@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr) @ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr) @ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr) @ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr) @ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr) @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) @ stub D3DXCheckCubeTextureRequirements @ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr) @ stdcall D3DXCheckVersion(long long) @ stub D3DXCheckVolumeTextureRequirements @ stub D3DXCleanMesh @ stdcall D3DXColorAdjustContrast(ptr ptr long) @ stdcall D3DXColorAdjustSaturation(ptr ptr long) @ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr) @ stub D3DXCompileShaderFromFileA @ stub D3DXCompileShaderFromFileW @ stub D3DXCompileShaderFromResourceA @ stub D3DXCompileShaderFromResourceW @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stub D3DXComputeIMTFromPerTexelSignal @ stub D3DXComputeIMTFromPerVertexSignal @ stub D3DXComputeIMTFromSignal @ stub D3DXComputeIMTFromTexture @ stub D3DXComputeNormalMap @ stub D3DXComputeNormals @ stub D3DXComputeTangent @ stub D3DXComputeTangentFrame @ stub D3DXComputeTangentFrameEx @ stub D3DXConcatenateMeshes @ stub D3DXConvertMeshSubsetToSingleStrip @ stub D3DXConvertMeshSubsetToStrips @ stub D3DXCreateAnimationController @ stdcall D3DXCreateBox(ptr long long long ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) @ stub D3DXCreateCompressedAnimationSet @ stub D3DXCreateCubeTexture @ stub D3DXCreateCubeTextureFromFileA @ stub D3DXCreateCubeTextureFromFileExA @ stub D3DXCreateCubeTextureFromFileExW @ stub D3DXCreateCubeTextureFromFileInMemory @ stub D3DXCreateCubeTextureFromFileInMemoryEx @ stub D3DXCreateCubeTextureFromFileW @ stub D3DXCreateCubeTextureFromResourceA @ stub D3DXCreateCubeTextureFromResourceExA @ stub D3DXCreateCubeTextureFromResourceExW @ stub D3DXCreateCubeTextureFromResourceW @ stub D3DXCreateCylinder @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr) @ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr) @ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr) @ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr) @ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr) @ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectPool(ptr) @ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr) @ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) @ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) @ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) @ stub D3DXCreateFragmentLinker @ stub D3DXCreateFragmentLinkerEx @ stub D3DXCreateKeyframedAnimationSet @ stdcall D3DXCreateLine(ptr ptr) @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stub D3DXCreateMeshFVF @ stub D3DXCreateNPatchMesh @ stub D3DXCreatePMeshFromStream @ stub D3DXCreatePatchMesh @ stub D3DXCreatePolygon @ stub D3DXCreatePRTBuffer @ stub D3DXCreatePRTBufferTex @ stub D3DXCreatePRTCompBuffer @ stub D3DXCreatePRTEngine @ stub D3DXCreateRenderToEnvMap @ stub D3DXCreateRenderToSurface @ stub D3DXCreateSPMesh @ stub D3DXCreateSkinInfo @ stub D3DXCreateSkinInfoFromBlendedMesh @ stub D3DXCreateSkinInfoFVF @ stdcall D3DXCreateSphere(ptr long long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stub D3DXCreateTeapot @ stub D3DXCreateTextA @ stub D3DXCreateTextW @ stdcall D3DXCreateTexture(ptr long long long long long long ptr) @ stdcall D3DXCreateTextureFromFileA(ptr ptr ptr) @ stub D3DXCreateTextureFromFileExA @ stdcall D3DXCreateTextureFromFileExW(ptr ptr long long long long long long long long long ptr ptr ptr) @ stub D3DXCreateTextureFromFileInMemory @ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr) @ stub D3DXCreateTextureFromFileW @ stub D3DXCreateTextureFromResourceA @ stub D3DXCreateTextureFromResourceExA @ stub D3DXCreateTextureFromResourceExW @ stub D3DXCreateTextureFromResourceW @ stub D3DXCreateTextureGutterHelper @ stub D3DXCreateTextureShader @ stub D3DXCreateTorus @ stub D3DXCreateVolumeTexture @ stub D3DXCreateVolumeTextureFromFileA @ stub D3DXCreateVolumeTextureFromFileExA @ stub D3DXCreateVolumeTextureFromFileExW @ stub D3DXCreateVolumeTextureFromFileInMemory @ stub D3DXCreateVolumeTextureFromFileInMemoryEx @ stub D3DXCreateVolumeTextureFromFileW @ stub D3DXCreateVolumeTextureFromResourceA @ stub D3DXCreateVolumeTextureFromResourceExA @ stub D3DXCreateVolumeTextureFromResourceExW @ stub D3DXCreateVolumeTextureFromResourceW @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stub D3DXDisassembleEffect @ stub D3DXDisassembleShader @ stub D3DXFileCreate @ stub D3DXFillCubeTexture @ stub D3DXFillCubeTextureTX @ stub D3DXFillTexture @ stub D3DXFillTextureTX @ stub D3DXFillVolumeTexture @ stub D3DXFillVolumeTextureTX @ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stub D3DXFloat16To32Array @ stub D3DXFloat32To16Array @ stub D3DXFrameAppendChild @ stub D3DXFrameCalculateBoundingSphere @ stub D3DXFrameDestroy @ stub D3DXFrameFind @ stub D3DXFrameNumNamedMatrices @ stub D3DXFrameRegisterNamedMatrices @ stdcall D3DXFresnelTerm(long long) @ stub D3DXFVFFromDeclarator @ stub D3DXGatherFragments @ stub D3DXGatherFragmentsFromFileA @ stub D3DXGatherFragmentsFromFileW @ stub D3DXGatherFragmentsFromResourceA @ stub D3DXGatherFragmentsFromResourceW @ stub D3DXGenerateOutputDecl @ stub D3DXGeneratePMesh @ stub D3DXGetDeclLength @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @ stdcall D3DXGetFVFVertexSize(long) @ stdcall D3DXGetImageInfoFromFileA(str ptr) @ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) @ stdcall D3DXGetImageInfoFromFileW(wstr ptr) @ stdcall D3DXGetImageInfoFromResourceA(long str ptr) @ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr) @ stdcall D3DXGetPixelShaderProfile(ptr) @ stdcall D3DXGetShaderConstantTable(ptr ptr) @ stdcall D3DXGetShaderConstantTableEx(ptr long ptr) @ stub D3DXGetShaderInputSemantics @ stub D3DXGetShaderOutputSemantics @ stub D3DXGetShaderSamplers @ stdcall D3DXGetShaderSize(ptr) @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stub D3DXIntersect @ stub D3DXIntersectSubset @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stub D3DXLoadMeshFromXA @ stub D3DXLoadMeshFromXInMemory @ stub D3DXLoadMeshFromXResource @ stub D3DXLoadMeshFromXW @ stub D3DXLoadMeshFromXof @ stub D3DXLoadMeshHierarchyFromXA @ stub D3DXLoadMeshHierarchyFromXInMemory @ stub D3DXLoadMeshHierarchyFromXW @ stub D3DXLoadPatchMeshFromXof @ stub D3DXLoadPRTBufferFromFileA @ stub D3DXLoadPRTBufferFromFileW @ stub D3DXLoadPRTCompBufferFromFileA @ stub D3DXLoadPRTCompBufferFromFileW @ stub D3DXLoadSkinMeshFromXof @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) @ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) @ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) @ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) @ stub D3DXLoadVolumeFromFileA @ stub D3DXLoadVolumeFromFileInMemory @ stub D3DXLoadVolumeFromFileW @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) @ stub D3DXLoadVolumeFromResourceA @ stub D3DXLoadVolumeFromResourceW @ stub D3DXLoadVolumeFromVolume @ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) @ stdcall D3DXMatrixDeterminant(ptr) @ stdcall D3DXMatrixInverse(ptr ptr ptr) @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) @ stdcall D3DXMatrixMultiply(ptr ptr