x on message %#x, expected %#x.\n", hr, message, expect_messages->ddraw_state); } ++expect_messages; } return DefWindowProcA(hwnd, message, wparam, lparam); } /* Set the wndproc back to what ddraw expects it to be, and release the ddraw * interface. This prevents subsequent SetCooperativeLevel() calls on a * different window from failing with DDERR_HWNDALREADYSET. */ static void fix_wndproc(HWND window, LONG_PTR proc) { IDirectDraw4 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) return; SetWindowLongPtrA(window, GWLP_WNDPROC, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); } static void test_process_vertices(void) { IDirect3DVertexBuffer *src_vb, *dst_vb; IDirect3DViewport3 *viewport; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice3 *device; struct vec3 *src_data; struct vec4 *dst_data; IDirect3D3 *d3d3; D3DVIEWPORT2 vp2; D3DVIEWPORT vp1; HWND window; HRESULT hr; static D3DMATRIX identity = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DMATRIX projection = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 6.0f, 7.0f, 8.0f, 1.0f, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d3); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 3; hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &src_vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(src_vb, DDLOCK_WRITEONLY, (void **)&src_data, NULL); ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr); src_data[0].x = -1.0f; src_data[0].y = -1.0f; src_data[0].z = -1.0f; src_data[1].x = 0.0f; src_data[1].y = 0.0f; src_data[1].z = 0.0f; src_data[2].x = 1.0f; src_data[2].y = 1.0f; src_data[2].z = 1.0f; hr = IDirect3DVertexBuffer_Unlock(src_vb); ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW; vb_desc.dwNumVertices = 3; hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &dst_vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create destination vertex buffer, hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d3, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); vp2.dwX = 10; vp2.dwY = 20; vp2.dwWidth = 100; vp2.dwHeight = 200; vp2.dvClipX = 2.0f; vp2.dvClipY = 3.0f; vp2.dvClipWidth = 4.0f; vp2.dvClipHeight = 5.0f; vp2.dvMinZ = -2.0f; vp2.dvMaxZ = 3.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity); ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &identity); ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity); ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], -6.500e+1f, +1.800e+2f, +2.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], -4.000e+1f, +1.400e+2f, +4.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], -1.500e+1f, +1.000e+2f, +6.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_MultiplyTransform(device, D3DTRANSFORMSTATE_PROJECTION, &projection); ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +8.500e+1f, -1.000e+2f, +1.800e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.100e+2f, -1.400e+2f, +2.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.350e+2f, -1.800e+2f, +2.200e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); vp2.dwX = 30; vp2.dwY = 40; vp2.dwWidth = 90; vp2.dwHeight = 80; vp2.dvClipX = 4.0f; vp2.dvClipY = 6.0f; vp2.dvClipWidth = 2.0f; vp2.dvClipHeight = 4.0f; vp2.dvMinZ = 3.0f; vp2.dvMaxZ = -2.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +7.500e+1f, +4.000e+1f, -8.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.200e+2f, +2.000e+1f, -1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.650e+2f, +0.000e+0f, -1.200e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); vp1.dwSize = sizeof(vp1); vp1.dwX = 30; vp1.dwY = 40; vp1.dwWidth = 90; vp1.dwHeight = 80; vp1.dvScaleX = 7.0f; vp1.dvScaleY = 2.0f; vp1.dvMaxX = 6.0f; vp1.dvMaxY = 10.0f; vp1.dvMinZ = -2.0f; vp1.dvMaxZ = 3.0f; hr = IDirect3DViewport3_SetViewport(viewport, &vp1); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.100e+2f, +6.800e+1f, +7.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.170e+2f, +6.600e+1f, +8.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.240e+2f, +6.400e+1f, +9.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_DeleteViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(dst_vb); IDirect3DVertexBuffer_Release(src_vb); IDirect3DViewport3_Release(viewport); IDirect3D3_Release(d3d3); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_coop_level_create_device_window(void) { HWND focus_window, device_window; IDirectDraw4 *ddraw; HRESULT hr; focus_window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); /* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */ if (broken(hr == DDERR_INVALIDPARAMS)) { win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(focus_window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(focus_window); } static void test_clipper_blt(void) { IDirectDrawSurface4 *src_surface, *dst_surface; RECT client_rect, src_rect; IDirectDrawClipper *clipper; DDSURFACEDESC2 surface_desc; unsigned int i, j, x, y; IDirectDraw4 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; HRESULT hr; DWORD *ptr; DWORD ret; static const DWORD src_data[] = { 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, }; static const D3DCOLOR expected1[] = { 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, }; /* Nvidia on Windows seems to have an off-by-one error * when processing source rectangles. Our left = 1 and * right = 5 input reads from x = {1, 2, 3}. x = 4 is * read as well, but only for the edge pixels on the * output image. The bug happens on the y axis as well, * but we only read one row there, and all source rows * contain the same data. This bug is not dependent on * the presence of a clipper. */ static const D3DCOLOR expected1_broken[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000, 0x0000ff00, 0x00ff0000, }; static const D3DCOLOR expected2[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 10, 10, 640, 480, 0, 0, 0, 0); ShowWindow(window, SW_SHOW); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); ret = GetClientRect(window, &client_rect); ok(ret, "Failed to get client rect.\n"); ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2); ok(ret, "Failed to map client rect.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret); ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr); ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize); ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType); ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount); ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect), "Got unexpected bounding rect %s, expected %s.\n", wine_dbgstr_rect(&rgn_data->rdh.rcBound), wine_dbgstr_rect(&client_rect)); HeapFree(GetProcessHeap(), 0, rgn_data); r1 = CreateRectRgn(0, 0, 320, 240); ok(!!r1, "Failed to create region.\n"); r2 = CreateRectRgn(320, 240, 640, 480); ok(!!r2, "Failed to create region.\n"); CombineRgn(r1, r1, r2, RGN_OR); ret = GetRegionData(r1, 0, NULL); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); ret = GetRegionData(r1, ret, rgn_data); ok(!!ret, "Failed to get region data.\n"); DeleteObject(r2); DeleteObject(r1); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, rgn_data); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL); ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch); ptr = surface_desc.lpSurface; memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD)); memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD)); memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD)); hr = IDirectDrawSurface4_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetClipper(dst_surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); SetRect(&src_rect, 1, 1, 5, 2); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected1[i * 4 + j], 1) || broken(compare_color(color, expected1_broken[i * 4 + j], 1)), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color); } } U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected2[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color); } } hr = IDirectDrawSurface4_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT); ok(hr == DDERR_BLTFASTCANTCLIP, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); DestroyWindow(window); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(dst_surface); IDirectDrawSurface4_Release(src_surface); refcount = IDirectDrawClipper_Release(clipper); ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw4_Release(ddraw); } static void test_coop_level_d3d_state(void) { D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirectDrawSurface4 *rt, *surface; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; DWORD value; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(rt); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreAllSurfaces(ddraw); ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); hr = IDirect3DDevice3_GetRenderTarget(device, &surface); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p.\n", surface); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(surface); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_surface_interface_mismatch(void) { IDirectDraw4 *ddraw = NULL; IDirect3D3 *d3d = NULL; IDirectDrawSurface4 *surface = NULL, *ds; IDirectDrawSurface3 *surface3 = NULL; IDirect3DDevice3 *device = NULL; IDirect3DViewport3 *viewport = NULL; DDSURFACEDESC2 surface_desc; DDPIXELFORMAT z_fmt; ULONG refcount; HRESULT hr; D3DCOLOR color; HWND window; D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr); if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); goto cleanup; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { skip("No depth buffer formats available, skipping test.\n"); goto cleanup; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) goto cleanup; /* Using a different surface interface version still works */ hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(ds); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); if (FAILED(hr)) goto cleanup; /* Here too */ hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface4 *)surface3, &device, NULL); ok(SUCCEEDED(hr), "Failed to create d3d device.\n"); if (FAILED(hr)) goto cleanup; viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(surface, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); cleanup: if (viewport) destroy_viewport(device, viewport); if (surface3) IDirectDrawSurface3_Release(surface3); if (surface) IDirectDrawSurface4_Release(surface); if (device) IDirect3DDevice3_Release(device); if (d3d) IDirect3D3_Release(d3d); if (ddraw) IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_coop_level_threaded(void) { struct create_window_thread_param p; IDirectDraw4 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); create_window_thread(&p); hr = IDirectDraw4_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); destroy_window_thread(&p); } static void test_depth_blit(void) { static struct { float x, y, z; DWORD color; } quad1[] = { { -1.0, 1.0, 0.50f, 0xff00ff00}, { 1.0, 1.0, 0.50f, 0xff00ff00}, { -1.0, -1.0, 0.50f, 0xff00ff00}, { 1.0, -1.0, 0.50f, 0xff00ff00}, }; static const D3DCOLOR expected_colors[4][4] = { {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; DDSURFACEDESC2 ddsd_new, ddsd_existing; IDirect3DDevice3 *device; IDirectDrawSurface4 *ds1, *ds2, *ds3, *rt; IDirect3DViewport3 *viewport; RECT src_rect, dst_rect; unsigned int i, j; D3DCOLOR color; HRESULT hr; IDirect3D3 *d3d; IDirectDraw4 *ddraw; DDBLTFX fx; HWND window; D3DRECT d3drect; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); ds1 = get_depth_stencil(device); memset(&ddsd_new, 0, sizeof(ddsd_new)); ddsd_new.dwSize = sizeof(ddsd_new); memset(&ddsd_existing, 0, sizeof(ddsd_existing)); ddsd_existing.dwSize = sizeof(ddsd_existing); hr = IDirectDrawSurface4_GetSurfaceDesc(ds1, &ddsd_existing); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; ddsd_new.dwWidth = ddsd_existing.dwWidth; ddsd_new.dwHeight = ddsd_existing.dwHeight; U4(ddsd_new).ddpfPixelFormat = U4(ddsd_existing).ddpfPixelFormat; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds2, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds3, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); viewport = create_viewport(device, 0, 0, ddsd_existing.dwWidth, ddsd_existing.dwHeight); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE); ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr); U1(d3drect).x1 = U2(d3drect).y1 = 0; U3(d3drect).x2 = ddsd_existing.dwWidth; U4(d3drect).y2 = ddsd_existing.dwHeight; hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr); /* Partial blit. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Different locations. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 320, 240, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Stretched. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Flipped. */ SetRect(&src_rect, 0, 480, 640, 0); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 480, 640, 0); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Full, explicit. */ SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */ /* Depth blit inside a BeginScene / EndScene pair */ hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); /* From the current depth stencil */ hr = IDirectDrawSurface4_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* To the current depth stencil */ hr = IDirectDrawSurface4_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Between unbound surfaces */ hr = IDirectDrawSurface4_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); /* Avoid changing the depth stencil, it doesn't work properly on Windows. * Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately * drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce * a reliable result(z = 0.0) */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface4_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface4_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(ds3); IDirectDrawSurface4_Release(ds2); IDirectDrawSurface4_Release(ds1); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { unsigned int x = 80 * ((2 * j) + 1); unsigned int y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, expected_colors[i][j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color); } } IDirectDrawSurface4_Release(rt); destroy_viewport(device, viewport); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_texture_load_ckey(void) { IDirectDraw4 *ddraw; IDirectDrawSurface4 *src; IDirectDrawSurface4 *dst; IDirect3DTexture2 *src_tex; IDirect3DTexture2 *dst_tex; DDSURFACEDESC2 ddsd; HRESULT hr; DDCOLORKEY ckey; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &src, NULL); ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirect3DTexture2, (void **)&src_tex); ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr); if (FAILED(hr)) { /* 64 bit ddraw does not support d3d */ skip("Could not get Direct3DTexture2 interface, skipping texture::Load color keying tests.\n"); IDirectDrawSurface4_Release(dst); IDirectDrawSurface4_Release(src); IDirectDraw4_Release(ddraw); return; } hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirect3DTexture2, (void **)&dst_tex); ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr); /* No surface has a color key */ hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef; hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Source surface has a color key */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Both surfaces have a color key: Dest ckey is overwritten */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Only the destination has a color key: It is not deleted */ hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); IDirect3DTexture2_Release(dst_tex); IDirect3DTexture2_Release(src_tex); IDirectDrawSurface4_Release(dst); IDirectDrawSurface4_Release(src); IDirectDraw4_Release(ddraw); } static ULONG get_refcount(IUnknown *test_iface) { IUnknown_AddRef(test_iface); return IUnknown_Release(test_iface); } static void test_viewport_object(void) { IDirectDraw4 *ddraw; IDirect3D3 *d3d; HRESULT hr, old_d3d_ref; ULONG ref; D3DVIEWPORT vp; D3DVIEWPORT2 vp2; IDirect3DViewport *viewport; IDirect3DViewport2 *viewport2; IDirect3DViewport3 *viewport3, *another_vp, *test_vp; IDirectDrawGammaControl *gamma; IUnknown *unknown; HWND window; IDirect3DDevice3 *device; union { D3DVIEWPORT2 vp2; D3DVIEWPORT vp1; BYTE blob[1024]; } desc; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); old_d3d_ref = get_refcount((IUnknown *) d3d); hr = IDirect3D3_CreateViewport(d3d, &viewport3, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport3); ok(ref == 1, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *)d3d); ok(ref == old_d3d_ref, "Got unexpected refcount %u.\n", ref); memset(&desc, 0, sizeof(desc)); hr = IDirect3DViewport3_GetViewport(viewport3, &desc.vp1); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); desc.vp1.dwSize = sizeof(desc.vp1) + 1; hr = IDirect3DViewport3_GetViewport(viewport3, &desc.vp1); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); desc.vp1.dwSize = sizeof(desc.vp1) - 1; hr = IDirect3DViewport3_GetViewport(viewport3, &desc.vp1); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); desc.vp1.dwSize = sizeof(desc.vp1); hr = IDirect3DViewport3_GetViewport(viewport3, &desc.vp1); ok(hr == D3DERR_VIEWPORTDATANOTSET, "Got unexpected hr %#x.\n", hr); ok(desc.vp1.dwSize == sizeof(desc.vp1), "Got unexpected dwSize %u.\n", desc.vp1.dwSize); hr = IDirect3DViewport3_GetViewport2(viewport3, &desc.vp2); ok(hr == D3DERR_VIEWPORTDATANOTSET, "Got unexpected hr %#x.\n", hr); ok(desc.vp2.dwSize == sizeof(desc.vp2), "Got unexpected dwSize %u.\n", desc.vp2.dwSize); desc.vp2.dwSize = sizeof(desc.vp2) + 1; hr = IDirect3DViewport3_GetViewport2(viewport3, &desc.vp2); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); gamma = (IDirectDrawGammaControl *)0xdeadbeef; hr = IDirect3DViewport2_QueryInterface(viewport3, &IID_IDirectDrawGammaControl, (void **)&gamma); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); ok(!gamma, "Interface not set to NULL by failed QI call: %p\n", gamma); /* NULL iid: Segfaults */ hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport, (void **)&viewport); ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport); ok(ref == 2, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "Got unexpected refcount %u.\n", ref); IDirect3DViewport_Release(viewport); viewport = NULL; hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport3, (void **)&viewport2); ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport3, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport2); ok(ref == 2, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "Got unexpected refcount %u.\n", ref); IDirect3DViewport3_Release(viewport2); hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "Got unexpected refcount %u.\n", ref); ref = get_refcount(unknown); ok(ref == 2, "Got unexpected refcount %u.\n", ref); IUnknown_Release(unknown); hr = IDirect3DDevice3_DeleteViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetCurrentViewport(device, NULL); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d, &another_vp, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); /* Setting a viewport not in the viewport list fails */ hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* AddViewport(NULL): Segfault */ hr = IDirect3DDevice3_AddViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 2, "Got unexpected refcount %u.\n", ref); hr = IDirect3DDevice3_AddViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); ok(ref == 2, "Got unexpected refcount %u.\n", ref); test_vp = (IDirect3DViewport3 *) 0xbaadc0de; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(test_vp == (IDirect3DViewport3 *) 0xbaadc0de, "Got unexpected pointer %p\n", test_vp); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 3, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *) device); ok(ref == 1, "Got unexpected refcount %u.\n", ref); test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp); ref = get_refcount((IUnknown *) viewport3); ok(ref == 4, "Got unexpected refcount %u.\n", ref); if (test_vp) IDirect3DViewport3_Release(test_vp); /* GetCurrentViewport with a viewport set and NULL input param: Segfault */ /* Cannot set the viewport to NULL */ hr = IDirect3DDevice3_SetCurrentViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Failed to set viewport to NULL, hr %#x.\n", hr); test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp); if (test_vp) IDirect3DViewport3_Release(test_vp); /* SetCurrentViewport properly releases the old viewport's reference */ hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 2, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *) another_vp); ok(ref == 3, "Got unexpected refcount %u.\n", ref); /* Unlike device2::DeleteViewport, device3::DeleteViewport releases the * reference held by SetCurrentViewport */ hr = IDirect3DDevice3_DeleteViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); ok(ref == 1, "Got unexpected refcount %u.\n", ref); /* GetCurrentViewport still fails */ test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(!test_vp, "Got unexpected viewport %p\n", test_vp); /* Setting a different viewport doesn't have any surprises now */ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 3, "Got unexpected refcount %u.\n", ref); ref = get_refcount((IUnknown *) another_vp); ok(ref == 1, "Got unexpected refcount %u.\n", ref); memset(&vp, 0, sizeof(vp)); memset(&vp, 0, sizeof(vp2)); vp.dwSize = vp2.dwSize = 0; vp.dwX = vp2.dwX = 0; vp.dwY = vp2.dwY = 0; vp.dwWidth = vp2.dwWidth = 640; vp.dwHeight = vp2.dwHeight = 480; vp.dvMinZ = vp2.dvMinZ = 0.0f; vp.dvMaxZ = vp2.dvMaxZ = 1.0f; vp.dvScaleX = vp.dwWidth / 2.0f; vp.dvScaleY = vp.dwHeight / 2.0f; vp.dvMaxX = 1.0f; vp.dvMaxY = 1.0f; vp2.dvClipX = -1.0f; vp2.dvClipY = 1.0f; vp2.dvClipWidth = 2.0f; vp2.dvClipHeight = 2.0f; hr = IDirect3DViewport3_SetViewport(viewport3, &vp); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_SetViewport2(viewport3, &vp2); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport3_SetViewport(viewport3, &vp); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); hr = IDirect3DViewport3_SetViewport2(viewport3, &vp2); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); /* Destroying the device removes the viewport and releases the reference */ IDirect3DDevice3_Release(device); ref = get_refcount((IUnknown *) viewport3); ok(ref == 1, "Got unexpected refcount %u.\n", ref); vp.dwSize = sizeof(vp); hr = IDirect3DViewport3_SetViewport(viewport3, &vp); ok(hr == D3DERR_VIEWPORTHASNODEVICE, "Got unexpected hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); hr = IDirect3DViewport3_SetViewport2(viewport3, &vp2); ok(hr == D3DERR_VIEWPORTHASNODEVICE, "Got unexpected hr %#x.\n", hr); ref = IDirect3DViewport3_Release(another_vp); ok(!ref, "Got unexpected refcount %u.\n", ref); ref = IDirect3DViewport3_Release(viewport3); ok(!ref, "Got unexpected refcount %u.\n", ref); IDirect3D3_Release(d3d); DestroyWindow(window); IDirectDraw4_Release(ddraw); } static void test_zenable(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; D3DCOLOR diffuse; } tquad[] = { {{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00}, {{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00}, {{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00}, {{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00}, }; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; D3DCOLOR color; HWND window; HRESULT hr; UINT x, y; UINT i, j; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, 0x0000ff00, 1), "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color); } } IDirectDrawSurface4_Release(rt); destroy_viewport(device, viewport); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_ck_rgba(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; struct vec2 texcoord; } tquad[] = { {{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}}, {{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}}, }; static const struct { D3DCOLOR fill_color; BOOL color_key; BOOL blend; D3DCOLOR result1, result1_broken; D3DCOLOR result2, result2_broken; } tests[] = { /* r200 on Windows doesn't check the alpha component when applying the color * key, so the key matches on every texel. */ {0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff}, {0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff}, {0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff}, {0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff}, {0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00}, {0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; IDirectDrawSurface4 *surface; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; HWND window; DDBLTFX fx; HRESULT hr; UINT i; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = tests[i].fill_color; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* This tests that fragments that are masked out by the color key are * discarded, instead of just fully transparent. */ color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); } IDirectDrawSurface4_Release(rt); IDirect3DTexture2_Release(texture); IDirectDrawSurface4_Release(surface); destroy_viewport(device, viewport); IDirectDraw4_Release(ddraw); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_ck_default(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; struct vec2 texcoord; } tquad[] = { {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}, }; IDirectDrawSurface4 *surface, *rt; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; DWORD value; HWND window; DDBLTFX fx; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0x000000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture_Release(texture); IDirectDrawSurface4_Release(surface); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_ck_complex(void) { IDirectDrawSurface4 *surface, *mipmap, *tmp; DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}}; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; DDCOLORKEY color_key; IDirectDraw4 *ddraw; IDirect3D3 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); mipmap = surface; IDirectDrawSurface_AddRef(mipmap); for (i = 0; i < 7; ++i) { hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr); hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i); color_key.dwColorSpaceLowValue = 0x000000ff; color_key.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x, i %u.\n", hr, i); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x, i %u.\n", hr, i); ok(color_key.dwColorSpaceLowValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n", color_key.dwColorSpaceLowValue, i); ok(color_key.dwColorSpaceHighValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n", color_key.dwColorSpaceHighValue, i); IDirectDrawSurface_Release(mipmap); mipmap = tmp; } memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(mipmap); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); IDirectDrawSurface_Release(tmp); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); IDirectDraw4_Release(ddraw); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } struct qi_test { REFIID iid; REFIID refcount_iid; HRESULT hr; }; static void test_qi(const char *test_name, IUnknown *base_iface, REFIID refcount_iid, const struct qi_test *tests, UINT entry_count) { ULONG refcount, expected_refcount; IUnknown *iface1, *iface2; HRESULT hr; UINT i, j; for (i = 0; i < entry_count; ++i) { hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1); ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i); if (SUCCEEDED(hr)) { for (j = 0; j < entry_count; ++j) { hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2); ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j); if (SUCCEEDED(hr)) { expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[j].refcount_iid)) ++expected_refcount; if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface2); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n", refcount, test_name, i, j, expected_refcount); } } expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[i].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface1); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n", refcount, test_name, i, expected_refcount); } } } static void test_surface_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirect3DTexture, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK }, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK }, {&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK }, {&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK }, {&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK }, {&IID_IDirect3DDevice7, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice3, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice2, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice, NULL, E_INVALIDARG }, {&IID_IDirect3D7, NULL, E_INVALIDARG }, {&IID_IDirect3D3, NULL, E_INVALIDARG }, {&IID_IDirect3D2, NULL, E_INVALIDARG }, {&IID_IDirect3D, NULL, E_INVALIDARG }, {&IID_IDirectDraw7, NULL, E_INVALIDARG }, {&IID_IDirectDraw4, NULL, E_INVALIDARG }, {&IID_IDirectDraw3, NULL, E_INVALIDARG }, {&IID_IDirectDraw2, NULL, E_INVALIDARG }, {&IID_IDirectDraw, NULL, E_INVALIDARG }, {&IID_IDirect3DLight, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial2, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial3, NULL, E_INVALIDARG }, {&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport2, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport3, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG }, {&IID_IDirectDrawPalette, NULL, E_INVALIDARG }, {&IID_IDirectDrawClipper, NULL, E_INVALIDARG }, {&IID_IUnknown, &IID_IDirectDrawSurface, S_OK }, {NULL, NULL, E_INVALIDARG }, }; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; HWND window; HRESULT hr; if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx")) { win_skip("DirectDrawCreateEx not available, skipping test.\n"); return; } window = create_window(); /* Try to create a D3D device to see if the ddraw implementation supports * D3D. 64-bit ddraw in particular doesn't seem to support D3D, and * doesn't support e.g. the IDirect3DTexture interfaces. */ if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } IDirect3DDevice_Release(device); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 512; surface_desc.dwHeight = 512; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, (IDirectDrawSurface4 **)0xdeadbeef, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface4, tests, ARRAY_SIZE(tests)); IDirectDrawSurface4_Release(surface); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_device_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, NULL, E_NOINTERFACE}, {&IID_IDirect3DTexture, NULL, E_NOINTERFACE}, {&IID_IDirectDrawGammaControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface4, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface3, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface2, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice7, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice3, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DDevice2, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DDevice, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DRampDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRGBDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DHALDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DMMXDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRefDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DTnLHalDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DNullDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3D7, NULL, E_NOINTERFACE}, {&IID_IDirect3D3, NULL, E_NOINTERFACE}, {&IID_IDirect3D2, NULL, E_NOINTERFACE}, {&IID_IDirect3D, NULL, E_NOINTERFACE}, {&IID_IDirectDraw7, NULL, E_NOINTERFACE}, {&IID_IDirectDraw4, NULL, E_NOINTERFACE}, {&IID_IDirectDraw3, NULL, E_NOINTERFACE}, {&IID_IDirectDraw2, NULL, E_NOINTERFACE}, {&IID_IDirectDraw, NULL, E_NOINTERFACE}, {&IID_IDirect3DLight, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial2, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial3, NULL, E_NOINTERFACE}, {&IID_IDirect3DExecuteBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport2, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport3, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawPalette, NULL, E_NOINTERFACE}, {&IID_IDirectDrawClipper, NULL, E_NOINTERFACE}, {&IID_IUnknown, &IID_IDirect3DDevice3, S_OK }, }; IDirect3DDevice3 *device; HWND window; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice3, tests, ARRAY_SIZE(tests)); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_wndproc(void) { LONG_PTR proc, ddraw_proc; IDirectDraw4 *ddraw; WNDCLASSA wc = {0}; HWND window; HRESULT hr; ULONG ref; static struct message messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_MOVE, FALSE, 0}, {WM_SIZE, FALSE, 0}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_ACTIVATE, FALSE, 0}, {WM_SETFOCUS, FALSE, 0}, {0, FALSE, 0}, }; /* DDSCL_EXCLUSIVE replaces the window's window proc. */ ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = test_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); expect_messages = messages; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* DDSCL_NORMAL doesn't. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* The original window proc is only restored by ddraw if the current * window proc matches the one ddraw set. This also affects switching * from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw_proc = proc; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, ddraw_proc); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); fix_wndproc(window, (LONG_PTR)test_proc); expect_messages = NULL; DestroyWindow(window); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_window_style(void) { LONG style, exstyle, tmp, expected_style; RECT fullscreen_rect, r; IDirectDraw4 *ddraw; HWND window; HRESULT hr; ULONG ref; BOOL ret; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); style = GetWindowLongA(window, GWL_STYLE); exstyle = GetWindowLongA(window, GWL_EXSTYLE); SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); GetClientRect(window, &r); todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); ret = SetForegroundWindow(window); ok(ret, "Failed to set foreground window.\n"); /* Windows 7 (but not Vista and XP) shows the window when it receives focus. Hide it again, * the next tests expect this. */ ShowWindow(window, SW_HIDE); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); ShowWindow(window, SW_SHOW); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); expected_style = style | WS_VISIBLE; todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); expected_style = exstyle | WS_EX_TOPMOST; todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); tmp = GetWindowLongA(window, GWL_STYLE); expected_style = style | WS_VISIBLE | WS_MINIMIZE; todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); expected_style = exstyle | WS_EX_TOPMOST; todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static void test_redundant_mode_set(void) { DDSURFACEDESC2 surface_desc = {0}; IDirectDraw4 *ddraw; RECT q, r, s; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &q); r = q; r.right /= 2; r.bottom /= 2; SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0); GetWindowRect(window, &s); ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s)); hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &s); ok(EqualRect(&r, &s) || broken(EqualRect(&q, &s) /* Windows 10 */), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s)); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static SIZE screen_size, screen_size2; static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size.cx = GetSystemMetrics(SM_CXSCREEN); screen_size.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } static LRESULT CALLBACK mode_set_proc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size2.cx = GetSystemMetrics(SM_CXSCREEN); screen_size2.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } struct test_coop_level_mode_set_enum_param { DWORD ddraw_width, ddraw_height, user32_width, user32_height; }; static HRESULT CALLBACK test_coop_level_mode_set_enum_cb(DDSURFACEDESC2 *surface_desc, void *context) { struct test_coop_level_mode_set_enum_param *param = context; if (U1(U4(*surface_desc).ddpfPixelFormat).dwRGBBitCount != registry_mode.dmBitsPerPel) return DDENUMRET_OK; if (surface_desc->dwWidth == registry_mode.dmPelsWidth && surface_desc->dwHeight == registry_mode.dmPelsHeight) return DDENUMRET_OK; if (!param->ddraw_width) { param->ddraw_width = surface_desc->dwWidth; param->ddraw_height = surface_desc->dwHeight; return DDENUMRET_OK; } if (surface_desc->dwWidth == param->ddraw_width && surface_desc->dwHeight == param->ddraw_height) return DDENUMRET_OK; param->user32_width = surface_desc->dwWidth; param->user32_height = surface_desc->dwHeight; return DDENUMRET_CANCEL; } static void test_coop_level_mode_set(void) { IDirectDrawSurface4 *primary; RECT registry_rect, ddraw_rect, user32_rect, r; IDirectDraw4 *ddraw; DDSURFACEDESC2 ddsd; WNDCLASSA wc = {0}; HWND window, window2; HRESULT hr; ULONG ref; MSG msg; struct test_coop_level_mode_set_enum_param param; DEVMODEW devmode; BOOL ret; LONG change_ret; static const struct message exclusive_messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, FALSE, 0}, {WM_DISPLAYCHANGE, FALSE, 0}, {0, FALSE, 0}, }; static const struct message exclusive_focus_loss_messages[] = { {WM_ACTIVATE, TRUE, WA_INACTIVE, DD_OK}, {WM_WINDOWPOSCHANGING, FALSE, 0, DD_OK}, /* Window resize due to mode change. */ {WM_WINDOWPOSCHANGED, FALSE, 0, DD_OK}, {WM_SIZE, TRUE, SIZE_RESTORED, DD_OK}, /* Generated by DefWindowProc. */ {WM_DISPLAYCHANGE, FALSE, 0, DD_OK}, {WM_KILLFOCUS, FALSE, 0, DDERR_NOEXCLUSIVEMODE}, {WM_WINDOWPOSCHANGING, FALSE, 0, DDERR_NOEXCLUSIVEMODE}, /* Window minimized. */ /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of * SW_MINIMIZED, causing a recursive window activation that does not * produce the same result in Wine yet. Ignore the difference for now. * {WM_ACTIVATE, TRUE, 0x200000 | WA_ACTIVE}, */ {WM_WINDOWPOSCHANGED, FALSE, 0, DDERR_NOEXCLUSIVEMODE}, {WM_MOVE, FALSE, 0, DDERR_NOEXCLUSIVEMODE}, {WM_SIZE, TRUE, SIZE_MINIMIZED, DDERR_NOEXCLUSIVEMODE}, {WM_ACTIVATEAPP, TRUE, FALSE, DDERR_NOEXCLUSIVEMODE}, {0, FALSE, 0, 0}, }; static const struct message exclusive_focus_restore_messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, /* From the ShowWindow(SW_RESTORE). */ {WM_WINDOWPOSCHANGING, FALSE, 0}, /* Generated by ddraw, matches d3d9 behavior. */ {WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching previous message. */ {WM_SIZE, FALSE, 0}, /* DefWindowProc. */ {WM_DISPLAYCHANGE, FALSE, 0}, /* Ddraw restores mode. */ /* Native redundantly sets the window size here. */ {WM_ACTIVATEAPP, TRUE, TRUE}, /* End of ddraw's hooks. */ {WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching the one from ShowWindow. */ {WM_MOVE, FALSE, 0}, /* DefWindowProc. */ {WM_SIZE, TRUE, SIZE_RESTORED}, /* DefWindowProc. */ {0, FALSE, 0}, }; static const struct message sc_restore_messages[] = { {WM_SYSCOMMAND, TRUE, SC_RESTORE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_RESTORED}, {0, FALSE, 0}, }; static const struct message sc_minimize_messages[] = { {WM_SYSCOMMAND, TRUE, SC_MINIMIZE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_MINIMIZED}, {0, FALSE, 0}, }; static const struct message sc_maximize_messages[] = { {WM_SYSCOMMAND, TRUE, SC_MAXIMIZE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_MAXIMIZED}, {0, FALSE, 0}, }; static const struct message normal_messages[] = { {WM_DISPLAYCHANGE, FALSE, 0}, {0, FALSE, 0}, }; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); memset(¶m, 0, sizeof(param)); hr = IDirectDraw4_EnumDisplayModes(ddraw, 0, NULL, ¶m, test_coop_level_mode_set_enum_cb); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); if (!param.user32_height) { skip("Fewer than 3 different modes supported, skipping mode restore test.