/* * KERNEL32 objects * * Copyright 1996, 1998 Alexandre Julliard */ #ifndef __WINE_K32OBJ_H #define __WINE_K32OBJ_H #include "wintypes.h" #include "windows.h" /* Object types */ typedef enum { K32OBJ_UNKNOWN = 0, K32OBJ_SEMAPHORE, K32OBJ_EVENT, K32OBJ_MUTEX, K32OBJ_CRITICAL_SECTION, K32OBJ_PROCESS, K32OBJ_THREAD, K32OBJ_FILE, K32OBJ_CHANGE, K32OBJ_CONSOLE, K32OBJ_SCREEN_BUFFER, K32OBJ_MEM_MAPPED_FILE, K32OBJ_SERIAL, K32OBJ_DEVICE_IOCTL, K32OBJ_PIPE, K32OBJ_MAILSLOT, K32OBJ_TOOLHELP_SNAPSHOT, K32OBJ_SOCKET, K32OBJ_NBOBJECTS } K32OBJ_TYPE; /* Kernel object */ typedef struct { K32OBJ_TYPE type; LONG refcount; } K32OBJ; /* Kernel object operations */ typedef struct { BOOL32 (*signaled)(K32OBJ*,DWORD); /* Is object signaled? */ BOOL32 (*satisfied)(K32OBJ*,DWORD); /* Wait on object is satisfied */ void (*add_wait)(K32OBJ*,DWORD); /* Add thread to wait queue */ void (*remove_wait)(K32OBJ*,DWORD); /* Remove thread from wait queue */ BOOL32 (*read)(K32OBJ*,LPVOID,DWORD,LPDWORD,LPOVERLAPPED); BOOL32 (*write)(K32OBJ*,LPCVOID,DWORD,LPDWORD,LPOVERLAPPED); void (*destroy)(K32OBJ *); /* Destroy object on refcount==0 */ } K32OBJ_OPS; extern const K32OBJ_OPS * const K32OBJ_Ops[K32OBJ_NBOBJECTS]; #define K32OBJ_OPS(obj) (K32OBJ_Ops[(obj)->type]) extern void K32OBJ_IncCount( K32OBJ *ptr ); extern void K32OBJ_DecCount( K32OBJ *ptr ); extern BOOL32 K32OBJ_IsValid( K32OBJ *ptr, K32OBJ_TYPE type ); extern BOOL32 K32OBJ_AddName( K32OBJ *obj, LPCSTR name ); extern K32OBJ *K32OBJ_Create( K32OBJ_TYPE type, DWORD size, LPCSTR name, int server_handle, DWORD access, SECURITY_ATTRIBUTES *sa, HANDLE32 *handle ); extern K32OBJ *K32OBJ_FindName( LPCSTR name ); extern K32OBJ *K32OBJ_FindNameType( LPCSTR name, K32OBJ_TYPE type ); #endif /* __WINE_K32OBJ_H */