ptr) @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) @ stdcall D3DXMatrixOrthoLH(ptr long long long long) @ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) @ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) @ stdcall D3DXMatrixOrthoRH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) @ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) @ stdcall D3DXMatrixReflect(ptr ptr) @ stdcall D3DXMatrixRotationAxis(ptr ptr long) @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) @ stdcall D3DXMatrixRotationX(ptr long) @ stdcall D3DXMatrixRotationY(ptr long) @ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) @ stdcall D3DXMatrixRotationZ(ptr long) @ stdcall D3DXMatrixScaling(ptr long long long) @ stdcall D3DXMatrixShadow(ptr ptr ptr) @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) @ stdcall D3DXMatrixTranslation(ptr long long long) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stub D3DXOptimizeFaces @ stub D3DXOptimizeVertices @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @ stdcall D3DXPlaneNormalize(ptr ptr) @ stdcall D3DXPlaneTransform(ptr ptr ptr) @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) @ stub D3DXPreprocessShader @ stub D3DXPreprocessShaderFromFileA @ stub D3DXPreprocessShaderFromFileW @ stub D3DXPreprocessShaderFromResourceA @ stub D3DXPreprocessShaderFromResourceW @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXQuaternionExp(ptr ptr) @ stdcall D3DXQuaternionInverse(ptr ptr) @ stdcall D3DXQuaternionLn(ptr ptr) @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) @ stdcall D3DXQuaternionNormalize(ptr ptr) @ stdcall D3DXQuaternionRotationAxis(ptr ptr long) @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) @ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) @ stub D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize @ stub D3DXSaveMeshHierarchyToFileA @ stub D3DXSaveMeshHierarchyToFileW @ stub D3DXSaveMeshToXA @ stub D3DXSaveMeshToXW @ stub D3DXSavePRTBufferToFileA @ stub D3DXSavePRTBufferToFileW @ stub D3DXSavePRTCompBufferToFileA @ stub D3DXSavePRTCompBufferToFileW @ stub D3DXSaveSurfaceToFileA @ stub D3DXSaveSurfaceToFileInMemory @ stub D3DXSaveSurfaceToFileW @ stub D3DXSaveTextureToFileA @ stub D3DXSaveTextureToFileInMemory @ stub D3DXSaveTextureToFileW @ stub D3DXSaveVolumeToFileA @ stub D3DXSaveVolumeToFileInMemory @ stub D3DXSaveVolumeToFileW @ stub D3DXSHAdd @ stub D3DXSHDot @ stub D3DXSHEvalConeLight @ stub D3DXSHEvalDirection @ stub D3DXSHEvalDirectionalLight @ stub D3DXSHEvalHemisphereLight @ stub D3DXSHEvalSphericalLight @ stub D3DXSHMultiply2 @ stub D3DXSHMultiply3 @ stub D3DXSHMultiply4 @ stub D3DXSHMultiply5 @ stub D3DXSHMultiply6 @ stub D3DXSHProjectCubeMap @ stub D3DXSHPRTCompSplitMeshSC @ stub D3DXSHPRTCompSuperCluster @ stub D3DXSHRotate @ stub D3DXSHRotateZ @ stub D3DXSHScale @ stub D3DXSimplifyMesh @ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) @ stub D3DXSplitMesh @ stub D3DXTessellateNPatches @ stub D3DXTessellateRectPatch @ stub D3DXTessellateTriPatch @ stub D3DXTriPatchSize @ stub D3DXUVAtlasCreate @ stub D3DXUVAtlasPack @ stub D3DXUVAtlasPartition @ stub D3DXValidMesh @ stub D3DXValidPatchMesh @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec2Normalize(ptr ptr) @ stdcall D3DXVec2Transform(ptr ptr ptr) @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec3Normalize(ptr ptr) @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) @ stdcall D3DXVec3Transform(ptr ptr ptr) @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec4Normalize(ptr ptr) @ stdcall D3DXVec4Transform(ptr ptr ptr) @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) @ stub D3DXWeldVertices