\n"); return; } SetRect(®istry_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); SetRect(&ddraw_rect, 0, 0, param.ddraw_width, param.ddraw_height); SetRect(&user32_rect, 0, 0, param.user32_width, param.user32_height); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = mode_set_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); wc.lpfnWndProc = mode_set_proc2; wc.lpszClassName = "ddraw_test_wndproc_wc2"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); window2 = CreateWindowA("ddraw_test_wndproc_wc2", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n", param.user32_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n", param.user32_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == param.ddraw_width && screen_size.cy == param.ddraw_height, "Expected screen size %ux%u, got %ux%u.\n", param.ddraw_width, param.ddraw_height, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n", param.user32_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n", param.user32_height, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == param.user32_width && screen_size.cy == param.user32_height, "Expected screen size %ux%u, got %ux%u.\n", param.user32_width, param.user32_height, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); expect_messages = exclusive_focus_loss_messages; focus_test_ddraw = ddraw; ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); focus_test_ddraw = NULL; memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); expect_messages = exclusive_focus_restore_messages; ShowWindow(window, SW_RESTORE); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == param.ddraw_width && devmode.dmPelsHeight == param.ddraw_height, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); /* Normally the primary should be restored here. Unfortunately this causes the * GetSurfaceDesc call after the next display mode change to crash on the Windows 8 * testbot. Another Restore call would presumably avoid the crash, but it also moots * the point of the GetSurfaceDesc call. */ expect_messages = sc_minimize_messages; SendMessageA(window, WM_SYSCOMMAND, SC_MINIMIZE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; expect_messages = sc_restore_messages; SendMessageA(window, WM_SYSCOMMAND, SC_RESTORE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; expect_messages = sc_maximize_messages; SendMessageA(window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == registry_mode.dmPelsWidth && screen_size.cy == registry_mode.dmPelsHeight, "Expected screen size %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); /* For Wine. */ change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface4_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_Restore(primary); ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface4_Restore(primary); ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Expected resolution %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); /* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL. * Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE, * not DDSCL_FULLSCREEN. */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface4_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_Restore(primary); ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface4_Restore(primary); ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Expected resolution %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); /* Changing the coop level from EXCLUSIVE to NORMAL restores the screen resolution */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == registry_mode.dmPelsWidth && screen_size.cy == registry_mode.dmPelsHeight, "Expected screen size %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); /* The screen restore is a property of DDSCL_EXCLUSIVE */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); /* If the window is changed at the same time, messages are sent to the new window. */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; screen_size2.cx = 0; screen_size2.cy = 0; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); ok(screen_size2.cx == registry_mode.dmPelsWidth && screen_size2.cy == registry_mode.dmPelsHeight, "Expected screen size 2 %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size2.cx, screen_size2.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); GetWindowRect(window2, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); expect_messages = NULL; DestroyWindow(window); DestroyWindow(window2); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); UnregisterClassA("ddraw_test_wndproc_wc2", GetModuleHandleA(NULL)); } static void test_coop_level_mode_set_multi(void) { IDirectDraw4 *ddraw1, *ddraw2; UINT w, h; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw1 = create_ddraw(); ok(!!ddraw1, "Failed to create a ddraw object.\n"); /* With just a single ddraw object, the display mode is restored on * release. */ hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* When there are multiple ddraw objects, the display mode is restored to * the initial mode, before the first SetDisplayMode() call. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* Regardless of release ordering. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* But only for ddraw objects that called SetDisplayMode(). */ ddraw1 = create_ddraw(); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* If there's a ddraw object that's currently in exclusive mode, it blocks * restoring the display mode. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); hr = IDirectDraw4_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* Exclusive mode blocks mode setting on other ddraw objects in general. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); hr = IDirectDraw4_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); DestroyWindow(window); } static void test_initialize(void) { IDirectDraw4 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr); IDirectDraw4_Release(ddraw); CoInitialize(NULL); hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to create IDirectDraw4 instance, hr %#x.\n", hr); hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr); hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr); IDirectDraw4_Release(ddraw); CoUninitialize(); } static void test_coop_level_surf_create(void) { IDirectDrawSurface4 *surface; IDirectDraw4 *ddraw; DDSURFACEDESC2 ddsd; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; surface = (void *)0xdeadbeef; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr); ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface); surface = (void *)0xdeadbeef; hr = IDirectDraw4_CreateSurface(ddraw, NULL, &surface, NULL); ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr); ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); surface = (void *)0xdeadbeef; hr = IDirectDraw4_CreateSurface(ddraw, NULL, &surface, NULL); ok(hr == DDERR_INVALIDPARAMS, "Unexpected hr %#x.\n", hr); ok(surface == (void *)0xdeadbeef, "Got unexpected surface %p.\n", surface); IDirectDraw4_Release(ddraw); } static void test_vb_discard(void) { static const struct vec4 quad[] = { { 0.0f, 480.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 0.0f, 1.0f}, {640.0f, 480.0f, 0.0f, 1.0f}, {640.0f, 0.0f, 0.0f, 1.0f}, }; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirect3DVertexBuffer *buffer; HWND window; HRESULT hr; D3DVERTEXBUFFERDESC desc; BYTE *data; static const unsigned int vbsize = 16; unsigned int i; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = D3DVBCAPS_WRITEONLY; desc.dwFVF = D3DFVF_XYZRHW; desc.dwNumVertices = vbsize; hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memset(data, 0xaa, sizeof(struct vec4) * vbsize); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); for (i = 0; i < sizeof(struct vec4) * vbsize; i++) { if (data[i] != 0xaa) { ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]); break; } } hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(buffer); IDirect3D3_Release(d3d); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_coop_level_multi_window(void) { HWND window1, window2; IDirectDraw4 *ddraw; HRESULT hr; window1 = create_window(); window2 = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(IsWindow(window1), "Window 1 was destroyed.\n"); ok(IsWindow(window2), "Window 2 was destroyed.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window2); DestroyWindow(window1); } static void test_draw_strided(void) { static struct vec3 position[] = { {-1.0, -1.0, 0.0}, {-1.0, 1.0, 0.0}, { 1.0, 1.0, 0.0}, { 1.0, -1.0, 0.0}, }; static DWORD diffuse[] = { 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, }; static WORD indices[] = { 0, 1, 2, 2, 3, 0 }; IDirectDrawSurface4 *rt; IDirect3DDevice3 *device; D3DCOLOR color; HWND window; HRESULT hr; D3DDRAWPRIMITIVESTRIDEDDATA strided; IDirect3DViewport3 *viewport; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); memset(&strided, 0x55, sizeof(strided)); strided.position.lpvData = position; strided.position.dwStride = sizeof(*position); strided.diffuse.lpvData = diffuse; strided.diffuse.dwStride = sizeof(*diffuse); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE, &strided, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_lighting(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, mat_singular = { 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f, }, mat_transf = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 10.f, 10.0f, 10.0f, 1.0f, }, mat_nonaffine = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 10.f, 10.0f, 10.0f, 0.0f, }; static struct vertex { struct vec3 position; DWORD diffuse; } unlitquad[] = { {{-1.0f, -1.0f, 0.1f}, 0xffff0000}, {{-1.0f, 0.0f, 0.1f}, 0xffff0000}, {{ 0.0f, 0.0f, 0.1f}, 0xffff0000}, {{ 0.0f, -1.0f, 0.1f}, 0xffff0000}, }, litquad[] = { {{-1.0f, 0.0f, 0.1f}, 0xff00ff00}, {{-1.0f, 1.0f, 0.1f}, 0xff00ff00}, {{ 0.0f, 1.0f, 0.1f}, 0xff00ff00}, {{ 0.0f, 0.0f, 0.1f}, 0xff00ff00}, }; static struct vertex_normal { struct vec3 position; struct vec3 normal; DWORD diffuse; } unlitnquad[] = { {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, }, litnquad[] = { {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00}, {{0.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00}, {{1.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00}, {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00}, }, nquad[] = { {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, }, rotatedquad[] = { {{-10.0f, -11.0f, 11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff}, {{-10.0f, -9.0f, 11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff}, {{-10.0f, -9.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff}, {{-10.0f, -11.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff}, }, translatedquad[] = { {{-11.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{-11.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{ -9.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, {{ -9.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff}, }; static WORD indices[] = {0, 1, 2, 2, 3, 0}; static const struct { D3DMATRIX *world_matrix; void *quad; DWORD expected; const char *message; } tests[] = { {&mat, nquad, 0x000080ff, "Lit quad with light"}, {&mat_singular, nquad, 0x000080b4, "Lit quad with singular world matrix"}, {&mat_transf, rotatedquad, 0x000080ff, "Lit quad with transformation matrix"}, {&mat_nonaffine, translatedquad, 0x000080ff, "Lit quad with non-affine matrix"}, }; DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL; IDirect3DVertexBuffer *src_vb1, *src_vb2, *dst_vb; IDirect3DViewport3 *viewport, *viewport2; DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; struct vertex_normal *src_data2; IDirect3DMaterial3 *material; D3DMATERIALHANDLE mat_handle; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice3 *device; struct vertex *src_data1; IDirectDrawSurface4 *rt; IDirect3DLight *light; D3DLIGHT2 light_desc; IDirect3D3 *d3d; D3DCOLOR color; ULONG refcount; unsigned int i; HWND window; HRESULT hr; struct { struct vec4 position; DWORD diffuse; DWORD specular; } *dst_data; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = fvf; vb_desc.dwNumVertices = 2; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &src_vb1, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = nfvf; vb_desc.dwNumVertices = 2; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &src_vb2, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR; vb_desc.dwNumVertices = 4; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &dst_vb, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(src_vb1, 0, (void **)&src_data1, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(src_data1, unlitquad, sizeof(*src_data1)); memcpy(&src_data1[1], litquad, sizeof(*src_data1)); hr = IDirect3DVertexBuffer_Unlock(src_vb1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(src_vb2, 0, (void **)&src_data2, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(src_data2, unlitnquad, sizeof(*src_data2)); memcpy(&src_data2[1], litnquad, sizeof(*src_data2)); hr = IDirect3DVertexBuffer_Unlock(src_vb2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); /* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 1, src_vb1, 0, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM | D3DVOP_LIGHT, 1, 1, src_vb1, 1, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 2, 1, src_vb2, 0, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM | D3DVOP_LIGHT, 3, 1, src_vb2, 1, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, 0, (void **)&dst_data, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 160, 360); ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x.\n", color); ok(dst_data[0].diffuse == 0xffff0000, "Unlit quad without normals has color 0x%08x, expected 0xffff0000.\n", dst_data[0].diffuse); ok(!dst_data[0].specular, "Unexpected specular color 0x%08x.\n", dst_data[0].specular); color = get_surface_color(rt, 160, 120); ok(color == 0x0000ff00, "Lit quad without normals has color 0x%08x.\n", color); ok(dst_data[1].diffuse == 0xff00ff00, "Lit quad without normals has color 0x%08x, expected 0xff000000.\n", dst_data[1].diffuse); ok(!dst_data[1].specular, "Unexpected specular color 0x%08x.\n", dst_data[1].specular); color = get_surface_color(rt, 480, 360); ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x.\n", color); ok(dst_data[2].diffuse == 0xff0000ff, "Unlit quad with normals has color 0x%08x, expected 0xff0000ff.\n", dst_data[2].diffuse); ok(!dst_data[2].specular, "Unexpected specular color 0x%08x.\n", dst_data[2].specular); color = get_surface_color(rt, 480, 120); ok(color == 0x00ffff00, "Lit quad with normals has color 0x%08x.\n", color); ok(dst_data[3].diffuse == 0xffffff00, "Lit quad with normals has color 0x%08x, expected 0xff000000.\n", dst_data[3].diffuse); ok(!dst_data[3].specular, "Unexpected specular color 0x%08x.\n", dst_data[3].specular); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); material = create_diffuse_and_ambient_material(device, 0.0f, 1.0f, 1.0f, 0.5f); hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_AMBIENT, 0xff008000); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_CreateLight(d3d, &light, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&light_desc, 0, sizeof(light_desc)); light_desc.dwSize = sizeof(light_desc); light_desc.dltType = D3DLIGHT_DIRECTIONAL; U1(light_desc.dcvColor).r = 1.0f; U2(light_desc.dcvColor).g = 1.0f; U3(light_desc.dcvColor).b = 1.0f; U4(light_desc.dcvColor).a = 0.5f; U3(light_desc.dvDirection).z = 1.0f; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_AddLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_AddLight(viewport, light); ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr); viewport2 = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DViewport3_AddLight(viewport2, light); ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr); IDirect3DViewport3_Release(viewport2); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, nquad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(color == 0x00008000, "Lit quad with no light has color 0x%08x.\n", color); light_desc.dwFlags = D3DLIGHT_ACTIVE; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_DeleteLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); light_desc.dwFlags = 0; hr = IDirect3DLight_GetLight(light, (D3DLIGHT *)&light_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(light_desc.dwFlags == D3DLIGHT_ACTIVE, "Got unexpected flags %#x.\n", light_desc.dwFlags); hr = IDirect3DViewport3_AddLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = IDirect3DVertexBuffer_Lock(src_vb2, 0, (void **)&src_data2, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(src_data2, tests[i].quad, sizeof(*src_data2)); hr = IDirect3DVertexBuffer_Unlock(src_vb2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM | D3DVOP_LIGHT, 0, 1, src_vb2, 0, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, tests[i].quad, 4, indices, 6, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, 0, (void **)&dst_data, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color); ok(dst_data[0].diffuse == (tests[i].expected | 0xff000000), "%s has color 0x%08x.\n", tests[i].message, dst_data[0].diffuse); ok(!dst_data[0].specular, "%s has specular color 0x%08x.\n", tests[i].message, dst_data[0].specular); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); } IDirect3DVertexBuffer_Release(src_vb1); IDirect3DVertexBuffer_Release(src_vb2); IDirect3DVertexBuffer_Release(dst_vb); hr = IDirect3DViewport3_DeleteLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DLight_Release(light); destroy_material(material); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D3_Release(d3d); DestroyWindow(window); } static void test_specular_lighting(void) { static const unsigned int vertices_side = 5; const unsigned int indices_count = (vertices_side - 1) * (vertices_side - 1) * 2 * 3; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static const DWORD fvf = D3DFVF_XYZ | D3DFVF_NORMAL; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static const struct vertex { struct vec3 position; struct vec3 normal; } vertices[] = { {{-0.5f, -0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.0f, -0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.5f, -0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{-0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{-0.5f, 0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.0f, 0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, {{ 0.5f, 0.5f, 1.0f}, {0.0f, 0.0f, -1.0f}}, }; static D3DLIGHT2 directional = { sizeof(D3DLIGHT2), D3DLIGHT_DIRECTIONAL, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {1.0f}}, }, point = { sizeof(D3DLIGHT2), D3DLIGHT_POINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, 100.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, spot = { sizeof(D3DLIGHT2), D3DLIGHT_SPOT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {1.0f}}, 100.0f, 1.0f, 0.0f, 0.0f, 1.0f, M_PI / 12.0f, M_PI / 3.0f }, parallelpoint = { sizeof(D3DLIGHT2), D3DLIGHT_PARALLELPOINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.5f}, {0.0f}, {-1.0f}}, {{0.0f}, {0.0f}, {0.0f}}, }, point_side = { sizeof(D3DLIGHT2), D3DLIGHT_POINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{-1.1f}, {0.0f}, {1.1f}}, {{0.0f}, {0.0f}, {0.0f}}, 100.0f, 0.0f, 1.0f, 0.0f, 0.0f, }, point_far = { sizeof(D3DLIGHT2), D3DLIGHT_POINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.1f}}, {{0.0f}, {0.0f}, {0.0f}}, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; static const struct expected_color { unsigned int x, y; D3DCOLOR color; } expected_directional[] = { {160, 120, 0x003c3c3c}, {320, 120, 0x00717171}, {480, 120, 0x003c3c3c}, {160, 240, 0x00717171}, {320, 240, 0x00ffffff}, {480, 240, 0x00717171}, {160, 360, 0x003c3c3c}, {320, 360, 0x00717171}, {480, 360, 0x003c3c3c}, }, expected_point[] = { {160, 120, 0x00000000}, {320, 120, 0x00090909}, {480, 120, 0x00000000}, {160, 240, 0x00090909}, {320, 240, 0x00fafafa}, {480, 240, 0x00090909}, {160, 360, 0x00000000}, {320, 360, 0x00090909}, {480, 360, 0x00000000}, }, expected_spot[] = { {160, 120, 0x00000000}, {320, 120, 0x00020202}, {480, 120, 0x00000000}, {160, 240, 0x00020202}, {320, 240, 0x00fafafa}, {480, 240, 0x00020202}, {160, 360, 0x00000000}, {320, 360, 0x00020202}, {480, 360, 0x00000000}, }, expected_parallelpoint[] = { {160, 120, 0x00050505}, {320, 120, 0x002c2c2c}, {480, 120, 0x006e6e6e}, {160, 240, 0x00090909}, {320, 240, 0x00717171}, {480, 240, 0x00ffffff}, {160, 360, 0x00050505}, {320, 360, 0x002c2c2c}, {480, 360, 0x006e6e6e}, }, expected_point_far[] = { {160, 120, 0x00000000}, {320, 120, 0x00000000}, {480, 120, 0x00000000}, {160, 240, 0x00000000}, {320, 240, 0x00ffffff}, {480, 240, 0x00000000}, {160, 360, 0x00000000}, {320, 360, 0x00000000}, {480, 360, 0x00000000}, }, expected_zero[] = { {160, 120, 0x00000000}, {320, 120, 0x00000000}, {480, 120, 0x00000000}, {160, 240, 0x00000000}, {320, 240, 0x00000000}, {480, 240, 0x00000000}, {160, 360, 0x00000000}, {320, 360, 0x00000000}, {480, 360, 0x00000000}, }; static const struct { D3DLIGHT2 *light; BOOL local_viewer; float specular_power; const struct expected_color *expected; unsigned int expected_count; } tests[] = { /* D3DRENDERSTATE_LOCALVIEWER does not exist in D3D < 7 (the behavior is * the one you get on newer D3D versions with it set as TRUE). */ {&directional, FALSE, 30.0f, expected_directional, ARRAY_SIZE(expected_directional)}, {&directional, TRUE, 30.0f, expected_directional, ARRAY_SIZE(expected_directional)}, {&point, TRUE, 30.0f, expected_point, ARRAY_SIZE(expected_point)}, {&spot, TRUE, 30.0f, expected_spot, ARRAY_SIZE(expected_spot)}, {¶llelpoint, TRUE, 30.0f, expected_parallelpoint, ARRAY_SIZE(expected_parallelpoint)}, {&point_side, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {&point_far, TRUE, 1.0f, expected_point_far, ARRAY_SIZE(expected_point_far)}, {&directional, FALSE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {&directional, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {&point, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {&spot, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {¶llelpoint, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, {&point_far, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)}, }; IDirect3DLight *light, *dummy_lights[64]; IDirect3DVertexBuffer *src_vb, *dst_vb; struct vertex *quad, *src_data; D3DVERTEXBUFFERDESC vb_desc; D3DMATERIALHANDLE mat_handle; IDirect3DViewport3 *viewport; IDirect3DMaterial3 *material; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; D3DLIGHT2 light_desc; IDirect3D3 *d3d; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; unsigned int i, j, x, y; struct { struct vec4 position; DWORD diffuse; DWORD specular; } *dst_data; WORD *indices; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } quad = heap_alloc(vertices_side * vertices_side * sizeof(*quad)); indices = heap_alloc(indices_count * sizeof(*indices)); for (i = 0, y = 0; y < vertices_side; ++y) { for (x = 0; x < vertices_side; ++x) { quad[i].position.x = x * 2.0f / (vertices_side - 1) - 1.0f; quad[i].position.y = y * 2.0f / (vertices_side - 1) - 1.0f; quad[i].position.z = 1.0f; quad[i].normal.x = 0.0f; quad[i].normal.y = 0.0f; quad[i++].normal.z = -1.0f; } } for (i = 0, y = 0; y < (vertices_side - 1); ++y) { for (x = 0; x < (vertices_side - 1); ++x) { indices[i++] = y * vertices_side + x + 1; indices[i++] = y * vertices_side + x; indices[i++] = (y + 1) * vertices_side + x; indices[i++] = y * vertices_side + x + 1; indices[i++] = (y + 1) * vertices_side + x; indices[i++] = (y + 1) * vertices_side + x + 1; } } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&light_desc, 0, sizeof(light_desc)); light_desc.dwSize = sizeof(light_desc); light_desc.dltType = D3DLIGHT_DIRECTIONAL; light_desc.dwFlags = D3DLIGHT_ACTIVE; U3(light_desc.dvDirection).z = 1.0f; for (i = 0; i < ARRAY_SIZE(dummy_lights); ++i) { hr = IDirect3D3_CreateLight(d3d, &dummy_lights[i], NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_AddLight(viewport, dummy_lights[i]); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DLight_SetLight(dummy_lights[i], (D3DLIGHT *)&light_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); } hr = IDirect3D3_CreateLight(d3d, &light, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_AddLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = fvf; vb_desc.dwNumVertices = ARRAY_SIZE(vertices); hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &src_vb, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(src_vb, 0, (void **)&src_data, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(src_data, vertices, sizeof(vertices)); hr = IDirect3DVertexBuffer_Unlock(src_vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR; vb_desc.dwNumVertices = ARRAY_SIZE(vertices); hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &dst_vb, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(tests); ++i) { tests[i].light->dwFlags = D3DLIGHT_ACTIVE; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)tests[i].light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LOCALVIEWER, tests[i].local_viewer); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); material = create_specular_material(device, 1.0f, 1.0f, 1.0f, 0.5f, tests[i].specular_power); hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, 0, (void **)&dst_data, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(dst_data, 0, sizeof(*dst_data) * ARRAY_SIZE(vertices)); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM | D3DVOP_LIGHT, 0, ARRAY_SIZE(vertices), src_vb, 0, device, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, quad, vertices_side * vertices_side, indices, indices_count, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, 0, (void **)&dst_data, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (j = 0; j < tests[i].expected_count; ++j) { color = get_surface_color(rt, tests[i].expected[j].x, tests[i].expected[j].y); ok(compare_color(color, tests[i].expected[j].color, 1), "Expected color 0x%08x at location (%u, %u), got 0x%08x, case %u.\n", tests[i].expected[j].color, tests[i].expected[j].x, tests[i].expected[j].y, color, i); ok(!dst_data[j].diffuse, "Expected color 0x00000000 for vertex %u, got 0x%08x, case %u.\n", j, dst_data[j].diffuse, i); ok(compare_color(dst_data[j].specular, tests[i].expected[j].color, 1), "Expected color 0x%08x for vertex %u, got 0x%08x, case %u.\n", tests[i].expected[j].color, j, dst_data[j].specular, i); } hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); destroy_material(material); } for (i = 0; i < ARRAY_SIZE(dummy_lights); ++i) IDirect3DLight_Release(dummy_lights[i]); IDirect3DVertexBuffer_Release(dst_vb); IDirect3DVertexBuffer_Release(src_vb); hr = IDirect3DViewport3_DeleteLight(viewport, light); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DLight_Release(light); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D3_Release(d3d); DestroyWindow(window); heap_free(indices); heap_free(quad); } static void test_clear_rect_count(void) { IDirectDrawSurface4 *rt; IDirect3DDevice3 *device; D3DCOLOR color; HWND window; HRESULT hr; IDirect3DViewport3 *viewport; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00ffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 0, &clear_rect, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ffffff, 1) || broken(compare_color(color, 0x000000ff, 1)), "Got unexpected color 0x%08x.\n", color); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static BOOL test_mode_restored(IDirectDraw4 *ddraw, HWND window) { DDSURFACEDESC2 ddsd1, ddsd2; HRESULT hr; memset(&ddsd1, 0, sizeof(ddsd1)); ddsd1.dwSize = sizeof(ddsd1); hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd1); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd2, 0, sizeof(ddsd2)); ddsd2.dwSize = sizeof(ddsd2); hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd2); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); return ddsd1.dwWidth == ddsd2.dwWidth && ddsd1.dwHeight == ddsd2.dwHeight; } static void test_coop_level_versions(void) { HWND window; IDirectDraw *ddraw; HRESULT hr; BOOL restored; IDirectDrawSurface *surface; IDirectDraw4 *ddraw4; DDSURFACEDESC ddsd; window = create_window(); ddraw4 = create_ddraw(); ok(!!ddraw4, "Failed to create a ddraw object.\n"); /* Newly created ddraw objects restore the mode on ddraw2+::SetCooperativeLevel(NORMAL) */ restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored in new ddraw object\n"); /* A failing ddraw1::SetCooperativeLevel call does not have an effect */ hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored after bad ddraw1::SetCooperativeLevel call\n"); /* A successful one does */ hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after good ddraw1::SetCooperativeLevel call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); ddraw4 = create_ddraw(); ok(!!ddraw4, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_SETFOCUSWINDOW); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after ddraw1::SetCooperativeLevel(SETFOCUSWINDOW) call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* A failing call does not restore the ddraw2+ behavior */ ddraw4 = create_ddraw(); ok(!!ddraw4, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after good-bad ddraw1::SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* Neither does a sequence of successful calls with the new interface */ ddraw4 = create_ddraw(); ok(!!ddraw4, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after ddraw1-ddraw4 SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* ddraw1::CreateSurface does not triger the ddraw1 behavior */ ddraw4 = create_ddraw(); ok(!!ddraw4, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth = ddsd.dwHeight = 8; hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored after ddraw1::CreateSurface() call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); DestroyWindow(window); } static void test_lighting_interface_versions(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial3 *emissive; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; D3DCOLOR color; HWND window; HRESULT hr; D3DMATERIALHANDLE mat_handle; DWORD rs; unsigned int i; ULONG ref; static D3DVERTEX quad[] = { {{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, }; #define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR) static struct { struct vec3 position; struct vec3 normal; DWORD diffuse, specular; } quad2[] = { {{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, }; static D3DLVERTEX lquad[] = { {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, }; #define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1) static struct { struct vec3 position; DWORD diffuse, specular; struct vec2 texcoord; } lquad2[] = { {{-1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080}, }; static D3DTLVERTEX tlquad[] = { {{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, }; static const struct { DWORD vertextype; void *data; DWORD d3drs_lighting, d3drs_specular; DWORD draw_flags; D3DCOLOR color; } tests[] = { /* Lighting is enabled when all of these conditions are met: * 1) No pretransformed position(D3DFVF_XYZRHW) * 2) Normals are available (D3DFVF_NORMAL) * 3) D3DDP_DONOTLIGHT is not set. * * D3DRENDERSTATE_LIGHTING is ignored, it is not defined * in this d3d version */ /* 0 */ { D3DFVF_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, /* 8 */ { FVF_COLORVERTEX, quad2, FALSE, FALSE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, TRUE, FALSE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_COLORVERTEX, quad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, /* The specular color in the vertex is ignored because * D3DRENDERSTATE_COLORVERTEX is not enabled */ { FVF_COLORVERTEX, quad2, FALSE, TRUE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, TRUE, TRUE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { FVF_COLORVERTEX, quad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 16 */ { D3DFVF_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 24 */ { FVF_LVERTEX2, lquad2, FALSE, FALSE, 0, 0x00ff0000}, { FVF_LVERTEX2, lquad2, TRUE, FALSE, 0, 0x00ff0000}, { FVF_LVERTEX2, lquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_LVERTEX2, lquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_LVERTEX2, lquad2, FALSE, TRUE, 0, 0x00ff8080}, { FVF_LVERTEX2, lquad2, TRUE, TRUE, 0, 0x00ff8080}, { FVF_LVERTEX2, lquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { FVF_LVERTEX2, lquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 32 */ { D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); emissive = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f); hr = IDirect3DMaterial3_GetHandle(emissive, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs); ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr); ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs); for (i = 0; i < ARRAY_SIZE(tests); i++) { hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting); ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, tests[i].d3drs_specular); ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].color, 1), "Got unexpected color 0x%08x, expected 0x%08x, test %u.\n", color, tests[i].color, i); } destroy_material(emissive); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); ref = IDirect3DDevice3_Release(device); ok(ref == 0, "Device not properly released, refcount %u.\n", ref); DestroyWindow(window); } static struct { BOOL received; IDirectDraw4 *ddraw; HWND window; DWORD coop_level; } activateapp_testdata; static LRESULT CALLBACK activateapp_test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_ACTIVATEAPP) { if (activateapp_testdata.ddraw) { HRESULT hr; activateapp_testdata.received = FALSE; hr = IDirectDraw4_SetCooperativeLevel(activateapp_testdata.ddraw, activateapp_testdata.window, activateapp_testdata.coop_level); ok(SUCCEEDED(hr), "Recursive SetCooperativeLevel call failed, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP during recursive SetCooperativeLevel call.\n"); } activateapp_testdata.received = TRUE; } return DefWindowProcA(hwnd, message, wparam, lparam); } static void test_coop_level_activateapp(void) { IDirectDraw4 *ddraw; HRESULT hr; HWND window; WNDCLASSA wc = {0}; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = activateapp_test_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); /* Exclusive with window already active. */ SetForegroundWindow(window); activateapp_testdata.received = FALSE; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP although window was already active.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Exclusive with window not active. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Normal with window not active, then exclusive with the same window. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP when setting DDSCL_NORMAL.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Recursive set of DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; activateapp_testdata.ddraw = ddraw; activateapp_testdata.window = window; activateapp_testdata.coop_level = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* The recursive call seems to have some bad effect on native ddraw, despite (apparently) * succeeding. Another switch to exclusive and back to normal is needed to release the * window properly. Without doing this, SetCooperativeLevel(EXCLUSIVE) will not send * WM_ACTIVATEAPP messages. */ activateapp_testdata.ddraw = NULL; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Setting DDSCL_NORMAL with recursive invocation. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; activateapp_testdata.ddraw = ddraw; activateapp_testdata.window = window; activateapp_testdata.coop_level = DDSCL_NORMAL; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); /* DDraw is in exclusive mode now. */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; U5(ddsd).dwBackBufferCount = 1; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); /* Recover again, just to be sure. */ activateapp_testdata.ddraw = NULL; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); DestroyWindow(window); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); IDirectDraw4_Release(ddraw); } static void test_texturemanage(void) { IDirectDraw4 *ddraw; HRESULT hr; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface; unsigned int i; DDCAPS hal_caps, hel_caps; DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; static const struct { DWORD caps_in, caps2_in; HRESULT hr; DWORD caps_out, caps2_out; } tests[] = { {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DD_OK, DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE}, {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DD_OK, DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0, DD_OK, DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_LOCALVIDMEM, 0}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0, DD_OK, DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0}, {0, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {0, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_SYSTEMMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_SYSTEMMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_VIDEOMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_VIDEOMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS, ~0U, ~0U}, {DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY, 0}, {DDSCAPS_SYSTEMMEMORY, 0, DD_OK, DDSCAPS_SYSTEMMEMORY, 0}, }; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); memset(&hel_caps, 0, sizeof(hel_caps)); hel_caps.dwSize = sizeof(hel_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, &hel_caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps) { skip("Managed textures not supported, skipping managed texture test.\n"); IDirectDraw4_Release(ddraw); return; } for (i = 0; i < ARRAY_SIZE(tests); i++) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = tests[i].caps_in; ddsd.ddsCaps.dwCaps2 = tests[i].caps2_in; ddsd.dwWidth = 4; ddsd.dwHeight = 4; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == tests[i].hr, "Got unexpected, hr %#x, case %u.\n", hr, i); if (FAILED(hr)) continue; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.ddsCaps.dwCaps == tests[i].caps_out, "Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n", tests[i].caps_in, tests[i].caps2_in, tests[i].caps_out, ddsd.ddsCaps.dwCaps, i); ok(ddsd.ddsCaps.dwCaps2 == tests[i].caps2_out, "Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n", tests[i].caps_in, tests[i].caps2_in, tests[i].caps2_out, ddsd.ddsCaps.dwCaps2, i); IDirectDrawSurface4_Release(surface); } IDirectDraw4_Release(ddraw); } #define SUPPORT_DXT1 0x01 #define SUPPORT_DXT2 0x02 #define SUPPORT_DXT3 0x04 #define SUPPORT_DXT4 0x08 #define SUPPORT_DXT5 0x10 #define SUPPORT_YUY2 0x20 #define SUPPORT_UYVY 0x40 static HRESULT WINAPI test_block_formats_creation_cb(DDPIXELFORMAT *fmt, void *ctx) { DWORD *supported_fmts = ctx; if (!(fmt->dwFlags & DDPF_FOURCC)) return DDENUMRET_OK; switch (fmt->dwFourCC) { case MAKEFOURCC('D','X','T','1'): *supported_fmts |= SUPPORT_DXT1; break; case MAKEFOURCC('D','X','T','2'): *supported_fmts |= SUPPORT_DXT2; break; case MAKEFOURCC('D','X','T','3'): *supported_fmts |= SUPPORT_DXT3; break; case MAKEFOURCC('D','X','T','4'): *supported_fmts |= SUPPORT_DXT4; break; case MAKEFOURCC('D','X','T','5'): *supported_fmts |= SUPPORT_DXT5; break; case MAKEFOURCC('Y','U','Y','2'): *supported_fmts |= SUPPORT_YUY2; break; case MAKEFOURCC('U','Y','V','Y'): *supported_fmts |= SUPPORT_UYVY; break; default: break; } return DDENUMRET_OK; } static void test_block_formats_creation(void) { HRESULT hr, expect_hr; unsigned int i, j, w, h; HWND window; IDirectDraw4 *ddraw; IDirect3D3 *d3d; IDirect3DDevice3 *device; IDirectDrawSurface4 *surface; DWORD supported_fmts = 0, supported_overlay_fmts = 0; DWORD num_fourcc_codes = 0, *fourcc_codes; DDSURFACEDESC2 ddsd; DDCAPS hal_caps; void *mem; static const struct { DWORD fourcc; const char *name; DWORD support_flag; unsigned int block_width; unsigned int block_height; unsigned int block_size; BOOL create_size_checked, overlay; } formats[] = { {MAKEFOURCC('D','X','T','1'), "D3DFMT_DXT1", SUPPORT_DXT1, 4, 4, 8, TRUE, FALSE}, {MAKEFOURCC('D','X','T','2'), "D3DFMT_DXT2", SUPPORT_DXT2, 4, 4, 16, TRUE, FALSE}, {MAKEFOURCC('D','X','T','3'), "D3DFMT_DXT3", SUPPORT_DXT3, 4, 4, 16, TRUE, FALSE}, {MAKEFOURCC('D','X','T','4'), "D3DFMT_DXT4", SUPPORT_DXT4, 4, 4, 16, TRUE, FALSE}, {MAKEFOURCC('D','X','T','5'), "D3DFMT_DXT5", SUPPORT_DXT5, 4, 4, 16, TRUE, FALSE}, {MAKEFOURCC('Y','U','Y','2'), "D3DFMT_YUY2", SUPPORT_YUY2, 2, 1, 4, FALSE, TRUE }, {MAKEFOURCC('U','Y','V','Y'), "D3DFMT_UYVY", SUPPORT_UYVY, 2, 1, 4, FALSE, TRUE }, }; static const struct { DWORD caps, caps2; const char *name; BOOL overlay; } types[] = { /* DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY fails to create any fourcc * surface with DDERR_INVALIDPIXELFORMAT. Don't care about it for now. * * Nvidia returns E_FAIL on DXTN DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY. * Other hw / drivers successfully create those surfaces. Ignore them, this * suggests that no game uses this, otherwise Nvidia would support it. */ { DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0, "videomemory texture", FALSE }, { DDSCAPS_VIDEOMEMORY | DDSCAPS_OVERLAY, 0, "videomemory overlay", TRUE }, { DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0, "systemmemory texture", FALSE }, { DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, "managed texture", FALSE } }; enum size_type { SIZE_TYPE_ZERO, SIZE_TYPE_PITCH, SIZE_TYPE_SIZE, }; static const struct { DWORD flags; enum size_type size_type; int rel_size; HRESULT hr; } user_mem_tests[] = { {DDSD_LINEARSIZE, SIZE_TYPE_ZERO, 0, DD_OK}, {DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK}, {DDSD_PITCH, SIZE_TYPE_ZERO, 0, DD_OK}, {DDSD_PITCH, SIZE_TYPE_PITCH, 0, DD_OK}, {DDSD_LPSURFACE, SIZE_TYPE_ZERO, 0, DDERR_INVALIDPARAMS}, {DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_ZERO, 0, DDERR_INVALIDPARAMS}, {DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_PITCH, 0, DDERR_INVALIDPARAMS}, {DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK}, {DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 1, DD_OK}, {DDSD_LPSURFACE | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, -1, DDERR_INVALIDPARAMS}, {DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_ZERO, 0, DD_OK}, {DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_PITCH, 0, DD_OK}, {DDSD_LPSURFACE | DDSD_PITCH, SIZE_TYPE_SIZE, 0, DD_OK}, {DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE, SIZE_TYPE_SIZE, 0, DD_OK}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb, &supported_fmts); ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr); hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_fourcc_codes * sizeof(*fourcc_codes)); if (!fourcc_codes) goto cleanup; hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); for (i = 0; i < num_fourcc_codes; i++) { for (j = 0; j < ARRAY_SIZE(formats); j++) { if (fourcc_codes[i] == formats[j].fourcc) supported_overlay_fmts |= formats[j].support_flag; } } HeapFree(GetProcessHeap(), 0, fourcc_codes); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 2 * 2 * 16 + 1); for (i = 0; i < ARRAY_SIZE(formats); i++) { for (j = 0; j < ARRAY_SIZE(types); j++) { BOOL support; if (formats[i].overlay != types[j].overlay || (types[j].overlay && !(hal_caps.dwCaps & DDCAPS_OVERLAY))) continue; if (formats[i].overlay) support = supported_overlay_fmts & formats[i].support_flag; else support = supported_fmts & formats[i].support_flag; for (w = 1; w <= 8; w++) { for (h = 1; h <= 8; h++) { BOOL block_aligned = TRUE; BOOL todo = FALSE; if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) block_aligned = FALSE; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = types[j].caps; ddsd.ddsCaps.dwCaps2 = types[j].caps2; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC; U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc; ddsd.dwWidth = w; ddsd.dwHeight = h; /* TODO: Handle power of two limitations. I cannot test the pow2 * behavior on windows because I have no hardware that doesn't at * least support np2_conditional. There's probably no HW that * supports DXTN textures but no conditional np2 textures. */ if (!support && !(types[j].caps & DDSCAPS_SYSTEMMEMORY)) expect_hr = DDERR_INVALIDPARAMS; else if (formats[i].create_size_checked && !block_aligned) { expect_hr = DDERR_INVALIDPARAMS; if (!(types[j].caps & DDSCAPS_TEXTURE)) todo = TRUE; } else expect_hr = D3D_OK; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); todo_wine_if (todo) ok(hr == expect_hr, "Got unexpected hr %#x for format %s, resource type %s, size %ux%u, expected %#x.\n", hr, formats[i].name, types[j].name, w, h, expect_hr); if (SUCCEEDED(hr)) IDirectDrawSurface4_Release(surface); } } } if (formats[i].overlay) continue; for (j = 0; j < ARRAY_SIZE(user_mem_tests); ++j) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | user_mem_tests[j].flags; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE; switch (user_mem_tests[j].size_type) { case SIZE_TYPE_ZERO: U1(ddsd).dwLinearSize = 0; break; case SIZE_TYPE_PITCH: U1(ddsd).dwLinearSize = 2 * formats[i].block_size; break; case SIZE_TYPE_SIZE: U1(ddsd).dwLinearSize = 2 * 2 * formats[i].block_size; break; } U1(ddsd).dwLinearSize += user_mem_tests[j].rel_size; ddsd.lpSurface = mem; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC; U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc; ddsd.dwWidth = 8; ddsd.dwHeight = 8; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == user_mem_tests[j].hr, "Test %u: Got unexpected hr %#x, format %s.\n", j, hr, formats[i].name); if (FAILED(hr)) continue; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", j, hr); ok(ddsd.dwFlags == (DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_LINEARSIZE), "Test %u: Got unexpected flags %#x.\n", j, ddsd.dwFlags); if (user_mem_tests[j].flags & DDSD_LPSURFACE) ok(U1(ddsd).dwLinearSize == ~0u, "Test %u: Got unexpected linear size %#x.\n", j, U1(ddsd).dwLinearSize); else ok(U1(ddsd).dwLinearSize == 2 * 2 * formats[i].block_size, "Test %u: Got unexpected linear size %#x, expected %#x.\n", j, U1(ddsd).dwLinearSize, 2 * 2 * formats[i].block_size); IDirectDrawSurface4_Release(surface); } } HeapFree(GetProcessHeap(), 0, mem); cleanup: IDirectDraw4_Release(ddraw); IDirect3DDevice3_Release(device); DestroyWindow(window); } struct format_support_check { const DDPIXELFORMAT *format; BOOL supported; }; static HRESULT WINAPI test_unsupported_formats_cb(DDPIXELFORMAT *fmt, void *ctx) { struct format_support_check *format = ctx; if (!memcmp(format->format, fmt, sizeof(*fmt))) { format->supported = TRUE; return DDENUMRET_CANCEL; } return DDENUMRET_OK; } static void test_unsupported_formats(void) { HRESULT hr; BOOL expect_success; HWND window; IDirectDraw4 *ddraw; IDirect3D3 *d3d; IDirect3DDevice3 *device; IDirectDrawSurface4 *surface; DDSURFACEDESC2 ddsd; unsigned int i, j; DWORD expected_caps; static const struct { const char *name; DDPIXELFORMAT fmt; } formats[] = { { "D3DFMT_A8R8G8B8", { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { "D3DFMT_P8", { sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000} } }, }; static const DWORD caps[] = {0, DDSCAPS_SYSTEMMEMORY, DDSCAPS_VIDEOMEMORY}; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); for (i = 0; i < ARRAY_SIZE(formats); i++) { struct format_support_check check = {&formats[i].fmt, FALSE}; hr = IDirect3DDevice3_EnumTextureFormats(device, test_unsupported_formats_cb, &check); ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr); for (j = 0; j < ARRAY_SIZE(caps); j++) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; U4(ddsd).ddpfPixelFormat = formats[i].fmt; ddsd.dwWidth = 4; ddsd.dwHeight = 4; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | caps[j]; if (caps[j] & DDSCAPS_VIDEOMEMORY && !check.supported) expect_success = FALSE; else expect_success = TRUE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr) == expect_success, "Got unexpected hr %#x for format %s, caps %#x, expected %s.\n", hr, formats[i].name, caps[j], expect_success ? "success" : "failure"); if (FAILED(hr)) continue; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); if (caps[j] & DDSCAPS_VIDEOMEMORY) expected_caps = DDSCAPS_VIDEOMEMORY; else if (caps[j] & DDSCAPS_SYSTEMMEMORY) expected_caps = DDSCAPS_SYSTEMMEMORY; else if (check.supported) expected_caps = DDSCAPS_VIDEOMEMORY; else expected_caps = DDSCAPS_SYSTEMMEMORY; ok(ddsd.ddsCaps.dwCaps & expected_caps, "Expected capability %#x, format %s, input cap %#x.\n", expected_caps, formats[i].name, caps[j]); IDirectDrawSurface4_Release(surface); } } IDirectDraw4_Release(ddraw); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_rt_caps(void) { PALETTEENTRY palette_entries[256]; IDirectDrawPalette *palette; IDirectDraw4 *ddraw; DDPIXELFORMAT z_fmt; IDirect3D3 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static const DDPIXELFORMAT p8_fmt = { sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}, }; const struct { const DDPIXELFORMAT *pf; DWORD caps_in; DWORD caps_out; HRESULT create_device_hr; HRESULT set_rt_hr, alternative_set_rt_hr; } test_data[] = { { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, }, { NULL, DDSCAPS_OFFSCREENPLAIN, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, D3DERR_SURFACENOTINVIDMEM, D3D_OK, D3D_OK, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { NULL, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, }, { NULL, DDSCAPS_3DDEVICE, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, }, { NULL, 0, DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { NULL, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, D3DERR_SURFACENOTINVIDMEM, D3D_OK, D3D_OK, }, { NULL, DDSCAPS_SYSTEMMEMORY, DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &p8_fmt, 0, DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, ~0U /* AMD r200 */, DDERR_NOPALETTEATTACHED, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDERR_NOPALETTEATTACHED, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &z_fmt, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, D3D_OK /* r200 */, }, { &z_fmt, DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, D3D_OK /* r200 */, }, { &z_fmt, DDSCAPS_ZBUFFER, DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, { &z_fmt, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, D3D_OK /* r200 */, }, { &z_fmt, DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER, DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, }, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); goto done; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { skip("No depth buffer formats available, skipping test.\n"); IDirect3D3_Release(d3d); goto done; } memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { IDirectDrawSurface4 *surface, *rt, *expected_rt, *tmp; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; if (test_data[i].pf) { surface_desc.dwFlags |= DDSD_PIXELFORMAT; U4(surface_desc).ddpfPixelFormat = *test_data[i].pf; } surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n", i, test_data[i].caps_in, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok(test_data[i].caps_out == ~0U || surface_desc.ddsCaps.dwCaps == test_data[i].caps_out, "Test %u: Got unexpected caps %#x, expected %#x.\n", i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out); hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL); ok(hr == test_data[i].create_device_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].create_device_hr); if (FAILED(hr)) { if (hr == DDERR_NOPALETTEATTACHED) { hr = IDirectDrawSurface4_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Test %u: Failed to set palette, hr %#x.\n", i, hr); hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL); if (surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) ok(hr == DDERR_INVALIDPIXELFORMAT, "Test %u: Got unexpected hr %#x.\n", i, hr); else ok(hr == D3DERR_SURFACENOTINVIDMEM, "Test %u: Got unexpected hr %#x.\n", i, hr); } IDirectDrawSurface4_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create surface, hr %#x.\n", i, hr); hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create device, hr %#x.\n", i, hr); } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; if (test_data[i].pf) { surface_desc.dwFlags |= DDSD_PIXELFORMAT; U4(surface_desc).ddpfPixelFormat = *test_data[i].pf; } surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n", i, test_data[i].caps_in, hr); hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0); ok(hr == test_data[i].set_rt_hr || broken(hr == test_data[i].alternative_set_rt_hr), "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].set_rt_hr); if (SUCCEEDED(hr) || hr == DDERR_INVALIDPIXELFORMAT) expected_rt = rt; else expected_rt = surface; hr = IDirect3DDevice3_GetRenderTarget(device, &tmp); ok(SUCCEEDED(hr), "Test %u: Failed to get render target, hr %#x.\n", i, hr); ok(tmp == expected_rt, "Test %u: Got unexpected rt %p.\n", i, tmp); IDirectDrawSurface4_Release(tmp); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(refcount == 0, "Test %u: The device was not properly freed, refcount %u.\n", i, refcount); refcount = IDirectDrawSurface4_Release(surface); ok(refcount == 0, "Test %u: The surface was not properly freed, refcount %u.\n", i, refcount); } IDirectDrawPalette_Release(palette); IDirect3D3_Release(d3d); done: refcount = IDirectDraw4_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_primary_caps(void) { const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static const struct { DWORD coop_level; DWORD caps_in; DWORD back_buffer_count; HRESULT hr; DWORD caps_out; } test_data[] = { { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE, ~0u, DD_OK, DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 0, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 1, DDERR_NOEXCLUSIVEMODE, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 0, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 1, DD_OK, DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER, 1, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_BACKBUFFER, 1, DDERR_INVALIDCAPS, ~0u, }, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, test_data[i].coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; if (test_data[i].back_buffer_count != ~0u) surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; U5(surface_desc).dwBackBufferCount = test_data[i].back_buffer_count; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok((surface_desc.ddsCaps.dwCaps & ~placement) == test_data[i].caps_out, "Test %u: Got unexpected caps %#x, expected %#x.\n", i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out); IDirectDrawSurface4_Release(surface); } refcount = IDirectDraw4_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_surface_lock(void) { IDirectDraw4 *ddraw; IDirect3D3 *d3d = NULL; IDirectDrawSurface4 *surface; HRESULT hr; HWND window; unsigned int i; DDSURFACEDESC2 ddsd; ULONG refcount; DDPIXELFORMAT z_fmt; static const struct { DWORD caps; DWORD caps2; const char *name; } tests[] = { { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, "videomemory offscreenplain" }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, "systemmemory offscreenplain" }, { DDSCAPS_PRIMARYSURFACE, 0, "primary" }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, "videomemory texture" }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, DDSCAPS2_OPAQUE, "opaque videomemory texture" }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, "systemmemory texture" }, { DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, "managed texture" }, { DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, "managed texture" }, { DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_OPAQUE, "opaque managed texture" }, { DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_OPAQUE, "opaque managed texture" }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, 0, "render target" }, { DDSCAPS_ZBUFFER, 0, "Z buffer" }, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); goto done; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { skip("No depth buffer formats available, skipping test.\n"); goto done; } for (i = 0; i < ARRAY_SIZE(tests); i++) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; if (!(tests[i].caps & DDSCAPS_PRIMARYSURFACE)) { ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = 64; ddsd.dwHeight = 64; } if (tests[i].caps & DDSCAPS_ZBUFFER) { ddsd.dwFlags |= DDSD_PIXELFORMAT; U4(ddsd).ddpfPixelFormat = z_fmt; } ddsd.ddsCaps.dwCaps = tests[i].caps; ddsd.ddsCaps.dwCaps2 = tests[i].caps2; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, type %s, hr %#x.\n", tests[i].name, hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, type %s, hr %#x.\n", tests[i].name, hr); if (SUCCEEDED(hr)) { hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, type %s, hr %#x.\n", tests[i].name, hr); } memset(&ddsd, 0, sizeof(ddsd)); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, tests[i].name); IDirectDrawSurface4_Release(surface); } done: if (d3d) IDirect3D3_Release(d3d); refcount = IDirectDraw4_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_surface_discard(void) { IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirectDraw4 *ddraw; HRESULT hr; HWND window; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface, *target; void *addr; static const struct { DWORD caps, caps2; BOOL discard; } tests[] = { {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, TRUE}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, FALSE}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, TRUE}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, FALSE}, {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE}, {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE}, {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE}, {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE}, }; unsigned int i; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &target); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(tests); i++) { BOOL discarded; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = tests[i].caps; ddsd.ddsCaps.dwCaps2 = tests[i].caps2; ddsd.dwWidth = 64; ddsd.dwHeight = 64; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create offscreen surface, hr %#x, case %u.\n", hr, i); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); addr = ddsd.lpSurface; hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); discarded = ddsd.lpSurface != addr; hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(target, NULL, surface, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); discarded |= ddsd.lpSurface != addr; hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); /* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler, * AMD r500, evergreen). Windows XP, at least on AMD r200, does not. */ ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i); } IDirectDrawSurface4_Release(target); IDirectDraw4_Release(ddraw); IDirect3D3_Release(d3d); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void fill_surface(IDirectDrawSurface4 *surface, D3DCOLOR color) { DDSURFACEDESC2 surface_desc = {sizeof(surface_desc)}; HRESULT hr; unsigned int x, y; DWORD *ptr; hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); for (y = 0; y < surface_desc.dwHeight; ++y) { ptr = (DWORD *)((BYTE *)surface_desc.lpSurface + y * U1(surface_desc).lPitch); for (x = 0; x < surface_desc.dwWidth; ++x) { ptr[x] = color; } } hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } static void test_flip(void) { const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; IDirectDrawSurface4 *frontbuffer, *backbuffer1, *backbuffer2, *backbuffer3, *surface; DDSCAPS2 caps = {DDSCAPS_FLIP, 0, 0, {0}}; DDSURFACEDESC2 surface_desc; BOOL sysmem_primary; IDirectDraw4 *ddraw; DWORD expected_caps; unsigned int i; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; static const struct { const char *name; DWORD caps; } test_data[] = { {"PRIMARYSURFACE", DDSCAPS_PRIMARYSURFACE}, {"OFFSCREENPLAIN", DDSCAPS_OFFSCREENPLAIN}, {"TEXTURE", DDSCAPS_TEXTURE}, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { /* Creating a flippable texture induces a BSoD on some versions of the * Intel graphics driver. At least Intel GMA 950 with driver version * 6.14.10.4926 on Windows XP SP3 is affected. */ if ((test_data[i].caps & DDSCAPS_TEXTURE) && ddraw_is_intel(ddraw)) { win_skip("Skipping flippable texture test.\n"); continue; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; if (!(test_data[i].caps & DDSCAPS_PRIMARYSURFACE)) surface_desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps; surface_desc.dwWidth = 512; surface_desc.dwHeight = 512; U5(surface_desc).dwBackBufferCount = 3; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_FLIP; surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_COMPLEX; surface_desc.ddsCaps.dwCaps |= DDSCAPS_FLIP; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps |= DDSCAPS_COMPLEX; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); todo_wine_if(test_data[i].caps & DDSCAPS_TEXTURE) ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(frontbuffer, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); expected_caps = DDSCAPS_FRONTBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps; if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE) expected_caps |= DDSCAPS_VISIBLE; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); sysmem_primary = surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; hr = IDirectDrawSurface4_GetAttachedSurface(frontbuffer, &caps, &backbuffer1); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer1, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, U5(surface_desc).dwBackBufferCount); expected_caps &= ~(DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER); expected_caps |= DDSCAPS_BACKBUFFER; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer1, &caps, &backbuffer2); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer2, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, U5(surface_desc).dwBackBufferCount); expected_caps &= ~DDSCAPS_BACKBUFFER; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer2, &caps, &backbuffer3); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer3, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, U5(surface_desc).dwBackBufferCount); ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer3, &caps, &surface); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); ok(surface == frontbuffer, "%s: Got unexpected surface %p, expected %p.\n", test_data[i].name, surface, frontbuffer); IDirectDrawSurface4_Release(surface); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_IsLost(frontbuffer); ok(hr == DD_OK, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT); if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE) ok(hr == DDERR_NOEXCLUSIVEMODE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); else ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_IsLost(frontbuffer); todo_wine ok(hr == DDERR_SURFACELOST, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDraw4_RestoreAllSurfaces(ddraw); ok(SUCCEEDED(hr), "%s: Failed to restore surfaces, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = 0; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Flip(frontbuffer, surface, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); IDirectDrawSurface4_Release(surface); hr = IDirectDrawSurface4_Flip(frontbuffer, frontbuffer, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Flip(backbuffer1, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Flip(backbuffer2, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Flip(backbuffer3, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); /* The Nvidia Geforce 7 driver cannot do a color fill on a texture backbuffer after * the backbuffer has been locked. Do it ourselves as a workaround. Unlike ddraw1 * and 2 GetSurfaceDesc does not cause issues in ddraw4 and ddraw7. */ fill_surface(backbuffer1, 0xffff0000); fill_surface(backbuffer2, 0xff00ff00); fill_surface(backbuffer3, 0xff0000ff); hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); /* The testbot seems to just copy the contents of one surface to all the * others, instead of properly flipping. */ ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); fill_surface(backbuffer3, 0xffff0000); hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); fill_surface(backbuffer3, 0xff00ff00); hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); fill_surface(backbuffer3, 0xff0000ff); hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer1, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer3, 320, 240); ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); fill_surface(backbuffer1, 0xffff0000); hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer2, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer3, 320, 240); ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); fill_surface(backbuffer2, 0xff00ff00); hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer3, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); IDirectDrawSurface4_Release(backbuffer3); IDirectDrawSurface4_Release(backbuffer2); IDirectDrawSurface4_Release(backbuffer1); IDirectDrawSurface4_Release(frontbuffer); } refcount = IDirectDraw4_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void reset_ddsd(DDSURFACEDESC2 *ddsd) { memset(ddsd, 0, sizeof(*ddsd)); ddsd->dwSize = sizeof(*ddsd); } static void test_set_surface_desc(void) { IDirectDraw4 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface; BYTE data[16*16*4]; ULONG ref; unsigned int i; static const struct { DWORD caps, caps2; BOOL supported; const char *name; } invalid_caps_tests[] = { {DDSCAPS_VIDEOMEMORY, 0, FALSE, "videomemory plain"}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, TRUE, "systemmemory texture"}, {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE, "managed texture"}, {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE, "managed texture"}, {DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY, 0, FALSE, "systemmemory primary"}, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; ddsd.dwWidth = 8; ddsd.dwHeight = 8; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); /* Redundantly setting the same lpSurface is not an error. */ hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n"); ok(ddsd.lpSurface == NULL, "lpSurface is %p, expected NULL.\n", ddsd.lpSurface); hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n"); ok(ddsd.lpSurface == data, "lpSurface is %p, expected %p.\n", data, data); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 1); ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with flags=1 returned %#x.\n", hr); ddsd.lpSurface = NULL; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting lpSurface=NULL returned %#x.\n", hr); hr = IDirectDrawSurface4_SetSurfaceDesc(surface, NULL, 0); ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with NULL desc returned %#x.\n", hr); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN), "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps); ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0); /* Setting the caps is an error. This also means the original description cannot be reapplied. */ hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting the original desc returned %#x.\n", hr); ddsd.dwFlags = DDSD_CAPS; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting DDSD_CAPS returned %#x.\n", hr); /* dwCaps = 0 is allowed, but ignored. Caps2 can be anything and is ignored too. */ ddsd.dwFlags = DDSD_CAPS | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr); ddsd.ddsCaps.dwCaps = 0; ddsd.ddsCaps.dwCaps2 = 0xdeadbeef; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN), "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps); ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0); /* Setting the height is allowed, but it cannot be set to 0, and only if LPSURFACE is set too. */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_HEIGHT; ddsd.dwHeight = 16; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting height without lpSurface returned %#x.\n", hr); ddsd.lpSurface = data; ddsd.dwFlags = DDSD_HEIGHT | DDSD_LPSURFACE; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); ddsd.dwHeight = 0; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting height=0 returned %#x.\n", hr); reset_ddsd(&ddsd); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "GetSurfaceDesc failed, hr %#x.\n", hr); ok(ddsd.dwWidth == 8, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth); ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight); /* Pitch and width can be set, but only together, and only with LPSURFACE. They must not be 0 */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_PITCH; U1(ddsd).lPitch = 8 * 4; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting pitch without lpSurface or width returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH; ddsd.dwWidth = 16; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting width without lpSurface or pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_PITCH | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting pitch and lpSurface without width returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_LPSURFACE; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting width and lpSurface without pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 16 * 4; ddsd.dwWidth = 16; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); reset_ddsd(&ddsd); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == 16, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth); ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight); ok(U1(ddsd).lPitch == 16 * 4, "SetSurfaceDesc: Expected pitch 64, got %u.\n", U1(ddsd).lPitch); /* The pitch must be 32 bit aligned and > 0, but is not verified for sanity otherwise. * * VMware rejects those calls, but all real drivers accept it. Mark the VMware behavior broken. */ ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 4 * 4; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr); U1(ddsd).lPitch = 4; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr); U1(ddsd).lPitch = 16 * 4 + 1; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr); U1(ddsd).lPitch = 16 * 4 + 3; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr); U1(ddsd).lPitch = -4; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting negative pitch returned %#x.\n", hr); U1(ddsd).lPitch = 16 * 4; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 0; ddsd.dwWidth = 16; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting zero pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 16 * 4; ddsd.dwWidth = 0; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting zero width returned %#x.\n", hr); /* Setting the pixelformat without LPSURFACE is an error, but with LPSURFACE it works. */ ddsd.dwFlags = DDSD_PIXELFORMAT; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting the pixel format returned %#x.\n", hr); ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_LPSURFACE; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); /* Can't set color keys. */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CKSRCBLT; ddsd.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff0000; ddsd.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff0000; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr); ddsd.dwFlags = DDSD_CKSRCBLT | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr); IDirectDrawSurface4_Release(surface); /* SetSurfaceDesc needs systemmemory surfaces. * * As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing DDSD_LINEARSIZE is moot. */ for (i = 0; i < ARRAY_SIZE(invalid_caps_tests); i++) { reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = invalid_caps_tests[i].caps; ddsd.ddsCaps.dwCaps2 = invalid_caps_tests[i].caps2; if (!(invalid_caps_tests[i].caps & DDSCAPS_PRIMARYSURFACE)) { ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.dwWidth = 8; ddsd.dwHeight = 8; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; } hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr) || hr == DDERR_NODIRECTDRAWHW, "Failed to create surface, hr %#x.\n", hr); if (FAILED(hr)) { skip("Cannot create a %s surface, skipping vidmem SetSurfaceDesc test.\n", invalid_caps_tests[i].name); goto done; } reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); if (invalid_caps_tests[i].supported) { ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); } else { ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n", invalid_caps_tests[i].name, hr); /* Check priority of error conditions. */ ddsd.dwFlags = DDSD_WIDTH; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n", invalid_caps_tests[i].name, hr); } IDirectDrawSurface4_Release(surface); } done: ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_user_memory_getdc(void) { IDirectDraw4 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface; DWORD data[16][16]; HBITMAP bitmap; DIBSECTION dib; ULONG ref; int size; HDC dc; unsigned int x, y; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; ddsd.dwWidth = 16; ddsd.dwHeight = 16; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(data, 0xaa, sizeof(data)); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); bitmap = GetCurrentObject(dc, OBJ_BITMAP); ok(!!bitmap, "Failed to get bitmap.\n"); size = GetObjectA(bitmap, sizeof(dib), &dib); ok(size == sizeof(dib), "Got unexpected size %d.\n", size); ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data); BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS); BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); ok(data[0][0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0][0]); ok(data[15][15] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[15][15]); ddsd.dwFlags = DDSD_LPSURFACE | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PITCH; ddsd.lpSurface = data; ddsd.dwWidth = 4; ddsd.dwHeight = 8; U1(ddsd).lPitch = sizeof(*data); hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); memset(data, 0xaa, sizeof(data)); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); BitBlt(dc, 0, 0, 4, 8, NULL, 0, 0, BLACKNESS); BitBlt(dc, 1, 1, 2, 2, NULL, 0, 0, WHITENESS); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); for (y = 0; y < 4; y++) { for (x = 0; x < 4; x++) { if ((x == 1 || x == 2) && (y == 1 || y == 2)) ok(data[y][x] == 0xffffffff, "Expected color 0xffffffff on position %ux%u, got %#x.\n", x, y, data[y][x]); else ok(data[y][x] == 0x00000000, "Expected color 0x00000000 on position %ux%u, got %#x.\n", x, y, data[y][x]); } } ok(data[0][5] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 5x0, got %#x.\n", data[0][5]); ok(data[7][3] == 0x00000000, "Expected color 0x00000000 on position 3x7, got %#x.\n", data[7][3]); ok(data[7][4] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 4x7, got %#x.\n", data[7][4]); ok(data[8][0] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 0x8, got %#x.\n", data[8][0]); IDirectDrawSurface4_Release(surface); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_sysmem_overlay(void) { IDirectDraw4 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *surface; ULONG ref; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = 16; ddsd.dwHeight = 16; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OVERLAY; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == DDERR_NOOVERLAYHW, "Got unexpected hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_primary_palette(void) { DDSCAPS2 surface_caps = {DDSCAPS_FLIP, 0, 0, {0}}; IDirectDrawSurface4 *primary, *backbuffer; PALETTEENTRY palette_entries[256]; IDirectDrawPalette *palette, *tmp; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; DWORD palette_caps; ULONG refcount; HWND window; HRESULT hr; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(primary, &surface_caps, &backbuffer); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface4_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); /* The Windows 8 testbot attaches the palette to the backbuffer as well, * and is generally somewhat broken with respect to 8 bpp / palette * handling. */ if (SUCCEEDED(IDirectDrawSurface4_GetPalette(backbuffer, &tmp))) { win_skip("Broken palette handling detected, skipping tests.\n"); IDirectDrawPalette_Release(tmp); IDirectDrawPalette_Release(palette); /* The Windows 8 testbot keeps extra references to the primary and * backbuffer while in 8 bpp mode. */ hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); goto done; } refcount = get_refcount((IUnknown *)palette); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface4_SetPalette(primary, NULL); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface4_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_GetPalette(primary, &tmp); ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr); ok(tmp == palette, "Got unexpected palette %p, expected %p.\n", tmp, palette); IDirectDrawPalette_Release(tmp); hr = IDirectDrawSurface4_GetPalette(backbuffer, &tmp); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); refcount = IDirectDrawPalette_Release(palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); /* Note that this only seems to work when the palette is attached to the * primary surface. When attached to a regular surface, attempting to get * the palette here will cause an access violation. */ hr = IDirectDrawSurface4_GetPalette(primary, &tmp); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth); ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 8, "Got unexpected bit count %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount); hr = set_display_mode(ddraw, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth); ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 32 || U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 24, "Got unexpected bit count %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Restore(primary); ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(surface_desc.dwWidth == 640, "Got unexpected surface width %u.\n", surface_desc.dwWidth); ok(surface_desc.dwHeight == 480, "Got unexpected surface height %u.\n", surface_desc.dwHeight); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 32 || U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == 24, "Got unexpected bit count %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount); done: refcount = IDirectDrawSurface4_Release(backbuffer); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface4_Release(primary); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static HRESULT WINAPI surface_counter(IDirectDrawSurface4 *surface, DDSURFACEDESC2 *desc, void *context) { UINT *surface_count = context; ++(*surface_count); IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static void test_surface_attachment(void) { IDirectDrawSurface4 *surface1, *surface2, *surface3, *surface4; IDirectDrawSurface *surface1v1, *surface2v1; DDSCAPS2 caps = {DDSCAPS_TEXTURE, 0, 0, {0}}; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; UINT surface_count; ULONG refcount; HWND window; HRESULT hr; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; U2(surface_desc).dwMipMapCount = 3; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(surface1, &caps, &surface2); ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(surface2, &caps, &surface3); ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(surface3, &caps, &surface4); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); surface_count = 0; IDirectDrawSurface4_EnumAttachedSurfaces(surface1, &surface_count, surface_counter); ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count); surface_count = 0; IDirectDrawSurface4_EnumAttachedSurfaces(surface2, &surface_count, surface_counter); ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count); surface_count = 0; IDirectDrawSurface4_EnumAttachedSurfaces(surface3, &surface_count, surface_counter); ok(!surface_count, "Got unexpected surface_count %u.\n", surface_count); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface4); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (SUCCEEDED(hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4))) { skip("Running on refrast, skipping some tests.\n"); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface4); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); } else { ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); } IDirectDrawSurface4_Release(surface4); IDirectDrawSurface4_Release(surface3); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface1); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Try a single primary and two offscreen plain surfaces. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = registry_mode.dmPelsWidth; surface_desc.dwHeight = registry_mode.dmPelsHeight; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = registry_mode.dmPelsWidth; surface_desc.dwHeight = registry_mode.dmPelsHeight; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* This one has a different size. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); /* Try the reverse without detaching first. */ hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1); ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); /* Try to detach reversed. */ hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2); ok(hr == DDERR_CANNOTDETACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface1); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface3); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface3); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface4); IDirectDrawSurface4_Release(surface3); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface1); /* Test depth surfaces of different sizes. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = 16; U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = 0x0000ffff; surface_desc.dwWidth = 32; surface_desc.dwHeight = 32; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); todo_wine ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface3); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface3); ok(hr == D3D_OK, "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface3); ok(hr == D3D_OK, "Failed to detach depth buffer, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4); todo_wine ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface4); IDirectDrawSurface4_Release(surface3); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface1); /* Test DeleteAttachedSurface() and automatic detachment of attached surfaces on release. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; /* D3DFMT_R5G6B5 */ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = 16; U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = 0x0000ffff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirectDrawSurface, (void **)&surface1v1); ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirectDrawSurface, (void **)&surface2v1); ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr); hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = get_refcount((IUnknown *)surface2v1); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2); ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1); todo_wine ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1); ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr); /* Attaching while already attached to other surface. */ hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface2); todo_wine ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface3, 0, surface2); todo_wine ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); IDirectDrawSurface4_Release(surface3); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = get_refcount((IUnknown *)surface2v1); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); /* DeleteAttachedSurface() when attaching via IDirectDrawSurface. */ hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2); ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(surface2); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface4_Release(surface1); ok(!refcount, "Got unexpected refcount %u.\n", refcount); /* Automatic detachment on release. */ hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2v1); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface_Release(surface1v1); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface_Release(surface2v1); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_private_data(void) { IDirectDraw4 *ddraw; IDirectDrawSurface4 *surface, *surface2; DDSURFACEDESC2 surface_desc; ULONG refcount, refcount2, refcount3; IUnknown *ptr; DWORD size = sizeof(ptr); HRESULT hr; HWND window; DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}}; DWORD data[] = {1, 2, 3, 4}; DDCAPS hal_caps; static const GUID ddraw_private_data_test_guid = { 0xfdb37466, 0x428f, 0x4edf, {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc} }; static const GUID ddraw_private_data_test_guid2 = { 0x2e5afac2, 0x87b5, 0x4c10, {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b} }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; surface_desc.ddsCaps.dwCaps |= DDSCAPS_OFFSCREENPLAIN; surface_desc.dwHeight = 4; surface_desc.dwWidth = 4; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* NULL pointers are not valid, but don't cause a crash. */ hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, sizeof(IUnknown *), DDSPD_IUNKNOWNPOINTER); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 0, 0); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 1, 0); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* DDSPD_IUNKNOWNPOINTER needs sizeof(IUnknown *) bytes of data. */ hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, 0, DDSPD_IUNKNOWNPOINTER); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, 5, DDSPD_IUNKNOWNPOINTER); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, sizeof(ddraw) * 2, DDSPD_IUNKNOWNPOINTER); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Note that with a size != 0 and size != sizeof(IUnknown *) and * DDSPD_IUNKNOWNPOINTER set SetPrivateData in ddraw4 and ddraw7 * erases the old content and returns an error. This behavior has * been fixed in d3d8 and d3d9. Unless an application is found * that depends on this we don't care about this behavior. */ hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, sizeof(ddraw), DDSPD_IUNKNOWNPOINTER); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, 0, DDSPD_IUNKNOWNPOINTER); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); size = sizeof(ptr); hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size); ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid); ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)ddraw); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, sizeof(ddraw), DDSPD_IUNKNOWNPOINTER); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); refcount2 = get_refcount((IUnknown *)ddraw); ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2); hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid); ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); refcount2 = get_refcount((IUnknown *)ddraw); ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, sizeof(ddraw), DDSPD_IUNKNOWNPOINTER); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, surface, sizeof(surface), DDSPD_IUNKNOWNPOINTER); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); refcount2 = get_refcount((IUnknown *)ddraw); ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw, sizeof(ddraw), DDSPD_IUNKNOWNPOINTER); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); size = 2 * sizeof(ptr); hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size); ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size); refcount2 = get_refcount(ptr); /* Object is NOT addref'ed by the getter. */ ok(ptr == (IUnknown *)ddraw, "Returned interface pointer is %p, expected %p.\n", ptr, ddraw); ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2); ptr = (IUnknown *)0xdeadbeef; size = 1; hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size); ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr); ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size); size = 2 * sizeof(ptr); hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); ok(size == 2 * sizeof(ptr), "Got unexpected size %u.\n", size); size = 1; hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size); ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr); ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size); ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, NULL, NULL); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); size = 0xdeadbabe; hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, &ptr, &size); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size); hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); refcount3 = IDirectDrawSurface4_Release(surface); ok(!refcount3, "Got unexpected refcount %u.\n", refcount3); /* Destroying the surface frees the reference held on the private data. It also frees * the reference the surface is holding on its creating object. */ refcount2 = get_refcount((IUnknown *)ddraw); ok(refcount2 == refcount - 1, "Got unexpected refcount %u.\n", refcount2); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw7_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) == (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) { reset_ddsd(&surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_MIPMAPCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; surface_desc.dwHeight = 4; surface_desc.dwWidth = 4; U2(surface_desc).dwMipMapCount = 2; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &surface2); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, data, sizeof(data), 0); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetPrivateData(surface2, &ddraw_private_data_test_guid, NULL, NULL); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface); } else skip("Mipmapped textures not supported, skipping mipmap private data test.\n"); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_pixel_format(void) { HWND window, window2 = NULL; HDC hdc, hdc2 = NULL; HMODULE gl = NULL; int format, test_format; PIXELFORMATDESCRIPTOR pfd; IDirectDraw4 *ddraw = NULL; IDirectDrawClipper *clipper = NULL; DDSURFACEDESC2 ddsd; IDirectDrawSurface4 *primary = NULL; DDBLTFX fx; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 100, 100, 160, 160, NULL, NULL, NULL, NULL); if (!window) { skip("Failed to create window\n"); return; } window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 100, 100, 160, 160, NULL, NULL, NULL, NULL); hdc = GetDC(window); if (!hdc) { skip("Failed to get DC\n"); goto cleanup; } if (window2) hdc2 = GetDC(window2); gl = LoadLibraryA("opengl32.dll"); ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n"); format = GetPixelFormat(hdc); ok(format == 0, "new window has pixel format %d\n", format); ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; format = ChoosePixelFormat(hdc, &pfd); if (format <= 0) { skip("no pixel format available\n"); goto cleanup; } if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format) { skip("failed to set pixel format\n"); goto cleanup; } if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format) { skip("failed to set pixel format on second window\n"); if (hdc2) { ReleaseDC(window2, hdc2); hdc2 = NULL; } } ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); if (FAILED(hr)) { skip("Failed to set cooperative level, hr %#x.\n", hr); goto cleanup; } test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window2); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } if (clipper) { hr = IDirectDrawSurface4_SetClipper(primary, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface4_Blt(primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } cleanup: if (primary) IDirectDrawSurface4_Release(primary); if (clipper) IDirectDrawClipper_Release(clipper); if (ddraw) IDirectDraw4_Release(ddraw); if (gl) FreeLibrary(gl); if (hdc) ReleaseDC(window, hdc); if (hdc2) ReleaseDC(window2, hdc2); DestroyWindow(window); if (window2) DestroyWindow(window2); } static void test_create_surface_pitch(void) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; void *mem; static const struct { DWORD caps; DWORD flags_in; DWORD pitch_in; HRESULT hr; DWORD flags_out; DWORD pitch_out32; DWORD pitch_out64; } test_data[] = { /* 0 */ {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x104, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x0f8, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, /* 5 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x104, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x0f8, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH | DDSD_LINEARSIZE, 0, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE, 0, DDERR_INVALIDPARAMS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DD_OK, DDSD_PITCH, 0x100, 0x100}, /* 10 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x0fe, DDERR_INVALIDPARAMS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x0fc, DD_OK, DDSD_PITCH, 0x0fc, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x0f8, DDERR_INVALIDPARAMS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_LINEARSIZE, 0x100, DDERR_INVALIDPARAMS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_LINEARSIZE, 0x3f00, DDERR_INVALIDPARAMS, 0, 0, 0 }, /* 15 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE, 0x100, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD, 0, 0, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0 }, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD, 0, 0, DDERR_INVALIDCAPS, 0, 0, 0 }, /* 20 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DD_OK, DDSD_PITCH, 0x100, 0 }, }; DWORD flags_mask = DDSD_PITCH | DDSD_LPSURFACE | DDSD_LINEARSIZE; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | test_data[i].flags_in; surface_desc.ddsCaps.dwCaps = test_data[i].caps; surface_desc.dwWidth = 63; surface_desc.dwHeight = 63; U1(surface_desc).lPitch = test_data[i].pitch_in; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); if (test_data[i].flags_in & DDSD_LPSURFACE) { HRESULT expected_hr = SUCCEEDED(test_data[i].hr) ? DDERR_INVALIDPARAMS : test_data[i].hr; ok(hr == expected_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, expected_hr); surface_desc.lpSurface = mem; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); } if ((test_data[i].caps & DDSCAPS_VIDEOMEMORY) && hr == DDERR_NODIRECTDRAWHW) continue; ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok((surface_desc.dwFlags & flags_mask) == test_data[i].flags_out, "Test %u: Got unexpected flags %#x, expected %#x.\n", i, surface_desc.dwFlags & flags_mask, test_data[i].flags_out); /* The pitch for textures seems to be implementation specific. */ if (!(test_data[i].caps & DDSCAPS_TEXTURE)) { if (is_ddraw64 && test_data[i].pitch_out32 != test_data[i].pitch_out64) todo_wine ok(U1(surface_desc).lPitch == test_data[i].pitch_out64, "Test %u: Got unexpected pitch %u, expected %u.\n", i, U1(surface_desc).lPitch, test_data[i].pitch_out64); else ok(U1(surface_desc).lPitch == test_data[i].pitch_out32, "Test %u: Got unexpected pitch %u, expected %u.\n", i, U1(surface_desc).lPitch, test_data[i].pitch_out32); } ok(!surface_desc.lpSurface, "Test %u: Got unexpected lpSurface %p.\n", i, surface_desc.lpSurface); IDirectDrawSurface4_Release(surface); } HeapFree(GetProcessHeap(), 0, mem); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_mipmap(void) { IDirectDrawSurface4 *surface, *surface_base, *surface_mip; unsigned int i, mipmap_count; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; ULONG refcount; HWND window; HRESULT hr; DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}}; DDCAPS hal_caps; static const struct { DWORD flags; DWORD caps; DWORD width; DWORD height; DWORD mipmap_count_in; HRESULT hr; DWORD mipmap_count_out; } tests[] = { {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 3, DD_OK, 3}, {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDPARAMS, 0}, {0, DDSCAPS_TEXTURE | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 1}, {0, DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDCAPS, 0}, {0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 6}, {0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 32, 64, 0, DD_OK, 6}, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) { skip("Mipmapped textures not supported, skipping tests.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window); return; } for (i = 0; i < ARRAY_SIZE(tests); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | tests[i].flags; surface_desc.ddsCaps.dwCaps = tests[i].caps; surface_desc.dwWidth = tests[i].width; surface_desc.dwHeight = tests[i].height; if (tests[i].flags & DDSD_MIPMAPCOUNT) U2(surface_desc).dwMipMapCount = tests[i].mipmap_count_in; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == tests[i].hr, "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok(surface_desc.dwFlags & DDSD_MIPMAPCOUNT, "Test %u: Got unexpected flags %#x.\n", i, surface_desc.dwFlags); ok(U2(surface_desc).dwMipMapCount == tests[i].mipmap_count_out, "Test %u: Got unexpected mipmap count %u.\n", i, U2(surface_desc).dwMipMapCount); surface_base = surface; IDirectDrawSurface4_AddRef(surface_base); mipmap_count = U2(surface_desc).dwMipMapCount; while (mipmap_count > 1) { hr = IDirectDrawSurface4_GetAttachedSurface(surface_base, &caps, &surface_mip); ok(SUCCEEDED(hr), "Test %u, %u: Failed to get attached surface, hr %#x.\n", i, mipmap_count, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface_base, &surface_desc); ok(SUCCEEDED(hr), "Test %u, %u: Failed to get surface desc, hr %#x.\n", i, mipmap_count, hr); ok(surface_desc.dwFlags & DDSD_MIPMAPCOUNT, "Test %u, %u: Got unexpected flags %#x.\n", i, mipmap_count, surface_desc.dwFlags); ok(U2(surface_desc).dwMipMapCount == mipmap_count, "Test %u, %u: Got unexpected mipmap count %u.\n", i, mipmap_count, U2(surface_desc).dwMipMapCount); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface_base, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Test %u, %u: Failed to lock surface, hr %#x.\n", i, mipmap_count, hr); ok(surface_desc.dwMipMapCount == mipmap_count, "Test %u, %u: unexpected change of mipmap count %u.\n", i, mipmap_count, surface_desc.dwMipMapCount); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface_mip, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Test %u, %u: Failed to lock surface, hr %#x.\n", i, mipmap_count, hr); ok(surface_desc.dwMipMapCount == mipmap_count - 1, "Test %u, %u: Child mipmap count unexpected %u\n", i, mipmap_count, surface_desc.dwMipMapCount); IDirectDrawSurface4_Unlock(surface_mip, NULL); IDirectDrawSurface4_Unlock(surface_base, NULL); IDirectDrawSurface4_Release(surface_base); surface_base = surface_mip; --mipmap_count; } IDirectDrawSurface4_Release(surface_base); IDirectDrawSurface4_Release(surface); } refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_palette_complex(void) { IDirectDrawSurface4 *surface, *mipmap, *tmp; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; IDirectDrawPalette *palette, *palette2, *palette_mipmap; ULONG refcount; HWND window; HRESULT hr; DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}}; DDCAPS hal_caps; PALETTEENTRY palette_entries[256]; unsigned int i; HDC dc; RGBQUAD rgbquad; UINT count; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) { skip("Mipmapped textures not supported, skipping mipmap palette test.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window); return; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peRed = 0xff; palette_entries[1].peGreen = 0x80; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette_mipmap, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); palette2 = (void *)0xdeadbeef; hr = IDirectDrawSurface4_GetPalette(surface, &palette2); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); ok(!palette2, "Got unexpected palette %p.\n", palette2); hr = IDirectDrawSurface4_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetPalette(surface, &palette2); ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr); ok(palette == palette2, "Got unexpected palette %p.\n", palette2); IDirectDrawPalette_Release(palette2); mipmap = surface; IDirectDrawSurface4_AddRef(mipmap); for (i = 0; i < 7; ++i) { hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr); palette2 = (void *)0xdeadbeef; hr = IDirectDrawSurface4_GetPalette(tmp, &palette2); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x, i %u.\n", hr, i); ok(!palette2, "Got unexpected palette %p, i %u.\n", palette2, i); hr = IDirectDrawSurface4_SetPalette(tmp, palette_mipmap); ok(SUCCEEDED(hr), "Failed to set palette, i %u, hr %#x.\n", i, hr); hr = IDirectDrawSurface4_GetPalette(tmp, &palette2); ok(SUCCEEDED(hr), "Failed to get palette, i %u, hr %#x.\n", i, hr); ok(palette_mipmap == palette2, "Got unexpected palette %p.\n", palette2); IDirectDrawPalette_Release(palette2); hr = IDirectDrawSurface4_GetDC(tmp, &dc); ok(SUCCEEDED(hr), "Failed to get DC, i %u, hr %#x.\n", i, hr); count = GetDIBColorTable(dc, 1, 1, &rgbquad); ok(count == 1, "Expected count 1, got %u.\n", count); ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x.\n", rgbquad.rgbRed); ok(rgbquad.rgbGreen == 0x80, "Expected rgbGreen = 0x80, got %#x.\n", rgbquad.rgbGreen); ok(rgbquad.rgbBlue == 0x0, "Expected rgbBlue = 0x0, got %#x.\n", rgbquad.rgbBlue); hr = IDirectDrawSurface4_ReleaseDC(tmp, dc); ok(SUCCEEDED(hr), "Failed to release DC, i %u, hr %#x.\n", i, hr); IDirectDrawSurface4_Release(mipmap); mipmap = tmp; } hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(mipmap); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette_mipmap); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_p8_blit(void) { IDirectDrawSurface4 *src, *dst, *dst_p8; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; IDirectDrawPalette *palette, *palette2; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; unsigned int x; DDBLTFX fx; BOOL is_warp; static const BYTE src_data[] = {0x10, 0x1, 0x2, 0x3, 0x4, 0x5, 0xff, 0x80}; static const BYTE src_data2[] = {0x10, 0x5, 0x4, 0x3, 0x2, 0x1, 0xff, 0x80}; static const BYTE expected_p8[] = {0x10, 0x1, 0x4, 0x3, 0x4, 0x5, 0xff, 0x80}; static const D3DCOLOR expected[] = { 0x00101010, 0x00010101, 0x00020202, 0x00030303, 0x00040404, 0x00050505, 0x00ffffff, 0x00808080, }; D3DCOLOR color; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); is_warp = ddraw_is_warp(ddraw); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peGreen = 0xff; palette_entries[2].peBlue = 0xff; palette_entries[3].peFlags = 0xff; palette_entries[4].peRed = 0xff; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); palette_entries[1].peBlue = 0xff; palette_entries[2].peGreen = 0xff; palette_entries[3].peRed = 0xff; palette_entries[4].peFlags = 0x0; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette2, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 8; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(dst_p8, palette2); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 8; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); memcpy(surface_desc.lpSurface, src_data, sizeof(src_data)); hr = IDirectDrawSurface4_Unlock(src, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr); memcpy(surface_desc.lpSurface, src_data2, sizeof(src_data2)); hr = IDirectDrawSurface4_Unlock(dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(src, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_WAIT, NULL); /* The r500 Windows 7 driver returns E_NOTIMPL. r200 on Windows XP works. * The Geforce 7 driver on Windows Vista returns E_FAIL. Newer Nvidia GPUs work. */ ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL) || broken(hr == E_FAIL), "Failed to blit, hr %#x.\n", hr); if (SUCCEEDED(hr)) { for (x = 0; x < ARRAY_SIZE(expected); x++) { color = get_surface_color(dst, x, 0); todo_wine ok(compare_color(color, expected[x], 0), "Pixel %u: Got color %#x, expected %#x.\n", x, color, expected[x]); } } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x2; fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x2; hr = IDirectDrawSurface4_Blt(dst_p8, NULL, src, NULL, DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr); /* A color keyed P8 blit doesn't do anything on WARP - it just leaves the data in the destination * surface untouched. P8 blits without color keys work. Error checking (DDBLT_KEYSRC without a key * for example) also works as expected. * * Using DDBLT_KEYSRC instead of DDBLT_KEYSRCOVERRIDE doesn't change this. Doing this blit with * the display mode set to P8 doesn't help either. */ ok(!memcmp(surface_desc.lpSurface, expected_p8, sizeof(expected_p8)) || broken(is_warp && !memcmp(surface_desc.lpSurface, src_data2, sizeof(src_data2))), "Got unexpected P8 color key blit result.\n"); hr = IDirectDrawSurface4_Unlock(dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr); IDirectDrawSurface4_Release(src); IDirectDrawSurface4_Release(dst); IDirectDrawSurface4_Release(dst_p8); IDirectDrawPalette_Release(palette); IDirectDrawPalette_Release(palette2); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_material(void) { D3DMATERIALHANDLE mat_handle, tmp; IDirect3DMaterial3 *material; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; D3DCOLOR color; ULONG refcount; unsigned int i; HWND window; HRESULT hr; BOOL valid; static struct { struct vec3 position; struct vec3 normal; D3DCOLOR diffuse; } quad1[] = { {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff}, {{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff}, }, quad2[] = { {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000}, }; static const struct { void *data; BOOL material; D3DCOLOR expected_color; } test_data[] = { {quad1, TRUE, 0x0000ff00}, {quad2, TRUE, 0x0000ff00}, {quad1, FALSE, 0x00ffffff}, {quad2, FALSE, 0x00ff0000}, }; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); material = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f); hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, 0); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, test_data[i].material ? mat_handle : 0); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE, test_data[i].data, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, test_data[i].expected_color, 1), "Got unexpected color 0x%08x, test %u.\n", color, i); } destroy_material(material); material = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DViewport3_SetBackground(viewport, mat_handle); ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr); hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); ok(valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_SetBackground(viewport, 0); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); ok(valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); ok(!valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00000000, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); destroy_material(material); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_palette_gdi(void) { IDirectDrawSurface4 *surface, *primary; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; IDirectDrawPalette *palette, *palette2; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; UINT i; HDC dc; DDBLTFX fx; RECT r; COLORREF color; /* On the Windows 8 testbot palette index 0 of the onscreen palette is forced to * r = 0, g = 0, b = 0. Do not attempt to set it to something else as this is * not the point of this test. */ static const RGBQUAD expected1[] = { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00}, {0x03, 0x00, 0x00, 0x00}, {0x15, 0x14, 0x13, 0x00}, }; static const RGBQUAD expected2[] = { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00}, {0x03, 0x00, 0x00, 0x00}, {0x25, 0x24, 0x23, 0x00}, }; static const RGBQUAD expected3[] = { {0x00, 0x00, 0x00, 0x00}, {0x40, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x40, 0x00}, {0x00, 0x40, 0x00, 0x00}, {0x56, 0x34, 0x12, 0x00}, }; HPALETTE ddraw_palette_handle; /* Similar to index 0, index 255 is r = 0xff, g = 0xff, b = 0xff on the Win8 VMs. */ RGBQUAD rgbquad[255]; static const RGBQUAD rgb_zero = {0, 0, 0, 0}; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Avoid colors from the Windows default palette. */ memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peRed = 0x01; palette_entries[2].peGreen = 0x02; palette_entries[3].peBlue = 0x03; palette_entries[4].peRed = 0x13; palette_entries[4].peGreen = 0x14; palette_entries[4].peBlue = 0x15; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); /* If there is no palette assigned and the display mode is not 8 bpp, some * drivers refuse to create a DC while others allow it. If a DC is created, * the DIB color table is uninitialized and contains random colors. No error * is generated when trying to read pixels and random garbage is returned. * * The most likely explanation is that if the driver creates a DC, it (or * the higher-level runtime) uses GetSystemPaletteEntries to find the * palette, but GetSystemPaletteEntries fails when bpp > 8 and the palette * contains uninitialized garbage. See comments below for the P8 case. */ hr = IDirectDrawSurface4_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE); ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE), "Got unexpected palette %p, expected %p.\n", ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE)); i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad); ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < ARRAY_SIZE(expected1); i++) { ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue); } for (; i < ARRAY_SIZE(rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } /* Update the palette while the DC is in use. This does not modify the DC. */ palette_entries[4].peRed = 0x23; palette_entries[4].peGreen = 0x24; palette_entries[4].peBlue = 0x25; hr = IDirectDrawPalette_SetEntries(palette, 0, 4, 1, &palette_entries[4]); ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]); ok(i == 1, "Expected count 1, got %u.\n", i); ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue, expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue); /* Neither does re-setting the palette. */ hr = IDirectDrawSurface4_SetPalette(surface, NULL); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]); ok(i == 1, "Expected count 1, got %u.\n", i); ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue, expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* Refresh the DC. This updates the palette. */ hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad); ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < ARRAY_SIZE(expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < ARRAY_SIZE(rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDrawPalette_Release(palette); IDirectDraw4_Release(ddraw); DestroyWindow(window); return; } ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 3; SetRect(&r, 0, 0, 319, 479); hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr); SetRect(&r, 320, 0, 639, 479); U5(fx).dwFillColor = 4; hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); color = GetPixel(dc, 160, 240); ok(color == 0x00030000, "Clear index 3: Got unexpected color 0x%08x.\n", color); color = GetPixel(dc, 480, 240); ok(color == 0x00252423, "Clear index 4: Got unexpected color 0x%08x.\n", color); ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE); ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE), "Got unexpected palette %p, expected %p.\n", ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE)); SelectPalette(dc, ddraw_palette_handle, FALSE); /* The primary uses the system palette. In exclusive mode, the system palette matches * the ddraw palette attached to the primary, so the result is what you would expect * from a regular surface. Tests for the interaction between the ddraw palette and * the system palette are not included pending an application that depends on this. * The relation between those causes problems on Windows Vista and newer for games * like Age of Empires or StarCraft. Don't emulate it without a real need. */ i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad); ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < ARRAY_SIZE(expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < ARRAY_SIZE(rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface4_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Here the offscreen surface appears to use the primary's palette, * but in all likelihood it is actually the system palette. */ hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad); ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < ARRAY_SIZE(expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < ARRAY_SIZE(rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* On real hardware a change to the primary surface's palette applies immediately, * even on device contexts from offscreen surfaces that do not have their own * palette. On the testbot VMs this is not the case. Don't test this until we * know of an application that depends on this. */ memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peBlue = 0x40; palette_entries[2].peRed = 0x40; palette_entries[3].peGreen = 0x40; palette_entries[4].peRed = 0x12; palette_entries[4].peGreen = 0x34; palette_entries[4].peBlue = 0x56; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette2, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(surface, palette2); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); /* A palette assigned to the offscreen surface overrides the primary / system * palette. */ hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad); ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < ARRAY_SIZE(expected3); i++) { ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue); } for (; i < ARRAY_SIZE(rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); /* The Windows 8 testbot keeps extra references to the primary and * backbuffer while in 8 bpp mode. */ hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(primary); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette2); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_palette_alpha(void) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; IDirectDrawPalette *palette; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; unsigned int i; static const struct { DWORD caps, flags; BOOL attach_allowed; const char *name; } test_data[] = { {DDSCAPS_OFFSCREENPLAIN, DDSD_WIDTH | DDSD_HEIGHT, FALSE, "offscreenplain"}, {DDSCAPS_TEXTURE, DDSD_WIDTH | DDSD_HEIGHT, TRUE, "texture"}, {DDSCAPS_PRIMARYSURFACE, 0, FALSE, "primary"} }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peFlags = 0x42; palette_entries[2].peFlags = 0xff; palette_entries[3].peFlags = 0x80; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0x66, sizeof(palette_entries)); hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries); ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr); ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[0].peFlags); ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[1].peFlags); ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n", palette_entries[2].peFlags); ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n", palette_entries[3].peFlags); IDirectDrawPalette_Release(palette); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peFlags = 0x42; palette_entries[1].peRed = 0xff; palette_entries[2].peFlags = 0xff; palette_entries[3].peFlags = 0x80; hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT | DDPCAPS_ALPHA, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0x66, sizeof(palette_entries)); hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries); ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr); ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[0].peFlags); ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[1].peFlags); ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n", palette_entries[2].peFlags); ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n", palette_entries[3].peFlags); for (i = 0; i < ARRAY_SIZE(test_data); i++) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | test_data[i].flags; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = test_data[i].caps; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create %s surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_SetPalette(surface, palette); if (test_data[i].attach_allowed) ok(SUCCEEDED(hr), "Failed to attach palette to %s surface, hr %#x.\n", test_data[i].name, hr); else ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x, %s surface.\n", hr, test_data[i].name); if (SUCCEEDED(hr)) { HDC dc; RGBQUAD rgbquad; UINT retval; hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x, %s surface.\n", hr, test_data[i].name); retval = GetDIBColorTable(dc, 1, 1, &rgbquad); ok(retval == 1, "GetDIBColorTable returned unexpected result %u.\n", retval); ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x, %s surface.\n", rgbquad.rgbRed, test_data[i].name); ok(rgbquad.rgbGreen == 0, "Expected rgbGreen = 0, got %#x, %s surface.\n", rgbquad.rgbGreen, test_data[i].name); ok(rgbquad.rgbBlue == 0, "Expected rgbBlue = 0, got %#x, %s surface.\n", rgbquad.rgbBlue, test_data[i].name); ok(rgbquad.rgbReserved == 0, "Expected rgbReserved = 0, got %u, %s surface.\n", rgbquad.rgbReserved, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); } IDirectDrawSurface4_Release(surface); } /* Test INVALIDSURFACETYPE vs INVALIDPIXELFORMAT. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetPalette(surface, palette); ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); /* The Windows 8 testbot keeps extra references to the primary * while in 8 bpp mode. */ hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_vb_writeonly(void) { IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirect3DVertexBuffer *buffer; HWND window; HRESULT hr; D3DVERTEXBUFFERDESC desc; void *ptr; static const struct vec4 quad[] = { { 0.0f, 480.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 0.0f, 1.0f}, {640.0f, 480.0f, 0.0f, 1.0f}, {640.0f, 0.0f, 0.0f, 1.0f}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = D3DVBCAPS_WRITEONLY; desc.dwFVF = D3DFVF_XYZRHW; desc.dwNumVertices = ARRAY_SIZE(quad); hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, &ptr, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(ptr, quad, sizeof(quad)); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, 0, &ptr, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_READONLY, &ptr, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(buffer); IDirect3D3_Release(d3d); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_lost_device(void) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; HWND window1, window2; IDirectDraw4 *ddraw; ULONG refcount; HRESULT hr; BOOL ret; window1 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window1); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreAllSurfaces(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); /* Trying to restore the primary will crash, probably because flippable * surfaces can't exist in DDSCL_NORMAL. */ IDirectDrawSurface4_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window1); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreAllSurfaces(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_TestCooperativeLevel(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window2); DestroyWindow(window1); } static void test_surface_desc_lock(void) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; ULONG refcount; HWND window; HRESULT hr; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(surface_desc.lpSurface != NULL, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); IDirectDrawSurface4_Release(surface); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_texturemapblend(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static RECT rect = {0, 0, 64, 128}; IDirectDrawSurface4 *surface, *rt; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; DDCOLORKEY ckey; D3DCOLOR color; ULONG refcount; HWND window; DDBLTFX fx; HRESULT hr; static struct { struct vec4 position; D3DCOLOR diffuse; struct vec2 texcoord; } test1_quads[] = { {{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 0.0f}}, {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 1.0f}}, {{640.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 0.0f}}, {{640.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 1.0f}}, {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 0.0f}}, {{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 1.0f}}, {{640.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 0.0f}}, {{640.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 1.0f}}, }, test2_quads[] = { {{ 0.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 0.0f}}, {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 1.0f}}, {{640.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 0.0f}}, {{640.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 1.0f}}, {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 0.0f}}, {{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 1.0f}}, {{640.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 0.0f}}, {{640.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 1.0f}}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); /* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture * alpha channel. * * The vertex alpha is completely ignored in this case, so case 1 and 2 * combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2 * (no alpha in texture). */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwHeight = 128; surface_desc.dwWidth = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x800000ff; hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); /* Note that the ddraw1 version of this test runs tests 1-3 with * D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs * test 4 with color keying on. Because no color key is set on the texture * this should not result in different behavior. */ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture2_Release(texture); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Surface not properly released, refcount %u.\n", refcount); /* Test alpha with texture that has no alpha channel - alpha should be * taken from diffuse vertex color. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwHeight = 128; surface_desc.dwWidth = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x800000ff; hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture2_Release(texture); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Surface not properly released, refcount %u.\n", refcount); /* Test RGB - should multiply color components from diffuse vertex color * and texture. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwHeight = 128; surface_desc.dwWidth = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0x00ffffff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x00ffff80; hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture2_Release(texture); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Surface not properly released, refcount %u.\n", refcount); /* Test alpha again, now with color keyed texture (colorkey emulation in * wine can interfere). */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwHeight = 128; surface_desc.dwWidth = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0xf800; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x001f; hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x001f; ckey.dwColorSpaceHighValue = 0x001f; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture2_Release(texture); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "Surface not properly released, refcount %u.\n", refcount); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); IDirect3D3_Release(d3d); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Ddraw object not properly released, refcount %u.\n", refcount); DestroyWindow(window); } static void test_signed_formats(void) { HRESULT hr; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirectDraw4 *ddraw; IDirectDrawSurface4 *surface, *rt; IDirect3DTexture2 *texture; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; ULONG refcount; HWND window; D3DCOLOR color, expected_color; D3DRECT clear_rect; static struct { struct vec3 position; struct vec2 texcoord; } quad[] = { {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}}, {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}}, }; /* See test_signed_formats() in dlls/d3d9/tests/visual.c for an explanation * of these values. */ static const USHORT content_v8u8[4][4] = { {0x0000, 0x7f7f, 0x8880, 0x0000}, {0x0080, 0x8000, 0x7f00, 0x007f}, {0x193b, 0xe8c8, 0x0808, 0xf8f8}, {0x4444, 0xc0c0, 0xa066, 0x22e0}, }; static const DWORD content_x8l8v8u8[4][4] = { {0x00000000, 0x00ff7f7f, 0x00008880, 0x00ff0000}, {0x00000080, 0x00008000, 0x00007f00, 0x0000007f}, {0x0041193b, 0x0051e8c8, 0x00040808, 0x00fff8f8}, {0x00824444, 0x0000c0c0, 0x00c2a066, 0x009222e0}, }; static const USHORT content_l6v5u5[4][4] = { {0x0000, 0xfdef, 0x0230, 0xfc00}, {0x0010, 0x0200, 0x01e0, 0x000f}, {0x4067, 0x53b9, 0x0421, 0xffff}, {0x8108, 0x0318, 0xc28c, 0x909c}, }; static const struct { const char *name; const void *content; SIZE_T pixel_size; BOOL blue; unsigned int slop, slop_broken; DDPIXELFORMAT format; } formats[] = { { "D3DFMT_V8U8", content_v8u8, sizeof(WORD), FALSE, 1, 0, { sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV, 0, {16}, {0x000000ff}, {0x0000ff00}, {0x00000000}, {0x00000000} } }, { "D3DFMT_X8L8V8U8", content_x8l8v8u8, sizeof(DWORD), TRUE, 1, 0, { sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0, {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000} } }, { "D3DFMT_L6V5U5", content_l6v5u5, sizeof(WORD), TRUE, 4, 7, { sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0, {16}, {0x0000001f}, {0x000003e0}, {0x0000fc00}, {0x00000000} } }, /* No V16U16 or Q8W8V8U8 support in ddraw. */ }; static const D3DCOLOR expected_colors[4][4] = { {0x00808080, 0x00fefeff, 0x00010780, 0x008080ff}, {0x00018080, 0x00800180, 0x0080fe80, 0x00fe8080}, {0x00ba98a0, 0x004767a8, 0x00888881, 0x007878ff}, {0x00c3c3c0, 0x003f3f80, 0x00e51fe1, 0x005fa2c8}, }; unsigned int i, width, x, y; D3DDEVICEDESC device_desc, hel_desc; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } memset(&device_desc, 0, sizeof(device_desc)); device_desc.dwSize = sizeof(device_desc); memset(&hel_desc, 0, sizeof(hel_desc)); hel_desc.dwSize = sizeof(hel_desc); hr = IDirect3DDevice3_GetCaps(device, &device_desc, &hel_desc); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(device_desc.dwTextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)) { skip("D3DTOP_BLENDFACTORALPHA not supported, skipping bumpmap format tests.\n"); goto done; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(rt, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, surface_desc.dwWidth, surface_desc.dwHeight); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); U1(clear_rect).x1 = 0; U2(clear_rect).y1 = 0; U3(clear_rect).x2 = surface_desc.dwWidth; U4(clear_rect).y2 = surface_desc.dwHeight; hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); /* dst = tex * 0.5 + 1.0 * (1.0 - 0.5) = tex * 0.5 + 0.5 */ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x80ffffff); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BLENDFACTORALPHA); ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR); ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(formats); i++) { for (width = 1; width < 5; width += 3) { hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS; surface_desc.dwWidth = width; surface_desc.dwHeight = 4; U4(surface_desc).ddpfPixelFormat = formats[i].format; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); if (FAILED(hr)) { skip("%s textures not supported, skipping.\n", formats[i].name); continue; } ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, format %s.\n", hr, formats[i].name); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x, format %s.\n", hr, formats[i].name); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x, format %s.\n", hr, formats[i].name); IDirect3DTexture2_Release(texture); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, format %s.\n", hr, formats[i].name); for (y = 0; y < 4; y++) { memcpy((char *)surface_desc.lpSurface + y * U1(surface_desc).lPitch, (char *)formats[i].content + y * 4 * formats[i].pixel_size, width * formats[i].pixel_size); } hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, format %s.\n", hr, formats[i].name); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); for (y = 0; y < 4; y++) { for (x = 0; x < width; x++) { expected_color = expected_colors[y][x]; if (!formats[i].blue) expected_color |= 0x000000ff; color = get_surface_color(rt, 80 + 160 * x, 60 + 120 * y); ok(compare_color(color, expected_color, formats[i].slop) || broken(compare_color(color, expected_color, formats[i].slop_broken)), "Expected color 0x%08x, got 0x%08x, format %s, location %ux%u.\n", expected_color, color, formats[i].name, x, y); } } IDirectDrawSurface4_Release(surface); } } destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); IDirect3D3_Release(d3d); done: refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_color_fill(void) { HRESULT hr; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirectDraw4 *ddraw; IDirectDrawSurface4 *surface, *surface2; DDSURFACEDESC2 surface_desc; DDPIXELFORMAT z_fmt; ULONG refcount; HWND window; unsigned int i; DDBLTFX fx; RECT rect = {5, 5, 7, 7}; DWORD *color; DWORD supported_fmts = 0, num_fourcc_codes, *fourcc_codes; DDCAPS hal_caps; static const struct { DWORD caps, caps2; HRESULT colorfill_hr, depthfill_hr; BOOL rop_success; const char *name; DWORD result; BOOL check_result; DDPIXELFORMAT format; } tests[] = { { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem texture RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem texture RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DD_OK, DDERR_INVALIDPARAMS, TRUE, "managed texture RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY, 0, DDERR_INVALIDPARAMS, DD_OK, TRUE, "vidmem zbuffer", 0xdeadbeef, TRUE, {0, 0, 0, {0}, {0}, {0}, {0}, {0}} }, { DDSCAPS_ZBUFFER | DDSCAPS_SYSTEMMEMORY, 0, DDERR_INVALIDPARAMS, DD_OK, TRUE, "sysmem zbuffer", 0xdeadbeef, TRUE, {0, 0, 0, {0}, {0}, {0}, {0}, {0}} }, { /* Colorfill on YUV surfaces always returns DD_OK, but the content is * different afterwards. DX9+ GPUs set one of the two luminance values * in each block, but AMD and Nvidia GPUs disagree on which luminance * value they set. r200 (dx8) just sets the entire block to the clear * value. */ DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain YUY2", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain UYVY", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay YUY2", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay UYVY", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "vidmem texture DXT1", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "sysmem texture DXT1", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'), {0}, {0}, {0}, {0}, {0} } }, { /* The testbot fills this with 0x00 instead of the blue channel. The sysmem * surface works, presumably because it is handled by the runtime instead of * the driver. */ DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain P8", 0xefefefef, FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0, {8}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain P8", 0xefefefef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0, {8}, {0}, {0}, {0}, {0} } }, }; static const struct { DWORD rop; const char *name; HRESULT hr; } rops[] = { {SRCCOPY, "SRCCOPY", DD_OK}, {SRCPAINT, "SRCPAINT", DDERR_NORASTEROPHW}, {SRCAND, "SRCAND", DDERR_NORASTEROPHW}, {SRCINVERT, "SRCINVERT", DDERR_NORASTEROPHW}, {SRCERASE, "SRCERASE", DDERR_NORASTEROPHW}, {NOTSRCCOPY, "NOTSRCCOPY", DDERR_NORASTEROPHW}, {NOTSRCERASE, "NOTSRCERASE", DDERR_NORASTEROPHW}, {MERGECOPY, "MERGECOPY", DDERR_NORASTEROPHW}, {MERGEPAINT, "MERGEPAINT", DDERR_NORASTEROPHW}, {PATCOPY, "PATCOPY", DDERR_NORASTEROPHW}, {PATPAINT, "PATPAINT", DDERR_NORASTEROPHW}, {PATINVERT, "PATINVERT", DDERR_NORASTEROPHW}, {DSTINVERT, "DSTINVERT", DDERR_NORASTEROPHW}, {BLACKNESS, "BLACKNESS", DD_OK}, {WHITENESS, "WHITENESS", DD_OK}, {0xaa0029, "0xaa0029", DDERR_NORASTEROPHW} /* noop */ }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); memset(&z_fmt, 0, sizeof(z_fmt)); IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (!z_fmt.dwSize) skip("No Z buffer formats supported, skipping Z buffer colorfill test.\n"); IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb, &supported_fmts); if (!(supported_fmts & SUPPORT_DXT1)) skip("DXT1 textures not supported, skipping DXT1 colorfill test.\n"); IDirect3D3_Release(d3d); hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_fourcc_codes * sizeof(*fourcc_codes)); if (!fourcc_codes) goto done; hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); for (i = 0; i < num_fourcc_codes; i++) { if (fourcc_codes[i] == MAKEFOURCC('Y', 'U', 'Y', '2')) supported_fmts |= SUPPORT_YUY2; else if (fourcc_codes[i] == MAKEFOURCC('U', 'Y', 'V', 'Y')) supported_fmts |= SUPPORT_UYVY; } HeapFree(GetProcessHeap(), 0, fourcc_codes); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if (!(supported_fmts & (SUPPORT_YUY2 | SUPPORT_UYVY)) || !(hal_caps.dwCaps & DDCAPS_OVERLAY)) skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n"); for (i = 0; i < ARRAY_SIZE(tests); i++) { DWORD expected_broken = tests[i].result; /* Some Windows drivers modify dwFillColor when it is used on P8 or FourCC formats. */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xdeadbeef; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat = tests[i].format; surface_desc.ddsCaps.dwCaps = tests[i].caps; surface_desc.ddsCaps.dwCaps2 = tests[i].caps2; if (tests[i].format.dwFourCC == MAKEFOURCC('D','X','T','1') && !(supported_fmts & SUPPORT_DXT1)) continue; if (tests[i].format.dwFourCC == MAKEFOURCC('Y','U','Y','2') && !(supported_fmts & SUPPORT_YUY2)) continue; if (tests[i].format.dwFourCC == MAKEFOURCC('U','Y','V','Y') && !(supported_fmts & SUPPORT_UYVY)) continue; if (tests[i].caps & DDSCAPS_OVERLAY && !(hal_caps.dwCaps & DDCAPS_OVERLAY)) continue; if (tests[i].caps & DDSCAPS_ZBUFFER) { if (!z_fmt.dwSize) continue; U4(surface_desc).ddpfPixelFormat = z_fmt; /* Some drivers seem to convert depth values incorrectly or not at * all. Affects at least AMD PALM, 8.17.10.1247. */ if (tests[i].caps & DDSCAPS_VIDEOMEMORY) { DWORD expected; float f, g; expected = tests[i].result & U3(z_fmt).dwZBitMask; f = ceilf(log2f(expected + 1.0f)); g = (f + 1.0f) / 2.0f; g -= (int)g; expected_broken = (expected / exp2f(f) - g) * 256; expected_broken *= 0x01010101; } } hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, surface %s.\n", hr, tests[i].name); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); todo_wine_if (tests[i].format.dwFourCC) ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].colorfill_hr, tests[i].name); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); todo_wine_if (tests[i].format.dwFourCC) ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].colorfill_hr, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; ok(*color == tests[i].result, "Got clear result 0x%08x, expected 0x%08x, surface %s.\n", *color, tests[i].result, tests[i].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].depthfill_hr, tests[i].name); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].depthfill_hr, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; ok((*color & U3(z_fmt).dwZBitMask) == (tests[i].result & U3(z_fmt).dwZBitMask) || broken((*color & U3(z_fmt).dwZBitMask) == (expected_broken & U3(z_fmt).dwZBitMask)), "Got clear result 0x%08x, expected 0x%08x, surface %s.\n", *color & U3(z_fmt).dwZBitMask, tests[i].result & U3(z_fmt).dwZBitMask, tests[i].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } U5(fx).dwFillColor = 0xdeadbeef; fx.dwROP = BLACKNESS; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n", hr, tests[i].rop_success ? "success" : "failure", tests[i].name); ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n", U5(fx).dwFillColor, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; ok(*color == 0, "Got clear result 0x%08x, expected 0x00000000, surface %s.\n", *color, tests[i].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } fx.dwROP = WHITENESS; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n", hr, tests[i].rop_success ? "success" : "failure", tests[i].name); ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n", U5(fx).dwFillColor, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; /* WHITENESS sets the alpha channel to 0x00. Ignore this for now. */ ok((*color & 0x00ffffff) == 0x00ffffff, "Got clear result 0x%08x, expected 0xffffffff, surface %s.\n", *color, tests[i].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } IDirectDrawSurface4_Release(surface); } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xdeadbeef; fx.dwROP = WHITENESS; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* No DDBLTFX. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Unused source rectangle. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Unused source surface. */ hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Inverted destination or source rectangle. */ SetRect(&rect, 5, 7, 7, 5); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Negative rectangle. */ SetRect(&rect, -1, -1, 5, 5); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Out of bounds rectangle. */ SetRect(&rect, 0, 0, 65, 65); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Combine multiple flags. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(rops); i++) { fx.dwROP = rops[i].rop; hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == rops[i].hr, "Got unexpected hr %#x for rop %s.\n", hr, rops[i].name); } IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface); if (!z_fmt.dwSize) goto done; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* No DDBLTFX. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Unused source rectangle. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Unused source surface. */ hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Inverted destination or source rectangle. */ SetRect(&rect, 5, 7, 7, 5); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Negative rectangle. */ SetRect(&rect, -1, -1, 5, 5); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Out of bounds rectangle. */ SetRect(&rect, 0, 0, 65, 65); hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Combine multiple flags. */ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface); done: IDirectDraw4_Release(ddraw); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_texcoordindex(void) { static struct { struct vec3 pos; struct vec2 texcoord1; struct vec2 texcoord2; struct vec2 texcoord3; } quad[] = { {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f}}, {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}}, }; static const DWORD fvf = D3DFVF_XYZ | D3DFVF_TEX3; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirectDraw4 *ddraw; IDirectDrawSurface4 *rt; IDirect3DViewport3 *viewport; HWND window; HRESULT hr; IDirectDrawSurface4 *surface1, *surface2; IDirect3DTexture2 *texture1, *texture2; DDSURFACEDESC2 surface_desc; ULONG refcount; D3DCOLOR color; DWORD *ptr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 2; surface_desc.dwHeight = 2; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface1, 0, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ptr = surface_desc.lpSurface; ptr[0] = 0xff000000; ptr[1] = 0xff00ff00; ptr += U1(surface_desc).lPitch / sizeof(*ptr); ptr[0] = 0xff0000ff; ptr[1] = 0xff00ffff; hr = IDirectDrawSurface4_Unlock(surface1, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface2, 0, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ptr = surface_desc.lpSurface; ptr[0] = 0xff000000; ptr[1] = 0xff0000ff; ptr += U1(surface_desc).lPitch / sizeof(*ptr); ptr[0] = 0xffff0000; ptr[1] = 0xffff00ff; hr = IDirectDrawSurface4_Unlock(surface2, 0); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirect3DTexture2, (void **)&texture1); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirect3DTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture1); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 1, texture2); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, 1); ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 0); ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 160, 120); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 120); ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 160, 360); ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 360); ok(compare_color(color, 0x00ffffff, 2), "Got unexpected color 0x%08x.\n", color); /* D3DTSS_TEXTURETRANSFORMFLAGS was introduced in D3D7, can't test it here. */ hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 2); ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 160, 120); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 120); ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 160, 360); ok(compare_color(color, 0x00ff00ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 360); ok(compare_color(color, 0x00ffff00, 2), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture2_Release(texture2); IDirect3DTexture2_Release(texture1); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface1); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirectDraw_Release(ddraw); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_colorkey_precision(void) { static struct { struct vec3 pos; struct vec2 texcoord; } quad[] = { {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}}, {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}}, }; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirectDraw4 *ddraw; IDirectDrawSurface4 *rt; IDirect3DViewport3 *viewport; HWND window; HRESULT hr; IDirectDrawSurface4 *src, *dst, *texture; IDirect3DTexture2 *d3d_texture; DDSURFACEDESC2 surface_desc, lock_desc; ULONG refcount; D3DCOLOR color; unsigned int t, c; DDCOLORKEY ckey; DDBLTFX fx; DWORD data[4] = {0}, color_mask; D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; BOOL is_nvidia, is_warp; static const struct { unsigned int max, shift, bpp, clear; const char *name; BOOL skip_nv; DDPIXELFORMAT fmt; } tests[] = { { 255, 0, 4, 0x00345678, "D3DFMT_X8R8G8B8", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000} } }, { 63, 5, 2, 0x5678, "D3DFMT_R5G6B5, G channel", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000} } }, { 31, 0, 2, 0x5678, "D3DFMT_R5G6B5, B channel", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000} } }, { 15, 0, 2, 0x0678, "D3DFMT_A4R4G4B4", TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x0f00}, {0x00f0}, {0x000f}, {0xf000} } }, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); is_nvidia = ddraw_is_nvidia(ddraw); /* The Windows 8 WARP driver has plenty of false negatives in X8R8G8B8 * (color key doesn't match although the values are equal), and a false * positive when the color key is 0 and the texture contains the value 1. * I don't want to mark this broken unconditionally since this would * essentially disable the test on Windows. Also on random occasions * 254 == 255 and 255 != 255.*/ is_warp = ddraw_is_warp(ddraw); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); /* Multiply the texture read result with 0, that way the result color if the key doesn't * match is constant. In theory color keying works without reading the texture result * (meaning we could just op=arg1, arg1=tfactor), but the Geforce7 Windows driver begs * to differ. */ hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x00000000); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); memset(&lock_desc, 0, sizeof(lock_desc)); lock_desc.dwSize = sizeof(lock_desc); for (t = 0; t < ARRAY_SIZE(tests); ++t) { if (is_nvidia && tests[t].skip_nv) { win_skip("Skipping test %s on Nvidia Windows drivers.\n", tests[t].name); continue; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 4; surface_desc.dwHeight = 1; U4(surface_desc).ddpfPixelFormat = tests[t].fmt; /* Windows XP (at least with the r200 driver, other drivers untested) produces * garbage when doing color keyed texture->texture blits. */ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); U5(fx).dwFillColor = tests[t].clear; /* On the w8 testbot (WARP driver) the blit result has different values in the * X channel. */ color_mask = U2(tests[t].fmt).dwRBitMask | U3(tests[t].fmt).dwGBitMask | U4(tests[t].fmt).dwBBitMask; for (c = 0; c <= tests[t].max; ++c) { /* The idiotic Nvidia Windows driver can't change the color key on a d3d * texture after it has been set once... */ surface_desc.dwFlags |= DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = c << tests[t].shift; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = c << tests[t].shift; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(texture, &IID_IDirect3DTexture2, (void **)&d3d_texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, d3d_texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(src, NULL, &lock_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); switch (tests[t].bpp) { case 4: ((DWORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[1] = c << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[3] = 0xffffffff; break; case 2: ((WORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift; ((WORD *)lock_desc.lpSurface)[1] = c << tests[t].shift; ((WORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift; ((WORD *)lock_desc.lpSurface)[3] = 0xffff; break; } hr = IDirectDrawSurface4_Unlock(src, 0); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(texture, NULL, src, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = c << tests[t].shift; ckey.dwColorSpaceHighValue = c << tests[t].shift; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); /* Don't make this read only, it somehow breaks the detection of the Nvidia bug below. */ hr = IDirectDrawSurface4_Lock(dst, NULL, &lock_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); switch (tests[t].bpp) { case 4: data[0] = ((DWORD *)lock_desc.lpSurface)[0] & color_mask; data[1] = ((DWORD *)lock_desc.lpSurface)[1] & color_mask; data[2] = ((DWORD *)lock_desc.lpSurface)[2] & color_mask; data[3] = ((DWORD *)lock_desc.lpSurface)[3] & color_mask; break; case 2: data[0] = ((WORD *)lock_desc.lpSurface)[0] & color_mask; data[1] = ((WORD *)lock_desc.lpSurface)[1] & color_mask; data[2] = ((WORD *)lock_desc.lpSurface)[2] & color_mask; data[3] = ((WORD *)lock_desc.lpSurface)[3] & color_mask; break; } hr = IDirectDrawSurface4_Unlock(dst, 0); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); if (!c) { ok(data[0] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[0], tests[t].name, c); if (data[3] == tests[t].clear) { /* My Geforce GTX 460 on Windows 7 misbehaves when A4R4G4B4 is blitted with color * keying: The blit takes ~0.5 seconds, and subsequent color keying draws are broken, * even when a different surface is used. The blit itself doesn't draw anything, * so we can detect the bug by looking at the otherwise unused 4th texel. It should * never be masked out by the key. * * On Windows 10 the problem is worse, Blt just hangs. For this reason the ARGB4444 * test is disabled entirely. * * Also appears to affect the testbot in some way with R5G6B5. Color keying is * terrible on WARP. */ skip("Nvidia A4R4G4B4 color keying blit bug detected, skipping.\n"); IDirect3DTexture2_Release(d3d_texture); IDirectDrawSurface4_Release(texture); IDirectDrawSurface4_Release(src); IDirectDrawSurface4_Release(dst); goto done; } } else ok(data[0] == (c - 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n", (c - 1) << tests[t].shift, data[0], tests[t].name, c); ok(data[1] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[1], tests[t].name, c); if (c == tests[t].max) ok(data[2] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[2], tests[t].name, c); else ok(data[2] == (c + 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n", (c + 1) << tests[t].shift, data[2], tests[t].name, c); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 80, 240); if (!c) ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); else ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); color = get_surface_color(rt, 240, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); color = get_surface_color(rt, 400, 240); if (c == tests[t].max) ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); else ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); IDirect3DTexture2_Release(d3d_texture); IDirectDrawSurface4_Release(texture); } IDirectDrawSurface4_Release(src); IDirectDrawSurface4_Release(dst); } done: destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_range_colorkey(void) { IDirectDraw4 *ddraw; HWND window; HRESULT hr; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; ULONG refcount; DDCOLORKEY ckey; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 1; surface_desc.dwHeight = 1; U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0x00000000; /* Creating a surface with a range color key fails with DDERR_NOCOLORKEY. */ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Same for DDSCAPS_OFFSCREENPLAIN. */ surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Setting a range color key without DDCKEY_COLORSPACE collapses the key. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000001; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); ckey.dwColorSpaceLowValue = 0x00000001; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); /* DDCKEY_COLORSPACE is ignored if the key is a single value. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); /* Using it with a range key results in DDERR_NOCOLORKEYHW. */ ckey.dwColorSpaceLowValue = 0x00000001; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000001; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Range destination keys don't work either. */ hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_DESTBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Just to show it's not because of A, R, and G having equal values. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x01010101; hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* None of these operations modified the key. */ hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); IDirectDrawSurface4_Release(surface); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_shademode(void) { IDirect3DVertexBuffer *vb_strip, *vb_list, *buffer; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; D3DVERTEXBUFFERDESC desc; IDirectDrawSurface4 *rt; DWORD color0, color1; void *data = NULL; IDirect3D3 *d3d; ULONG refcount; UINT i, count; HWND window; HRESULT hr; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static const struct { struct vec3 position; DWORD diffuse; } quad_strip[] = { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, }, quad_list[] = { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, }; static const struct { DWORD primtype; DWORD shademode; DWORD color0, color1; } tests[] = { {D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT, 0x00ff0000, 0x0000ff00}, {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLELIST, D3DSHADE_FLAT, 0x00ff0000, 0x000000ff}, {D3DPT_TRIANGLELIST, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = D3DVBCAPS_WRITEONLY; desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; desc.dwNumVertices = ARRAY_SIZE(quad_strip); hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_strip, 0, NULL); ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(vb_strip, 0, &data, NULL); ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(data, quad_strip, sizeof(quad_strip)); hr = IDirect3DVertexBuffer_Unlock(vb_strip); ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr); desc.dwNumVertices = ARRAY_SIZE(quad_list); hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_list, 0, NULL); ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(vb_list, 0, &data, NULL); ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(data, quad_list, sizeof(quad_list)); hr = IDirect3DVertexBuffer_Unlock(vb_list); ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr); /* Try it first with a TRIANGLESTRIP. Do it with different geometry because * the color fixups we have to do for FLAT shading will be dependent on that. */ for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SHADEMODE, tests[i].shademode); ok(hr == D3D_OK, "Failed to set shade mode, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); buffer = tests[i].primtype == D3DPT_TRIANGLESTRIP ? vb_strip : vb_list; count = tests[i].primtype == D3DPT_TRIANGLESTRIP ? 4 : 6; hr = IDirect3DDevice3_DrawPrimitiveVB(device, tests[i].primtype, buffer, 0, count, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */ color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */ /* For D3DSHADE_FLAT it should take the color of the first vertex of * each triangle. This requires EXT_provoking_vertex or similar * functionality being available. */ /* PHONG should be the same as GOURAUD, since no hardware implements * this. */ ok(compare_color(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n", i, color0, tests[i].color0); ok(compare_color(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n", i, color1, tests[i].color1); } IDirect3DVertexBuffer_Release(vb_strip); IDirect3DVertexBuffer_Release(vb_list); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_lockrect_invalid(void) { unsigned int i, r; IDirectDraw4 *ddraw; IDirectDrawSurface4 *surface; HWND window; HRESULT hr; DDSURFACEDESC2 surface_desc; DDCAPS hal_caps; DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; static RECT valid[] = { {60, 60, 68, 68}, {60, 60, 60, 68}, {60, 60, 68, 60}, {120, 60, 128, 68}, {60, 120, 68, 128}, }; static RECT invalid[] = { {68, 60, 60, 68}, /* left > right */ {60, 68, 68, 60}, /* top > bottom */ {-8, 60, 0, 68}, /* left < surface */ {60, -8, 68, 0}, /* top < surface */ {-16, 60, -8, 68}, /* right < surface */ {60, -16, 68, -8}, /* bottom < surface */ {60, 60, 136, 68}, /* right > surface */ {60, 60, 68, 136}, /* bottom > surface */ {136, 60, 144, 68}, /* left > surface */ {60, 136, 68, 144}, /* top > surface */ }; static const struct { DWORD caps, caps2; const char *name; BOOL allowed; HRESULT hr; } resources[] = { {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, "sysmem offscreenplain", TRUE, DDERR_INVALIDPARAMS}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, "vidmem offscreenplain", TRUE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, "sysmem texture", TRUE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, "vidmem texture", TRUE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, "managed texture", TRUE, DDERR_INVALIDPARAMS}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_WRITEONLY, 0, "sysmem offscreenplain writeonly", FALSE, DDERR_INVALIDPARAMS}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_WRITEONLY, 0, "vidmem offscreenplain writeonly", FALSE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_WRITEONLY, 0, "sysmem texture writeonly", FALSE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_WRITEONLY, 0, "vidmem texture writeonly", FALSE, DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_WRITEONLY, DDSCAPS2_TEXTUREMANAGE, "managed texture writeonly", TRUE, DDERR_INVALIDPARAMS}, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps || !(hal_caps.ddsCaps.dwCaps & DDSCAPS2_TEXTUREMANAGE)) { skip("Required surface types not supported, skipping test.\n"); goto done; } for (r = 0; r < ARRAY_SIZE(resources); ++r) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = resources[r].caps; surface_desc.ddsCaps.dwCaps2 = resources[r].caps2; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x00ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x0000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); if (!resources[r].allowed) { ok(hr == DDERR_INVALIDCAPS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); continue; } ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface4_Lock(surface, NULL, NULL, DDLOCK_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); for (i = 0; i < ARRAY_SIZE(valid); ++i) { RECT *rect = &valid[i]; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock failed (%#x) for rect %s, type %s.\n", hr, wine_dbgstr_rect(rect), resources[r].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); } for (i = 0; i < ARRAY_SIZE(invalid); ++i) { RECT *rect = &invalid[i]; memset(&surface_desc, 1, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL); ok(hr == resources[r].hr, "Lock returned %#x for rect %s, type %s.\n", hr, wine_dbgstr_rect(rect), resources[r].name); if (SUCCEEDED(hr)) { hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); } else ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); } hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock(rect = NULL) failed, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = NULL) returned %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr); hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr); /* Locking a different rectangle returns DD_OK, but it seems to break the surface. * Afterwards unlocking the surface fails(NULL rectangle or both locked rectangles) */ hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); IDirectDrawSurface4_Release(surface); } done: IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_yv12_overlay(void) { IDirectDrawSurface4 *src_surface, *dst_surface; RECT rect = {13, 17, 14, 18}; unsigned int offset, y; DDSURFACEDESC2 desc; unsigned char *base; IDirectDraw4 *ddraw; HWND window; HRESULT hr; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(src_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2')))) { skip("Failed to create a YV12 overlay, skipping test.\n"); goto done; } memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface4_Lock(src_surface, NULL, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(desc.dwFlags == (DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_PITCH), "Got unexpected flags %#x.\n", desc.dwFlags); ok(desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM | DDSCAPS_HWCODEC) || desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM), "Got unexpected caps %#x.\n", desc.ddsCaps.dwCaps); ok(desc.dwWidth == 256, "Got unexpected width %u.\n", desc.dwWidth); ok(desc.dwHeight == 256, "Got unexpected height %u.\n", desc.dwHeight); /* The overlay pitch seems to have 256 byte alignment. */ ok(!(U1(desc).lPitch & 0xff), "Got unexpected pitch %u.\n", U1(desc).lPitch); /* Fill the surface with some data for the blit test. */ base = desc.lpSurface; /* Luminance */ for (y = 0; y < desc.dwHeight; ++y) { memset(base + U1(desc).lPitch * y, 0x10, desc.dwWidth); } /* V */ for (; y < desc.dwHeight + desc.dwHeight / 4; ++y) { memset(base + U1(desc).lPitch * y, 0x20, desc.dwWidth); } /* U */ for (; y < desc.dwHeight + desc.dwHeight / 2; ++y) { memset(base + U1(desc).lPitch * y, 0x30, desc.dwWidth); } hr = IDirectDrawSurface4_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* YV12 uses 2x2 blocks with 6 bytes per block (4*Y, 1*U, 1*V). Unlike * other block-based formats like DXT the entire Y channel is stored in * one big chunk of memory, followed by the chroma channels. So partial * locks do not really make sense. Show that they are allowed nevertheless * and the offset points into the luminance data. */ hr = IDirectDrawSurface4_Lock(src_surface, &rect, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); offset = ((const unsigned char *)desc.lpSurface - base); ok(offset == rect.top * U1(desc).lPitch + rect.left, "Got unexpected offset %u, expected %u.\n", offset, rect.top * U1(desc).lPitch + rect.left); hr = IDirectDrawSurface4_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); if (!(dst_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2')))) { /* Windows XP with a Radeon X1600 GPU refuses to create a second * overlay surface, DDERR_NOOVERLAYHW, making the blit tests moot. */ skip("Failed to create a second YV12 surface, skipping blit test.\n"); IDirectDrawSurface4_Release(src_surface); goto done; } hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, NULL, DDBLT_WAIT, NULL); /* VMware rejects YV12 blits. This behavior has not been seen on real * hardware yet, so mark it broken. */ ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL), "Failed to blit, hr %#x.\n", hr); if (SUCCEEDED(hr)) { memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface4_Lock(dst_surface, NULL, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); base = desc.lpSurface; ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]); base += desc.dwHeight * U1(desc).lPitch; todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]); base += desc.dwHeight / 4 * U1(desc).lPitch; todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]); hr = IDirectDrawSurface4_Unlock(dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } IDirectDrawSurface4_Release(dst_surface); IDirectDrawSurface4_Release(src_surface); done: IDirectDraw4_Release(ddraw); DestroyWindow(window); } static BOOL dwm_enabled(void) { BOOL ret = FALSE; if (!strcmp(winetest_platform, "wine")) return FALSE; if (!pDwmIsCompositionEnabled) return FALSE; if (FAILED(pDwmIsCompositionEnabled(&ret))) return FALSE; return ret; } static void test_offscreen_overlay(void) { IDirectDrawSurface4 *overlay, *offscreen, *primary; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; HWND window; HRESULT hr; HDC dc; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y')))) { skip("Failed to create a UYVY overlay, skipping test.\n"); goto done; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); /* On Windows 7, and probably Vista, UpdateOverlay() will return * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary * surface prevents this by disabling the dwm. */ hr = IDirectDrawSurface4_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); hr = IDirectDrawSurface4_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* Try to overlay a NULL surface. */ hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_SHOW, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_HIDE, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Try to overlay an offscreen surface. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U4(surface_desc).ddpfPixelFormat.dwFourCC = 0; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, offscreen, NULL, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr) || broken(hr == DDERR_OUTOFCAPS && dwm_enabled()) || broken(hr == E_NOTIMPL && ddraw_is_vmware(ddraw)), "Failed to update overlay, hr %#x.\n", hr); /* Try to overlay the primary with a non-overlay surface. */ hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_SHOW, NULL); ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_HIDE, NULL); ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(offscreen); IDirectDrawSurface4_Release(primary); IDirectDrawSurface4_Release(overlay); done: IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_overlay_rect(void) { IDirectDrawSurface4 *overlay, *primary = NULL; DDSURFACEDESC2 surface_desc; RECT rect = {0, 0, 64, 64}; IDirectDraw4 *ddraw; LONG pos_x, pos_y; HRESULT hr, hr2; HWND window; HDC dc; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y')))) { skip("Failed to create a UYVY overlay, skipping test.\n"); goto done; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); /* On Windows 7, and probably Vista, UpdateOverlay() will return * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary * surface prevents this by disabling the dwm. */ hr = IDirectDrawSurface4_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); hr = IDirectDrawSurface4_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* On Windows 8 and newer DWM can't be turned off, making overlays unusable. */ if (dwm_enabled()) { win_skip("Cannot disable DWM, skipping overlay test.\n"); goto done; } /* The dx sdk sort of implies that rect must be set when DDOVER_SHOW is * used. This is not true in Windows Vista and earlier, but changed in * Windows 7. */ hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_HIDE, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_SHOW, NULL); ok(hr == DD_OK || hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Show that the overlay position is the (top, left) coordinate of the * destination rectangle. */ OffsetRect(&rect, 32, 16); hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); pos_x = -1; pos_y = -1; hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr); ok(pos_x == rect.left, "Got unexpected pos_x %d, expected %d.\n", pos_x, rect.left); ok(pos_y == rect.top, "Got unexpected pos_y %d, expected %d.\n", pos_y, rect.top); /* Passing a NULL dest rect sets the position to 0/0. Visually it can be * seen that the overlay overlays the whole primary(==screen). */ hr2 = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, 0, NULL); ok(hr2 == DD_OK || hr2 == DDERR_INVALIDPARAMS || hr2 == DDERR_OUTOFCAPS, "Got unexpected hr %#x.\n", hr2); hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr); if (SUCCEEDED(hr2)) { ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x); ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y); } else { ok(pos_x == 32, "Got unexpected pos_x %d.\n", pos_x); ok(pos_y == 16, "Got unexpected pos_y %d.\n", pos_y); } /* The position cannot be retrieved when the overlay is not shown. */ hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_HIDE, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); pos_x = -1; pos_y = -1; hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(hr == DDERR_OVERLAYNOTVISIBLE, "Got unexpected hr %#x.\n", hr); ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x); ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y); IDirectDrawSurface4_Release(overlay); done: if (primary) IDirectDrawSurface4_Release(primary); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_blt(void) { IDirectDrawSurface4 *surface, *rt; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static struct { RECT src_rect; RECT dst_rect; HRESULT hr; } test_data[] = { {{160, 0, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit. */ {{160, 480, 640, 0}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, flipped source. */ {{640, 0, 160, 480}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, mirrored source. */ {{160, 0, 480, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched x. */ {{160, 160, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched y. */ {{ 0, 0, 640, 480}, { 0, 0, 640, 480}, DD_OK}, /* Full surface blit. */ {{ 0, 0, 640, 480}, { 0, 480, 640, 0}, DDERR_INVALIDRECT}, /* Full surface, flipped destination. */ {{ 0, 0, 640, 480}, {640, 0, 0, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored destination. */ {{ 0, 480, 640, 0}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, flipped source. */ {{640, 0, 0, 480}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored source. */ }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface, NULL, 0, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, rt, NULL, 0, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect, surface, &test_data[i].src_rect, DDBLT_WAIT, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect, rt, &test_data[i].src_rect, DDBLT_WAIT, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect, NULL, &test_data[i].src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirectDrawSurface4_Blt(surface, &test_data[i].dst_rect, NULL, NULL, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Test %u: Got unexpected hr %#x.\n", i, hr); } IDirectDrawSurface4_Release(surface); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_blt_z_alpha(void) { DWORD blt_flags[] = { /* 0 */ DDBLT_ALPHADEST, DDBLT_ALPHADESTCONSTOVERRIDE, DDBLT_ALPHADESTNEG, DDBLT_ALPHADESTSURFACEOVERRIDE, DDBLT_ALPHAEDGEBLEND, /* 5 */ DDBLT_ALPHASRC, DDBLT_ALPHASRCCONSTOVERRIDE, DDBLT_ALPHASRCNEG, DDBLT_ALPHASRCSURFACEOVERRIDE, DDBLT_ZBUFFER, /* 10 */ DDBLT_ZBUFFERDESTCONSTOVERRIDE, DDBLT_ZBUFFERDESTOVERRIDE, DDBLT_ZBUFFERSRCCONSTOVERRIDE, DDBLT_ZBUFFERSRCOVERRIDE, }; IDirectDrawSurface4 *src_surface, *dst_surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; DDPIXELFORMAT pf; ULONG refcount; unsigned int i; D3DCOLOR color; HWND window; HRESULT hr; DDBLTFX fx; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&pf, 0, sizeof(pf)); pf.dwSize = sizeof(pf); pf.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(pf).dwRGBBitCount = 32; U2(pf).dwRBitMask = 0x00ff0000; U3(pf).dwGBitMask = 0x0000ff00; U4(pf).dwBBitMask = 0x000000ff; U5(pf).dwRGBAlphaBitMask = 0xff000000; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat = pf; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL); ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); fx.dwZBufferOpCode = D3DCMP_NEVER; fx.dwZDestConstBitDepth = 32; U1(fx).dwZDestConst = 0x11111111; fx.dwZSrcConstBitDepth = 32; U2(fx).dwZSrcConst = 0xeeeeeeee; fx.dwAlphaEdgeBlendBitDepth = 8; fx.dwAlphaEdgeBlend = 0x7f; fx.dwAlphaDestConstBitDepth = 8; U3(fx).dwAlphaDestConst = 0xdd; fx.dwAlphaSrcConstBitDepth = 8; U4(fx).dwAlphaSrcConst = 0x22; for (i = 0; i < ARRAY_SIZE(blt_flags); ++i) { U5(fx).dwFillColor = 0x3300ff00; hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr); U5(fx).dwFillColor = 0xccff0000; hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, NULL, blt_flags[i] | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr); color = get_surface_color(dst_surface, 32, 32); ok(compare_color(color, 0x0000ff00, 0), "Test %u: Got unexpected color 0x%08x.\n", i, color); } IDirectDrawSurface4_Release(dst_surface); IDirectDrawSurface4_Release(src_surface); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "DirectDraw has %u references left.\n", refcount); DestroyWindow(window); } static void test_cross_device_blt(void) { IDirectDrawSurface4 *surface, *surface2, *sysmem_surface; IDirect3DDevice3 *device, *device2; IDirectDraw4 *ddraw, *ddraw2; DDSURFACEDESC2 surface_desc; HWND window, window2; IDirect3D3 *d3d; ULONG refcount; D3DCOLOR color; DDBLTFX fx; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN))) { skip("Failed to create a 3D device.\n"); DestroyWindow(window); return; } window2 = create_window(); if (!(device2 = create_device(window2, DDSCL_NORMAL))) { skip("Failed to create a 3D device.\n"); IDirect3DDevice3_Release(device); DestroyWindow(window); DestroyWindow(window2); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetDirect3D(device2, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw2); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &sysmem_surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_VIDEOMEMORY; U5(surface_desc).dwBackBufferCount = 2; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00007c00; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x000003e0; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x0000001f; hr = IDirectDraw4_CreateSurface(ddraw2, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(surface2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_WAIT, NULL); ok(hr == E_NOTIMPL, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_WAIT, NULL); ok(hr == E_NOTIMPL, "Got unexpected hr %#x.\n", hr); color = get_surface_color(surface, 320, 240); ok(color == 0x00000000, "Got unexpected color 0x%08x.\n", color); hr = IDirectDrawSurface4_Blt(sysmem_surface, NULL, surface2, NULL, DDBLT_WAIT, NULL); ok(hr == E_NOTIMPL, "Got unexpected hr %#x.\n", hr); color = get_surface_color(sysmem_surface, 320, 240); ok(color == 0x00000000, "Got unexpected color 0x%08x.\n", color); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(sysmem_surface); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(sysmem_surface, NULL, surface2, NULL, DDBLT_WAIT, NULL); ok(hr == E_NOTIMPL, "Got unexpected hr %#x.\n", hr); color = get_surface_color(sysmem_surface, 320, 240); ok(color == 0x00000000, "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface4_Release(surface2); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw4_CreateSurface(ddraw2, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(surface2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(sysmem_surface, NULL, surface2, NULL, DDBLT_WAIT, NULL); todo_wine ok(hr == D3D_OK, "Failed to blit, hr %#x.\n", hr); color = get_surface_color(sysmem_surface, 320, 240); todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface4_Release(surface); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(sysmem_surface); IDirectDraw4_Release(ddraw); IDirectDraw4_Release(ddraw2); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); refcount = IDirect3DDevice3_Release(device2); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); DestroyWindow(window2); } static void test_color_clamping(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static struct vec3 quad[] = { {-1.0f, -1.0f, 0.1f}, {-1.0f, 1.0f, 0.1f}, { 1.0f, -1.0f, 0.1f}, { 1.0f, 1.0f, 0.1f}, }; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; ULONG refcount; D3DCOLOR color; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0xff404040); ok(SUCCEEDED(hr), "Failed to set texture factor, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_SPECULAR); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_MODULATE); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00404040, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_getdc(void) { DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}}; IDirectDrawSurface4 *surface, *surface2, *tmp; DDSURFACEDESC2 surface_desc, map_desc; IDirectDraw4 *ddraw; unsigned int i; HWND window; HDC dc, dc2; HRESULT hr; static const struct { const char *name; DDPIXELFORMAT format; BOOL getdc_supported; HRESULT alt_result; } test_data[] = { {"D3DFMT_A8R8G8B8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}}, TRUE}, {"D3DFMT_X8R8G8B8", {sizeof(test_data->format), DDPF_RGB, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}}, TRUE}, {"D3DFMT_R5G6B5", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x0000f800}, {0x000007e0}, {0x0000001f}, {0x00000000}}, TRUE}, {"D3DFMT_X1R5G5B5", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00000000}}, TRUE}, {"D3DFMT_A1R5G5B5", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00008000}}, TRUE}, {"D3DFMT_A4R4G4B4", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x0000f000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_X4R4G4B4", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_A2R10G10B10", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0xc0000000}, {0x3ff00000}, {0x000ffc00}, {0x000003ff}}, TRUE}, {"D3DFMT_A8B8G8R8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0xff000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_X8B8G8R8", {sizeof(test_data->format), DDPF_RGB, 0, {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_R3G3B2", {sizeof(test_data->format), DDPF_RGB, 0, {8}, {0x000000e0}, {0x0000001c}, {0x00000003}, {0x00000000}}, FALSE}, /* GetDC() on a P8 surface fails unless the display mode is 8 bpp. * This is not implemented in wine yet, so disable the test for now. * Succeeding P8 GetDC() calls are tested in the ddraw:visual test. {"D3DFMT_P8", {sizeof(test_data->format), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, */ {"D3DFMT_L8", {sizeof(test_data->format), DDPF_LUMINANCE, 0, {8}, {0x000000ff}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_A8L8", {sizeof(test_data->format), DDPF_ALPHAPIXELS | DDPF_LUMINANCE, 0, {16}, {0x000000ff}, {0x00000000}, {0x00000000}, {0x0000ff00}}, FALSE}, {"D3DFMT_DXT1", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','1'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT2", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','2'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT3", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','3'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT4", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','4'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT5", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','5'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, }; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat = test_data[i].format; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; if (FAILED(IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr); continue; } } dc = (void *)0x1234; hr = IDirectDrawSurface4_GetDC(surface, &dc); if (test_data[i].getdc_supported) ok(SUCCEEDED(hr) || broken(hr == test_data[i].alt_result), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); else ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); if (SUCCEEDED(hr)) { unsigned int width_bytes; DIBSECTION dib; HBITMAP bitmap; DWORD type; int size; type = GetObjectType(dc); ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name); bitmap = GetCurrentObject(dc, OBJ_BITMAP); type = GetObjectType(bitmap); ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name); size = GetObjectA(bitmap, sizeof(dib), &dib); ok(size == sizeof(dib), "Got unexpected size %d for format %s.\n", size, test_data[i].name); ok(!dib.dsBm.bmType, "Got unexpected type %#x for format %s.\n", dib.dsBm.bmType, test_data[i].name); ok(dib.dsBm.bmWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n", dib.dsBm.bmWidth, test_data[i].name); ok(dib.dsBm.bmHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n", dib.dsBm.bmHeight, test_data[i].name); width_bytes = ((dib.dsBm.bmWidth * U1(test_data[i].format).dwRGBBitCount + 31) >> 3) & ~3; ok(dib.dsBm.bmWidthBytes == width_bytes, "Got unexpected width bytes %d for format %s.\n", dib.dsBm.bmWidthBytes, test_data[i].name); ok(dib.dsBm.bmPlanes == 1, "Got unexpected plane count %d for format %s.\n", dib.dsBm.bmPlanes, test_data[i].name); ok(dib.dsBm.bmBitsPixel == U1(test_data[i].format).dwRGBBitCount, "Got unexpected bit count %d for format %s.\n", dib.dsBm.bmBitsPixel, test_data[i].name); ok(!!dib.dsBm.bmBits, "Got unexpected bits %p for format %s.\n", dib.dsBm.bmBits, test_data[i].name); ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n", dib.dsBmih.biSize, test_data[i].name); ok(dib.dsBmih.biWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n", dib.dsBmih.biHeight, test_data[i].name); ok(dib.dsBmih.biHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n", dib.dsBmih.biHeight, test_data[i].name); ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n", dib.dsBmih.biPlanes, test_data[i].name); ok(dib.dsBmih.biBitCount == U1(test_data[i].format).dwRGBBitCount, "Got unexpected bit count %u for format %s.\n", dib.dsBmih.biBitCount, test_data[i].name); ok(dib.dsBmih.biCompression == (U1(test_data[i].format).dwRGBBitCount == 16 ? BI_BITFIELDS : BI_RGB) || broken(U1(test_data[i].format).dwRGBBitCount == 32 && dib.dsBmih.biCompression == BI_BITFIELDS), "Got unexpected compression %#x for format %s.\n", dib.dsBmih.biCompression, test_data[i].name); ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n", dib.dsBmih.biSizeImage, test_data[i].name); ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n", dib.dsBmih.biXPelsPerMeter, test_data[i].name); ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n", dib.dsBmih.biYPelsPerMeter, test_data[i].name); ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n", dib.dsBmih.biClrUsed, test_data[i].name); ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n", dib.dsBmih.biClrImportant, test_data[i].name); if (dib.dsBmih.biCompression == BI_BITFIELDS) { ok((dib.dsBitfields[0] == U2(test_data[i].format).dwRBitMask && dib.dsBitfields[1] == U3(test_data[i].format).dwGBitMask && dib.dsBitfields[2] == U4(test_data[i].format).dwBBitMask) || broken(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2]), "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name); } else { ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2], "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name); } ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, test_data[i].name); ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(hr == DD_OK, "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); } else { ok(!dc, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name); } IDirectDrawSurface4_Release(surface); if (FAILED(hr)) continue; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { skip("Failed to create mip-mapped texture for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr); continue; } hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetAttachedSurface(tmp, &caps, &surface2); ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr); IDirectDrawSurface4_Release(tmp); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); dc2 = (void *)0x1234; hr = IDirectDrawSurface4_GetDC(surface, &dc2); ok(hr == DDERR_DCALREADYCREATED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); ok(dc2 == (void *)0x1234, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(hr == DDERR_NODC, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); map_desc.dwSize = sizeof(map_desc); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface2, &dc2); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface2, dc2); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc2); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc2); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface4_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); IDirectDrawSurface4_Release(surface2); IDirectDrawSurface4_Release(surface); } IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_draw_primitive(void) { static WORD indices[] = {0, 1, 2, 3}; static struct vec3 quad[] = { {-1.0f, -1.0f, 0.0f}, {-1.0f, 1.0f, 0.0f}, { 1.0f, -1.0f, 0.0f}, { 1.0f, 1.0f, 0.0f}, }; D3DDRAWPRIMITIVESTRIDEDDATA strided; IDirect3DViewport3 *viewport; D3DVERTEXBUFFERDESC vb_desc; IDirect3DVertexBuffer *vb; IDirect3DDevice3 *device; IDirect3D3 *d3d; ULONG refcount; HWND window; HRESULT hr; void *data; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 4; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&strided, 0, sizeof(strided)); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); strided.position.lpvData = quad; strided.position.dwStride = sizeof(*quad); hr = IDirect3DVertexBuffer_Lock(vb, 0, &data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer_Unlock(vb); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(vb); destroy_viewport(device, viewport); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_edge_antialiasing_blending(void) { D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirectDrawSurface4 *offscreen, *ds; D3DDEVICEDESC hal_desc, hel_desc; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; ULONG refcount; D3DCOLOR color; HWND window; HRESULT hr; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static struct { struct vec3 position; DWORD diffuse; } green_quad[] = { {{-1.0f, -1.0f, 0.1f}, 0x7f00ff00}, {{-1.0f, 1.0f, 0.1f}, 0x7f00ff00}, {{ 1.0f, -1.0f, 0.1f}, 0x7f00ff00}, {{ 1.0f, 1.0f, 0.1f}, 0x7f00ff00}, }; static struct { struct vec3 position; DWORD diffuse; } red_quad[] = { {{-1.0f, -1.0f, 0.1f}, 0xccff0000}, {{-1.0f, 1.0f, 0.1f}, 0xccff0000}, {{ 1.0f, -1.0f, 0.1f}, 0xccff0000}, {{ 1.0f, 1.0f, 0.1f}, 0xccff0000}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device.\n"); DestroyWindow(window); return; } memset(&hal_desc, 0, sizeof(hal_desc)); hal_desc.dwSize = sizeof(hal_desc); memset(&hel_desc, 0, sizeof(hel_desc)); hel_desc.dwSize = sizeof(hel_desc); hr = IDirect3DDevice3_GetCaps(device, &hal_desc, &hel_desc); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); trace("HAL line edge antialiasing support: %#x.\n", hal_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HAL triangle edge antialiasing support: %#x.\n", hal_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HEL line edge antialiasing support: %#x.\n", hel_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HEL triangle edge antialiasing support: %#x.\n", hel_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL); ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr); ds = get_depth_stencil(device); hr = IDirectDrawSurface4_AddAttachedSurface(offscreen, ds); todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); hr = IDirect3DDevice3_SetRenderTarget(device, offscreen, 0); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable blending, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to set src blend, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_DESTALPHA); ok(SUCCEEDED(hr), "Failed to set dest blend, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_EDGEANTIALIAS, TRUE); ok(SUCCEEDED(hr), "Failed to enable edge antialiasing, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface4_Release(offscreen); IDirectDraw4_Release(ddraw); destroy_viewport(device, viewport); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } /* TransformVertices always writes 32 bytes regardless of the input / output stride. * The stride is honored for navigating to the next vertex. 3 floats input position * are read, and 16 bytes extra vertex data are copied around. */ struct transform_input { float x, y, z, unused1; /* Position data, transformed. */ DWORD v1, v2, v3, v4; /* Extra data, e.g. color and texture coords, copied. */ DWORD unused2; }; struct transform_output { float x, y, z, w; DWORD v1, v2, v3, v4; DWORD unused3, unused4; }; static void test_transform_vertices(void) { IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; ULONG refcount; HWND window; HRESULT hr; D3DCOLOR color; IDirect3DViewport3 *viewport; static struct transform_input position_tests[] = { { 0.0f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, { 1.0f, 1.0f, 1.0f, 8.0f, 6, 7, 8, 9, 10}, {-1.0f, -1.0f, -1.0f, 4.0f, 11, 12, 13, 14, 15}, { 0.5f, 0.5f, 0.5f, 2.0f, 16, 17, 18, 19, 20}, {-0.5f, -0.5f, -0.5f, 1.0f, ~1U, ~2U, ~3U, ~4U, ~5U}, {-0.5f, -0.5f, 0.0f, 0.0f, ~6U, ~7U, ~8U, ~9U, ~0U}, }; static struct transform_input cliptest[] = { { 25.59f, 25.59f, 1.0f, 0.0f, 1, 2, 3, 4, 5}, { 25.61f, 25.61f, 1.01f, 0.0f, 1, 2, 3, 4, 5}, {-25.59f, -25.59f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, {-25.61f, -25.61f, -0.01f, 0.0f, 1, 2, 3, 4, 5}, }; static struct transform_input offscreentest[] = { {128.1f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, }; struct transform_output out[ARRAY_SIZE(position_tests)]; D3DHVERTEX out_h[ARRAY_SIZE(position_tests)]; D3DTRANSFORMDATA transformdata; static const D3DVIEWPORT vp_template = { sizeof(vp_template), 0, 0, 256, 256, 5.0f, 5.0f, 256.0f, 256.0f, -25.0f, 60.0f }; D3DVIEWPORT vp_data = { sizeof(vp_data), 0, 0, 256, 256, 1.0f, 1.0f, 256.0f, 256.0f, 0.0f, 1.0f }; D3DVIEWPORT2 vp2_data; unsigned int i; DWORD offscreen; static D3DMATRIX mat_scale = { 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, mat_translate1 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, mat_translate2 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, }, mat_transform3 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 19.2f, 0.0f, 2.0f, }, mat_identity = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static struct { struct vec3 position; DWORD color; } quad[] = { {{-0.75f, -0.5f , 0.0f}, 0xffff0000}, {{-0.75f, 0.25f, 0.0f}, 0xffff0000}, {{ 0.5f, -0.5f , 0.0f}, 0xffff0000}, {{ 0.5f, 0.25f, 0.0f}, 0xffff0000}, }; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; for (i = 0; i < ARRAY_SIZE(out); ++i) { out[i].unused3 = 0xdeadbeef; out[i].unused4 = 0xcafecafe; } window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 256, 256); hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); memset(&transformdata, 0, sizeof(transformdata)); transformdata.dwSize = sizeof(transformdata); transformdata.lpIn = position_tests; transformdata.dwInSize = sizeof(position_tests[0]); transformdata.lpOut = out; transformdata.dwOutSize = sizeof(out[0]); transformdata.lpHOut = NULL; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {128.0f, 128.0f, 0.0f, 1.0f}, {129.0f, 127.0f, 1.0f, 1.0f}, {127.0f, 129.0f, -1.0f, 1.0f}, {128.5f, 127.5f, 0.5f, 1.0f}, {127.5f, 128.5f, -0.5f, 1.0f}, {127.5f, 128.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); ok(out[i].v1 == position_tests[i].v1 && out[i].v2 == position_tests[i].v2 && out[i].v3 == position_tests[i].v3 && out[i].v4 == position_tests[i].v4, "Vertex %u payload is %u %u %u %u.\n", i, out[i].v1, out[i].v2, out[i].v3, out[i].v4); ok(out[i].unused3 == 0xdeadbeef && out[i].unused4 == 0xcafecafe, "Vertex %u unused data is %#x, %#x.\n", i, out[i].unused3, out[i].unused4); } vp_data = vp_template; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {128.0f, 128.0f, 0.0f, 1.0f}, {133.0f, 123.0f, 1.0f, 1.0f}, {123.0f, 133.0f, -1.0f, 1.0f}, {130.5f, 125.5f, 0.5f, 1.0f}, {125.5f, 130.5f, -0.5f, 1.0f}, {125.5f, 130.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } vp_data.dwX = 10; vp_data.dwY = 20; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, {133.0f, 153.0f, -1.0f, 1.0f}, {140.5f, 145.5f, 0.5f, 1.0f}, {135.5f, 150.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } transformdata.lpHOut = out_h; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const D3DHVERTEX cmp_h[] = { {0, { 0.0f}, { 0.0f}, { 0.0f}}, {0, { 1.0f}, { 1.0f}, {1.0f}}, {D3DCLIP_FRONT, {-1.0f}, {-1.0f}, {-1.0f}}, {0, { 0.5f}, { 0.5f}, {0.5f}}, {D3DCLIP_FRONT, {-0.5f}, {-0.5f}, {-0.5f}}, {0, {-0.5f}, {-0.5f}, {0.0f}} }; ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096) && compare_float(U2(cmp_h[i]).hy, U2(out_h[i]).hy, 4096) && compare_float(U3(cmp_h[i]).hz, U3(out_h[i]).hz, 4096) && cmp_h[i].dwFlags == out_h[i].dwFlags, "HVertex %u differs. Got %#x %f %f %f.\n", i, out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz); /* No scheme has been found behind those return values. It seems to be * whatever data windows has when throwing the vertex away. Modify the * input test vertices to test this more. Depending on the input data * it can happen that the z coord gets written into y, or similar things. */ if (0) { static const struct vec4 cmp[] = { {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, { -1.0f, -1.0f, 0.5f, 1.0f}, {140.5f, 145.5f, 0.5f, 1.0f}, { -0.5f, -0.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } } transformdata.lpIn = cliptest; transformdata.dwInSize = sizeof(cliptest[0]); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { 0, D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP, 0, D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } vp_data = vp_template; vp_data.dwWidth = 10; vp_data.dwHeight = 480; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { D3DCLIP_RIGHT, D3DCLIP_RIGHT | D3DCLIP_BACK, D3DCLIP_LEFT, D3DCLIP_LEFT | D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } vp_data = vp_template; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 1; vp_data.dvScaleY = 1; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { 0, D3DCLIP_BACK, 0, D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } /* Finally try to figure out how the DWORD dwOffscreen works. * It is a logical AND of the vertices' dwFlags members. */ vp_data = vp_template; vp_data.dwWidth = 5; vp_data.dwHeight = 5; vp_data.dvScaleX = 10000.0f; vp_data.dvScaleY = 10000.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); transformdata.lpIn = cliptest; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 2, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 3, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BACK | D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 2; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 2, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 3; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_FRONT | D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); transformdata.lpIn = offscreentest; transformdata.dwInSize = sizeof(offscreentest[0]); vp_data = vp_template; vp_data.dwWidth = 257; vp_data.dwHeight = 257; vp_data.dvScaleX = 1.0f; vp_data.dvScaleY = 1.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); vp_data.dwWidth = 256; vp_data.dwHeight = 256; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == D3DCLIP_RIGHT, "Offscreen is %x.\n", offscreen); /* Test the effect of Matrices. * * Basically the x coordinate ends up as ((x + 1) * 2 + 0) * 5 and * y as ((y + 0) * 2 + 1) * 5. The 5 comes from dvScaleX/Y, 2 from * the view matrix and the +1's from the world and projection matrix. */ vp_data.dwX = 0; vp_data.dwY = 0; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 5.0f; vp_data.dvScaleY = 5.0f; vp_data.dvMinZ = 0.0f; vp_data.dvMaxZ = 1.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_translate1); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_scale); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_translate2); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); transformdata.lpIn = position_tests; transformdata.dwInSize = sizeof(position_tests[0]); hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {138.0f, 123.0f, 0.0f, 1.0f}, {148.0f, 113.0f, 2.0f, 1.0f}, {128.0f, 133.0f, -2.0f, 1.0f}, {143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } /* Invalid flags. */ offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, 0, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL transform data. */ hr = IDirect3DViewport2_TransformVertices(viewport, 1, NULL, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 0, NULL, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL transform data and NULL dwOffscreen. * * Valid transform data + NULL dwOffscreen -> crash. */ hr = IDirect3DViewport2_TransformVertices(viewport, 1, NULL, D3DTRANSFORM_UNCLIPPED, NULL); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); /* No vertices. */ hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen); /* Invalid sizes. */ offscreen = 0xdeadbeef; transformdata.dwSize = sizeof(transformdata) - 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); transformdata.dwSize = sizeof(transformdata) + 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL lpIn or lpOut -> crash, except when transforming 0 vertices. */ transformdata.dwSize = sizeof(transformdata); transformdata.lpIn = NULL; transformdata.lpOut = NULL; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen); /* Test how vertices are transformed during draws. */ vp_data.dwX = 20; vp_data.dwY = 20; vp_data.dwWidth = 200; vp_data.dwHeight = 400; vp_data.dvScaleX = 20.0f; vp_data.dvScaleY = 50.0f; vp_data.dvMinZ = 0.0f; vp_data.dvMaxZ = 1.0f; hr = IDirect3DViewport3_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 128, 143); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 132, 143); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 128, 147); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 132, 147); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 217); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 217); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 221); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 221); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); /* Test D3DVIEWPORT2 behavior. */ vp2_data.dwSize = sizeof(vp2_data); vp2_data.dwX = 20; vp2_data.dwY = 20; vp2_data.dwWidth = 200; vp2_data.dwHeight = 400; vp2_data.dvClipX = -0.5f; vp2_data.dvClipY = 4.0f; vp2_data.dvClipWidth = 5.0f; vp2_data.dvClipHeight = 10.0f; vp2_data.dvMinZ = 0.0f; vp2_data.dvMaxZ = 2.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); transformdata.lpIn = position_tests; transformdata.lpOut = out; hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {120.0f, 140.0f, 0.0f, 1.0f}, {200.0f, 60.0f, 1.0f, 1.0f}, {40.0f, 220.0f, -1.0f, 1.0f}, {160.0f, 100.0f, 0.5f, 1.0f}, { 80.0f, 180.0f, -0.5f, 1.0f}, {80.0f, 180.0f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 58, 118); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 62, 118); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 58, 122); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 62, 122); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 157, 177); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 161, 177); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 157, 181); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 161, 181); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_identity); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_identity); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_transform3); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); vp2_data.dwX = 0.0; vp2_data.dwY = 0.0; vp2_data.dwWidth = 1; vp2_data.dwHeight = 1; vp2_data.dvClipX = -12.8f; vp2_data.dvClipY = 12.8f + mat_transform3._42 / mat_transform3._44; vp2_data.dvClipWidth = 25.6f; vp2_data.dvClipHeight = 25.6f; vp2_data.dvMinZ = 0.0f; vp2_data.dvMaxZ = 0.5f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); transformdata.lpIn = cliptest; transformdata.dwInSize = sizeof(cliptest[0]); offscreen = 0xdeadbeef; hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const D3DHVERTEX cmp_h[] = { {0, { 25.59f}, { 44.79f}, { 1.0f }}, {D3DCLIP_RIGHT | D3DCLIP_TOP | D3DCLIP_BACK, { 25.61f}, { 44.81f}, { 1.01f}}, {0, {-25.59f}, {-6.39f }, { 0.0f }}, {D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,{-25.61f}, {-6.41f }, {-0.01f}}, }; ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096) && compare_float(U2(cmp_h[i]).hy, U2(out_h[i]).hy, 4096) && compare_float(U3(cmp_h[i]).hz, U3(out_h[i]).hz, 4096) && cmp_h[i].dwFlags == out_h[i].dwFlags, "HVertex %u differs. Got %#x %f %f %f.\n", i, out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz); } destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_display_mode_surface_pixel_format(void) { unsigned int width, height, bpp; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; ULONG refcount; HWND window; HRESULT hr; if (!(ddraw = create_ddraw())) { skip("Failed to create ddraw.\n"); return; } surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc); ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); width = surface_desc.dwWidth; height = surface_desc.dwHeight; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, width, height, NULL, NULL, NULL, NULL); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); bpp = 0; if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 16, 0, 0))) bpp = 16; if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 24, 0, 0))) bpp = 24; if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 32, 0, 0))) bpp = 32; ok(bpp, "Set display mode failed.\n"); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc); ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width); ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; U5(surface_desc).dwBackBufferCount = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width); ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height); ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n", U4(surface_desc).ddpfPixelFormat.dwFlags); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp); IDirectDrawSurface4_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; surface_desc.dwWidth = width; surface_desc.dwHeight = height; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n", U4(surface_desc).ddpfPixelFormat.dwFlags); ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n", U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp); IDirectDrawSurface4_Release(surface); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "DirectDraw has %u references left.\n", refcount); DestroyWindow(window); } static void test_surface_desc_size(void) { union { DWORD dwSize; DDSURFACEDESC desc1; DDSURFACEDESC2 desc2; BYTE blob[1024]; } desc; IDirectDrawSurface4 *surface4; IDirectDrawSurface3 *surface3; IDirectDrawSurface *surface; DDSURFACEDESC2 surface_desc; HRESULT expected_hr, hr; IDirectDraw4 *ddraw; unsigned int i, j; ULONG refcount; static const struct { unsigned int caps; const char *name; } surface_caps[] = { {DDSCAPS_OFFSCREENPLAIN, "offscreenplain"}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, "systemmemory texture"}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, "videomemory texture"}, }; static const unsigned int desc_sizes[] = { sizeof(DDSURFACEDESC), sizeof(DDSURFACEDESC2), sizeof(DDSURFACEDESC) + 1, sizeof(DDSURFACEDESC2) + 1, 2 * sizeof(DDSURFACEDESC), 2 * sizeof(DDSURFACEDESC2), sizeof(DDSURFACEDESC) - 1, sizeof(DDSURFACEDESC2) - 1, sizeof(DDSURFACEDESC) / 2, sizeof(DDSURFACEDESC2) / 2, 0, 1, 12, sizeof(desc) / 2, sizeof(desc) - 100, }; if (!(ddraw = create_ddraw())) { skip("Failed to create ddraw.\n"); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(surface_caps); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; surface_desc.ddsCaps.dwCaps = surface_caps[i].caps; surface_desc.dwHeight = 128; surface_desc.dwWidth = 128; if (FAILED(IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL))) { skip("Failed to create surface, type %s.\n", surface_caps[i].name); continue; } hr = IDirectDrawSurface_QueryInterface(surface4, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Failed to query IDirectDrawSurface, hr %#x, type %s.\n", hr, surface_caps[i].name); hr = IDirectDrawSurface_QueryInterface(surface4, &IID_IDirectDrawSurface3, (void **)&surface3); ok(hr == DD_OK, "Failed to query IDirectDrawSurface3, hr %#x, type %s.\n", hr, surface_caps[i].name); /* GetSurfaceDesc() */ for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j) { memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; expected_hr = desc.dwSize == sizeof(DDSURFACEDESC) ? DD_OK : DDERR_INVALIDPARAMS; hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc.desc1); ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; expected_hr = desc.dwSize == sizeof(DDSURFACEDESC) ? DD_OK : DDERR_INVALIDPARAMS; hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &desc.desc1); ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; expected_hr = desc.dwSize == sizeof(DDSURFACEDESC2) ? DD_OK : DDERR_INVALIDPARAMS; hr = IDirectDrawSurface4_GetSurfaceDesc(surface4, &desc.desc2); ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); } /* Lock() */ for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j) { const BOOL valid_size = desc_sizes[j] == sizeof(DDSURFACEDESC) || desc_sizes[j] == sizeof(DDSURFACEDESC2); DWORD expected_texture_stage; memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; desc.desc2.dwTextureStage = 0xdeadbeef; desc.blob[sizeof(DDSURFACEDESC2)] = 0xef; hr = IDirectDrawSurface_Lock(surface, NULL, &desc.desc1, 0, 0); expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS; ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n", desc_sizes[j], desc.dwSize, surface_caps[i].name); ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n", desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name); if (SUCCEEDED(hr)) { ok(desc.desc1.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n", desc.desc1.dwWidth, desc_sizes[j], surface_caps[i].name); ok(desc.desc1.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n", desc.desc1.dwHeight, desc_sizes[j], surface_caps[i].name); expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef; todo_wine_if(!expected_texture_stage) ok(desc.desc2.dwTextureStage == expected_texture_stage, "Got unexpected texture stage %#x, dwSize %u, type %s.\n", desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name); IDirectDrawSurface_Unlock(surface, NULL); } memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; desc.desc2.dwTextureStage = 0xdeadbeef; desc.blob[sizeof(DDSURFACEDESC2)] = 0xef; hr = IDirectDrawSurface3_Lock(surface3, NULL, &desc.desc1, 0, 0); expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS; ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n", desc_sizes[j], desc.dwSize, surface_caps[i].name); ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n", desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name); if (SUCCEEDED(hr)) { ok(desc.desc1.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n", desc.desc1.dwWidth, desc_sizes[j], surface_caps[i].name); ok(desc.desc1.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n", desc.desc1.dwHeight, desc_sizes[j], surface_caps[i].name); expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef; todo_wine_if(!expected_texture_stage) ok(desc.desc2.dwTextureStage == expected_texture_stage, "Got unexpected texture stage %#x, dwSize %u, type %s.\n", desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name); IDirectDrawSurface3_Unlock(surface3, NULL); } memset(&desc, 0, sizeof(desc)); desc.dwSize = desc_sizes[j]; desc.desc2.dwTextureStage = 0xdeadbeef; desc.blob[sizeof(DDSURFACEDESC2)] = 0xef; hr = IDirectDrawSurface4_Lock(surface4, NULL, &desc.desc2, 0, 0); expected_hr = valid_size ? DD_OK : DDERR_INVALIDPARAMS; ok(hr == expected_hr, "Got hr %#x, expected %#x, dwSize %u, type %s.\n", hr, expected_hr, desc_sizes[j], surface_caps[i].name); ok(desc.dwSize == desc_sizes[j], "dwSize was changed from %u to %u, type %s.\n", desc_sizes[j], desc.dwSize, surface_caps[i].name); ok(desc.blob[sizeof(DDSURFACEDESC2)] == 0xef, "Got unexpected byte %02x, dwSize %u, type %s.\n", desc.blob[sizeof(DDSURFACEDESC2)], desc_sizes[j], surface_caps[i].name); if (SUCCEEDED(hr)) { ok(desc.desc2.dwWidth == 128, "Got unexpected width %u, dwSize %u, type %s.\n", desc.desc2.dwWidth, desc_sizes[j], surface_caps[i].name); ok(desc.desc2.dwHeight == 128, "Got unexpected height %u, dwSize %u, type %s.\n", desc.desc2.dwHeight, desc_sizes[j], surface_caps[i].name); expected_texture_stage = desc_sizes[j] >= sizeof(DDSURFACEDESC2) ? 0 : 0xdeadbeef; ok(desc.desc2.dwTextureStage == expected_texture_stage, "Got unexpected texture stage %#x, dwSize %u, type %s.\n", desc.desc2.dwTextureStage, desc_sizes[j], surface_caps[i].name); IDirectDrawSurface4_Unlock(surface4, NULL); } } IDirectDrawSurface4_Release(surface4); IDirectDrawSurface3_Release(surface3); IDirectDrawSurface_Release(surface); } /* GetDisplayMode() */ for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j) { memset(&desc, 0xcc, sizeof(desc)); desc.dwSize = desc_sizes[j]; expected_hr = (desc.dwSize == sizeof(DDSURFACEDESC) || desc.dwSize == sizeof(DDSURFACEDESC2)) ? DD_OK : DDERR_INVALIDPARAMS; hr = IDirectDraw4_GetDisplayMode(ddraw, &desc.desc2); ok(hr == expected_hr, "Got hr %#x, expected %#x, size %u.\n", hr, expected_hr, desc_sizes[j]); if (SUCCEEDED(hr)) { ok(desc.dwSize == sizeof(DDSURFACEDESC2), "Wrong size %u for %u.\n", desc.dwSize, desc_sizes[j]); ok(desc.blob[desc_sizes[j]] == 0xcc, "Overflow for size %u.\n", desc_sizes[j]); ok(desc.blob[desc_sizes[j] - 1] != 0xcc, "Struct not cleared for size %u.\n", desc_sizes[j]); } } refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "DirectDraw has %u references left.\n", refcount); } static void test_get_surface_from_dc(void) { IDirectDrawSurface *surface1, *tmp; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; HDC dc, device_dc; ULONG refcount; HWND window; HRESULT hr; DWORD ret; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface, (void **)&surface1); ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface1); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = get_refcount((IUnknown *)surface); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); tmp = (void *)0xdeadbeef; device_dc = (void *)0xdeadbeef; hr = GetSurfaceFromDC(NULL, &tmp, &device_dc); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!tmp, "Got unexpected surface %p.\n", tmp); ok(!device_dc, "Got unexpected device_dc %p.\n", device_dc); device_dc = (void *)0xdeadbeef; hr = GetSurfaceFromDC(dc, NULL, &device_dc); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok(device_dc == (void *)0xdeadbeef, "Got unexpected device_dc %p.\n", device_dc); tmp = (void *)0xdeadbeef; hr = GetSurfaceFromDC(dc, &tmp, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok(!tmp, "Got unexpected surface %p.\n", tmp); hr = GetSurfaceFromDC(dc, &tmp, &device_dc); ok(SUCCEEDED(hr), "GetSurfaceFromDC failed, hr %#x.\n", hr); ok(tmp == surface1, "Got unexpected surface %p, expected %p.\n", tmp, surface1); IDirectDrawSurface_Release(tmp); ret = GetObjectType(device_dc); todo_wine ok(ret == OBJ_DC, "Got unexpected object type %#x.\n", ret); ret = GetDeviceCaps(device_dc, TECHNOLOGY); todo_wine ok(ret == DT_RASDISPLAY, "Got unexpected technology %#x.\n", ret); hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, (IDirectDrawSurface4 **)&tmp); ok(SUCCEEDED(hr), "GetSurfaceFromDC failed, hr %#x.\n", hr); ok(tmp == surface1, "Got unexpected surface %p, expected %p.\n", tmp, surface1); refcount = get_refcount((IUnknown *)surface1); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = get_refcount((IUnknown *)surface); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "ReleaseDC failed, hr %#x.\n", hr); IDirectDrawSurface_Release(tmp); dc = CreateCompatibleDC(NULL); ok(!!dc, "CreateCompatibleDC failed.\n"); tmp = (void *)0xdeadbeef; device_dc = (void *)0xdeadbeef; hr = GetSurfaceFromDC(dc, &tmp, &device_dc); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!tmp, "Got unexpected surface %p.\n", tmp); ok(!device_dc, "Got unexpected device_dc %p.\n", device_dc); tmp = (void *)0xdeadbeef; hr = IDirectDraw4_GetSurfaceFromDC(ddraw, dc, (IDirectDrawSurface4 **)&tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!tmp, "Got unexpected surface %p.\n", tmp); ok(DeleteDC(dc), "DeleteDC failed.\n"); tmp = (void *)0xdeadbeef; hr = IDirectDraw4_GetSurfaceFromDC(ddraw, NULL, (IDirectDrawSurface4 **)&tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!tmp, "Got unexpected surface %p.\n", tmp); IDirectDrawSurface4_Release(surface); IDirectDrawSurface_Release(surface1); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_ck_operation(void) { IDirectDrawSurface4 *src, *dst; IDirectDrawSurface *src1, *dst1; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; ULONG refcount; HWND window; HRESULT hr; D3DCOLOR *color; unsigned int i; DDCOLORKEY ckey; DDBLTFX fx; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 4; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_desc.dwFlags |= DDSD_CKSRCBLT; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff00ff; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff00ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(!(surface_desc.dwFlags & DDSD_LPSURFACE), "Surface desc has LPSURFACE Flags set.\n"); color = surface_desc.lpSurface; color[0] = 0x77010203; color[1] = 0x00010203; color[2] = 0x77ff00ff; color[3] = 0x00ff00ff; hr = IDirectDrawSurface4_Unlock(src, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); for (i = 0; i < 2; ++i) { hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; color[0] = 0xcccccccc; color[1] = 0xcccccccc; color[2] = 0xcccccccc; color[3] = 0xcccccccc; hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); if (i) { hr = IDirectDrawSurface4_BltFast(dst, 0, 0, src, NULL, DDBLTFAST_SRCCOLORKEY); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); } else { hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); } hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT | DDLOCK_READONLY, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(!(surface_desc.dwFlags & DDSD_LPSURFACE), "Surface desc has LPSURFACE Flags set.\n"); color = surface_desc.lpSurface; /* Different behavior on some drivers / windows versions. Some versions ignore the X channel when * color keying, but copy it to the destination surface. Others (sysmem surfaces) apply it for * color keying, but do not copy it into the destination surface. Nvidia neither uses it for * color keying nor copies it. */ ok((color[0] == 0x77010203 && color[1] == 0x00010203 && color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* AMD, Wine */ || broken(color[0] == 0x00010203 && color[1] == 0x00010203 && color[2] == 0x00ff00ff && color[3] == 0xcccccccc) /* Sysmem surfaces? */ || broken(color[0] == 0x00010203 && color[1] == 0x00010203 && color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* Nvidia */ || broken(color[0] == 0xff010203 && color[1] == 0xff010203 && color[2] == 0xcccccccc && color[3] == 0xcccccccc) /* Testbot */, "Destination data after blitting is %08x %08x %08x %08x, i=%u.\n", color[0], color[1], color[2], color[3], i); hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x00ff00ff && ckey.dwColorSpaceHighValue == 0x00ff00ff, "Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0; hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00 && ckey.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0; hr = IDirectDrawSurface4_GetSurfaceDesc(src, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue == 0x0000ff00 && surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected color key low=%08x high=%08x.\n", surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue, surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue); /* Test SetColorKey with dwColorSpaceHighValue < dwColorSpaceLowValue */ ckey.dwColorSpaceLowValue = 0x000000ff; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0; hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x000000ff && ckey.dwColorSpaceHighValue == 0x000000ff, "Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue); ckey.dwColorSpaceLowValue = 0x000000ff; ckey.dwColorSpaceHighValue = 0x00000001; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0; hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x000000ff && ckey.dwColorSpaceHighValue == 0x000000ff, "Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue); ckey.dwColorSpaceLowValue = 0x000000fe; ckey.dwColorSpaceHighValue = 0x000000fd; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0; hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x000000fe && ckey.dwColorSpaceHighValue == 0x000000fe, "Got unexpected color key low=%08x high=%08x.\n", ckey.dwColorSpaceLowValue, ckey.dwColorSpaceHighValue); IDirectDrawSurface4_Release(src); IDirectDrawSurface4_Release(dst); /* Test source and destination keys and where they are read from. Use a surface with alpha * to avoid driver-dependent content in the X channel. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 6; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x0000ff00; ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x00ff0000; ckey.dwColorSpaceHighValue = 0x00ff0000; hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_DESTBLT, &ckey); ok(SUCCEEDED(hr) || hr == DDERR_NOCOLORKEYHW, "Failed to set color key, hr %#x.\n", hr); if (FAILED(hr)) { /* Nvidia reject dest keys, AMD allows them. This applies to vidmem and sysmem surfaces. */ skip("Failed to set destination color key, skipping related tests.\n"); goto done; } ckey.dwColorSpaceLowValue = 0x000000ff; ckey.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x000000aa; ckey.dwColorSpaceHighValue = 0x000000aa; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_DESTBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x00110000; fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x00110000; fx.ddckDestColorkey.dwColorSpaceHighValue = 0x00001100; fx.ddckDestColorkey.dwColorSpaceLowValue = 0x00001100; hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; color[0] = 0x000000ff; /* Applies to src blt key in src surface. */ color[1] = 0x000000aa; /* Applies to dst blt key in src surface. */ color[2] = 0x00ff0000; /* Dst color key in dst surface. */ color[3] = 0x0000ff00; /* Src color key in dst surface. */ color[4] = 0x00001100; /* Src color key in ddbltfx. */ color[5] = 0x00110000; /* Dst color key in ddbltfx. */ hr = IDirectDrawSurface4_Unlock(src, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555; hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Test a blit without keying. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, 0, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Should have copied src data unmodified to dst. */ ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00ff0000 && color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555; hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Src key. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Src key applied to color[0]. It is unmodified, the others are copied. */ ok(color[0] == 0x55555555 && color[1] == 0x000000aa && color[2] == 0x00ff0000 && color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555; hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Src override. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRCOVERRIDE, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Override key applied to color[5]. It is unmodified, the others are copied. */ ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00ff0000 && color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x55555555, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = color[1] = color[2] = color[3] = color[4] = color[5] = 0x55555555; hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Src override AND src key. That is not supposed to work. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Ensure the destination was not changed. */ ok(color[0] == 0x55555555 && color[1] == 0x55555555 && color[2] == 0x55555555 && color[3] == 0x55555555 && color[4] == 0x55555555 && color[5] == 0x55555555, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); /* Use different dst colors for the dst key test. */ color[0] = 0x00ff0000; /* Dest key in dst surface. */ color[1] = 0x00ff0000; /* Dest key in dst surface. */ color[2] = 0x00001100; /* Dest key in override. */ color[3] = 0x00001100; /* Dest key in override. */ color[4] = 0x000000aa; /* Dest key in src surface. */ color[5] = 0x000000aa; /* Dest key in src surface. */ hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Dest key blit. The key is taken from the DESTINATION surface in v4! */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Dst key applied to color[0,1], they are the only changed pixels. */ todo_wine ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00001100 && color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = 0x00ff0000; /* Dest key in dst surface. */ color[1] = 0x00ff0000; /* Dest key in dst surface. */ color[2] = 0x00001100; /* Dest key in override. */ color[3] = 0x00001100; /* Dest key in override. */ color[4] = 0x000000aa; /* Dest key in src surface. */ color[5] = 0x000000aa; /* Dest key in src surface. */ hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* What happens with a QI'd older version of the interface? It takes the key * from the source surface. */ hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirectDrawSurface, (void **)&src1); ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirectDrawSurface, (void **)&dst1); ok(SUCCEEDED(hr), "Failed to query IDirectDrawSurface interface, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(dst1, NULL, src1, NULL, DDBLT_KEYDEST, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); IDirectDrawSurface_Release(dst1); IDirectDrawSurface_Release(src1); hr = IDirectDrawSurface7_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Dst key applied to color[4,5], they are the only changed pixels. */ ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00001100 && color[3] == 0x00001100 && color[4] == 0x00001100 && color[5] == 0x00110000, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = 0x00ff0000; /* Dest key in dst surface. */ color[1] = 0x00ff0000; /* Dest key in dst surface. */ color[2] = 0x00001100; /* Dest key in override. */ color[3] = 0x00001100; /* Dest key in override. */ color[4] = 0x000000aa; /* Dest key in src surface. */ color[5] = 0x000000aa; /* Dest key in src surface. */ hr = IDirectDrawSurface7_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Dest override key blit. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDESTOVERRIDE, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Dst key applied to color[2,3], they are the only changed pixels. */ ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00ff0000 && color[3] == 0x0000ff00 && color[4] == 0x000000aa && color[5] == 0x000000aa, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = 0x00ff0000; /* Dest key in dst surface. */ color[1] = 0x00ff0000; /* Dest key in dst surface. */ color[2] = 0x00001100; /* Dest key in override. */ color[3] = 0x00001100; /* Dest key in override. */ color[4] = 0x000000aa; /* Dest key in src surface. */ color[5] = 0x000000aa; /* Dest key in src surface. */ hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Dest override together with surface key. Supposed to fail. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST | DDBLT_KEYDESTOVERRIDE, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Destination is unchanged. */ ok(color[0] == 0x00ff0000 && color[1] == 0x00ff0000 && color[2] == 0x00001100 && color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Source and destination key. This is driver dependent. New HW treats it like * DDBLT_KEYSRC. Older HW and some software renderers apply both keys. */ if (0) { hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST | DDBLT_KEYSRC, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Color[0] is filtered by the src key, 2-5 are filtered by the dst key, if * the driver applies it. */ ok(color[0] == 0x00ff0000 && color[1] == 0x000000aa && color[2] == 0x00ff0000 && color[3] == 0x0000ff00 && color[4] == 0x00001100 && color[5] == 0x00110000, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); color[0] = 0x00ff0000; /* Dest key in dst surface. */ color[1] = 0x00ff0000; /* Dest key in dst surface. */ color[2] = 0x00001100; /* Dest key in override. */ color[3] = 0x00001100; /* Dest key in override. */ color[4] = 0x000000aa; /* Dest key in src surface. */ color[5] = 0x000000aa; /* Dest key in src surface. */ hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } /* Override keys without ddbltfx parameter fail */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDESTOVERRIDE, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRCOVERRIDE, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Try blitting without keys in the source surface. */ hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_DESTBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); /* That fails now. Do not bother to check that the data is unmodified. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Dest key blit still works, the destination surface key is used in v4. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(dst, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); color = surface_desc.lpSurface; /* Dst key applied to color[0,1], they are the only changed pixels. */ todo_wine ok(color[0] == 0x000000ff && color[1] == 0x000000aa && color[2] == 0x00001100 && color[3] == 0x00001100 && color[4] == 0x000000aa && color[5] == 0x000000aa, "Got unexpected content %08x %08x %08x %08x %08x %08x.\n", color[0], color[1], color[2], color[3], color[4], color[5]); hr = IDirectDrawSurface4_Unlock(dst, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* Try blitting without keys in the destination surface. */ hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_DESTBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); /* This fails, as sanity would dictate. */ hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYDEST, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); done: IDirectDrawSurface4_Release(src); IDirectDrawSurface4_Release(dst); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "DirectDraw has %u references left.\n", refcount); DestroyWindow(window); } static void test_vb_refcount(void) { ULONG prev_d3d_refcount, prev_device_refcount; ULONG cur_d3d_refcount, cur_device_refcount; IDirect3DVertexBuffer *vb, *vb1; IDirect3DVertexBuffer7 *vb7; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice3 *device; IDirect3D3 *d3d; ULONG refcount; IUnknown *unk; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); prev_d3d_refcount = get_refcount((IUnknown *)d3d); prev_device_refcount = get_refcount((IUnknown *)device); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 4; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); cur_d3d_refcount = get_refcount((IUnknown *)d3d); cur_device_refcount = get_refcount((IUnknown *)device); ok(cur_d3d_refcount == prev_d3d_refcount, "D3D object refcount changed from %u to %u.\n", prev_d3d_refcount, cur_d3d_refcount); ok(cur_device_refcount == prev_device_refcount, "Device refcount changed from %u to %u.\n", prev_device_refcount, cur_device_refcount); hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IDirect3DVertexBuffer, (void **)&vb1); ok(hr == DD_OK, "Failed to query IDirect3DVertexBuffer, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(vb1); hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IDirect3DVertexBuffer7, (void **)&vb7); ok(hr == E_NOINTERFACE, "Querying IDirect3DVertexBuffer7 returned unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_QueryInterface(vb, &IID_IUnknown, (void **)&unk); ok(hr == DD_OK, "Failed to query IUnknown, hr %#x.\n", hr); ok((IUnknown *)vb == unk, "IDirect3DVertexBuffer and IUnknown interface pointers don't match, %p != %p.\n", vb, unk); IUnknown_Release(unk); refcount = IDirect3DVertexBuffer_Release(vb); ok(!refcount, "Vertex buffer has %u references left.\n", refcount); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_compute_sphere_visibility(void) { static D3DMATRIX proj_1 = { 1.810660f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 2.414213f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.020408f, 1.000000f, 0.000000f, 0.000000f, -0.102041f, 0.000000f, }; static D3DMATRIX proj_2 = { 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DMATRIX view_1 = { 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.768221f, -0.640185f, 0.000000f, -0.000000f, 0.640185f, 0.768221f, 0.000000f, -14.852037f, 9.857489f, 11.600972f, 1.000000f, }; static D3DMATRIX identity = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static struct { D3DMATRIX *view, *proj; unsigned int sphere_count; D3DVECTOR center[3]; D3DVALUE radius[3]; const DWORD expected[3]; BOOL todo; } tests[] = { {&view_1, &proj_1, 1, {{{11.461533f}, {-4.761727f}, {-1.171646f}}}, {38.252632f}, {0x1555}}, {&view_1, &proj_1, 3, {{{-3.515620f}, {-1.560661f}, {-12.464638f}}, {{14.290396f}, {-2.981143f}, {-24.311312f}}, {{1.461626f}, {-6.093709f}, {-13.901010f}}}, {4.354097f, 12.500704f, 17.251318f}, {0x154a, 0x1555, 0x1555}}, {&identity, &proj_2, 1, {{{0.0f}, {0.0f}, {0.05f}}}, {0.04f}, {0x1555}, TRUE}, {&identity, &identity, 1, {{{0.0f}, {0.0f}, {0.5f}}}, {0.5f}, {0x1401}}, {&identity, &identity, 1, {{{0.0f}, {0.0f}, {0.0f}}}, {0.0f}, {0x401}}, {&identity, &identity, 1, {{{-1.0f}, {-1.0f}, {0.5f}}}, {0.25f}, {0x1505}, TRUE}, /* 5 */ {&identity, &identity, 1, {{{-20.0f}, {0.0f}, {0.5f}}}, {3.0f}, {0x154a}}, {&identity, &identity, 1, {{{20.0f}, {0.0f}, {0.5f}}}, {3.0f}, {0x1562}}, {&identity, &identity, 1, {{{0.0f}, {-20.0f}, {0.5f}}}, {3.0f}, {0x1616}}, {&identity, &identity, 1, {{{0.0f}, {20.0f}, {0.5f}}}, {3.0f}, {0x1496}}, {&identity, &identity, 1, {{{0.0f}, {0.0f}, {-20.0f}}}, {3.0f}, {0x956}}, /* 10 */ {&identity, &identity, 1, {{{0.0f}, {0.0f}, {20.0f}}}, {3.0f}, {0x2156}}, }; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; unsigned int i, j; DWORD result[3]; ULONG refcount; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity); for (i = 0; i < ARRAY_SIZE(tests); ++i) { IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, tests[i].view); IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, tests[i].proj); hr = IDirect3DDevice3_ComputeSphereVisibility(device, tests[i].center, tests[i].radius, tests[i].sphere_count, 0, result); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (j = 0; j < tests[i].sphere_count; ++j) todo_wine_if(tests[i].todo) ok(result[j] == tests[i].expected[j], "Test %u sphere %u: expected %#x, got %#x.\n", i, j, tests[i].expected[j], result[j]); } destroy_viewport(device, viewport); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_texture_stages_limits(void) { IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create 3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DD_OK, "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); for (i = 0; i < 8; ++i) { hr = IDirect3DDevice3_SetTexture(device, i, texture); ok(hr == D3D_OK, "Failed to set texture %u, hr %#x.\n", i, hr); hr = IDirect3DDevice3_SetTexture(device, i, NULL); ok(hr == D3D_OK, "Failed to set texture %u, hr %#x.\n", i, hr); hr = IDirect3DDevice3_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD); ok(hr == D3D_OK, "Failed to set texture stage state %u, hr %#x.\n", i, hr); } IDirectDraw4_Release(ddraw); IDirect3DTexture2_Release(texture); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_set_render_state(void) { IDirect3DDevice3 *device; ULONG refcount; HWND window; DWORD state; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create 3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZVISIBLE, TRUE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZVISIBLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); state = 0xdeadbeef; hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, &state); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!state, "Got unexpected render state %#x.\n", state); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, &state); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(state == D3DTBLEND_MODULATE, "Got unexpected render state %#x.\n", state); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_map_synchronisation(void) { LARGE_INTEGER frequency, diff, ts[3]; IDirect3DVertexBuffer *buffer; IDirect3DViewport3 *viewport; unsigned int i, j, tri_count; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice3 *device; BOOL unsynchronised, ret; IDirectDrawSurface4 *rt; IDirect3D3 *d3d; D3DCOLOR colour; ULONG refcount; HWND window; HRESULT hr; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; /* DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE were introduced with * ddraw7 and are ignored in earlier versions. */ static const struct { unsigned int flags; BOOL unsynchronised; } tests[] = { {0, FALSE}, {DDLOCK_NOOVERWRITE, FALSE}, {DDLOCK_DISCARDCONTENTS, FALSE}, {DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS, FALSE}, }; static const struct quad { struct { struct vec3 position; DWORD diffuse; } strip[4]; } quad1 = { { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, } }, quad2 = { { {{-1.0f, -1.0f, 0.0f}, 0xffffff00}, {{-1.0f, 1.0f, 0.0f}, 0xffffff00}, {{ 1.0f, -1.0f, 0.0f}, 0xffffff00}, {{ 1.0f, 1.0f, 0.0f}, 0xffffff00}, } }; struct quad *quads; window = create_window(); ok(!!window, "Failed to create a window.\n"); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); tri_count = 0x1000; ret = QueryPerformanceFrequency(&frequency); ok(ret, "Failed to get performance counter frequency.\n"); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwCaps = D3DVBCAPS_WRITEONLY; vb_desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; vb_desc.dwNumVertices = tri_count + 2; hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&quads, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); for (j = 0; j < vb_desc.dwNumVertices / 4; ++j) { quads[j] = quad1; } hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); /* Initial draw to initialise states, compile shaders, etc. */ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* Read the result to ensure the GPU has finished drawing. */ colour = get_surface_color(rt, 320, 240); /* Time drawing tri_count triangles. */ ret = QueryPerformanceCounter(&ts[0]); ok(ret, "Failed to read performance counter.\n"); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); colour = get_surface_color(rt, 320, 240); /* Time drawing a single triangle. */ ret = QueryPerformanceCounter(&ts[1]); ok(ret, "Failed to read performance counter.\n"); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 3, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); colour = get_surface_color(rt, 320, 240); ret = QueryPerformanceCounter(&ts[2]); ok(ret, "Failed to read performance counter.\n"); IDirect3DVertexBuffer_Release(buffer); /* Estimate the number of triangles we can draw in 100ms. */ diff.QuadPart = ts[1].QuadPart - ts[0].QuadPart + ts[1].QuadPart - ts[2].QuadPart; tri_count = (tri_count * frequency.QuadPart) / (diff.QuadPart * 10); tri_count = ((tri_count + 2 + 3) & ~3) - 2; vb_desc.dwNumVertices = tri_count + 2; for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&quads, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); for (j = 0; j < vb_desc.dwNumVertices / 4; ++j) { quads[j] = quad1; } hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); /* Start a draw operation. */ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, vb_desc.dwNumVertices, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* Map the last quad while the draw is in progress. */ hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_WAIT | tests[i].flags, (void **)&quads, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); quads[(vb_desc.dwNumVertices / 4) - 1] = quad2; hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); colour = get_surface_color(rt, 320, 240); unsynchronised = compare_color(colour, 0x00ffff00, 1); ok(tests[i].unsynchronised == unsynchronised, "Expected %s map for flags %#x.\n", tests[i].unsynchronised ? "unsynchronised" : "synchronised", tests[i].flags); IDirect3DVertexBuffer_Release(buffer); } destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_depth_readback(void) { DWORD depth, expected_depth, max_diff, passed_fmts = 0; IDirectDrawSurface4 *rt, *ds; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; unsigned int i, x, y; IDirectDraw4 *ddraw; IDirect3D3 *d3d; ULONG refcount; HWND window; HRESULT hr; RECT r; BOOL all_pass; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec3 position; DWORD diffuse; } quad[] = { {{-1.0f, -1.0f, 0.1f}, 0xff00ff00}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 1.0f}, 0xff00ff00}, {{ 1.0f, 1.0f, 0.9f}, 0xff00ff00}, }; static const struct { unsigned int z_depth, s_depth, z_mask, s_mask; BOOL todo; } tests[] = { {16, 0, 0x0000ffff, 0x00000000}, {24, 0, 0x00ffffff, 0x00000000}, {32, 0, 0x00ffffff, 0x00000000}, {32, 8, 0x00ffffff, 0xff000000, TRUE}, {32, 0, 0xffffffff, 0x00000000}, }; window = create_window(); ok(!!window, "Failed to create a window.\n"); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ds = get_depth_stencil(device); hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds); ok(SUCCEEDED(hr), "Failed to detach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); for (i = 0; i < ARRAY_SIZE(tests); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; if (tests[i].s_depth) U4(surface_desc).ddpfPixelFormat.dwFlags |= DDPF_STENCILBUFFER; U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = tests[i].z_depth; U2(U4(surface_desc).ddpfPixelFormat).dwStencilBitDepth = tests[i].s_depth; U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = tests[i].z_mask; U4(U4(surface_desc).ddpfPixelFormat).dwStencilBitMask = tests[i].s_mask; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL); if (FAILED(hr)) { skip("Format %u not supported, skipping test.\n", i); continue; } hr = IDirectDrawSurface_AddAttachedSurface(rt, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); all_pass = TRUE; for (y = 60; y < 480; y += 120) { for (x = 80; x < 640; x += 160) { SetRect(&r, x, y, x + 1, y + 1); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(ds, &r, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); depth = *((DWORD *)surface_desc.lpSurface) & tests[i].z_mask; expected_depth = (x * (0.9 / 640.0) + y * (0.1 / 480.0)) * tests[i].z_mask; max_diff = ((0.5f * 0.9f) / 640.0f) * tests[i].z_mask; /* The ddraw4 version of this test behaves similarly to the ddraw7 version on Nvidia GPUs, * except that Geforce 7 also returns garbage data in D24S8, whereas the ddraw7 version * returns 0 for that format. Give up on pre-filtering formats, accept Nvidia as generally * broken here, but still expect at least one format (D16 or D24X8 in practise) to pass. */ todo_wine_if(tests[i].todo) ok(abs(expected_depth - depth) <= max_diff || ddraw_is_nvidia(ddraw), "Test %u: Got depth 0x%08x (diff %d), expected 0x%08x+/-%u, at %u, %u.\n", i, depth, expected_depth - depth, expected_depth, max_diff, x, y); if (abs(expected_depth - depth) > max_diff) all_pass = FALSE; hr = IDirectDrawSurface4_Unlock(ds, &r); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } } if (all_pass) passed_fmts++; hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds); ok(SUCCEEDED(hr), "Failed to detach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); } ok(passed_fmts, "Not a single format passed the tests, this is bad even by Nvidia's standards.\n"); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_clear(void) { D3DRECT rect_negneg, rect_full = {{0}, {0}, {640}, {480}}; IDirect3DViewport3 *viewport, *viewport2, *viewport3; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DRECT rect[2]; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create 3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); /* Positive x, negative y. */ U1(rect[0]).x1 = 0; U2(rect[0]).y1 = 480; U3(rect[0]).x2 = 320; U4(rect[0]).y2 = 240; /* Positive x, positive y. */ U1(rect[1]).x1 = 0; U2(rect[1]).y1 = 0; U3(rect[1]).x2 = 320; U4(rect[1]).y2 = 240; /* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not * refuse negative rectangles, but it will not clear them either. */ hr = IDirect3DViewport3_Clear2(viewport, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); color = get_surface_color(rt, 160, 360); ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color); color = get_surface_color(rt, 160, 120); ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color); color = get_surface_color(rt, 480, 360); ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color); color = get_surface_color(rt, 480, 120); ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); /* negative x, negative y. * Also ignored, except on WARP, which clears the entire screen. */ U1(rect_negneg).x1 = 640; U2(rect_negneg).y1 = 240; U3(rect_negneg).x2 = 320; U4(rect_negneg).y2 = 0; hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); color = get_surface_color(rt, 160, 360); ok(compare_color(color, 0x00ffffff, 0) || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 160, 120); ok(compare_color(color, 0x00ffffff, 0) || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 360); ok(compare_color(color, 0x00ffffff, 0) || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 480, 120); ok(compare_color(color, 0x00ffffff, 0) || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)), "Got unexpected color 0x%08x.\n", color); /* Test how the viewport affects clears. */ hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); viewport2 = create_viewport(device, 160, 120, 160, 120); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport2); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport2, 1, &rect_full, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); viewport3 = create_viewport(device, 320, 240, 320, 240); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); U1(rect[0]).x1 = 160; U2(rect[0]).y1 = 120; U3(rect[0]).x2 = 480; U4(rect[0]).y2 = 360; hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); color = get_surface_color(rt, 158, 118); ok(compare_color(color, 0x00ffffff, 0), "(158, 118) has color 0x%08x.\n", color); color = get_surface_color(rt, 162, 118); ok(compare_color(color, 0x00ffffff, 0), "(162, 118) has color 0x%08x.\n", color); color = get_surface_color(rt, 158, 122); ok(compare_color(color, 0x00ffffff, 0), "(158, 122) has color 0x%08x.\n", color); color = get_surface_color(rt, 162, 122); ok(compare_color(color, 0x000000ff, 0), "(162, 122) has color 0x%08x.\n", color); color = get_surface_color(rt, 318, 238); ok(compare_color(color, 0x000000ff, 0), "(318, 238) has color 0x%08x.\n", color); color = get_surface_color(rt, 322, 238); ok(compare_color(color, 0x00ffffff, 0), "(322, 328) has color 0x%08x.\n", color); color = get_surface_color(rt, 318, 242); ok(compare_color(color, 0x00ffffff, 0), "(318, 242) has color 0x%08x.\n", color); color = get_surface_color(rt, 322, 242); ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color); color = get_surface_color(rt, 478, 358); ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color); color = get_surface_color(rt, 482, 358); ok(compare_color(color, 0x00ffffff, 0), "(482, 358) has color 0x%08x.\n", color); color = get_surface_color(rt, 478, 362); ok(compare_color(color, 0x00ffffff, 0), "(478, 362) has color 0x%08x.\n", color); color = get_surface_color(rt, 482, 362); ok(compare_color(color, 0x00ffffff, 0), "(482, 362) has color 0x%08x.\n", color); /* The clear rectangle is rendertarget absolute, not relative to the * viewport. */ hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); U1(rect[0]).x1 = 330; U2(rect[0]).y1 = 250; U3(rect[0]).x2 = 340; U4(rect[0]).y2 = 260; hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); color = get_surface_color(rt, 328, 248); ok(compare_color(color, 0x00ffffff, 0), "(328, 248) has color 0x%08x.\n", color); color = get_surface_color(rt, 332, 248); ok(compare_color(color, 0x00ffffff, 0), "(332, 248) has color 0x%08x.\n", color); color = get_surface_color(rt, 328, 252); ok(compare_color(color, 0x00ffffff, 0), "(328, 252) has color 0x%08x.\n", color); color = get_surface_color(rt, 332, 252); ok(compare_color(color, 0x0000ff00, 0), "(332, 252) has color 0x%08x.\n", color); color = get_surface_color(rt, 338, 248); ok(compare_color(color, 0x00ffffff, 0), "(338, 248) has color 0x%08x.\n", color); color = get_surface_color(rt, 342, 248); ok(compare_color(color, 0x00ffffff, 0), "(342, 248) has color 0x%08x.\n", color); color = get_surface_color(rt, 338, 252); ok(compare_color(color, 0x0000ff00, 0), "(338, 252) has color 0x%08x.\n", color); color = get_surface_color(rt, 342, 252); ok(compare_color(color, 0x00ffffff, 0), "(342, 252) has color 0x%08x.\n", color); color = get_surface_color(rt, 328, 258); ok(compare_color(color, 0x00ffffff, 0), "(328, 258) has color 0x%08x.\n", color); color = get_surface_color(rt, 332, 258); ok(compare_color(color, 0x0000ff00, 0), "(332, 258) has color 0x%08x.\n", color); color = get_surface_color(rt, 328, 262); ok(compare_color(color, 0x00ffffff, 0), "(328, 262) has color 0x%08x.\n", color); color = get_surface_color(rt, 332, 262); ok(compare_color(color, 0x00ffffff, 0), "(332, 262) has color 0x%08x.\n", color); color = get_surface_color(rt, 338, 258); ok(compare_color(color, 0x0000ff00, 0), "(338, 258) has color 0x%08x.\n", color); color = get_surface_color(rt, 342, 258); ok(compare_color(color, 0x00ffffff, 0), "(342, 258) has color 0x%08x.\n", color); color = get_surface_color(rt, 338, 262); ok(compare_color(color, 0x00ffffff, 0), "(338, 262) has color 0x%08x.\n", color); color = get_surface_color(rt, 342, 262); ok(compare_color(color, 0x00ffffff, 0), "(342, 262) has color 0x%08x.\n", color); /* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist * in d3d3. */ IDirect3DViewport3_Release(viewport3); IDirect3DViewport3_Release(viewport2); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } struct enum_surfaces_param { IDirectDrawSurface4 *surfaces[8]; unsigned int count; }; static HRESULT WINAPI enum_surfaces_cb(IDirectDrawSurface4 *surface, DDSURFACEDESC2 *desc, void *context) { struct enum_surfaces_param *param = context; BOOL found = FALSE; unsigned int i; for (i = 0; i < ARRAY_SIZE(param->surfaces); ++i) { if (param->surfaces[i] == surface) { found = TRUE; break; } } ok(found, "Unexpected surface %p enumerated.\n", surface); IDirectDrawSurface4_Release(surface); ++param->count; return DDENUMRET_OK; } static void test_enum_surfaces(void) { struct enum_surfaces_param param = {{0}}; DDSURFACEDESC2 desc; IDirectDraw4 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT; desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; U2(desc).dwMipMapCount = 3; desc.dwWidth = 32; desc.dwHeight = 32; hr = IDirectDraw4_CreateSurface(ddraw, &desc, ¶m.surfaces[0], NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[0], &desc.ddsCaps, ¶m.surfaces[1]); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[1], &desc.ddsCaps, ¶m.surfaces[2]); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(param.surfaces[2], &desc.ddsCaps, ¶m.surfaces[3]); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!param.surfaces[3], "Got unexpected pointer %p.\n", param.surfaces[3]); hr = IDirectDraw4_EnumSurfaces(ddraw, DDENUMSURFACES_DOESEXIST | DDENUMSURFACES_ALL, &desc, ¶m, enum_surfaces_cb); ok(SUCCEEDED(hr), "Failed to enumerate surfaces, hr %#x.\n", hr); ok(param.count == 3, "Got unexpected number of enumerated surfaces %u.\n", param.count); param.count = 0; hr = IDirectDraw4_EnumSurfaces(ddraw, DDENUMSURFACES_DOESEXIST | DDENUMSURFACES_ALL, NULL, ¶m, enum_surfaces_cb); ok(SUCCEEDED(hr), "Failed to enumerate surfaces, hr %#x.\n", hr); ok(param.count == 3, "Got unexpected number of enumerated surfaces %u.\n", param.count); IDirectDrawSurface4_Release(param.surfaces[2]); IDirectDrawSurface4_Release(param.surfaces[1]); IDirectDrawSurface4_Release(param.surfaces[0]); IDirectDraw4_Release(ddraw); } static void test_viewport(void) { static struct { D3DVIEWPORT7 vp; RECT expected_rect; const char *message; } tests[] = { {{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"}, {{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"}, {{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"}, {{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"}, {{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"}, {{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"}, }; static const struct vec2 rt_sizes[] = { {640, 480}, {1280, 960}, {320, 240}, {800, 600}, }; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static struct vec3 quad[] = { {-1.5f, -0.5f, 0.1f}, {-1.5f, 0.5f, 0.1f}, { 0.5f, -0.5f, 0.1f}, { 0.5f, 0.5f, 0.1f}, }; IDirect3DViewport3 *viewport, *full_viewport; IDirectDrawSurface4 *rt, *ds; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; BOOL expected_failure; IDirectDraw4 *ddraw; DDPIXELFORMAT z_fmt; D3DRECT clear_rect; unsigned int i, j; IDirect3D3 *d3d; D3DVIEWPORT2 vp; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); ds = get_depth_stencil(device); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_GetSurfaceDesc(ds, &surface_desc); z_fmt = U4(surface_desc).ddpfPixelFormat; for (i = 0; i < ARRAY_SIZE(rt_sizes); ++i) { if (i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = rt_sizes[i].x; surface_desc.dwHeight = rt_sizes[i].y; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i); hr = IDirectDrawSurface4_AddAttachedSurface(rt, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i); hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); } else { hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); } full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y); U1(clear_rect).x1 = U2(clear_rect).y1 = 0; U3(clear_rect).x2 = rt_sizes[i].x; U4(clear_rect).y2 = rt_sizes[i].y; for (j = 0; j < ARRAY_SIZE(tests); ++j) { expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x || tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y; hr = IDirect3DViewport3_Clear2(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff000000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DViewport3_SetViewport2(viewport, NULL); ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); memset(&vp, 0, sizeof(vp)); vp.dwSize = sizeof(vp); vp.dwX = tests[j].vp.dwX; vp.dwY = tests[j].vp.dwY; vp.dwWidth = tests[j].vp.dwWidth; vp.dwHeight = tests[j].vp.dwHeight; vp.dvClipX = -1.0f; vp.dvClipY = 1.0f; vp.dvClipWidth = 2.0f; vp.dvClipHeight = 2.0f; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp); ok(hr == D3DERR_VIEWPORTHASNODEVICE, "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DDevice3_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DViewport3_SetViewport2(viewport, &vp); if (expected_failure) ok(hr == E_INVALIDARG, "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); else ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j); if (expected_failure) { destroy_viewport(device, viewport); continue; } hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j); check_rect(rt, tests[j].expected_rect, tests[j].message); destroy_viewport(device, viewport); } destroy_viewport(device, full_viewport); hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i); IDirectDrawSurface4_Release(ds); IDirectDrawSurface4_Release(rt); } refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D3_Release(d3d); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_find_device(void) { D3DFINDDEVICESEARCH search = {0}; D3DFINDDEVICERESULT result = {0}; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; unsigned int i; HWND window; HRESULT hr; struct { DWORD size; GUID guid; D3DDEVICEDESC_V1 hw_desc; D3DDEVICEDESC_V1 sw_desc; } result_v1; struct { DWORD size; GUID guid; D3DDEVICEDESC_V2 hw_desc; D3DDEVICEDESC_V2 sw_desc; } result_v2; static const struct { const GUID *guid; HRESULT hr; } tests[] = { {&IID_IDirect3D, DDERR_NOTFOUND}, {&IID_IDirect3DRampDevice, DDERR_NOTFOUND}, {&IID_IDirect3DRGBDevice, D3D_OK}, {&IID_IDirect3DMMXDevice, DDERR_NOTFOUND}, {&IID_IDirect3DRefDevice, DDERR_NOTFOUND}, {&IID_IDirect3DTnLHalDevice, DDERR_NOTFOUND}, {&IID_IDirect3DNullDevice, DDERR_NOTFOUND}, }; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); IDirectDraw4_Release(ddraw); return; } result.dwSize = sizeof(result); search.dwSize = sizeof(search); hr = IDirect3D3_FindDevice(d3d, NULL, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_FindDevice(d3d, NULL, &result); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_FindDevice(d3d, &search, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_FindDevice(d3d, &search, &result); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(result.dwSize == sizeof(result), "Got unexpected result size %u.\n", result.dwSize); ok(result.ddHwDesc.dwSize == sizeof(result.ddHwDesc), "Got unexpected HW desc size %u.\n", result.ddHwDesc.dwSize); ok(result.ddSwDesc.dwSize == sizeof(result.ddSwDesc), "Got unexpected SW desc size %u.\n", result.ddSwDesc.dwSize); memset(&search, 0, sizeof(search)); memset(&result, 0, sizeof(result)); hr = IDirect3D3_FindDevice(d3d, &search, &result); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); search.dwSize = sizeof(search) + 1; result.dwSize = sizeof(result) + 1; hr = IDirect3D3_FindDevice(d3d, &search, &result); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); search.dwSize = sizeof(search); memset(&result_v1, 0, sizeof(result_v1)); result_v1.size = sizeof(result_v1); hr = IDirect3D3_FindDevice(d3d, &search, (D3DFINDDEVICERESULT *)&result_v1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(result_v1.hw_desc.dwSize == sizeof(result.ddHwDesc), "Got unexpected HW desc size %u.\n", result_v1.hw_desc.dwSize); ok(result_v1.sw_desc.dwSize == sizeof(result.ddSwDesc), "Got unexpected SW desc size %u.\n", result_v1.sw_desc.dwSize); memset(&result_v2, 0, sizeof(result_v2)); result_v2.size = sizeof(result_v2); hr = IDirect3D3_FindDevice(d3d, &search, (D3DFINDDEVICERESULT *)&result_v2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(result_v2.hw_desc.dwSize == sizeof(result.ddHwDesc), "Got unexpected HW desc size %u.\n", result_v2.hw_desc.dwSize); ok(result_v2.sw_desc.dwSize == sizeof(result.ddSwDesc), "Got unexpected SW desc size %u.\n", result_v2.sw_desc.dwSize); for (i = 0; i < ARRAY_SIZE(tests); ++i) { memset(&search, 0, sizeof(search)); search.dwSize = sizeof(search); search.dwFlags = D3DFDS_GUID; search.guid = *tests[i].guid; memset(&result, 0, sizeof(result)); result.dwSize = sizeof(result); hr = IDirect3D3_FindDevice(d3d, &search, &result); ok(hr == tests[i].hr, "Test %u: Got unexpected hr %#x.\n", i, hr); ok(result.dwSize == sizeof(result), "Test %u: Got unexpected result size %u.\n", i, result.dwSize); if (SUCCEEDED(hr)) { ok(result.ddHwDesc.dwSize == sizeof(result.ddHwDesc), "Test %u: Got unexpected HW desc size %u.\n", i, result.ddHwDesc.dwSize); ok(result.ddSwDesc.dwSize == sizeof(result.ddSwDesc), "Test %u: Got unexpected SW desc size %u.\n", i, result.ddSwDesc.dwSize); } else { ok(!result.ddHwDesc.dwSize, "Test %u: Got unexpected HW desc size %u.\n", i, result.ddHwDesc.dwSize); ok(!result.ddSwDesc.dwSize, "Test %u: Got unexpected SW desc size %u.\n", i, result.ddSwDesc.dwSize); } } /* The HAL device can only be enumerated if hardware acceleration is present. */ search.dwSize = sizeof(search); search.dwFlags = D3DFDS_GUID; search.guid = IID_IDirect3DHALDevice; result.dwSize = sizeof(result); hr = IDirect3D3_FindDevice(d3d, &search, &result); window = create_window(); device = create_device(window, DDSCL_NORMAL); if (hr == D3D_OK) ok(!!device, "Failed to create a 3D device.\n"); else ok(!device, "Succeeded to create a 3D device.\n"); if (device) IDirect3DDevice3_Release(device); DestroyWindow(window); /* Curiously the colour model criteria seem to be ignored. */ search.dwSize = sizeof(search); search.dwFlags = D3DFDS_COLORMODEL; search.dcmColorModel = 0xdeadbeef; result.dwSize = sizeof(result); hr = IDirect3D3_FindDevice(d3d, &search, &result); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3D3_Release(d3d); IDirectDraw4_Release(ddraw); } static IDirectDraw4 *killfocus_ddraw; static IDirectDrawSurface4 *killfocus_surface; static LRESULT CALLBACK killfocus_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) { ULONG ref; if (message == WM_KILLFOCUS) { ref = IDirectDrawSurface4_Release(killfocus_surface); ok(!ref, "Unexpected surface refcount %u.\n", ref); ref = IDirectDraw4_Release(killfocus_ddraw); ok(!ref, "Unexpected ddraw refcount %u.\n", ref); killfocus_ddraw = NULL; } return DefWindowProcA(window, message, wparam, lparam); } static void test_killfocus(void) { DDSURFACEDESC2 surface_desc; HRESULT hr; HWND window; WNDCLASSA wc = {0}; wc.lpfnWndProc = killfocus_proc; wc.lpszClassName = "ddraw_killfocus_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_killfocus_wndproc_wc", "d3d7_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); killfocus_ddraw = create_ddraw(); ok(!!killfocus_ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(killfocus_ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw7_CreateSurface(killfocus_ddraw, &surface_desc, &killfocus_surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); SetForegroundWindow(GetDesktopWindow()); ok(!killfocus_ddraw, "WM_KILLFOCUS was not received.\n"); DestroyWindow(window); UnregisterClassA("ddraw_killfocus_wndproc_wc", GetModuleHandleA(NULL)); } static void test_sysmem_draw(void) { D3DRECT rect_full = {{0}, {0}, {640}, {480}}; IDirectDrawSurface4 *rt, *surface; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; D3DVERTEXBUFFERDESC vb_desc; IDirect3DTexture2 *texture; IDirect3DVertexBuffer *vb; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; BYTE *data; static const struct { struct vec3 position; DWORD diffuse; } quad[] = { {{ 0.0f, 0.0f, 0.0f}, 0x00000000}, {{ 0.0f, 0.0f, 0.0f}, 0x00000000}, {{ 0.0f, 0.0f, 0.0f}, 0x00000000}, {{ 0.0f, 0.0f, 0.0f}, 0x00000000}, {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, }; static WORD indices[] = {4, 5, 6, 7}; window = create_window(); ok(!!window, "Failed to create a window.\n"); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; vb_desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; vb_desc.dwNumVertices = ARRAY_SIZE(quad); hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(vb, 0, (void **)&data, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer_Unlock(vb); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 4, 4, 0); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00007f7f, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00007f7f, 1), "Got unexpected color 0x%08x.\n", color); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwHeight = 2; surface_desc.dwWidth = 2; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(surface); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK || hr == D3DERR_SCENE_END_FAILED, "Got unexpected hr %#x.\n", hr); IDirect3DTexture2_Release(texture); IDirect3DVertexBuffer_Release(vb); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirectDraw4_Release(ddraw); IDirect3D3_Release(d3d); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_gdi_surface(void) { IDirectDrawSurface4 *primary, *backbuffer, *gdi_surface; DDSCAPS2 caps = {DDSCAPS_BACKBUFFER, 0, 0, {0}}; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; ULONG refcount; HWND window; HRESULT hr; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); /* Retrieving the GDI surface requires a primary surface to exist. */ gdi_surface = (void *)0xc0dec0de; hr = IDirectDraw4_GetGDISurface(ddraw, &gdi_surface); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!gdi_surface, "Got unexpected surface %p.\n", gdi_surface); hr = IDirectDraw4_FlipToGDISurface(ddraw); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_GetGDISurface(ddraw, &gdi_surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(gdi_surface == primary, "Got unexpected surface %p, expected %p.\n", gdi_surface, primary); IDirectDrawSurface4_Release(gdi_surface); /* Flipping to the GDI surface requires the primary surface to be * flippable. */ hr = IDirectDraw4_FlipToGDISurface(ddraw); ok(hr == DDERR_NOTFLIPPABLE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(primary); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(primary, &caps, &backbuffer); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(backbuffer != primary, "Got unexpected backbuffer %p.\n", backbuffer); hr = IDirectDraw4_GetGDISurface(ddraw, &gdi_surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(gdi_surface == primary, "Got unexpected surface %p, expected %p.\n", gdi_surface, primary); IDirectDrawSurface4_Release(gdi_surface); hr = IDirectDrawSurface4_Flip(primary, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_GetGDISurface(ddraw, &gdi_surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(gdi_surface == backbuffer || broken(gdi_surface == primary), "Got unexpected surface %p, expected %p.\n", gdi_surface, backbuffer); IDirectDrawSurface4_Release(gdi_surface); hr = IDirectDraw4_FlipToGDISurface(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_GetGDISurface(ddraw, &gdi_surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(gdi_surface == primary, "Got unexpected surface %p, expected %p.\n", gdi_surface, primary); IDirectDrawSurface4_Release(gdi_surface); hr = IDirectDraw4_FlipToGDISurface(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(backbuffer); IDirectDrawSurface4_Release(primary); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "%u references left.\n", refcount); DestroyWindow(window); } static void test_alphatest(void) { #define ALPHATEST_PASSED 0x0000ff00 #define ALPHATEST_FAILED 0x00ff0000 D3DRECT rect_full = {{0}, {0}, {640}, {480}}; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; unsigned int i; D3DCOLOR color; ULONG refcount; HWND window; DWORD value; HRESULT hr; static const struct { D3DCMPFUNC func; D3DCOLOR color_less; D3DCOLOR color_equal; D3DCOLOR color_greater; } test_data[] = { {D3DCMP_NEVER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_FAILED}, {D3DCMP_LESS, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_FAILED}, {D3DCMP_EQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_FAILED}, {D3DCMP_LESSEQUAL, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_FAILED}, {D3DCMP_GREATER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_PASSED}, {D3DCMP_NOTEQUAL, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_PASSED}, {D3DCMP_GREATEREQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_PASSED}, {D3DCMP_ALWAYS, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_PASSED}, }; static struct { struct vec3 position; DWORD diffuse; } quad[] = { {{-1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000}, {{-1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000}, {{ 1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000}, {{ 1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000}, }; window = create_window(); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, TRUE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_data); ++i) { hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHAFUNC, test_data[i].func); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHAREF, 0x70); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, ARRAY_SIZE(quad), 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, test_data[i].color_greater, 0), "Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n", color, test_data[i].color_greater, test_data[i].func); hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHAREF, 0xff70); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHAREF, &value); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(value == 0xff70, "Got unexpected value %#x.\n", value); hr = IDirect3DDevice3_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad, ARRAY_SIZE(quad), 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, test_data[i].color_greater, 0), "Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n", color, test_data[i].color_greater, test_data[i].func); } destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_clipper_refcount(void) { IDirectDrawSurface4 *surface; IDirectDrawClipper *clipper, *clipper2; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw; IDirectDraw *ddraw1; ULONG refcount; HWND window; HRESULT hr; BOOL changed; const IDirectDrawClipperVtbl *orig_vtbl; window = create_window(); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)clipper); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); /* Show that clipper validation doesn't somehow happen through per-clipper vtable * pointers. */ hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper2, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); ok(clipper->lpVtbl == clipper2->lpVtbl, "Got different clipper vtables %p and %p.\n", clipper->lpVtbl, clipper2->lpVtbl); orig_vtbl = clipper->lpVtbl; IDirectDrawClipper_Release(clipper2); /* Surfaces hold a reference to clippers. No surprises there. */ hr = IDirectDrawSurface4_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)clipper); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_GetClipper(surface, &clipper2); ok(SUCCEEDED(hr), "Failed to get clipper, hr %#x.\n", hr); ok(clipper == clipper2, "Got clipper %p, expected %p.\n", clipper2, clipper); refcount = IDirectDrawClipper_Release(clipper2); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_SetClipper(surface, NULL); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)clipper); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface4_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)clipper); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "%u references left.\n", refcount); refcount = get_refcount((IUnknown *)clipper); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); /* SetClipper with an invalid pointer crashes. */ /* Clipper methods work with a broken vtable, with the exception of Release. */ clipper->lpVtbl = (void *)0xdeadbeef; refcount = orig_vtbl->AddRef(clipper); todo_wine ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = orig_vtbl->Release(clipper); ok(!refcount, "Got unexpected refcount %u.\n", refcount); clipper->lpVtbl = orig_vtbl; refcount = orig_vtbl->Release(clipper); todo_wine ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); /* Fix the refcount difference because Wine did not increase the ref in the * AddRef call above. */ if (refcount) { refcount = IDirectDrawClipper_Release(clipper); ok(!refcount, "Got unexpected refcount %u.\n", refcount); } /* Steal the reference and see what happens - releasing the surface works fine. * The clipper is destroyed and not kept alive by a hidden refcount - trying to * release it after the GetClipper call is likely to crash, and certain to crash * if we allocate and zero as much heap memory as we can get. */ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); IDirectDrawClipper_Release(clipper); hr = IDirectDrawSurface4_GetClipper(surface, &clipper2); ok(SUCCEEDED(hr), "Failed to get clipper, hr %#x.\n", hr); ok(clipper == clipper2, "Got clipper %p, expected %p.\n", clipper2, clipper); /* Show that invoking the Release method does not crash, but don't get the * vtable through the clipper pointer because it is no longer pointing to * valid memory. */ refcount = orig_vtbl->Release(clipper); ok(!refcount, "%u references left.\n", refcount); refcount = IDirectDrawSurface4_Release(surface); ok(!refcount, "%u references left.\n", refcount); /* It looks like the protection against invalid thispointers is part of * the IDirectDrawClipper method implementation, not IDirectDrawSurface. */ clipper = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 0x1000); ok(!!clipper, "failed to allocate memory\n"); /* Assigning the vtable to our fake clipper does NOT make a difference on * native - there is a different member of the clipper implementation struct * that is used to determine if a clipper is valid. */ clipper->lpVtbl = orig_vtbl; refcount = orig_vtbl->AddRef(clipper); todo_wine ok(!refcount, "Got refcount %u.\n", refcount); refcount = orig_vtbl->AddRef((IDirectDrawClipper *)(ULONG_PTR)0xdeadbeef); ok(!refcount, "Got refcount %u.\n", refcount); changed = 0x1234; hr = orig_vtbl->IsClipListChanged(clipper, &changed); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); todo_wine ok(changed == 0x1234, "'changed' changed: %x.\n", changed); changed = 0x1234; hr = orig_vtbl->IsClipListChanged((IDirectDrawClipper *)(ULONG_PTR)0xdeadbeef, &changed); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); ok(changed == 0x1234, "'changed' changed: %x.\n", changed); /* Nope, we can't initialize our fake clipper. */ hr = IDirectDraw4_QueryInterface(ddraw, &IID_IDirectDraw, (void **)&ddraw1); ok(SUCCEEDED(hr), "Failed to get ddraw1 interface, hr %#x.\n", hr); hr = orig_vtbl->Initialize(clipper, ddraw1, 0); todo_wine ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); IDirectDraw_Release(ddraw1); HeapFree(GetProcessHeap(), 0, clipper); refcount = IDirectDraw4_Release(ddraw); ok(!refcount, "%u references left.\n", refcount); DestroyWindow(window); } static void test_caps(void) { DDCAPS hal_caps, hel_caps; IDirectDraw4 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); memset(&hal_caps, 0, sizeof(hal_caps)); memset(&hel_caps, 0, sizeof(hel_caps)); hal_caps.dwSize = sizeof(hal_caps); hel_caps.dwSize = sizeof(hel_caps); hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, &hel_caps); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(hal_caps.ddsOldCaps.dwCaps == hal_caps.ddsCaps.dwCaps, "Got unexpected caps %#x, expected %#x.\n", hal_caps.ddsOldCaps.dwCaps, hal_caps.ddsCaps.dwCaps); ok(hel_caps.ddsOldCaps.dwCaps == hel_caps.ddsCaps.dwCaps, "Got unexpected caps %#x, expected %#x.\n", hel_caps.ddsOldCaps.dwCaps, hel_caps.ddsCaps.dwCaps); IDirectDraw4_Release(ddraw); } START_TEST(ddraw4) { DDDEVICEIDENTIFIER identifier; DEVMODEW current_mode; IDirectDraw4 *ddraw; HMODULE dwmapi; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping tests.\n"); return; } if (ddraw_get_identifier(ddraw, &identifier)) { trace("Driver string: \"%s\"\n", identifier.szDriver); trace("Description string: \"%s\"\n", identifier.szDescription); trace("Driver version %d.%d.%d.%d\n", HIWORD(U(identifier.liDriverVersion).HighPart), LOWORD(U(identifier.liDriverVersion).HighPart), HIWORD(U(identifier.liDriverVersion).LowPart), LOWORD(U(identifier.liDriverVersion).LowPart)); } IDirectDraw4_Release(ddraw); memset(¤t_mode, 0, sizeof(current_mode)); current_mode.dmSize = sizeof(current_mode); ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); registry_mode.dmSize = sizeof(registry_mode); ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth || registry_mode.dmPelsHeight != current_mode.dmPelsHeight) { skip("Current mode does not match registry mode, skipping test.\n"); return; } if ((dwmapi = LoadLibraryA("dwmapi.dll"))) pDwmIsCompositionEnabled = (void *)GetProcAddress(dwmapi, "DwmIsCompositionEnabled"); test_process_vertices(); test_coop_level_create_device_window(); test_clipper_blt(); test_coop_level_d3d_state(); test_surface_interface_mismatch(); test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); test_viewport_object(); test_zenable(); test_ck_rgba(); test_ck_default(); test_ck_complex(); test_surface_qi(); test_device_qi(); test_wndproc(); test_window_style(); test_redundant_mode_set(); test_coop_level_mode_set(); test_coop_level_mode_set_multi(); test_initialize(); test_coop_level_surf_create(); test_vb_discard(); test_coop_level_multi_window(); test_draw_strided(); test_lighting(); test_specular_lighting(); test_clear_rect_count(); test_coop_level_versions(); test_lighting_interface_versions(); test_coop_level_activateapp(); test_texturemanage(); test_block_formats_creation(); test_unsupported_formats(); test_rt_caps(); test_primary_caps(); test_surface_lock(); test_surface_discard(); test_flip(); test_set_surface_desc(); test_user_memory_getdc(); test_sysmem_overlay(); test_primary_palette(); test_surface_attachment(); test_private_data(); test_pixel_format(); test_create_surface_pitch(); test_mipmap(); test_palette_complex(); test_p8_blit(); test_material(); test_palette_gdi(); test_palette_alpha(); test_vb_writeonly(); test_lost_device(); test_surface_desc_lock(); test_texturemapblend(); test_signed_formats(); test_color_fill(); test_texcoordindex(); test_colorkey_precision(); test_range_colorkey(); test_shademode(); test_lockrect_invalid(); test_yv12_overlay(); test_offscreen_overlay(); test_overlay_rect(); test_blt(); test_blt_z_alpha(); test_cross_device_blt(); test_color_clamping(); test_getdc(); test_draw_primitive(); test_edge_antialiasing_blending(); test_transform_vertices(); test_display_mode_surface_pixel_format(); test_surface_desc_size(); test_get_surface_from_dc(); test_ck_operation(); test_vb_refcount(); test_compute_sphere_visibility(); test_texture_stages_limits(); test_set_render_state(); test_map_synchronisation(); test_depth_readback(); test_clear(); test_enum_surfaces(); test_viewport(); test_find_device(); test_killfocus(); test_sysmem_draw(); test_gdi_surface(); test_alphatest(); test_clipper_refcount(); test_caps(); }